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-rw-r--r--src/examples/ecore/ecore_idler_example.c2
-rw-r--r--src/examples/ecore/ecore_poller_example.c6
-rw-r--r--src/examples/evas/evas-3d-aabb.c10
-rw-r--r--src/examples/evas/evas-3d-cube-rotate.c8
-rw-r--r--src/examples/evas/evas-3d-cube.c8
-rw-r--r--src/examples/evas/evas-3d-cube2.c8
-rw-r--r--src/examples/evas/evas-3d-fog.c10
-rw-r--r--src/examples/evas/evas-3d-frustum.c8
-rw-r--r--src/examples/evas/evas-3d-md2.c8
-rw-r--r--src/examples/evas/evas-3d-moon-space.c12
-rw-r--r--src/examples/evas/evas-3d-obj.c8
-rw-r--r--src/examples/evas/evas-3d-pick.c6
-rw-r--r--src/examples/evas/evas-3d-proxy.c8
-rw-r--r--src/examples/evas/evas-3d-shadows.c10
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter-header.c6
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter.c28
16 files changed, 73 insertions, 73 deletions
diff --git a/src/examples/ecore/ecore_idler_example.c b/src/examples/ecore/ecore_idler_example.c
index 144f56ff7a..29919265a9 100644
--- a/src/examples/ecore/ecore_idler_example.c
+++ b/src/examples/ecore/ecore_idler_example.c
@@ -111,7 +111,7 @@ main(void)
ctxt.enterer = ecore_idle_enterer_add(_enterer_cb, &ctxt);
ctxt.exiter = ecore_idle_exiter_add(_exiter_cb, &ctxt);
ctxt.idler = ecore_idler_add(_idler_cb, &ctxt);
-// ctxt.idler = eo_add_custom(ECORE_IDLER_CLASS, NULL, ecore_idler_constructor(_idler_cb, &ctxt));
+// ctxt.idler = eo_add(ECORE_IDLER_CLASS, NULL, ecore_idler_constructor(_idler_cb, &ctxt));
ctxt.handler = ecore_event_handler_add(_event_type,
_event_handler_cb,
&ctxt);
diff --git a/src/examples/ecore/ecore_poller_example.c b/src/examples/ecore/ecore_poller_example.c
index d0e896c7f5..c3d8f69f95 100644
--- a/src/examples/ecore/ecore_poller_example.c
+++ b/src/examples/ecore/ecore_poller_example.c
@@ -48,11 +48,11 @@ main(void)
poller2 = ecore_poller_add(ECORE_POLLER_CORE, 8, _poller_print_cb, str2);
poller3 = ecore_poller_add(ECORE_POLLER_CORE, 30, _poller_quit_cb, str3);
-// poller1 = eo_add_custom(ECORE_POLLER_CLASS, NULL,
+// poller1 = eo_add(ECORE_POLLER_CLASS, NULL,
// ecore_poller_constructor(ECORE_POLLER_CORE, 4, _poller_print_cb, str1));
-// poller2 = eo_add_custom(ECORE_POLLER_CLASS, NULL,
+// poller2 = eo_add(ECORE_POLLER_CLASS, NULL,
// ecore_poller_constructor(ECORE_POLLER_CORE, 8, _poller_print_cb, str2));
-// poller3 = eo_add_custom(ECORE_POLLER_CLASS, NULL,
+// poller3 = eo_add(ECORE_POLLER_CLASS, NULL,
// ecore_poller_constructor(ECORE_POLLER_CORE, 20, _poller_quit_cb, str3));
diff --git a/src/examples/evas/evas-3d-aabb.c b/src/examples/evas/evas-3d-aabb.c
index 42e7ed4b7f..f57889de54 100644
--- a/src/examples/evas/evas-3d-aabb.c
+++ b/src/examples/evas/evas-3d-aabb.c
@@ -187,7 +187,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
- root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
@@ -195,7 +195,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@@ -213,7 +213,7 @@ main(void)
evas_3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@@ -252,9 +252,9 @@ main(void)
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(50.0));
- mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- mesh_box_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ mesh_box_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
material_box = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c
index a0a680d03c..1689d7e0f3 100644
--- a/src/examples/evas/evas-3d-cube-rotate.c
+++ b/src/examples/evas/evas-3d-cube-rotate.c
@@ -218,7 +218,7 @@ _camera_setup(Scene_Data *data)
eo_do(data->camera,
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
- data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@@ -238,7 +238,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
- data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
@@ -284,7 +284,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->material));
- data->mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
@@ -294,7 +294,7 @@ static void
_scene_setup(Scene_Data *data)
{
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
- data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
eo_do(scene,
diff --git a/src/examples/evas/evas-3d-cube.c b/src/examples/evas/evas-3d-cube.c
index ed99272c37..a9bc74641a 100644
--- a/src/examples/evas/evas-3d-cube.c
+++ b/src/examples/evas/evas-3d-cube.c
@@ -130,7 +130,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@@ -150,7 +150,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@@ -199,7 +199,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
@@ -214,7 +214,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
diff --git a/src/examples/evas/evas-3d-cube2.c b/src/examples/evas/evas-3d-cube2.c
index c255545950..68e30d7168 100644
--- a/src/examples/evas/evas-3d-cube2.c
+++ b/src/examples/evas/evas-3d-cube2.c
@@ -159,7 +159,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@@ -180,7 +180,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@@ -265,7 +265,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_frame_material_set(20, data->material1));
data->mesh_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
@@ -280,7 +280,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
diff --git a/src/examples/evas/evas-3d-fog.c b/src/examples/evas/evas-3d-fog.c
index 300b30a86d..33707431ec 100644
--- a/src/examples/evas/evas-3d-fog.c
+++ b/src/examples/evas/evas-3d-fog.c
@@ -102,7 +102,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
@@ -124,7 +124,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@@ -223,14 +223,14 @@ _mesh_setup(Scene_Data *data)
