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-rw-r--r--src/lib/evas/Evas_Common.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/lib/evas/Evas_Common.h b/src/lib/evas/Evas_Common.h
index d75cc1a6aa..7c5efc3f45 100644
--- a/src/lib/evas/Evas_Common.h
+++ b/src/lib/evas/Evas_Common.h
@@ -1629,17 +1629,11 @@ EAPI const Evas_Device *evas_device_emulation_source_get(const Evas_Device *dev)
* treated specially on resizing scales, by keeping their aspect. This
* makes setting frames around other objects on UIs easy.
* See the following figures for a visual explanation:\n
- * @htmlonly
- * <img src="image-borders.png" style="max-width: 100%;" />
- * <a href="image-borders.png">Full-size</a>
- * @endhtmlonly
* @image rtf image-borders.png
+ * @image html image-borders.png
* @image latex image-borders.eps width=\textwidth
- * @htmlonly
- * <img src="border-effect.png" style="max-width: 100%;" />
- * <a href="border-effect.png">Full-size</a>
- * @endhtmlonly
* @image rtf border-effect.png
+ * @image html border-effect.png
* @image latex border-effect.eps width=\textwidth
*
* @section Evas_Object_Image_Manipulation Manipulating pixels