1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
|
#ifndef _EVAS_H
# error You shall not include this header directly
#endif
/**
* @ingroup Evas_Canvas
*
* @{
*/
/**
* Creates a new empty evas.
*
* Note that before you can use the evas, you will to at a minimum:
* @li Set its render method with @ref evas_output_method_set .
* @li Set its viewport size with @ref evas_output_viewport_set .
* @li Set its size of the canvas with @ref evas_output_size_set .
* @li Ensure that the render engine is given the correct settings
* with @ref evas_engine_info_set .
*
* This function should only fail if the memory allocation fails
*
* @note this function is very low level. Instead of using it
* directly, consider using the high level functions in
* @ref Ecore_Evas_Group such as @c ecore_evas_new(). See
* @ref Ecore.
*
* @attention it is recommended that one calls evas_init() before
* creating new canvas.
*
* @return A new uninitialised Evas canvas on success. Otherwise, @c NULL.
* @ingroup Evas_Canvas
*/
EAPI Evas *evas_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
/**
* Frees the given evas and any objects created on it.
*
* Any objects with 'free' callbacks will have those callbacks called
* in this function.
*
* @param e The given evas.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_free(Evas *e) EINA_ARG_NONNULL(1);
#include "canvas/evas_canvas.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Canvas_Events
*
* @{
*/
/**
* Add (register) a callback function to a given canvas event.
*
* @param e Canvas to attach a callback to
* @param type The type of event that will trigger the callback
* @param func The (callback) function to be called when the event is
* triggered
* @param data The data pointer to be passed to @p func
*
* This function adds a function callback to the canvas @p e when the
* event of type @p type occurs on it. The function pointer is @p
* func.
*
* In the event of a memory allocation error during the addition of
* the callback to the canvas, evas_alloc_error() should be used to
* determine the nature of the error, if any, and the program should
* sensibly try and recover.
*
* A callback function must have the ::Evas_Event_Cb prototype
* definition. The first parameter (@p data) in this definition will
* have the same value passed to evas_event_callback_add() as the @p
* data parameter, at runtime. The second parameter @p e is the canvas
* pointer on which the event occurred. The third parameter @p
* event_info is a pointer to a data structure that may or may not be
* passed to the callback, depending on the event type that triggered
* the callback. This is so because some events don't carry extra
* context with them, but others do.
*
* The event type @p type to trigger the function may be one of
* #EVAS_CALLBACK_RENDER_FLUSH_PRE, #EVAS_CALLBACK_RENDER_FLUSH_POST,
* #EVAS_CALLBACK_CANVAS_FOCUS_IN, #EVAS_CALLBACK_CANVAS_FOCUS_OUT,
* #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN and
* #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT. This determines the kind of
* event that will trigger the callback to be called. Only the last
* two of the event types listed here provide useful event information
* data -- a pointer to the recently focused Evas object. For the
* others the @p event_info pointer is going to be @c NULL.
*
* Example:
* @dontinclude evas-events.c
* @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_RENDER_FLUSH_PRE
* @until two canvas event callbacks
*
* Looking to the callbacks registered above,
* @dontinclude evas-events.c
* @skip called when our rectangle gets focus
* @until let's have our events back
*
* we see that the canvas flushes its rendering pipeline
* (#EVAS_CALLBACK_RENDER_FLUSH_PRE) whenever the @c _resize_cb
* routine takes place: it has to redraw that image at a different
* size. Also, the callback on an object being focused comes just
* after we focus it explicitly, on code.
*
* See the full @ref Example_Evas_Events "example".
*
* @note Be careful not to add the same callback multiple times, if
* that's not what you want, because Evas won't check if a callback
* existed before exactly as the one being registered (and thus, call
* it more than once on the event, in this case). This would make
* sense if you passed different functions and/or callback data, only.
*/
EAPI void evas_event_callback_add(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* Add (register) a callback function to a given canvas event with a
* non-default priority set. Except for the priority field, it's exactly the
* same as @ref evas_event_callback_add
*
* @param e Canvas to attach a callback to
* @param type The type of event that will trigger the callback
* @param priority The priority of the callback, lower values called first.
* @param func The (callback) function to be called when the event is
* triggered
* @param data The data pointer to be passed to @p func
*
* @see evas_event_callback_add
* @since 1.1
*/
EAPI void evas_event_callback_priority_add(Evas *e, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);
/**
* Delete a callback function from the canvas.
*
* @param e Canvas to remove a callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was triggered
* @return The data pointer that was to be passed to the callback
*
* This function removes the most recently added callback from the
* canvas @p e which was triggered by the event type @p type and was
* calling the function @p func when triggered. If the removal is
* successful it will also return the data pointer that was passed to
* evas_event_callback_add() when the callback was added to the
* canvas. If not successful @c NULL will be returned.
*
* Example:
* @code
* extern Evas *e;
* void *my_data;
* void focus_in_callback(void *data, Evas *e, void *event_info);
*
* my_data = evas_event_callback_del(ebject, EVAS_CALLBACK_CANVAS_FOCUS_IN, focus_in_callback);
* @endcode
*/
EAPI void *evas_event_callback_del(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func) EINA_ARG_NONNULL(1, 3);
/**
* Delete (unregister) a callback function registered to a given
* canvas event.
*
* @param e Canvas to remove an event callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was
* triggered
* @param data The data pointer that was to be passed to the callback
* @return The data pointer that was to be passed to the callback
*
* This function removes <b>the first</b> added callback from the
* canvas @p e matching the event type @p type, the registered
* function pointer @p func and the callback data pointer @p data. If
* the removal is successful it will also return the data pointer that
* was passed to evas_event_callback_add() (that will be the same as
* the parameter) when the callback(s) was(were) added to the
* canvas. If not successful @c NULL will be returned. A common use
* would be to remove an exact match of a callback.
*
* Example:
* @dontinclude evas-events.c
* @skip evas_event_callback_del_full(evas, EVAS_CALLBACK_RENDER_FLUSH_PRE,
* @until _object_focus_in_cb, NULL);
*
* See the full @ref Example_Evas_Events "example".
*
* @note For deletion of canvas events callbacks filtering by just
* type and function pointer, user evas_event_callback_del().
*/
EAPI void *evas_event_callback_del_full(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* Push a callback on the post-event callback stack
*
* @param e Canvas to push the callback on
* @param func The function that to be called when the stack is unwound
* @param data The data pointer to be passed to the callback
*
* Evas has a stack of callbacks that get called after all the callbacks for
* an event have triggered (all the objects it triggers on and all the callbacks
* in each object triggered). When all these have been called, the stack is
* unwound from most recently to least recently pushed item and removed from the
* stack calling the callback set for it.
*
* This is intended for doing reverse logic-like processing, example - when a
* child object that happens to get the event later is meant to be able to
* "steal" functions from a parent and thus on unwind of this stack have its
* function called first, thus being able to set flags, or return 0 from the
* post-callback that stops all other post-callbacks in the current stack from
* being called (thus basically allowing a child to take control, if the event
* callback prepares information ready for taking action, but the post callback
* actually does the action).
*
*/
EAPI void evas_post_event_callback_push(Evas *e, Evas_Object_Event_Post_Cb func, const void *data);
/**
* Remove a callback from the post-event callback stack
*
* @param e Canvas to push the callback on
* @param func The function that to be called when the stack is unwound
*
* This removes a callback from the stack added with
* evas_post_event_callback_push(). The first instance of the function in
* the callback stack is removed from being executed when the stack is
* unwound. Further instances may still be run on unwind.
*/
EAPI void evas_post_event_callback_remove(Evas *e, Evas_Object_Event_Post_Cb func);
/**
* Remove a callback from the post-event callback stack
*
* @param e Canvas to push the callback on
* @param func The function that to be called when the stack is unwound
* @param data The data pointer to be passed to the callback
*
* This removes a callback from the stack added with
* evas_post_event_callback_push(). The first instance of the function and data
* in the callback stack is removed from being executed when the stack is
* unwound. Further instances may still be run on unwind.
*/
EAPI void evas_post_event_callback_remove_full(Evas *e, Evas_Object_Event_Post_Cb func, const void *data);
/**
* @}
*/
/**
* @ingroup Evas_Event_Feeding_Group
*
* @{
*/
/**
* Freeze all input events processing.
*
* @param e The canvas to freeze input events processing on.
*
* This function will indicate to Evas that the canvas @p e is to have
* all input event processing frozen until a matching
* evas_event_thaw() function is called on the same canvas. All events
* of this kind during the freeze will get @b discarded. Every freeze
* call must be matched by a thaw call in order to completely thaw out
* a canvas (i.e. these calls may be nested). The most common use is
* when you don't want the user to interact with your user interface
* when you're populating a view or changing the layout.
*
* Example:
* @dontinclude evas-events.c
* @skip freeze input for 3 seconds
* @until }
* @dontinclude evas-events.c
* @skip let's have our events back
* @until }
*
* See the full @ref Example_Evas_Events "example".
*
* If you run that example, you'll see the canvas ignoring all input
* events for 3 seconds, when the "f" key is pressed. In a more
* realistic code we would be freezing while a toolkit or Edje was
* doing some UI changes, thawing it back afterwards.
*/
EAPI void evas_event_freeze(Evas *e) EINA_ARG_NONNULL(1);
/**
* Thaw a canvas out after freezing (for input events).
*
* @param e The canvas to thaw out.
*
* This will thaw out a canvas after a matching evas_event_freeze()
* call. If this call completely thaws out a canvas, i.e., there's no
* other unbalanced call to evas_event_freeze(), events will start to
* be processed again, but any "missed" events will @b not be
* evaluated.
*
* See evas_event_freeze() for an example.
*/
EAPI void evas_event_thaw(Evas *e) EINA_ARG_NONNULL(1);
/**
* Return the freeze count on input events of a given canvas.
*
* @param e The canvas to fetch the freeze count from.
*
* This returns the number of times the canvas has been told to freeze
* input events. It is possible to call evas_event_freeze() multiple
* times, and these must be matched by evas_event_thaw() calls. This
* call allows the program to discover just how many times things have
* been frozen in case it may want to break out of a deep freeze state
* where the count is high.
*
* Example:
* @code
* extern Evas *evas;
*
* while (evas_event_freeze_get(evas) > 0) evas_event_thaw(evas);
* @endcode
*
*/
EAPI int evas_event_freeze_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* After thaw of a canvas, re-evaluate the state of objects and call callbacks
*
* @param e The canvas to evaluate after a thaw
*
* This is normally called after evas_event_thaw() to re-evaluate mouse
* containment and other states and thus also call callbacks for mouse in and
* out on new objects if the state change demands it.
*/
EAPI void evas_event_thaw_eval(Evas *e) EINA_ARG_NONNULL(1);
/**
* @}
*/
/**
* @ingroup Evas_Font_Group
*
* @{
*/
/**
* Free list of font descriptions returned by evas_font_dir_available_list().
*
* @param e The evas instance that returned such list.
* @param available the list returned by evas_font_dir_available_list().
*
* @ingroup Evas_Font_Group
*/
EAPI void evas_font_available_list_free(Evas *e, Eina_List *available) EINA_ARG_NONNULL(1);
/**
* @ingroup Evas_Object_Group_Basic
*
* @{
*/
/**
* Increments object reference count to defer its deletion.
*
* @param obj The given Evas object to reference
*
* This increments the reference count of an object, which if greater
* than 0 will defer deletion by evas_object_del() until all
* references are released back (counter back to 0). References cannot
* go below 0 and unreferencing past that will result in the reference
* count being limited to 0. References are limited to <c>2^32 - 1</c>
* for an object. Referencing it more than this will result in it
* being limited to this value.
*
* @see evas_object_unref()
* @see evas_object_del()
*
* @note This is a <b>very simple</b> reference counting mechanism! For
* instance, Evas is not ready to check for pending references on a
* canvas deletion, or things like that. This is useful on scenarios
* where, inside a code block, callbacks exist which would possibly
* delete an object we are operating on afterwards. Then, one would
* evas_object_ref() it on the beginning of the block and
* evas_object_unref() it on the end. It would then be deleted at this
* point, if it should be.
*
* Example:
* @code
* evas_object_ref(obj);
*
* // action here...
* evas_object_smart_callback_call(obj, SIG_SELECTED, NULL);
* // more action here...
* evas_object_unref(obj);
* @endcode
*
* @ingroup Evas_Object_Group_Basic
* @since 1.1
*/
EAPI void evas_object_ref(Evas_Object *obj);
/**
* Decrements object reference count.
*
* @param obj The given Evas object to unreference
*
* This decrements the reference count of an object. If the object has
* had evas_object_del() called on it while references were more than
* 0, it will be deleted at the time this function is called and puts
* the counter back to 0. See evas_object_ref() for more information.
*
* @see evas_object_ref() (for an example)
* @see evas_object_del()
*
* @ingroup Evas_Object_Group_Basic
* @since 1.1
*/
EAPI void evas_object_unref(Evas_Object *obj);
/**
* Get the object reference count.
*
* @param obj The given Evas object to query
*
* This gets the reference count for an object (normally 0 until it is
* referenced). Values of 1 or greater mean that someone is holding a
* reference to this object that needs to be unreffed before it can be
* deleted.
*
* @see evas_object_ref()
* @see evas_object_unref()
* @see evas_object_del()
*
* @ingroup Evas_Object_Group_Basic
* @since 1.2
*/
EAPI int evas_object_ref_get(const Evas_Object *obj);
/**
* Marks the given Evas object for deletion (when Evas will free its
* memory).
*
* @param obj The given Evas object.
*
* This call will mark @p obj for deletion, which will take place
* whenever it has no more references to it (see evas_object_ref() and
* evas_object_unref()).
*
* At actual deletion time, which may or may not be just after this
* call, ::EVAS_CALLBACK_DEL and ::EVAS_CALLBACK_FREE callbacks will
* be called. If the object currently had the focus, its
* ::EVAS_CALLBACK_FOCUS_OUT callback will also be called.
*
* @see evas_object_ref()
* @see evas_object_unref()
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_del(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Retrieves the position and (rectangular) size of the given Evas
* object.
*
* @param obj The given Evas object.
* @param x Pointer to an integer in which to store the X coordinate
* of the object.
* @param y Pointer to an integer in which to store the Y coordinate
* of the object.
* @param w Pointer to an integer in which to store the width of the
* object.
* @param h Pointer to an integer in which to store the height of the
* object.
*
* The position, naturally, will be relative to the top left corner of
* the canvas' viewport.
*
* @note Use @c NULL pointers on the geometry components you're not
* interested in: they'll be ignored by the function.
*
* Example:
* @dontinclude evas-events.c
* @skip int w, h, cw, ch;
* @until return
*
* See the full @ref Example_Evas_Events "example".
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
/**
* Set the position and (rectangular) size of the given Evas object.
*
* @param obj The given Evas object.
* @param x X position to move the object to, in canvas units.
* @param y Y position to move the object to, in canvas units.
* @param w The new width of the Evas object.
* @param h The new height of the Evas object.
*
* The position, naturally, will be relative to the top left corner of
* the canvas' viewport.
*
* If the object get moved, the object's ::EVAS_CALLBACK_MOVE callback
* will be called.
*
* If the object get resized, the object's ::EVAS_CALLBACK_RESIZE callback
* will be called.
*
* @see evas_object_move()
* @see evas_object_resize()
* @see evas_object_geometry_get
*
* @since 1.8
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_geometry_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
/**
* Makes the given Evas object visible.
*
* @param obj The given Evas object.
*
* Besides becoming visible, the object's ::EVAS_CALLBACK_SHOW
* callback will be called.
*
* @see evas_object_hide() for more on object visibility.
* @see evas_object_visible_get()
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_show(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Makes the given Evas object invisible.
*
* @param obj The given Evas object.
*
* Hidden objects, besides not being shown at all in your canvas,
* won't be checked for changes on the canvas rendering
* process. Furthermore, they will not catch input events. Thus, they
* are much ligher (in processing needs) than an object that is
* invisible due to indirect causes, such as being clipped or out of
* the canvas' viewport.
