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|
#ifndef EO_H
#define EO_H
#include <stdarg.h>
#include <Eina.h>
#ifdef EAPI
# undef EAPI
#endif
#define EOLIAN
#ifdef _WIN32
# ifdef EFL_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif
# else
# define EAPI __declspec(dllimport)
# endif
# define EAPI_WEAK
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# define EAPI_WEAK __attribute__ ((weak))
# else
# define EAPI
# define EAPI_WEAK
# endif
# else
# define EAPI
# define EAPI_WEAK
# endif
#endif
/* When used, this indicates that the function is an Eo API. */
#define EOAPI EAPI EAPI_WEAK
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page eo_main Eo
*
* @date 2012 (created)
*
* @section eo_toc Table of Contents
*
* @li @ref eo_main_intro
* @li @ref eo_main_compiling
* @li @ref eo_main_next_steps
* @li @ref eo_main_intro_example
* @li @ref eo_lifecycle_debug
*
* @section eo_main_intro Introduction
*
* The Eo generic object system. It's designed to be the base object
* system for the EFL.
* @section eo_main_compiling How to compile
*
* Eo is a library to which your application can link. The procedure for this is
* very simple. You simply have to compile your application with the
* appropriate compiler flags that the @c pkg-config script outputs. For
* example:
*
* Compiling C or C++ files into object files:
*
* @verbatim
gcc -c -o main.o main.c `pkg-config --cflags eo`
@endverbatim
*
* Linking object files into a binary executable:
*
* @verbatim
gcc -o my_application main.o `pkg-config --libs eo`
@endverbatim
*
* See @ref pkgconfig
*
* @section eo_main_next_steps Next Steps
*
* After you've understood and installed Eo,
* you can then learn more about the programming interface.
*
* Recommended reading:
*
* @li @ref Efl_Class_Base
* @li @ref Efl_Class
* @li @ref Efl_Events
* @li @ref Eo_Composite_Objects
*
* @section eo_lifecycle_debug Debug Object Lifecycle
*
* When dealing with objects it's important to investigate the object
* lifecycle: in other words when they were created and deleted. This is not
* that trivial since objects can have extra references added with
* efl_ref() as well as removed with efl_unref(), efl_parent_set() to
* NULL or efl_del().
*
* To aid development process as well as debug memory leaks and invalid
* access, you can use the eo_debug script helper to preload
* libeo_dbg.so, run as:
*
* @verbatim
export EO_LIFECYCLE_DEBUG=1
export EINA_LOG_LEVELS=eo_lifecycle:4
eo_debug my_app
* @endverbatim
*
* This will print out all the objects that were created and deleted,
* as well as keep the stack trace that originated those. If a double
* free or user-after-free occurs it will print out the backtrace
* where the object was created and where it was deleted. If only
* errors should be displayed decrease the log level to 2:
*
* @verbatim
export EO_LIFECYCLE_DEBUG=1
export EINA_LOG_LEVELS=eo_lifecycle:2 # just critical, error and warning
eo_debug my_app
* @endverbatim
*
* Keep in mind that the log will consume memory for all objects and
* that main loop primitives such as timers, jobs, promises and
* futures are all objects. If created in large numbers, they will
* consume large amounts of of memory.
*
* To address log pollution and memory consumption, you can
* select just a handful classes to be logged using @c
* EO_LIFECYCLE_DEBUG with a list of comma-separated class names. Use
* @c EO_LIFECYCLE_DEBUG=1 or @c EO_LIFECYCLE_DEBUG=* to log all
* classes, otherwise just the classes listed will be
* (whitelist).
*
* @verbatim
# Log only 2 classes: Efl_Loop and Efl_Net_Dialer_Tcp
export EO_LIFECYCLE_DEBUG=Efl_Loop,Efl_Net_Dialer_Tcp
export EINA_LOG_LEVELS=eo_lifecycle:4
eo_debug my_app
* @endverbatim
*
* Another approach is to log all but a few classes, also known as
* a blacklist. This is done with another environment variable @c
* EO_LIFECYCLE_NO_DEBUG=class1,class2.
*
* @verbatim
# Log all but Efl_Loop_Timer
export EO_LIFECYCLE_NO_DEBUG=Efl_Loop_Timer
export EINA_LOG_LEVELS=eo_lifecycle:4
eo_debug my_app
* @endverbatim
*
* @section eo_main_intro_example Introductory Example
*
* @ref Eo_Tutorial
*
*
* @addtogroup Eo
* @{
*/
typedef struct _Eo_Object _Eo_Object;
/**
* @typedef Eo
* The basic Object type.
*/
typedef struct _Eo_Opaque Eo;
/**
* @typedef Efl_Class
* The basic class type - should be removed, for compatibility reasons.
*/
typedef Eo Efl_Class;
#define _EFL_CLASS_EO_CLASS_TYPE
typedef Eo Efl_Object;
#define _EFL_OBJECT_EO_CLASS_TYPE
/**
* @var _efl_class_creation_lock
* This variable is used for locking purposes in the class_get function
* defined in #EFL_DEFINE_CLASS.
* This is just to work around the fact that you need to init locks before
* using them.
* Don't touch it if you don't know what you are doing.
* @internal
*/
EAPI extern Eina_Lock _efl_class_creation_lock;
/**
* @var _efl_object_init_generation
* This variable stores the current eo init generation. In other words how many times
* you have completed full init/shutdown cycles. This starts at 1 and is incremeted on
* every call to shutdown that actually shuts down eo.
* @internal
*/
EAPI extern unsigned int _efl_object_init_generation;
/**
* @typedef Efl_Del_Intercept
*
* A function to be called on object deletion/destruction instead of normal
* destruction taking place.
*
* @param obj_id The object needing to be destroyed.
*/
typedef void (*Efl_Del_Intercept) (Eo *obj_id);
/**
* This is a no-operation. Its presence behind a function parameter indicates that
* ownership of the parameter is transferred to the callee.
* When present after a method, it indicates that the return value of the method is
* transferred to the caller.
* For objects, ownership transfer means that exactly one reference is transferred.
* If you transfer ownership without owning a reference in the first place, you will
* get unexpected behavior.
* For non-Objects, ownership transfer means that the responsibility of freeing a
* segment of memory is passed on.
*/
#define EFL_TRANSFER_OWNERSHIP
#include "efl_object_override.eo.h"
#include "efl_object.eo.h"
/**
* @brief A parameter passed in event callbacks holding extra event parameters.
*
* This is the full event information passed to callbacks in C.
*
* @since 1.22
*
* @ingroup Efl
*/
typedef struct _Efl_Event
{
Efl_Object *object; /**< The object the callback was called on.
*
* @since 1.22 */
const Efl_Event_Description *desc; /**< The event description.
*
* @since 1.22 */
void *info; /**< Extra event information passed by the event caller. Must be
* cast to the event type declared in the EO file. Keep in mind
* that: 1) Objects are passed as a normal Eo*. Event subscribers
* can call functions on these objects. 2) Structs, built-in
* types and containers are passed as const pointers, with one
* level of indirection.
*
* @since 1.22 */
} Efl_Event;
#define EO_CLASS EFL_OBJECT_CLASS
/** An event callback prototype. */
typedef void (*Efl_Event_Cb)(void *data, const Efl_Event *event);
/**
* @struct _Efl_Callback_Array_Item
* @brief An item in an array of callback desc/func.
*
* See also efl_event_callback_array_add().
*/
typedef struct _Efl_Callback_Array_Item
{
const Efl_Event_Description *desc; /**< The event description. */
Efl_Event_Cb func; /**< The callback function. */
} Efl_Callback_Array_Item;
/**
* @struct _Efl_Callback_Array_Item_Full
* @brief An item provided by EFL_EVENT_CALLBACK_ADD/EFL_EVENT_CALLBACK_DEL.
*
* See also EFL_EVENT_CALLBACK_ADD EFL_EVENT_CALLBACK_DEL.
*/
typedef struct _Efl_Callback_Array_Item_Full
{
const Efl_Event_Description *desc; /**< The event description. */
Efl_Callback_Priority priority; /** < The priorit of the event */
Efl_Event_Cb func; /**< The callback function. */
void *user_data; /**< The user data pointer to be passed to the func */
} Efl_Callback_Array_Item_Full;
/**
* @brief Add a callback for an event with a specific priority.
*
* Callbacks of the same priority are called in reverse order of creation.
*
* A callback is only executed on events emitted after this call finished.
*
* @param[in] desc The description of the event to listen to
* @param[in] priority The priority of the callback
* @param[in] cb the callback to call
* @param[in] data additional data to pass to the callback
*
* @return Return @c true when the callback has been successfully added.
*/
EOAPI Eina_Bool efl_event_callback_priority_add(Eo *obj, const Efl_Event_Description *desc, Efl_Callback_Priority priority, Efl_Event_Cb cb, const void *data);
/**
* @brief Delete a callback with a specific data associated with it for an event.
*
* The callback will never be emitted again after this call, even if a event
* emission is taking place.
*
* @param[in] desc The description of the event to listen to
* @param[in] func The callback to delete
* @param[in] user_data The data to compare
*
* @return Return @c true when the callback has been successfully removed.
*/
EOAPI Eina_Bool efl_event_callback_del(Eo *obj, const Efl_Event_Description *desc, Efl_Event_Cb func, const void *user_data);
/**
* @brief Get the Eina_Future scheduler that trigger them on a specific set of events on an object.
*
* @param[in] obj The object that the scheduler is attached to.
* @param[in] array The events that when triggered on the object will trigger the Eina_Future.
*
* @return Return a scheduler that will trigger future exactly when the event are triggered.
*
* @note You must use EFL_SCHEDULER_ARRAY_DEFINE() to create the @p array.
*/
EOAPI Eina_Future_Scheduler *efl_event_future_scheduler_get(const Eo *obj, Efl_Callback_Array_Item *array);
/**
* @brief Add an array of callbacks created by @ref EFL_CALLBACKS_ARRAY_DEFINE
* for an event with a specific priority. The array need to be sorted with @ref
* efl_callbacks_cmp if you are not using the @ref EFL_CALLBACKS_ARRAY_DEFINE
* macro.
*
* Callbacks of the same priority are called in reverse order of creation.
*
* A callback from the array is only executed on events emitted after this
* call finished.
*
* @param[in] array An #Efl_Callback_Array_Item of events to listen to
* @param[in] priority The priority of the callback
* @param[in] data Additional data to pass to the callback
*
* @return Return @c true when the callback has been successfully added.
*/
EOAPI Eina_Bool efl_event_callback_array_priority_add(Eo *obj, const Efl_Callback_Array_Item *array, Efl_Callback_Priority priority, const void *data);
/**
* @brief Del a callback array with a specific data associated to it for an
* event. The callbacks from the array will never be emitted again after this
* call, even if a event emission is going on.
*
* @param[in] array An #Efl_Callback_Array_Item of events to listen to
* @param[in] user_data The data to compare
*
* @return Return @c true when the callback has been successfully removed.
