summaryrefslogtreecommitdiff
path: root/libjava/java/lang/Math.java
diff options
context:
space:
mode:
authortromey <tromey@138bc75d-0d04-0410-961f-82ee72b054a4>2005-07-16 01:27:14 +0000
committertromey <tromey@138bc75d-0d04-0410-961f-82ee72b054a4>2005-07-16 01:27:14 +0000
commita63c2657c94913d72b3cd388730d61edcb09fc69 (patch)
tree8762d1f992e2f725a6bde1ff966ed6f1e5f4f823 /libjava/java/lang/Math.java
parent6484dceb0094998183c2f8d3c8c27c6f4e53b8a9 (diff)
downloadgcc-a63c2657c94913d72b3cd388730d61edcb09fc69.tar.gz
Major merge with Classpath.
Removed many duplicate files. * HACKING: Updated.x * classpath: Imported new directory. * standard.omit: New file. * Makefile.in, aclocal.m4, configure: Rebuilt. * sources.am: New file. * configure.ac: Run Classpath configure script. Moved code around to support. Disable xlib AWT peers (temporarily). * Makefile.am (SUBDIRS): Added 'classpath' (JAVAC): Removed. (AM_CPPFLAGS): Added more -I options. (BOOTCLASSPATH): Simplified. Completely redid how sources are built. Include sources.am. * include/Makefile.am (tool_include__HEADERS): Removed jni.h. * include/jni.h: Removed (in Classpath). * scripts/classes.pl: Updated to look at built classes. * scripts/makemake.tcl: New file. * testsuite/libjava.jni/jni.exp (gcj_jni_compile_c_to_so): Added -I options. (gcj_jni_invocation_compile_c_to_binary): Likewise. git-svn-id: svn+ssh://gcc.gnu.org/svn/gcc/trunk@102082 138bc75d-0d04-0410-961f-82ee72b054a4
Diffstat (limited to 'libjava/java/lang/Math.java')
-rw-r--r--libjava/java/lang/Math.java650
1 files changed, 0 insertions, 650 deletions
diff --git a/libjava/java/lang/Math.java b/libjava/java/lang/Math.java
deleted file mode 100644
index 08081e2523a..00000000000
--- a/libjava/java/lang/Math.java
+++ /dev/null
@@ -1,650 +0,0 @@
-/* java.lang.Math -- common mathematical functions, native allowed
- Copyright (C) 1998, 2001, 2002, 2003 Free Software Foundation, Inc.
-
-This file is part of GNU Classpath.
-
-GNU Classpath is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-GNU Classpath is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU Classpath; see the file COPYING. If not, write to the
-Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
-02110-1301 USA.
-
-Linking this library statically or dynamically with other modules is
-making a combined work based on this library. Thus, the terms and
-conditions of the GNU General Public License cover the whole
-combination.
-
-As a special exception, the copyright holders of this library give you
-permission to link this library with independent modules to produce an
-executable, regardless of the license terms of these independent
-modules, and to copy and distribute the resulting executable under
-terms of your choice, provided that you also meet, for each linked
-independent module, the terms and conditions of the license of that
-module. An independent module is a module which is not derived from
-or based on this library. If you modify this library, you may extend
-this exception to your version of the library, but you are not
-obligated to do so. If you do not wish to do so, delete this
-exception statement from your version. */
-
-
-package java.lang;
-
-import gnu.classpath.Configuration;
-
-import java.util.Random;
-
-/**
- * Helper class containing useful mathematical functions and constants.
- * <P>
- *
- * Note that angles are specified in radians. Conversion functions are
- * provided for your convenience.
- *
- * @author Paul Fisher
- * @author John Keiser
- * @author Eric Blake (ebb9@email.byu.edu)
- * @since 1.0
- */
-public final class Math
-{
- /**
- * Math is non-instantiable
- */
- private Math()
- {
- }
-
- static
- {
- if (Configuration.INIT_LOAD_LIBRARY)
- {
- System.loadLibrary("javalang");
- }
- }
-
- /**
- * A random number generator, initialized on first use.
- */
- private static Random rand;
-
- /**
- * The most accurate approximation to the mathematical constant <em>e</em>:
- * <code>2.718281828459045</code>. Used in natural log and exp.
- *
- * @see #log(double)
- * @see #exp(double)
- */
- public static final double E = 2.718281828459045;
-
- /**
- * The most accurate approximation to the mathematical constant <em>pi</em>:
- * <code>3.141592653589793</code>. This is the ratio of a circle's diameter
- * to its circumference.
