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engines = [
['buffer', []],
['software_generic', []],
['fb', ['ecore_fb']],
['drm', ['ecore_drm2']],
['software_x11', ['ecore_x']],
['wayland_shm', ['ecore_wl2']],
]
if get_option('opengl') != 'none'
engines += [
['gl_common', []],
['gl_generic', []],
['gl_x11', ['ecore_x']],
['gl_drm', ['ecore_drm2']],
['gl_cocoa', ['ecore_cocoa']],
]
endif
if get_option('opengl') == 'es-egl'
engines += [['wayland_egl', ['ecore_wl2']]]
endif
#there are a few modules that should NEVER be build as a module but rather be build as static lib and linked in later
evas_force_static = ['software_generic', 'gl_common']
evas_static_list = []
#fixed dependencies by efl
png = dependency('libpng')
tiff = dependency('libtiff-4')
giflib = cc.find_library('gif')
#we need to make this a optional
webp = dependency('libwebp')
subdir('image_loaders')
subdir('image_savers')
subdir('model_savers')
subdir('model_loaders')
subdir('vg_savers')
subdir('vg_loaders')
foreach engine_conf : engines
engine = engine_conf[0]
build = true
if engine_conf[1].length() > 0
build = get_option(engine_conf[1][0])
endif
if build
engine_include_dir = []
engine_src = []
engine_deps = []
engine_dep = declare_dependency(
include_directories: include_directories(join_paths('engines', engine)),
)
subdir(join_paths('engines', engine))
var_name = 'engine_'+engine
set_variable(var_name, engine_dep)
mod_full_name = 'evas_engine_'+engine
mod_install_dir = join_paths(dir_package_modules, 'engines', engine, module_arch)
if get_option('evas-modules') == 'static' or evas_force_static.contains(engine)
tmp = static_library(mod_full_name, engine_src,
include_directories : config_dir + [engine_include_dir],
dependencies : [eina, evas_pre] + engine_deps,
)
if engine == 'gl_common'
#gl_common will only be used by gl_generic, NOT by libevas.so, so we work arround the static list
gl_common = declare_dependency(
include_directories : include_directories(join_paths('engines', 'gl_common')),
link_with: tmp,
)
else
evas_static_list += declare_dependency(
include_directories: [include_directories('.')] + config_dir + [engine_include_dir],
link_with: tmp,
dependencies: [evas_pre],
)
if engine == 'gl_generic'
#special case, see evas_module.c
config_h.set('EVAS_STATIC_BUILD_GL_COMMON', value)
else
config_h.set('EVAS_STATIC_BUILD_'+engine.to_upper(), '1')
endif
endif
else
shared_module(mod_full_name, engine_src,
include_directories : config_dir + [engine_include_dir],
dependencies : [eina, evas_pre] + engine_deps,
install : true,
install_dir : mod_install_dir
)
module_files += join_paths(mod_install_dir, 'lib'+mod_full_name + sys_lib_extension)
endif
config_h.set('BUILD_ENGINE_'+engine.to_upper(), '1')
endif
endforeach
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