diff options
Diffstat (limited to 'src/examples/evas/evas-3d-shadows.c')
-rw-r--r-- | src/examples/evas/evas-3d-shadows.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/examples/evas/evas-3d-shadows.c b/src/examples/evas/evas-3d-shadows.c index ae06a3631a..16733183f4 100644 --- a/src/examples/evas/evas-3d-shadows.c +++ b/src/examples/evas/evas-3d-shadows.c @@ -262,12 +262,12 @@ _fence_setup(Body_3D *fence) Eo *texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_atlas_enable_set(texture, EINA_FALSE); - efl_file_set(texture, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL); + efl_file_simple_load(texture, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL); evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); Eo *texture1 = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_atlas_enable_set(texture1, EINA_FALSE); - efl_file_set(texture1, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL); + efl_file_simple_load(texture1, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL); evas_canvas3d_texture_filter_set(texture1, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(texture1, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); fence->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); @@ -344,7 +344,7 @@ static void _model_setup(Body_3D *model) { model->texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - efl_file_set(model->texture, image_path, NULL); + efl_file_simple_load(model->texture, image_path, NULL); evas_canvas3d_texture_filter_set(model->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(model->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); model->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); @@ -358,7 +358,7 @@ _model_setup(Body_3D *model) model->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); - efl_file_set(model->mesh, model_path, NULL); + efl_file_simple_load(model->mesh, model_path, NULL); evas_canvas3d_mesh_frame_material_set(model->mesh, 0, model->material); evas_canvas3d_mesh_shader_mode_set(model->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); @@ -373,7 +373,7 @@ static void _billboard_setup(Scene_Data *data) { data->billboard.texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - efl_file_set(data->billboard.texture, b_image_path, NULL); + efl_file_simple_load(data->billboard.texture, b_image_path, NULL); evas_canvas3d_texture_filter_set(data->billboard.texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(data->billboard.texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); |