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* evas-wayland-shm: Refactor Evas Wayland Shm Engine (Fix T2201)Chris Michael2015-03-171-4/+2
* evas: use Emile to decode TGV.Cedric BAIL2015-03-171-4/+4
* evas-software-x11: Provide TBM Native Surface support for xcb engineChris Michael2015-02-271-1/+3
* build: Workaround an automake limitation during parallel install relinkingStefan Schmidt2015-02-261-0/+222
* autotools: fix build with correct VPATH support.Guilherme Lepsch2015-02-231-2/+2
* evas: Evas_3D - add parallax occlusion shading.Dmytro Dadyka2015-02-231-0/+2
* Evas 3D: Fix distcheck buildMarcel Hollerbach2015-02-191-2/+4
* evas: Evas_3D - callbacks for Evas 3D.Oleksandr Shcherbina2015-02-181-1/+1
* evas: Evas_3D - refactor shader system.Dmytro Dadyka2015-02-181-0/+30
* evas/software_x11: implement tbm native surface typeDongyeon Kim2015-02-101-1/+2
* evas/software_x11: implement native surface set for x11 typeDongyeon Kim2015-02-101-3/+6
* evas/gl_x11: introduce tbm native surface typeDongyeon Kim2015-02-101-0/+8
* Evas masking: Fix evas map masking in GLJean-Philippe Andre2015-01-141-0/+8
* Evas masking: Add some test casesJean-Philippe Andre2015-01-071-0/+1
* Evas masking: Add rectangle masking for GLJean-Philippe Andre2015-01-071-0/+2
* Evas masking: Add support for YUV, YUY2, NV12 masking in GLJean-Philippe Andre2015-01-071-0/+8
* Evas masking: Add support for BGRA/ARGB maskingJean-Philippe Andre2015-01-071-0/+4
* Evas masking: Font masking for GLJean-Philippe Andre2015-01-071-0/+2
* Evas masking: Implement image masking for GL enginesJean-Philippe Andre2015-01-071-1/+6
* evas: check for grayscale png and jpeg.Cedric BAIL2014-12-281-1/+3
* evas: add lib/evas/common/evas_model_<action>.c. Functions are renamed simila...Bogdan Devichev2014-12-231-0/+2
* evas: replace and rename savers/loaders.Bogdan Devichev2014-12-231-9/+12
* evas: preparation of places for model_saver_loader separated from image_saver...Bogdan Devichev2014-12-231-230/+230
* Revert "Evas: Stop installing Evas_Engine_Stuff.h"Chris Michael2014-12-111-15/+13
* Evas: Stop installing Evas_Engine_Stuff.hJean-Philippe Andre2014-12-111-13/+15
* autotools: fix compiling/linking gl engines on OSX.Jean Guyomarc'h2014-12-031-0/+1
* evas/map: support aa in basic c computation.ChunEon Park2014-11-261-0/+1
* evas: Evas_3D - add .ply export/import.Bogdan Devichev2014-11-141-1/+3
* Evas GL: Fix list of shaders to distributeJean-Philippe Andre2014-11-141-6/+25
* Evas shaders: Auto-generate the shaders from MakefileJean-Philippe Andre2014-11-121-87/+10
* evas/gl_drm: Add eeze dependency to fix build race conditionStefan Schmidt2014-10-291-2/+3
* autotools: fix build with NEON support.Cedric BAIL2014-10-291-1/+3
* evas/cserve2_slave: Fix build race with linking to eo but not depending on it.Stefan Schmidt2014-10-231-1/+1
* evas: tests more file format loader.Cedric BAIL2014-10-211-0/+17
* tests/evas: Add missing files to EXTRA_DIST and remove duplicatesStefan Schmidt2014-10-211-4/+10
* Evas GL: Add support for OpenGL-ES 1.1 (part 2)Jean-Philippe Andre2014-10-201-0/+1
* evas: Evas_3D - add .eet export/importBogdan Devichev2014-10-061-1/+5
* elua/autotools: generate .eo.lua files out of all eo files at build timeDaniel Kolesa2014-10-061-0/+12
* Build system: Clean up the generation of sources from eolian.Tom Hacohen2014-10-021-152/+44
* efl build - fix parallel builds with new branch merge from dhCarsten Haitzler (Rasterman)2014-09-241-2/+3
* Revert "evas: Evas_3D - add .eet export/import"ChunEon Park2014-09-031-3/+1
* Merge branch 'master' of ssh://git.enlightenment.org/core/eflChunEon Park2014-09-031-0/+1
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| * autotools: missing cflags for building NEON support.Cedric BAIL2014-09-021-0/+1
* | evas: Evas_3D - add .eet export/importBogdan Devichev2014-09-011-1/+3
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* build: Allow to use external liblz4 instead of embedded copyStefan Schmidt2014-08-221-8/+32
* Evas dummy_slave: Fix build race condition (failure to build).Tom Hacohen2014-08-211-0/+1
* evas: add evas gl-drm engineMun, Gwan-gyeong2014-08-211-0/+35
* evas-wayland-egl: Fix segmentation fault on dynamic loaded gl related functions.Mun Gwan-gyeong2014-08-151-8/+6
* build/drm: Fix broken build from scratch and add missing library dependency f...Gwanglim Lee2014-08-051-1/+1
* evas/engine_gl_generic: Make sure we epend on the needed header for compiling.Stefan Schmidt2014-07-291-1/+2