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|
#ifndef EO_H
#define EO_H
#include <stdarg.h>
#include <Eina.h>
#ifdef EAPI
# undef EAPI
#endif
#define EOLIAN
/* When used, it indicates that the function is an Eo API. */
#define EOAPI EAPI
#ifdef _WIN32
# ifdef EFL_EO_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif /* ! DLL_EXPORT */
# else
# define EAPI __declspec(dllimport)
# endif /* ! EFL_EO_BUILD */
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif /* ! _WIN32 */
#ifdef __cplusplus
extern "C" {
#endif
/**
* @page eo_main Eo
*
* @date 2012 (created)
*
* @section toc Table of Contents
*
* @li @ref eo_main_intro
* @li @ref eo_main_compiling
* @li @ref eo_main_next_steps
* @li @ref eo_main_intro_example
*
* @section eo_main_intro Introduction
*
* The Eo generic object system. It was designed to be the base object
* system for the EFL.
* @section eo_main_compiling How to compile
*
* Eo is a library your application links to. The procedure for this is
* very simple. You simply have to compile your application with the
* appropriate compiler flags that the @c pkg-config script outputs. For
* example:
*
* Compiling C or C++ files into object files:
*
* @verbatim
gcc -c -o main.o main.c `pkg-config --cflags eo`
@endverbatim
*
* Linking object files into a binary executable:
*
* @verbatim
gcc -o my_application main.o `pkg-config --libs eo`
@endverbatim
*
* See @ref pkgconfig
*
* @section eo_main_next_steps Next Steps
*
* After you understood what Eo is and installed it in your system
* you should proceed understanding the programming interface.
*
* Recommended reading:
*
* @li @ref Eo_Class_Base
* @li @ref Eo_Class
* @li @ref Eo_Events
* @li @ref Eo_Composite_Objects
*
* @section eo_main_intro_example Introductory Example
*
* @ref Eo_Tutorial
*
*
* @addtogroup Eo
* @{
*/
/**
* @typedef Eo
* The basic Object type.
*/
typedef struct _Eo_Opaque Eo;
/**
* @typedef Eo_Class
* The basic class type - should be removed, just for compat.
* @deprecated
*/
typedef Eo Eo_Class;
/**
* @var _eo_class_creation_lock
* This variable is used for locking purposes in the class_get function
* defined in #EO_DEFINE_CLASS.
* This is just to work around the fact that we need to init locks before
* using them.
* Don't touch it if you don't know what you are doing.
* @internal
*/
EAPI extern Eina_Spinlock _eo_class_creation_lock;
/**
* @internal
* An enum representing the possible types of an Op.
*/
enum _Eo_Op_Type
{
EO_OP_TYPE_INVALID = -1, /**< Invalid op. */
EO_OP_TYPE_REGULAR = 0, /**< Regular op. */
EO_OP_TYPE_CLASS, /**< Class op - a class op. Like static in Java/C++. */
EO_OP_TYPE_REGULAR_OVERRIDE, /**< Regular op override (previously defined) */
EO_OP_TYPE_CLASS_OVERRIDE, /**< Class op override (previously defined) */
};
/**
* @internal
* @typedef Eo_Op_Type
* A convenience typedef for #_Eo_Op_Type.
*/
typedef enum _Eo_Op_Type Eo_Op_Type;
/** XXX: Hack until fixed in Eolian */
typedef struct _Eo_Event_Description Eo_Event_Description2;
/**
* @typedef Eo_Event_Cb
*
* An event callback prototype.
*
* @param data The user data registered with the callback.
* @param obj The object which initiated the event.
* @param desc The event's description.
* @param event_info additional data passed with the event.
* @return #EO_CALLBACK_STOP to stop calling additional callbacks for the event, #EO_CALLBACK_CONTINUE to continue.
*/
typedef Eina_Bool (*Eo_Event_Cb)(void *data, Eo *obj, const Eo_Event_Description2 *desc, void *event_info);
#include "eo_base.eo.h"
#define EO_CLASS EO_BASE_CLASS
/**
* @addtogroup Eo_Debug_Information Eo's Debug information helper.
* @{
*/
/**
* @var EO_DBG_INFO_TYPE
* The Eina_Value_Type for the debug info.
*/
EAPI extern const Eina_Value_Type *EO_DBG_INFO_TYPE;
/**
* Creates a list inside debug info list.