*/
EOAPI Eina_Bool efl_event_callback_array_del(Eo *obj, const Efl_Callback_Array_Item *array, const void *user_data);
/**
* @brief Call the callbacks for an event of an object.
*
* @param[in] desc The description of the event to call.
* @param[in] event_info Extra event info to pass to the callbacks. Please provide objects of the same type as
* advertised in the EO file, as this is what listeners of this event will be expecting. Keep in mind that:
* 1) Objects must be passed as a normal Eo*. Event subscribers can call functions on these objects.
* 2) Structs, built-in types and containers must be passed as const pointers, with one level of indirection.
*
* @return @c false If one of the callbacks aborted the call, @c true otherwise
*/
EOAPI Eina_Bool efl_event_callback_call(Eo *obj, const Efl_Event_Description *desc, void *event_info);
/**
* @brief Call the callbacks for an event of an object.
*
* Like @ref efl_event_callback_call but also call legacy smart callbacks that
* have the same name of the given event.
*
* @param[in] desc The description of the event to call.
* @param[in] event_info Extra event info to pass to the callbacks.
*
* @return @c false If one of the callbacks aborted the call, @c true otherwise
*
* @since 1.19
*/
EOAPI Eina_Bool efl_event_callback_legacy_call(Eo *obj, const Efl_Event_Description *desc, void *event_info);
/**
* @struct _Efl_Future_Cb_Desc
*
* A structure with callbacks to be used by efl_future_cb_from_desc() and efl_future_chain_array()
*
* @see efl_future_cb_from_desc()
* @see efl_future_chain_array()
*/
typedef struct _Efl_Future_Cb_Desc {
/**
* Called on success (value.type is not @c EINA_VALUE_TYPE_ERROR).
*
* If @c success_type is not NULL, then the value is guaranteed to be of that type.
* If not, it will trigger @c error with @c EINVAL.
*
* After this function returns, @c free callback is called if provided.
*
* @note This function is always called from a safe context (main loop or some platform defined safe context).
*
* @param o The object used to create the link in efl_future_cb_from_desc() or efl_future_chain_array().
* @param value The operation result
* @return An Eina_Value to pass to the next Eina_Future in the chain (if any).
* If there is no need to convert the received value, it's @b recommended
* to passthrough @p value argument. If you need to convert to a different type
* or generate a new value, use @c eina_value_setup() on @b another Eina_Value
* and return it. By returning a promise Eina_Value (eina_promise_as_value()) the
* whole chain will wait until the promise is resolved in
* order to continue execution.
* Note that the value contents must survive this function scope.
* In other words, do @b not use stack allocated blobs, arrays, structures or types that
* keeps references to memory you assign. Values will be automatically cleaned up
* using @c eina_value_flush() once they are unused (no more future or futures
* returned a new value).
*/
Eina_Value (*success)(Eo *o, void *data, const Eina_Value value);
/**
* Called on error (value.type is @c EINA_VALUE_TYPE_ERROR).
*
* This function can return another error then propagate or convert it. However it
* may also return a non-error, in which case the next future in the chain will receive a regular
* value, which may call its @c success.
*
* If this function is not provided, then it will passthrough the error to the next error handler.
*
* It may be called with @c EINVAL if @c success_type is provided and doesn't
* match the received type.
*
* It may be called with @c ECANCELED if future was canceled.
*
* It may be called with @c ENOMEM if memory allocation failed during callback creation.
*
* After this function returns, @c free callback is called if provided.
*
* @note On future creation errors and future cancellation this function is called
* from the current context with the following errors respectively: `EINVAL`, `ENOMEM` and `ECANCELED`.
* Otherwise this function is called from a safe context.
*
*
* @param o The object used to create the link in efl_future_cb_from_desc() or efl_future_chain_array().
* @param error The operation error
* @return An Eina_Value to pass to the next Eina_Future in the chain (if any).
* If you need to convert to a different type or generate a new value,
* use @c eina_value_setup() on @b another Eina_Value
* and return it. By returning a promise Eina_Value (eina_promise_as_value()) the
* whole chain will wait until the promise is resolved in
* order to continue execution.
* Note that the value contents must survive this function scope.
* In other words @b not use stack allocated blobs, arrays, structures or types that
* keeps references to memory you give. Values will be automatically cleaned up
* using @c eina_value_flush() once they are unused (no more future or futures
* returned a new value).
*/
Eina_Value (*error)(Eo *o, void *data, Eina_Error error);
/**
* Called on @b all situations to notify future destruction.
*
* This is called after @c success or @c error, as well as it's called if none of them are
* provided. Thus can be used as a "weak ref" mechanism.
*
* @note On future creation errors and future cancellation this function is called
* from the current context with the following errors respectively: `EINVAL`, `ENOMEM` and `ECANCELED`.
* Otherwise this function is called from a safe context.
*
* @param o The object used to create the link in efl_future_cb_from_desc() or efl_future_chain_array().
* @param dead_future The future that's been freed.
*/
void (*free)(Eo *o, void *data, const Eina_Future *dead_future);
/**
* If provided, then @c success will only be called if the value type matches the given pointer.
*
* If provided and no match is found, @c error will be called with @c EINVAL. If there's no @c error,
* then it will be propagated to the next future in the chain.
*/
const Eina_Value_Type *success_type;
/**
* Context data given to every callback.
*
* This must be freed @b only by @c free callback as it's called from every case,
* otherwise it may lead to memory leaks.
*/
const void *data;
/**
* This is used by Eo to cancel pending futures in case
* an Eo object is deleted. It can be @c NULL.
*/
Eina_Future **storage;
} Efl_Future_Cb_Desc;
/**
* Creates an Eina_Future_Desc for an EO object.
*
* This function creates an Eina_Future_Desc based on an Efl_Future_Cb_Desc.
* The main purpose of this function is create a "link" between the future
* and the object. In case the object is deleted before the future is resolved/rejected,
* the object destructor will cancel the future.
*
* @note In case context info is required for the #Efl_Future_Desc, callbacks efl_key_data_set()
* can be used.
*
* The example below demonstrates a file download using an Eo object. If the download
* lasts more than 30 seconds the Eo object will be deleted along with the future.
* Usually this would be done with an eina_future_race() of the download promise and a timeout promise,
* however the following example is useful to illustrate efl_key_data_set() usage.
*
* @code
*
* static Eina_Bool
* _timeout(void *data)
* {
* Eo *downloader = data;
* //In case the download is not completed yet.
* //Delete the downloader (cancels the file download and the future)
* efl_key_data_set(downloader, "timer", NULL);
* efl_unref(downloader);
* return EINA_FALSE;
* }
*
* static Eina_Value
* _file_ok(Eo *o EINA_UNUSED, void *data EINA_UNUSED, const Eina_Value value)
* {
* const char *data;
* //There's no need to check the value type since EO infra already has done so.
* eina_value_get(&value, &data);
* //Deliver the data to the user
* data_deliver(data);
* return v;
* }
*
* static Eina_Value
* _file_err(Eo *o EINA_UNUSED, void *data EINA_UNUSED, Eina_Error error)
* {
* //In case the downloader is deleted before the future is resolved, the future will be canceled thus this callback will be called.
* fprintf(stderr, "Could not download the file. Reason: %s\n", eina_error_msg_get(error));
* return EINA_VALUE_EMPTY;
* }
*
* static void
* _downlader_free(Eo *o, void *data EINA_UNUSED, const Eina_Future *dead_future EINA_UNUSED)
* {
* Ecore_Timer *t = efl_key_data_get(o, "timer");
* //The download finished before the timer expired. Cancel it...
* if (t)
* {
* ecore_timer_del(t);
* efl_unref(o); //Delete the object
* } //else - In this case the future was canceled due efl_unref() in _timeout - No need to call efl_unref()
* }
*
* void download_file(const char *file)
* {
* //This could be rewritten using eina_future_race()
* Eo *downloader = efl_add(MY_DOWNLOADER_CLASS, NULL);
* Eina_Future *f = downloader_download_file(downloader, file);
* timer = ecore_timer_add(30, _timeout, downloader);
* //Usually this would be done with an eina_future_race() of the download promise and a timeout promise,
* //however the following example is useful to illustrate efl_key_data_set() usage.
* efl_key_data_set(downloader, "timer", timer);
* efl_future_then(downloader, f, .success = _file_ok, .error = _file_err, .success_type = EINA_VALUE_TYPE_STRING, .free = downloader_free);
* }
* @endcode
*
* @param obj The object to create the link.
* @param desc An Efl_Future_Cb_Desc
* @return An Eina_Future_Desc to be used by eina_future_then(), eina_future_chain() and friends.
* @see efl_future_chain_array()
* @see efl_future_cb()
* @see #Efl_Future_Cb_Desc
* @see efl_key_data_set()
*/
EOAPI Eina_Future_Desc efl_future_cb_from_desc(const Eo *obj, const Efl_Future_Cb_Desc desc) EINA_ARG_NONNULL(1);
/**
* Syntax suger over efl_future_cb_from_desc()
*
* Usage:
* @code
* eina_future_then_from_desc(future, efl_future_cb(my_object, .succes = success, .success_type = EINA_VALUE_TYPE_INT));
* @endcode
*
* @see efl_future_cb_from_desc()
* @see efl_future_then()
*/
#define efl_future_cb(_eo, ...) efl_future_cb_from_desc(_eo, (Efl_Future_Cb_Desc){__VA_ARGS__})
/**
* Syntax sugar over eina_future_then_from_desc() and efl_future_cb().
*
* Usage:
* @code
* efl_future_then(o, future, .success = success, .success_type = EINA_VALUE_TYPE_INT);
* @endcode
*
*/
#define efl_future_then(_eo, _future, ...) eina_future_then_from_desc(_future, efl_future_cb(_eo, ## __VA_ARGS__))
/**
* Creates a Future chain based on #Efl_Future_Cb_Desc
*
* This function is an wrapper around efl_future_cb_from_desc() and eina_future_then_from_desc()
*
* For more information about these check the documentation.
*
*
* @param obj An EO object to link to the future
* @param prev The previous future
* @param descs An array of Efl_Future_Cb_Desc
* @return An Eina_Future or @c NULL on error.
* @note If an error occurs the whole future chain will be CANCELED, causing
* desc.error to be called passing `ENOMEM` or `EINVAL` and desc.free
* to free the @p obj if necessary.
*
* @see efl_future_chain()
* @see efl_future_cb()
* @see eina_future_then_from_desc()
* @see #Efl_Future_Cb_Desc
*/
EOAPI Eina_Future *efl_future_chain_array(Eo *obj, Eina_Future *prev, const Efl_Future_Cb_Desc descs[]) EINA_ARG_NONNULL(1, 2);
/**
* Syntax suger over efl_future_chain_array()
*
* Usage:
* @code
* Eina_Future *f = efl_future_chain(my_object, prev_future, {}, {});
* @endcode
*
* @see efl_future_chain_array()
*/
#define efl_future_chain(_eo, _prev, ...) efl_future_chain_array(_eo, _prev, (Efl_Future_Cb_Desc []){__VA_ARGS__, {NULL, NULL, NULL, NULL, NULL}})
/**
* @addtogroup Eo_Debug_Information Eo's Debug information helper.
