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import efl_canvas_layout_types;
class @beta Efl.Canvas.Layout_Part extends Efl.Object implements Efl.Gfx.Entity, Efl.Ui.Drag
{
[[Common class for part proxy objects for @Efl.Canvas.Layout.
As an @Efl.Part implementation class, all objects of this class are meant
to be used for one and only one function call. In pseudo-code, the use
of object of this type looks like the following:
rect = layout.part("somepart").geometry_get();
]]
methods {
@property state {
[[The name and value of the current state of this part (read-only).
This is the state name as it appears in EDC description blocks. A
state has both a name and a value (double). The default state is
"default" 0.0, but this function will return "" if the part is
invalid.
]]
get {}
values {
state: string(""); [[The name of the state.]]
val: double(0.0); [[The value of the state.]]
}
}
@property part_type {
[[Type of this part in the layout.]]
get {
}
values {
type: Efl.Canvas.Layout_Part_Type(Efl.Canvas.Layout_Part_Type.none);
[[One of the types or $none if not an existing part.]]
}
}
}
implements {
Efl.Object.finalize;
Efl.Gfx.Entity.geometry { get; }
Efl.Ui.Drag.drag_value { set; get; }
Efl.Ui.Drag.drag_size { set; get; }
Efl.Ui.Drag.drag_dir { get; }
Efl.Ui.Drag.drag_step { set; get; }
Efl.Ui.Drag.drag_step_move;
Efl.Ui.Drag.drag_page { set; get; }
Efl.Ui.Drag.drag_page_move;
}
}
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