* @param[in] list list where to append
* @param[in] name name of the list
* @return the new list
*/
static inline Eo_Dbg_Info *
EO_DBG_INFO_LIST_APPEND(Eo_Dbg_Info *list, const char *name)
{
Eo_Dbg_Info *tmp = (Eo_Dbg_Info *)calloc(1, sizeof(*tmp));
if (!tmp) return NULL;
tmp->name = eina_stringshare_add(name);
eina_value_list_setup(&(tmp->value), EO_DBG_INFO_TYPE);
if (list)
{
eina_value_list_pappend(&(list->value), tmp);
}
return tmp;
}
/**
* @def EO_DBG_INFO_APPEND
* Creates a new debug info into a list
* @param[in] LIST list where to append (Eo_Dbg_Info *)
* @param[in] NAME name of the parameter (const char *)
* @param[in] TYPE type of the parameter (Eina_Value_Type *)
* @param[in] VALUE value of the parameter
*/
#define EO_DBG_INFO_APPEND(LIST, NAME, TYPE, VALUE) \
do { \
Eo_Dbg_Info *List = LIST; \
if (List) \
{ \
Eo_Dbg_Info *Tmp = calloc(1, sizeof(*Tmp)); \
\
if (!Tmp) break; \
Tmp->name = eina_stringshare_add(NAME); \
eina_value_setup(&(Tmp->value), TYPE); \
eina_value_set(&(Tmp->value), VALUE); \
eina_value_list_pappend(&(List->value), Tmp); \
} \
} while (0)
/**
* Frees the Eo_Dbg_Info tree. (The whole tree recursively).
* @param[in] info The tree to delete.
*/
EAPI void eo_dbg_info_free(Eo_Dbg_Info *info);
/**
* @}
*/
/**
* @typedef Eo_Op
* The Eo operation type id.
*/
typedef unsigned int Eo_Op;
/**
* @def EO_NOOP
* A special #Eo_Op meaning "No operation".
*/
#define EO_NOOP ((Eo_Op) 0)
/**
* @addtogroup Eo_Events Eo's Event Handling
* @{
*/
/**
* @def EO_EVENT_DESCRIPTION(name)
* An helper macro to help populating #Eo_Event_Description
* @param name The name of the event.
* @see Eo_Event_Description
*/
#define EO_EVENT_DESCRIPTION(name) { name, EINA_FALSE, EINA_FALSE }
/**
* @def EO_EVENT_DESCRIPTION_HOT(name)
* An helper macro to help populating #Eo_Event_Description and make
* the event impossible to freeze.
* @param name The name of the event.
* @see Eo_Event_Description
* @see EO_EVENT_DESCRIPTION
*/
#define EO_EVENT_DESCRIPTION_HOT(name) { name, EINA_TRUE, EINA_FALSE }
/**
* @}
*/
/**
* @addtogroup Eo_Class Eo Class
* @{
*/
/**
* @def EO_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...)
* A convenience macro to be used for creating the class_get function. This
* macro is fairly simple but should still be used as it'll let us improve
* things easily.
* @param class_get_func_name the name of the wanted class_get function name.
* @param class_desc the class description.
* @param parent_class The parent class for the function. Look at eo_class_new() for more information.
* @param ... List of extensions. Look at eo_class_new() for more information.
*
* You must use this macro if you want thread safety in class creation.
*/
#define EO_DEFINE_CLASS(class_get_func_name, class_desc, parent_class, ...) \
EAPI const Eo_Class * \
class_get_func_name(void) \
{ \
const Eo_Class *_tmp_parent_class; \
static volatile char lk_init = 0; \
static Eina_Spinlock _my_lock; \
static const Eo_Class * volatile _my_class = NULL; \
if (EINA_LIKELY(!!_my_class)) return _my_class; \
\
eina_spinlock_take(&_eo_class_creation_lock); \
if (!lk_init) \
eina_spinlock_new(&_my_lock); \
if (lk_init < 2) eina_spinlock_take(&_my_lock); \
if (!lk_init) \
lk_init = 1; \
else \
{ \
if (lk_init < 2) eina_spinlock_release(&_my_lock); \
eina_spinlock_release(&_eo_class_creation_lock); \
return _my_class; \
} \
eina_spinlock_release(&_eo_class_creation_lock); \
_tmp_parent_class = parent_class; \
_my_class = eo_class_new(class_desc, _tmp_parent_class, __VA_ARGS__); \
eina_spinlock_release(&_my_lock); \
\
eina_spinlock_take(&_eo_class_creation_lock); \
eina_spinlock_free(&_my_lock); \
lk_init = 2; \
eina_spinlock_release(&_eo_class_creation_lock); \
return _my_class; \
}
/**
* An enum representing the possible types of an Eo class.
