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-rw-r--r--src/examples/evas/evas-3d-mmap-set.c260
1 files changed, 0 insertions, 260 deletions
diff --git a/src/examples/evas/evas-3d-mmap-set.c b/src/examples/evas/evas-3d-mmap-set.c
deleted file mode 100644
index 7da515aa61..0000000000
--- a/src/examples/evas/evas-3d-mmap-set.c
+++ /dev/null
@@ -1,260 +0,0 @@
-/**
- * Example of mmap import in Evas-3D.
- *
- * Open files to Eina_Files.
- * Read meshes from Eina_Files.
- * Show the results.
- *
- * @verbatim
- * gcc -o evas-3d-mmap-set evas-3d-mmap-set.c `pkg-config --libs --cflags efl evas ecore ecore-evas eina eo` -lm
- * @endverbatim
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#else
-#define PACKAGE_EXAMPLES_DIR "."
-#define EFL_BETA_API_SUPPORT
-#endif
-
-#include <Eo.h>
-#include <Evas.h>
-#include <Ecore.h>
-#include <Ecore_Evas.h>
-#include "evas-common.h"
-
-#include <math.h>
-
-#define WIDTH 1000
-#define HEIGHT 1000
-
-#define LOAD_AND_ADD_MESH(extention, number) \
- snprintf(buffer, PATH_MAX, "%s%s", template_path, #extention); \
- extention##_file = eina_file_open(buffer , 0); \
- mesh_##extention = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); \
- efl_file_simple_mmap_load(mesh_##extention, extention##_file, NULL); \
- evas_canvas3d_mesh_frame_material_set(mesh_##extention, 0, material); \
- evas_canvas3d_mesh_shader_mode_set(mesh_##extention, EVAS_CANVAS3D_SHADER_MODE_PHONG); \
- node_##extention = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); \
- evas_canvas3d_node_member_add(root_node, node_##extention); \
- evas_canvas3d_node_mesh_add(node_##extention, mesh_##extention); \
- evas_canvas3d_node_position_set(node_##extention, initial_node_data[number * 10], \
- initial_node_data[number * 10 + 1], \
- initial_node_data[number * 10 + 2]); \
- evas_canvas3d_node_scale_set(node_##extention, initial_node_data[number * 10 + 3], \
- initial_node_data[number * 10 + 4], \
- initial_node_data[number * 10 + 5]); \
- evas_canvas3d_node_orientation_angle_axis_set(node_##extention, initial_node_data[number * 10 + 6], \
- initial_node_data[number * 10 + 7], \
- initial_node_data[number * 10 + 8], \
- initial_node_data[number * 10 + 9]);\
- ecore_timer_add(0.01, _animate_##extention, node_##extention);
-
-static const char *template_path = PACKAGE_EXAMPLES_DIR EVAS_MODEL_FOLDER "/mesh_for_mmap.";
-
-Ecore_Evas *ecore_evas = NULL;
-Evas *evas = NULL;
-Eo *background = NULL;
-Eo *image = NULL;
-
-Eo *scene = NULL;
-Eo *root_node = NULL;
-Eo *camera_node = NULL;
-Eo *light_node = NULL;
-Eo *camera = NULL;
-Eo *material = NULL;
-Eo *light = NULL;
-
-Eo *node_obj = NULL, *node_ply = NULL, *node_eet = NULL, *node_md2 = NULL;
-Eo *mesh_obj = NULL, *mesh_ply = NULL, *mesh_eet = NULL, *mesh_md2 = NULL;
-
-static float obj_animation_parameter = 1.0;
-static float ply_animation_parameter = 180.0;
-static float eet_animation_parameter = 0.0;
-static float md2_animation_parameter = 0.0;
-
-static float obj_animation_velocity = 1.0;
-static float ply_animation_velocity = 1.0;
-static float eet_animation_velocity = 1.0;
-static float md2_animation_velocity = 1.0;
-
-static const float initial_node_data[] =
- /*position scale rotation*/
-{
- /*obj*/
- 3.0, 3.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0,
- /*ply*/
- -3.0, 3.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0,
- /*eet*/
- 3.0, -3.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0,
- /*md2*/
- -3.0, -3.0, 0.0, 0.001, 0.001, 0.001, 180.0, 0.0, 1.0, 0.0
-};
-
-static Eina_Bool
-_animate_obj(void *data)
-{
- obj_animation_parameter += obj_animation_velocity;
- float oap = obj_animation_parameter/200;
-
- evas_canvas3d_node_scale_set((Evas_Canvas3D_Node *)data, oap, oap, oap);
- evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, obj_animation_parameter, 0.0, 1.0, 0.0);
-
- if (obj_animation_parameter >= 360.0 || obj_animation_parameter <= 0.0)
- obj_animation_velocity *= -1.0;
-
- return EINA_TRUE;
-}
-
-static Eina_Bool
-_animate_eet(void *data)
-{
- eet_animation_parameter += eet_animation_velocity;
-
- evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, eet_animation_parameter, 1.0, 0.0, 0.0);
- eet_animation_velocity = sin(eet_animation_parameter / 180 * M_PI) + 1.1;
-
- return EINA_TRUE;
-}
-
