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* efl: Make lua support optionaldevs/felipealmeida/deliveredJoão Paulo Taylor Ienczak Zanette2021-01-3116-48/+179
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* emile: make emile optionalJoão Paulo Taylor Ienczak Zanette2021-01-0628-49/+303
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* efreet: make efreet optionalJoão Paulo Taylor Ienczak Zanette2021-01-0630-31/+186
| | | | | | | | | | | | | | | | | | | | | | Summary: Not everyone has a system or libraries that need to conform with Freedesktop standards, making efreet not necessary on them. This patch solves this by making efreet an optional library. Test Plan: `meson test -C build` + run edje, evas and elementary examples to see if nothing got weird. Ref T8814 Subscribers: cedric, #reviewers, #committers Tags: #efl Maniphest Tasks: T8814 Differential Revision: https://phab.enlightenment.org/D12151
* ethumb: Make ethumb optionalLucas2021-01-0619-12/+87
| | | | | | | | | | | | | | | This commit is based on 748e89e703 with a small change to compile in Linux. Original changes: - ethumb(_client) depend on `ethumb` option - Remove ethumb(_client) from ignored subprojects - Remove ethumb_client from default elementary dependencies Additional changes: - Surround `_elm_unneed_ethumb();` call in `src/lib/elementary/elm_main.c` with `#ifdef HAVE_ETHUMB`. Co-authored-by: Felipe Magno de Almeida <felipe@expertise.dev>
* eina: Implement Eina_Thread for native windowsWander Lairson Costa2020-12-1514-432/+956
| | | | | | | | | | | | | | | | | | | | | The implementation design respects the fact that Eina_Thread is an uintptr_t. Thus we allocate the thread struct in the heap and return a pointer to it. As such, we store the created thread structure in the target thread TLS slot. For threads that were not created through eina API, in eina_thread_self we allocate a new structure, push it to the TLS slot and mark it to be freed on thread exit. Reviewers: jptiz, walac, vtorri, woohyun, lucas Reviewed By: jptiz, cedric Subscribers: raster, cedric, #reviewers, #committers, lucas Tags: #efl Differential Revision: https://phab.enlightenment.org/D12037
* eina: Add eina_fnmatch win32 implementationFelipe Magno de Almeida2020-12-1523-34/+732
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* windows: Fix use of S_ISREG and S_ISDIR in windows codeFelipe Magno de Almeida2020-12-151-3/+6
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* windows: Do not use S_ISREG in windows platformFelipe Magno de Almeida2020-12-151-0/+5
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* win32: Fix IF_S* macrosJoão Antônio Cardoso2020-12-155-3/+24
| | | | | | Since S_IFBLK, S_IFSOCK and S_IFLNK are not defined by ucrt because they make no sense for windows, we can just remove those definitions from efl sources when compiling for windows.
* evil: Add stat constants not defined in MSVC's runtimeFelipe Magno de Almeida2020-12-152-0/+39
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* evil: Add ssize_t typedef for MSVC compatibilityFelipe Magno de Almeida2020-12-151-0/+13
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* evil: Add mode_t typedef for MSVC compatibilityFelipe Magno de Almeida2020-12-151-0/+4
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* evil: Define file creation flags and file status flags for fcntlLucas2020-12-151-0/+13
| | | | | | UCRT `fcntl.h` already define those as `_<FLAG>` and by defining `_CRT_DECLARE_NONSTDC_NAMES` it does a `#define _<FLAG> <FLAG>` making them available the way a POSIX system expects.
* evil: Implement ftruncateCauê Baasch de Souza2020-12-153-0/+54
| | | | Create POSIX-compliant ftruncate with tests.
