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#ifndef _ELM_BUBBLE_EO_LEGACY_H_
#define _ELM_BUBBLE_EO_LEGACY_H_
#ifndef _ELM_BUBBLE_EO_CLASS_TYPE
#define _ELM_BUBBLE_EO_CLASS_TYPE
typedef Eo Elm_Bubble;
#endif
#ifndef _ELM_BUBBLE_EO_TYPES
#define _ELM_BUBBLE_EO_TYPES
/**
* @brief Defines the corner values for a bubble.
*
* The corner will be used to determine where the arrow of the bubble points
* to.
*
* @ingroup Elm_Bubble
*/
typedef enum
{
ELM_BUBBLE_POS_INVALID = -1 /* +1 */, /**< Invalid corner. */
ELM_BUBBLE_POS_TOP_LEFT, /**< The arrow of the bubble points to the top left
* corner. */
ELM_BUBBLE_POS_TOP_RIGHT, /**< The arrow of the bubble points to the top right
* corner. */
ELM_BUBBLE_POS_BOTTOM_LEFT, /**< The arrow of the bubble points to the bottom
* left corner. */
ELM_BUBBLE_POS_BOTTOM_RIGHT /**< The arrow of the bubble points to the bottom
* right corner. */
} Elm_Bubble_Pos;
#endif
/**
* @brief The corner of the bubble
*
* This function sets the corner of the bubble. The corner will be used to
* determine where the arrow in the frame points to and where label, icon and
* info are shown. See @ref Elm_Bubble_Pos
*
* @param[in] obj The object.
* @param[in] pos The given corner for the bubble.
*
* @ingroup Elm_Bubble_Group
*/
EAPI void elm_bubble_pos_set(Elm_Bubble *obj, Elm_Bubble_Pos pos);
/**
* @brief The corner of the bubble
*
* This function sets the corner of the bubble. The corner will be used to
* determine where the arrow in the frame points to and where label, icon and
* info are shown. See @ref Elm_Bubble_Pos
*
* @param[in] obj The object.
*
* @return The given corner for the bubble.
*
* @ingroup Elm_Bubble_Group
*/
EAPI Elm_Bubble_Pos elm_bubble_pos_get(const Elm_Bubble *obj);
#endif
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