*
* Besides becoming hidden, @p obj object's ::EVAS_CALLBACK_SHOW
* callback will be called.
*
* @note All objects are created in the hidden state! If you want them
* shown, use evas_object_show() after their creation.
*
* @see evas_object_show()
* @see evas_object_visible_get()
*
* Example:
* @dontinclude evas-object-manipulation.c
* @skip if (evas_object_visible_get(d.clipper))
* @until return
*
* See the full @ref Example_Evas_Object_Manipulation "example".
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_hide(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
*
* Sets the general/main color of the given Evas object to the given
* one.
*
* @see evas_object_color_get() (for an example)
* @note These color values are expected to be premultiplied by @p a.
*
* @ingroup Evas_Object_Group_Basic
*
* @param[in] r The red component of the given color.
* @param[in] g The green component of the given color.
* @param[in] b The blue component of the given color.
* @param[in] a The alpha component of the given color.
*/
EAPI void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a);
/**
*
* Retrieves the general/main color of the given Evas object.
*
* Retrieves the “main” color's RGB component (and alpha channel)
* values, <b>which range from 0 to 255</b>. For the alpha channel,
* which defines the object's transparency level, 0 means totally
* transparent, while 255 means opaque. These color values are
* premultiplied by the alpha value.
*
* Usually you’ll use this attribute for text and rectangle objects,
* where the “main” color is their unique one. If set for objects
* which themselves have colors, like the images one, those colors get
* modulated by this one.
*
* @note All newly created Evas rectangles get the default color
* values of <code>255 255 255 255</code> (opaque white).
*
* @note Use @c NULL pointers on the components you're not interested
* in: they'll be ignored by the function.
*
* Example:
* @dontinclude evas-object-manipulation.c
* @skip int alpha, r, g, b;
* @until return
*
* See the full @ref Example_Evas_Object_Manipulation "example".
*
* @ingroup Evas_Object_Group_Basic
*
* @param[out] r The red component of the given color.
* @param[out] g The green component of the given color.
* @param[out] b The blue component of the given color.
* @param[out] a The alpha component of the given color.
*/
EAPI void evas_object_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a);
/**
*
* Move the given Evas object to the given location inside its canvas' viewport.
*
* @param[in] x in
* @param[in] y in
*/
EAPI void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
/**
*
* Changes the size of the given Evas object.
*
* @param[in] w in
* @param[in] h in
*/
EAPI void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
*
* Retrieves whether or not the given Evas object is visible.
*
*/
EAPI Eina_Bool evas_object_visible_get(const Evas_Object *obj);
/**
*
* Sets the layer of its canvas that the given object will be part of.
*
* If you don't use this function, you'll be dealing with an @b unique
* layer of objects, the default one. Additional layers are handy when
* you don't want a set of objects to interfere with another set with
* regard to @b stacking. Two layers are completely disjoint in that
* matter.
*
* This is a low-level function, which you'd be using when something
* should be always on top, for example.
*
* @warning Be careful, it doesn't make sense to change the layer of
* smart objects' children. Smart objects have a layer of their own,
* which should contain all their children objects.
*
* @see evas_object_layer_get()
*
* @param[in] l The number of the layer to place the object on.
Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX.
*/
EAPI void evas_object_layer_set(Evas_Object *obj, short l);
/**
*
* Retrieves the layer of its canvas that the given object is part of.
*
* @return Number of its layer
*
* @see evas_object_layer_set()
*
*/
EAPI short evas_object_layer_get(const Evas_Object *obj);
/**
*
* Get the Evas object stacked right below @p obj
*
* @return the #Evas_Object directly below @p obj, if any, or @c NULL,
* if none
*
* This function will traverse layers in its search, if there are
* objects on layers below the one @p obj is placed at.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_below_get()
*
*/
EAPI Evas_Object *evas_object_below_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
*
* Get the Evas object stacked right above @p obj
*
* @return the #Evas_Object directly above @p obj, if any, or @c NULL,
* if none
*
* This function will traverse layers in its search, if there are
* objects on layers above the one @p obj is placed at.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_below_get()
*
*/
EAPI Evas_Object *evas_object_above_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
*
* Stack @p obj immediately below @p below
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p below must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p below
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
*
* @param[in] below the object below which to stack
*/
EAPI void evas_object_stack_below(Evas_Object *obj, Evas_Object *below) EINA_ARG_NONNULL(2);
/**
*
* Raise @p obj to the top of its layer.
*
* @p obj will, then, be the highest one in the layer it belongs
* to. Object on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_lower()
*
*
*/
EAPI void evas_object_raise(Evas_Object *obj);
/**
*
* Stack @p obj immediately above @p above
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p above must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p above
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
*
* @param[in] above the object above which to stack
*/
EAPI void evas_object_stack_above(Evas_Object *obj, Evas_Object *above) EINA_ARG_NONNULL(2);
/**
*
* Lower @p obj to the bottom of its layer.
*
* @p obj will, then, be the lowest one in the layer it belongs
* to. Objects on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_raise()
*
*
*/
EAPI void evas_object_lower(Evas_Object *obj);
#include "canvas/evas_common_interface.eo.legacy.h"
#include "canvas/evas_object.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Events
*
* @{
*/
/**
* Add (register) a callback function to a given Evas object event.
*
* @param obj Object to attach a callback to
* @param type The type of event that will trigger the callback
* @param func The function to be called when the event is triggered
* @param data The data pointer to be passed to @p func
*
* This function adds a function callback to an object when the event
* of type @p type occurs on object @p obj. The function is @p func.
*
* In the event of a memory allocation error during addition of the
* callback to the object, evas_alloc_error() should be used to
* determine the nature of the error, if any, and the program should
* sensibly try and recover.
*
* A callback function must have the ::Evas_Object_Event_Cb prototype
* definition. The first parameter (@p data) in this definition will
* have the same value passed to evas_object_event_callback_add() as
* the @p data parameter, at runtime. The second parameter @p e is the
* canvas pointer on which the event occurred. The third parameter is
* a pointer to the object on which event occurred. Finally, the
* fourth parameter @p event_info is a pointer to a data structure
* that may or may not be passed to the callback, depending on the
* event type that triggered the callback. This is so because some
* events don't carry extra context with them, but others do.
*
* The event type @p type to trigger the function may be one of
* #EVAS_CALLBACK_MOUSE_IN, #EVAS_CALLBACK_MOUSE_OUT,
* #EVAS_CALLBACK_MOUSE_DOWN, #EVAS_CALLBACK_MOUSE_UP,
* #EVAS_CALLBACK_MOUSE_MOVE, #EVAS_CALLBACK_MOUSE_WHEEL,
* #EVAS_CALLBACK_MULTI_DOWN, #EVAS_CALLBACK_MULTI_UP,
* #EVAS_CALLBACK_AXIS_UPDATE,
* #EVAS_CALLBACK_MULTI_MOVE, #EVAS_CALLBACK_FREE,
* #EVAS_CALLBACK_KEY_DOWN, #EVAS_CALLBACK_KEY_UP,
* #EVAS_CALLBACK_FOCUS_IN, #EVAS_CALLBACK_FOCUS_OUT,
* #EVAS_CALLBACK_SHOW, #EVAS_CALLBACK_HIDE, #EVAS_CALLBACK_MOVE,
* #EVAS_CALLBACK_RESIZE, #EVAS_CALLBACK_RESTACK, #EVAS_CALLBACK_DEL,
* #EVAS_CALLBACK_HOLD, #EVAS_CALLBACK_CHANGED_SIZE_HINTS,
* #EVAS_CALLBACK_IMAGE_PRELOADED or #EVAS_CALLBACK_IMAGE_UNLOADED.
*
* This determines the kind of event that will trigger the callback.
* What follows is a list explaining better the nature of each type of
* event, along with their associated @p event_info pointers:
*
* - #EVAS_CALLBACK_MOUSE_IN: @p event_info is a pointer to an
* #Evas_Event_Mouse_In struct\n\n
* This event is triggered when the mouse pointer enters the area
* (not shaded by other objects) of the object @p obj. This may
* occur by the mouse pointer being moved by
* evas_event_feed_mouse_move() calls, or by the object being shown,
* raised, moved, resized, or other objects being moved out of the
* way, hidden or lowered, whatever may cause the mouse pointer to
* get on top of @p obj, having been on top of another object
* previously.
*
* - #EVAS_CALLBACK_MOUSE_OUT: @p event_info is a pointer to an
* #Evas_Event_Mouse_Out struct\n\n
* This event is triggered exactly like #EVAS_CALLBACK_MOUSE_IN is,
* but it occurs when the mouse pointer exits an object's area. Note
* that no mouse out events will be reported if the mouse pointer is
* implicitly grabbed to an object (mouse buttons are down, having
* been pressed while the pointer was over that object). In these
* cases, mouse out events will be reported once all buttons are
* released, if the mouse pointer has left the object's area. The
* indirect ways of taking off the mouse pointer from an object,
* like cited above, for #EVAS_CALLBACK_MOUSE_IN, also apply here,
* naturally.
*
* - #EVAS_CALLBACK_MOUSE_DOWN: @p event_info is a pointer to an
* #Evas_Event_Mouse_Down struct\n\n
* This event is triggered by a mouse button being pressed while the
* mouse pointer is over an object. If the pointer mode for Evas is
* #EVAS_OBJECT_POINTER_MODE_AUTOGRAB (default), this causes this
* object to <b>passively grab the mouse</b> until all mouse buttons
* have been released: all future mouse events will be reported to
* only this object until no buttons are down. That includes mouse
* move events, mouse in and mouse out events, and further button
* presses. When all buttons are released, event propagation will
* occur as normal (see #Evas_Object_Pointer_Mode).
*
* - #EVAS_CALLBACK_MOUSE_UP: @p event_info is a pointer to an
* #Evas_Event_Mouse_Up struct\n\n
* This event is triggered by a mouse button being released while
* the mouse pointer is over an object's area (or when passively
* grabbed to an object).
*
* - #EVAS_CALLBACK_MOUSE_MOVE: @p event_info is a pointer to an
* #Evas_Event_Mouse_Move struct\n\n
* This event is triggered by the mouse pointer being moved while
* over an object's area (or while passively grabbed to an object).
*
* - #EVAS_CALLBACK_MOUSE_WHEEL: @p event_info is a pointer to an
* #Evas_Event_Mouse_Wheel struct\n\n
* This event is triggered by the mouse wheel being rolled while the
* mouse pointer is over an object (or passively grabbed to an
* object).
*
* - #EVAS_CALLBACK_MULTI_DOWN: @p event_info is a pointer to an
* #Evas_Event_Multi_Down struct
*
* - #EVAS_CALLBACK_MULTI_UP: @p event_info is a pointer to an
* #Evas_Event_Multi_Up struct
*
* - #EVAS_CALLBACK_MULTI_MOVE: @p event_info is a pointer to an
* #Evas_Event_Multi_Move struct
*
* - #EVAS_CALLBACK_AXIS_UPDATE: @p event_info is a pointer to an
* #Evas_Event_Axis_Update struct
*
* - #EVAS_CALLBACK_FREE: @p event_info is @c NULL \n\n
* This event is triggered just before Evas is about to free all
* memory used by an object and remove all references to it. This is
* useful for programs to use if they attached data to an object and
* want to free it when the object is deleted. The object is still
* valid when this callback is called, but after it returns, there
* is no guarantee on the object's validity.
*
* - #EVAS_CALLBACK_KEY_DOWN: @p event_info is a pointer to an
* #Evas_Event_Key_Down struct\n\n
* This callback is called when a key is pressed and the focus is on
* the object, or a key has been grabbed to a particular object
* which wants to intercept the key press regardless of what object
* has the focus.
*
* - #EVAS_CALLBACK_KEY_UP: @p event_info is a pointer to an
* #Evas_Event_Key_Up struct \n\n
* This callback is called when a key is released and the focus is
* on the object, or a key has been grabbed to a particular object
* which wants to intercept the key release regardless of what
* object has the focus.
*
* - #EVAS_CALLBACK_FOCUS_IN: @p event_info is @c NULL \n\n
* This event is called when an object gains the focus. When it is
* called the object has already gained the focus.
*
* - #EVAS_CALLBACK_FOCUS_OUT: @p event_info is @c NULL \n\n
* This event is triggered when an object loses the focus. When it
* is called the object has already lost the focus.
*
* - #EVAS_CALLBACK_SHOW: @p event_info is @c NULL \n\n
* This event is triggered by the object being shown by
* evas_object_show().
*
* - #EVAS_CALLBACK_HIDE: @p event_info is @c NULL \n\n
* This event is triggered by an object being hidden by
* evas_object_hide().
*
* - #EVAS_CALLBACK_MOVE: @p event_info is @c NULL \n\n
* This event is triggered by an object being
* moved. evas_object_move() can trigger this, as can any
* object-specific manipulations that would mean the object's origin
* could move.
*
* - #EVAS_CALLBACK_RESIZE: @p event_info is @c NULL \n\n
* This event is triggered by an object being resized. Resizes can
* be triggered by evas_object_resize() or by any object-specific
* calls that may cause the object to resize.
*
* - #EVAS_CALLBACK_RESTACK: @p event_info is @c NULL \n\n
* This event is triggered by an object being re-stacked. Stacking
* changes can be triggered by
* evas_object_stack_below()/evas_object_stack_above() and others.
*
* - #EVAS_CALLBACK_DEL: @p event_info is @c NULL.
*
* - #EVAS_CALLBACK_HOLD: @p event_info is a pointer to an
* #Evas_Event_Hold struct
*
* - #EVAS_CALLBACK_CHANGED_SIZE_HINTS: @p event_info is @c NULL.
*
* - #EVAS_CALLBACK_IMAGE_PRELOADED: @p event_info is @c NULL.
*
* - #EVAS_CALLBACK_IMAGE_UNLOADED: @p event_info is @c NULL.
*
* @note Be careful not to add the same callback multiple times, if
* that's not what you want, because Evas won't check if a callback
* existed before exactly as the one being registered (and thus, call
* it more than once on the event, in this case). This would make
* sense if you passed different functions and/or callback data, only.
*
* Example:
* @dontinclude evas-events.c
* @skip evas_object_event_callback_add(
* @until }
*
* See the full example @ref Example_Evas_Events "here".
*
*/
EAPI void evas_object_event_callback_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* Add (register) a callback function to a given Evas object event with a
* non-default priority set. Except for the priority field, it's exactly the
* same as @ref evas_object_event_callback_add
*
* @param obj Object to attach a callback to
* @param type The type of event that will trigger the callback
* @param priority The priority of the callback, lower values called first.
* @param func The function to be called when the event is triggered
* @param data The data pointer to be passed to @p func
*
* @see evas_object_event_callback_add
* @since 1.1
*/
EAPI void evas_object_event_callback_priority_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);
/**
* Delete a callback function from an object
*
* @param obj Object to remove a callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was triggered
* @return The data pointer that was to be passed to the callback
*
* This function removes the most recently added callback from the
* object @p obj which was triggered by the event type @p type and was
* calling the function @p func when triggered. If the removal is
* successful it will also return the data pointer that was passed to
* evas_object_event_callback_add() when the callback was added to the
* object. If not successful @c NULL will be returned.
*
* Example:
* @code
* extern Evas_Object *object;
* void *my_data;
* void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
*
* my_data = evas_object_event_callback_del(object, EVAS_CALLBACK_MOUSE_UP, up_callback);
* @endcode
*/
EAPI void *evas_object_event_callback_del(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func) EINA_ARG_NONNULL(1, 3);
/**
* Delete (unregister) a callback function registered to a given
* Evas object event.
*
* @param obj Object to remove a callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was
* triggered
* @param data The data pointer that was to be passed to the callback
* @return The data pointer that was to be passed to the callback
*
* This function removes the most recently added callback from the
* object @p obj, which was triggered by the event type @p type and was
* calling the function @p func with data @p data, when triggered. If
* the removal is successful it will also return the data pointer that
* was passed to evas_object_event_callback_add() (that will be the
* same as the parameter) when the callback was added to the
* object. In errors, @c NULL will be returned.