* @{
*/
/**
* @struct _Efl_Dbg_Info
* The structure for the debug info used by Eo.
*/
typedef struct _Efl_Dbg_Info
{
Eina_Stringshare *name; /**< The name of the part (stringshare). */
Eina_Value value; /**< The value. */
} Efl_Dbg_Info;
/**
* @brief Get debug information from an object.
*
* @param[in] root_node the tree Node
*/
EOAPI void efl_dbg_info_get(Eo *obj, Efl_Dbg_Info *root_node);
/**
* @var EFL_DBG_INFO_TYPE
* The Eina_Value_Type for the debug info.
*/
EAPI extern const Eina_Value_Type *EFL_DBG_INFO_TYPE;
/**
* Creates a list inside debug info list.
* @param[in] list list where to append
* @param[in] name name of the list
* @return the new list
*/
static inline Efl_Dbg_Info *
EFL_DBG_INFO_LIST_APPEND(Efl_Dbg_Info *list, const char *name)
{
Efl_Dbg_Info *tmp = (Efl_Dbg_Info *)calloc(1, sizeof(*tmp));
if (!tmp) return NULL;
tmp->name = eina_stringshare_add(name);
eina_value_list_setup(&(tmp->value), EFL_DBG_INFO_TYPE);
if (list)
{
eina_value_list_pappend(&(list->value), tmp);
}
return tmp;
}
/**
* @def EFL_DBG_INFO_APPEND
* Creates a new debug info into a list
* @param[in] LIST list where to append (Efl_Dbg_Info *)
* @param[in] NAME name of the parameter (const char *)
* @param[in] TYPE type of the parameter (Eina_Value_Type *)
* @param[in] VALUE value of the parameter
*/
#define EFL_DBG_INFO_APPEND(LIST, NAME, TYPE, VALUE) \
do { \
Efl_Dbg_Info *List = LIST; \
if (List) \
{ \
Efl_Dbg_Info *Tmp = calloc(1, sizeof(*Tmp)); \
\
if (!Tmp) break; \
Tmp->name = eina_stringshare_add(NAME); \
eina_value_setup(&(Tmp->value), TYPE); \
eina_value_set(&(Tmp->value), VALUE); \
eina_value_list_pappend(&(List->value), Tmp); \
} \
} while (0)
/**
* Frees the Efl_Dbg_Info tree. (The whole tree recursively).
* @param[in] info The tree to delete.
*/
EAPI void efl_dbg_info_free(Efl_Dbg_Info *info);
/**
* @}
*/
/**
* @typedef Efl_Object_Op
* The Eo operation type id.
*/
typedef unsigned int Efl_Object_Op;
/**
* @def EFL_NOOP
* A special #Efl_Object_Op meaning "No operation".
*/
#define EFL_NOOP ((Efl_Object_Op) 0)
/**
* @addtogroup Efl_Events Eo's Event Handling
* @{
*/
/**
* @def EFL_EVENT_DESCRIPTION(name)
* A helper macro to help populate #Efl_Event_Description
* @param name The name of the event.
* @see Efl_Event_Description
*/
#define EFL_EVENT_DESCRIPTION(name) { name, EINA_FALSE, EINA_FALSE, EINA_FALSE }
/**
* @def EFL_EVENT_DESCRIPTION_HOT(name)
* A helper macro to help populate #Efl_Event_Description and make
* the event impossible to freeze.
* @param name The name of the event.
* @see Efl_Event_Description
* @see EFL_EVENT_DESCRIPTION
*/
#define EFL_EVENT_DESCRIPTION_HOT(name) { name, EINA_TRUE, EINA_FALSE, EINA_FALSE }
/**
* @def EFL_EVENT_DESCRIPTION(name)
* A helper macro to help populating #Efl_Event_Description
* @param name The name of the event.
* @see Efl_Event_Description
*/
#define EFL_EVENT_DESCRIPTION_RESTART(name) { name, EINA_FALSE, EINA_FALSE, EINA_TRUE }
/**
* @def EFL_EVENT_DESCRIPTION_HOT(name)
* A helper macro to help populating #Efl_Event_Description and make
* the event impossible to freeze.
* @param name The name of the event.
* @see Efl_Event_Description
* @see EFL_EVENT_DESCRIPTION
*/
#define EFL_EVENT_DESCRIPTION_HOT_RESTART(name) { name, EINA_TRUE, EINA_FALSE, EINA_TRUE }
/**
* @}
*/
/**
* @addtogroup Efl_Class Efl Class
* @{
*/
/**
* @def EFL_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...)
* A convenient macro to be used for creating the class_get function. This
* macro is fairly simple and makes for better code.
* @param class_get_func_name the name of the wanted class_get function name.
* @param class_desc the class description.
* @param parent_class The parent class for the function. See efl_class_new() for more information.
* @param ... List of extensions. See efl_class_new() for more information.
*
* You must use this macro if you want thread safety in class creation.
*/
#define EFL_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...) \
const Efl_Class * \
class_get_func_name(void) \
{ \
const Efl_Class *_tmp_parent_class; \
static const Efl_Class * volatile _my_class = NULL; \
static unsigned int _my_init_generation = 1; \
if (EINA_UNLIKELY(_efl_object_init_generation != _my_init_generation)) \
{ \
_my_class = NULL; /* It's freed in efl_object_shutdown(). */ \
} \
if (EINA_LIKELY(!!_my_class)) return _my_class; \
\
eina_lock_take(&_efl_class_creation_lock); \
if (!!_my_class) \
{ \
eina_lock_release(&_efl_class_creation_lock); \
return _my_class; \
} \
_tmp_parent_class = parent_class; \
_my_class = efl_class_new(class_desc, _tmp_parent_class, __VA_ARGS__); \
_my_init_generation = _efl_object_init_generation; \
eina_lock_release(&_efl_class_creation_lock); \
\
return _my_class; \
}
/**
* An enum representing the possible types of an Eo class.
*/
enum _Efl_Class_Type
{
EFL_CLASS_TYPE_REGULAR = 0, /**< Regular class. */
EFL_CLASS_TYPE_REGULAR_NO_INSTANT, /**< Regular non instant-able class. */
EFL_CLASS_TYPE_INTERFACE, /**< Interface */
EFL_CLASS_TYPE_MIXIN, /**< Mixin */
EFL_CLASS_TYPE_INVALID
};
/**
* @typedef Efl_Class_Type
* A convenience typedef for #_Efl_Class_Type.
*/
typedef enum _Efl_Class_Type Efl_Class_Type;
/**
* @def EO_VERSION
* The current version of EO.
*/
#define EO_VERSION 2
typedef struct _Efl_Op_Description
{
void *api_func; /**< The EAPI function offering this op. (The name of the func on windows) */
void *func; /**< The static function to call for the op. */
} Efl_Op_Description;
/**
* @struct _Efl_Object_Ops
*
* This structure holds the ops and the size of the ops.
*/
typedef struct _Efl_Object_Ops
{
const Efl_Op_Description *descs; /**< The op descriptions array of size count. */
size_t count; /**< Number of op descriptions. */
} Efl_Object_Ops;
/**
* @struct _Efl_Class_Description
* This structure holds the class description.
* This description should be passed to efl_class_new.
*/
struct _Efl_Class_Description
{
unsigned int version; /**< The current version of eo, use #EO_VERSION */
const char *name; /**< The name of the class. */
Efl_Class_Type type; /**< The type of the class. */
size_t data_size; /**< The size of data (private + protected + public) this class needs per object. */
Eina_Bool (*class_initializer)(Efl_Class *klass); /**< The initializer for the class */
void (*class_constructor)(Efl_Class *klass); /**< The constructor of the class. */
void (*class_destructor)(Efl_Class *klass); /**< The destructor of the class. */
};
/**
* Setter type which is used to set an #Eina_Value, this function should access one particular property field
*/
typedef Eina_Error (*Efl_Object_Property_Reflection_Setter)(Eo *obj, Eina_Value value);
/**
* Getter type which is used to get an #Eina_Value, this function should access one particular property field
*/
typedef Eina_Value (*Efl_Object_Property_Reflection_Getter)(const Eo *obj);
/**
* @struct _Efl_Object_Property_Reflection
*
* This structure holds one line of the reflection table.
* The two fields get and set might be NULL,
* the property_name is a normal c string containing the name of the property
* that the get and set function changes.
*/
typedef struct _Efl_Object_Property_Reflection{
const char *property_name; /**< The name of the property */
Efl_Object_Property_Reflection_Setter set; /**< The function used to set a generic #Eina_Value on this property of the object. */
Efl_Object_Property_Reflection_Getter get; /**< The function used to retrieve a generic #Eina_Value from this property of the object. */
} Efl_Object_Property_Reflection;
/**
* @struct _Efl_Object_Property_Reflection_Ops
*
* This structure holds the reflection table and the size of this table.
*/
typedef struct _Efl_Object_Property_Reflection_Ops
{
const Efl_Object_Property_Reflection *table; /**< The reflection table. */
size_t count; /**< Number of table lines descriptions. */
} Efl_Object_Property_Reflection_Ops;
/**
* @typedef Efl_Class_Description
* A convenience typedef for #_Efl_Class_Description
*/
typedef struct _Efl_Class_Description Efl_Class_Description;
/**
* @brief Create a new class.
* @param desc the class description to create the class with.
* @param parent the class to inherit from.
* @param ... A NULL terminated list of extensions (interfaces, mixins and the classes of any composite objects).
* @return The new class' handle on success or NULL otherwise.
*
* @note There are two types of extensions, mixins and none-mixins.
* Mixins are inheriting both the API AND the implementation.
* Non-mixins only inherit the API, so a class which inherits a non-mixin as an extension must implement the api.
*
* Use #EFL_DEFINE_CLASS. This will provide thread safety and other
* features easily.
*
* @see #EFL_DEFINE_CLASS
*/
EAPI const Efl_Class *efl_class_new(const Efl_Class_Description *desc, const Efl_Class *parent, ...);
/**
* @brief Set the functions of a class
* @param klass_id the class whose functions we are setting.
* @param object_ops The function structure we are setting for object functions
* @param class_ops The function structure we are setting for class functions
* @param reflection_table The reflection table to use within eo
* @return True on success, False otherwise.
*
* This should only be called from within the initializer function.
* The reflection_table contains a getter and setter per property name. Which are called when either
* efl_property_reflection_set() or efl_property_reflection_get() is called.