* evil: Implement evil_localtime_r using localtimeLucas2020-12-153-1/+28
| | | | | | | | | Implements `evil_localtime_r` using win32 [localtime function](https://docs.microsoft.com/pt-br/cpp/c-runtime-library/reference/localtime-localtime32-localtime64?view=vs-2019). If `HAVE_lOCALTIME_R` is not defined, define `localtime_r` as `evil_localtime_r` Co-authored-by: Felipe Magno de Almeida <felipe@expertise.dev>
* evil: Add STDIO FILENO macros for compatibility with MSVCFelipe Magno de Almeida2020-12-151-0/+5
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* evil: Add mkstemp macro for MSVC compatibilityFelipe Magno de Almeida2020-12-151-0/+10
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* evil: Fix adding EVIL_API macro to mkstempsFelipe Magno de Almeida2020-12-151-1/+1
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* evil: Add execvp based on UCRT's _execvpFelipe Magno de Almeida2020-12-152-0/+18
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* eina: Fix evil and Windows #include'sJoão Paulo Taylor Ienczak Zanette2020-12-1526-33/+121
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* eina: Create eina_pipe abstraction for Windows compatibilityLucas2020-12-1517-258/+170
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* eina: Add EINA_HOT and EINA_COLD macros for visual studioFelipe Magno de Almeida2020-12-141-0/+2
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* eina: Fixed undefined behavior usage of bitfields and enumerationsLucas Cavalcante de Sousa2020-12-141-1/+1
| | | | | | On Microsoft Visual Studio, enumerations are signed and consequently get sign-extended when used with bit-fields, which causes the number to become inadvertently negative. I removed the undefined behavior use by defining explictly as a unsigned int, so it works on all platforms.
* eina: Resolve string comparison from strerror_s when no code is returnedLucas Cavalcante de Sousa2020-12-141-1/+1
| | | | | | | On Windows, `strerror_s` doesn't return the error code with the error message string as `strerror_r` on Linux does. So we do not compare the last space before the error code, comparing 13 characters instead of 14. Thus comparing for "Unknown error" correctly for all platforms.
* evil: Reimplement basename for windows considering possible reentrancyJoão Antônio Cardoso2020-12-144-0/+257
| | | | Use thread local storage (TLS) to enable the usage with multiples threads
* exactness: Use EXPORTAPI for symbols that will replace in libraryFelipe Magno de Almeida2020-12-142-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We can export always because our declaration is always a definition in exactness programs. So it doesn't make sense to condition on building one library or another. Patch from a series of patches to rename EAPI symbols to specific library DSOs. = The Rationale = This patch is from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass `__attribute__ ((visibility ("default")))` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as `__atttribute__((visibility("default")))`. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why LIBAPI is the only solution that works for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
* eina: Use EXPORTAPI for macro EINA_MODINFOFelipe Magno de Almeida2020-12-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The EINA_MODINFO must export the symbols in the current module, and it is not used for importing symbols so we can use EXPORTAPI to export without needing to know what is being built. Patch from a series of patches to rename EAPI symbols to specific library DSOs. = The Rationale = This patch is from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass `__attribute__ ((visibility ("default")))` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as `__atttribute__((visibility("default")))`. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why LIBAPI is the only solution that works for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
* ecore_imf_evas: Rename EAPI macro to ECORE_IMF_EVAS_API in Ecore IMF Evas ↵Felipe Magno de Almeida2020-12-142-27/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | library Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_sdl: Rename EAPI macro to ECORE_SDL_API in Ecore SDL libraryFelipe Magno de Almeida2020-12-144-43/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_wayland: Rename EAPI macro to ECORE_WAYLAND_API in Ecore Wayland libraryFelipe Magno de Almeida2020-12-149-232/+252
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_wl2: Rename EAPI macro to ECORE_WL2_API in Ecore WL2 libraryFelipe Magno de Almeida2020-12-1414-487/+468
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ethumb_client: Rename EAPI macro to ETHUMB_CLIENT_API in Ethumb Client libraryFelipe Magno de Almeida2020-12-144-122/+130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com
* ephysics: Rename EAPI macro to EPHYSICS_API in Ephysics libraryFelipe Magno de Almeida2020-12-1410-407/+415