*
* @note For deletion of Evas object events callbacks filtering by
* just type and function pointer, use
* evas_object_event_callback_del().
*
* Example:
* @code
* extern Evas_Object *object;
* void *my_data;
* void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
*
* my_data = evas_object_event_callback_del_full(object, EVAS_CALLBACK_MOUSE_UP, up_callback, data);
* @endcode
*/
EAPI void *evas_object_event_callback_del_full(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Extras
*
* @{
*/
/**
* Set an attached data pointer to an object with a given string key.
*
* @param obj The object to attach the data pointer to
* @param key The string key for the data to access it
* @param data The pointer to the data to be attached
*
* This attaches the pointer @p data to the object @p obj, given the
* access string @p key. This pointer will stay "hooked" to the object
* until a new pointer with the same string key is attached with
* evas_object_data_set() or it is deleted with
* evas_object_data_del(). On deletion of the object @p obj, the
* pointers will not be accessible from the object anymore.
*
* You can find the pointer attached under a string key using
* evas_object_data_get(). It is the job of the calling application to
* free any data pointed to by @p data when it is no longer required.
*
* If @p data is @c NULL, the old value stored at @p key will be
* removed but no new value will be stored. This is synonymous with
* calling evas_object_data_del() with @p obj and @p key.
*
* @note This function is very handy when you have data associated
* specifically to an Evas object, being of use only when dealing with
* it. Than you don't have the burden to a pointer to it elsewhere,
* using this family of functions.
*
* Example:
*
* @code
* int *my_data;
* extern Evas_Object *obj;
*
* my_data = malloc(500);
* evas_object_data_set(obj, "name_of_data", my_data);
* printf("The data that was attached was %p\n", evas_object_data_get(obj, "name_of_data"));
* @endcode
*/
EAPI void evas_object_data_set(Evas_Object *obj, const char *key, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Return an attached data pointer on an Evas object by its given
* string key.
*
* @param obj The object to which the data was attached
* @param key The string key the data was stored under
* @return The data pointer stored, or @c NULL if none was stored
*
* This function will return the data pointer attached to the object
* @p obj, stored using the string key @p key. If the object is valid
* and a data pointer was stored under the given key, that pointer
* will be returned. If this is not the case, @c NULL will be
* returned, signifying an invalid object or a non-existent key. It is
* possible that a @c NULL pointer was stored given that key, but this
* situation is non-sensical and thus can be considered an error as
* well. @c NULL pointers are never stored as this is the return value
* if an error occurs.
*
* Example:
*
* @code
* int *my_data;
* extern Evas_Object *obj;
*
* my_data = evas_object_data_get(obj, "name_of_my_data");
* if (my_data) printf("Data stored was %p\n", my_data);
* else printf("No data was stored on the object\n");
* @endcode
*/
EAPI void *evas_object_data_get(const Evas_Object *obj, const char *key) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* Delete an attached data pointer from an object.
*
* @param obj The object to delete the data pointer from
* @param key The string key the data was stored under
* @return The original data pointer stored at @p key on @p obj
*
* This will remove the stored data pointer from @p obj stored under
* @p key and return this same pointer, if actually there was data
* there, or @c NULL, if nothing was stored under that key.
*
* Example:
*
* @code
* int *my_data;
* extern Evas_Object *obj;
*
* my_data = evas_object_data_del(obj, "name_of_my_data");
* @endcode
*/
EAPI void *evas_object_data_del(Evas_Object *obj, const char *key) EINA_ARG_NONNULL(1, 2);
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Find
*
* @{
*/
/**
* Retrieve the Evas object stacked at the top at the position of the
* mouse cursor, over a given canvas
*
* @param e A handle to the canvas.
* @return The Evas object that is over all other objects at the mouse
* pointer's position
*
* This function will traverse all the layers of the given canvas,
* from top to bottom, querying for objects with areas covering the
* mouse pointer's position, over @p e.
*
* @warning This function will @b skip objects parented by smart
* objects, acting only on the ones at the "top level", with regard to
* object parenting.
*/
EAPI Evas_Object *evas_object_top_at_pointer_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Interceptors
*
* @{
*/
/**
* Set the callback function that intercepts a show event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a show event
* of a canvas object.
*
* @see evas_object_intercept_show_callback_del().
*
*/
EAPI void evas_object_intercept_show_callback_add(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a show event of a object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a show event
* of a canvas object.
*
* @see evas_object_intercept_show_callback_add().
*
*/
EAPI void *evas_object_intercept_show_callback_del(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a hide event of a object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a hide event
* of a canvas object.
*
* @see evas_object_intercept_hide_callback_del().
*
*/
EAPI void evas_object_intercept_hide_callback_add(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a hide event of a object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a hide event
* of a canvas object.
*
* @see evas_object_intercept_hide_callback_add().
*
*/
EAPI void *evas_object_intercept_hide_callback_del(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a move event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a move event
* of a canvas object.
*
* @see evas_object_intercept_move_callback_del().
*
*/
EAPI void evas_object_intercept_move_callback_add(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a move event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a move event
* of a canvas object.
*
* @see evas_object_intercept_move_callback_add().
*
*/
EAPI void *evas_object_intercept_move_callback_del(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a resize event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a resize event
* of a canvas object.
*
* @see evas_object_intercept_resize_callback_del().
*
*/
EAPI void evas_object_intercept_resize_callback_add(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a resize event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a resize event
* of a canvas object.
*
* @see evas_object_intercept_resize_callback_add().
*
*/
EAPI void *evas_object_intercept_resize_callback_del(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a raise event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a raise event
* of a canvas object.
*
* @see evas_object_intercept_raise_callback_del().
*
*/
EAPI void evas_object_intercept_raise_callback_add(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a raise event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a raise event
* of a canvas object.
*
* @see evas_object_intercept_raise_callback_add().
*
*/
EAPI void *evas_object_intercept_raise_callback_del(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a lower event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a lower event
* of a canvas object.
*
* @see evas_object_intercept_lower_callback_del().
*
*/
EAPI void evas_object_intercept_lower_callback_add(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a lower event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a lower event
* of a canvas object.
*
* @see evas_object_intercept_lower_callback_add().
*
*/
EAPI void *evas_object_intercept_lower_callback_del(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a stack above event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a stack above event
* of a canvas object.
*
* @see evas_object_intercept_stack_above_callback_del().
*
*/
EAPI void evas_object_intercept_stack_above_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a stack above event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a stack above event
* of a canvas object.
*
* @see evas_object_intercept_stack_above_callback_add().
*
*/
EAPI void *evas_object_intercept_stack_above_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a stack below event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a stack below event
* of a canvas object.
*
* @see evas_object_intercept_stack_below_callback_del().
*
*/
EAPI void evas_object_intercept_stack_below_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a stack below event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a stack below event
* of a canvas object.
*
* @see evas_object_intercept_stack_below_callback_add().
*
*/
EAPI void *evas_object_intercept_stack_below_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a layer set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a layer set event
* of a canvas object.
*
* @see evas_object_intercept_layer_set_callback_del().
*
*/
EAPI void evas_object_intercept_layer_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a layer set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a layer set event
* of a canvas object.
*
* @see evas_object_intercept_layer_set_callback_add().
*
*/
EAPI void *evas_object_intercept_layer_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a color set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a color set event
* of a canvas object.
*
* @see evas_object_intercept_color_set_callback_del().
*
*/
EAPI void evas_object_intercept_color_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a color set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a color set event
* of a canvas object.
*
* @see evas_object_intercept_color_set_callback_add().
*
*/
EAPI void *evas_object_intercept_color_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a clip set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a clip set event
* of a canvas object.
*
* @see evas_object_intercept_clip_set_callback_del().
*
*/
EAPI void evas_object_intercept_clip_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a clip set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a clip set event
* of a canvas object.
*
* @see evas_object_intercept_clip_set_callback_add().
*
*/
EAPI void *evas_object_intercept_clip_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a clip unset event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a clip unset event
* of a canvas object.
*
* @see evas_object_intercept_clip_unset_callback_del().
*
*/
EAPI void evas_object_intercept_clip_unset_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a clip unset event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a clip unset event
* of a canvas object.
*
* @see evas_object_intercept_clip_unset_callback_add().
*
*/
EAPI void *evas_object_intercept_clip_unset_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a focus set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a focus set event
* of a canvas object.
*
* @see evas_object_intercept_focus_set_callback_del().
*
*/
EAPI void evas_object_intercept_focus_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a focus set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a focus set event
* of a canvas object.
*
* @see evas_object_intercept_focus_set_callback_add().
*
*/
EAPI void *evas_object_intercept_focus_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* @}
*/
/**
* @ingroup Evas_Object_Rectangle
*
* @{
*/
/**
* Adds a rectangle to the given evas.
* @param e The given evas.
* @return The new rectangle object.
*
* @ingroup Evas_Object_Rectangle
*/
EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_rectangle.eo.legacy.h"
/**
* @}
*/
/**
* @defgroup Evas_Object_Vg
* @ingroup Evas
*
* Evas_Object_Vg is the scene graph for managing vector graphics objects.
* User can create shape objects as well as fill objects and give it to the
* Evas_Object_Vg for drawing on the screen as well as managing the lifecycle
* of the objects. enabling reuse of shape objects.
*
* As Evas_Object_Vg is a Evas_Object all the operation that applicable to
* a Evas_Object can be performed on it(clipping , map, etc).
*
* To create any complex vector graphics you can create a hirarchy of shape
* and fill objects and give the hirarchy to Evas_Object which will be
* responsible for drawing and showing on the screen.
*
* As the shape object and fill object (linear and radial gradient) have
* retain mode API, you only have to create it once and set the properties
* and give it to evas_object_vg.
*
* Any change in the property of shape/fill object will automaticaly notified
* to the evas_object_vg which will trigger a redrawing to reflect the change.
*
* To create a vector path, you can give list of path commands to the shape
* object using efl_gfx_shape_path_set() API.
*
* Enabling graphical shapes to be constructed and reused.
*
* Below are the list of feature currently supported by Vector object.
*
* @li Drawing SVG Path.
* You can construct a path by using api in efl_gfx_utils.h
*
* @li Gradient filling and stroking.
* You can fill or stroke the path using linear or radial gradient.
* @see Evas_Vg_Gradient_Linear and Evas_Vg_Gradient_Radial
*
* @li Transformation support for path and gradient fill. You can apply
affin transformation on path object.
* @see Eina_Matrix.
*
* @note Below are the list of interface, classes can be used to draw vector
* graphics using vector object.
*
* @li Efl.Gfx.Shape
* @li Evas.VG_Shape
* @li Evas.VG_Node
* @li Efl.Gfx.Gradient
* @li Efl.Gfx.Gradient_Radial
* @li Efl.Gfx.Gradient_Linear
*
* Example:
* @code
* vector = evas_object_vg_add(canvas);
* root = evas_obj_vg_root_node_get(vector);
* shape = eo_add(EVAS_VG_SHAPE_CLASS, root);
* Efl_Gfx_Path_Command *path_cmd = NULL;
* double *points = NULL;
* efl_gfx_path_append_circle(&path_cmd, &points);
* * evas_vg_node_origin_set(shape, 10, 10);
* * efl_gfx_shape_stroke_width_set(shape, 1.0);
* * evas_vg_node_color_set(shape, 128, 128, 128, 80);
* * efl_gfx_shape_path_set(shape, path_cmd, points);
* @endcode
*
* @since 1.14
*/
#ifdef EFL_BETA_API_SUPPORT
/**
* Creates a new vector object on the given Evas @p e canvas.
*
* @param e The given canvas.
* @return The created vector object handle.
*
* The shape object hirarchy can be added to the evas_object_vg by accessing
* the rootnode of the vg canvas and adding the hirarchy as child to the root
* node.
*
* @see evas_obj_vg_root_node_get()
* @since 1.14
*/
EAPI Evas_Object *evas_object_vg_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_vg.eo.legacy.h"
/**
* Creates a new vector shape object \.
*
* @param parent The given vector container object.
* @return The created vector shape object handle.
*
* @since 1.14
*/
EAPI Efl_VG* evas_vg_shape_add(Efl_VG *parent);
/**
* Creates a new vector container object \.
*
* @param parent The given vector container object.
* @return The created vector container object handle.
*
* @since 1.14
*/
EAPI Efl_VG* evas_vg_container_add(Efl_VG *parent);
/**
*
* Retrieves whether or not the given Efl_Vg object is visible.
*
*
*/
EAPI Eina_Bool evas_vg_node_visible_get(Eo *obj);
/**
*
* Makes the given Efl_Vg object visible or invisible.
*
* @param[in] v @c EINA_TRUE if to make the object visible, @c EINA_FALSE otherwise
*
*/
EAPI void evas_vg_node_visible_set(Eo *obj, Eina_Bool v);
/**
*
* Retrieves the general/main color of the given Efl_Vg object.
*
* Retrieves the “main” color's RGB component (and alpha channel)
* values, <b>which range from 0 to 255</b>. For the alpha channel,
* which defines the object's transparency level, 0 means totally
* transparent, while 255 means opaque. These color values are
* premultiplied by the alpha value.
*
*
* @note Use @c NULL pointers on the components you're not interested
* in: they'll be ignored by the function.
*
* @param[out] r The red component of the given color.
* @param[out] g The green component of the given color.
* @param[out] b The blue component of the given color.
* @param[out] a The alpha component of the given color.
*
*/
EAPI void evas_vg_node_color_get(Eo *obj, int *r, int *g, int *b, int *a);
/**
*
* Sets the general/main color of the given Efl_Vg object to the given
* one.
*
* @see evas_vg_node_color_get() (for an example)
* @note These color values are expected to be premultiplied by @p a.
*
* @ingroup Evas_Object_Group_Basic
*
* @param[in] r The red component of the given color.
* @param[in] g The green component of the given color.
* @param[in] b The blue component of the given color.
* @param[in] a The alpha component of the given color.
*
*/
EAPI void evas_vg_node_color_set(Eo *obj, int r, int g, int b, int a);
/**
*
* Retrieves the geometry of the given Efl_Vg object.
*
* @param[out] x in
* @param[out] y in
* @param[out] w in
* @param[out] h in
*
*/
EAPI void evas_vg_node_geometry_get(Eo *obj, int *x, int *y, int *w, int *h);
/**
*
* Changes the geometry of the given Efl_Vg object.
*
* @param[in] x in
* @param[in] y in
* @param[in] w in
* @param[in] h in
*
*/
EAPI void evas_vg_node_geometry_set(Eo *obj, int x, int y, int w, int h);
/**
*
* Stack @p obj immediately below @p below
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p below must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p below
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
*
* @param[in] below the object below which to stack
*
*/
EAPI void evas_vg_node_stack_below(Eo *obj, Eo *below);
/**
*
* Stack @p obj immediately above @p above
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p above must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p above
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
*
* @param[in] above the object above which to stack
*
*/
EAPI void evas_vg_node_stack_above(Eo *obj, Eo *above);
/**
*
* Raise @p obj to the top of its layer.
*
* @p obj will, then, be the highest one in the layer it belongs
* to. Object on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_lower()
*
*/
EAPI void evas_vg_node_raise(Eo *obj);
/**
*
* Lower @p obj to the bottom of its layer.
*
* @p obj will, then, be the lowest one in the layer it belongs
* to. Objects on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_raise()
*
*
*
*/
EAPI void evas_vg_node_lower(Eo *obj);
#include "canvas/efl_vg_base.eo.legacy.h"
/**
*
* Get the stroke scaling factor used for stroking this path.
* @since 1.14
*
*
*/
EAPI double evas_vg_shape_stroke_scale_get(Eo *obj);
/**
*
* Sets the stroke scale to be used for stroking the path.
* the scale property will be used along with stroke width property.
* @since 1.14
*
* @param[in] s stroke scale value
*
*/
EAPI void evas_vg_shape_stroke_scale_set(Eo *obj, double s);
/**
*
* Gets the color used for stroking the path.
