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author | nicola <nicola@138bc75d-0d04-0410-961f-82ee72b054a4> | 2001-10-29 21:23:31 +0000 |
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committer | nicola <nicola@138bc75d-0d04-0410-961f-82ee72b054a4> | 2001-10-29 21:23:31 +0000 |
commit | 12e22ea55e5509e0fe5f6e4b576700a310ef3942 (patch) | |
tree | b239b34fead7f126a6f4a82020ace8c0d352e652 /libobjc/class.c | |
parent | fdfc3540c096bc36865395e853a006eba622b35c (diff) | |
download | gcc-12e22ea55e5509e0fe5f6e4b576700a310ef3942.tar.gz |
Rewritten all the internals - great performance boost.
git-svn-id: svn+ssh://gcc.gnu.org/svn/gcc/trunk@46615 138bc75d-0d04-0410-961f-82ee72b054a4
Diffstat (limited to 'libobjc/class.c')
-rw-r--r-- | libobjc/class.c | 585 |
1 files changed, 463 insertions, 122 deletions
diff --git a/libobjc/class.c b/libobjc/class.c index 44aa1b9f98e..e6c943779ff 100644 --- a/libobjc/class.c +++ b/libobjc/class.c @@ -1,7 +1,10 @@ /* GNU Objective C Runtime class related functions - Copyright (C) 1993, 1995, 1996, 1997 Free Software Foundation, Inc. + Copyright (C) 1993, 1995, 1996, 1997, 2001 Free Software Foundation, Inc. Contributed by Kresten Krab Thorup and Dennis Glatting. + Lock-free class table code designed and written from scratch by + Nicola Pero, 2001. + This file is part of GNU CC. GNU CC is free software; you can redistribute it and/or modify it under the @@ -23,44 +26,411 @@ Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ however invalidate any other reasons why the executable file might be covered by the GNU General Public License. */ -#include "runtime.h" /* the kitchen sink */ +/* + The code in this file critically affects class method invocation + speed. This long preamble comment explains why, and the issues + involved. + + + One of the traditional weaknesses of the GNU Objective-C runtime is + that class method invocations are slow. The reason is that when you + write + + array = [NSArray new]; + + this gets basically compiled into the equivalent of + + array = [(objc_get_class ("NSArray")) new]; + + objc_get_class returns the class pointer corresponding to the string + `NSArray'; and because of the lookup, the operation is more + complicated and slow than a simple instance method invocation. + + Most high performance Objective-C code (using the GNU Objc runtime) + I had the opportunity to read (or write) work around this problem by + caching the class pointer: + + Class arrayClass = [NSArray class]; + + ... later on ... + + array = [arrayClass new]; + array = [arrayClass new]; + array = [arrayClass new]; + + In this case, you always perform a class lookup (the first one), but + then all the [arrayClass new] methods run exactly as fast as an + instance method invocation. It helps if you have many class method + invocations to the same class. + + The long-term solution to this problem would be to modify the + compiler to output tables of class pointers corresponding to all the + class method invocations, and to add code to the runtime to update + these tables - that should in the end allow class method invocations + to perform precisely as fast as instance method invocations, because + no class lookup would be involved. I think the Apple Objective-C + runtime uses this technique. Doing this involves synchronized + modifications in the runtime and in the compiler. + + As a first medicine to the problem, I [NP] have redesigned and + rewritten the way the runtime is performing class lookup. This + doesn't give as much speed as the other (definitive) approach, but + at least a class method invocation now takes approximately 4.5 times + an instance method invocation on my machine (it would take approx 12 + times before the rewriting), which is a lot better. + + One of the main reason the new class lookup is so faster is because + I implemented it in a way that can safely run multithreaded without + using locks - a so-called `lock-free' data structure. The atomic + operation is pointer assignment. The reason why in this problem + lock-free data structures work so well is that you never remove + classes from the table - and the difficult thing with lock-free data + structures is freeing data when is removed from the structures. */ + +#include "runtime.h" /* the kitchen sink */ #include "sarray.h" -/* The table of classname->class. Used for objc_lookup_class and friends */ -static cache_ptr __objc_class_hash = 0; /* !T:MUTEX */ +#include <objc/objc.h> +#include <objc/objc-api.h> +#include <objc/thr.h> + +/* We use a table which maps a class name to the corresponding class + * pointer. The first part of this file defines this table, and + * functions to do basic operations on the table. The second part of + * the file implements some higher level Objective-C functionality for + * classes by using the functions provided in the first part to manage + * the table. */ + +/** + ** Class Table Internals + **/ + +/* A node holding a class */ +typedef struct class_node +{ + struct class_node *next; /* Pointer to next entry on the list. + NULL indicates end of list. */ + + const char *name; /* The class name string */ + int length; /* The class name string length */ + Class pointer; /* The Class pointer */ + +} *class_node_ptr; + +/* A table containing classes is a class_node_ptr (pointing to the + first entry in the table - if it is NULL, then the table is + empty). */ + +/* We have 1024 tables. Each table contains all class names which + have the same hash (which is a number between 0 and 1023). To look + up a class_name, we compute its hash, and get the corresponding + table. Once we have the table, we simply compare strings directly + till we find the one which we want (using the length first). The + number of tables is quite big on purpose (a normal big application + has less than 1000 classes), so that you shouldn't normally get any + collisions, and get away with a single comparison (which we can't + avoid since we need to know that you have got the right thing). */ +#define CLASS_TABLE_SIZE 1024 +#define CLASS_TABLE_MASK 1023 + +static class_node_ptr class_table_array[CLASS_TABLE_SIZE]; + +/* The table writing mutex - we lock on writing to avoid conflicts + between different writers, but we read without locks. That is + possible because we assume pointer assignment to be an atomic + operation. */ +static objc_mutex_t __class_table_lock = NULL; + +/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is + a macro - *not* a function - arguments *are* modified directly. + + INDEX should be a variable holding an int; + HASH should be a variable holding an int; + CLASS_NAME should be a variable holding a (char *) to the class_name. + + After the macro is executed, INDEX contains the length of the + string, and HASH the computed hash of the string; CLASS_NAME is + untouched. */ + +#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \ + HASH = 0; \ + for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \ + { \ + HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \ + } \ + \ + HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK; + +/* Setup the table. */ +static void +class_table_setup () +{ + /* Start - nothing in the table. */ + memset (class_table_array, 0, sizeof(class_node_ptr) * CLASS_TABLE_SIZE); + + /* The table writing mutex. */ + __class_table_lock = objc_mutex_allocate (); +} + + +/* Insert a class in the table (used when a new class is registered). */ +static void +class_table_insert (const char *class_name, Class class_pointer) +{ + int hash, length; + class_node_ptr new_node; + + /* Find out the class name's hash and length. */ + CLASS_TABLE_HASH (length, hash, class_name); + + /* Prepare the new node holding the class. */ + new_node = objc_malloc (sizeof (struct class_node)); + new_node->name = class_name; + new_node->length = length; + new_node->pointer = class_pointer; + + /* Lock the table for modifications. */ + objc_mutex_lock (__class_table_lock); + + /* Insert the new node in the table at the beginning of the table at + class_table_array[hash]. */ + new_node->next = class_table_array[hash]; + class_table_array[hash] = new_node; + + objc_mutex_unlock (__class_table_lock); +} + +/* Replace a class in the table (used only by poseAs:). */ +static void +class_table_replace (Class old_class_pointer, Class new_class_pointer) +{ + int hash; + class_node_ptr node; + + objc_mutex_lock (__class_table_lock); + + hash = 0; + node = class_table_array[hash]; + + while (hash < CLASS_TABLE_SIZE) + { + if (node == NULL) + { + hash++; + if (hash < CLASS_TABLE_SIZE) + { + node = class_table_array[hash]; + } + } + else + { + Class class1 = node->pointer; + + if (class1 == old_class_pointer) + { + node->pointer = new_class_pointer; + } + node = node->next; + } + } -/* This is a hook which is called by objc_get_class and - objc_lookup_class if the runtime is not able to find the class. - This may e.g. try to load in the class using dynamic loading */ + objc_mutex_unlock (__class_table_lock); +} + + +/* Get a class from the table. This does not need mutex protection. + Currently, this function is called each time you call a static + method, this is why it must be very fast. */ +static inline Class +class_table_get_safe (const char *class_name) +{ + class_node_ptr node; + int length, hash; + + /* Compute length and hash. */ + CLASS_TABLE_HASH (length, hash, class_name); + + node = class_table_array[hash]; + + if (node != NULL) + { + do + { + if (node->length == length) + { + /* Compare the class names. */ + int i; + + for (i = 0; i < length; i++) + { + if ((node->name)[i] != class_name[i]) + { + break; + } + } + + if (i == length) + { + /* They are equal! */ + return node->pointer; + } + } + } + while ((node = node->next) != NULL); + } + + return Nil; +} + +/* Enumerate over the class table. */ +struct class_table_enumerator +{ + int hash; + class_node_ptr node; +}; + + +static Class +class_table_next (struct class_table_enumerator **e) +{ + struct class_table_enumerator *enumerator = *e; + class_node_ptr next; + + if (enumerator == NULL) + { + *e = objc_malloc (sizeof (struct class_table_enumerator)); + enumerator = *e; + enumerator->hash = 0; + enumerator->node = NULL; + + next = class_table_array[enumerator->hash]; + } + else + { + next = enumerator->node->next; + } + + if (next != NULL) + { + enumerator->node = next; + return enumerator->node->pointer; + } + else + { + enumerator->hash++; + + while (enumerator->hash < CLASS_TABLE_SIZE) + { + next = class_table_array[enumerator->hash]; + if (next != NULL) + { + enumerator->node = next; + return enumerator->node->pointer; + } + enumerator->hash++; + } + + /* Ok - table finished - done. */ + objc_free (enumerator); + return Nil; + } +} + +#if 0 /* DEBUGGING FUNCTIONS */ +/* Debugging function - print the class table. */ +void +class_table_print () +{ + int i; + + for (i = 0; i < CLASS_TABLE_SIZE; i++) + { + class_node_ptr node; + + printf ("%d:\n", i); + node = class_table_array[i]; + + while (node != NULL) + { + printf ("\t%s\n", node->name); + node = node->next; + } + } +} + +/* Debugging function - print an histogram of number of classes in + function of hash key values. Useful to evaluate the hash function + in real cases. */ +void +class_table_print_histogram () +{ + int i, j; + int counter = 0; + + for (i = 0; i < CLASS_TABLE_SIZE; i++) + { + class_node_ptr node; + + node = class_table_array[i]; + + while (node != NULL) + { + counter++; + node = node->next; + } + if (((i + 1) % 50) == 0) + { + printf ("%4d:", i + 1); + for (j = 0; j < counter; j++) + { + printf ("X"); + } + printf ("\n"); + counter = 0; + } + } + printf ("%4d:", i + 1); + for (j = 0; j < counter; j++) + { + printf ("X"); + } + printf ("\n"); +} +#endif /* DEBUGGING FUNCTIONS */ + +/** + ** Objective-C runtime functions + **/ + +/* From now on, the only access to the class table data structure + should be via the class_table_* functions. */ + +/* This is a hook which is called by objc_get_class and + objc_lookup_class if the runtime is not able to find the class. + This may e.g. try to load in the class using dynamic loading. */ Class (*_objc_lookup_class)(const char* name) = 0; /* !T:SAFE */ -/* True when class links has been resolved */ +/* True when class links has been resolved. */ BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */ -/* Initial number of buckets size of class hash table. */ -#define CLASS_HASH_SIZE 32 - void __objc_init_class_tables() { - /* Allocate the class hash table */ - - if(__objc_class_hash) + /* Allocate the class hash table. */ + + if(__class_table_lock) return; - + objc_mutex_lock(__objc_runtime_mutex); - - __objc_class_hash - = hash_new (CLASS_HASH_SIZE, - (hash_func_type) hash_string, - (compare_func_type) compare_strings); + + class_table_setup (); objc_mutex_unlock(__objc_runtime_mutex); } -/* This function adds a class to the class hash table, and assigns the - class a number, unless it's already known */ +/* This function adds a class to the class hash table, and assigns the + class a number, unless it's already known. */ void __objc_add_class_to_hash(Class class) { @@ -68,14 +438,14 @@ __objc_add_class_to_hash(Class class) objc_mutex_lock(__objc_runtime_mutex); - /* make sure the table is there */ - assert(__objc_class_hash); + /* Make sure the table is there. */ + assert(__class_table_lock); - /* make sure it's not a meta class */ + /* Make sure it's not a meta class. */ assert(CLS_ISCLASS(class)); /* Check to see if the class is already in the hash table. */ - h_class = hash_value_for_key (__objc_class_hash, class->name); + h_class = class_table_get_safe (class->name); if (!h_class) { /* The class isn't in the hash table. Add the class and assign a class @@ -86,7 +456,7 @@ __objc_add_class_to_hash(Class class) CLS_SETNUMBER(class->class_pointer, class_number); ++class_number; - hash_add (&__objc_class_hash, class->name, class); + class_table_insert (class->name, class); } objc_mutex_unlock(__objc_runtime_mutex); @@ -94,19 +464,12 @@ __objc_add_class_to_hash(Class class) /* Get the class object for the class named NAME. If NAME does not identify a known class, the hook _objc_lookup_class is called. If - this fails, nil is returned */ + this fails, nil is returned. */ Class objc_lookup_class (const char* name) { Class class; - objc_mutex_lock(__objc_runtime_mutex); - - /* Make sure the class hash table exists. */ - assert (__objc_class_hash); - - class = hash_value_for_key (__objc_class_hash, name); - - objc_mutex_unlock(__objc_runtime_mutex); + class = class_table_get_safe (name); if (class) return class; @@ -119,20 +482,13 @@ Class objc_lookup_class (const char* name) /* Get the class object for the class named NAME. If NAME does not identify a known class, the hook _objc_lookup_class is called. If - this fails, an error message is issued and the system aborts */ + this fails, an error message is issued and the system aborts. */ Class objc_get_class (const char *name) { Class class; - objc_mutex_lock(__objc_runtime_mutex); - - /* Make sure the class hash table exists. */ - assert (__objc_class_hash); - - class = hash_value_for_key (__objc_class_hash, name); - - objc_mutex_unlock(__objc_runtime_mutex); + class = class_table_get_safe (name); if (class) return class; @@ -144,7 +500,7 @@ objc_get_class (const char *name) return class; objc_error(nil, OBJC_ERR_BAD_CLASS, - "objc runtime: cannot find class %s\n", name); + "objc runtime: cannot find class %s\n", name); return 0; } @@ -166,44 +522,42 @@ objc_get_meta_class(const char *name) Class objc_next_class(void **enum_state) { - objc_mutex_lock(__objc_runtime_mutex); + Class class; - /* make sure the table is there */ - assert(__objc_class_hash); + objc_mutex_lock(__objc_runtime_mutex); + + /* Make sure the table is there. */ + assert(__class_table_lock); - *(node_ptr*)enum_state = - hash_next(__objc_class_hash, *(node_ptr*)enum_state); + class = class_table_next ((struct class_table_enumerator **)enum_state); objc_mutex_unlock(__objc_runtime_mutex); - - if (*(node_ptr*)enum_state) - return (*(node_ptr*)enum_state)->value; - return (Class)0; + + return class; } -/* Resolve super/subclass links for all classes. The only thing we - can be sure of is that the class_pointer for class objects point - to the right meta class objects */ +/* Resolve super/subclass links for all classes. The only thing we + can be sure of is that the class_pointer for class objects point to + the right meta class objects. */ void __objc_resolve_class_links() { - node_ptr node; + struct class_table_enumerator *es = NULL; Class object_class = objc_get_class ("Object"); + Class class1; assert(object_class); objc_mutex_lock(__objc_runtime_mutex); - /* Assign subclass links */ - for (node = hash_next (__objc_class_hash, NULL); node; - node = hash_next (__objc_class_hash, node)) + /* Assign subclass links. */ + while ((class1 = class_table_next (&es))) { - Class class1 = node->value; - /* Make sure we have what we think we have. */ assert (CLS_ISCLASS(class1)); assert (CLS_ISMETA(class1->class_pointer)); - /* The class_pointer of all meta classes point to Object's meta class. */ + /* The class_pointer of all meta classes point to Object's meta + class. */ class1->class_pointer->class_pointer = object_class->class_pointer; if (!