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-rw-r--r--src/examples/evas/evas-3d-obj.c239
1 files changed, 0 insertions, 239 deletions
diff --git a/src/examples/evas/evas-3d-obj.c b/src/examples/evas/evas-3d-obj.c
deleted file mode 100644
index 1034b6befc..0000000000
--- a/src/examples/evas/evas-3d-obj.c
+++ /dev/null
@@ -1,239 +0,0 @@
-/**
- * Example of .obj file format import in Evas-3D.
- *
- * Example demonstrates possibility to load and save mesh without tex_coords or/and normals.
- *
- * Read mesh from "sweet_home(parameters).obj".
- * After that change some properties of material.
- * After that save material to "saved_files/saved_home(parameters).mtl"
- * and geometry to "saved_files/saved_home(parameters).obj".
- * If material was not set it will be not saved.
- *
- * @verbatim
- * gcc -o evas-3d-obj evas-3d-obj.c `pkg-config --libs --cflags efl evas ecore ecore-evas ecore-file eo`
- * @endverbatim
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#else
-#define PACKAGE_EXAMPLES_DIR "."
-#define EFL_BETA_API_SUPPORT
-#endif
-
-#include <Eo.h>
-#include <Evas.h>
-#include <Ecore.h>
-#include <Ecore_Evas.h>
-#include <Ecore_File.h>
-#include "evas-common.h"
-
-#define WIDTH 1900
-#define HEIGHT 1080
-
-#define COL_LITTLE 0.2
-#define COL_BIG 1.0
-
-#define COL_RED COL_BIG, COL_LITTLE, COL_LITTLE
-#define COL_GREEN COL_LITTLE, COL_BIG, COL_LITTLE
-#define COL_BLUE COL_LITTLE, COL_LITTLE, COL_BIG
-
-#define ANIM_SPEED 0.02
-#define COPY_OFFSET 5
-#define GRID_SIZE 6
-#define NUMBER_OF_MESHES 8
-
-#define ADD_OBJ_MESH(path, Y, Z, num, shade_mode, name_of_material) \
- mesh[num] = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); \
- snprintf(full_file_path, sizeof(full_file_path), "%s.obj", path); \
- efl_file_simple_load(mesh[num], full_file_path, NULL); \
- evas_canvas3d_mesh_frame_material_set(mesh[num], 0, name_of_material); \
- evas_canvas3d_mesh_shader_mode_set(mesh[num], shade_mode); \
- mesh_node[num] = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
- evas_canvas3d_node_member_add(root_node, mesh_node[num]); \
- evas_canvas3d_node_mesh_add(mesh_node[num], mesh[num]); \
- evas_canvas3d_node_position_set(mesh_node[num], 0, Y, Z); \
-
-#define ADD_OBJ_MESH_AND_SAVED_COPY(path, Y, Z, num, shade_mode, name_of_material)\
- snprintf(buffer, sizeof(buffer), "%s%s", input_template, #path); \
- ADD_OBJ_MESH(buffer, Y, Z, num, shade_mode, name_of_material) \
- snprintf(buffer, sizeof(buffer), "%s%s.obj", output_template, #path); \
- efl_file_save(mesh[num], buffer, NULL, NULL); \
- snprintf(buffer, PATH_MAX, "%s%s", output_template, #path); \
- ADD_OBJ_MESH(buffer, Y + COPY_OFFSET, Z, num + 4, shade_mode, name_of_material)
-
-#define ADD_TEXTURE(name, path) \
- name = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \
- efl_file_simple_load(name, path, NULL); \
- evas_canvas3d_texture_filter_set(name, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
- EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \
- evas_canvas3d_texture_wrap_set(name, EVAS_CANVAS3D_WRAP_MODE_REPEAT, \
- EVAS_CANVAS3D_WRAP_MODE_REPEAT);
-
-#define ADD_MATERIAL(name) \
- name = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); \
- evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); \
- evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); \
- evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); \
- evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE); \
- evas_canvas3d_material_color_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, \
- COL_RED, 0.5); \
- evas_canvas3d_material_color_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, \
- COL_GREEN, 0.5); \
- evas_canvas3d_material_color_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, \
- COL_BLUE, 0.5); \
- evas_canvas3d_material_shininess_set(name, 100.0);
-
-static const char *texture_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/sweet_home_reversed.png";
-static const char *output_template = PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES "/saved_";
-static const char *input_template = PACKAGE_EXAMPLES_DIR EVAS_MODEL_FOLDER "/sweet_";
-
-Ecore_Evas *ecore_evas = NULL;
-Evas *evas = NULL;
-Eo *background = NULL;
-Eo *image = NULL;
-
-Eo *scene = NULL;
-Eo *root_node = NULL;
-Eo *camera_node = NULL;
-Eo *light_node = NULL;
-Eo *camera = NULL;
-Eo *mesh[NUMBER_OF_MESHES];
-Eo *mesh_node[NUMBER_OF_MESHES];
-Eo *material_with_tex = NULL;
-Eo *material = NULL;
-Eo *texture = NULL;
-Eo *light = NULL;
-
-static float angle = 0;
-
-static Eina_Bool
-_animate_scene(void *data)
-{
- angle += 0.2;
-
- evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, angle, 1.0, 1.0, -1.0);
-
- /* Rotate */
- if (angle > 360.0) angle -= 360.0f;
-
- return EINA_TRUE;
-}
-
-static void
-_on_delete(Ecore_Evas *ee EINA_UNUSED)
-{
- ecore_main_loop_quit();
-}
-
-static void
-_on_canvas_resize(Ecore_Evas *ee)
-{
- int w, h;
-
- ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
- efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
-}
-
-int
-main(void)
-{
- int i;
- char buffer[PATH_MAX], full_file_path[PATH_MAX + 4];
-
- // Unless Evas 3D supports Software renderer, we force use of the gl backend.