*/
enum _Eo_Class_Type
{
EO_CLASS_TYPE_REGULAR = 0, /**< Regular class. */
EO_CLASS_TYPE_REGULAR_NO_INSTANT, /**< Regular non instant-able class. */
EO_CLASS_TYPE_INTERFACE, /**< Interface */
EO_CLASS_TYPE_MIXIN /**< Mixin */
};
/**
* @typedef Eo_Class_Type
* A convenience typedef for #_Eo_Class_Type.
*/
typedef enum _Eo_Class_Type Eo_Class_Type;
/**
* @def EO_VERSION
* The current version of EO.
*/
#define EO_VERSION 2
typedef struct _Eo_Op_Description
{
void *api_func; /**< The EAPI function offering this op. (The name of the func on windows) */
void *func; /**< The static function to call for the op. */
Eo_Op_Type op_type; /**< The type of the Op. */
} Eo_Op_Description;
/**
* @struct _Eo_Class_Description
* This struct holds the description of a class.
* This description should be passed to eo_class_new.
* Please use the #EO_CLASS_DESCRIPTION_OPS macro when populating it.
*/
struct _Eo_Class_Description
{
unsigned int version; /**< The current version of eo, use #EO_VERSION */
const char *name; /**< The name of the class. */
Eo_Class_Type type; /**< The type of the class. */
struct {
const Eo_Op_Description *descs; /**< The op descriptions array of size count. */
size_t count; /**< Number of op descriptions. */
} ops; /**< The ops description, should be filled using #EO_CLASS_DESCRIPTION_OPS (later sorted by Eo). */
const Eo_Event_Description **events; /**< The event descriptions for this class. */
size_t data_size; /**< The size of data (private + protected + public) this class needs per object. */
void (*class_constructor)(Eo_Class *klass); /**< The constructor of the class. */
void (*class_destructor)(Eo_Class *klass); /**< The destructor of the class. */
};
/**
* @typedef Eo_Class_Description
* A convenience typedef for #_Eo_Class_Description
*/
typedef struct _Eo_Class_Description Eo_Class_Description;
/**
* @brief Create a new class.
* @param desc the class description to create the class with.
* @param parent the class to inherit from.
* @param ... A NULL terminated list of extensions (interfaces, mixins and the classes of any composite objects).
* @return The new class's handle on success, or NULL otherwise.
*
* You should use #EO_DEFINE_CLASS. It'll provide thread safety and other
* features easily.
*
* @see #EO_DEFINE_CLASS
*/
EAPI const Eo_Class *eo_class_new(const Eo_Class_Description *desc, const Eo_Class *parent, ...);
/**
* @brief Check if an object "is a" klass.
* @param obj The object to check
* @param klass The klass to check against.
* @return @c EINA_TRUE if obj implements klass, @c EINA_FALSE otherwise.
*
* Notice: This function does not support composite objects.
*/
EAPI Eina_Bool eo_isa(const Eo *obj, const Eo_Class *klass);
/**
* @brief Gets the name of the passed class.
* @param klass the class to work on.
* @return The class's name.
*
* @see eo_class_get()
*/
EAPI const char *eo_class_name_get(const Eo_Class *klass);
/**
* @}
*/
/**
* @brief Init the eo subsystem
* @return @c EINA_TRUE on success.
*
* @see eo_shutfown()
*/
EAPI Eina_Bool eo_init(void);
/**
* @brief Shutdown the eo subsystem
* @return @c EINA_TRUE on success.
*
* @see eo_init()
*/
EAPI Eina_Bool eo_shutdown(void);
// Helpers macro to help populating #Eo_Class_Description.