* @see #EFL_DEFINE_CLASS
*/
EAPI Eina_Bool efl_class_functions_set(const Efl_Class *klass_id, const Efl_Object_Ops *object_ops, const Efl_Object_Property_Reflection_Ops *reflection_table);
/**
* @brief Override Eo functions of this object.
* @param ops The op description to override with.
* @return true on success, false otherwise.
*
* This lets you override all of the Eo functions of this object (this
* one included) and replace them with ad-hoc implementation.
* The contents of the array are copied so they can reside
* on the stack for instance.
*
* You are only allowed to override functions that are defined in the
* class or any of its interfaces (that is, efl_isa returning true).
*
* If @p ops is #NULL, this will revert the @p obj to its original class
* without any function overrides.
*
* It is not possible to override a function table of an object when it's
* already been overridden. Call efl_object_override(obj, NULL) first if you really
* need to do that.
*
* @see EFL_OPS_DEFINE
*/
EAPI Eina_Bool efl_object_override(Eo *obj, const Efl_Object_Ops *ops);
/**
* @brief Define an array of override functions for @ref efl_object_override
* @param ops A name for the Efl_Object_Ops local variable to define
* @param ... A comma separated list of Efl_Object_Op overrides, using
* #EFL_OBJECT_OP_FUNC or #EFL_OBJECT_OP_CLASS_FUNC
*
* This can be used as follows:
* @code
* EFL_OPS_DEFINE(ops, EFL_OBJECT_OP_FUNC(public_func, _my_func));
* efl_object_override(obj, &ops);
* @endcode
*
* @see efl_object_override
*/
#define EFL_OPS_DEFINE(ops, ...) \
const Efl_Op_Description _##ops##_descs[] = { __VA_ARGS__ }; \
const Efl_Object_Ops ops = { _##ops##_descs, EINA_C_ARRAY_LENGTH(_##ops##_descs) }
/**
* @brief Check if an object "is a" klass.
* @param obj The object to check
* @param klass The klass to check against.
* @return @c EINA_TRUE if obj implements klass or is an Efl_Class which inherits
* from/implements klass, @c EINA_FALSE otherwise.
*
* Notice: This function does not support composite objects.
* Note: that an Efl_Class is also an Efl_Object, so if you pass an Efl_Class
* as obj, it will check if that class contain klass.
*/
EAPI Eina_Bool efl_isa(const Eo *obj, const Efl_Class *klass);
/**
* @brief Gets the name of the passed class.
* @param[in] klass The class (or object) to work on.
* @return The class' name.
*
* @see efl_class_get()
*/
EAPI const char *efl_class_name_get(const Efl_Class *klass);
/**
* @brief Gets the amount of memory this class object would use.
* @param[in] klass The class (or object) to work on.
* @return The amount of memory in Bytes.
*
* @see efl_class_get()
*/
EAPI size_t efl_class_memory_size_get(const Efl_Class *klass);
/**
* @brief Gets a debug name for this object
* @param obj_id The object (or class)
* @return A name to use in logs and for other debugging purposes
*
* Note that subclasses can override Efl.Object "debug_name_override" to
* provide more meaningful debug strings. The standard format includes the
* class name, the object ID (this @p obj_id), the reference count and
* optionally the object name (as defined by Efl.Object.name).
*
* This might return a temporary string, as created by eina_slstr, which means
* that a main loop should probably be running.
*
* @since 1.21
*/
EAPI const char *efl_debug_name_get(const Eo *obj_id);
/**
* @}
*/
/**
* @brief Init the eo subsystem
* @return @c EINA_TRUE if eo is init, @c EINA_FALSE otherwise.
*
* @see eo_shutdown()
*/
EAPI Eina_Bool efl_object_init(void);
/**
* @brief Shutdown the eo subsystem
* @return @c EINA_TRUE if eo is init, @c EINA_FALSE otherwise.
*
* @see efl_object_init()
*/
EAPI Eina_Bool efl_object_shutdown(void);
#ifdef EFL_BETA_API_SUPPORT
/**
* The virtual allocation domain where an object lives
*
* You cannot mix objects between domains in the object tree or as direct
* or indirect references unless you explicitly handle it and ensure the
* other domain is adopted into your local thread space.
*/
typedef enum
{
EFL_ID_DOMAIN_INVALID = -1, /**< Invalid */
EFL_ID_DOMAIN_MAIN = 0, /**< The main loop domain where eo_init() is called */
EFL_ID_DOMAIN_SHARED = 1, /**< A special shared domain visible to all threads but with extra locking and unlocking costs to access */
EFL_ID_DOMAIN_THREAD /**< The normal domain for threads so they can adopt the main loop domain at times */
/* One more slot for future expansion here - maybe fine-grain locked objs */
} Efl_Id_Domain;
/**
* @typedef Efl_Domain_Data
* An opaque handle for private domain data
*/
typedef struct _Efl_Domain_Data Efl_Domain_Data;
/**
* @brief Get the native domain for the current thread
*
* @return The native domain
*
* This will return the native eo object allocation domain for the current
* thread. This can only be changed with efl_domain_switch() and can
* only be called before any objects are created/allocated on the thread
* where it's called. Calling it after this point will result in
* undefined behavior, so be sure to call this immediaetly after a thread
* begins to execute. You must not change the domain of the main thread.
*
* @see efl_domain_switch()
* @see efl_domain_current_get()
* @see efl_domain_current_set()
* @see efl_domain_current_push()
* @see efl_domain_current_pop()
* @see efl_domain_data_get()
* @see efl_domain_data_adopt()
* @see efl_domain_data_return()
* @see efl_compatible()
*/
EAPI Efl_Id_Domain efl_domain_get(void);
/**
* @brief Switch the native domain for the current thread.
* @param domain The domain to switch to
* @return EINA_TRUE if the switch succeeds and EINA_FALSE if it fails.
*
* Permanently switch the native domain for new objects for the calling
* thread. All objects created on this thread UNLESS it has switched to a
* new domain temporarily with efl_domain_current_set(),
* efl_domain_current_push() or efl_domain_current_pop(),
* efl_domain_data_adopt() and efl_domain_data_return().
*
* @see efl_domain_get()
*/
EAPI Eina_Bool efl_domain_switch(Efl_Id_Domain domain);
/**
* @brief Get the current domain used for allocating new objects
* @return The current domain
*
* Get the currently used domain that is at the top of the domain stack.
* There is actually a stack of domans to use. You can alter this via
* efl_domain_current_push() and efl_domain_current_pop(). This only gets
* the domain for the current thread.
*
* @see efl_domain_get()
*/
EAPI Efl_Id_Domain efl_domain_current_get(void);
/**
* @brief Set the current domain used for allocating new objects.
* @return EINA_TRUE if it succeeds and EINA_FALSE on failure.
*
* Temporarily switch the current domain being used for allocation. There
* is actually a stack of domans to use. You can alter this via
* efl_domain_current_push() and efl_domain_current_pop(). The current
* domain is the one on the top of the stack, so this entry is altered
* without pushing or popping. This only applies to the calling thread.
*
* @see efl_domain_get()
*/
EAPI Eina_Bool efl_domain_current_set(Efl_Id_Domain domain);
/**
* @brief Push a new domain onto the domain stack.
* @param domain The domain to push.
* @return EINA_TRUE if it succeeds and EINA_FALSE on failure.
*
* This pushes a domain on the domain stack that can be popped later with
* efl_domain_current_pop(). If the stack is full this may fail and return
* EINA_FALSE. This applies only to the calling thread.
*
* @see efl_domain_get()
*/
EAPI Eina_Bool efl_domain_current_push(Efl_Id_Domain domain);
/**
* @brief Pop a previously pushed domain from the domain stack
*
* This pops the top domain off the domain stack for the calling thread
* that was pushed with efl_domain_current_push().
*
* @see efl_domain_get()
*/
EAPI void efl_domain_current_pop(void);
/**
* @brief Get an opaque handle to the local native domain eoid data
* @return A handle to the local native domain data or NULl on failure
*
* This gets a handle to the domain data for the current thread, intended
* to be used by another thread to adopt with efl_domain_data_adopt().
* Once you use efl_domain_data_adopt(), the thread which called
* efl_domain_data_get() should suspend and not execute anything
* related to eo or efl objects until the thread that adopted the data
* calls efl_domain_data_return() to return the data to its owner and
* stop making it available to that thread.
*
* @see efl_domain_get()
*/
EAPI Efl_Domain_Data *efl_domain_data_get(void);
/**
* @brief Adopt a single extra domain to be the current domain
* @param datas_in The domain data to adopt
* @return The domain that was adopted or EFL_ID_DOMAIN_INVALID on failure
*
* This will adopt the given domain data pointed to by @p data_in
* as an extra domain locally. The adopted domain must have a domain ID
* that is not the same as the current thread domain or local domain. You
* may not adopt a domain that clashes with the current domain. If you
* set, push or pop domains in such a way that these are the same then
* undefined behaviour will occur.
*
* This will also push the adopted domain as the current domain so that
* all newly created objects (unless their parent is of a differing domain)
* will be part of this adopted domain. You can still access objects from
* your local domain as well, but be aware that creation will require
* some switch of domain by push, pop or set. Return the domain with
* efl_domain_data_return() when done.
*
* @see efl_domain_get()
*/
EAPI Efl_Id_Domain efl_domain_data_adopt(Efl_Domain_Data *data_in);
/**
* @brief Return a domain to its original owning thread
* @param domain The domain to return
* @return EINA_TRUE on success EINA_FALSE on failure
*
* This returns the domain specified by @p domain to the thread it came
* from, allowing said thread to continue execution afterwards. This
* will implicitly pop the current domain from the stack, assuming that
* the current domain is the same one pushed implicitly by
* efl_domain_data_adopt(). You cannot return your own native local
* domain, only the one that was adopted by efl_domain_data_adopt().
*
* @see efl_domain_get()
*/
EAPI Eina_Bool efl_domain_data_return(Efl_Id_Domain domain);
/**
* @brief Check if 2 objects are compatible
* @param obj The basic object
* @param obj_target The alternate object that may be referenced by @p obj
* @return EINA_TRUE if compatible, EINA_FALSE if not
*
* This checks to see if 2 objects are compatible : whether they are parent or
* children of each other, could reference each other etc. You only
* need to call this if you have objects from multiple domains (an
* adopted domain with efl_domain_data_adopt() or the shared domain
* EFL_ID_DOMAIN_SHARED where objects may be accessed by any thread).
