1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
|
class Elm_Genlist_Item(Elm_Widget_Item)
{
eo_prefix: elm_obj_genlist_item;
data: Elm_Gen_Item;
properties {
prev {
get {
/*@
Get the @b previous item in a genlist widget's internal list of items,
given a handle to one of those items.
This returns the item placed before the @p item, on the container
genlist.
@see elm_genlist_item_next_get()
@ingroup Genlist
*/
}
values {
Elm_Object_Item *item; /*@ @return The item before @p item, or @c NULL if there's none (and on errors) */
}
}
next {
get {
/*@
Get the @b next item in a genlist widget's internal list of items,
given a handle to one of those items.
This returns the item placed after the @p item, on the container
genlist.
@see elm_genlist_item_prev_get()
@ingroup Genlist
*/
}
values {
Elm_Object_Item *item; /*@ @return The item after @p item, or @c NULL if there's none (and on errors) */
}
}
parent {
get {
/*@
Get the parent item of the given item
This returns the item that was specified as parent of the item @p it on
elm_genlist_item_append() and insertion related functions.
@ingroup Genlist
*/
}
values {
Elm_Object_Item *item; /*@ @return The parent of the item or @c NULL if it has no parent. */
}
}
subitems {
get {
/*@
Get the list of subitems of a given item
This returns the list of subitems that an item possesses. It cannot be changed.
@since 1.9
@ingroup Genlist
*/
}
values {
const (Eina_List) *subitems; /*@ @return The list of subitems, @c NULL on error */
}
}
selected {
get {
/*@
Get whether a given genlist item is selected or not
@return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise
@see elm_genlist_item_selected_set() for more details
@ingroup Genlist
*/
}
set {
/*@
Set whether a given genlist item is selected or not
Use @c EINA_TRUE, to make it selected, @c EINA_FALSE to make it unselected
This sets the selected state of an item. If multi selection is
not enabled on the containing genlist and @p selected is @c
EINA_TRUE, any other previously selected items will get
unselected in favor of this new one.
@see elm_genlist_item_selected_get()
@ingroup Genlist
*/
}
values {
Eina_Bool selected; /*@ the selected state (@c EINA_TRUE selected, @c EINA_FALSE not selected) */
}
}
expanded {
get {
/*@
Get the expanded state of an item
This gets the expanded state of an item.
@see elm_genlist_item_expanded_set()
@ingroup Genlist
*/
}
set {
/*@
Sets the expanded state of an item.
This function flags the item of type #ELM_GENLIST_ITEM_TREE as
expanded or not.
The theme will respond to this change visually, and a signal "expanded" or
"contracted" will be sent from the genlist with a pointer to the item that
has been expanded/contracted.
Calling this function won't show or hide any child of this item (if it is
a parent). You must manually delete and create them on the callbacks of
the "expanded" or "contracted" signals.
@see elm_genlist_item_expanded_get()
@ingroup Genlist
*/
}
values {
Eina_Bool expanded; /*@ The expanded state (@c EINA_TRUE expanded, @c EINA_FALSE not expanded). */
}
}
expanded_depth {
get {
/*@
Get the depth of expanded item
@ingroup Genlist
*/
}
values {
int depth; /*@ @return The depth of expanded item */
}
}
item_class {
get {
/*@
Get the Genlist Item class for the given Genlist Item.
This returns the Genlist_Item_Class for the given item. It can be used to
examine the function pointers and item_style.
@ingroup Genlist
*/
}
values {
const (Elm_Genlist_Item_Class) *itc; /*@ Genlist Item class for the given item */
}
}
index {
get {
/*@
Get the index of the item. It is only valid once displayed.
The index start from 1.
@ingroup Genlist
*/
}
values {
int index(-1); /*@ @return the position inside the list of item. */
}
}
decorate_mode {
get {
/*@
Get the item's decorate mode.
This function just returns the name of the item's decorate mode.