-static Eina_Bool
-_animate_ply(void *data)
-{
- ply_animation_parameter += ply_animation_velocity;
-
- evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, ply_animation_parameter, 1.0, 0.0, 0.0);
-
- if (ply_animation_parameter > 360.0) ply_animation_parameter -= 180.0f;
-
- return EINA_TRUE;
-}
-
-static Eina_Bool
-_animate_md2(void *data)
-{
- md2_animation_parameter += md2_animation_velocity;
-
- evas_canvas3d_node_mesh_frame_set((Evas_Canvas3D_Node *)data, mesh_md2, md2_animation_parameter);
-
- if (md2_animation_parameter >= 360.0 || md2_animation_parameter <= 0.0)
- md2_animation_velocity *= -1.0;
-
- return EINA_TRUE;
-}
-
-static void
-_on_delete(Ecore_Evas *ee EINA_UNUSED)
-{
- ecore_main_loop_quit();
-}
-
-static void
-_on_canvas_resize(Ecore_Evas *ee)
-{
- int w, h;
-
- ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
- efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
-}
-
-int
-main(void)
-{
- char buffer[PATH_MAX];
- Eina_File *obj_file, *ply_file, *eet_file, *md2_file;
-
- // Unless Evas 3D supports Software renderer, we force use of the gl backend.
- putenv("ECORE_EVAS_ENGINE=opengl_x11");
-
- if (!ecore_evas_init()) return 0;
-
- ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
-
- if (!ecore_evas) return 0;
-
- ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
- ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
- ecore_evas_show(ecore_evas);
-
- evas = ecore_evas_get(ecore_evas);
-
- /* Add a scene object .*/
- scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
-
- /* Add the root node for the scene. */
- root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
-
- /* Add the camera. */
- camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
- evas_canvas3d_camera_projection_perspective_set(camera, 10.0, 1.0, 1.0, 500.0);
-
- camera_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
- evas_canvas3d_node_camera_set(camera_node, camera);
- evas_canvas3d_node_member_add(root_node, camera_node);
- evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 100.0);
- evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
- /* Add the light. */
- light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
- evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_directional_set(light, EINA_TRUE);
-
- light_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
- evas_canvas3d_node_light_set(light_node, light);
- evas_canvas3d_node_position_set(light_node, 1.0, 0.0, 100.0);
- evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
- evas_canvas3d_node_member_add(root_node, light_node);
-
- material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-
- evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
- evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
- evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
- evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE);
- evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0);
- evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 0.0, 1.0);
- evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.5, 0.0, 1.0, 1.0);
- evas_canvas3d_material_shininess_set(material, 50.0);
-
- /* Add the meshes */
- LOAD_AND_ADD_MESH(obj, 0);
- LOAD_AND_ADD_MESH(eet, 1);
- LOAD_AND_ADD_MESH(ply, 2);
- LOAD_AND_ADD_MESH(md2, 3);
-
- /* Set up scene. */
- evas_canvas3d_scene_root_node_set(scene, root_node);
- evas_canvas3d_scene_camera_node_set(scene, camera_node);
- evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT);
-
- /* Add a background rectangle object. */
- background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
- efl_gfx_color_set(background, 20, 20, 200, 255);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(background, EINA_TRUE);
-
- /* Add an image object for 3D scene rendering. */
- image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
- efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
- efl_gfx_entity_visible_set(image, EINA_TRUE);
-
- /* Set the image object as render target for 3D scene. */
- efl_canvas_scene3d_set(image, scene);
-
- /* Enter main loop. */
- ecore_main_loop_begin();
-
- ecore_evas_free(ecore_evas);
- ecore_evas_shutdown();
-
- eina_file_close(obj_file);
- eina_file_close(ply_file);
- eina_file_close(eet_file);
- eina_file_close(md2_file);
-
- return 0;
-}