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-rw-r--r--src/examples/evas/evas-3d-parallax-occlusion.c264
1 files changed, 0 insertions, 264 deletions
diff --git a/src/examples/evas/evas-3d-parallax-occlusion.c b/src/examples/evas/evas-3d-parallax-occlusion.c
deleted file mode 100644
index e3a69a606b..0000000000
--- a/src/examples/evas/evas-3d-parallax-occlusion.c
+++ /dev/null
@@ -1,264 +0,0 @@
-/**
- * Example of parallax occlusion shading and texture animation in Evas-3D.
- *
- * Press "n" for use normal mapping shading. Pres "p" for use parallax occlusion mapping shading.
- *
- * @verbatim
- * gcc -o evas-3d-parallax-occlusion evas-3d-parallax-occlusion.c `pkg-config --libs --cflags evas ecore ecore-evas eo efl` -lm
- * @endverbatim
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#else
-#define PACKAGE_EXAMPLES_DIR "."
-#define EFL_BETA_API_SUPPORT
-#endif
-
-#include <Eo.h>
-#include <Evas.h>
-#include <Ecore.h>
-#include <Ecore_Evas.h>
-#include "evas-common.h"
-
-#define WIDTH 400
-#define HEIGHT 400
-
-static const char *rock_diffuse = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/rocks.jpg";
-static const char *rock_n_and_height_map = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/rocks_NM_height.tga";
-static const char *wood_diffuse = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/wood.jpg";
-static const char *wood_n_and_height_map = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/four_NM_height.tga";
-
-typedef struct _Scene_Data
-{
- Eo *scene;
- Eo *root_node;
- Eo *camera_node;
- Eo *light_node;
- Eo *mesh_node;
-
- Eo *camera;
- Eo *light;
- Eo *mesh;
- Eo *cube;
- Eo *material_rocks;
- Eo *material_wood;
- Eo *texture_rocks;
- Eo *texture_rocks_n;
- Eo *texture_wood;
- Eo *texture_four_n;
-} Scene_Data;
-
-static Ecore_Evas *ecore_evas = NULL;
-static Evas *evas = NULL;
-static Eo *background = NULL;
-static Eo *image = NULL;
-
-static void
-_on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
-{
- Scene_Data *scene = (Scene_Data *)data;
- Evas_Event_Key_Down *ev = event_info;
-
- if (!strcmp("n", ev->key))
- evas_canvas3d_mesh_shader_mode_set(scene->mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP);
-
- if (!strcmp("p", ev->key))
- evas_canvas3d_mesh_shader_mode_set(scene->mesh, EVAS_CANVAS3D_SHADER_MODE_PARALLAX_OCCLUSION);
-}
-
-static void
-_on_delete(Ecore_Evas *ee EINA_UNUSED)
-{
- ecore_main_loop_quit();
-}
-
-static void
-_on_canvas_resize(Ecore_Evas *ee)
-{
- int w, h;
-
- ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
- efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
-}
-
-static Eina_Bool
-_animate_scene(void *data)
-{
- static float angle = 0.0f;
- Scene_Data *scene = (Scene_Data *)data;
-
- angle += 0.5;
-
- evas_canvas3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 0.0, 1.0, 0.0);
-
- evas_canvas3d_node_mesh_frame_set(scene->mesh_node, scene->mesh, 50 * (1 + sin(angle / 180.0 * M_PI)));
- /* Rotate */
- if (angle > 360.0) angle = 0.0f;
-
- return EINA_TRUE;
-}
-
-static void
-_camera_setup(Scene_Data *data)
-{
- data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
-
- evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0);
-
- data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
- evas_canvas3d_node_camera_set(data->camera_node, data->camera);
- evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
- evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
- evas_canvas3d_node_member_add(data->root_node, data->camera_node);
-}
-
-static void
-_light_setup(Scene_Data *data)
-{
- data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
- evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
- evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
-
- data->light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
- evas_canvas3d_node_light_set(data->light_node, data->light);
- evas_canvas3d_node_position_set(data->light_node, -20.0, 20.0, 50.0);
- evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
- evas_canvas3d_node_member_add(data->root_node, data->light_node);
-}
-
-static void
-_mesh_setup(Scene_Data *data)
-{
- /* Setup material. */
- data->material_rocks = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-
- data->texture_rocks = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
- data->texture_rocks_n = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
- efl_file_simple_load(data->texture_rocks, rock_diffuse, NULL);
- evas_canvas3d_texture_wrap_set(data->texture_rocks, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
- efl_file_simple_load(data->texture_rocks_n, rock_n_and_height_map, NULL);