* @since 1.14
*
* @param[out] r The red component of the given color.
* @param[out] g The green component of the given color.
* @param[out] b The blue component of the given color.
* @param[out] a The alpha component of the given color.
*
*/
EAPI void evas_vg_shape_stroke_color_get(Eo *obj, int *r, int *g, int *b, int *a);
/**
*
* Sets the color to be used for stroking the path.
* @since 1.14
*
* @param[in] r The red component of the given color.
* @param[in] g The green component of the given color.
* @param[in] b The blue component of the given color.
* @param[in] a The alpha component of the given color.
*
*/
EAPI void evas_vg_shape_stroke_color_set(Eo *obj, int r, int g, int b, int a);
/**
*
* Gets the stroke width to be used for stroking the path.
* @since 1.14
*
*
*/
EAPI double evas_vg_shape_stroke_width_get(Eo *obj);
/**
*
* Sets the stroke width to be used for stroking the path.
* @since 1.14
*
* @param[in] w stroke width to be used
*
*/
EAPI void evas_vg_shape_stroke_width_set(Eo *obj, double w);
/**
*
* Not Implemented
*
*
*/
EAPI double evas_vg_shape_stroke_location_get(Eo *obj);
/**
*
* Not Implemented
*
* @param[in] centered
*
*/
EAPI void evas_vg_shape_stroke_location_set(Eo *obj, double centered);
/**
*
* Not Implemented
*
* @param[out] dash
* @param[out] length
*
*/
EAPI void evas_vg_shape_stroke_dash_get(Eo *obj, const Efl_Gfx_Dash **dash, unsigned int *length);
/**
*
* Not Implemented
*
* @param[in] dash
* @param[in] length
*
*/
EAPI void evas_vg_shape_stroke_dash_set(Eo *obj, const Efl_Gfx_Dash *dash, unsigned int length);
/**
*
* Gets the cap style used for stroking path.
* @since 1.14
*
*
*/
EAPI Efl_Gfx_Cap evas_vg_shape_stroke_cap_get(Eo *obj);
/**
*
* Sets the cap style to be used for stroking the path.
* The cap will be used for capping the end point of a
* open subpath.
*
* @see Efl_Gfx_Cap
* @since 1.14
*
* @param[in] c cap style to use , default is EFL_GFX_CAP_BUTT
*
*/
EAPI void evas_vg_shape_stroke_cap_set(Eo *obj, Efl_Gfx_Cap c);
/**
*
* Gets the join style used for stroking path.
* @since 1.14
*
*
*/
EAPI Efl_Gfx_Join evas_vg_shape_stroke_join_get(Eo *obj);
/**
*
* Sets the join style to be used for stroking the path.
* The join style will be used for joining the two line segment
* while stroking the path.
*
* @see Efl_Gfx_Join
* @since 1.14
*
* @param[in] j join style to use , default is
EFL_GFX_JOIN_MITER
*
*/
EAPI void evas_vg_shape_stroke_join_set(Eo *obj, Efl_Gfx_Join j);
/**
*
* Set the list of commands and points to be used to create the
* content of shape.
*
* @note see efl_gfx_path interface for how to create a command list.
* @see Efl_Gfx_Path_Command
* @since 1.14
*
* @param[in] op command list
* @param[in] points point list
*
*/
EAPI void evas_vg_shape_shape_path_set(Eo *obj, const Efl_Gfx_Path_Command *op, const double *points);
/**
*
* Gets the command and points list
* @since 1.14
*
* @param[out] op command list
* @param[out] points point list
*
*/
EAPI void evas_vg_shape_shape_path_get(Eo *obj, const Efl_Gfx_Path_Command **op, const double **points);
EAPI void evas_vg_shape_shape_path_length_get(Eo *obj, unsigned int *commands, unsigned int *points);
EAPI void evas_vg_shape_shape_current_get(Eo *obj, double *x, double *y);
EAPI void evas_vg_shape_shape_current_ctrl_get(Eo *obj, double *x, double *y);
/**
*
* Copy the shape data from the object specified .
*
* @since 1.14
*
*
* @param[in] dup_from Shape object from where data will be copied.
*
*/
EAPI void evas_vg_shape_shape_dup(Eo *obj, Eo *dup_from);
/**
*
* Reset the shape data of the shape object.
*
* @since 1.14
*
*
*
*/
EAPI void evas_vg_shape_shape_reset(Eo *obj);
/**
*
* Moves the current point to the given point,
* implicitly starting a new subpath and closing the previous one.
*
* @see efl_gfx_path_append_close()
* @since 1.14
*
*
* @param[in] x X co-ordinate of the current point.
* @param[in] y Y co-ordinate of the current point.
*
*/
EAPI void evas_vg_shape_shape_append_move_to(Eo *obj, double x, double y);
/**
*
* Adds a straight line from the current position to the given endPoint.
* After the line is drawn, the current position is updated to be at the end
* point of the line.
*
* @note if no current position present, it draws a line to itself, basically
* a point.
*
* @see efl_gfx_path_append_move_to()
* @since 1.14
*
*
* @param[in] x X co-ordinate of end point of the line.
* @param[in] y Y co-ordinate of end point of the line.
*
*/
EAPI void evas_vg_shape_shape_append_line_to(Eo *obj, double x, double y);
/**
*
* Adds a quadratic Bezier curve between the current position and the
* given end point (x,y) using the control points specified by (ctrl_x, ctrl_y).
* After the path is drawn, the current position is updated to be at the end
* point of the path.
*
* @since 1.14
*
*
* @param[in] x X co-ordinate of end point of the line.
* @param[in] y Y co-ordinate of end point of the line.
* @param[in] ctrl_x X co-ordinate of control point.
* @param[in] ctrl_y Y co-ordinate of control point.
*
*/
EAPI void evas_vg_shape_shape_append_quadratic_to(Eo *obj, double x, double y, double ctrl_x, double ctrl_y);
/**
*
* Same as efl_gfx_path_append_quadratic_to() api only difference is that it
* uses the current control point to draw the bezier.
*
* @see efl_gfx_path_append_quadratic_to()
* @since 1.14
*
*
* @param[in] x X co-ordinate of end point of the line.
* @param[in] y Y co-ordinate of end point of the line.
*
*/
EAPI void evas_vg_shape_shape_append_squadratic_to(Eo *obj, double x, double y);
/**
*
* Adds a cubic Bezier curve between the current position and the
* given end point (x,y) using the control points specified by
* (ctrl_x0, ctrl_y0), and (ctrl_x1, ctrl_y1). After the path is drawn,
* the current position is updated to be at the end point of the path.
*
* @since 1.14
*
*
* @param[in] x X co-ordinate of end point of the line.
* @param[in] y Y co-ordinate of end point of the line.
* @param[in] ctrl_x0 X co-ordinate of 1st control point.
* @param[in] ctrl_y0 Y co-ordinate of 1st control point.
* @param[in] ctrl_x1 X co-ordinate of 2nd control point.
* @param[in] ctrl_y1 Y co-ordinate of 2nd control point.
*
*/
EAPI void evas_vg_shape_shape_append_cubic_to(Eo *obj, double x, double y, double ctrl_x0, double ctrl_y0, double ctrl_x1, double ctrl_y1);
/**
*
* Same as efl_gfx_path_append_cubic_to() api only difference is that it uses
* the current control point to draw the bezier.
*
* @see efl_gfx_path_append_cubic_to()
*
* @since 1.14
*
*
* @param[in] x X co-ordinate of end point of the line.
* @param[in] y Y co-ordinate of end point of the line.
* @param[in] ctrl_x X co-ordinate of 2nd control point.
* @param[in] ctrl_y Y co-ordinate of 2nd control point.
*
*/
EAPI void evas_vg_shape_shape_append_scubic_to(Eo *obj, double x, double y, double ctrl_x, double ctrl_y);
/**
*
* Append an arc that connects from the current point int the point list
* to the given point (x,y). The arc is defined by the given radius in
* x-direction (rx) and radius in y direction (ry) .
*
* @note Use this api if you know the end point's of the arc otherwise
* use more convenient function efl_gfx_path_append_arc_to()
*
* @see efl_gfx_path_append_arc_to()
* @since 1.14
*
*
* @param[in] x X co-ordinate of end point of the arc.
* @param[in] y Y co-ordinate of end point of the arc.
* @param[in] rx radius of arc in x direction.
* @param[in] ry radius of arc in y direction.
* @param[in] angle x-axis rotation , normally 0.
* @param[in] large_arc Defines whether to draw the larger arc or smaller arc joining two point.
* @param[in] sweep Defines whether the arc will be drawn counter-clockwise or clockwise from current point to the end point taking into account the large_arc property.
*
*/
EAPI void evas_vg_shape_shape_append_arc_to(Eo *obj, double x, double y, double rx, double ry, double angle, Eina_Bool large_arc, Eina_Bool sweep);
/**
*
* Closes the current subpath by drawing a line to the beginning of the subpath,
* automatically starting a new path. The current point of the new path is
* (0, 0).
*
* @note If the subpath does not contain any points, this function does nothing.
*
* @since 1.14
*
*
*
*/
EAPI void evas_vg_shape_shape_append_close(Eo *obj);
/**
*
* Append a circle with given center and radius.
*
* @see efl_gfx_path_append_arc()
* @since 1.14
*
*
* @param[in] x X co-ordinate of the center of the circle.
* @param[in] y Y co-ordinate of the center of the circle.
* @param[in] radius radius of the circle.
*
*/
EAPI void evas_vg_shape_shape_append_circle(Eo *obj, double x, double y, double radius);
/**
*
* Append the given rectangle with rounded corner to the path.
*
* The xr and yr arguments specify the radii of the ellipses defining the
* corners of the rounded rectangle.
*
* @note xr and yr are specified in terms of width and height respectively.
*
* @note if xr and yr are 0, then it will draw a rectangle without rounded corner.
*
* @since 1.14
*
*
* @param[in] x X co-ordinate of the rectangle.
* @param[in] y Y co-ordinate of the rectangle.
* @param[in] w Width of the rectangle.
* @param[in] h Height of the rectangle.
* @param[in] rx The x radius of the rounded corner and should be in range [ 0 to w/2 ]
* @param[in] ry The y radius of the rounded corner and should be in range [ 0 to h/2 ]
*
*/
EAPI void evas_vg_shape_shape_append_rect(Eo *obj, double x, double y, double w, double h, double rx, double ry);
EAPI void evas_vg_shape_shape_append_svg_path(Eo *obj, const char *svg_path_data);
EAPI Eina_Bool evas_vg_shape_shape_interpolate(Eo *obj, const Eo *from, const Eo *to, double pos_map);
EAPI Eina_Bool evas_vg_shape_shape_equal_commands(Eo *obj, const Eo *with);
#include "canvas/efl_vg_shape.eo.legacy.h"
/**
*
* Set the list of color stops for the gradient
* @since 1.14
*
* @param[in] colors color stops list
* @param[in] length length of the list
*
*/
EAPI void evas_vg_gradient_stop_set(Eo *obj, const Efl_Gfx_Gradient_Stop *colors, unsigned int length);
/**
*
* get the list of color stops.
* @since 1.14
*
* @param[out] colors color stops list
* @param[out] length length of the list
*
*/
EAPI void evas_vg_gradient_stop_get(Eo *obj, const Efl_Gfx_Gradient_Stop **colors, unsigned int *length);
/**
*
* Specifies the spread method that should be used for this gradient.
* @since 1.14
*
* @param[in] s spread type to be used
*
*/
EAPI void evas_vg_gradient_spread_set(Eo *obj, Efl_Gfx_Gradient_Spread s);
/**
*
* Returns the spread method use by this gradient. The default is
* EFL_GFX_GRADIENT_SPREAD_PAD.
* @since 1.14
*
*
*/
EAPI Efl_Gfx_Gradient_Spread evas_vg_gradient_spread_get(Eo *obj);
#include "canvas/efl_vg_gradient.eo.legacy.h"
/**
*
* Sets the start point of this linear gradient.
*
* @param[in] x x co-ordinate of start point
* @param[in] y y co-ordinate of start point
*
*/
EAPI void evas_vg_gradient_linear_start_set(Eo *obj, double x, double y);
/**
*
* Gets the start point of this linear gradient.
*
* @param[out] x x co-ordinate of start point
* @param[out] y y co-ordinate of start point
*
*/
EAPI void evas_vg_gradient_linear_start_get(Eo *obj, double *x, double *y);
/**
*
* Sets the end point of this linear gradient.
*
* @param[in] x x co-ordinate of end point
* @param[in] y y co-ordinate of end point
*
*/
EAPI void evas_vg_gradient_linear_end_set(Eo *obj, double x, double y);
/**
*
* Gets the end point of this linear gradient.
*
* @param[out] x x co-ordinate of end point
* @param[out] y y co-ordinate of end point
*
*/
EAPI void evas_vg_gradient_linear_end_get(Eo *obj, double *x, double *y);
#include "canvas/efl_vg_gradient_linear.eo.legacy.h"
/**
*
* Sets the center of this radial gradient.
*
* @param[in] x x co-ordinate of center point
* @param[in] y y co-ordinate of center point
*
*/
EAPI void evas_vg_gradient_radial_center_set(Eo *obj, double x, double y);
/**
*
* Gets the center of this radial gradient.
*
* @param[out] x x co-ordinate of center point
* @param[out] y y co-ordinate of center point
*
*/
EAPI void evas_vg_gradient_radial_center_get(Eo *obj, double *x, double *y);
/**
*
* Sets the center radius of this radial gradient.
*
* @param[in] r center radius
*
*/
EAPI void evas_vg_gradient_radial_radius_set(Eo *obj, double r);
/**
*
* Gets the center radius of this radial gradient.
*
*
*/
EAPI double evas_vg_gradient_radial_radius_get(Eo *obj);
/**
*
* Sets the focal point of this radial gradient.
*
* @param[in] x x co-ordinate of focal point
* @param[in] y y co-ordinate of focal point
*
*/
EAPI void evas_vg_gradient_radial_focal_set(Eo *obj, double x, double y);
/**
*
* Gets the focal point of this radial gradient.
*
* @param[out] x x co-ordinate of focal point
* @param[out] y y co-ordinate of focal point
*
*/
EAPI void evas_vg_gradient_radial_focal_get(Eo *obj, double *x, double *y);
#include "canvas/efl_vg_gradient_radial.eo.legacy.h"
#endif
/**
* @}
*/
/**
* @ingroup Evas_Object_Image
*
* @{
*/
/**
* Creates a new image object on the given Evas @p e canvas.
*
* @param e The given canvas.
* @return The created image object handle.
*
* @note If you intend to @b display an image somehow in a GUI,
* besides binding it to a real image file/source (with
* evas_object_image_file_set(), for example), you'll have to tell
* this image object how to fill its space with the pixels it can get
* from the source. See evas_object_image_filled_add(), for a helper
* on the common case of scaling up an image source to the whole area
* of the image object.
*
* @see evas_object_image_fill_set()
*
* Example:
* @code
* img = evas_object_image_add(canvas);
* evas_object_image_file_set(img, "/path/to/img", NULL);
* @endcode
*/
EAPI Evas_Object *evas_object_image_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Creates a new image object that @b automatically scales its bound
* image to the object's area, on both axis.
*
* @param e The given canvas.
* @return The created image object handle.
*
* This is a helper function around evas_object_image_add() and
* evas_object_image_filled_set(). It has the same effect of applying
* those functions in sequence, which is a very common use case.
*
* @note Whenever this object gets resized, the bound image will be
* rescaled, too.
*
* @see evas_object_image_add()
* @see evas_object_image_filled_set()
* @see evas_object_image_fill_set()
*/
EAPI Evas_Object *evas_object_image_filled_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Sets the data for an image from memory to be loaded
*
* This is the same as evas_object_image_file_set() but the file to be loaded
* may exist at an address in memory (the data for the file, not the filename
* itself). The @p data at the address is copied and stored for future use, so
* no @p data needs to be kept after this call is made. It will be managed and
* freed for you when no longer needed. The @p size is limited to 2 gigabytes
* in size, and must be greater than 0. A @c NULL @p data pointer is also
* invalid. Set the filename to @c NULL to reset to empty state and have the
* image file data freed from memory using evas_object_image_file_set().