#define EO_CLASS_DESCRIPTION_NOOPS() { NULL, 0}
#define EO_CLASS_DESCRIPTION_OPS(op_descs) { op_descs, EINA_C_ARRAY_LENGTH(op_descs) }
// to fetch internal function and object data at once
typedef struct _Eo_Op_Call_Data
{
Eo *obj;
Eo_Class *klass; // remove this not necessary in Eo_Hook_Call
void *func;
void *data;
} Eo_Op_Call_Data;
typedef void (*Eo_Hook_Call)(const Eo_Class *klass_id, const Eo *obj, const char *eo_func_name, void *func, ...);
EAPI extern Eo_Hook_Call eo_hook_call_pre;
EAPI extern Eo_Hook_Call eo_hook_call_post;
// to pass the internal function call to EO_FUNC_BODY (as Func parameter)
#define EO_FUNC_CALL(...) __VA_ARGS__
#define EO_HOOK_CALL_PREPARE(Hook, FuncName) \
if (Hook) \
Hook(___call.klass, ___call.obj, FuncName, ___call.func);
#define EO_HOOK_CALL_PREPAREV(Hook, FuncName, ...) \
if (Hook) \
Hook(___call.klass, ___call.obj, FuncName, ___call.func, __VA_ARGS__);
#ifndef _WIN32
# define EO_FUNC_COMMON_OP_FUNC(Name) ((const void *) Name)
#else
# define EO_FUNC_COMMON_OP_FUNC(Name) ((const void *) #Name)
#endif
// cache OP id, get real fct and object data then do the call
#define EO_FUNC_COMMON_OP(Name, DefRet) \
Eo_Op_Call_Data ___call; \
Eina_Bool ___is_main_loop = eina_main_loop_is(); \
static Eo_Op ___op = EO_NOOP; \
if (___op == EO_NOOP) \
___op = _eo_api_op_id_get(EO_FUNC_COMMON_OP_FUNC(Name)); \
if (!_eo_call_resolve(#Name, ___op, &___call, ___is_main_loop, __FILE__, __LINE__)) return DefRet; \
_Eo_##Name##_func _func_ = (_Eo_##Name##_func) ___call.func; \
// to define an EAPI function
#define EO_FUNC_BODY(Name, Ret, DefRet) \
Ret \
Name(void) \
{ \
typedef Ret (*_Eo_##Name##_func)(Eo *, void *obj_data); \
Ret _r; \
EO_FUNC_COMMON_OP(Name, DefRet); \
EO_HOOK_CALL_PREPARE(eo_hook_call_pre, #Name); \
_r = _func_(___call.obj, ___call.data); \
EO_HOOK_CALL_PREPARE(eo_hook_call_post, #Name); \
return _r; \
}
#define EO_VOID_FUNC_BODY(Name) \
void \
Name(void) \
{ \
typedef void (*_Eo_##Name##_func)(Eo *, void *obj_data); \
EO_FUNC_COMMON_OP(Name, ); \
EO_HOOK_CALL_PREPARE(eo_hook_call_pre, #Name); \
_func_(___call.obj, ___call.data); \
EO_HOOK_CALL_PREPARE(eo_hook_call_post, #Name); \
}
#define EO_FUNC_BODYV(Name, Ret, DefRet, Arguments, ...) \
Ret \
Name(__VA_ARGS__) \
{ \
typedef Ret (*_Eo_##Name##_func)(Eo *, void *obj_data, __VA_ARGS__); \
Ret _r; \
EO_FUNC_COMMON_OP(Name, DefRet); \
EO_HOOK_CALL_PREPAREV(eo_hook_call_pre, #Name, Arguments); \
_r = _func_(___call.obj, ___call.data, Arguments); \
EO_HOOK_CALL_PREPAREV(eo_hook_call_post, #Name, Arguments); \
return _r; \
}
#define EO_VOID_FUNC_BODYV(Name, Arguments, ...) \
void \
Name(__VA_ARGS__) \
{ \
typedef void (*_Eo_##Name##_func)(Eo *, void *obj_data, __VA_ARGS__); \
EO_FUNC_COMMON_OP(Name, ); \
EO_HOOK_CALL_PREPAREV(eo_hook_call_pre, #Name, Arguments); \
_func_(___call.obj, ___call.data, Arguments); \
EO_HOOK_CALL_PREPAREV(eo_hook_call_post, #Name, Arguments); \
}
#ifndef _WIN32
# define _EO_OP_API_ENTRY(a) a
#else
# define _EO_OP_API_ENTRY(a) #a
#endif
#define EO_OP_FUNC(_api, _private) { _EO_OP_API_ENTRY(_api), _private, EO_OP_TYPE_REGULAR }
#define EO_OP_CLASS_FUNC(_api, _private) { _EO_OP_API_ENTRY(_api), _private, EO_OP_TYPE_CLASS }
#define EO_OP_FUNC_OVERRIDE(_api, _private) { _EO_OP_API_ENTRY(_api), _private, EO_OP_TYPE_REGULAR_OVERRIDE }