- */
- public static final double PI = 3.141592653589793;
-
- /**
- * Take the absolute value of the argument.
- * (Absolute value means make it positive.)
- * <P>
- *
- * Note that the the largest negative value (Integer.MIN_VALUE) cannot
- * be made positive. In this case, because of the rules of negation in
- * a computer, MIN_VALUE is what will be returned.
- * This is a <em>negative</em> value. You have been warned.
- *
- * @param i the number to take the absolute value of
- * @return the absolute value
- * @see Integer#MIN_VALUE
- */
- public static int abs(int i)
- {
- return (i < 0) ? -i : i;
- }
-
- /**
- * Take the absolute value of the argument.
- * (Absolute value means make it positive.)
- * <P>
- *
- * Note that the the largest negative value (Long.MIN_VALUE) cannot
- * be made positive. In this case, because of the rules of negation in
- * a computer, MIN_VALUE is what will be returned.
- * This is a <em>negative</em> value. You have been warned.
- *
- * @param l the number to take the absolute value of
- * @return the absolute value
- * @see Long#MIN_VALUE
- */
- public static long abs(long l)
- {
- return (l < 0) ? -l : l;
- }
-
- /**
- * Take the absolute value of the argument.
- * (Absolute value means make it positive.)
- * <P>
- *
- * This is equivalent, but faster than, calling
- * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
- *
- * @param f the number to take the absolute value of
- * @return the absolute value
- */
- public static float abs(float f)
- {
- return (f <= 0) ? 0 - f : f;
- }
-
- /**
- * Take the absolute value of the argument.
- * (Absolute value means make it positive.)
- *
- * This is equivalent, but faster than, calling
- * <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
- * &lt;&lt; 1) &gt;&gt;&gt; 1);</code>.
- *
- * @param d the number to take the absolute value of
- * @return the absolute value
- */
- public static double abs(double d)
- {
- return (d <= 0) ? 0 - d : d;
- }
-
- /**
- * Return whichever argument is smaller.
- *
- * @param a the first number
- * @param b a second number
- * @return the smaller of the two numbers
- */
- public static int min(int a, int b)
- {
- return (a < b) ? a : b;
- }
-
- /**
- * Return whichever argument is smaller.
- *
- * @param a the first number
- * @param b a second number
- * @return the smaller of the two numbers
- */
- public static long min(long a, long b)
- {
- return (a < b) ? a : b;
- }
-
- /**
- * Return whichever argument is smaller. If either argument is NaN, the
- * result is NaN, and when comparing 0 and -0, -0 is always smaller.
- *
- * @param a the first number
- * @param b a second number
- * @return the smaller of the two numbers
- */
- public static float min(float a, float b)
- {
- // this check for NaN, from JLS 15.21.1, saves a method call
- if (a != a)
- return a;
- // no need to check if b is NaN; < will work correctly
- // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
- if (a == 0 && b == 0)
- return -(-a - b);
- return (a < b) ? a : b;
- }
-
- /**
- * Return whichever argument is smaller. If either argument is NaN, the
- * result is NaN, and when comparing 0 and -0, -0 is always smaller.
- *
- * @param a the first number
- * @param b a second number
- * @return the smaller of the two numbers
- */
- public static double min(double a, double b)
- {
- // this check for NaN, from JLS 15.21.1, saves a method call
- if (a != a)
- return a;
- // no need to check if b is NaN; < will work correctly
- // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
- if (a == 0 && b == 0)
- return -(-a - b);
- return (a < b) ? a : b;
- }
-
- /**
- * Return whichever argument is larger.
- *
- * @param a the first number
- * @param b a second number
- * @return the larger of the two numbers
- */
- public static int max(int a, int b)
- {
- return (a > b) ? a : b;
- }
-
- /**
- * Return whichever argument is larger.
- *
- * @param a the first number
- * @param b a second number
- * @return the larger of the two numbers
- */
- public static long max(long a, long b)
- {
- return (a > b) ? a : b;
- }
-
- /**
- * Return whichever argument is larger. If either argument is NaN, the
- * result is NaN, and when comparing 0 and -0, 0 is always larger.