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* efl_canvas_wl: Rename EAPI macro to EFL_CANVAS_WL_API in Efl Canvas WL libraryFelipe Magno de Almeida2020-12-143-24/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_input: Rename EAPI macro to ECORE_INPUT_API in Ecore Input libraryFelipe Magno de Almeida2020-12-146-67/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_buffer: Rename EAPI macro to ECORE_BUFFER_API in Ecore Buffer libraryFelipe Magno de Almeida2020-12-148-121/+101
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_cocoa: Rename EAPI macro to ECORE_COCOA_API in Ecore Cocoa libraryFelipe Magno de Almeida2020-12-146-94/+112
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_evas: Rename EAPI macro to ECORE_EVAS_API in Ecore Evas libraryFelipe Magno de Almeida2020-12-1410-721/+701
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. = The Rationale = This patch is from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass `__attribute__ ((visibility ("default")))` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as `__atttribute__((visibility("default")))`. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why LIBAPI is the only solution that works for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.de>
* ecore_fb: Rename EAPI macro to ECORE_FB_API in Ecore FB libraryFelipe Magno de Almeida2020-12-148-74/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_file: Rename EAPI macro to ECORE_FILE_API in Ecore File libraryFelipe Magno de Almeida2020-12-147-111/+118
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_imf: Rename EAPI macro to ECORE_IMF_API in Ecore IMF libraryFelipe Magno de Almeida2020-12-146-217/+224
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_input_evas: Rename EAPI macro to ECORE_INPUT_EVAS_API in Ecore Input ↵Felipe Magno de Almeida2020-12-144-67/+74
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Evas library Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_ipc: Rename EAPI macro to ECORE_IPC_API in Ecore IPC libraryFelipe Magno de Almeida2020-12-144-95/+102
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* eet: Rename EAPI macro to EET_API in Eet libraryFelipe Magno de Almeida2020-12-1410-246/+252
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* efreet: Rename EAPI macro to EFREET_API in Efreet libraryFelipe Magno de Almeida2020-12-1426-470/+366
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* ecore_win32: Rename EAPI macro to ECORE_WIN32_API in Ecore Win32 libraryFelipe Magno de Almeida2020-12-149-151/+157
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* emile: Rename EAPI macro to EMILE_API in Emile libraryFelipe Magno de Almeida2020-12-1414-157/+164
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* eeze_api: Rename EAPI macro to EEZE_API in Eeze libraryFelipe Magno de Almeida2020-12-1420-300/+280
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* elput: Rename EAPI macro to ELPUT_API in Elput libraryFelipe Magno de Almeida2020-12-147-116/+135
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
* elua: Rename EAPI macro to ELUA_API in Elua libraryFelipe Magno de Almeida2020-12-145-75/+82
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Patch from a series of patches to rename EAPI symbols to specific library DSOs. EAPI was designed to be able to pass ```__attribute__ ((visibility ("default")))``` for symbols with GCC, which would mean that even if -fvisibility=hidden was used when compiling the library, the needed symbols would get exported. MSVC __almost__ works like GCC (or mingw) in which you can declare everything as export and it will just work (slower, but it will work). But there's a caveat: global variables will not work the same way for MSVC, but works for mingw and GCC. For global variables (as opposed to functions), MSVC requires correct DSO visibility for MSVC: instead of declaring a symbol as export for everything, you need to declare it as import when importing from another DSO and export when defining it locally. With current EAPI definitions, we get the following example working in mingw and MSVC (observe it doesn't define any global variables as exported symbols). Example 1: dll1: ``` EAPI void foo(void); EAPI void bar() { foo(); } ``` dll2: ``` EAPI void foo() { printf ("foo\n"); } ``` This works fine with API defined as __declspec(dllexport) in both cases and for gcc defining as ```__atttribute__((visibility("default")))```. However, the following: Example 2: dll1: ``` EAPI extern int foo; EAPI void foobar(void); EAPI void bar() { foo = 5; foobar(); } ``` dll2: ``` EAPI int foo = 0; EAPI void foobar() { printf ("foo %d\n", foo); } ``` This will work on mingw but will not work for MSVC. And that's why EAPI is the only solution that worked for MSVC. Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com> Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev> Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>