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#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_private.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _EPhysics_Shape {
Eina_Inlist *points;
};
static EPhysics_Point *
_ephysics_shape_point_new(void)
{
EPhysics_Point *point;
point = (EPhysics_Point *)calloc(1, sizeof(EPhysics_Point));
if (!point)
{
ERR("Failed to allocate point.");
return NULL;
}
return point;
}
const Eina_Inlist *
ephysics_shape_points_get(const EPhysics_Shape *shape)
{
return shape->points;
}
EAPI EPhysics_Shape *
ephysics_shape_new(void)
{
EPhysics_Shape *shape;
shape = (EPhysics_Shape *)calloc(1, sizeof(EPhysics_Shape));
if (!shape)
{
ERR("Failed to allocate shape.");
return NULL;
}
return shape;
}
EAPI void
ephysics_shape_del(EPhysics_Shape *shape)
{
EPhysics_Point *point;
if (!shape)
{
ERR("Can't delete shape, it's null.");
return;
}
while (shape->points)
{
point = EINA_INLIST_CONTAINER_GET(shape->points, EPhysics_Point);
shape->points = eina_inlist_remove(shape->points, shape->points);
free(point);
}
free(shape);
}
EAPI Eina_Bool
ephysics_shape_point_add(EPhysics_Shape *shape, double x, double y, double z)
{
EPhysics_Point *point;
if (!shape)
{
ERR("Can't add point to shape, it's null.");
return EINA_FALSE;;
}
point = _ephysics_shape_point_new();
if (!point)
return EINA_FALSE;;
point->x = x;
point->y = y;
point->z = z;
shape->points = eina_inlist_append(shape->points, EINA_INLIST_GET(point));
return EINA_TRUE;
}
/* TODO: load points from file */
EAPI EPhysics_Shape *
ephysics_shape_load(const char *filename EINA_UNUSED)
{
EPhysics_Shape *shape;
shape = ephysics_shape_new();
if (!shape)
return NULL;
return shape;
}
/* TODO: save points to file */
EAPI Eina_Bool
ephysics_shape_save(const EPhysics_Shape *shape EINA_UNUSED, const char *filename EINA_UNUSED)
{
return EINA_TRUE;
}
#ifdef __cplusplus
}
#endif
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