#define EO_OP_CLASS_FUNC_OVERRIDE(_api, _private) { _EO_OP_API_ENTRY(_api), _private, EO_OP_TYPE_CLASS_OVERRIDE }
// returns the OP id corresponding to the given api_func
EAPI Eo_Op _eo_api_op_id_get(const void *api_func);
// gets the real function pointer and the object data
EAPI Eina_Bool _eo_call_resolve(const char *func_name, const Eo_Op op, Eo_Op_Call_Data *call, Eina_Bool is_main_loop, const char *file, int line);
// start of eo_do barrier, gets the object pointer and ref it, put it on the stask
EAPI Eina_Bool _eo_do_start(const Eo *obj, const Eo_Class *cur_klass, Eina_Bool is_super, const char *file, const char *func, int line);
// end of the eo_do barrier, unref the obj, move the stack pointer
EAPI void _eo_do_end(void);
// end of the eo_add. Calls finalize among others
EAPI Eo * _eo_add_end(void);
// eo object method calls batch,
#define _eo_do_common(eoid, clsid, is_super, ...) \
do { \
_eo_do_start(eoid, clsid, is_super, __FILE__, __FUNCTION__, __LINE__); \
__VA_ARGS__; \
_eo_do_end(); \
} while (0)
#define _eo_do_common_ret(eoid, clsid, is_super, ret_tmp, func) \
( \
_eo_do_start(eoid, clsid, is_super, __FILE__, __FUNCTION__, __LINE__), \
ret_tmp = func, \
_eo_do_end(), \
ret_tmp \
)
#define eo_do(eoid, ...) _eo_do_common(eoid, NULL, EINA_FALSE, __VA_ARGS__)
#define eo_do_super(eoid, clsid, func) _eo_do_common(eoid, clsid, EINA_TRUE, func)
#define eo_do_ret(eoid, ret_tmp, func) _eo_do_common_ret(eoid, NULL, EINA_FALSE, ret_tmp, func)
#define eo_do_super_ret(eoid, clsid, ret_tmp, func) _eo_do_common_ret(eoid, clsid, EINA_TRUE, ret_tmp, func)
#define eo_do_part(eoid, part_func, ...) \
do { \
Eo *__eo_part = eoid; \
eo_do(eoid, __eo_part = part_func); \
eo_do(__eo_part, __VA_ARGS__); \
} while (0)
/*****************************************************************************/
/**
* @brief Gets the class of the object.
* @param obj The object to work on
* @return The object's class.
*
* @see eo_class_name_get()
*/
EAPI const Eo_Class *eo_class_get(const Eo *obj);
#define _eo_add_common(klass, parent, is_ref, ...) \
( \
_eo_do_start(_eo_add_internal_start(__FILE__, __LINE__, klass, parent, is_ref), \
klass, EINA_FALSE, __FILE__, __FUNCTION__, __LINE__) \
, ##__VA_ARGS__, \
(Eo *) _eo_add_end() \
)
/**
* @def eo_add
* @brief Create a new object and call its constructor(If it exits).
*
* The object returned by this function will always have 1 ref
* (reference count) irrespective of whether the parent is NULL or
* not.
* If the object is created using this function, then it would
* automatically gets deleted when the parent object is deleted.
* There is no need to call eo_unref on the child. This is convenient
* in C.
*
* If you want a more "consistent" behaviour, take a look at #eo_add_ref.
*
* @param klass the class of the object to create.
* @param parent the parent to set to the object.
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*/
#define eo_add(klass, parent, ...) _eo_add_common(klass, parent, EINA_FALSE, ##__VA_ARGS__)
/**
* @def eo_add_ref
* @brief Create a new object and call its constructor(If it exists).
*
* The object returned by this function has 1 ref for itself, 1 ref from the
* parent (if exists) and possible other refs if were added during construction.