@see elm_genlist_item_decorate_mode_set()
@see elm_genlist_decorated_item_get()
@ingroup Genlist
*/
}
values {
const(char)* decorate_it_type; /*@ name of the item's decorate mode. */
}
}
flip {
get {
/*@
Get the flip state of a given genlist item.
This function returns the flip state of a given genlist item.
If the parameter is invalid, it returns @c EINA_FALSE.
@see elm_genlist_item_flip_set()
@ingroup Genlist
*/
}
set {
/*@
Set the flip state of a given genlist item.
(@c EINA_TRUE = on, @c EINA_FALSE = off)
This function sets the flip state of a given genlist item.
Flip mode overrides current item object.
It can be used for on-the-fly item replace.
Flip mode can be used with/without decorate mode.
@see elm_genlist_item_flip_get()
@ingroup Genlist
*/
}
values {
Eina_Bool flip; /*@ The flip mode */
}
}
select_mode {
get {
/*@
Get the genlist item's select mode.
@return The select mode
(If getting mode fails, it returns ELM_OBJECT_SELECT_MODE_MAX)
@see elm_genlist_item_select_mode_set()
@ingroup Genlist
*/
}
set {
/*@
Set the genlist item's select mode.
elm_genlist_select_mode_set() changes item's select mode.
- ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection func and
callback when first becoming selected. Any further clicks will
do nothing, unless you set always select mode.
- ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
every click will make the selected callbacks be called.
- ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select the item
entirely and they will neither appear selected nor call selected
callback functions.
- ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY : This will apply no-finger-size rule
with ELM_OBJECT_SELECT_MODE_NONE. No-finger-size rule makes an item can be
smaller than lower limit. Clickable objects should be bigger than
human touch point device (your finger) for some touch or
small screen devices. So it is enabled, the item can be shrink than
predefined finger-size value. And the item will be updated.
@see elm_genlist_item_select_mode_get()
@ingroup Genlist
*/
}
values {
Elm_Object_Select_Mode mode(4); /*@ The selected mode */
}
}
type {
get {
/*@
Get the Item's Type
@return The item type.
This function returns the item's type. Normally the item's type.
If it failed, return value is ELM_GENLIST_ITEM_MAX
@ingroup Genlist
*/
}
values {
Elm_Genlist_Item_Type type(4); /*@ Item tupe */
}
}
}
methods {
/* init { FIXME
params {
Evas_Smart_Cb func;
const(void)* data;
}
}*/
subitems_count {
/*@
Get the number of subitems of a given item
This returns the number of subitems that an item possesses.
@since 1.9
@ingroup Genlist
*/
return: uint; /*@ The number of subitems, 0 on error */
}
subitems_clear{
/*@
Remove all sub-items (children) of the given item
@param it The item
This removes all items that are children (and their descendants) of the
given item @p it.
@see elm_genlist_clear()
@see elm_object_item_del()
@ingroup Genlist
*/
}
promote {
/*@
Promote an item to the top of the list
@param it The item
@ingroup Genlist
*/
}
demote {
/*@
Demote an item to the end of the list
@param it The item
@ingroup Genlist
*/
}
show {
/*@
Show the portion of a genlist's internal list containing a given
item, immediately.
This causes genlist to jump to the given item @p it and show it (by
jumping to that position), if it is not fully visible.
@see elm_genlist_item_bring_in()
@ingroup Genlist
*/
params {
@in Elm_Genlist_Item_Scrollto_Type type; /*@ The position to bring in, the given item to.
@ref Elm_Genlist_Item_Scrollto_Type */
}
}
bring_in {
/*@
Animatedly bring in, to the visible area of a genlist, a given
item on it.
This causes genlist to jump to the given item @p it and show it (by
animatedly scrolling), if it is not fully visible.
This may use animation and take a some time to do so.
@see elm_genlist_item_show()
@ingroup Genlist
*/
params {
@in Elm_Genlist_Item_Scrollto_Type type; /*@ The position to bring in, the given item to.
@ref Elm_Genlist_Item_Scrollto_Type */
}
}
all_contents_unset{
/*@
Unset all contents fetched by the item class
This instructs genlist to release references to contents in the item,
meaning that they will no longer be managed by genlist and are
floating "orphans" that can be re-used elsewhere if the user wants
to.
