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class Efl.Canvas.Animation_Scale extends Efl.Canvas.Animation
{
[[Animated scaling effect.
The @Efl.Canvas.Object will have its size and position changed due to a scaling
operation around a specified pivot point.
Coordinates for the pivot point can be relative to the object or absolute
(relative to the containing canvas).
Note: Changing an object's geometry using @Efl.Gfx.Entity.position or @Efl.Gfx.Entity.size
while this animation is running might lead to unexpected results.
@since 1.24
]]
c_prefix: efl_animation_scale;
data: Efl_Canvas_Animation_Scale_Data;
methods {
@property scale {
[[Scale range and pivot object.
The object's scale will change from $from_scale to $to_scale.
All of the object's vertices (i.e. the corners, if it's a rectangular object)
will be multiplied by this scale, relative to the pivot point inside the pivot object.
The pivot point is another object $pivot plus an additional offset $center_point.
]]
set {
}
get {
}
values {
from_scale: Eina.Vector2; [[Initial scale value.]]
to_scale: Eina.Vector2; [[Ending scale value.]]
pivot: Efl.Canvas.Object; [[Object to use as pivot. $NULL means the animated object itself.]]
center_point: Eina.Vector2; [[Position in pixels of the pivot point inside the pivot object.
$[(0,0)] means the upper-left corner.]]
}
}
@property scale_absolute {
[[Scale range and pivot position, relative to the canvas.
The object's scale will change from $from_scale to $to_scale.
All of the object's vertices (i.e. the corners, if it's a rectangular object)
will be multiplied by this scale, relative to the pivot point.
The pivot point is relative to the canvas.
]]
set {
}
get {
}
values {
from_scale: Eina.Vector2; [[Initial scale value.]]
to_scale: Eina.Vector2; [[Ending scale value.]]
pivot_point: Eina.Position2D; [[Position of the pivot point relative to the canvas.]]
}
}
}
implements {
Efl.Object.constructor;
Efl.Canvas.Animation.animation_apply;
}
}
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