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-rw-r--r--src/modules/evas/engines/gl_common/shader_3d/phong_vert.shd51
1 files changed, 0 insertions, 51 deletions
diff --git a/src/modules/evas/engines/gl_common/shader_3d/phong_vert.shd b/src/modules/evas/engines/gl_common/shader_3d/phong_vert.shd
deleted file mode 100644
index ee9eed9c47..0000000000
--- a/src/modules/evas/engines/gl_common/shader_3d/phong_vert.shd
+++ /dev/null
@@ -1,51 +0,0 @@
-uniform mat4 uMatrixMvp;
-uniform mat3 uMatrixNormal;
-uniform mat4 uMatrixModelview;
-uniform vec4 uLightPosition;
-varying vec3 vLightVector;
-varying vec3 vLightHalfVector;
-varying vec3 vNormal;
-
-VERTEX_SHADER_USE_SHADOWS
-VERTEX_SHADER_USE_POSITION
-VERTEX_SHADER_USE_NORMALS
-VERTEX_SHADER_USE_TEXCOORD
-VERTEX_SHADER_NEED_TEX_COORD
-VERTEX_SHADER_USE_LIGHT_ATTENUATION
-
-void vertexPhong(vec4 position, vec3 normal)
-{
- normal = uMatrixNormal * normal;
- position = uMatrixModelview * position;
-
-#ifdef NORMALIZE_NORMALS
- normal = normalize(normal);
-#endif //NORMALIZE_NORMALS
-
-#ifdef LIGHT_DIRECTIONAL
- vLightVector = uLightPosition.xyz;
-#else
- vLightVector = uLightPosition.xyz - position.xyz;
-
-#ifdef LIGHT_ATTENUATION
- vLightDist = length(vLightVector);
-#endif //LIGHT_ATTENUATION
-
- vLightVector = normalize(vLightVector);
-#endif //LIGHT_DIRECTIONAL
-
- vLightHalfVector = normalize(normalize(-position.xyz) + vLightVector);
- vNormal = normal;
-}
-
-void main() {
-
- VERTEX_SHADER_POSITION
- VERTEX_SHADER_NORMAL
- VERTEX_SHADER_TEXCOORD
-
- gl_Position = uMatrixMvp * position;
- vertexPhong(position, normal);
-
- VERTEX_SHADER_SHADOWED
-}