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authorJakub Jelinek <jakub@redhat.com>2014-11-13 14:49:47 +0100
committerKirill Yukhin <kyukhin@gcc.gnu.org>2014-11-13 13:49:47 +0000
commit1df3f84256114788e5340cc800b2cdea0e1c9486 (patch)
treeddbdbd5bcf3af4f93259466d17ee8a7b1b053abd /libgomp/splay-tree.h
parentfc8b3540d23168b5a35988b35336ba70c4174091 (diff)
downloadgcc-1df3f84256114788e5340cc800b2cdea0e1c9486.tar.gz
[PATCH 5/7] OpenMP 4.0 offloading infrastructure: libgomp.
libgomp/ * libgomp.map (GOMP_4.0.1): New symbol version. Add GOMP_offload_register. * libgomp_target.h: New file. * splay-tree.h: New file. * target.c: Include config.h, libgomp_target.h, dlfcn.h, splay-tree.h. (gomp_target_init): New forward declaration. (gomp_is_initialized): New static variable. (splay_tree_node, splay_tree, splay_tree_key): New typedefs. (struct target_mem_desc, struct splay_tree_key_s, offload_image_descr): New structures. (offload_images, num_offload_images, devices, num_devices): New static variables. (splay_compare): New static function. (struct gomp_device_descr): New structure. (gomp_get_num_devices): Call gomp_target_init. (resolve_device, gomp_map_vars_existing, gomp_map_vars, gomp_unmap_tgt) (gomp_unmap_vars, gomp_update, gomp_init_device): New static functions. (GOMP_offload_register): New function. (GOMP_target): Arrange for host callback to be performed in a separate initial thread and contention group, inheriting ICVs from gomp_global_icv etc. Call gomp_map_vars and gomp_unmap_vars. Add device initialization and lookup for target function in splay tree. (GOMP_target_data): Add device initialization and call gomp_map_vars. (GOMP_target_end_data): Call gomp_unmap_vars. (GOMP_target_update): Add device initialization and call gomp_update. (gomp_load_plugin_for_device, gomp_register_images_for_device) (gomp_target_init): New static functions. Co-Authored-By: Andrey Turetskiy <andrey.turetskiy@intel.com> Co-Authored-By: Ilya Verbin <ilya.verbin@intel.com> Co-Authored-By: Thomas Schwinge <thomas@codesourcery.com> From-SVN: r217492
Diffstat (limited to 'libgomp/splay-tree.h')
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diff --git a/libgomp/splay-tree.h b/libgomp/splay-tree.h
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+/* A splay-tree datatype.
+ Copyright 1998-2014
+ Free Software Foundation, Inc.
+ Contributed by Mark Mitchell (mark@markmitchell.com).
+
+ This file is part of the GNU OpenMP Library (libgomp).
+
+ Libgomp is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3, or (at your option)
+ any later version.
+
+ Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
+ WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ more details.
+
+ Under Section 7 of GPL version 3, you are granted additional
+ permissions described in the GCC Runtime Library Exception, version
+ 3.1, as published by the Free Software Foundation.
+
+ You should have received a copy of the GNU General Public License and
+ a copy of the GCC Runtime Library Exception along with this program;
+ see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
+ <http://www.gnu.org/licenses/>. */
+
+/* The splay tree code copied from include/splay-tree.h and adjusted,
+ so that all the data lives directly in splay_tree_node_s structure
+ and no extra allocations are needed.
+
+ Files including this header should before including it add:
+typedef struct splay_tree_node_s *splay_tree_node;
+typedef struct splay_tree_s *splay_tree;
+typedef struct splay_tree_key_s *splay_tree_key;
+ define splay_tree_key_s structure, and define
+ splay_compare inline function. */
+
+/* For an easily readable description of splay-trees, see:
+
+ Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
+ Algorithms. Harper-Collins, Inc. 1991.