*
* The @p format is optional (pass @c NULL if you don't need/use it). It is
* used to help Evas guess better which loader to use for the data. It may
* simply be the "extension" of the file as it would normally be on disk
* such as "jpg" or "png" or "gif" etc.
*
* @param obj The given image object.
* @param data The image file data address
* @param size The size of the image file data in bytes
* @param format The format of the file (optional), or @c NULL if not needed
* @param key The image key in file, or @c NULL.
*/
EAPI void evas_object_image_memfile_set(Evas_Object *obj, void *data, int size, char *format, char *key) EINA_ARG_NONNULL(1, 2);
/**
* @def EVAS_NATIVE_SURFACE_VERSION
* Magic version number to know what the native surface struct looks like
*/
#define EVAS_NATIVE_SURFACE_VERSION 3
/**
* Native surface types that image object supports
*
* @see Evas_Native_Surface
* @see evas_object_image_native_surface_set()
*/
typedef enum _Evas_Native_Surface_Type
{
EVAS_NATIVE_SURFACE_NONE, /**< No surface type */
EVAS_NATIVE_SURFACE_X11, /**< X Window system based type. pixmap id or visual of the pixmap */
EVAS_NATIVE_SURFACE_OPENGL, /**< OpenGL system based type. texture or framebuffer id*/
EVAS_NATIVE_SURFACE_WL, /**< Wayland system based type. buffer of surface */
EVAS_NATIVE_SURFACE_TBM, /**< Tizen system based type. tbm surface @since 1.14 */
EVAS_NATIVE_SURFACE_EVASGL, /**< Evas GL based type. evas gl surface @since 1.14 */
} Evas_Native_Surface_Type;
/**
* @brief A generic datatype for engine specific native surface information.
*
* Please fill up Evas_Native_Surface fields that regarded with current surface
* type. If you want to set the native surface type to
* EVAS_NATIVE_SURFACE_X11, you need to set union data with x11.visual or
* x11.pixmap. If you need to set the native surface as
* EVAS_NATIVE_SURFACE_OPENGL, on the other hand, you need to set union data
* with opengl.texture_id or opengl.framebuffer_id and so on.
* If you need to set the native surface as EVAS_NATIVE_SURFACE_WL,
* you need to set union data with wl.legacy_buffer.
* If you need to set the native surface as EVAS_NATIVE_SURFACE_TBM,
* you need to set union data with tbm surface. The version field
* should be set with EVAS_NATIVE_SURFACE_VERSION in order to check abi
* break in your application on the different efl library versions.
*
* @warning Native surface types totally depend on the system. Please
* be aware that the types are supported on your system before using
* them.
*
* @note The information stored in an @c Evas_Native_Surface returned by
* @ref evas_gl_native_surface_get() is not meant to be used by
* applications except for passing it to
* @ref evas_object_image_native_surface_set().
*
* @see evas_object_image_native_surface_set()
*/
struct _Evas_Native_Surface
{
int version; /**< Current Native Surface Version. Use EVAS_NATIVE_SURFACE_VERSION */
Evas_Native_Surface_Type type; /**< Surface type. @see Evas_Native_Surface_Type */
union {
struct
{
void *visual; /**< visual of the pixmap to use (Visual) */
unsigned long pixmap; /**< pixmap id to use (Pixmap) */
} x11; /**< Set this struct fields if surface data is X11 based. */
struct
{
unsigned int texture_id; /**< opengl texture id to use from glGenTextures() */
unsigned int framebuffer_id; /**< 0 if not a FBO, FBO id otherwise from glGenFramebuffers() */
unsigned int internal_format; /**< same as 'internalFormat' for glTexImage2D() */
unsigned int format; /**< same as 'format' for glTexImage2D() */
unsigned int x, y, w, h; /**< region inside the texture to use (image size is assumed as texture size, with 0, 0 being the top-left and co-ordinates working down to the right and bottom being positive) */
} opengl; /**< Set this struct fields if surface data is OpenGL based. */
struct
{
void *legacy_buffer; /**< wayland client buffer to use */
} wl; /**< Set this struct fields if surface data is Wayland based. */
struct
{
void *buffer; /**< tbm surface buffer to use @since 1.14 */
} tbm; /**< Set this struct fields if surface data is Tizen based. @since 1.14 */
struct
{
void *surface; /**< evas gl surface to use @since 1.14 */
} evasgl; /**< Set this struct fields if surface data is Evas GL based. @since 1.14 */
} data; /**< Choose one union data according to your surface. */
};
/**
* Set the native surface of a given image of the canvas
*
* @param obj The given canvas pointer.
* @param surf The new native surface.
*
* This function sets a native surface of a given canvas image.
*
*/
EAPI void evas_object_image_native_surface_set(Evas_Object *obj, Evas_Native_Surface *surf) EINA_ARG_NONNULL(1, 2);
/**
* @brief Get the native surface of a given image of the canvas
*
* This function returns the native surface of a given canvas image.
*
* @return The native surface.
*/
EAPI Evas_Native_Surface *evas_object_image_native_surface_get(const Evas_Object *obj);
/**
* Preload an image object's image data in the background
*
* @param obj The given image object.
* @param cancel @c EINA_FALSE will add it the preloading work queue,
* @c EINA_TRUE will remove it (if it was issued before).
*
* This function requests the preload of the data image in the
* background. The work is queued before being processed (because
* there might be other pending requests of this type).
*
* Whenever the image data gets loaded, Evas will call
* #EVAS_CALLBACK_IMAGE_PRELOADED registered callbacks on @p obj (what
* may be immediately, if the data was already preloaded before).
*
* Use @c EINA_TRUE for @p cancel on scenarios where you don't need
* the image data preloaded anymore.
*
* @note Any evas_object_show() call after evas_object_image_preload()
* will make the latter to be @b cancelled, with the loading process
* now taking place @b synchronously (and, thus, blocking the return
* of the former until the image is loaded). It is highly advisable,
* then, that the user preload an image with it being @b hidden, just
* to be shown on the #EVAS_CALLBACK_IMAGE_PRELOADED event's callback.
*/
EAPI void evas_object_image_preload(Evas_Object *obj, Eina_Bool cancel) EINA_ARG_NONNULL(1);
/**
* Clear the source object on a proxy image object.
*
* @param obj Image object to clear source of.
* @return @c EINA_TRUE on success, @c EINA_FALSE on error.
*
* This is equivalent to calling evas_object_image_source_set() with a
* @c NULL source.
*/
EAPI Eina_Bool evas_object_image_source_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
*
* Set the source file from where an image object must fetch the real
* image data (it may be an Eet file, besides pure image ones).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can specify the key to be used as the index of the image in
* this file.
*
* Example:
* @code
* img = evas_object_image_add(canvas);
* evas_object_image_file_set(img, "/path/to/img", NULL);
* err = evas_object_image_load_error_get(img);
* if (err != EVAS_LOAD_ERROR_NONE)
* {
* fprintf(stderr, "could not load image '%s'. error string is \"%s\"\n",
* valid_path, evas_load_error_str(err));
* }
* else
* {
* evas_object_image_fill_set(img, 0, 0, w, h);
* evas_object_resize(img, w, h);
* evas_object_show(img);
* }
* @endcode
*
* @param[in] file The image file path.
* @param[in] key The image key in @p file (if its an Eet one), or @c
NULL, otherwise.
*/
EAPI void evas_object_image_file_set(Eo *obj, const char *file, const char *key);
/**
*
* Retrieve the source file from where an image object is to fetch the
* real image data (it may be an Eet file, besides pure image ones).
*
* You must @b not modify the strings on the returned pointers.
*
* @note Use @c NULL pointers on the file components you're not
* interested in: they'll be ignored by the function.
*
* @param[out] file The image file path.
* @param[out] key The image key in @p file (if its an Eet one), or @c
NULL, otherwise.
*/
EAPI void evas_object_image_file_get(const Eo *obj, const char **file, const char **key);
/**
*
* Set the source mmaped file from where an image object must fetch the real
* image data (it must be an Eina_File).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can specify the key to be used as the index of the image in
* this file.
*
* @since 1.8
*
* @param[in] f The mmaped file
* @param[in] key The image key in @p file (if its an Eet one), or @c
NULL, otherwise.
*/
EAPI void evas_object_image_mmap_set(Eo *obj, const Eina_File *f, const char *key);
/**
*
* Get the source mmaped file from where an image object must fetch the real
* image data (it must be an Eina_File).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can get the key to be used as the index of the image in
* this file.
*
* @since 1.10
*
* @param[out] f The mmaped file
* @param[out] key The image key in @p file (if its an Eet one), or @c
NULL, otherwise.
*/
EAPI void evas_object_image_mmap_get(const Eo *obj, const Eina_File **f, const char **key);
/**
*
* Save the given image object's contents to an (image) file.
* Proxy object is image object, but it doesn't have contents. So you can't use this function for proxy objects.
*
* The extension suffix on @p file will determine which <b>saver
* module</b> Evas is to use when saving, thus the final file's
* format. If the file supports multiple data stored in it (Eet ones),
* you can specify the key to be used as the index of the image in it.
*
* You can specify some flags when saving the image. Currently
* acceptable flags are @c quality and @c compress. Eg.: @c
* "quality=100 compress=9"
*
* quality is hint for the quality of image,0-100. 0 means low quality
* and saved image size is small. 100 means high quality and saved image size is big.
*
* compress is hint for the compression modes (Eet ones) or for the compression flags (Png one)
* (1 == compress, 0 = don't compress).
*
* @param[in] file The filename to be used to save the image (extension
obligatory).
* @param[in] key The image key in the file (if an Eet one), or @c NULL,
otherwise.
* @param[in] flags String containing the flags to be used (@c NULL for
none).
*/
EAPI Eina_Bool evas_object_image_save(const Eo *obj, const char *file, const char *key, const char *flags) EINA_ARG_NONNULL(2);
/**
*
* Check if an image object can be animated (have multiple frames)
*
* @return whether obj support animation
*
* This returns if the image file of an image object is capable of animation
* such as an animated gif file might. This is only useful to be called once
* the image object file has been set.
*
* Example:
* @code
* extern Evas_Object *obj;
*
* if (evas_object_image_animated_get(obj))
* {
* int frame_count;
* int loop_count;
* Evas_Image_Animated_Loop_Hint loop_type;
* double duration;
*
* frame_count = evas_object_image_animated_frame_count_get(obj);
* printf("This image has %d frames\n",frame_count);
*
* duration = evas_object_image_animated_frame_duration_get(obj,1,0);
* printf("Frame 1's duration is %f. You had better set object's frame to 2 after this duration using timer\n");
*
* loop_count = evas_object_image_animated_loop_count_get(obj);
* printf("loop count is %d. You had better run loop %d times\n",loop_count,loop_count);
*
* loop_type = evas_object_image_animated_loop_type_get(obj);
* if (loop_type == EVAS_IMAGE_ANIMATED_HINT_LOOP)
* printf("You had better set frame like 1->2->3->1->2->3...\n");
* else if (loop_type == EVAS_IMAGE_ANIMATED_HINT_PINGPONG)
* printf("You had better set frame like 1->2->3->2->1->2...\n");
* else
* printf("Unknown loop type\n");
*
* evas_object_image_animated_frame_set(obj,1);
* printf("You set image object's frame to 1. You can see frame 1\n");
* }
* @endcode
*
* @see evas_object_image_animated_get()
* @see evas_object_image_animated_frame_count_get()
* @see evas_object_image_animated_loop_type_get()
* @see evas_object_image_animated_loop_count_get()
* @see evas_object_image_animated_frame_duration_get()
* @see evas_object_image_animated_frame_set()
* @since 1.1
*
*/
EAPI Eina_Bool evas_object_image_animated_get(const Eo *obj);
/**
* @brief Set the frame to current frame of an image object.
*
* This set image object's current frame to frame_num with 1 being the first
* frame.
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_loop_count_get,
* @ref evas_object_image_animated_frame_duration_get.
*
* @param[in] frame_index The index of current frame.
*
* @since 1.1
*/
EAPI void evas_object_image_animated_frame_set(Evas_Object *obj, int frame_index);
/**
* @brief Get the total number of frames of the image object.
*
* This returns total number of frames the image object supports (if animated).
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_loop_count_get,
* @ref evas_object_image_animated_frame_duration_get.
*
* @return The number of frames.
*
* @since 1.1
*/
EAPI int evas_object_image_animated_frame_count_get(const Evas_Object *obj);
/**
* @brief Get the kind of looping the image object does.
*
* This returns the kind of looping the image object wants to do.
*
* If it returns EVAS_IMAGE_ANIMATED_HINT_LOOP, you should display frames in a
* sequence like: 1->2->3->1->2->3->1...
*
* If it returns EVAS_IMAGE_ANIMATED_HINT_PINGPONG, it is better to display
* frames in a sequence like: 1->2->3->2->1->2->3->1...
*
* The default type is EVAS_IMAGE_ANIMATED_HINT_LOOP.
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_count_get,
* @ref evas_object_image_animated_frame_duration_get.
*
* @return Loop type of the image object.
*
* @since 1.1
*/
EAPI Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get(const Evas_Object *obj);
/**
* @brief Get the number times the animation of the object loops.
*
* This returns loop count of image. The loop count is the number of times the
* animation will play fully from first to last frame until the animation
* should stop (at the final frame).
*
* If 0 is returned, then looping should happen indefinitely (no limit to the
* number of times it loops).
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_frame_duration_get.
*
* @return The number of loop of an animated image object.
*
* @since 1.1
*/
EAPI int evas_object_image_animated_loop_count_get(const Evas_Object *obj);
/**
* @brief Get the duration of a sequence of frames.
*
* This returns total duration that the specified sequence of frames should
* take in seconds.
*
* If you set start_frame to 1 and frame_num 0, you get frame 1's duration. If
* you set start_frame to 1 and frame_num 1, you get frame 1's duration +
* frame2's duration.
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_loop_count_get,
*
* @param[in] frame_num Number of frames in the sequence.
*
* @since 1.1
*/
EAPI double evas_object_image_animated_frame_duration_get(const Evas_Object *obj, int start_frame, int frame_num);
/**
* @brief Set the DPI resolution of an image object's source image.
*
* This function sets the DPI resolution of a given loaded canvas image. Most
* useful for the SVG image loader.
*
* @param[in] dpi The DPI resolution.
*/
EAPI void evas_object_image_load_dpi_set(Evas_Object *obj, double dpi);
/**
* @brief Get the DPI resolution of a loaded image object in the canvas.
*
* This function returns the DPI resolution of the given canvas image.
*
* @return The DPI resolution.
*/
EAPI double evas_object_image_load_dpi_get(const Evas_Object *obj);
/**
*
* Set the load size of a given image object's source image.
*
* This function sets a new geometry size for the given canvas image.
* The image will be loaded into memory as if it was the set size instead of
* the original size.
*
* @note The size of a given image object's source image will be less than or
* equal to the size of @p w and @p h.
*
* @see evas_object_image_load_size_get()
*
* @param[in] w The new width of the image's load size.
* @param[in] h The new height of the image's load size.
*/
EAPI void evas_object_image_load_size_set(Eo *obj, int w, int h);
/**
*
* Get the load size of a given image object's source image.
*
* This function gets the geometry size set manually for the given canvas image.
*
* @note Use @c NULL pointers on the size components you're not
* interested in: they'll be ignored by the function.
* @note @p w and @p h will be set with the image's loading size only if
* the image's load size is set manually: if evas_object_image_load_size_set()
* has not been called, @p w and @p h will be set with 0.
*
* @see evas_object_image_load_size_set() for more details
*
* @param[out] w The new width of the image's load size.
* @param[out] h The new height of the image's load size.