_set_ball(data->mesh1, 2, 0, 0, 0, 100, data->material);
data->mesh_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
data->mesh_node1 =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node1));
@@ -250,7 +250,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(FOG_COLOR, 1));
data->root_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
diff --git a/src/examples/evas/evas-3d-frustum.c b/src/examples/evas/evas-3d-frustum.c
index d5c67ef8a6..be81addc9f 100644
--- a/src/examples/evas/evas-3d-frustum.c
+++ b/src/examples/evas/evas-3d-frustum.c
@@ -121,7 +121,7 @@ static void
_camera_setup(Scene_Data *data)
{
data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
- data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@@ -140,7 +140,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0);
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
- data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS,evas,
+ data->light_node = eo_add(EVAS_3D_NODE_CLASS,evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@@ -185,13 +185,13 @@ _scene_setup(Scene_Data *data)
{
data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
- data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup_model(data);
- data->mesh_node_model = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_model = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_model,
evas_3d_node_position_set(0, 0, 0);
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c
index 8a49ee62d9..c8f3362a3d 100644
--- a/src/examples/evas/evas-3d-md2.c
+++ b/src/examples/evas/evas-3d-md2.c
@@ -77,7 +77,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@@ -86,7 +86,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@@ -105,7 +105,7 @@ main(void)
evas_3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@@ -145,7 +145,7 @@ main(void)
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(50.0));
- mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node));
diff --git a/src/examples/evas/evas-3d-moon-space.c b/src/examples/evas/evas-3d-moon-space.c
index 540d119ce3..fbaec2a019 100644
--- a/src/examples/evas/evas-3d-moon-space.c
+++ b/src/examples/evas/evas-3d-moon-space.c
@@ -383,7 +383,7 @@ _camera_setup(Scene_Data *data)
eo_do(data->camera,
evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 100.0));
- data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@@ -403,7 +403,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
- data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@@ -428,11 +428,11 @@ _mesh_setup(Scene_Data *data)
data->texture_diffuse_planet = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
data->texture_diffuse_moon = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- data->mesh_node_planet = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_planet = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- data->mesh_node_cube = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_cube = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- data->mesh_node_moon = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_moon = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
/* Setup material for cube. */
@@ -561,7 +561,7 @@ _scene_setup(Scene_Data *data)
data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
eo_do(data->scene,
diff --git a/src/examples/evas/evas-3d-obj.c b/src/examples/evas/evas-3d-obj.c
index 5651e2d67a..cab11f9c24 100644
--- a/src/examples/evas/evas-3d-obj.c
+++ b/src/examples/evas/evas-3d-obj.c
@@ -91,7 +91,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@@ -100,7 +100,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@@ -119,7 +119,7 @@ main(void)
evas_3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@@ -161,7 +161,7 @@ main(void)
eo_do(mesh, evas_3d_mesh_save(EVAS_3D_MESH_FILE_TYPE_OBJ, "saved_man", NULL));
- mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node));
diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c
index 143094d538..321183ab63 100644
--- a/src/examples/evas/evas-3d-pick.c
+++ b/src/examples/evas/evas-3d-pick.c
@@ -294,7 +294,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@@ -303,7 +303,7 @@ main(void)
evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 100.0));
camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera),
@@ -361,7 +361,7 @@ main(void)
1.0),
evas_3d_material_shininess_set(50.0));
- mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node, evas_3d_node_member_add(mesh_node));
diff --git a/src/examples/evas/evas-3d-proxy.c b/src/examples/evas/evas-3d-proxy.c
index ab9e6d6eb9..06f8abb127 100644
--- a/src/examples/evas/evas-3d-proxy.c
+++ b/src/examples/evas/evas-3d-proxy.c
@@ -154,7 +154,7 @@ _camera_setup(Scene_Data *data)
evas_3d_camera_projection_perspective_set(30.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
evas_3d_node_camera_set(data->camera),
@@ -175,7 +175,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
@@ -232,7 +232,7 @@ _mesh_setup(Scene_Data *data)
evas_3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
@@ -248,7 +248,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
diff --git a/src/examples/evas/evas-3d-shadows.c b/src/examples/evas/evas-3d-shadows.c
index 8bb32da083..88683d56dd 100644
--- a/src/examples/evas/evas-3d-shadows.c
+++ b/src/examples/evas/evas-3d-shadows.c
@@ -176,7 +176,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@@ -185,7 +185,7 @@ main(void)
evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 1000.0));
camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera));
@@ -204,7 +204,7 @@ main(void)
