summaryrefslogtreecommitdiff
path: root/src/lib/elementary/elm_object.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/lib/elementary/elm_object.h')
-rw-r--r--src/lib/elementary/elm_object.h510
1 files changed, 510 insertions, 0 deletions
diff --git a/src/lib/elementary/elm_object.h b/src/lib/elementary/elm_object.h
new file mode 100644
index 0000000000..935e6a7eb9
--- /dev/null
+++ b/src/lib/elementary/elm_object.h
@@ -0,0 +1,510 @@
+/**
+ * Set a text of an object
+ *
+ * @param obj The Elementary object
+ * @param part The text part name to set (NULL for the default part)
+ * @param text The new text of the part
+ *
+ * @note Elementary objects may have many text parts (e.g. Action Slider)
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_part_text_set(Evas_Object *obj, const char *part, const char *text);
+
+#define elm_object_text_set(obj, text) elm_object_part_text_set((obj), NULL, (text))
+
+/**
+ * Get a text of an object
+ *
+ * @param obj The Elementary object
+ * @param part The text part name to get (NULL for the default part)
+ * @return text of the part or NULL for any error
+ *
+ * @note Elementary objects may have many text parts (e.g. Action Slider)
+ *
+ * @ingroup Elm_General
+ */
+EAPI const char *elm_object_part_text_get(const Evas_Object *obj, const char *part);
+
+#define elm_object_text_get(obj) elm_object_part_text_get((obj), NULL)
+
+/**
+ * Set the text for an object's part, marking it as translatable.
+ *
+ * The string to set as @p text must be the original one. Do not pass the
+ * return of @c gettext() here. Elementary will translate the string
+ * internally and set it on the object using elm_object_part_text_set(),
+ * also storing the original string so that it can be automatically
+ * translated when the language is changed with elm_language_set().
+ *
+ * The @p domain will be stored along to find the translation in the
+ * correct catalog. It can be NULL, in which case it will use whatever
+ * domain was set by the application with @c textdomain(). This is useful
+ * in case you are building a library on top of Elementary that will have
+ * its own translatable strings, that should not be mixed with those of
+ * programs using the library.
+ *
+ * @param obj The object containing the text part
+ * @param part The name of the part to set
+ * @param domain The translation domain to use
+ * @param text The original, non-translated text to set
+ *
+ * @since 1.8
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_domain_translatable_part_text_set(Evas_Object *obj, const char *part, const char *domain, const char *text);
+
+#define elm_object_domain_translatable_text_set(obj, domain, text) elm_object_domain_translatable_part_text_set((obj), NULL, (domain), (text))
+
+#define elm_object_translatable_text_set(obj, text) elm_object_domain_translatable_part_text_set((obj), NULL, NULL, (text))
+
+#define elm_object_translatable_part_text_set(obj, part, text) elm_object_domain_translatable_part_text_set((obj), (part), NULL, (text))
+
+/**
+ * Get the original string set as translatable for an object
+ *
+ * When setting translated strings, the function elm_object_part_text_get()
+ * will return the translation returned by @c gettext(). To get the
+ * original string use this function.
+ *
+ * @param obj The object
+ * @param part The name of the part that was set
+ *
+ * @return The original, untranslated string
+ *
+ * @see elm_object_translatable_part_text_set()
+ *
+ * @since 1.8
+ *
+ * @ingroup Elm_General
+ */
+EAPI const char *elm_object_translatable_part_text_get(const Evas_Object *obj, const char *part);
+
+#define elm_object_translatable_text_get(obj) elm_object_translatable_part_text_get((obj), NULL)
+
+/**
+ * Mark the part text to be translatable or not.
+ *
+ * Once you mark the part text to be translatable, the text will be translated
+ * internally regardless of elm_object_part_text_set() and
+ * elm_object_domain_translatable_part_text_set(). In other case, if you set the
+ * Elementary policy that all text will be translatable in default, you can set
+ * the part text to not be translated by calling this API.
+ *
+ * @param obj The object containing the text part
+ * @param part The part name of the translatable text
+ * @param domain The translation domain to use
+ * @param translatable @c EINA_TRUE, the part text will be translated
+ * internally. @c EINA_FALSE, otherwise.