*/
EAPI void evas_object_image_load_size_get(const Eo *obj, int *w, int *h);
/**
* @brief Inform a given image object to load a selective region of its source
* image.
*
* This function is useful when one is not showing all of an image's area on
* its image object.
*
* @note The image loader for the image format in question has to support
* selective region loading in order to this function to take effect.
*
* @param[in] x X-offset of the region to be loaded.
* @param[in] y Y-offset of the region to be loaded.
* @param[in] w Width of the region to be loaded.
* @param[in] h Height of the region to be loaded.
*/
EAPI void evas_object_image_load_region_set(Evas_Object *obj, int x, int y, int w, int h);
/**
* @brief Retrieve the coordinates of a given image object's selective (source
* image) load region.
*
* @note Use @c null pointers on the coordinates you're not interested in:
* they'll be ignored by the function.
*
* @param[out] x X-offset of the region to be loaded.
* @param[out] y Y-offset of the region to be loaded.
* @param[out] w Width of the region to be loaded.
* @param[out] h Height of the region to be loaded.
*/
EAPI void evas_object_image_load_region_get(const Evas_Object *obj, int *x, int *y, int *w, int *h);
/**
* @brief Get the support state of a given image.
*
* @return The region support state.
*
* @since 1.2
*
* @ingroup Evas_Image
*/
EAPI Eina_Bool evas_object_image_region_support_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Define if the orientation information in the image file should be
* honored.
*
* @param[in] enable @c true means that it should honor the orientation
* information.
*
* @since 1.1
*/
EAPI void evas_object_image_load_orientation_set(Evas_Object *obj, Eina_Bool enable);
/**
* @brief Get if the orientation information in the image file should be
* honored.
*
* @return @c true means that it should honor the orientation information.
*
* @since 1.1
*/
EAPI Eina_Bool evas_object_image_load_orientation_get(const Evas_Object *obj);
/**
* @brief Set the scale down factor of a given image object's source image,
* when loading it.
*
* This function sets the scale down factor of a given canvas image. Most
* useful for the SVG image loader.
*
* @param[in] scale_down The scale down factor.
*/
EAPI void evas_object_image_load_scale_down_set(Evas_Object *obj, int scale_down);
/**
* @brief Get the scale down factor of a given image object's source image,
* when loading it.
*
* @return The scale down factor.
*/
EAPI int evas_object_image_load_scale_down_get(const Evas_Object *obj);
/**
* @brief Retrieves a number representing any error that occurred during the
* last loading of the given image object's source image.
*
* @return A value giving the last error that occurred. It should be one of the
* @ref Evas_Load_Error values. #EVAS_LOAD_ERROR_NONE is returned if there was
* no error.
*/
EAPI Evas_Load_Error evas_object_image_load_error_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
*
* Sets whether to use high-quality image scaling algorithm on the
* given image object.
*
* When enabled, a higher quality image scaling algorithm is used when
* scaling images to sizes other than the source image's original
* one. This gives better results but is more computationally
* expensive.
*
* @note Image objects get created originally with smooth scaling @b
* on.
*
* @see evas_object_image_smooth_scale_get()
*
* @param[in] smooth_scale Whether to use smooth scale or not.
*/
EAPI void evas_object_image_smooth_scale_set(Eo *obj, Eina_Bool smooth_scale);
/**
*
* Retrieves whether the given image object is using high-quality
* image scaling algorithm.
*
* @return Whether smooth scale is being used.
*
* See @ref evas_object_image_smooth_scale_set() for more details.
*
*/
EAPI Eina_Bool evas_object_image_smooth_scale_get(const Eo *obj);
/**
*
* Sets the tiling mode for the given evas image object's fill.
* EVAS_TEXTURE_RESTRICT, or EVAS_TEXTURE_PAD.
*
* @param[in] spread One of EVAS_TEXTURE_REFLECT, EVAS_TEXTURE_REPEAT,
*/
EAPI void evas_object_image_fill_spread_set(Evas_Object *obj, Evas_Fill_Spread spread);
/**
*
* Retrieves the spread (tiling mode) for the given image object's
* fill.
*
* @return The current spread mode of the image object.
*
*/
EAPI Evas_Fill_Spread evas_object_image_fill_spread_get(const Evas_Object *obj);
/**
*
* Set how to fill an image object's drawing rectangle given the
* (real) image bound to it.
*
* Note that if @p w or @p h are smaller than the dimensions of
* @p obj, the displayed image will be @b tiled around the object's
* area. To have only one copy of the bound image drawn, @p x and @p y
* must be 0 and @p w and @p h need to be the exact width and height
* of the image object itself, respectively.
*
* See the following image to better understand the effects of this
* call. On this diagram, both image object and original image source
* have @c a x @c a dimensions and the image itself is a circle, with
* empty space around it:
*
* @image html image-fill.png
* @image rtf image-fill.png
* @image latex image-fill.eps
*
* @warning The default values for the fill parameters are @p x = 0,
* @p y = 0, @p w = 0 and @p h = 0. Thus, if you're not using the
* evas_object_image_filled_add() helper and want your image
* displayed, you'll have to set valid values with this function on
* your object.
*
* @note evas_object_image_filled_set() is a helper function which
* will @b override the values set here automatically, for you, in a
* given way.
*
* @param[in] x The x coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[in] y The y coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[in] w The width the bound image will be displayed at.
* @param[in] h The height the bound image will be displayed at.
*/
EAPI void evas_object_image_fill_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);
/**
*
* Retrieve how an image object is to fill its drawing rectangle,
* given the (real) image bound to it.
*
* @note Use @c NULL pointers on the fill components you're not
* interested in: they'll be ignored by the function.
*
* See @ref evas_object_image_fill_set() for more details.
*
* @param[out] x The x coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[out] y The y coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[out] w The width the bound image will be displayed at.
* @param[out] h The height the bound image will be displayed at.
*/
EAPI void evas_object_image_fill_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Set whether the image object's fill property should track the
* object's size.
*
* If @c setting is @c true, then every @ref evas_object_resize will
* automatically trigger a call to @ref evas_object_image_fill_set with the
* that new size (and 0, 0 as source image's origin), so the bound image will
* fill the whole object's area.
*
* @param[in] filled @c true to make the fill property follow object size or
* @c false otherwise.
*/
EAPI void evas_object_image_filled_set(Evas_Object *obj, Eina_Bool filled);
/**
* @brief Retrieve whether the image object's fill property should track the
* object's size.
*
* Returns @c true if it is tracking, @c false if not (and @ref
* evas_object_fill_set must be called manually).
*
* @return @c true to make the fill property follow object size or @c false
* otherwise.
*/
EAPI Eina_Bool evas_object_image_filled_get(const Evas_Object *obj);
/**
* @brief Retrieve whether alpha channel data is being used on the given image
* object.
*
* This function returns @c true if the image object's alpha channel is being
* used, or @c false otherwise.
*
* @return Whether to use alpha channel ($true) data or not ($false).
*
* @ingroup Evas_Image
*/
EAPI Eina_Bool evas_object_image_alpha_get(const Evas_Object *obj);
/**
* @brief Enable or disable alpha channel usage on the given image object.
*
* This function sets a flag on an image object indicating whether or not to
* use alpha channel data. A value of @c true makes it use alpha channel data,
* and @c false makes it ignore that data. Note that this has nothing to do
* with an object's color as manipulated by @ref evas_object_color_set.
*
* @param[in] alpha Whether to use alpha channel ($true) data or not ($false).
*/
EAPI void evas_object_image_alpha_set(Evas_Object *obj, Eina_Bool alpha);
/**
* @brief Dimensions of this image's border, a region that does not scale with
* the center area.
*
* When EFL renders an image, its source may be scaled to fit the size of the
* object. This function sets an area from the borders of the image inwards
* which is not to be scaled. This function is useful for making frames and for
* widget theming, where, for example, buttons may be of varying sizes, but
* their border size must remain constant.
*
* The units used for @c l, @c r, @c t and @c b are canvas units (pixels).
*
* @note The border region itself may be scaled by the
* @ref evas_object_image_border_scale_set function.
*
* @note By default, image objects have no borders set, i.e. @c l, @c r, @c t
* and @c b start as 0.
*
* @note Similar to the concepts of 9-patch images or cap insets.
*
* @param[in] l The border's left width.
* @param[in] r The border's right width.
* @param[in] t The border's top height.
* @param[in] b The border's bottom height.
*/
EAPI void evas_object_image_border_set(Evas_Object *obj, int l, int r, int t, int b);
/**
* @brief Dimensions of this image's border, a region that does not scale with
* the center area.
*
* When EFL renders an image, its source may be scaled to fit the size of the
* object. This function sets an area from the borders of the image inwards
* which is not to be scaled. This function is useful for making frames and for
* widget theming, where, for example, buttons may be of varying sizes, but
* their border size must remain constant.
*
* The units used for @c l, @c r, @c t and @c b are canvas units (pixels).
*
* @note The border region itself may be scaled by the
* @ref evas_object_image_border_scale_set function.
*
* @note By default, image objects have no borders set, i.e. @c l, @c r, @c t
* and @c b start as 0.
*
* @note Similar to the concepts of 9-patch images or cap insets.
*
* @param[out] l The border's left width.
* @param[out] r The border's right width.
* @param[out] t The border's top height.
* @param[out] b The border's bottom height.
*/
EAPI void evas_object_image_border_get(const Evas_Object *obj, int *l, int *r, int *t, int *b);
/**
* @brief Scaling factor applied to the image borders.
*
* This value multiplies the size of the @ref evas_object_image_border_get when
* scaling an object.
*
* Default value is 1.0 (no scaling).
*
* @param[in] scale The scale factor.
*/
EAPI void evas_object_image_border_scale_set(Evas_Object *obj, double scale);
/**
* @brief Scaling factor applied to the image borders.
*
* This value multiplies the size of the @ref evas_object_image_border_get when
* scaling an object.
*
* Default value is 1.0 (no scaling).
*
* @return The scale factor.
*/
EAPI double evas_object_image_border_scale_get(const Evas_Object *obj);
/**
* @brief Specifies how the center part of the object (not the borders) should
* be drawn when EFL is rendering it.
*
* This function sets how the center part of the image object's source image is
* to be drawn, which must be one of the values in @ref Evas_Border_Fill_Mode.
* By center we mean the complementary part of that defined by
* @ref evas_object_image_border_set. This one is very useful for making frames
* and decorations. You would most probably also be using a filled image (as in
* @ref Efl.Gfx.Fill.filled) to use as a frame.
*
* The default value is
*
* @param[in] fill Fill mode of the center region of @c obj (a value in
* #Evas_Border_Fill_Mode).
*/
EAPI void evas_object_image_border_center_fill_set(Evas_Object *obj, Evas_Border_Fill_Mode fill);
/**
* @brief Specifies how the center part of the object (not the borders) should
* be drawn when EFL is rendering it.
*
* This function sets how the center part of the image object's source image is
* to be drawn, which must be one of the values in @ref Evas_Border_Fill_Mode.
* By center we mean the complementary part of that defined by
* @ref evas_object_image_border_set. This one is very useful for making frames
* and decorations. You would most probably also be using a filled image (as in
* @ref Efl.Gfx.Fill.filled) to use as a frame.
*
* The default value is
*
* @return Fill mode of the center region of @c obj (a value in
* #Evas_Border_Fill_Mode).
*/
EAPI Evas_Border_Fill_Mode evas_object_image_border_center_fill_get(const Evas_Object *obj);
/**
* @brief Set the image orientation.
*
* This function allows to rotate or flip the image.
*
* @param[in] orient The image orientation @ref Evas_Image_Orient. Default is
* #EVAS_IMAGE_ORIENT_NONE.
*
* @since 1.14
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_orient_set(Evas_Object *obj, Evas_Image_Orient orient);
/**
* @brief Get the image orientation.
*
* @return The image orientation @ref Evas_Image_Orient. Default is
* #EVAS_IMAGE_ORIENT_NONE.
*
* @since 1.14
*
* @ingroup Evas_Image
*/
EAPI Evas_Image_Orient evas_object_image_orient_get(const Evas_Object *obj);
/**
* @brief Set the content hint setting of a given image object of the canvas.
*
* This function sets the content hint value of the given image of the canvas.
* For example, if you're on the GL engine and your driver implementation
* supports it, setting this hint to #EVAS_IMAGE_CONTENT_HINT_DYNAMIC will make
* it need zero copies at texture upload time, which is an "expensive"
* operation.
*
* @param[in] hint The content hint value, one of the
* @ref Evas_Image_Content_Hint ones.
*/
EAPI void evas_object_image_content_hint_set(Evas_Object *obj, Evas_Image_Content_Hint hint);
/**
* @brief Get the content hint setting of a given image object of the canvas.
*
* This returns #EVAS_IMAGE_CONTENT_HINT_NONE on error.
*
* @return The content hint value, one of the @ref Evas_Image_Content_Hint
* ones.
*/
EAPI Evas_Image_Content_Hint evas_object_image_content_hint_get(const Evas_Object *obj);
/**
* @brief Set the scale hint of a given image of the canvas.
*
* This function sets the scale hint value of the given image object in the
* canvas, which will affect how Evas is to cache scaled versions of its
* original source image.
*
* @param[in] hint The scale hint, a value in @ref Evas_Image_Scale_Hint.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_scale_hint_set(Evas_Object *obj, Evas_Image_Scale_Hint hint);
/**
* @brief Get the scale hint of a given image of the canvas.
*
* This function returns the scale hint value of the given image object of the
* canvas.
*
* @return The scale hint, a value in @ref Evas_Image_Scale_Hint.
*
* @ingroup Evas_Image
*/
EAPI Evas_Image_Scale_Hint evas_object_image_scale_hint_get(const Evas_Object *obj);
/**
*
* Sets the size of the given image object.
*
* This function will scale down or crop the image so that it is
* treated as if it were at the given size. If the size given is
* smaller than the image, it will be cropped. If the size given is
* larger, then the image will be treated as if it were in the upper
* left hand corner of a larger image that is otherwise transparent.
*
* @param[in] w The new width of the image.
* @param[in] h The new height of the image.
*/
EAPI void evas_object_image_size_set(Evas_Object *obj, int w, int h);
/**
*
* Retrieves the size of the given image object.
*
* See @ref evas_object_image_size_set() for more details.
*
* @param[out] w The new width of the image.
* @param[out] h The new height of the image.
*/
EAPI void evas_object_image_size_get(const Evas_Object *obj, int *w, int *h);
/**
* @brief Set the colorspace of a given image of the canvas.
*
* This function sets the colorspace of given canvas image.
*
* @param[in] cspace The new color space.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_colorspace_set(Evas_Object *obj, Evas_Colorspace cspace);
/**
* @brief Get the colorspace of a given image of the canvas.
*
* This function returns the colorspace of given canvas image.
*
* @return The new color space.
*
* @ingroup Evas_Image
*/
EAPI Evas_Colorspace evas_object_image_colorspace_get(const Evas_Object *obj);
/**
* @brief Retrieves the row stride of the given image object.
*
* The row stride is the number of bytes between the start of a row and the
* start of the next row for image data.
*
* @return The stride of the image (in bytes).
*
* @ingroup Evas_Image
*/
EAPI int evas_object_image_stride_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Replaces the raw image data of the given image object.
*
* This function lets the application replace an image object's internal pixel
* buffer with an user-allocated one. For best results, you should generally
* first call @ref evas_object_image_size_set with the width and height for the
* new buffer.
*
* This call is best suited for when you will be using image data with
* different dimensions than the existing image data, if any. If you only need
* to modify the existing image in some fashion, then using
* @ref evas_object_image_data_get is probably what you are after.
*
* Note that the caller is responsible for freeing the buffer when finished
* with it, as user-set image data will not be automatically freed when the
* image object is deleted.
*
* @param[in] data The raw data to replace.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_data_copy_set(Evas_Object *obj, void *data);
/**
* @brief Sets the raw image data of the given image object.