- *
- * @param a the first number
- * @param b a second number
- * @return the larger of the two numbers
- */
- public static float max(float a, float b)
- {
- // this check for NaN, from JLS 15.21.1, saves a method call
- if (a != a)
- return a;
- // no need to check if b is NaN; > will work correctly
- // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
- if (a == 0 && b == 0)
- return a - -b;
- return (a > b) ? a : b;
- }
-
- /**
- * Return whichever argument is larger. If either argument is NaN, the
- * result is NaN, and when comparing 0 and -0, 0 is always larger.
- *
- * @param a the first number
- * @param b a second number
- * @return the larger of the two numbers
- */
- public static double max(double a, double b)
- {
- // this check for NaN, from JLS 15.21.1, saves a method call
- if (a != a)
- return a;
- // no need to check if b is NaN; > will work correctly
- // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
- if (a == 0 && b == 0)
- return a - -b;
- return (a > b) ? a : b;
- }
-
- /**
- * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
- * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
- * and is semi-monotonic.
- *
- * @param a the angle (in radians)
- * @return sin(a)
- */
- public static native double sin(double a);
-
- /**
- * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
- * NaN. This is accurate within 1 ulp, and is semi-monotonic.
- *
- * @param a the angle (in radians)
- * @return cos(a)
- */
- public static native double cos(double a);
-
- /**
- * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
- * is NaN, and the tangent of 0 retains its sign. This is accurate within 1
- * ulp, and is semi-monotonic.
- *
- * @param a the angle (in radians)
- * @return tan(a)
- */
- public static native double tan(double a);
-
- /**
- * The trigonometric function <em>arcsin</em>. The range of angles returned
- * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
- * its absolute value is beyond 1, the result is NaN; and the arcsine of
- * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
- *
- * @param a the sin to turn back into an angle
- * @return arcsin(a)
- */
- public static native double asin(double a);
-
- /**
- * The trigonometric function <em>arccos</em>. The range of angles returned
- * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
- * its absolute value is beyond 1, the result is NaN. This is accurate
- * within 1 ulp, and is semi-monotonic.
- *
- * @param a the cos to turn back into an angle
- * @return arccos(a)
- */
- public static native double acos(double a);
-
- /**
- * The trigonometric function <em>arcsin</em>. The range of angles returned
- * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
- * result is NaN; and the arctangent of 0 retains its sign. This is accurate
- * within 1 ulp, and is semi-monotonic.
- *
- * @param a the tan to turn back into an angle
- * @return arcsin(a)
- * @see #atan2(double, double)
- */
- public static native double atan(double a);
-
- /**
- * A special version of the trigonometric function <em>arctan</em>, for
- * converting rectangular coordinates <em>(x, y)</em> to polar
- * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
- * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
- * <li>If either argument is NaN, the result is NaN.</li>
- * <li>If the first argument is positive zero and the second argument is
- * positive, or the first argument is positive and finite and the second
- * argument is positive infinity, then the result is positive zero.</li>
- * <li>If the first argument is negative zero and the second argument is
- * positive, or the first argument is negative and finite and the second
- * argument is positive infinity, then the result is negative zero.</li>
- * <li>If the first argument is positive zero and the second argument is
- * negative, or the first argument is positive and finite and the second
- * argument is negative infinity, then the result is the double value
- * closest to pi.</li>
- * <li>If the first argument is negative zero and the second argument is
- * negative, or the first argument is negative and finite and the second
- * argument is negative infinity, then the result is the double value
- * closest to -pi.</li>
- * <li>If the first argument is positive and the second argument is
- * positive zero or negative zero, or the first argument is positive
- * infinity and the second argument is finite, then the result is the
- * double value closest to pi/2.</li>
- * <li>If the first argument is negative and the second argument is
- * positive zero or negative zero, or the first argument is negative
- * infinity and the second argument is finite, then the result is the
- * double value closest to -pi/2.</li>
- * <li>If both arguments are positive infinity, then the result is the
- * double value closest to pi/4.</li>
- * <li>If the first argument is positive infinity and the second argument
- * is negative infinity, then the result is the double value closest to
- * 3*pi/4.</li>
- * <li>If the first argument is negative infinity and the second argument
- * is positive infinity, then the result is the double value closest to
- * -pi/4.</li>
- * <li>If both arguments are negative infinity, then the result is the
- * double value closest to -3*pi/4.</li>
- *
- * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
- * use sqrt(x*x+y*y).
