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-rw-r--r--gcc/ada/a-nuflra.adb20
1 files changed, 10 insertions, 10 deletions
diff --git a/gcc/ada/a-nuflra.adb b/gcc/ada/a-nuflra.adb
index 379d58fe7b4..ae23f459381 100644
--- a/gcc/ada/a-nuflra.adb
+++ b/gcc/ada/a-nuflra.adb
@@ -6,7 +6,7 @@
-- --
-- B o d y --
-- --
--- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
+-- Copyright (C) 1992-2006, Free Software Foundation, Inc. --
-- --
-- GNAT is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
@@ -55,7 +55,7 @@ package body Ada.Numerics.Float_Random is
-- Local Subprograms --
-----------------------
- procedure Euclid (P, Q : in Int; X, Y : out Int; GCD : out Int);
+ procedure Euclid (P, Q : Int; X, Y : out Int; GCD : out Int);
function Euclid (P, Q : Int) return Int;
@@ -65,24 +65,24 @@ package body Ada.Numerics.Float_Random is
-- Euclid --
------------
- procedure Euclid (P, Q : in Int; X, Y : out Int; GCD : out Int) is
+ procedure Euclid (P, Q : Int; X, Y : out Int; GCD : out Int) is
XT : Int := 1;
YT : Int := 0;
procedure Recur
- (P, Q : in Int; -- a (i-1), a (i)
- X, Y : in Int; -- x (i), y (i)
+ (P, Q : Int; -- a (i-1), a (i)
+ X, Y : Int; -- x (i), y (i)
XP, YP : in out Int; -- x (i-1), y (i-1)
GCD : out Int);
procedure Recur
- (P, Q : in Int;
- X, Y : in Int;
+ (P, Q : Int;
+ X, Y : Int;
XP, YP : in out Int;
GCD : out Int)
is
- Quo : Int := P / Q; -- q <-- |_ a (i-1) / a (i) _|
+ Quo : Int := P / Q; -- q <-- |_ a (i-1) / a (i) _|
XT : Int := X; -- x (i)
YT : Int := Y; -- y (i)
@@ -156,7 +156,7 @@ package body Ada.Numerics.Float_Random is
-- Version that works from given initiator value
- procedure Reset (Gen : in Generator; Initiator : in Integer) is
+ procedure Reset (Gen : Generator; Initiator : Integer) is
Genp : constant Pointer := Gen.Gen_State'Unrestricted_Access;
X1, X2 : Int;
@@ -227,7 +227,7 @@ package body Ada.Numerics.Float_Random is
-- Save --
----------
- procedure Save (Gen : in Generator; To_State : out State) is
+ procedure Save (Gen : Generator; To_State : out State) is
begin
To_State := Gen.Gen_State;
end Save;