diff options
Diffstat (limited to 'src/examples/evas/evas-3d-cube2.c')
-rw-r--r-- | src/examples/evas/evas-3d-cube2.c | 258 |
1 files changed, 0 insertions, 258 deletions
diff --git a/src/examples/evas/evas-3d-cube2.c b/src/examples/evas/evas-3d-cube2.c deleted file mode 100644 index 026b90a5a0..0000000000 --- a/src/examples/evas/evas-3d-cube2.c +++ /dev/null @@ -1,258 +0,0 @@ -/** - * Example of frame interpolation animation with normal mapping in Evas 3D. - * - * @verbatim - * gcc -o evas-3d-cube2 evas-3d-cube2.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm - * @endverbatim - */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#else -#define PACKAGE_EXAMPLES_DIR "." -#define EFL_BETA_API_SUPPORT -#endif - -#include <Eo.h> -#include <Evas.h> -#include <Ecore.h> -#include <Ecore_Evas.h> -#include "evas-common.h" - -#define WIDTH 400 -#define HEIGHT 400 - -static const char *normal_map_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/normal_lego.png"; - -typedef struct _Scene_Data -{ - Eo *scene; - Eo *root_node; - Eo *camera_node; - Eo *light_node; - Eo *mesh_node; - - Eo *camera; - Eo *light; - Eo *cube; - Eo *mesh; - Eo *material0; - Eo *material1; - - Eo *texture0; - Eo *texture1; - Eo *texture_normal; -} Scene_Data; - -static Ecore_Evas *ecore_evas = NULL; -static Evas *evas = NULL; -static Eo *background = NULL; -static Eo *image = NULL; - -static const unsigned int pixels0[] = -{ - 0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000, - 0xff0000ff, 0xff0000ff, 0xffff0000, 0xffff0000, - 0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000, - 0xff00ff00, 0xff00ff00, 0xff000000, 0xff000000, -}; - -static const unsigned int pixels1[] = -{ - 0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00, - 0xffff0000, 0xffff0000, 0xff00ff00, 0xff00ff00, - 0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff, - 0xff0000ff, 0xff0000ff, 0xffffffff, 0xffffffff, -}; - -static void -_on_delete(Ecore_Evas *ee EINA_UNUSED) -{ - ecore_main_loop_quit(); -} - -static void -_on_canvas_resize(Ecore_Evas *ee) -{ - int w, h; - - ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); - efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h)); - efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h)); -} - -static Eina_Bool -_animate_scene(void *data) -{ - static float angle = 0.0f; - static int frame = 0; - static int inc = 1; - Scene_Data *scene = (Scene_Data *)data; - - angle += 0.2; - - evas_canvas3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0); - - /* Rotate */ - if (angle > 360.0) angle -= 360.0f; - - frame += inc; - - if (frame >= 20) inc = -1; - else if (frame <= 0) inc = 1; - - evas_canvas3d_node_mesh_frame_set(scene->mesh_node, scene->mesh, frame); - - return EINA_TRUE; -} - -static void -_camera_setup(Scene_Data *data) -{ - data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); - evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); - - data->camera_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); - evas_canvas3d_node_camera_set(data->camera_node, data->camera); - evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 3.0); - evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); - evas_canvas3d_node_member_add(data->root_node, data->camera_node); -} - -static void -_light_setup(Scene_Data *data) -{ - data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); - evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); - evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - - data->light_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); - evas_canvas3d_node_light_set(data->light_node, data->light); - evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); - evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); - evas_canvas3d_node_member_add(data->root_node, data->light_node); -} - -static void -_mesh_setup(Scene_Data *data) -{ - /* Setup material. */ - data->material0 = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - data->material1 = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - - evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE); - evas_canvas3d_material_color_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0); - evas_canvas3d_material_color_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0); - evas_canvas3d_material_color_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_material_shininess_set(data->material0, 100.0); - - evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); - evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE); - evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0); - evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0); - evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); - evas_canvas3d_material_shininess_set(data->material1, 100.0); - - data->texture0 = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture1 = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture_normal = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - - evas_canvas3d_texture_data_set(data->texture0, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]); - evas_canvas3d_texture_data_set(data->texture1, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]); - efl_file_simple_load(data->texture_normal, normal_map_path, NULL); - - evas_canvas3d_material_texture_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture0); - evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture1); - evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_normal); - - /* Set data of primitive */ - data->cube = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); - evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); - - /* Setup mesh. */ - data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); - evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); - evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material0); - evas_canvas3d_mesh_frame_add(data->mesh, 20); - evas_canvas3d_mesh_frame_material_set(data->mesh, 20, data->material1); - evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); - - data->mesh_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); - evas_canvas3d_node_member_add(data->root_node, data->mesh_node); - evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); -} - -static void -_scene_setup(Scene_Data *data) -{ - data->scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); - evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); - evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); - - data->root_node = - efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); - - _camera_setup(data); - _light_setup(data); - _mesh_setup(data); - - evas_canvas3d_scene_root_node_set(data->scene, data->root_node); - evas_canvas3d_scene_camera_node_set(data->scene, data->camera_node); -} - -int -main(void) -{ - // Unless Evas 3D supports Software renderer, we force use of the gl backend. - putenv("ECORE_EVAS_ENGINE=opengl_x11"); - - Scene_Data data; - - if (!ecore_evas_init()) return 0; - - ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL); - - if (!ecore_evas) return 0; - - ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); - ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); - ecore_evas_show(ecore_evas); - - evas = ecore_evas_get(ecore_evas); - - _scene_setup(&data); - - /* Add a background rectangle object. */ - background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas); - efl_gfx_color_set(background, 0, 0, 0, 255); - efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_entity_visible_set(background, EINA_TRUE); - - /* Add an image object for 3D scene rendering. */ - image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); - efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); - efl_gfx_entity_visible_set(image, EINA_TRUE); - - /* Set the image object as render target for 3D scene. */ - efl_canvas_scene3d_set(image, data.scene); - - /* Add animation timer callback. */ - ecore_timer_add(0.01, _animate_scene, &data); - - /* Enter main loop. */ - ecore_main_loop_begin(); - - ecore_evas_free(ecore_evas); - ecore_evas_shutdown(); - - return 0; -} |