diff options
Diffstat (limited to 'src/lib/evas/canvas/efl_canvas_animation_player.eo')
-rw-r--r-- | src/lib/evas/canvas/efl_canvas_animation_player.eo | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player.eo b/src/lib/evas/canvas/efl_canvas_animation_player.eo deleted file mode 100644 index 9a391cb874..0000000000 --- a/src/lib/evas/canvas/efl_canvas_animation_player.eo +++ /dev/null @@ -1,62 +0,0 @@ -class @beta Efl.Canvas.Animation_Player extends Efl.Object implements Efl.Player, Efl.Playable -{ - [[Player object for playing canvas animations. - - This player object can be used to play animations on a @.target canvas object. - The type of animation depends on the @.animation object. - ]] - c_prefix: efl_animation_player; - methods { - @property animation { - [[The animation to play. - - This animation object will be used to change the visual state of the @.target object. - ]] - values { - animation: Efl.Canvas.Animation; [[An already-configured animation object.]] - } - } - @property auto_del { - [[Auto delete property]] - set { - } - get { - } - values { - auto_del: bool; [[$true to delete animation object automatically when animation is finished or animation is - cancelled, $false otherwise.]] - } - } - @property target { - [[The canvas object to apply the effects of the @.animation object on. - - The @.animation object can change several properties of the $target. - You should ensure that nothing else is trying to change them too. - ]] - values { - target: Efl.Canvas.Object; [[Canvas object to animate.]] - } - } - } - implements { - Efl.Object.constructor; - Efl.Object.destructor; - Efl.Player.playing { get; set; } - Efl.Player.paused { get; set; } - Efl.Playable.playable { get; } - Efl.Player.playback_position { get; set; } - Efl.Player.playback_progress { get;} - Efl.Player.playback_speed { get; set; } - //Efl.Player.volume { get; set; } - //Efl.Player.mute { get; set; } - Efl.Playable.length { get; } - Efl.Playable.seekable { get; } - } - events { - /* FIXME: This event is similar to Efl.Canvas.Object.anim_started but with different type, might be confusing. */ - started: void; [[Animation is started.]] - running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]] - /* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with different type, might be confusing. */ - ended: void; [[Animation is ended.]] - } -} |