(CLS_ISRESOLV(class1))) @@ -221,11 +575,11 @@ void __objc_resolve_class_links() DEBUG_PRINTF ("making class connections for: %s\n", class1->name); - /* assign subclass links for superclass */ + /* Assign subclass links for superclass. */ class1->sibling_class = a_super_class->subclass_list; a_super_class->subclass_list = class1; - /* Assign subclass links for meta class of superclass */ + /* Assign subclass links for meta class of superclass. */ if (a_super_class->class_pointer) { class1->class_pointer->sibling_class @@ -234,8 +588,8 @@ void __objc_resolve_class_links() = class1->class_pointer; } } - else /* a root class, make its meta object */ - /* be a subclass of Object */ + else /* A root class, make its meta object be a subclass of + Object. */ { class1->class_pointer->sibling_class = object_class->subclass_list; @@ -244,11 +598,10 @@ void __objc_resolve_class_links() } } - /* Assign superclass links */ - for (node = hash_next (__objc_class_hash, NULL); node; - node = hash_next (__objc_class_hash, node)) + /* Assign superclass links. */ + es = NULL; + while ((class1 = class_table_next (&es))) { - Class class1 = node->value; Class sub_class; for (sub_class = class1->subclass_list; sub_class; sub_class = sub_class->sibling_class) @@ -269,13 +622,10 @@ void __objc_resolve_class_links() Class class_pose_as (Class impostor, Class super_class) { - node_ptr node; - Class class1; - if (!CLS_ISRESOLV (impostor)) __objc_resolve_class_links (); - /* preconditions */ + /* Preconditions */ assert (impostor); assert (super_class); assert (impostor->super_class == super_class); @@ -286,73 +636,64 @@ class_pose_as (Class impostor, Class super_class) { Class *subclass = &(super_class->subclass_list); - /* move subclasses of super_class to impostor */ + /* Move subclasses of super_class to impostor. */ while (*subclass) { - Class nextSub = (*subclass)->sibling_class; - - if (*subclass != impostor) - { - Class sub = *subclass; - - /* classes */ - sub->sibling_class = impostor->subclass_list; - sub->super_class = impostor; - impostor->subclass_list = sub; - - /* It will happen that SUB is not a class object if it is - the top of the meta class hierarchy chain. (root - meta-class objects inherit their class object) If that is - the case... don't mess with the meta-meta class. */ - if (CLS_ISCLASS (sub)) - { - /* meta classes */ - CLASSOF (sub)->sibling_class = - CLASSOF (impostor)->subclass_list; - CLASSOF (sub)->super_class = CLASSOF (impostor); - CLASSOF (impostor)->subclass_list = CLASSOF (sub); - } - } - - *subclass = nextSub; + Class nextSub = (*subclass)->sibling_class; + + if (*subclass != impostor) + { + Class sub = *subclass; + + /* Classes */ + sub->sibling_class = impostor->subclass_list; + sub->super_class = impostor; + impostor->subclass_list = sub; + + /* It will happen that SUB is not a class object if it is + the top of the meta class hierarchy chain (root + meta-class objects inherit their class object). If + that is the case... don't mess with the meta-meta + class. */ + if (CLS_ISCLASS (sub)) + { + /* Meta classes */ + CLASSOF (sub)->sibling_class = + CLASSOF (impostor)->subclass_list; + CLASSOF (sub)->super_class = CLASSOF (impostor); + CLASSOF (impostor)->subclass_list = CLASSOF (sub); + } + } + + *subclass = nextSub; } - /* set subclasses of superclass to be impostor only */ + /* Set subclasses of superclass to be impostor only. */ super_class->subclass_list = impostor; CLASSOF (super_class)->subclass_list = CLASSOF (impostor); - /* set impostor to have no sibling classes */ + /* Set impostor to have no sibling classes. */ impostor->sibling_class = 0; CLASSOF (impostor)->sibling_class = 0; } - /* check relationship of impostor and super_class is kept. */ + /* Check relationship of impostor and super_class is kept. */ assert (impostor->super_class == super_class); assert (CLASSOF (impostor)->super_class == CLASSOF (super_class)); - /* This is how to update the lookup table. Regardless of - what the keys of the hashtable is, change all values that are - superclass into impostor. */ + /* This is how to update the lookup table. Regardless of what the + keys of the hashtable is, change all values that are superclass + into impostor. */ objc_mutex_lock(__objc_runtime_mutex); - for (node = hash_next (__objc_class_hash, NULL); node; - node = hash_next (__objc_class_hash, node)) - { - class1 = (Class)node->value; - if (class1 == super_class) - { - node->value = impostor; /* change hash table value */ - } - } + class_table_replace (super_class, impostor); objc_mutex_unlock(__objc_runtime_mutex); - /* next, we update the dispatch tables... */ + /* Next, we update the dispatch tables... */ __objc_update_dispatch_table_for_class (CLASSOF (impostor)); __objc_update_dispatch_table_for_class (impostor); return impostor; } - - |