diff options
Diffstat (limited to 'src/examples/evas/evas-3d-parallax-occlusion.c')
-rw-r--r-- | src/examples/evas/evas-3d-parallax-occlusion.c | 264 |
1 files changed, 0 insertions, 264 deletions
diff --git a/src/examples/evas/evas-3d-parallax-occlusion.c b/src/examples/evas/evas-3d-parallax-occlusion.c deleted file mode 100644 index e3a69a606b..0000000000 --- a/src/examples/evas/evas-3d-parallax-occlusion.c +++ /dev/null @@ -1,264 +0,0 @@ -/** - * Example of parallax occlusion shading and texture animation in Evas-3D. - * - * Press "n" for use normal mapping shading. Pres "p" for use parallax occlusion mapping shading. - * - * @verbatim - * gcc -o evas-3d-parallax-occlusion evas-3d-parallax-occlusion.c `pkg-config --libs --cflags evas ecore ecore-evas eo efl` -lm - * @endverbatim - */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#else -#define PACKAGE_EXAMPLES_DIR "." -#define EFL_BETA_API_SUPPORT -#endif - -#include <Eo.h> -#include <Evas.h> -#include <Ecore.h> -#include <Ecore_Evas.h> -#include "evas-common.h" - -#define WIDTH 400 -#define HEIGHT 400 - -static const char *rock_diffuse = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/rocks.jpg"; -static const char *rock_n_and_height_map = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/rocks_NM_height.tga"; -static const char *wood_diffuse = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/wood.jpg"; -static const char *wood_n_and_height_map = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/four_NM_height.tga"; - -typedef struct _Scene_Data -{ - Eo *scene; - Eo *root_node; - Eo *camera_node; - Eo *light_node; - Eo *mesh_node; - - Eo *camera; - Eo *light; - Eo *mesh; - Eo *cube; - Eo *material_rocks; - Eo *material_wood; - Eo *texture_rocks; - Eo *texture_rocks_n; - Eo *texture_wood; - Eo *texture_four_n; -} Scene_Data; - -static Ecore_Evas *ecore_evas = NULL; -static Evas *evas = NULL; -static Eo *background = NULL; -static Eo *image = NULL; - -static void -_on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info) -{ - Scene_Data *scene = (Scene_Data *)data; - Evas_Event_Key_Down *ev = event_info; - - if (!strcmp("n", ev->key)) - evas_canvas3d_mesh_shader_mode_set(scene->mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); - - if (!strcmp("p", ev->key)) - evas_canvas3d_mesh_shader_mode_set(scene->mesh, EVAS_CANVAS3D_SHADER_MODE_PARALLAX_OCCLUSION); -} - -static void -_on_delete(Ecore_Evas *ee EINA_UNUSED) -{ - ecore_main_loop_quit(); -} - -static void -_on_canvas_resize(Ecore_Evas *ee) -{ - int w, h; - - ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); - efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h)); - efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h)); -} - -static Eina_Bool -_animate_scene(void *data) -{ - static float angle = 0.0f; - Scene_Data *scene = (Scene_Data *)data; - - angle += 0.5; - - evas_canvas3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 0.0, 1.0, 0.0); - - evas_canvas3d_node_mesh_frame_set(scene->mesh_node, scene->mesh, 50 * (1 + sin(angle / 180.0 * M_PI))); - /* Rotate */ - if (angle > 360.0) angle = 0.0f; - - return EINA_TRUE; -} - -static void -_camera_setup(Scene_Data *data) -{ - data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); - - evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); - - data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); - evas_canvas3d_node_camera_set(data->camera_node, data->camera); - evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); - evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); - evas_canvas3d_node_member_add(data->root_node, data->camera_node); -} - -static void -_light_setup(Scene_Data *data) -{ - data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); - evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); - evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - - data->light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); - evas_canvas3d_node_light_set(data->light_node, data->light); - evas_canvas3d_node_position_set(data->light_node, -20.0, 20.0, 50.0); - evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); - evas_canvas3d_node_member_add(data->root_node, data->light_node); -} - -static void -_mesh_setup(Scene_Data *data) -{ - /* Setup material. */ - data->material_rocks = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - - data->texture_rocks = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture_rocks_n = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - efl_file_simple_load(data->texture_rocks, rock_diffuse, NULL); - evas_canvas3d_texture_wrap_set(data->texture_rocks, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); - efl_file_simple_load(data->texture_rocks_n, rock_n_and_height_map, NULL); - evas_canvas3d_texture_wrap_set(data->texture_rocks_n, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); - - evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_rocks_n); - evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_rocks); - evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_rocks); - evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_rocks); - evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); - evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0); - evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_material_shininess_set(data->material_rocks, 100.0); - - data->material_wood = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - - data->texture_wood = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture_four_n = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - efl_file_simple_load(data->texture_wood, wood_diffuse, NULL); - evas_canvas3d_texture_wrap_set(data->texture_wood, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); - efl_file_simple_load(data->texture_four_n, wood_n_and_height_map, NULL); - evas_canvas3d_texture_wrap_set(data->texture_four_n, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); - - evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_four_n); - evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_wood); - evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_wood); - evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_wood); - evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); - evas_canvas3d_material_color_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0); - evas_canvas3d_material_color_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_material_color_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_material_shininess_set(data->material_wood, 100.0); - - /* Set data of primitive */ - data->cube = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); - evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); - - /* Setup mesh. */ - data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); - evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); - evas_canvas3d_mesh_from_primitive_set(data->mesh, 100, data->cube); - evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PARALLAX_OCCLUSION); - evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material_rocks); - - evas_canvas3d_mesh_frame_material_set(data->mesh, 100, data->material_wood); - - data->mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); - evas_canvas3d_node_member_add(data->root_node, data->mesh_node); - evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); - evas_canvas3d_node_scale_set(data->mesh_node, 3, 3, 3); -} - -static void -_scene_setup(Scene_Data *data) -{ - data->scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); - evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); - evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); - - data->root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); - - _camera_setup(data); - _light_setup(data); - _mesh_setup(data); - - evas_canvas3d_scene_root_node_set(data->scene, data->root_node); - evas_canvas3d_scene_camera_node_set(data->scene, data->camera_node); -} - -int -main(void) -{ - // Unless Evas 3D supports Software renderer, we force use of the gl backend. - putenv("ECORE_EVAS_ENGINE=opengl_x11"); - - Scene_Data data; - - if (!ecore_evas_init()) return 0; - - ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL); - - if (!ecore_evas) return 0; - - ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); - ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); - ecore_evas_show(ecore_evas); - - evas = ecore_evas_get(ecore_evas); - - _scene_setup(&data); - - /* Add a background rectangle object. */ - background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas); - efl_gfx_color_set(background, 0, 0, 0, 255); - efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_entity_visible_set(background, EINA_TRUE); - - /* Add an image object for 3D scene rendering. */ - image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); - efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_entity_visible_set(image, EINA_TRUE); - evas_object_focus_set(image, EINA_TRUE); - - /* Set the image object as render target for 3D scene. */ - efl_canvas_scene3d_set(image, data.scene); - - /* Add animation timer callback. */ - ecore_timer_add(0.01, _animate_scene, &data); - evas_object_event_callback_add(image, EVAS_CALLBACK_KEY_DOWN, _on_key_down, &data); - - /* Enter main loop. */ - ecore_main_loop_begin(); - - ecore_evas_free(ecore_evas); - ecore_evas_shutdown(); - - return 0; -} |