* If a child object is created using this, then it won't get deleted
* when the parent object is deleted until you manually remove the ref
* by calling eo_unref().
*
* @param klass the class of the object to create.
* @param parent the parent to set to the object.
* @param ... The ops to run.
* @return An handle to the new object on success, NULL otherwise.
*/
#define eo_add_ref(klass, parent, ...) _eo_add_common(klass, parent, EINA_TRUE, ##__VA_ARGS__)
EAPI Eo * _eo_add_internal_start(const char *file, int line, const Eo_Class *klass_id, Eo *parent, Eina_Bool ref);
/**
* @brief Get a pointer to the data of an object for a specific class.
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @return a pointer to the data.
* @deprecated use eo_data_scope_get or eo_data_ref instead.
*/
EAPI void *eo_data_get(const Eo *obj, const Eo_Class *klass) EINA_DEPRECATED;
/**
* @brief Get a pointer to the data of an object for a specific class.
* The data reference count is not incremented. The pointer must be used only
* in the scope of the function and its callees.
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @return a pointer to the data.
*
* @see eo_data_ref()
* @see eo_data_unref()
*/
EAPI void *eo_data_scope_get(const Eo *obj, const Eo_Class *klass);
/**
* @def eo_data_xref(obj, klass, ref_obj)
* Use this macro if you want to associate a referencer object.
* Convenience macro around eo_data_xref_internal()
*/
#define eo_data_xref(obj, klass, ref_obj) eo_data_xref_internal(__FILE__, __LINE__, obj, klass, ref_obj)
/**
* @def eo_data_ref(obj, klass)
* Use this macro if you don't want to associate a referencer object.
* Convenience macro around eo_data_xref_internal()
*/
#define eo_data_ref(obj, klass) eo_data_xref_internal(__FILE__, __LINE__, obj, klass, (const Eo *)obj)
/**
* @brief Get a pointer to the data of an object for a specific class and
* increment the data reference count.
* @param obj the object to work on.
* @param klass the klass associated with the data.
* @param ref_obj the object that references the data.
* @param file the call's filename.
* @param line the call's line number.
* @return a pointer to the data.
*
* @see eo_data_xunref_internal()
*/
EAPI void *eo_data_xref_internal(const char *file, int line, const Eo *obj, const Eo_Class *klass, const Eo *ref_obj);
/**
* @def eo_data_xunref(obj, data, ref_obj)
* Use this function if you used eo_data_xref to reference the data.
* Convenience macro around eo_data_xunref_internal()
* @see eo_data_xref()
*/
#define eo_data_xunref(obj, data, ref_obj) eo_data_xunref_internal(obj, data, ref_obj)
/**
* @def eo_data_unref(obj, data)
* Use this function if you used eo_data_ref to reference the data.
* Convenience macro around eo_data_unref_internal()
* @see eo_data_ref()
*/
#define eo_data_unref(obj, data) eo_data_xunref_internal(obj, data, obj)
/**
* @brief Decrement the object data reference count by 1.
* @param obj the object to work on.
* @param data a pointer to the data to unreference
* @param file the call's filename.
* @param line the call's line number.
*
* @see eo_data_xref_internal()
*/
EAPI void eo_data_xunref_internal(const Eo *obj, void *data, const Eo *ref_obj);
/**
* @brief Increment the object's reference count by 1.
* @param obj the object to work on.
* @return The object passed.
*
* It's very easy to get a refcount leak and start leaking memory because
* of a forgotten unref or an extra ref. That is why there are eo_xref
* and eo_xunref that will make debugging easier in such a case.
* Therefor, these functions should only be used in small scopes, i.e at the
* start of some section in which the object may get freed, or if you know
* what you are doing.
*
* @see eo_unref()
* @see eo_ref_get()
*/
EAPI Eo *eo_ref(const Eo *obj);
/**
* @brief Decrement the object's reference count by 1 and free it if needed.
* @param obj the object to work on.
*
* @see eo_ref()
* @see eo_ref_get()
*/
EAPI void eo_unref(const Eo *obj);
/**
* @brief Return the ref count of the object passed.
* @param obj the object to work on.
* @return the ref count of the object.
*
* @see eo_ref()
* @see eo_unref()
*/
EAPI int eo_ref_get(const Eo *obj);
/**
* @brief Unrefs the object and reparents it to NULL.