evas_3d_light_projection_perspective_set(45.0, 1.0, 2.0, 1000.0));
light_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_3d_node_light_set(light),
@@ -246,7 +246,7 @@ main(void)
1.0, 1.0, 1.0, 1.0),
evas_3d_material_shininess_set(50.0));
- mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_3d_node_member_add(mesh_node));
@@ -270,7 +270,7 @@ main(void)
mesh_node1 =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node, evas_3d_node_member_add(mesh_node1));
eo_do(mesh_node1, evas_3d_node_mesh_add(mesh1));
diff --git a/src/examples/evas/shooter/evas-3d-shooter-header.c b/src/examples/evas/shooter/evas-3d-shooter-header.c
index 6ed2224cca..28cf64b690 100644
--- a/src/examples/evas/shooter/evas-3d-shooter-header.c
+++ b/src/examples/evas/shooter/evas-3d-shooter-header.c
@@ -124,9 +124,9 @@ _camera_setup(Scene_Data *data)
eo_do(data->camera,
evas_3d_camera_projection_perspective_set(65.0, 1.0, 1.0, 100.0));
- data->mediator_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mediator_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
- data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(data->root_node, evas_3d_node_member_add(data->mediator_node));
@@ -148,7 +148,7 @@ _light_setup(Scene_Data *data)
evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
- data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
evas_3d_node_light_set(data->light),
diff --git a/src/examples/evas/shooter/evas-3d-shooter.c b/src/examples/evas/shooter/evas-3d-shooter.c
index f7a2fd2f67..b13aa11381 100644
--- a/src/examples/evas/shooter/evas-3d-shooter.c
+++ b/src/examples/evas/shooter/evas-3d-shooter.c
@@ -870,7 +870,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
eo_do(data->mesh_eagle,
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE));
- data->mesh_node_eagle = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_eagle = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_eagle,
@@ -904,7 +904,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
- data->mesh_node_world = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_world = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
@@ -957,7 +957,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->gun));
- data->mesh_node_gun = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_gun = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
@@ -1000,7 +1000,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->material_gun_butt));
- data->mesh_node_gun_butt = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_gun_butt = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
evas_3d_node_member_add(data->mesh_node_gun_butt));
@@ -1040,7 +1040,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->material_gun_cage));
- data->mesh_node_gun_cage = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_gun_cage = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
evas_3d_node_member_add(data->mesh_node_gun_cage));
@@ -1084,7 +1084,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
evas_3d_mesh_frame_material_set(0, data->rocket));
- data->mesh_node_rocket = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_rocket = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
evas_3d_node_member_add(data->mesh_node_rocket));
@@ -1111,7 +1111,7 @@ _mesh_setup_gun_planet(Scene_Data *data)
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
evas_3d_mesh_frame_material_set(0, data->material_cube));
- data->mesh_node_cube = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_cube = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
evas_3d_node_member_add(data->mesh_node_cube));
@@ -1159,7 +1159,7 @@ _mesh_setup_grass(Scene_Data *data, int index)
6, &grass_indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
- data->mesh_node_grass[index] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_grass[index] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
@@ -1211,7 +1211,7 @@ _mesh_setup_gun_bling(Scene_Data *data, int index)
evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
- data->mesh_node_gun_bling[index] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_gun_bling[index] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mediator_node,
@@ -1357,7 +1357,7 @@ _mesh_setup_snake(Scene_Data *data)
eo_do(data->mesh_snake,
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE));
- data->mesh_node_snake = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_snake = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_snake,
@@ -1381,7 +1381,7 @@ _scene_setup(Scene_Data *data)
evas_3d_scene_size_set(WIDTH, HEIGHT),
evas_3d_scene_background_color_set(0.5, 0.5, 0.5, 0.0));
- data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
_camera_setup(data);
@@ -1398,7 +1398,7 @@ _scene_setup(Scene_Data *data)
_mesh_setup(data, bricks_vertices, 0);
_mesh_setup(data, wall_vertices, 1);
- data->mesh_node_level[0] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_level[0] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->root_node,
@@ -1415,7 +1415,7 @@ _scene_setup(Scene_Data *data)
Evas_Real bx, by, bz;
for ( i = 1; i < 10; ++i)
{
- data->mesh_node_level[i] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_level[i] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_level[i],
@@ -1433,7 +1433,7 @@ _scene_setup(Scene_Data *data)
}
_mesh_setup_warrior(data, 2);
- data->mesh_node_level[10] = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ data->mesh_node_level[10] = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_level[10],
evas_3d_node_position_set(17, -10, 0),