*
* @see efl_domain_get()
*/
EAPI Eina_Bool efl_compatible(const Eo *obj, const Eo *obj_target);
#endif
// to fetch internal function and object data at once
typedef struct _Efl_Object_Op_Call_Data
{
Eo *eo_id;
_Eo_Object *obj;
void *func;
void *data;
void *extn1; // for future use to avoid ABI issues
void *extn2; // for future use to avoid ABI issues
void *extn3; // for future use to avoid ABI issues
void *extn4; // for future use to avoid ABI issues
} Efl_Object_Op_Call_Data;
// to pass the internal function call to EFL_FUNC_BODY (as Func parameter)
#define EFL_FUNC_CALL(...) __VA_ARGS__
#ifndef _WIN32
# define EFL_FUNC_COMMON_OP_FUNC(Name) ((const void *) Name)
#else
# define EFL_FUNC_COMMON_OP_FUNC(Name) ((const void *) #Name)
#endif
#ifdef _MSC_VER
# define EFL_FUNC_TLS __declspec(thread)
#else
# define EFL_FUNC_TLS __thread
#endif
// cache OP id, get real fct and object data then do the call
#define EFL_FUNC_COMMON_OP(Obj, Name, DefRet) \
static Efl_Object_Op ___op = 0; \
static unsigned int ___generation = 0; \
Efl_Object_Op_Call_Data ___call; \
_Eo_##Name##_func _func_; \
if (EINA_UNLIKELY((___op == EFL_NOOP) || \
(___generation != _efl_object_init_generation))) \
goto __##Name##_op_create; /* yes a goto - see below */ \
__##Name##_op_create_done: EINA_HOT; \
if (EINA_UNLIKELY(!_efl_object_call_resolve( \
(Eo *) Obj, #Name, &___call, ___op, __FILE__, __LINE__))) \
goto __##Name##_failed; \
_func_ = (_Eo_##Name##_func) ___call.func;
// This looks ugly with gotos BUT it moves rare "init" handling code
// out of the hot path and thus l1 instruction cach prefetch etc. so it
// should provide a micro-speedup. This has been shown to have
// a measurable effect on very hot code paths as l1 instgruction cache
// does matter. Fetching a cacheline of code may also fetch a lot of rarely
// used instructions that are skipped. If this happens, moving those away out
// of the cacheline that was already fetched should yield better cache
// hits.
#define EFL_FUNC_COMMON_OP_END(Obj, Name, DefRet, ErrorCase) \
__##Name##_op_create: EINA_COLD; \
___op = _efl_object_op_api_id_get(EFL_FUNC_COMMON_OP_FUNC(Name), Obj, #Name, __FILE__, __LINE__); \
___generation = _efl_object_init_generation; \
if (EINA_UNLIKELY(___op == EFL_NOOP)) goto __##Name##_failed; \
goto __##Name##_op_create_done; \
__##Name##_failed: EINA_COLD; \
ErrorCase \
return DefRet;
#define _EFL_OBJECT_API_BEFORE_HOOK
#define _EFL_OBJECT_API_AFTER_HOOK
#define _EFL_OBJECT_API_CALL_HOOK(x) x
// to define an EAPI function
#define _EFL_OBJECT_FUNC_BODY(Name, ObjType, Ret, DefRet, ErrorCase) \
Ret \
Name(ObjType obj) \
{ \
typedef Ret (*_Eo_##Name##_func)(Eo *, void *obj_data); \
Ret _r; \
EFL_FUNC_COMMON_OP(obj, Name, DefRet); \
_EFL_OBJECT_API_BEFORE_HOOK \
_r = _EFL_OBJECT_API_CALL_HOOK(_func_(___call.eo_id, ___call.data)); \
_efl_object_call_end(&___call); \
_EFL_OBJECT_API_AFTER_HOOK \
return _r; \
EFL_FUNC_COMMON_OP_END(obj, Name, DefRet, ErrorCase); \
}
#define _EFL_OBJECT_VOID_FUNC_BODY(Name, ObjType, ErrorCase) \
void \
Name(ObjType obj) \
{ \
typedef void (*_Eo_##Name##_func)(Eo *, void *obj_data); \
EFL_FUNC_COMMON_OP(obj, Name, ); \
_EFL_OBJECT_API_BEFORE_HOOK \
_EFL_OBJECT_API_CALL_HOOK(_func_(___call.eo_id, ___call.data)); \
_efl_object_call_end(&___call); \
_EFL_OBJECT_API_AFTER_HOOK \
return; \
EFL_FUNC_COMMON_OP_END(obj, Name, , ErrorCase); \
}
#define _EFL_OBJECT_FUNC_BODYV(Name, ObjType, Ret, DefRet, ErrorCase, Arguments, ...) \
Ret \
Name(ObjType obj, __VA_ARGS__) \
{ \
typedef Ret (*_Eo_##Name##_func)(Eo *, void *obj_data, __VA_ARGS__); \
Ret _r; \
EFL_FUNC_COMMON_OP(obj, Name, DefRet); \
_EFL_OBJECT_API_BEFORE_HOOK \
_r = _EFL_OBJECT_API_CALL_HOOK(_func_(___call.eo_id, ___call.data, Arguments)); \
_efl_object_call_end(&___call); \
_EFL_OBJECT_API_AFTER_HOOK \
return _r; \
EFL_FUNC_COMMON_OP_END(obj, Name, DefRet, ErrorCase); \
}
#define _EFL_OBJECT_VOID_FUNC_BODYV(Name, ObjType, ErrorCase, Arguments, ...) \
void \
Name(ObjType obj, __VA_ARGS__) \
{ \
typedef void (*_Eo_##Name##_func)(Eo *, void *obj_data, __VA_ARGS__); \
EFL_FUNC_COMMON_OP(obj, Name, ); \
_EFL_OBJECT_API_BEFORE_HOOK \
_EFL_OBJECT_API_CALL_HOOK(_func_(___call.eo_id, ___call.data, Arguments)); \
_efl_object_call_end(&___call); \
_EFL_OBJECT_API_AFTER_HOOK \
return; \
EFL_FUNC_COMMON_OP_END(obj, Name, , ErrorCase); \
}
#define EFL_FUNC_BODY(Name, Ret, DefRet) _EFL_OBJECT_FUNC_BODY(Name, Eo *, Ret, DefRet, )
#define EFL_VOID_FUNC_BODY(Name) _EFL_OBJECT_VOID_FUNC_BODY(Name, Eo *, )
#define EFL_FUNC_BODYV(Name, Ret, DefRet, Arguments, ...) _EFL_OBJECT_FUNC_BODYV(Name, Eo *, Ret, DefRet, , EFL_FUNC_CALL(Arguments), __VA_ARGS__)
#define EFL_VOID_FUNC_BODYV(Name, Arguments, ...) _EFL_OBJECT_VOID_FUNC_BODYV(Name, Eo *, , EFL_FUNC_CALL(Arguments), __VA_ARGS__)
#define EFL_FUNC_BODY_CONST(Name, Ret, DefRet) _EFL_OBJECT_FUNC_BODY(Name, const Eo *, Ret, DefRet, )
#define EFL_VOID_FUNC_BODY_CONST(Name) _EFL_OBJECT_VOID_FUNC_BODY(Name, const Eo *, )
#define EFL_FUNC_BODYV_CONST(Name, Ret, DefRet, Arguments, ...) _EFL_OBJECT_FUNC_BODYV(Name, const Eo *, Ret, DefRet, , EFL_FUNC_CALL(Arguments), __VA_ARGS__)
#define EFL_VOID_FUNC_BODYV_CONST(Name, Arguments, ...) _EFL_OBJECT_VOID_FUNC_BODYV(Name, const Eo *, , EFL_FUNC_CALL(Arguments), __VA_ARGS__)
// The following macros are also taking a FallbackCall the call you specify there will be called once the call cannot be redirected to a object,
// which means eo will be the deepest scope this call will ever get.
#define EFL_FUNC_BODY_FALLBACK(Name, Ret, DefRet, FallbackCall) _EFL_OBJECT_FUNC_BODY(Name, Eo *, Ret, DefRet, FallbackCall)
#define EFL_VOID_FUNC_BODY_FALLBACK(Name, FallbackCall) _EFL_OBJECT_VOID_FUNC_BODY(Name, Eo *, FallbackCall)
#define EFL_FUNC_BODYV_FALLBACK(Name, Ret, DefRet, FallbackCall, Arguments, ...) _EFL_OBJECT_FUNC_BODYV(Name, Eo *, Ret, DefRet, FallbackCall, EFL_FUNC_CALL(Arguments), __VA_ARGS__)
#define EFL_VOID_FUNC_BODYV_FALLBACK(Name, FallbackCall, Arguments, ...) _EFL_OBJECT_VOID_FUNC_BODYV(Name, Eo *, FallbackCall, EFL_FUNC_CALL(Arguments), __VA_ARGS__)
#define EFL_FUNC_BODY_CONST_FALLBACK(Name, Ret, DefRet, FallbackCall) _EFL_OBJECT_FUNC_BODY(Name, const Eo *, Ret, DefRet, FallbackCall)
#define EFL_VOID_FUNC_BODY_CONST_FALLBACK(Name, FallbackCall) _EFL_OBJECT_VOID_FUNC_BODY(Name, const Eo *, FallbackCall)
#define EFL_FUNC_BODYV_CONST_FALLBACK(Name, Ret, DefRet, FallbackCall, Arguments, ...) _EFL_OBJECT_FUNC_BODYV(Name, const Eo *, Ret, DefRet, FallbackCall, EFL_FUNC_CALL(Arguments), __VA_ARGS__)
#define EFL_VOID_FUNC_BODYV_CONST_FALLBACK(Name, FallbackCall, Arguments, ...) _EFL_OBJECT_VOID_FUNC_BODYV(Name, const Eo *, FallbackCall, EFL_FUNC_CALL(Arguments), __VA_ARGS__)
#ifndef _WIN32
# define _EFL_OBJECT_OP_API_ENTRY(a) (void*)a
#else
# define _EFL_OBJECT_OP_API_ENTRY(a) #a
#endif
#define EFL_OBJECT_OP_FUNC(_api, _private) { _EFL_OBJECT_OP_API_ENTRY(_api), (void*)_private }
// returns the OP id corresponding to the given api_func
EAPI Efl_Object_Op _efl_object_api_op_id_get(const void *api_func) EINA_DEPRECATED;
EAPI Efl_Object_Op _efl_object_op_api_id_get(const void *api_func, const Eo *obj, const char *api_func_name, const char *file, int line) EINA_ARG_NONNULL(1, 2, 3, 4) EINA_WARN_UNUSED_RESULT;
// gets the real function pointer and the object data
EAPI Eina_Bool _efl_object_call_resolve(Eo *obj, const char *func_name, Efl_Object_Op_Call_Data *call, Efl_Object_Op op, const char *file, int line);
// end of the eo call barrier, unref the obj
EAPI void _efl_object_call_end(Efl_Object_Op_Call_Data *call);
// end of the efl_add. Calls finalize among others
EAPI Eo * _efl_add_end(Eo *obj, Eina_Bool is_ref, Eina_Bool is_fallback);
/*****************************************************************************/
/**
* @brief Prepare a call to the parent class implementation of a function.
*
* @param obj The object to call (can be a class).
* @param cur_klass The current class.
* @return An EO handle which must be used as part of an EO function call.
