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class @beta Efl.Ui.Focus.Manager_Calc extends Efl.Object implements Efl.Ui.Focus.Manager {
[[Calculates the elements present in each @Efl.Ui.Focus.Direction.
Each registered item will get a target item in each direction.
You can get the target items for the currently focused item by
calling @Efl.Ui.Focus.Manager.request_move.
]]
methods {
register {
[[Registers a new item in the graph.
$parent can not be $null, it will be used as the parent in the logical tree.
$redirect will be set as redirect property on that manager, once $child gets focused.
]]
params {
child : Efl.Ui.Focus.Object; [[The object to register.]]
parent : Efl.Ui.Focus.Object; [[The parent to use in the logical tree.]]
redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused.
Can be $NULL for no redirect.]]
}
return : bool; [[$true if successful, $false otherwise.]]
}
register_logical {
[[Registers a new logical item in the graph.
The item can never get focus, it just helps to build the tree.
Compare to @.register.
]]
params {
child : Efl.Ui.Focus.Object; [[The object to register.]]
parent : Efl.Ui.Focus.Object; [[The parent to use in the logical tree.]]
redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused.
Can be $NULL for no redirect.]]
}
return : bool; [[$true if successful, $false otherwise.]]
}
update_redirect {
[[Sets a new redirect object for the given child.
Once $child is focused the redirect manager will be set
in the redirect property. Set redirect to $NULL if nothing should happen.
]]
params {
child : Efl.Ui.Focus.Object; [[The child to update.]]
redirect : Efl.Ui.Focus.Manager; [[Once $child is focused this
element will be set as redirect.]]
}
return : bool; [[$true if successful, $false otherwise.]]
}
update_parent {
[[Sets a new logical parent for the given child.]]
params {
child : Efl.Ui.Focus.Object; [[The child to update.]]
parent : Efl.Ui.Focus.Object; [[The parent which now will be the logical parent of child.]]
}
return : bool; [[$true if successful, $false otherwise.]]
}
update_children {
[[Sets the list of children to a different order.]]
params {
parent : Efl.Ui.Focus.Object; [[The parent to update.]]
children : list<Efl.Ui.Focus.Object> @move; [[The list of children with the new order.]]
}
return : bool; [[$true if successful, $false otherwise.]]
}
update_order {
[[Sets the list of children to a different order.
Objects in the list which are not children of $parent are ignored.
Compare to @.update_children.
]]
params {
parent : Efl.Ui.Focus.Object; [[The parent to update.]]
children : list<Efl.Ui.Focus.Object> @move; [[The list of objects with the new order.]]
}
}
unregister {
[[Unregister the given item from the focus graph.]]
params {
child : Efl.Ui.Focus.Object; [[The child to unregister.]]
}
}
}
implements {
class.constructor;
class.destructor;
Efl.Ui.Focus.Manager.move;
Efl.Ui.Focus.Manager.request_move;
Efl.Ui.Focus.Manager.manager_focus {get; set;}
Efl.Ui.Focus.Manager.redirect {set; get;}
Efl.Ui.Focus.Manager.border_elements {get;}
Efl.Ui.Focus.Manager.viewport_elements {get;}
Efl.Ui.Focus.Manager.root {set; get;}
Efl.Ui.Focus.Manager.request_subchild;
Efl.Ui.Focus.Manager.fetch;
Efl.Ui.Focus.Manager.logical_end;
Efl.Ui.Focus.Manager.reset_history;
Efl.Ui.Focus.Manager.pop_history_stack;
Efl.Ui.Focus.Manager.setup_on_first_touch;
Efl.Ui.Focus.Manager.dirty_logic_freeze;
Efl.Ui.Focus.Manager.dirty_logic_unfreeze;
Efl.Object.constructor;
Efl.Object.finalize;
Efl.Object.provider_find;
Efl.Object.destructor;
}
}
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