summaryrefslogtreecommitdiff
path: root/src/modules/evas/engines/gl_common/evas_gl_define.h
blob: 87502505e48f12bb8b8b3b9c2361ba793f3a70c9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
#ifndef EVAS_GL_DEFINE_H_
# define EVAS_GL_DEFINE_H_

/*
Some of the remainder of this file is lifted from Khronos' public
EGL/glext headers.  The copyright notice from a recent version of the
headers is reproduced here.

Much of it is from Mesa, so their copyright is included as well.
*/

/*
** Copyright (c) 2013-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef GL_TEXTURE_RECTANGLE_NV
# define GL_TEXTURE_RECTANGLE_NV 0x84F5
#endif
#ifndef GL_ABGR
# define GL_ABGR 0x8000
#endif
#ifndef GL_BGRA
# define GL_BGRA 0x80E1
#endif
#ifndef GL_RGBA4
# define GL_RGBA4 0x8056
#endif
#ifndef GL_RGBA8
# define GL_RGBA8 0x8058
#endif
#ifndef GL_RGBA12
# define GL_RGBA12 0x805A
#endif
#ifndef GL_RGBA16
# define GL_RGBA16 0x805B
#endif
#ifndef GL_R3_G3_B2
# define GL_R3_G3_B2 0x2A10
#endif
#ifndef GL_RGB4
# define GL_RGB4 0x804F
#endif
#ifndef GL_RGB5
# define GL_RGB5 0x8050
#endif
#ifndef GL_RGB8
# define GL_RGB8 0x8051
#endif
#ifndef GL_RGB10
# define GL_RGB10 0x8052
#endif
#ifndef GL_RGB12
# define GL_RGB12 0x8053
#endif
#ifndef GL_RGB16
# define GL_RGB16 0x8054
#endif
#ifndef GL_ALPHA4
# define GL_ALPHA4 0x803B
#endif
#ifndef GL_ALPHA8
# define GL_ALPHA8 0x803C
#endif
#ifndef GL_ALPHA12
# define GL_ALPHA12 0x803D
#endif
#ifndef GL_ALPHA16
# define GL_ALPHA16 0x803E
#endif
#ifndef GL_LUMINANCE4
# define GL_LUMINANCE4 0x803F
#endif
#ifndef GL_LUMINANCE8
# define GL_LUMINANCE8 0x8040
#endif
#ifndef GL_LUMINANCE12
# define GL_LUMINANCE12 0x8041
#endif
#ifndef GL_LUMINANCE16
# define GL_LUMINANCE16 0x8042
#endif
#ifndef GL_LUMINANCE4_ALPHA4
# define GL_LUMINANCE4_ALPHA4 0x8043
#endif
#ifndef GL_LUMINANCE8_ALPHA8
# define GL_LUMINANCE8_ALPHA8 0x8045
#endif
#ifndef GL_LUMINANCE12_ALPHA12
# define GL_LUMINANCE12_ALPHA12 0x8047
#endif
#ifndef GL_LUMINANCE16_ALPHA16
# define GL_LUMINANCE16_ALPHA16 0x8048
#endif
#ifndef GL_ETC1_RGB8_OES
# define GL_ETC1_RGB8_OES 0x8D64
#endif
#ifndef GL_COMPRESSED_RGB8_ETC2
# define GL_COMPRESSED_RGB8_ETC2 0x9274
#endif
#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
# define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#endif
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#endif
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_TEXTURE_EXTERNAL_OES
# define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif
#ifndef GL_UNPACK_ROW_LENGTH
# define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
#ifndef GL_DEPTH_COMPONENT24
# define GL_DEPTH_COMPONENT24 0x81A6
#endif
#ifndef EGL_NO_DISPLAY
# define EGL_NO_DISPLAY 0
#endif
#ifndef EGL_NO_CONTEXT
# define EGL_NO_CONTEXT 0
#endif
#ifndef EGL_NONE
# define EGL_NONE 0x3038
#endif
#ifndef EGL_TRUE
# define EGL_TRUE 1
#endif
#ifndef EGL_FALSE
# define EGL_FALSE 0
#endif