+ *
+ * @see elm_object_domain_translatable_part_text_set()
+ * @see elm_object_part_text_set()
+ * @see elm_policy()
+ *
+ * @since 1.8
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_domain_part_text_translatable_set(Evas_Object *obj, const char *part, const char *domain, Eina_Bool translatable);
+
+#define elm_object_part_text_translatable_set(obj, part, translatable) elm_object_domain_part_text_translatable_set((obj), (part), NULL, (translatable))
+
+#define elm_object_domain_text_translatable_set(obj, domain, translatable) elm_object_domain_part_text_translatable_set((obj), NULL, (domain), (translatable))
+
+/**
+ * Set the content on part of a given container widget
+ *
+ * @param obj The Elementary container widget
+ * @param part The container's part name to set (some might accept
+ * @c NULL for the default part)
+ * @param content The new content for that part
+ *
+ * All widgets deriving from the @ref elm-container-class may hold
+ * child objects as content at given parts. This sets new content to
+ * a given part. If any object was already set as a content object in
+ * the same part, the previous object will be deleted automatically
+ * with this call. If the @p content is NULL, this call will just delete the
+ * previous object. If the If you wish to preserve it, issue
+ * elm_object_part_content_unset() on it first.
+ *
+ * @see elm_object_part_content_get()
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_part_content_set(Evas_Object *obj, const char *part, Evas_Object *content);
+
+#define elm_object_content_set(obj, content) elm_object_part_content_set((obj), NULL, (content))
+
+/**
+ * Get the content on a part of a given container widget
+ *
+ * @param obj The Elementary container widget
+ * @param part The container's part name to get (some might accept
+ * @c NULL for the default part)
+ * @return content of the object at the given part or @c NULL, on
+ * errors
+ *
+ * @see elm_object_part_content_set() for more details
+ *
+ * @ingroup Elm_General
+ */
+EAPI Evas_Object *elm_object_part_content_get(const Evas_Object *obj, const char *part);
+
+#define elm_object_content_get(obj) elm_object_part_content_get((obj), NULL)
+
+/**
+ * Unset the content on a part of a given container widget
+ *
+ * @param obj The Elementary container widget
+ * @param part The container's part name to unset (some might accept
+ * @c NULL for the default part)
+ * @return content of the object at the given part or @c NULL, on
+ * errors
+ *
+ * @see elm_object_part_content_set() for more details
+ *
+ * @ingroup Elm_General
+ */
+EAPI Evas_Object *elm_object_part_content_unset(Evas_Object *obj, const char *part);
+
+#define elm_object_content_unset(obj) elm_object_part_content_unset((obj), NULL)
+
+/**
+ * Set the text to read out when in accessibility mode
+ *
+ * @param obj The object which is to be described
+ * @param txt The text that describes the widget to people with poor or no vision
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_access_info_set(Evas_Object *obj, const char *txt);
+
+/**
+ * Get the text to read out when in accessibility mode
+ *
+ * @param obj The object which is to be described
+ * @return The text that describes the widget to people with poor or no vision
+ *
+ * @ingroup Elm_General
+ *
+ * @since 1.14
+ */
+EAPI const char *elm_object_access_info_get(Evas_Object *obj);
+
+/**
+ * Get a named object from the children
+ *
+ * @param obj The parent object whose children to look at
+ * @param name The name of the child to find
+ * @param recurse Set to the maximum number of levels to recurse (0 == none, 1 is only look at 1 level of children etc.)
+ * @return The found object of that name, or NULL if none is found
+ *
+ * This function searches the children (or recursively children of
+ * children and so on) of the given @p obj object looking for a child with
+ * the name of @p name. If the child is found the object is returned, or
+ * NULL is returned. You can set the name of an object with
+ * evas_object_name_set(). If the name is not unique within the child
+ * objects (or the tree is @p recurse is greater than 0) then it is
+ * undefined as to which child of that name is returned, so ensure the name
+ * is unique amongst children. If recurse is set to -1 it will recurse
+ * without limit.
+ *
+ * @ingroup Elm_General
+ */
+EAPI Evas_Object *elm_object_name_find(const Evas_Object *obj, const char *name, int recurse);
+
+/**
+ * @defgroup Elm_Styles Styles
+ *
+ * Widgets can have different styles of look. These generic API's
+ * set styles of widgets, if they support them (and if the theme(s)
+ * do).
+ *
+ * @ref general_functions_example_page "This" example contemplates
+ * some of these functions.
+ */
+
+/**
+ * Set the style to used by a given widget
+ *
+ * @param obj The Elementary widget to style
+ * @param style The name of the style to use on it
+ * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
+ *
+ * This sets the style (by name) that will define the appearance of a
+ * widget. Styles vary from widget to widget and may also be defined
+ * by other themes by means of extensions and overlays.
+ *
+ * @see elm_theme_extension_add()
+ * @see elm_theme_extension_del()
+ * @see elm_theme_overlay_add()
+ * @see elm_theme_overlay_del()
+ *
+ * @ingroup Elm_Styles
+ */
+EAPI Eina_Bool elm_object_style_set(Evas_Object *obj, const char *style);
+
+/**
+ * Get the style used by the widget
+ *
+ * This gets the style being used for that widget. Note that the string
+ * pointer is only valid as long as the object is valid and the style doesn't
+ * change.
