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path: root/src/modules/evas/engines/gl_generic/Evas_Engine_GL_Generic.h
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* canvas 3d: remove all canvas3d features across efl.Hermet Park2020-03-251-2/+0
* evas_3d: stop just segfaulting straight awayMarcel Hollerbach2019-03-261-0/+16
* evas gl: fix glview by avoiding make currentCedric BAIL2017-08-251-4/+4
* evas: make Evas_GL work with multi output.Cedric BAIL2017-08-251-4/+4
* evas: make function to find evas gl context from engine shared across backend.Cedric BAIL2017-08-251-0/+62
* evas: move all image object related function to use the engine instead of the...Cedric BAIL2017-08-251-20/+6
* evas: introduce a engine_new/free in gl_generic backend.Cedric BAIL2017-08-251-0/+6
* evas: differentiate engine from output.Cedric BAIL2017-08-251-2/+3
* evas: Render_Engine_GL_Generic is actually an output.Cedric BAIL2017-08-251-4/+4
* evas: all GL backend require strict tilebuf, let's make that the default.Cedric BAIL2017-08-251-0/+2
* evas: Render_Engine_Software_Generic is actually Render_Output_Software_Generic.Cedric BAIL2017-08-251-1/+1
* evas: refactor swap mode info get.Cedric Bail2016-12-081-0/+2
* evas_engines: Add a redraws_clear callbackDerek Foreman2016-09-081-0/+2
* engines: Add a damage_region_set callbackDerek Foreman2016-08-191-0/+2
* Revert "evas/gl_x11: Optimize out calls to make current"Jean-Philippe ANDRE2015-03-241-4/+0
* evas/gl_x11: Optimize out calls to make currentMinkyoung Kim2015-03-171-0/+4
* evas: remove useless declaration from GL_Generic.Cedric BAIL2014-07-141-1/+0
* evas: add gl_generic backend.Cedric BAIL2014-07-111-0/+106