- *
- * @param y the y position
- * @param x the x position
- * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
- * @see #atan(double)
- */
- public static native double atan2(double y, double x);
-
- /**
- * Take <em>e</em><sup>a</sup>. The opposite of <code>log()</code>. If the
- * argument is NaN, the result is NaN; if the argument is positive infinity,
- * the result is positive infinity; and if the argument is negative
- * infinity, the result is positive zero. This is accurate within 1 ulp,
- * and is semi-monotonic.
- *
- * @param a the number to raise to the power
- * @return the number raised to the power of <em>e</em>
- * @see #log(double)
- * @see #pow(double, double)
- */
- public static native double exp(double a);
-
- /**
- * Take ln(a) (the natural log). The opposite of <code>exp()</code>. If the
- * argument is NaN or negative, the result is NaN; if the argument is
- * positive infinity, the result is positive infinity; and if the argument
- * is either zero, the result is negative infinity. This is accurate within
- * 1 ulp, and is semi-monotonic.
- *
- * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
- * <code>ln(a) / ln(b)</code>.
- *
- * @param a the number to take the natural log of
- * @return the natural log of <code>a</code>
- * @see #exp(double)
- */
- public static native double log(double a);
-
- /**
- * Take a square root. If the argument is NaN or negative, the result is
- * NaN; if the argument is positive infinity, the result is positive
- * infinity; and if the result is either zero, the result is the same.
- * This is accurate within the limits of doubles.
- *
- * <p>For other roots, use pow(a, 1 / rootNumber).
- *
- * @param a the numeric argument
- * @return the square root of the argument
- * @see #pow(double, double)
- */
- public static native double sqrt(double a);
-
- /**
- * Raise a number to a power. Special cases:<ul>
- * <li>If the second argument is positive or negative zero, then the result
- * is 1.0.</li>
- * <li>If the second argument is 1.0, then the result is the same as the
- * first argument.</li>
- * <li>If the second argument is NaN, then the result is NaN.</li>
- * <li>If the first argument is NaN and the second argument is nonzero,
- * then the result is NaN.</li>
- * <li>If the absolute value of the first argument is greater than 1 and
- * the second argument is positive infinity, or the absolute value of the
- * first argument is less than 1 and the second argument is negative
- * infinity, then the result is positive infinity.</li>
- * <li>If the absolute value of the first argument is greater than 1 and
- * the second argument is negative infinity, or the absolute value of the
- * first argument is less than 1 and the second argument is positive
- * infinity, then the result is positive zero.</li>
- * <li>If the absolute value of the first argument equals 1 and the second
- * argument is infinite, then the result is NaN.</li>
- * <li>If the first argument is positive zero and the second argument is
- * greater than zero, or the first argument is positive infinity and the
- * second argument is less than zero, then the result is positive zero.</li>
- * <li>If the first argument is positive zero and the second argument is
- * less than zero, or the first argument is positive infinity and the
- * second argument is greater than zero, then the result is positive
- * infinity.</li>
- * <li>If the first argument is negative zero and the second argument is
- * greater than zero but not a finite odd integer, or the first argument is
- * negative infinity and the second argument is less than zero but not a
- * finite odd integer, then the result is positive zero.</li>
- * <li>If the first argument is negative zero and the second argument is a
- * positive finite odd integer, or the first argument is negative infinity
- * and the second argument is a negative finite odd integer, then the result
- * is negative zero.</li>
- * <li>If the first argument is negative zero and the second argument is
- * less than zero but not a finite odd integer, or the first argument is
- * negative infinity and the second argument is greater than zero but not a
- * finite odd integer, then the result is positive infinity.</li>
- * <li>If the first argument is negative zero and the second argument is a
- * negative finite odd integer, or the first argument is negative infinity
- * and the second argument is a positive finite odd integer, then the result
- * is negative infinity.</li>
- * <li>If the first argument is less than zero and the second argument is a
- * finite even integer, then the result is equal to the result of raising
- * the absolute value of the first argument to the power of the second
- * argument.</li>
- * <li>If the first argument is less than zero and the second argument is a
- * finite odd integer, then the result is equal to the negative of the
- * result of raising the absolute value of the first argument to the power
- * of the second argument.</li>
- * <li>If the first argument is finite and less than zero and the second
- * argument is finite and not an integer, then the result is NaN.</li>
- * <li>If both arguments are integers, then the result is exactly equal to
- * the mathematical result of raising the first argument to the power of
- * the second argument if that result can in fact be represented exactly as
- * a double value.</li>
- *
- * </ul><p>(In the foregoing descriptions, a floating-point value is
- * considered to be an integer if and only if it is a fixed point of the
- * method {@link #ceil(double)} or, equivalently, a fixed point of the
- * method {@link #floor(double)}. A value is a fixed point of a one-argument
- * method if and only if the result of applying the method to the value is
- * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
- *
- * @param a the number to raise
- * @param b the power to raise it to
- * @return a<sup>b</sup>
- */
- public static native double pow(double a, double b);
-
- /**
- * Get the IEEE 754 floating point remainder on two numbers. This is the
- * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
- * double to <code>x / y</code> (ties go to the even n); for a zero
- * remainder, the sign is that of <code>x</code>. If either argument is NaN,
- * the first argument is infinite, or the second argument is zero, the result
- * is NaN; if x is finite but y is infinite, the result is x. This is
- * accurate within the limits of doubles.