*
* @warning The returned value must always be used as the first argument (the
* object) of a method or property function call, and should never be handled
* in any other way. Do not call any function from this file on the returned
* value (eg. efl_ref, etc...).
*
* Usage:
* @code
* // Inside the implementation code for MY_CLASS
* my_property_set(efl_super(obj, MY_CLASS), value);
* @endcode
*
* A common usage pattern is to forward function calls to the parent function:
* @code
* EOLIAN static void
* _my_class_my_property_set(Eo *obj, My_Class_Data *pd, int value)
* {
* // Do some processing on this class data, or on the value
* if (value < 0) value = 0;
* pd->last_value = value;
* // Pass the call to the parent class
* my_property_set(efl_super(obj, MY_CLASS), value);
* // Do some more processing
* }
* @endcode
*
* @p cur_klass must be a valid class in the inheritance hierarchy of @p obj's
* class. Invalid values will lead to undefined behaviour.
*
* @see efl_cast
*/
EAPI Eo *efl_super(const Eo *obj, const Efl_Class *cur_klass);
/**
* @brief Prepare a call to cast to a parent class implementation of a function.
*
* @param obj The object to call (can be a class).
* @param cur_klass The class to cast into.
* @return An EO handle that must be used as part of an EO function call.
*
* @warning The returned value must always be used as the first argument (the
* object) of a method or property function call and should never be handled
* in any other way. Do not call any function from this file on the returned
* value (eg. efl_ref, etc...).
*
* Usage:
* @code
* // Inside the implementation code for MY_CLASS
* my_property_set(efl_cast(obj, SOME_OTHER_CLASS), value);
* @endcode
*
* In the above example, @p obj is assumed to inherit from @c SOME_OTHER_CLASS
* as either a mixin or direct class inheritance. If @c SOME_OTHER_CLASS
* implements @c my_property.set then that implementation shall be called,
* otherwise the call will be propagated to the parent implementation (if any).
*
* @p cur_klass must be a valid class in the inheritance hierarchy of @p obj's
* class. Invalid values will lead to undefined behaviour.
*
* @see efl_cast
*
* @since 1.20
*/
EAPI Eo *efl_cast(const Eo *obj, const Efl_Class *cur_klass);
/*****************************************************************************/
/**
* @brief Gets the class of the object.
* @param obj The object to work on
* @return The object's class.
*
* @see efl_class_name_get()
*/
EAPI const Efl_Class *efl_class_get(const Eo *obj);
EAPI Eo *_efl_added_get(void);
/* Check if GCC compatible (both GCC and clang define this) */
#if defined(__GNUC__) && !defined(_EO_ADD_FALLBACK_FORCE)
# define efl_added __efl_added
# define _efl_add_common(klass, parent, is_ref, ...) \
({ \
Eo * const __efl_added = _efl_add_internal_start(__FILE__, __LINE__, klass, parent, is_ref, EINA_FALSE); \
(void) ((void)0, ##__VA_ARGS__); \
(Eo *) _efl_add_end(efl_added, is_ref, EINA_FALSE); \
})
#else
# define efl_added _efl_added_get()
# define _efl_add_common(klass, parent, is_ref, ...) \
( \
_efl_add_internal_start(__FILE__, __LINE__, klass, parent, is_ref, EINA_TRUE), \
##__VA_ARGS__, \
(Eo *) _efl_add_end(efl_added, is_ref, EINA_TRUE) \
)
#endif
/**
* @def efl_add
* @brief Create a new object and add it to an existing parent object.
*
* The object returned by this function will always have 1 ref
* (reference count) which belongs to its parent. Therefore, it is not safe
* to use the returned object outside the constructor methods passed as
* parameters. If you need to further manipulate the object, use #efl_add_ref
* and remember to #efl_unref the object when done.
*
* If the object is created using this function, then it will
* automatically be deleted when the parent object is.
* There is no need to call efl_unref on the child. This is convenient
* in C.
*
* If the object's class has a constructor, it is called.
*
* @param klass The class of the object to create.
* @param parent The parent to set to the object (MUST not be @c NULL)
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*/
#define efl_add(klass, parent, ...) _efl_add_common(klass, parent, EINA_FALSE, ##__VA_ARGS__)
/**
* @def efl_add_ref
* @brief Create a new object, add it to an existing parent object and return
* an extra reference for further manipulation.
*
* The object returned by this function has 1 ref which belongs to the caller.
* If a parent object is provided (@c parent is not @c NULL) then the object
* has an additional reference for the parent. Note that if a child object is
* created in this way then it won't get automatically deleted with the parent.
* You need to manually remove the extra ref by calling #efl_unref.
*
* If the object's class has a constructor, it is called.
*
* @param klass The class of the object to create.
* @param parent The parent to set to the object (can be @c NULL).
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*/
#define efl_add_ref(klass, parent, ...) _efl_add_common(klass, parent, EINA_TRUE, ##__VA_ARGS__)
/**
* @def efl_new
* @brief Create a new object
*
* The object returned by this function has 1 ref which belongs to the caller.
* You need to manually remove the ref by calling #efl_unref when you are done
* working with the object. The object will be destroyed when all other refs
* obtained with #efl_ref have been returned with #efl_unref.
*
* If the object's class has a constructor, it is called.
*
* @param klass The class of the object to create.
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*/
#define efl_new(klass, ...) efl_add_ref(klass, NULL, ##__VA_ARGS__)
EAPI Eo * _efl_add_internal_start(const char *file, int line, const Efl_Class *klass_id, Eo *parent, Eina_Bool ref, Eina_Bool is_fallback);
/**
* @typedef Efl_Substitute_Ctor_Cb
* Callback to be called instead of the object constructor.
*
* Only intended for binding creators.
*
* @param data Additional data previously supplied by the user
* @param obj_id The object being constructed.
* @return The constructed object in case of success, NULL otherwise.
*/
typedef Eo *(*Efl_Substitute_Ctor_Cb)(void *data, Eo *obj_id);
/**
* @brief Just like _efl_add_internal_start() but with additional options
*
* Only intended for binding creators.
*
* @param file File name of the call site, used for debug logs.
* @param line Line number of the call site, used for debug logs.
* @param klass_id Pointer for the class being instantiated.
* @param ref Whether or not the object will have an additional reference if it has a parent.
* @param parent Object parent, can be NULL.
* @param is_fallback Whether or not the fallback @c efl_added behaviour is to be used.
* @param substitute_ctor Optional callback to replace the call for efl_constructor(), if NULL efl_constructor() will be called normally.
* @param sub_ctor_data Additional data to be passed to the @p substitute_ctor callback.
* @return An handle to the new object on success, NULL otherwise.
*/
EAPI Eo * _efl_add_internal_start_bindings(const char *file, int line, const Efl_Class *klass_id, Eo *parent, Eina_Bool ref, Eina_Bool is_fallback, Efl_Substitute_Ctor_Cb substitute_ctor, void *sub_ctor_data);
/**
* @brief Unrefs the object and reparents it to NULL.
*
* Because efl_del() unrefs and reparents to NULL, it doesn't really delete the
* object.
*
* This method accepts a const object for convenience, so all objects can be
* passed to it easily.
* @param[in] obj The object.
*
* @ingroup Efl_Object
*/
EAPI void efl_del(const Eo *obj);
/**
* @brief Set an override for a class
*
* This can be used to override a class with another class such that when @p klass is added
* with efl_add(), an object of type @p override is returned.
*
* @param[in] klass The class to be overridden
* @param[in] override The class to override with; must inherit from or implement @p klass
* @return Return @c true if the override was successfully set
*
* @ingroup Efl_Object
*/
EAPI Eina_Bool efl_class_override_register(const Efl_Class *klass, const Efl_Class *override);
/**
* @brief Unset an override for a class
*
* This is used to unset a previously-set override on a given class. It will only succeed if
* @p override is the currently-set override for @p klass.
*
* @param[in] klass The class to unset the override from
* @param[in] override The class override to be removed
* @return Return @c true if the override was successfully unset
*
* @ingroup Efl_Object
*/
EAPI Eina_Bool efl_class_override_unregister(const Efl_Class *klass, const Efl_Class *override);
/**
* @brief Get a pointer to the data of an object for a specific class.
*
* The data reference count is not incremented. The pointer must be used only
* in the scope of the function and its callees.
*
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @return a pointer to the data.
*
* @see efl_data_ref()
* @see efl_data_unref()
* @see efl_data_scope_safe_get()
*/
EAPI void *efl_data_scope_get(const Eo *obj, const Efl_Class *klass);
/**
* @brief Safely get a pointer to the data of an object for a specific class.
*
* This call runs a dynamic check and returns NULL if there is no valid data
* to return.
*
* The data reference count is not incremented. The pointer must be used only
* in the scope of the function and its callees. This function will return NULL
* if there is no data for this class, or if this object is not an instance of
* the given class. The function will return NULL if the data size is 0.
* Note that objects of class A inheriting from another class C as an
* interface (like: class A(B, C) {} ) will have no data for class C. This
* means that efl_isa(a, C) will return true but there is no data for C. This
* function's behaviour is similar to efl_data_scope_get() when running in
* debug mode (but this prints less error logs).
*
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @return a pointer to the data or NULL in case of error or $obj was NULL.
*
* @see efl_data_scope_get()
*
* @since 1.20
*/
EAPI void *efl_data_scope_safe_get(const Eo *obj, const Efl_Class *klass);
/**
* @def efl_data_xref(obj, klass, ref_obj)
* Use this macro if you want to associate a referencer object.
* Convenience macro around efl_data_xref_internal()
*/
#define efl_data_xref(obj, klass, ref_obj) efl_data_xref_internal(__FILE__, __LINE__, obj, klass, ref_obj)
/**
* @def efl_data_ref(obj, klass)
* Use this macro if you don't want to associate a referencer object.
* Convenience macro around efl_data_xref_internal()
*/
#define efl_data_ref(obj, klass) efl_data_xref_internal(__FILE__, __LINE__, obj, klass, (const Eo *)obj)
/**
* @brief Get a pointer to the data of an object for a specific class and
* increment the data reference count.
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @param ref_obj the object that references the data.
* @param file the call's filename.
* @param line the call's line number.
* @return a pointer to the data.
*
* @see efl_data_xunref_internal()
*/
EAPI void *efl_data_xref_internal(const char *file, int line, const Eo *obj, const Efl_Class *klass, const Eo *ref_obj);
/**
* @def efl_data_xunref(obj, data, ref_obj)
* Use this function if you used efl_data_xref to reference the data.
* Convenience macro around efl_data_xunref_internal().
* @see efl_data_xref()
*/
#define efl_data_xunref(obj, data, ref_obj) efl_data_xunref_internal(obj, data, ref_obj)
/**
* @def efl_data_unref(obj, data)
* Use this function if you used efl_data_ref to reference the data.
* Convenience macro around efl_data_unref_internal().
* @see efl_data_ref()
*/
#define efl_data_unref(obj, data) efl_data_xunref_internal(obj, data, obj)
/**
* @brief Decrement the object data reference count by 1.