+ *
+ * @param obj The Elementary widget to query for its style
+ * @return The style name used
+ *
+ * @see elm_object_style_set()
+ *
+ * @ingroup Elm_Styles
+ */
+EAPI const char *elm_object_style_get(const Evas_Object *obj);
+
+/**
+ * Set the disabled state of an Elementary object.
+ *
+ * @param obj The Elementary object to operate on
+ * @param disabled The state to put in in: @c EINA_TRUE for
+ * disabled, @c EINA_FALSE for enabled
+ *
+ * Elementary objects can be @b disabled, in which state they won't
+ * receive input and, in general, will be themed differently from
+ * their normal state, usually greyed out. Useful for contexts
+ * where you don't want your users to interact with some of the
+ * parts of you interface.
+ *
+ * This sets the state for the widget, either disabling it or
+ * enabling it back.
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_disabled_set(Evas_Object *obj, Eina_Bool disabled);
+
+/**
+ * Get the disabled state of an Elementary object.
+ *
+ * @param obj The Elementary object to operate on
+ * @return @c EINA_TRUE, if the widget is disabled, @c EINA_FALSE
+ * if it's enabled (or on errors)
+ *
+ * This gets the state of the widget, which might be enabled or disabled.
+ *
+ * @ingroup Elm_General
+ */
+EAPI Eina_Bool elm_object_disabled_get(const Evas_Object *obj);
+
+/**
+ * @defgroup Elm_WidgetNavigation Widget Tree Navigation
+ *
+ * These functions provide checks for if a Evas_Object is an Elementary widget,
+ * the possibility of getting a widget's parent, top level parent and getting a
+ * string representation of a widget's type.
+ */
+
+/**
+ * Check if the given Evas Object is an Elementary widget.
+ *
+ * @param obj the object to query.
+ * @return @c EINA_TRUE if it is an elementary widget variant,
+ * @c EINA_FALSE otherwise
+ * @ingroup Elm_WidgetNavigation
+ */
+EAPI Eina_Bool elm_object_widget_check(const Evas_Object *obj);
+
+/**
+ * Get the first parent of the given object that is an Elementary
+ * widget.
+ *
+ * @param obj the Elementary object to query parent from.
+ * @return the parent object that is an Elementary widget, or @c
+ * NULL, if it was not found.
+ *
+ * Use this to query for an object's parent widget.
+ *
+ * @note Most of Elementary users wouldn't be mixing non-Elementary
+ * smart objects in the objects tree of an application, as this is
+ * an advanced usage of Elementary with Evas. So, except for the
+ * application's window, which is the root of that tree, all other
+ * objects would have valid Elementary widget parents.
+ *
+ * @ingroup Elm_WidgetNavigation
+ */
+EAPI Evas_Object *elm_object_parent_widget_get(const Evas_Object *obj);
+
+/**
+ * Get the top level parent of an Elementary widget.
+ *
+ * @param obj The object to query.
+ * @return The top level Elementary widget, or @c NULL if parent cannot be
+ * found.
+ * @ingroup Elm_WidgetNavigation
+ */
+EAPI Evas_Object *elm_object_top_widget_get(const Evas_Object *obj);
+
+/**
+ * Get the string that represents this Elementary widget.
+ *
+ * @param obj the object to query.
+ * @return Elementary widget name, or @c NULL if not a valid widget.
+ * @ingroup Elm_WidgetNavigation
+ */
+EAPI const char *elm_object_widget_type_get(const Evas_Object *obj);
+
+/**
+ * Send a signal to the widget edje object.
+ *
+ * This function sends a signal to the edje object of the obj. An
+ * edje program can respond to a signal by specifying matching
+ * 'signal' and 'source' fields.
+ *
+ * @param obj The object
+ * @param emission The signal's name.
+ * @param source The signal's source.
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_signal_emit(Evas_Object *obj, const char *emission, const char *source);
+
+/**
+ * Add a callback for a signal emitted by widget edje object.
+ *
+ * This function connects a callback function to a signal emitted by the
+ * edje object of the obj.
+ * Globs can occur in either the emission or source name.
+ *
+ * @param obj The object
+ * @param emission The signal's name.
+ * @param source The signal's source.
+ * @param func The callback function to be executed when the signal is
+ * emitted.
+ * @param data A pointer to data to pass to the callback function.
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_signal_callback_add(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data);
+
+/**
+ * Remove a signal-triggered callback from a widget edje object.
+ *
+ * @param obj The object handle
+ * @param emission The signal's name.
+ * @param source The signal's source.
+ * @param func The callback function to be executed when the signal is
+ * emitted.