*
* Note that the raw data must be of the same size (see @ref
* evas_object_image_size_set, which has to be called before this one) and
* colorspace (see @Evas.Image.colorspace.set) of the image. If data is
* @c null, the current image data will be freed. Naturally, if one does not
* set an image object's data manually, it will still have one, allocated by
* Evas.
*
* @param[in] data The raw data, or @c null.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_data_set(Evas_Object *obj, void *data);
/**
* @brief Get a pointer to the raw image data of the given image object.
*
* This function returns a pointer to an image object's internal pixel buffer,
* for reading only or read/write. If you request it for writing, the image
* will be marked dirty so that it gets redrawn at the next update.
*
* Each time you call this function on an image object, its data buffer will
* have an internal reference counter incremented. Decrement it back by using
* @ref evas_object_image_data_set.
*
* This is best suited for when you want to modify an existing image, without
* changing its dimensions.
*
* @note The contents' format returned by it depend on the color space of the
* given image object.
*
* @note You may want to use @Evas.Image.data_update_add to inform data
* changes, if you did any.
*
* @param[in] for_writing Whether the data being retrieved will be modified
* ($true) or not ($false).
*
* @return The raw image data.
*
* @ingroup Evas_Image
*/
EAPI void *evas_object_image_data_get(const Evas_Object *obj, Eina_Bool for_writing) EINA_WARN_UNUSED_RESULT;
/**
* @brief Mark a sub-region of the given image object to be redrawn.
*
* This function schedules a particular rectangular region of an image object
* to be updated (redrawn) at the next rendering cycle.
*
* @param[in] y Y-offset of the region to be updated.
* @param[in] w Width of the region to be updated.
* @param[in] h Height of the region to be updated.
*/
EAPI void evas_object_image_data_update_add(Evas_Object *obj, int x, int y, int w, int h);
/**
* @brief The content below the Evas_Object_Image will be rendered inside it
* and you can reuse it as a source for any kind of effect.
*
* @param[in] s Wether to put the content of the canvas below inside the
* Evas_Object_Image.
*
* @since 1.15
*/
EAPI void evas_object_image_snapshot_set(Evas_Object *obj, Eina_Bool s);
/**
* @brief Determine wether the Evas_Object_Image replicate the content of the
* canvas below.
*
* @return Wether to put the content of the canvas below inside the
* Evas_Object_Image.
*
* @since 1.15
*/
EAPI Eina_Bool evas_object_image_snapshot_get(const Evas_Object *obj);
/**
* @brief Set the source object on an image object to used as a proxy.
*
* If an image object is set to behave as a proxy, it will mirror the rendering
* contents of a given source object in its drawing region, without affecting
* that source in any way. The source must be another valid Evas object. Other
* effects may be applied to the proxy, such as a map (see @ref
* evas_object_map_set) to create a reflection of the original object (for
* example).
*
* Any existing source object on @c obj will be removed after this call.
* Setting @c src to @c null clears the proxy object (not in "proxy state"
* anymore).
*
* @warning You cannot set a proxy as another proxy's source.
*
* @param[in] src Source object to use for the proxy.
*/
EAPI Eina_Bool evas_object_image_source_set(Evas_Object *obj, Evas_Object *src);
/**
* @brief Get the current source object of an image object.
*
* @return Source object to use for the proxy.
*/
EAPI Evas_Object *evas_object_image_source_get(const Evas_Object *obj);
/**
* @brief Clip the proxy object with the source object's clipper.
*
* @param[in] source_clip Whether @c obj is clipped by the source clipper
* ($true) or not ($false).
*
* @since 1.8
*/
EAPI void evas_object_image_source_clip_set(Evas_Object *obj, Eina_Bool source_clip);
/**
* @brief Determine whether an object is clipped by source object's clipper.
*
* @return Whether @c obj is clipped by the source clipper ($true) or not
* ($false).
*
* @since 1.8
*/
EAPI Eina_Bool evas_object_image_source_clip_get(const Evas_Object *obj);
/**
* @brief Set whether an Evas object is to source events.
*
* Set whether an Evas object is to repeat events to source.
*
* If @c repeat is @c true, it will make events on @c obj to also be repeated
* for the source object (see @ref evas_object_image_source_set). Even the
* @c obj and source geometries are different, the event position will be
* transformed to the source object's space.
*
* If @c repeat is @c false, events occurring on @c obj will be processed only
* on it.
*
* @param[in] source Whether @c obj is to pass events ($true) or not ($false).
*
* @since 1.8
*/
EAPI void evas_object_image_source_events_set(Evas_Object *obj, Eina_Bool repeat);
/**
* @brief Determine whether an object is set to source events.
*
* @return Whether @c obj is to pass events ($true) or not ($false).
*
* @since 1.8
*/
EAPI Eina_Bool evas_object_image_source_events_get(const Evas_Object *obj);
/**
* @brief Set the source object to be visible or not.
*
* If @c visible is set to @c false, the source object of the proxy ($obj) will
* be invisible.
*
* This API works differently to @ref evas_object_show and @ref
* evas_object_hide. Once source object is hidden, the proxy object will be
* hidden as well. Actually in this case both objects are excluded from the
* Evas internal update circle.
*
* By this API, instead, one can toggle the visibility of a proxy's source
* object remaining the proxy visibility untouched.
*
* @warning If the all of proxies are deleted, then the source visibility of
* the source object will be cancelled.
*
* @param[in] visible @c true is source object to be shown, @c false otherwise.
*
* @deprecated Please use evas_object_norender_get() on the source instead.
*
* @since 1.8
*/
EAPI void evas_object_image_source_visible_set(Evas_Object *obj, Eina_Bool visible);
/**
* @brief Get the state of the source object visibility.
*
* @return @c true is source object to be shown, @c false otherwise.
*
* @deprecated Please use evas_object_norender_get() on the source instead.
*
* @since 1.8
*/
EAPI Eina_Bool evas_object_image_source_visible_get(const Evas_Object *obj);
/**
* @typedef Evas_Video_Surface
*
* A generic datatype for video specific surface information
* @see evas_object_image_video_surface_set
* @see evas_object_image_video_surface_get
* @since 1.1
*/
typedef struct _Evas_Video_Surface Evas_Video_Surface;
/**
* @def EVAS_VIDEO_SURFACE_VERSION
* Magic version number to know what the video surf struct looks like
* @since 1.1
*/
#define EVAS_VIDEO_SURFACE_VERSION 1
typedef void (*Evas_Video_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface); /**< Evas video callback function signature */
typedef void (*Evas_Video_Coord_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface, Evas_Coord a, Evas_Coord b); /**< Evas video coordinates callback function signature */
struct _Evas_Video_Surface
{
int version; /**< The Evas Video surface version in use @see EVAS_VIDEO_SURFACE_VERSION*/
Evas_Video_Coord_Cb move; /**< Move the video surface to this position */
Evas_Video_Coord_Cb resize; /**< Resize the video surface to that size */
Evas_Video_Cb show; /**< Show the video overlay surface */
Evas_Video_Cb hide; /**< Hide the video overlay surface */
Evas_Video_Cb update_pixels; /**< Please update the Evas_Object_Image pixels when called */
Evas_Object *parent; /**< The parent object */
void *data;
};
/**
* Enum values for the Video surface capabilities
* @see evas_object_image_video_surface_caps_get()
* @see evas_object_image_video_surface_caps_set()
*/
typedef enum _Evas_Video_Surface_Caps
{
EVAS_VIDEO_SURFACE_MOVE = 1, /**< Move capability */
EVAS_VIDEO_SURFACE_RESIZE = 2, /**< Resize capability */
EVAS_VIDEO_SURFACE_CLIP = 4, /**< Clip capability */
EVAS_VIDEO_SURFACE_BELOW = 8, /**< Below capability */
EVAS_VIDEO_SURFACE_STACKING_CHECK = 16, /**< Stacking capability */
EVAS_VIDEO_SURFACE_IGNORE_WINDOW = 32, /**< Ignore window capability */
} Evas_Video_Surface_Caps;
/**
* @brief Set the video surface linked to a given image of the canvas.
*
* @param[in] surf The new video surface.
*
* @since 1.1
*/
EAPI void evas_object_image_video_surface_set(Evas_Object *obj, Evas_Video_Surface *surf);
/**
* @brief Get the video surface linekd to a given image of the canvas.
*
* @return The new video surface.
*
* @since 1.1
*/
EAPI const Evas_Video_Surface *evas_object_image_video_surface_get(const Evas_Object *obj);
/**
* @brief Set the video surface capabilities to a given image of the canvas.
*
* @param[in] caps
*/
EAPI void evas_object_image_video_surface_caps_set(Evas_Object *obj, unsigned int caps);
/** Get the video surface capabilities to a given image of the canvas.
*/
EAPI unsigned int evas_object_image_video_surface_caps_get(const Evas_Object *obj);
/*
* Converts the raw image data of the given image object to the
* specified colorspace.
*
* Note that this function does not modify the raw image data. If the
* requested colorspace is the same as the image colorspace nothing is
* done and @c NULL is returned. You should use
* evas_object_image_colorspace_get() to check the current image
* colorspace.
*
* See @ref evas_object_image_colorspace_get.
*
* @return data A newly allocated data in the format specified by to_cspace.
*
* @param[in] to_cspace The colorspace to which the image raw data will be converted.
*/
/** @deprecated evas_object_image_data_convert */
EAPI void *evas_object_image_data_convert(Evas_Object *obj, Evas_Colorspace to_cspace) EINA_WARN_UNUSED_RESULT EINA_DEPRECATED;
/*
* Import pixels from given source to a given canvas image object.
*
* This function imports pixels from a given source to a given canvas image.
*
* @param[in] pixels The pixel's source to be imported.
*/
/** @deprecated evas_object_image_pixels_import */
EAPI Eina_Bool evas_object_image_pixels_import(Evas_Object *obj, Evas_Pixel_Import_Source *pixels) EINA_ARG_NONNULL(2) EINA_DEPRECATED;
/*
* Reload an image object's image data.
*
* This function reloads the image data bound to image object @p obj.
*/
/** @deprecated evas_object_image_reload */
EAPI void evas_object_image_reload(Evas_Object *obj) EINA_DEPRECATED;
/**
* @deprecated This function has never been implemented. Please use
* evas_object_clip_set() with an alpha or RGBA image instead
* of setting this flag.
*/
EAPI void evas_object_image_alpha_mask_set(Evas_Object *obj, Eina_Bool ismask) EINA_ARG_NONNULL(1) EINA_DEPRECATED;
#include "canvas/evas_image.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Object_Text
*
* @{
*/
/**
* Creates a new text object on the provided canvas.
*
* @param e The canvas to create the text object on.
* @return @c NULL on error, a pointer to a new text object on
* success.
*
* Text objects are for simple, single line text elements. If you want
* more elaborated text blocks, see @ref Evas_Object_Textblock.
*
* @see evas_object_text_font_source_set()
* @see evas_object_text_font_set()
* @see evas_object_text_text_set()
*/
EAPI Evas_Object *evas_object_text_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
*
* Sets the text string to be displayed by the given text object.
*
* @see evas_object_text_text_get()
*
* @param[in] text Text string to display on it.
*/
EAPI void evas_object_text_text_set(Eo *obj, const char *text);
/**
*
* Retrieves the text string currently being displayed by the given
* text object.
*
* @return The text string currently being displayed on it.
*
* @note Do not free() the return value.
*
* @see evas_object_text_text_set()
*
*/
EAPI const char *evas_object_text_text_get(const Eo *obj);
#include "canvas/evas_text.eo.legacy.h"
/**
*
* Set the font (source) file to be used on a given text object.
*
* This function allows the font file to be explicitly set for a given
* text object, overriding system lookup, which will first occur in
* the given file's contents.
*
* @see evas_object_text_font_get()
*
* @param[in] font_source The font file's path.
*/
EAPI void evas_object_text_font_source_set(Eo *obj, const char *font_source);
/**
*
* Get the font file's path which is being used on a given text
* object.
*
* @return The font file's path.
*
* @see evas_object_text_font_get() for more details
*
*/
EAPI const char *evas_object_text_font_source_get(const Eo *obj);
/**
*
* Set the font family or filename, and size on a given text object.
*
* This function allows the font name and size of a text object to be
* set. The @p font string has to follow fontconfig's convention on
* naming fonts, as it's the underlying library used to query system
* fonts by Evas (see the @c fc-list command's output, on your system,
* to get an idea). Alternatively, one can use a full path to a font file.
*
* @see evas_object_text_font_get()
* @see evas_object_text_font_source_set()
*
* @param[in] font The font family name or filename.
* @param[in] size The font size, in points.
*/
EAPI void evas_object_text_font_set(Eo *obj, const char *font, Evas_Font_Size size);
/**
*
* Retrieve the font family and size in use on a given text object.
*
* This function allows the font name and size of a text object to be
* queried. Be aware that the font name string is still owned by Evas
* and should @b not have free() called on it by the caller of the
* function.
*
* @see evas_object_text_font_set()
*
* @param[out] font The font family name or filename.
* @param[out] size The font size, in points.
*/
EAPI void evas_object_text_font_get(const Eo *obj, const char **font, Evas_Font_Size *size);
/**
* @}
*/
/**
* @ingroup Evas_Object_Textblock
*
* @{
*/
/**
* Adds a textblock to the given evas.
* @param e The given evas.
* @return The new textblock object.
*/
EAPI Evas_Object *evas_object_textblock_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Return the plain version of the markup.
*
* Works as if you set the markup to a textblock and then retrieve the plain
* version of the text. i.e: <br> and <\n> will be replaced with \n, &...; with
* the actual char and etc.
*
* @param obj The textblock object to work with. (if @c NULL, tries the
* default).
* @param text The markup text (if @c NULL, return @c NULL).
* @return An allocated plain text version of the markup.
* @since 1.2
*/
EAPI char *evas_textblock_text_markup_to_utf8(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
/**
* Return the markup version of the plain text.
*
* Replaces \\n -\> \<br/\> \\t -\> \<tab/\> and etc. Generally needed before you pass
* plain text to be set in a textblock.
*
* @param obj the textblock object to work with (if @c NULL, it just does the
* default behaviour, i.e with no extra object information).
* @param text The plain text (if @c NULL, return @c NULL).
* @return An allocated markup version of the plain text.
* @since 1.2
*/
EAPI char *evas_textblock_text_utf8_to_markup(const Evas_Object *obj, const char *text) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
/**
* Clear the textblock object.
* @note Does *NOT* free the Evas object itself.
*
* @param obj the object to clear.
* @return nothing.
*/
EAPI void evas_object_textblock_clear(Evas_Object *obj) EINA_ARG_NONNULL(1);
#include "canvas/evas_textblock.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Object_Grid
*
* @{
*/
/**
* @brief Add a textgrid to the given Evas.
*
* @param e The given evas.
* @return The new textgrid object.
*
* This function adds a new textgrid object to the Evas @p e and returns the object.
*
* @since 1.7
*/
EAPI Evas_Object *evas_object_textgrid_add(Evas *e);
#include "canvas/evas_textgrid.eo.legacy.h"
/**
*
* @brief Set the font (source) file to be used on a given textgrid object.
*
* This function allows the font file @p font_source to be explicitly
* set for the textgrid object @p obj, overriding system lookup, which
* will first occur in the given file's contents. If @p font_source is
* @c NULL or is an empty string, or the same font_source has already
* been set, or on error, this function does nothing.
*
* @see evas_object_textgrid_font_get()
* @see evas_object_textgrid_font_set()
* @see evas_object_textgrid_font_source_get()
*
* @since 1.7
*
* @param[in] font_source The font file's path.
*/
EAPI void evas_object_textgrid_font_source_set(Eo *obj, const char *font_source);
/**
*
* @brief Get the font file's path which is being used on a given textgrid object.
*
* @return The font file's path.
*
* This function returns the font source path of the textgrid object
* @p obj. If the font source path has not been set, or on error,
* @c NULL is returned.