* @param obj the object to work on.
* @param data a pointer to the data to unreference.
* @param file the call's filename.
* @param line the call's line number.
*
* @see efl_data_xref_internal()
*/
EAPI void efl_data_xunref_internal(const Eo *obj, void *data, const Eo *ref_obj);
/**
* @brief Increment the object's reference count by 1.
* @param obj the object to work on.
* @return The object passed.
*
* It's very easy to get a refcount leak and start leaking memory because
* of a forgotten unref or an extra ref. Both efl_xref
* and efl_xunref that make debugging easier in these situations.
* These functions should only be used on a small scale i.e at the
* start of some section in which an object may be freed unless you really
* know what you are doing.
*
* @see efl_unref()
* @see efl_ref_count()
*/
EAPI Eo *efl_ref(const Eo *obj);
/**
* @brief Decrement the object's reference count by 1 and free it if needed.
* @param obj the object to work on.
*
* @see efl_ref()
* @see efl_ref_count()
*/
EAPI void efl_unref(const Eo *obj);
/**
* @brief Return the ref count of the object passed.
* @param obj the object to work on.
* @return the ref count of the object.
*
* @see efl_ref()
* @see efl_unref()
*/
EAPI int efl_ref_count(const Eo *obj);
/**
* @brief Set a deletion interceptor function.
* @param obj The object to set the interceptor on.
* @param del_intercept_func The interceptor function to call.
*
* This sets the function @p del_intercept_func to be called when an object
* is about to go from a reference count of 1 to 0, thus triggering actual
* destruction of the object. Instead of going to a reference count of 0 and
* being destroyed, the object will stay alive with a reference count of 1
* and this intercept function will be called instead.
* The interceptor function handles any further deletion of of the object
* from here.
*
* Note that by default objects have no interceptor function set and thus
* will be destroyed as normal. To return an object to this state, simply
* set the @p del_intercept_func to NULL which is the default.
*
* A good use for this feature is to ensure an object is destroyed by its
* owning main loop and not in a foreign loop. This makes it possible to
* safely unrefor delete objects from any loop as an interceptor can be set
* on an object that will abort destruction and instead queue the object
* on its owning loop to be destroyed at some time in the future and now
* set the intercept function to NULL so it is not called again on the next
* "real deletion".
*
* @see efl_del_intercept_get()
* @see efl_unref()
* @see efl_del()
*/
EAPI void efl_del_intercept_set(Eo *obj, Efl_Del_Intercept del_intercept_func);
/**
* @brief Get the deletion interceptor function
* @param obj The object to get the interceptor of
* @return The intercept function or NULL if none is set.
*
* This returns the interceptor function set by efl_del_intercept_set(). Note
* that objects by default have no interceptor (NULL) set but certain
* classes may set one up in a constructor. Make sure that
* the interceptor function knows if this has happened.
* If you want to override the interceptor be sure to call it after your
* own interceptor function has finished. It's generally be a bad idea
* to override these functions however.
*
* @see efl_del_intercept_set()
*/
EAPI Efl_Del_Intercept efl_del_intercept_get(const Eo *obj);
/**
* @brief Clears the object so it can be reused (for example in a cache).
* @param obj The object to mark for reusal.
*
* This assumes the destructor has been called on the object so it
* should probably only be used from the del intercept.
*
* @see efl_del_intercept_set()
*/
EAPI void efl_reuse(const Eo *obj);
/**
* @def efl_xref(obj, ref_obj)
* Convenience macro around efl_xref_internal()
* @see efl_xref()
*/
#define efl_xref(obj, ref_obj) efl_xref_internal(__FILE__, __LINE__, obj, ref_obj)
/**
* @brief Increment the object's reference count by 1 (and associate the ref with ref_obj).
* @param obj the object to work on.
* @param ref_obj the object that references obj.
* @param file the call's filename.
* @param line the call's line number.
* @return The object passed (obj)
*
* Do not use this function, use #efl_xref instead.
* A compile flag may make it and eobj_xunref() behave the same as eobj_ref()
* and eobj_unref() respectively. This should be used wherever possible.
*
* @see efl_xunref()
*/
EAPI Eo *efl_xref_internal(const char *file, int line, Eo *obj, const Eo *ref_obj);
/**
* @brief Decrement the object's reference count by 1 and free it if needed. Will free the ref associated with ref_obj).
* @param obj the object to work on.
* @param ref_obj the object that references obj.
*
* This function only enforces the checks for object association. Don't rely
* on it. If such enforces are compiled out this function behaves the same as
* efl_unref().
*
* @see efl_xref_internal()
*/
EAPI void efl_xunref(Eo *obj, const Eo *ref_obj);
/**
* @brief Add a new weak reference to obj.
*
* This function registers the object handle pointed by wref to obj so when obj
* is deleted, it'll be updated to NULL. The function should be used when you
* want to keep track of an object in a safe way but you don't want to prevent
* it from being freed.
*
* @param[in] wref The weak ref
*/
EOAPI void efl_wref_add(Eo *obj, Efl_Object **wref);
/**
* @brief Delete the weak reference passed.
*
* This function will set *wref to NULL after its execution.
*
* @param[in] wref The weak ref
*/
EOAPI void efl_wref_del(Eo *obj, Efl_Object **wref);
/**
* @brief Generic data with string key on an object.
*
* The user is in charge of freeing the data.
*
* @param[in] key The key associated with the data
* @param[in] data The data to set
*/
EOAPI void efl_key_data_set(Eo *obj, const char * key, const void *data);
/**
* @brief Generic data with string key on an object.
*
* The user is in charge of freeing the data.
*
* @param[in] key The key associated with the data
*
* @return The data to set
*/
EOAPI void *efl_key_data_get(const Eo *obj, const char * key);
/**
* @brief Generic object reference with string key to object.
*
* The object will be automatically ref'd when set and unref'd when replaced or
* deleted or when the referring object is deleted. If the referenced object
* is deleted, then the key is deleted automatically.
*
* This is the same key store used by key_data and key_value. Keys are shared
* and can store only one thing.
*
* @param[in] key The key associated with the object ref
* @param[in] objdata The object to set
*/
EOAPI void efl_key_ref_set(Eo *obj, const char * key, const Efl_Object *objdata);
/**
* @brief Generic object reference with string key to object.
*
* The object will be automatically ref'd when set and unref'd when replaced or
* deleted or when the referring object is deleted. If the referenced object is
* deleted then the key is deleted automatically.
*
* This is the same key store used by key_data and key_value. Keys are shared
* and can store only one thing.
*
* @param[in] key The key associated with the object ref
*
* @return The object to set
*/
EOAPI Efl_Object *efl_key_ref_get(const Eo *obj, const char * key);
/**
* @brief Generic weak object reference with string key to object.
*
* The object key will be removed if the object is removed, but will not take
* or removed references like key_obj.
*
* This is the same key store used by key_data and key_value. Keys are shared
* and can store only one thing.
*
* @param[in] key The key associated with the object ref
* @param[in] objdata The object to set
*/
EOAPI void efl_key_wref_set(Eo *obj, const char * key, const Efl_Object *objdata);
/**
* @brief Generic weak object reference with string key to object.
*
* The object key will be removed if the object is removed, but will not take
* or removed references like key_obj.
*
* This is the same key store used by key_data and key_value. Keys are shared
* and can store only one thing
*
* @param[in] key The key associated with the object ref
*
* @return The object to set
*/
EOAPI Efl_Object *efl_key_wref_get(const Eo *obj, const char * key);
/**
* @brief Value on with string key on the object.
*
* This stores the value with the given string key on the object and it will be
* freed when replaced or deleted, or when the referring object is deleted.
*
* This is the same key store used by key_data and key_obj. Keys are shared
* and can store only one thing.
*
* @param[in] key The key associated with the value
* @param[in] value The value to set
*/
EOAPI void efl_key_value_set(Eo *obj, const char * key, Eina_Value *value);
/**
* @brief Value on with string key on the object.
*
* This stores the value with the given string key on the object and it will be
* freed when replaced or deleted, or when the referring object is deleted.
*
* This is the same key store used by key_data and key_obj. Keys are shared
* and can store only one thing.
*
* @param[in] key The key associated with the value
*
* @return The value to set
*/
EOAPI Eina_Value *efl_key_value_get(const Eo *obj, const char * key);
/**
* @brief Enable or disable the manual free feature.
* @param obj the object to work on.
* @param manual_free indicates if the free is manual (EINA_TRUE) or automatic (EINA_FALSE).
*
* The developer is in charge of calling the function efl_manual_free to free the memory
* allocated for this object.
*
* Do not use this unless you really know what you are doing. It's used by Evas
* because evas wants to keep its private data available even after the object
* is deleted. Setting this to true makes Eo destroy the object but doesn't free
* the private data nor the object itself.
*
* @see efl_manual_free()
*/
EAPI void efl_manual_free_set(Eo *obj, Eina_Bool manual_free);
/**
* @brief Frees the object.
* @param obj the object to work on.
* This function must be called by the developer if the function
* efl_manual_free_set has been called beforehand with the parameter EINA_TRUE.
* An error will display if this function is called when the manual
* free option is not set to EINA_TRUE or the number of refs is not 0.
* @return EINA_TRUE if successfully freed. EINA_FALSE otherwise.
*
* @see efl_manual_free_set()
*/
EAPI Eina_Bool efl_manual_free(Eo *obj);
/**
* @brief Checks if the object was already descructed (only relevant for manual_free objects).
* @param obj the object to check.
* This function checks if the object was already destructed (but not alraedy
* freed). It should only be used with objects that are supposed to be manually
* freed but are not yet free such as those which have been destroyed.
*
* @see efl_manual_free_set()
*/
EAPI Eina_Bool efl_destructed_is(const Eo *obj);
/**
* @brief Set the given #Eina_Value to the property with the specified \c property_name.
* @param obj The object to set the property on
* @param property_name The name of the property to modify.
* @param value The value to set, the value passed here will be flushed by the function
*
* @see efl_property_reflection_get() and efl_property_reflection_exist()
*/
EAPI Eina_Error efl_property_reflection_set(Eo *obj, const char *property_name, Eina_Value value);
/**
* @brief Retrieve an #Eina_Value containing the current value of the property specified with \c property_name.
* @param obj The object to set the property on
* @param property_name The name of the property to get.
*
* @return The value that got returned by the actual property in form of a generic Eina_Value. The user of this API is owning the returned Value.
*
* @see efl_property_reflection_set() and efl_property_reflection_exist()
*/
EAPI Eina_Value efl_property_reflection_get(const Eo *obj, const char *property_name);
/**
* @brief Check if a property exist for reflection.
* @param obj The object to inspect.
* @param property_name The name of the property to check if it exist.
*
* @return EINA_TRUE if the property exist, EINA_FALSE otherwise.