+
+ The major feature of splay trees is that all basic tree operations
+ are amortized O(log n) time for a tree with n nodes. */
+
+/* The nodes in the splay tree. */
+struct splay_tree_node_s {
+ struct splay_tree_key_s key;
+ /* The left and right children, respectively. */
+ splay_tree_node left;
+ splay_tree_node right;
+};
+
+/* The splay tree. */
+struct splay_tree_s {
+ splay_tree_node root;
+};
+
+/* Rotate the edge joining the left child N with its parent P. PP is the
+ grandparents' pointer to P. */
+
+static inline void
+rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
+{
+ splay_tree_node tmp;
+ tmp = n->right;
+ n->right = p;
+ p->left = tmp;
+ *pp = n;
+}
+
+/* Rotate the edge joining the right child N with its parent P. PP is the
+ grandparents' pointer to P. */
+
+static inline void
+rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
+{
+ splay_tree_node tmp;
+ tmp = n->left;
+ n->left = p;
+ p->right = tmp;
+ *pp = n;
+}
+
+/* Bottom up splay of KEY. */
+
+static void
+splay_tree_splay (splay_tree sp, splay_tree_key key)
+{
+ if (sp->root == NULL)
+ return;
+
+ do {
+ int cmp1, cmp2;
+ splay_tree_node n, c;
+
+ n = sp->root;
+ cmp1 = splay_compare (key, &n->key);
+
+ /* Found. */
+ if (cmp1 == 0)
+ return;
+
+ /* Left or right? If no child, then we're done. */
+ if (cmp1 < 0)
+ c = n->left;
+ else
+ c = n->right;
+ if (!c)
+ return;
+
+ /* Next one left or right? If found or no child, we're done
+ after one rotation. */
+ cmp2 = splay_compare (key, &c->key);
+ if (cmp2 == 0
+ || (cmp2 < 0 && !c->left)
+ || (cmp2 > 0 && !c->right))
+ {
+ if (cmp1 < 0)
+ rotate_left (&sp->root, n, c);
+ else
+ rotate_right (&sp->root, n, c);
+ return;
+ }
+
+ /* Now we have the four cases of double-rotation. */
+ if (cmp1 < 0 && cmp2 < 0)
+ {
+ rotate_left (&n->left, c, c->left);
+ rotate_left (&sp->root, n, n->left);
+ }
+ else if (cmp1 > 0 && cmp2 > 0)
+ {
+ rotate_right (&n->right, c, c->right);
+ rotate_right (&sp->root, n, n->right);
+ }
+ else if (cmp1 < 0 && cmp2 > 0)
+ {
+ rotate_right (&n->left, c, c->right);
+ rotate_left (&sp->root, n, n->left);
+ }
+ else if (cmp1 > 0 && cmp2 < 0)
+ {
+ rotate_left (&n->right, c, c->left);
+ rotate_right (&sp->root, n, n->right);
+ }
+ } while (1);
+}
+
+/* Insert a new NODE into SP. The NODE shouldn't exist in the tree. */
+
+static void
+splay_tree_insert (splay_tree sp, splay_tree_node node)
+{
+ int comparison = 0;
+
+ splay_tree_splay (sp, &node->key);
+
+ if (sp->root)
+ comparison = splay_compare (&sp->root->key, &node->key);
+
+ if (sp->root && comparison == 0)
+ abort ();
+ else
+ {
+ /* Insert it at the root. */
+ if (sp->root == NULL)
+ node->left = node->right = NULL;
+ else if (comparison < 0)
+ {
+ node->left = sp->root;
+ node->right = node->left->right;
+ node->left->right = NULL;
+ }
+ else
+ {
+ node->right = sp->root;
+ node->left = node->right->left;
+ node->right->left = NULL;
+ }
+
+ sp->root = node;
+ }
+}
+
+/* Remove node with KEY from SP. It is not an error if it did not exist. */
+
+static void
+splay_tree_remove (splay_tree sp, splay_tree_key key)
+{
+ splay_tree_splay (sp, key);
+
+ if (sp->root && splay_compare (&sp->root->key, key) == 0)
+ {
+ splay_tree_node left, right;
+
+ left = sp->root->left;
+ right = sp->root->right;
+
+ /* One of the children is now the root. Doesn't matter much
+ which, so long as we preserve the properties of the tree. */
+ if (left)
+ {
+ sp->root = left;
+
+ /* If there was a right child as well, hang it off the
+ right-most leaf of the left child. */
+ if (right)
+ {
+ while (left->right)
+ left = left->right;
+ left->right = right;
+ }
+ }
+ else
+ sp->root = right;
+ }
+}
+
+/* Lookup KEY in SP, returning NODE if present, and NULL
+ otherwise. */
+
+static splay_tree_key
+splay_tree_lookup (splay_tree sp, splay_tree_key key)
+{
+ splay_tree_splay (sp, key);
+
+ if (sp->root && splay_compare (&sp->root->key, key) == 0)
+ return &sp->root->key;
+ else
+ return NULL;
+}