- evas_canvas3d_texture_wrap_set(data->texture_rocks_n, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
-
- evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_rocks_n);
- evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_rocks);
- evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_rocks);
- evas_canvas3d_material_texture_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_rocks);
- evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
- evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0);
- evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_material_shininess_set(data->material_rocks, 100.0);
-
- data->material_wood = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-
- data->texture_wood = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
- data->texture_four_n = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
- efl_file_simple_load(data->texture_wood, wood_diffuse, NULL);
- evas_canvas3d_texture_wrap_set(data->texture_wood, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
- efl_file_simple_load(data->texture_four_n, wood_n_and_height_map, NULL);
- evas_canvas3d_texture_wrap_set(data->texture_four_n, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT);
-
- evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_four_n);
- evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture_wood);
- evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, data->texture_wood);
- evas_canvas3d_material_texture_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, data->texture_wood);
- evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
- evas_canvas3d_material_color_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0);
- evas_canvas3d_material_color_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_material_color_set(data->material_wood, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_material_shininess_set(data->material_wood, 100.0);
-
- /* Set data of primitive */
- data->cube = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
- evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE);
-
- /* Setup mesh. */
- data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube);
- evas_canvas3d_mesh_from_primitive_set(data->mesh, 100, data->cube);
- evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PARALLAX_OCCLUSION);
- evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material_rocks);
-
- evas_canvas3d_mesh_frame_material_set(data->mesh, 100, data->material_wood);
-
- data->mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
- evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
- evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
- evas_canvas3d_node_scale_set(data->mesh_node, 3, 3, 3);
-}
-
-static void
-_scene_setup(Scene_Data *data)
-{
- data->scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
- evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT);
- evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
-
- data->root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
-
- _camera_setup(data);
- _light_setup(data);
- _mesh_setup(data);
-
- evas_canvas3d_scene_root_node_set(data->scene, data->root_node);
- evas_canvas3d_scene_camera_node_set(data->scene, data->camera_node);
-}
-
-int
-main(void)
-{
- // Unless Evas 3D supports Software renderer, we force use of the gl backend.
- putenv("ECORE_EVAS_ENGINE=opengl_x11");
-
- Scene_Data data;
-
- if (!ecore_evas_init()) return 0;
-
- ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
-
- if (!ecore_evas) return 0;
-
- ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
- ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
- ecore_evas_show(ecore_evas);
-
- evas = ecore_evas_get(ecore_evas);
-
- _scene_setup(&data);
-
- /* Add a background rectangle object. */
- background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
- efl_gfx_color_set(background, 0, 0, 0, 255);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(background, EINA_TRUE);
-
- /* Add an image object for 3D scene rendering. */
- image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
- efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(image, EINA_TRUE);
- evas_object_focus_set(image, EINA_TRUE);
-
- /* Set the image object as render target for 3D scene. */
- efl_canvas_scene3d_set(image, data.scene);
-
- /* Add animation timer callback. */
- ecore_timer_add(0.01, _animate_scene, &data);
- evas_object_event_callback_add(image, EVAS_CALLBACK_KEY_DOWN, _on_key_down, &data);
-
- /* Enter main loop. */
- ecore_main_loop_begin();
-
- ecore_evas_free(ecore_evas);
- ecore_evas_shutdown();
-
- return 0;
-}