#ifndef EGL_MAP_GL_TEXTURE_2D_SEC
# define EGL_MAP_GL_TEXTURE_2D_SEC 0x3201
#endif
#ifndef  EGL_MAP_GL_TEXTURE_HEIGHT_SEC
# define EGL_MAP_GL_TEXTURE_HEIGHT_SEC 0x3202
#endif
#ifndef EGL_MAP_GL_TEXTURE_WIDTH_SEC
# define EGL_MAP_GL_TEXTURE_WIDTH_SEC 0x3203
#endif
#ifndef EGL_MAP_GL_TEXTURE_FORMAT_SEC
# define EGL_MAP_GL_TEXTURE_FORMAT_SEC 0x3204
#endif
#ifndef EGL_MAP_GL_TEXTURE_RGB_SEC
# define EGL_MAP_GL_TEXTURE_RGB_SEC 0x3205
#endif
#ifndef EGL_MAP_GL_TEXTURE_RGBA_SEC
# define EGL_MAP_GL_TEXTURE_RGBA_SEC 0x3206
#endif
#ifndef EGL_MAP_GL_TEXTURE_BGRA_SEC
# define EGL_MAP_GL_TEXTURE_BGRA_SEC 0x3207
#endif
#ifndef EGL_MAP_GL_TEXTURE_LUMINANCE_SEC
# define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC 0x3208
#endif
#ifndef EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC
# define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC 0x3209
#endif
#ifndef EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC
# define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC 0x320a
#endif
#ifndef EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC
# define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC 0x320b
#endif
#ifndef EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC
# define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC 0x320c
#endif
#ifndef EGL_IMAGE_PRESERVED_KHR
# define EGL_IMAGE_PRESERVED_KHR 0x30D2
#endif
#ifndef EGL_NATIVE_SURFACE_TIZEN
#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
#endif
#ifndef GL_PROGRAM_BINARY_LENGTH
# define GL_PROGRAM_BINARY_LENGTH 0x8741
#endif
#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
# define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#endif
#ifndef GL_PROGRAM_BINARY_FORMATS
# define GL_PROGRAM_BINARY_FORMATS 0x87FF
#endif
#ifndef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
# define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#endif
#ifndef GL_MAX_SAMPLES_IMG
#define GL_MAX_SAMPLES_IMG 0x9135
#endif
#ifndef GL_MAX_SAMPLES_EXT
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY 0x88B9
#endif
#ifndef GL_NUM_EXTENSIONS
#define GL_NUM_EXTENSIONS 0x821D
#endif
#ifndef EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC
#define EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC 1
#endif
#ifndef EGL_MAP_GL_TEXTURE_DEVICE_G2D_SEC
#define EGL_MAP_GL_TEXTURE_DEVICE_G2D_SEC 2
#endif
#ifndef EGL_MAP_GL_TEXTURE_OPTION_READ_SEC
#define EGL_MAP_GL_TEXTURE_OPTION_READ_SEC (1<<0)
#endif
#ifndef EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC
#define EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC (1<<1)
#endif
#ifndef EGL_GL_TEXTURE_2D_KHR
#define EGL_GL_TEXTURE_2D_KHR 0x30B1
#endif
#ifndef EGL_GL_TEXTURE_LEVEL_KHR
#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
#endif
#ifndef EGL_IMAGE_PRESERVED_KHR
#define EGL_IMAGE_PRESERVED_KHR 0x30D2
#endif
#ifndef EGL_OPENGL_ES3_BIT_KHR
#define EGL_OPENGL_ES3_BIT_KHR            0x00000040
#endif
#ifndef EGL_NATIVE_PIXMAP_KHR
# define EGL_NATIVE_PIXMAP_KHR 0x30b0
#endif
#ifndef EGL_Y_INVERTED_NOK
# define EGL_Y_INVERTED_NOK 0x307F
#endif
#ifndef EGL_OPENGL_ES3_BIT
# define EGL_OPENGL_ES3_BIT 0x00000040
#endif
#ifndef EGL_WAYLAND_Y_INVERTED_WL
# define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
#endif
#ifndef EGL_PLATFORM_X11_KHR
# define EGL_PLATFORM_X11_KHR 0x31D5
#endif
// Evas_3d require GL_BGR, but that's an extention and will not be necessary once we move to Evas_GL_Image
#ifndef GL_BGR
#define GL_BGR 0x80E0
#endif

#ifndef GL_COLOR_BUFFER_BIT0_QCOM
// if GL_COLOR_BUFFER_BIT0_QCOM  just assume the rest arent... saves fluff
#define GL_COLOR_BUFFER_BIT0_QCOM                     0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM                     0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM                     0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM                     0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM                     0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM                     0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM                     0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM                     0x00000080
#define GL_DEPTH_BUFFER_BIT0_QCOM                     0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM                     0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM                     0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM                     0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM                     0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM                     0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM                     0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM                     0x00008000
#define GL_STENCIL_BUFFER_BIT0_QCOM                   0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM                   0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM                   0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM                   0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM                   0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM                   0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM                   0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM                   0x00800000
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM               0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM               0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM               0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM               0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM               0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM               0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM               0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM               0x80000000
#endif

#ifndef GL_EXT_discard_framebuffer
#define GL_COLOR_EXT   0x1800
#define GL_DEPTH_EXT   0x1801
#define GL_STENCIL_EXT 0x1802
#endif

#if defined(GL_GLES) && !defined(EGL_VERSION_1_5)
typedef intptr_t EGLAttrib;
#endif

#endif