@ingroup Genlist
*/
params {
@out Eina_List *l; /*@ The contents list to return */
}
}
update {
/*@
Update all the contents of an item
This updates an item by calling all the item class functions again
to get the contents, texts and states. Use this when the original
item data has changed and the changes are desired to be reflected.
Use elm_genlist_realized_items_update() to update all already realized
items.
@note This also updates internal genlist item object(edje_object as of now).
So when this is called between mouse down and mouse up, mouse up event will
be ignored because edje_object is deleted and created again by this API. If
you want to avoid this, please use @ref elm_genlist_item_fields_update.
@see elm_genlist_realized_items_update()
@ingroup Genlist
*/
}
fields_update {
/*@
Update the part of an item
This updates an item's part by calling item's fetching functions again
to get the contents, texts and states. Use this when the original
item data has changed and the changes are desired to be reflected.
Second parts argument is used for globbing to match '*', '?', and '.'
It can be used at updating multi fields.
Use elm_genlist_realized_items_update() to update an item's all
property.
@see elm_genlist_item_update()
@ingroup Genlist
*/
params {
@in const (char) *parts; /*@ The name of item's part */
@in Elm_Genlist_Item_Field_Type itf; /*@ The type of item's part type */
}
}
item_class_update {
/*@
Update the item class of an item
This sets another class of the item, changing the way that it is
displayed. After changing the item class, elm_genlist_item_update() is
called on the item @p it.
@ingroup Genlist
*/
params {
@in const (Elm_Genlist_Item_Class) *itc; /*@ The item class for the item */
}
}
decorate_mode_set {
/*@
Activate a genlist mode on an item
A genlist mode is a different way of selecting an item. Once a mode is
activated on an item, any other selected item is immediately unselected.
This feature provides an easy way of implementing a new kind of animation
for selecting an item, without having to entirely rewrite the item style
theme. However, the elm_genlist_selected_* API can't be used to get what
item is activate for a mode.
The current item style will still be used, but applying a genlist mode to
an item will select it using a different kind of animation.
The current active item for a mode can be found by
elm_genlist_decorated_item_get().
The characteristics of genlist mode are:
- Only one mode can be active at any time, and for only one item.
- Genlist handles deactivating other items when one item is activated.
- A mode is defined in the genlist theme (edc), and more modes can easily
be added.
- A mode style and the genlist item style are different things. They
can be combined to provide a default style to the item, with some kind
of animation for that item when the mode is activated.
When a mode is activated on an item, a new view for that item is created.
The theme of this mode defines the animation that will be used to transit
the item from the old view to the new view. This second (new) view will be
active for that item while the mode is active on the item, and will be
destroyed after the mode is totally deactivated from that item.
@see elm_genlist_mode_get()
@see elm_genlist_decorated_item_get()
@ingroup Genlist
*/
params {
@in const(char)* decorate_it_type; /*@ Mode name */
@in Eina_Bool decorate_it_set; /*@ Boolean to define set or unset mode. */
}
}
}
implements {
Eo.Base.constructor;
Elm_Widget_Item.del_pre;
Elm_Widget_Item.disable;
Elm_Widget_Item.signal_emit;
Elm_Widget_Item.focus.set;
Elm_Widget_Item.focus.get;
Elm_Widget_Item.part_text.get;
Elm_Widget_Item.part_content.get;
Elm_Widget_Item.tooltip_text_set;
Elm_Widget_Item.tooltip_style.set;
Elm_Widget_Item.tooltip_window_mode.set;
Elm_Widget_Item.tooltip_content_cb_set;
Elm_Widget_Item.tooltip_unset;
Elm_Widget_Item.cursor.set;
Elm_Widget_Item.cursor_unset;
Elm_Interface_Atspi_Accessible.name.get;
Elm_Interface_Atspi_Accessible.state_set.get;
Elm_Interface_Atspi_Accessible.children.get;
}
}
|