*
* @see evas_object_textgrid_font_get()
* @see evas_object_textgrid_font_set()
* @see evas_object_textgrid_font_source_set()
*
* @since 1.7
*
*/
EAPI const char *evas_object_textgrid_font_source_get(const Eo *obj);
/**
*
* @brief Set the font family and size on a given textgrid object.
*
* This function allows the font name @p font_name and size
* @p font_size of the textgrid object @p obj to be set. The @p font_name
* string has to follow fontconfig's convention on naming fonts, as
* it's the underlying library used to query system fonts by Evas (see
* the @c fc-list command's output, on your system, to get an
* idea). It also has to be a monospace font. If @p font_name is
* @c NULL, or if it is an empty string, or if @p font_size is less or
* equal than 0, or on error, this function does nothing.
*
* @see evas_object_textgrid_font_get()
* @see evas_object_textgrid_font_source_set()
* @see evas_object_textgrid_font_source_get()
*
* @since 1.7
*
* @param[in] font_name The font (family) name.
* @param[in] font_size The font size, in points.
*/
EAPI void evas_object_textgrid_font_set(Eo *obj, const char *font_name, Evas_Font_Size font_size);
/**
*
* @brief Retrieve the font family and size in use on a given textgrid object.
*
* This function allows the font name and size of a textgrid object
* @p obj to be queried and stored respectively in the buffers
* @p font_name and @p font_size. Be aware that the font name string is
* still owned by Evas and should @b not have free() called on it by
* the caller of the function. On error, the font name is the empty
* string and the font size is 0. @p font_name and @p font_source can
* be @c NULL.
*
* @see evas_object_textgrid_font_set()
* @see evas_object_textgrid_font_source_set()
* @see evas_object_textgrid_font_source_get()
*
* @since 1.7
*
* @param[out] font_name The font (family) name.
* @param[out] font_size The font size, in points.
*/
EAPI void evas_object_textgrid_font_get(const Eo *obj, const char **font_name, Evas_Font_Size *font_size);
/**
* @}
*/
/**
* @ingroup Evas_Object_Line
*
* @{
*/
/**
* Adds a new evas line object to the given evas.
* @param e The given evas.
* @return The new evas line object.
*/
EAPI Evas_Object *evas_object_line_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_line.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Object_Polygon
*
* @{
*/
/**
* Adds a new evas polygon object to the given evas.
* @param e The given evas.
* @return A new evas polygon object.
*/
EAPI Evas_Object *evas_object_polygon_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* @brief Adds the given point to the given evas polygon object.
*
* @param[in] y The Y coordinate of the given point.
*
* @ingroup Evas_Polygon
*/
EAPI void evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
/** Removes all of the points from the given evas polygon object.
*
* @ingroup Evas_Polygon
*/
EAPI void evas_object_polygon_points_clear(Evas_Object *obj);
/**
* @}
*/
/**
* @}
*/
/**
* @ingroup Evas_Smart_Object_Group
*
* @{
*/
/**
* Instantiates a new smart object described by @p s.
*
* @param e the canvas on which to add the object
* @param s the #Evas_Smart describing the smart object
* @return a new #Evas_Object handle
*
* This is the function one should use when defining the public
* function @b adding an instance of the new smart object to a given
* canvas. It will take care of setting all of its internals to work
* as they should, if the user set things properly, as seem on the
* #EVAS_SMART_SUBCLASS_NEW, for example.
*
* @ingroup Evas_Smart_Object_Group
*/
EAPI Evas_Object *evas_object_smart_add(Evas *e, Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2) EINA_MALLOC;
/**
* Set an Evas object as a member of a given smart object.
*
* @param obj The member object
* @param smart_obj The smart object
*
* Members will automatically be stacked and layered together with the
* smart object. The various stacking functions will operate on
* members relative to the other members instead of the entire canvas,
* since they now live on an exclusive layer (see
* evas_object_stack_above(), for more details).
*
* Any @p smart_obj object's specific implementation of the @c
* member_add() smart function will take place too, naturally.
*
* @see evas_object_smart_member_del()
* @see evas_object_smart_members_get()
*
* @ingroup Evas_Smart_Object_Group
*/
EAPI void evas_object_smart_member_add(Evas_Object *obj, Evas_Object *smart_obj) EINA_ARG_NONNULL(1, 2);
/**
* Removes a member object from a given smart object.
*
* @param obj the member object
* @ingroup Evas_Smart_Object_Group
*
* This removes a member object from a smart object, if it was added
* to any. The object will still be on the canvas, but no longer
* associated with whichever smart object it was associated with.
*
* @see evas_object_smart_member_add() for more details
* @see evas_object_smart_members_get()
*/
EAPI void evas_object_smart_member_del(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Add (register) a callback function to the smart event specified by
* @p event on the smart object @p obj.
*
* @param obj a smart object
* @param event the event's name string
* @param func the callback function
* @param data user data to be passed to the callback function
*
* Smart callbacks look very similar to Evas callbacks, but are
* implemented as smart object's custom ones.
*
* This function adds a function callback to an smart object when the
* event named @p event occurs in it. The function is @p func.
*
* In the event of a memory allocation error during addition of the
* callback to the object, evas_alloc_error() should be used to
* determine the nature of the error, if any, and the program should
* sensibly try and recover.
*
* A smart callback function must have the ::Evas_Smart_Cb prototype
* definition. The first parameter (@p data) in this definition will
* have the same value passed to evas_object_smart_callback_add() as
* the @p data parameter, at runtime. The second parameter @p obj is a
* handle to the object on which the event occurred. The third
* parameter, @p event_info, is a pointer to data which is totally
* dependent on the smart object's implementation and semantic for the
* given event.
*
* There is an infrastructure for introspection on smart objects'
* events (see evas_smart_callbacks_descriptions_get()), but no
* internal smart objects on Evas implement them yet.
*
* @see @ref Evas_Smart_Object_Group_Callbacks for more details.
*
* @see evas_object_smart_callback_del()
* @ingroup Evas_Smart_Object_Group
*/
EAPI void evas_object_smart_callback_add(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);
/**
* Add (register) a callback function to the smart event specified by
* @p event on the smart object @p obj. Except for the priority field,
* it's exactly the same as @ref evas_object_smart_callback_add
*
* @param obj a smart object
* @param event the event's name string
* @param priority The priority of the callback, lower values called first.
* @param func the callback function
* @param data user data to be passed to the callback function
*
* @see evas_object_smart_callback_add
* @since 1.1
* @ingroup Evas_Smart_Object_Group
*/
EAPI void evas_object_smart_callback_priority_add(Evas_Object *obj, const char *event, Evas_Callback_Priority priority, Evas_Smart_Cb func, const void *data);
/**
* Delete (unregister) a callback function from the smart event
* specified by @p event on the smart object @p obj.
*
* @param obj a smart object
* @param event the event's name string
* @param func the callback function
* @return the data pointer
*
* This function removes <b>the first</b> added smart callback on the
* object @p obj matching the event name @p event and the registered
* function pointer @p func. If the removal is successful it will also
* return the data pointer that was passed to
* evas_object_smart_callback_add() (that will be the same as the
* parameter) when the callback(s) was(were) added to the canvas. If
* not successful @c NULL will be returned.
*
* @see evas_object_smart_callback_add() for more details.
*
* @ingroup Evas_Smart_Object_Group
*/
EAPI void *evas_object_smart_callback_del(Evas_Object *obj, const char *event, Evas_Smart_Cb func) EINA_ARG_NONNULL(1, 2, 3);
/**
* Delete (unregister) a callback function from the smart event
* specified by @p event on the smart object @p obj.
*
* @param obj a smart object
* @param event the event's name string
* @param func the callback function
* @param data the data pointer that was passed to the callback
* @return the data pointer
*
* This function removes <b>the first</b> added smart callback on the
* object @p obj matching the event name @p event, the registered
* function pointer @p func and the callback data pointer @p data. If
* the removal is successful it will also return the data pointer that
* was passed to evas_object_smart_callback_add() (that will be the same
* as the parameter) when the callback(s) was(were) added to the canvas.
* If not successful @c NULL will be returned. A common use would be to
* remove an exact match of a callback
*
* @see evas_object_smart_callback_add() for more details.
* @since 1.2
* @ingroup Evas_Smart_Object_Group
*
* @note To delete all smart event callbacks which match @p type and @p func,
* use evas_object_smart_callback_del().
*/
EAPI void *evas_object_smart_callback_del_full(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);
/**
* Call a given smart callback on the smart object @p obj.
*
* @param obj the smart object
* @param event the event's name string
* @param event_info pointer to an event specific struct or information to
* pass to the callback functions registered on this smart event
*
* This should be called @b internally, from the smart object's own
* code, when some specific event has occurred and the implementor
* wants is to pertain to the object's events API (see @ref
* Evas_Smart_Object_Group_Callbacks). The documentation for the smart
* object should include a list of possible events and what type of @p
* event_info to expect for each of them. Also, when defining an
* #Evas_Smart_Class, smart object implementors are strongly
* encouraged to properly set the Evas_Smart_Class::callbacks
* callbacks description array, so that the users of the smart object
* can have introspection on its events API <b>at run time</b>.
*
* @ingroup Evas_Smart_Object_Group
*/
EAPI void evas_object_smart_callback_call(Evas_Object *obj, const char *event, void *event_info) EINA_ARG_NONNULL(1, 2);
/**
* Retrieve an Evas smart object's interface, by name string pointer.
*
* @param obj An Evas smart object.
* @param name Name string of the desired interface, which must be the
* same pointer used at the interface's declarion, when
* creating the smart object @a obj.
*
* @since 1.7
*
* @return The interface's handle pointer, if found, @c NULL
* otherwise.
*/
EAPI const void *evas_object_smart_interface_get(const Evas_Object *obj, const char *name);
/**
* Retrieve an Evas smart object interface's <b>private data</b>.
*
* @param obj An Evas smart object.
* @param iface The given object's interface handle.
*
* @since 1.7
*
* @return The object interface's private data blob pointer, if found,
* @c NULL otherwise.
*/
EAPI void *evas_object_smart_interface_data_get(const Evas_Object *obj, const Evas_Smart_Interface *iface);
/**
* This gets the internal counter that counts the number of smart calculations
*
* @param e The canvas to get the calculate counter from
*
* Whenever evas performs smart object calculations on the whole canvas
* it increments a counter by 1. This is the smart object calculate counter
* that this function returns the value of. It starts at the value of 0 and
* will increase (and eventually wrap around to negative values and so on) by
* 1 every time objects are calculated. You can use this counter to ensure
* you don't re-do calculations withint the same calculation generation/run
* if the calculations maybe cause self-feeding effects.
*
* @ingroup Evas_Smart_Object_Group
* @since 1.1
*/
EAPI int evas_smart_objects_calculate_count_get(const Evas *e);
#include "canvas/evas_object_smart.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Smart_Object_Clipped
*
* @{
*/
/**
* Get the clipper object for the given clipped smart object.
*
* @param obj the clipped smart object to retrieve associated clipper
* from.
* @return the clipper object.
*
* Use this function if you want to change any of this clipper's
* properties, like colors.
*
* @see evas_object_smart_clipped_smart_add()
*/
EAPI Evas_Object *evas_object_smart_clipped_clipper_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
#include "canvas/evas_smart_clipped.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Object_Box
*
* @{
*/
/**
* Add a new box object on the provided canvas.
*
* @param evas The canvas to create the box object on.
* @return @c NULL on error, a pointer to a new box object on
* success.
*
* After instantiation, if a box object hasn't its layout function
* set, via evas_object_box_layout_set(), it will have it by default
* set to evas_object_box_layout_horizontal(). The remaining
* properties of the box must be set/retrieved via
* <c>evas_object_box_{h,v}_{align,padding}_{get,set)()</c>.
*/
EAPI Evas_Object *evas_object_box_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Get a property's value (by its given numerical identifier), on a
* given box child element -- by a variable argument list
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to get a property from
* @param property The numerical ID of the given property
* @param args The variable argument list with pointers to where to
* store the values of this property. They @b must point to variables
* of the same type the user has defined for them.
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* This is a variable argument list variant of the
* evas_object_box_option_property_get(). See its documentation for
* more details.
*/
EAPI Eina_Bool evas_object_box_option_property_vget(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);
/**
* Set a property value (by its given numerical identifier), on a
* given box child element -- by a variable argument list
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to set a property on
* @param property The numerical ID of the given property
* @param args The variable argument list implementing the value to
* be set for this property. It @b must be of the same type the user has
* defined for it.
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* This is a variable argument list variant of the
* evas_object_box_option_property_set(). See its documentation for
* more details.
*/
EAPI Eina_Bool evas_object_box_option_property_vset(Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);
/**
* Set a property value (by its given numerical identifier), on a
* given box child element
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to set a property on
* @param property The numerical ID of the given property
* @param ... (List of) actual value(s) to be set for this
* property. It (they) @b must be of the same type the user has
* defined for it (them).
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* @note This call won't do anything for a canonical Evas box. Only
* users which have @b subclassed it, setting custom box items options
* (see #Evas_Object_Box_Option) on it, would benefit from this
* function. They'd have to implement it and set it to be the
* _Evas_Object_Box_Api::property_set smart class function of the box,
* which is originally set to @c NULL.
*
* @note This function will internally create a variable argument
* list, with the values passed after @p property, and call
* evas_object_box_option_property_vset() with this list and the same
* previous arguments.
*/
EAPI Eina_Bool evas_object_box_option_property_set(Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);
/**
* Get a property's value (by its given numerical identifier), on a
* given box child element
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to get a property from
* @param property The numerical ID of the given property
* @param ... (List of) pointer(s) where to store the value(s) set for
* this property. It (they) @b must point to variable(s) of the same
* type the user has defined for it (them).
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* @note This call won't do anything for a canonical Evas box. Only
* users which have @b subclassed it, getting custom box items options
* (see #Evas_Object_Box_Option) on it, would benefit from this
* function. They'd have to implement it and get it to be the
* _Evas_Object_Box_Api::property_get smart class function of the
* box, which is originally get to @c NULL.
*
* @note This function will internally create a variable argument
* list, with the values passed after @p property, and call
* evas_object_box_option_property_vget() with this list and the same
* previous arguments.
*/
EAPI Eina_Bool evas_object_box_option_property_get(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);
/**
* Get the list of children objects in a given box object.
*
* @param o The box to retrieve an items list from
* @return A list of @p o's child objects, on success, or @c NULL,
* on errors (or if it has no child objects)
*
* The returned list should be freed with @c eina_list_free() when you
* no longer need it.
*
* @note This is a duplicate of the list kept by the box internally.
* It's up to the user to destroy it when it no longer needs it.
* It's possible to remove objects from the box when walking
* this list, but these removals won't be reflected on it.
*/
EAPI Eina_List *evas_object_box_children_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_box.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Object_Table
*
* @{
*/
/**
* @brief Create a new table.
*
* @param evas Canvas in which table will be added.
*/
EAPI Evas_Object *evas_object_table_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Get the child of the table at the given coordinates
*
* @note This does not take into account col/row spanning
*/
EAPI Evas_Object *evas_object_table_child_get(const Evas_Object *o, unsigned short col, unsigned short row) EINA_ARG_NONNULL(1);
#include "canvas/evas_table.eo.legacy.h"
/**
* @}
*/
/**
* @ingroup Evas_Object_Grid
*
* @{
*/
/**
* Create a new grid.
*
* It's set to a virtual size of 1x1 by default and add children with
* evas_object_grid_pack().
* @since 1.1
*/
EAPI Evas_Object *evas_object_grid_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_grid.eo.legacy.h"
/**
* @}
*/
/**
*
* Adds an output to the canvas
*
* @parem e The canvas to add the output to
* @return The output
*
* @see evas_out_engine_info_set
* @see evas_output_viewport_set
* @see evas_output_size_set
*
* @since 1.8
*/
EAPI Evas_Out *evas_out_add(Evas *e);
/**
*
* Deletes an output
*
* @parem evo The output object
*
* @see evas_out_add
*
* @since 1.8
*
*/
EAPI void evas_output_del(Evas_Out *evo);
#include "canvas/evas_out.eo.legacy.h"
|