*
* @see efl_property_reflection_set() and efl_property_reflection_get()
*/
EAPI Eina_Bool efl_property_reflection_exist(Eo *obj, const char *property_name);
/**
* @addtogroup Efl_Class_Class Eo's Class class.
* @{
*/
#include "efl_class.eo.h"
/**
* @brief Get the type of this class.
* @param klass The Efl_Class to get the type from.
*
* @return The type of this class or INVALID if the klass parameter was invalid.
*/
EAPI Efl_Class_Type efl_class_type_get(const Efl_Class *klass);
/**
* @}
*/
/**
* @addtogroup Efl_Class_Base Eo's Base class.
* @{
*/
/**
* @typedef efl_key_data_free_func
* Data free func prototype.
* XXX: DO NOT USE, only here for legacy.
*/
typedef void (*efl_key_data_free_func)(void *);
/**
* @def efl_weak_ref
* @brief Reference a pointer to an Eo object
* @param wref the pointer to use for the weak ref
*
* @see efl_weak_unref
* @see efl_wref_add
*/
#define efl_weak_ref(wref) \
do { \
if (*wref) efl_wref_add(*wref, wref); \
} while (0)
/**
* @def efl_weak_unref
* @brief Unreference a pointer to an Eo object
* @param wref the pointer to use for the weak unref
*
* @see efl_weak_ref
* @see efl_wref_del
* @see efl_wref_del_safe
*/
#define efl_weak_unref(wref) \
do { \
if (*wref) efl_wref_del(*wref, wref); \
} while (0)
/**
* @def efl_wref_del_safe
* @brief Delete the weak reference passed.
* @param wref the weak reference to free.
*
* @see #efl_wref_del
*/
#define efl_wref_del_safe(wref) efl_weak_unref(wref)
/**
* @}
*/
/**
* @addtogroup Efl_Events Eo's Event Handling
* @{
*/
/**
* Helper for sorting callbacks array. Automatically used by
* @ref EFL_CALLBACKS_ARRAY_DEFINE
*/
EAPI int efl_callbacks_cmp(const Efl_Callback_Array_Item *a, const Efl_Callback_Array_Item *b);
/**
* Helper for creating global callback arrays.
* Problems occur here in windows where you can't declare a static array with
* external symbols in them. These addresses are only known at runtime.
* This also allows for automatic sorting for better performance.
*/
#define EFL_CALLBACKS_ARRAY_DEFINE(Name, ...) \
static Efl_Callback_Array_Item * \
Name(void) \
{ \
Efl_Callback_Array_Item tmp[] = { __VA_ARGS__ }; \
static Efl_Callback_Array_Item internal[EINA_C_ARRAY_LENGTH(tmp) + 1] = \
{ { 0, 0 } }; \
if (internal[0].desc == NULL) \
{ \
memcpy(internal, tmp, sizeof(tmp)); \
qsort(internal, EINA_C_ARRAY_LENGTH(internal) - 1, sizeof (internal[0]), \
(int(*)(const void*,const void*)) efl_callbacks_cmp); \
} \
return internal; \
}
/**
* Helper for creating global scheduler arrays. The callback will be set by scheduler get.
* Problems occur here in windows where you can't declare a static array with
* external symbols in them. These addresses are only known at runtime.
* This also allows for automatic sorting for better performance.
*/
#define EFL_SCHEDULER_ARRAY_DEFINE(Name, ...) \
static Efl_Callback_Array_Item * \
Name(void) \
{ \
const Efl_Event_Description *tmp[] = { __VA_ARGS__ }; \
static Efl_Callback_Array_Item internal[EINA_C_ARRAY_LENGTH(tmp) + 1] = { { 0, 0 } }; \
\
if (internal[0].desc == NULL) \
{ \
unsigned int i; \
\
for (i = 0; i < EINA_C_ARRAY_LENGTH(tmp); i++) \
internal[i].desc = tmp[i]; \
\
qsort(internal, EINA_C_ARRAY_LENGTH(internal) - 1, sizeof (internal[0]), \
(int(*)(const void*,const void*)) efl_callbacks_cmp); \
} \
return internal; \
}
/**
* @def efl_event_callback_add(obj, desc, cb, data)
* Add a callback for an event.
* @param[in] desc An #Efl_Event_Description of the event to listen to.
* @param[in] cb the callback to call.
* @param[in] data additional data to pass to the callback.
*
* Callbacks of the same priority are called in reverse order of creation.
*
* @see efl_event_callback_priority_add()
*/
#define efl_event_callback_add(obj, desc, cb, data) \
efl_event_callback_priority_add(obj, desc, \
EFL_CALLBACK_PRIORITY_DEFAULT, cb, data)
/**
* @def efl_event_callback_array_add(obj, desc, cb, data)
* Add an array of callbacks for an event.
*
* @param[in] obj The object.
* @param[in] array an #Efl_Callback_Array_Item of events to listen to.
* @param[in] data additional data to pass to the callback.
*
* Callbacks of the same priority are called in reverse order of creation.
* The array should have been created by @ref EFL_CALLBACKS_ARRAY_DEFINE. If
* this isn't the case, be careful of portability issues and make sure that
* it is properly sorted with @ref efl_callbacks_cmp.
*
* @see efl_event_callback_array_priority_add()
*/
#define efl_event_callback_array_add(obj, array, data) \
efl_event_callback_array_priority_add(obj, array, \
EFL_CALLBACK_PRIORITY_DEFAULT, data)
/**
* @def efl_event_callback_forwarder_add(obj, desc, new_obj)
* @brief Add an event callback forwarder for an event and an object.
*
* @param[in] obj The object.
* @param[in] desc An #Efl_Event_Description of the event to forward to.
* @param[in] new_obj The object to emit events from
*
* @ingroup Efl_Object
*/
#define efl_event_callback_forwarder_add(obj, desc, new_obj) efl_event_callback_forwarder_priority_add(obj, desc, EFL_CALLBACK_PRIORITY_DEFAULT, new_obj)
/**
* @brief Count the number of event handler registered for a specific event.
*
* @param[in] obj The object.
* @param[in] desc The specific event.
* @return The number of handler registered for this specific events.
*
* @ingroup Efl_Object
*/
EOAPI unsigned int efl_event_callback_count(const Eo *obj, const Efl_Event_Description *desc);
/**
* @brief Replace the previous Eo pointer with new content.
*
* @param storage Pointer to the space holding the object to be replaced.
* It can not be @c NULL.
* @param new_obj The new object. It may be @c NULL.
* @return @c true if objects were different and thus replaced, @c false
* if nothing happened, i.e. either the objects were the same or a @c NULL
* pointer was wrongly given as @a storage.
*
* The object pointed by @c *storage must be previously an Eo or
* @c NULL; if it is an Eo then it will be efl_unref(). The @a new_obj
* will be passed to efl_ref() if not @c NULL, and then assigned to @c *storage.
*
* @note The return is NOT a success/error flag, it just signalizes if
* the value has changed.
* @see efl_ref()
* @see efl_unref()
*/
static inline Eina_Bool
efl_replace(Eo **storage, const Eo *new_obj)
{
Eo *tmp = NULL;
EINA_SAFETY_ON_NULL_RETURN_VAL(storage, EINA_FALSE);
if (*storage == new_obj) return EINA_FALSE;
if (new_obj) tmp = efl_ref(new_obj);
if (*storage) efl_unref(*storage);
*storage = tmp;
return EINA_TRUE;
}
EOAPI extern const Eina_Value_Type *EINA_VALUE_TYPE_OBJECT;
/**
* @brief Create a new #Eina_Value containing the passed parameter.
* @param obj The object to use
* @return The #Eina_Value
* @see eina_value_object_get(), eina_value_object_init()
* @since 1.21
*/
static inline Eina_Value *
eina_value_object_new(Eo *obj)
{
Eina_Value *v;
v = eina_value_new(EINA_VALUE_TYPE_OBJECT);
if (v) eina_value_set(v, obj);
return v;
}
/**
* @brief Create a new #Eina_Value initialized with the passed parameter
* @param obj The object to use
* @return The #Eina_Value
* @see eina_value_object_new(), eina_value_object_get()
* @since 1.21
*/
static inline Eina_Value
eina_value_object_init(Eo *obj)
{
Eina_Value v = EINA_VALUE_EMPTY;
if (eina_value_setup(&v, EINA_VALUE_TYPE_OBJECT))
eina_value_set(&v, obj);
return v;
}
/**
* @brief Get the object contained in an #Eina_Value
* @param v The #Eina_Value to extract the object from
* @return The object.
* @see eina_value_object_new(), eina_value_object_init()
* @since 1.21
*/
static inline Eo *
eina_value_object_get(const Eina_Value *v)
{
Eo *r = NULL;
if (!v) return NULL;
if (eina_value_type_get(v) != EINA_VALUE_TYPE_OBJECT)
return NULL;
if (!eina_value_pget(v, &r)) return NULL;
return r;
}
#ifdef EFL_BETA_API_SUPPORT
/**
* @brief Get if the object is in its main lifetime.
* @param obj the object to check
* @return true if the object is finalized, but not invalidating nor invalidated.
* @since 1.22
*/
static inline Eina_Bool
efl_alive_get(const Eo *obj)
{
return efl_finalized_get(obj) && !efl_invalidating_get(obj) && !efl_invalidated_get(obj);
}
#endif /* EFL_BETA_API_SUPPORT */
/**
* @brief Event triggered when a callback was added to the object
*/
#define EFL_EVENT_CALLBACK_ADD (&(_EFL_EVENT_CALLBACK_ADD))
EAPI extern const Efl_Event_Description _EFL_EVENT_CALLBACK_ADD;
/**
* @brief Event triggered when a callback was removed from the object
*/
#define EFL_EVENT_CALLBACK_DEL (&(_EFL_EVENT_CALLBACK_DEL))
EAPI extern const Efl_Event_Description _EFL_EVENT_CALLBACK_DEL;
/**
* @}
*/
/**
* @addtogroup Eo_Iterators Eo iterators
* @{
*/
/**
* @brief Get an iterator on the Eo classes.
*
* You can use this function to go over the Eo classes.
*
* @return an iterator on success, NULL otherwise
*/
EAPI Eina_Iterator *eo_classes_iterator_new(void);
/**
* @brief Get an iterator on the Eo objects
*
* You can use this function to go over the Eo objects.
*
* @return an iterator on success, NULL otherwise
*/
EAPI Eina_Iterator *eo_objects_iterator_new(void);
/**
* @brief Check if a object can be owned
*
* This API checks if the passed object has at least one free reference that is not taken by the parent relation.
* If this is not the case, a ERR will be printed.
*
* @return EINA_TRUE if the object is ownable. EINA_FALSE if not.
*/
EAPI Eina_Bool efl_ownable_get(const Eo *obj);
/**
* @}
*/
/**
* @}
*/
#ifdef __cplusplus
}
#endif
#undef EAPI
#define EAPI
#undef EOAPI
#define EOAPI
#endif
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