* @param obj the object to work on.
*
* Because eo_del() unrefs and reparents to NULL, it doesn't really delete the
* object.
*
* @see eo_unref()
* @see eo_parent_set()
*/
EAPI void eo_del(const Eo *obj);
/**
* @def eo_xref(obj, ref_obj)
* Convenience macro around eo_xref_internal()
* @see eo_xref()
*/
#define eo_xref(obj, ref_obj) eo_xref_internal(__FILE__, __LINE__, obj, ref_obj)
/**
* @brief Increment the object's reference count by 1 (and associate the ref with ref_obj)
* @param obj the object to work on.
* @param ref_obj the object that references obj.
* @param file the call's filename.
* @param line the call's line number.
* @return The object passed (obj)
*
* People should not use this function, use #eo_xref instead.
* A compile flag my make it and eobj_xunref() behave the same as eobj_ref()
* and eobj_unref() respectively. So this should be used wherever possible.
*
* @see eo_xunref()
*/
EAPI Eo *eo_xref_internal(const char *file, int line, Eo *obj, const Eo *ref_obj);
/**
* @brief Decrement the object's reference count by 1 and free it if needed. Will free the ref associated with ref_obj).
* @param obj the object to work on.
* @param ref_obj the object that references obj.
*
* This function only enforces the checks for object association. I.e don't rely
* on it. If such enforces are compiled out, this function behaves the same as
* eo_unref().
*
* @see eo_xref_internal()
*/
EAPI void eo_xunref(Eo *obj, const Eo *ref_obj);
/**
* @brief Enable or disable the manual free feature.
* @param obj the object to work on.
* @param manual_free indicates if the free is manual (EINA_TRUE) or automatic (EINA_FALSE).
*
* The developer is in charge to call the function eo_manual_free to free the memory allocated for this object.
*
* Do not use, unless you really know what you are doing. It's used by Evas
* because evas wants to keep its private data available even after the object
* is deleted. Setting this to true makes Eo destruct the object but not free
* the private data or the object itself.
*
* @see eo_manual_free()
*/
EAPI void eo_manual_free_set(Eo *obj, Eina_Bool manual_free);
/**
* @brief Frees the object.
* @param obj the object to work on.
* This function must be called by the developer if the function
* eo_manual_free_set has been called before with the parameter EINA_TRUE.
* An error will be printed if this function is called when the manual
* free option is not set to EINA_TRUE or the number of refs is not 0.
* @return EINA_TRUE if successfully freed. EINA_FALSE otherwise.
*
* @see eo_manual_free_set()
*/
EAPI Eina_Bool eo_manual_free(Eo *obj);
/**
* @brief Checks if the object was already descructed (only relevant for manual_free objects).
* @param obj the object to check.
* This function checks if the object was already destructed (but not alraedy
* freed). It should only be used with objects that are supposed to be manually
* freed, but not yet freed (but possibly destructed).
*
* @see eo_manual_free_set()
*/
EAPI Eina_Bool eo_destructed_is(const Eo *obj);
/**
* @addtogroup Eo_Class_Class Eo's Class class.
* @{
*/
#include "eo_abstract_class.eo.h"
/**
* @}
*/
/**
* @addtogroup Eo_Class_Base Eo's Base class.
* @{
*/
/**
* @typedef eo_key_data_free_func
* Data free func prototype.
* XXX: DO NOT USE, only here for legacy.
*/
typedef void (*eo_key_data_free_func)(void *);
/**
* @def eo_weak_ref
* @brief Reference a pointer to an Eo object
* @param wref the pointer to use for the weak ref
*
* Same as eo_wref_add() with the difference that it call eo_do() itself. Checking
* for *wref NULL and making sure that you pass the right pointer to both side of
* eo_do().
*
* @see eo_weak_unref
* @see eo_wref_add
*/
#define eo_weak_ref(wref) \
do { \
if (*wref) eo_do(*wref, eo_wref_add(wref)); \
} while (0)
/**
* @def eo_weak_unref
* @brief Unreference a pointer to an Eo object
* @param wref the pointer to use for the weak unref
*
* Same as eo_wref_del() with the difference that it call eo_do() itself. Checking
* for *wref NULL and making sure that you pass the right pointer to both side of
* eo_do().