- putenv("ECORE_EVAS_ENGINE=opengl_x11");
-
- if (!ecore_evas_init()) return 0;
-
- ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
-
- if (!ecore_evas) return 0;
-
- ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
- ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
- ecore_evas_show(ecore_evas);
-
- evas = ecore_evas_get(ecore_evas);
-
- /* Add a scene object .*/
- scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
-
- /* Add the root node for the scene. */
- root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
-
- /* Add the camera. */
- camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
- evas_canvas3d_camera_projection_perspective_set(camera, 20.0, 1.0, 1.0, 500.0);
-
- camera_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
- evas_canvas3d_node_camera_set(camera_node, camera);
- evas_canvas3d_node_member_add(root_node, camera_node);
- evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 0.0);
- evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0);
- /* Add the light. */
- light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
- evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_directional_set(light, EINA_TRUE);
-
- light_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
- evas_canvas3d_node_light_set(light_node, light);
- evas_canvas3d_node_position_set(light_node, 10.0, 0.0, 0.0);
- evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
- evas_canvas3d_node_member_add(root_node, light_node);
-
- ADD_TEXTURE(texture, texture_path)
-
- ADD_MATERIAL(material)
-
- ADD_MATERIAL(material_with_tex)
- evas_canvas3d_material_texture_set(material_with_tex, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture);
-
- if (!ecore_file_mkpath(PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES))
- fprintf(stderr, "Failed to create folder %s\n\n",
- PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES);
-
- ADD_OBJ_MESH_AND_SAVED_COPY(home, -GRID_SIZE, -GRID_SIZE, 0,
- EVAS_CANVAS3D_SHADER_MODE_PHONG, material_with_tex)
- ADD_OBJ_MESH_AND_SAVED_COPY(home_without_normals, -GRID_SIZE, GRID_SIZE, 1,
- EVAS_CANVAS3D_SHADER_MODE_DIFFUSE, material_with_tex)
- ADD_OBJ_MESH_AND_SAVED_COPY(home_without_tex_coords, GRID_SIZE, -GRID_SIZE, 2,
- EVAS_CANVAS3D_SHADER_MODE_PHONG, material)
- ADD_OBJ_MESH_AND_SAVED_COPY(home_only_vertex_coords, GRID_SIZE, GRID_SIZE, 3,
- EVAS_CANVAS3D_SHADER_MODE_SHADOW_MAP_RENDER, NULL)
-
- /* Set up scene. */
- evas_canvas3d_scene_root_node_set(scene, root_node);
- evas_canvas3d_scene_camera_node_set(scene, camera_node);
- evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT);
-
- /* Add a background rectangle MESHES. */
- background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
- efl_gfx_color_set(background, 0, 0, 0, 255);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(background, EINA_TRUE);
-
- /* Add an image object for 3D scene rendering. */
- image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
- efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(image, EINA_TRUE);
-
- /* Set the image object as render target for 3D scene. */
- efl_canvas_scene3d_set(image, scene);
-
- for (i = 0; i < NUMBER_OF_MESHES; i++)
- ecore_timer_add(ANIM_SPEED, _animate_scene, mesh_node[i]);
-
- /* Enter main loop. */
- ecore_main_loop_begin();
-
- ecore_evas_free(ecore_evas);
- ecore_evas_shutdown();
-
- return 0;
-}