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-rw-r--r--src/examples/evas/evas-3d-pick.c189
1 files changed, 0 insertions, 189 deletions
diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c
deleted file mode 100644
index 600220f955..0000000000
--- a/src/examples/evas/evas-3d-pick.c
+++ /dev/null
@@ -1,189 +0,0 @@
-/**
- * Example of picking nodes and meshes by screen coordinates using Evas-3D.
- *
- * Here shown which transformation should be applied to event_info of
- * _on_mouse_down to make them usable in evas_canvas3d_scene_pick()
- * and parameters which can be got from this function.
- *
- * @verbatim
- * gcc -o evas-3d-pick evas-3d-pick.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm
- * @endverbatim
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#else
-#define PACKAGE_EXAMPLES_DIR "."
-#define EFL_BETA_API_SUPPORT
-#endif
-
-#include <math.h>
-#include <Eo.h>
-#include <Evas.h>
-#include <Ecore.h>
-#include <Ecore_Evas.h>
-#include "evas-common.h"
-
-#define WIDTH 400
-#define HEIGHT 400
-
-static const char *image_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/wood.jpg";
-
-static Ecore_Evas *ecore_evas = NULL;
-static Evas *evas = NULL;
-static Eo *background = NULL;
-static Eo *image = NULL;
-static Eo *scene = NULL;
-static Eo *root_node = NULL;
-static Eo *camera_node = NULL;
-static Eo *camera = NULL;
-static Eo *mesh_node = NULL;
-static Eo *mesh = NULL;
-static Eo *material = NULL;
-static Eo *texture_diffuse = NULL;
-static Eo *sphere = NULL;
-
-static Eina_Bool
-_animate_scene(void *data)
-{
- static float angle = 0.0f;
-
- angle += 0.3;
-
- evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, angle, 0.0, 1.0, 0.0);
-
- /* Rotate */
- if (angle > 360.0) angle -= 360.0f;
-
- return EINA_TRUE;
-}
-
-static void
-_on_delete(Ecore_Evas *ee EINA_UNUSED)
-{
- ecore_main_loop_quit();
-}
-
-static void
-_on_canvas_resize(Ecore_Evas *ee)
-{
- int w, h;
-
- ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
- evas_object_resize(background, w, h);
- evas_object_resize(image, w, h);
- evas_object_move(image, 0, 0);
-}
-
-static void
-_on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED,
- void *event_info)
-{
- Evas_Event_Mouse_Down *ev = event_info;
- Evas_Real s, t;
- Evas_Canvas3D_Node *n;
- Evas_Canvas3D_Mesh *m;
- Eina_Bool pick;
-
- pick = evas_canvas3d_scene_pick(scene, ev->canvas.x, ev->canvas.y, &n, &m, &s, &t);
-
- if (pick) printf("Picked : ");
- else printf("Not picked : ");
-
- printf("output(%d, %d) canvas(%d, %d) texcoord(%f, %f) "
- "node(%p) mesh(%p)\n",
- ev->output.x, ev->output.y,
- ev->canvas.x, ev->canvas.y,
- s, t, n, m);
-}
-
-int
-main(void)
-{
- // Unless Evas 3D supports Software renderer, we force use of the gl backend.
- putenv("ECORE_EVAS_ENGINE=opengl_x11");
-
- if (!ecore_evas_init()) return 0;
-
- ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
-
- if (!ecore_evas) return 0;
-
- ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
- ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
- ecore_evas_show(ecore_evas);
-
- evas = ecore_evas_get(ecore_evas);
-
- /* Add a scene object .*/
- scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
-
- /* Add the root node for the scene. */
- root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
-
- /* Add the camera. */
- camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
- evas_canvas3d_camera_projection_perspective_set(camera, 30.0, 1.0, 1.0, 100.0);
-
- camera_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
- evas_canvas3d_node_camera_set(camera_node, camera);
- evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 2.5);
- evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
- evas_canvas3d_node_member_add(root_node, camera_node);
-
- sphere = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
- evas_canvas3d_primitive_form_set(sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE);
- evas_canvas3d_primitive_precision_set(sphere, 50);
-
- mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere);
-
- material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-
- texture_diffuse = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
- efl_file_simple_load(texture_diffuse, image_path, NULL);
- evas_canvas3d_texture_filter_set(texture_diffuse, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR);
- evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse);
- evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
- evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
- evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
- evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0);
- evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_material_shininess_set(material, 50.0);
-
- mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
-
- evas_canvas3d_node_member_add(root_node, mesh_node);
- evas_canvas3d_node_mesh_add(mesh_node, mesh);
- evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE);
- evas_canvas3d_mesh_frame_material_set(mesh, 0, material);
-
- /* Set up scene. */
- evas_canvas3d_scene_root_node_set(scene, root_node);
- evas_canvas3d_scene_camera_node_set(scene, camera_node);
- evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT);
-
- /* Add evas objects. */
- background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
- efl_gfx_color_set(background, 0, 0, 0, 255);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(background, EINA_TRUE);
-
- image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
- efl_canvas_scene3d_set(image, scene);
- efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(image, EINA_TRUE);
- evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN,
- _on_mouse_down, NULL);
-
- ecore_timer_add(0.01, _animate_scene, mesh_node);
-
- ecore_main_loop_begin();
-
- ecore_evas_free(ecore_evas);
- ecore_evas_shutdown();
-
- return 0;
-}