- *
- * @param x the dividend (the top half)
- * @param y the divisor (the bottom half)
- * @return the IEEE 754-defined floating point remainder of x/y
- * @see #rint(double)
- */
- public static native double IEEEremainder(double x, double y);
-
- /**
- * Take the nearest integer that is that is greater than or equal to the
- * argument. If the argument is NaN, infinite, or zero, the result is the
- * same; if the argument is between -1 and 0, the result is negative zero.
- * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
- *
- * @param a the value to act upon
- * @return the nearest integer &gt;= <code>a</code>
- */
- public static native double ceil(double a);
-
- /**
- * Take the nearest integer that is that is less than or equal to the
- * argument. If the argument is NaN, infinite, or zero, the result is the
- * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
- *
- * @param a the value to act upon
- * @return the nearest integer &lt;= <code>a</code>
- */
- public static native double floor(double a);
-
- /**
- * Take the nearest integer to the argument. If it is exactly between
- * two integers, the even integer is taken. If the argument is NaN,
- * infinite, or zero, the result is the same.
- *
- * @param a the value to act upon
- * @return the nearest integer to <code>a</code>
- */
- public static native double rint(double a);
-
- /**
- * Take the nearest integer to the argument. This is equivalent to
- * <code>(int) Math.floor(a + 0.5f)</code>. If the argument is NaN, the result
- * is 0; otherwise if the argument is outside the range of int, the result
- * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
- *
- * @param a the argument to round
- * @return the nearest integer to the argument
- * @see Integer#MIN_VALUE
- * @see Integer#MAX_VALUE
- */
- public static int round(float a)
- {
- // this check for NaN, from JLS 15.21.1, saves a method call
- if (a != a)
- return 0;
- return (int) floor(a + 0.5f);
- }
-
- /**
- * Take the nearest long to the argument. This is equivalent to
- * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
- * result is 0; otherwise if the argument is outside the range of long, the
- * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
- *
- * @param a the argument to round
- * @return the nearest long to the argument
- * @see Long#MIN_VALUE
- * @see Long#MAX_VALUE
- */
- public static long round(double a)
- {
- // this check for NaN, from JLS 15.21.1, saves a method call
- if (a != a)
- return 0;
- return (long) floor(a + 0.5d);
- }
-
- /**
- * Get a random number. This behaves like Random.nextDouble(), seeded by
- * System.currentTimeMillis() when first called. In other words, the number
- * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
- * This random sequence is only used by this method, and is threadsafe,
- * although you may want your own random number generator if it is shared
- * among threads.
- *
- * @return a random number
- * @see Random#nextDouble()
- * @see System#currentTimeMillis()
- */
- public static synchronized double random()
- {
- if (rand == null)
- rand = new Random();
- return rand.nextDouble();
- }
-
- /**
- * Convert from degrees to radians. The formula for this is
- * radians = degrees * (pi/180); however it is not always exact given the
- * limitations of floating point numbers.
- *
- * @param degrees an angle in degrees
- * @return the angle in radians
- * @since 1.2
- */
- public static double toRadians(double degrees)
- {
- return (degrees * PI) / 180;
- }
-
- /**
- * Convert from radians to degrees. The formula for this is
- * degrees = radians * (180/pi); however it is not always exact given the
- * limitations of floating point numbers.
- *
- * @param rads an angle in radians
- * @return the angle in degrees
- * @since 1.2
- */
- public static double toDegrees(double rads)
- {
- return (rads * 180) / PI;
- }
-}