*
* @see eo_weak_ref
* @see eo_wref_del
* @see eo_wref_del_safe
*/
#define eo_weak_unref(wref) \
do { \
if (*wref) eo_do(*wref, eo_wref_del(wref)); \
} while (0)
/**
* @def eo_wref_del_safe
* @brief Delete the weak reference passed.
* @param wref the weak reference to free.
*
* Same as eo_wref_del(), with the different that it's not called from eo_do()
* so you don't need to check if *wref is not NULL.
*
* @see #eo_wref_del
*/
#define eo_wref_del_safe(wref) eo_weak_unref(wref)
/**
* @addtogroup Eo_Events Eo's Event Handling
* @{
*/
/**
* Don't use.
* The values of the returned event structure are also internal, don't assume
* anything about them.
* @internal
*/
EAPI const Eo_Event_Description *eo_base_legacy_only_event_description_get(const char *_event_name);
/**
* @def EO_CALLBACK_PRIORITY_BEFORE
* Slightly more prioritized than default.
*/
#define EO_CALLBACK_PRIORITY_BEFORE -100
/**
* @def EO_CALLBACK_PRIORITY_DEFAULT
* Default callback priority level
*/
#define EO_CALLBACK_PRIORITY_DEFAULT 0
/**
* @def EO_CALLBACK_PRIORITY_AFTER
* Slightly less prioritized than default.
*/
#define EO_CALLBACK_PRIORITY_AFTER 100
/**
* @def EO_CALLBACK_STOP
* Stop calling callbacks for the even of which the callback was called for.
* @see EO_CALLBACK_CONTINUE
*/
#define EO_CALLBACK_STOP EINA_FALSE
/**
* @def EO_CALLBACK_CONTINUE
* Continue calling callbacks for the even of which the callback was called for.
* @see EO_CALLBACK_STOP
*/
#define EO_CALLBACK_CONTINUE EINA_TRUE
/**
* Helper for creating global callback arrays.
* The problem is on windows where you can't declare a static array with
* external symbols in it, because the addresses are only known at runtime.
*/
#define EO_CALLBACKS_ARRAY_DEFINE(Name, ...) \
static Eo_Callback_Array_Item * \
Name(void) \
{ \
static Eo_Callback_Array_Item internal[sizeof ((Eo_Callback_Array_Item[]) { __VA_ARGS__ }) / \
sizeof (Eo_Callback_Array_Item) + \
1] = { { 0, 0 } }; \
if (internal[0].desc == NULL) \
{ \
memcpy(internal, \
((Eo_Callback_Array_Item[]) { __VA_ARGS__, { NULL, NULL } }), \
sizeof (Eo_Callback_Array_Item) + \
sizeof ((Eo_Callback_Array_Item[]) { __VA_ARGS__ })); \
} \
return internal; \
}
/**
* @def eo_event_callback_add(obj, desc, cb, data)
* Add a callback for an event.
* @param[in] desc The description of the event to listen to.
* @param[in] cb the callback to call.
* @param[in] data additional data to pass to the callback.
*
* callbacks of the same priority are called in reverse order of creation.
*
* @see eo_event_callback_priority_add()
*/
#define eo_event_callback_add(desc, cb, data) \
eo_event_callback_priority_add(desc, \
EO_CALLBACK_PRIORITY_DEFAULT, cb, data)
/**
* @def eo_event_callback_array_add(obj, desc, cb, data)
* Add a callback array for an event.
* @param[in] array an #Eo_Callback_Array_Item of events to listen to.
* @param[in] data additional data to pass to the callback.
*
* callbacks of the same priority are called in reverse order of creation.
*
* @see eo_event_callback_array_priority_add()
*/
#define eo_event_callback_array_add(array, data) \
eo_event_callback_array_priority_add(array, \
EO_CALLBACK_PRIORITY_DEFAULT, data)
/**
* @}
*/
/* XXX: Deprecated, here for compat, DO NOT USE */
#define EO_EV_CALLBACK_ADD EO_BASE_EVENT_CALLBACK_ADD
#define EO_EV_CALLBACK_DEL EO_BASE_EVENT_CALLBACK_DEL
#define EO_EV_DEL EO_BASE_EVENT_DEL
/**
* @}
*/
/**
* @}
*/
#ifdef __cplusplus
}
#endif
#undef EAPI
#define EAPI
#endif
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