+ * @return The data pointer of the signal callback or @c NULL, on
+ * errors.
+ *
+ * This function removes the @b last callback, previously attached to
+ * a signal emitted by an underlying Edje object of @a obj, whose
+ * parameters @a emission, @a source and @c func match exactly with
+ * those passed to a previous call to
+ * elm_object_signal_callback_add(). The data pointer that was passed
+ * to this call will be returned.
+ *
+ * @ingroup Elm_General
+ */
+EAPI void *elm_object_signal_callback_del(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func);
+
+/**
+ * Add a callback for input events (key up, key down, mouse wheel)
+ * on a given Elementary widget
+ *
+ * @param obj The widget to add an event callback on
+ * @param func The callback function to be executed when the event
+ * happens
+ * @param data Data to pass in to @p func
+ *
+ * Every widget in an Elementary interface set to receive focus,
+ * with elm_object_focus_allow_set(), will propagate @b all of its
+ * key up, key down and mouse wheel input events up to its parent
+ * object, and so on. All of the focusable ones in this chain which
+ * had an event callback set, with this call, will be able to treat
+ * those events. There are two ways of making the propagation of
+ * these event upwards in the tree of widgets to @b cease:
+ * - Just return @c EINA_TRUE on @p func. @c EINA_FALSE will mean
+ * the event was @b not processed, so the propagation will go on.
+ * - The @p event_info pointer passed to @p func will contain the
+ * event's structure and, if you OR its @c event_flags inner
+ * value to @c EVAS_EVENT_FLAG_ON_HOLD, you're telling Elementary
+ * one has already handled it, thus killing the event's
+ * propagation, too.
+ *
+ * @note Your event callback will be issued on those events taking
+ * place only if no other child widget of @p obj has consumed the
+ * event already.
+ *
+ * @note Not to be confused with @c
+ * evas_object_event_callback_add(), which will add event callbacks
+ * per type on general Evas objects (no event propagation
+ * infrastructure taken in account).
+ *
+ * @note Not to be confused with @c
+ * elm_object_signal_callback_add(), which will add callbacks to @b
+ * signals coming from a widget's theme, not input events.
+ *
+ * @note Not to be confused with @c
+ * edje_object_signal_callback_add(), which does the same as
+ * elm_object_signal_callback_add(), but directly on an Edje
+ * object.
+ *
+ * @note Not to be confused with @c
+ * evas_object_smart_callback_add(), which adds callbacks to smart
+ * objects' <b>smart events</b>, and not input events.
+ *
+ * @see elm_object_event_callback_del()
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_event_callback_add(Evas_Object *obj, Elm_Event_Cb func, const void *data);
+
+/**
+ * Remove an event callback from a widget.
+ *
+ * This function removes a callback, previously attached to event emission
+ * by the @p obj.
+ * The parameters func and data must match exactly those passed to
+ * a previous call to elm_object_event_callback_add(). The data pointer that
+ * was passed to this call will be returned.
+ *
+ * @param obj The object
+ * @param func The callback function to be executed when the event is
+ * emitted.
+ * @param data Data to pass in to the callback function.
+ * @return The data pointer
+ * @ingroup Elm_General
+ */
+EAPI void *elm_object_event_callback_del(Evas_Object *obj, Elm_Event_Cb func, const void *data);
+
+/**
+ * Disable the orientation mode of a given widget.
+ *
+ * Orientation Mode is used for widgets to change it's styles or to send signals
+ * whenever it's window degree is changed. If the orientation mode is enabled
+ * and the widget has different looks and styles for the window degree(0, 90,
+ * 180, 270), it will apply a style that is readied for the current degree,
+ * otherwise, it will send signals to it's own edje to change it's states if
+ * the style doesn't be readied.
+ *
+ * @param obj The Elementary object to operate on orientation mode.
+ * @param disabled The state to put in in: @c EINA_TRUE for disabled,
+ * @c EINA_FALSE for enabled.
+ *
+ * @since 1.8
+ *
+ * @ingroup Elm_General
+ */
+EAPI void elm_object_orientation_mode_disabled_set(Evas_Object *obj, Eina_Bool disabled);
+
+/**
+ * Get the orientation mode of a given widget.
+ *
+ * @param obj The Elementary widget to query for its orientation mode.
+ * @return @c EINA_TRUE, if the orientation mode is disabled, @c EINA_FALSE
+ * if the orientation mode is enabled (or on errors)
+ * @see elm_object_orientation_mode_disabled_set()
+ *
+ * @since 1.8
+ *
+ * @ingroup Elm_General
+ */
+EAPI Eina_Bool elm_object_orientation_mode_disabled_get(const Evas_Object *obj);
+