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-rw-r--r--src/examples/evas/evas-3d-cube-rotate.c285
1 files changed, 0 insertions, 285 deletions
diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c
deleted file mode 100644
index d5b89b3037..0000000000
--- a/src/examples/evas/evas-3d-cube-rotate.c
+++ /dev/null
@@ -1,285 +0,0 @@
-/**
- * Example of using mouse callback events for node rotation in Evas-3D.
- *
- * After clicking the mouse on cube callbacks began to emit automatically,
- * depending on mouse's position change the cube rotates with a certain
- * speed while mouse is still on the cube, also rotation slows down when
- * leaving the boundaries of the cube, all this goes on while the mouse
- * is pressed. Note, that rotation is taking place around one axis only.
- *
- * @verbatim
- * gcc -o evas-3d-cube-rotate evas-3d-cube-rotate.c -g `pkg-config --libs --cflags evas ecore ecore-evas eo` -lm
- * @endverbatim
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#else
-#define EFL_BETA_API_SUPPORT
-#endif
-
-#include <Ecore.h>
-#include <Ecore_Evas.h>
-#include <Evas.h>
-#include <Eo.h>
-
-#define WIDTH 400
-#define HEIGHT 400
-
-typedef struct _Scene_Data
-{
- Eo *scene;
- Eo *root_node;
- Eo *camera_node;
- Eo *light_node;
- Eo *mesh_node;
-
- Eo *camera;
- Eo *light;
- Eo *cube;
- Eo *mesh;
- Eo *material;
- float angle;
- Evas_Coord mouse_old_x;
- int mouse_diff_x;
- int mouse_indicator;
-} Scene_Data;
-
-Eo *scene = NULL;
-Ecore_Evas *ecore_evas = NULL;
-Evas *evas = NULL;
-Eo *background = NULL;
-Eo *image = NULL;
-static float angle = 0.0f;
-float d_angle = 0.5;
-
-static void
-_on_delete(Ecore_Evas *ee EINA_UNUSED)
-{
- ecore_main_loop_quit();
-}
-
-static void
-_on_canvas_resize(Ecore_Evas *ee)
-{
- int w, h;
-
- ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
-
- evas_object_resize(background, w, h);
- evas_object_resize(image, w, h);
- evas_object_move(image, 0, 0);
-}
-
-static Eina_Bool
-_continue_scene(void *data)
-{
- Scene_Data *d = (Scene_Data *)data;
-
- if (d->mouse_indicator == 1)
- {
- evas_event_feed_mouse_down(evas, 1, EVAS_BUTTON_NONE, 0, &data);
- }
-
- return EINA_TRUE;
-}
-
-static void
-_rotate_x_reload(Evas_Canvas3D_Scene *eo_scene, Evas_Event_Mouse_Down *ev, Evas_Canvas3D_Node *node, Evas_Canvas3D_Mesh *mesh,
- float *angle_diff, Evas_Coord *mouse_coord)
-{
- Evas_Canvas3D_Node *n = NULL;
- Evas_Canvas3D_Mesh *m = NULL;
- Evas_Real s, t;
- int mouse_diff;
-
- evas_canvas3d_scene_pick(eo_scene, ev->canvas.x, ev->canvas.y, &n, &m, &s, &t);
-
- if ((n == node) && (m == mesh))
- {
- mouse_diff = ev->canvas.x - (*mouse_coord);
- *mouse_coord = ev->canvas.x;
- *angle_diff = (mouse_diff)/4;
- }
- else
- {
- if (*angle_diff > 2)
- (*angle_diff)-=1;
- else if (*angle_diff >0)
- (*angle_diff)-=0.25;
- else if(*angle_diff < -2)
- (*angle_diff)+=1;
- else if (*angle_diff <0)
- (*angle_diff)+=0.25;
- }
-}
-
-static void
-_play_scene(void *data, Evas *_evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
-{
- Evas_Event_Mouse_Down *ev = event_info;
- Scene_Data *d = (Scene_Data *)data;
-
- _rotate_x_reload(scene, ev, d->mesh_node, d->mesh, &d->angle, &d->mouse_old_x);
-
- /* Run this cycle only once to avoid the callback tree. */
- if (d->mouse_indicator == 0)
- ecore_timer_add(0.016, _continue_scene, data);
-
- d->mouse_indicator = 1;
-}
-
-static void
-_stop_scene(void *data, Evas *_evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info EINA_UNUSED)
-{
- Scene_Data *d = (Scene_Data *)data;
-
- d->angle = 0.0;
- d->mouse_indicator = 2;
-}
-
-static Eina_Bool
-_animate_scene(void *data)
-{
- Scene_Data *sc = (Scene_Data *)data;
-
- angle += sc->angle;
-
- evas_canvas3d_node_orientation_angle_axis_set(sc->mesh_node, angle, 0, 1.0, 0.0);
-
- return EINA_TRUE;
-}
-
-static void
-_camera_setup(Scene_Data *data)
-{
- data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
- evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0);
-
- data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
- evas_canvas3d_node_camera_set(data->camera_node, data->camera);
- evas_canvas3d_node_position_set(data->camera_node, 3.0, 3.0, 10.0);
- evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
-
- evas_canvas3d_node_member_add(data->root_node, data->camera_node);
-}
-
-static void
-_light_setup(Scene_Data *data)
-{
- data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
-
- evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
- evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
-
- data->light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
-
- evas_canvas3d_node_light_set(data->light_node, data->light);
- evas_canvas3d_node_position_set(data->light_node, 5.0, 5.0, 10.0);
- evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
-
- evas_canvas3d_node_member_add(data->root_node, data->light_node);
-}
-
-static void
-_mesh_setup(Scene_Data *data)
-{
- /* Setup material. */
- data->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-
- evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
- evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.2, 0.2, 0.2, 1.0);
- evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.8, 0.8, 0.8, 1.0);
- evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_material_shininess_set(data->material, 100.0);
-
- /* Setup primitive */
- data->cube = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
- evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE);
-
- /* Setup mesh. */
- data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube);
- evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG);
- evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);
-
- data->mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
- evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
- evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
-}
-
-static void
-_scene_setup(Scene_Data *data)
-{
- scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
- data->root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
-
- evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT);
- evas_canvas3d_scene_background_color_set(scene, 0.0, 0.0, 0.0, 0.0);
-
- _camera_setup(data);
- _light_setup(data);
- _mesh_setup(data);
-
- evas_canvas3d_scene_root_node_set(scene, data->root_node);
- evas_canvas3d_scene_camera_node_set(scene, data->camera_node);
-
- data->mouse_old_x = 0;
- data->mouse_diff_x = 0;
- data->mouse_indicator = 0;
-}
-
-int
-main(void)
-{
- Scene_Data data;
-
- if (!ecore_evas_init()) return 0;
-
- ecore_evas = ecore_evas_new("opengl_x11", 10, 10, WIDTH, HEIGHT, NULL);
-
- if (!ecore_evas) return 0;
-
- ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
- ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
- ecore_evas_show(ecore_evas);
-
- evas = ecore_evas_get(ecore_evas);
-
- memset(&data, 0, sizeof(Scene_Data));
- _scene_setup(&data);
-
- /* Add a background rectangle object. */
- background = evas_object_rectangle_add(evas);
- evas_object_color_set(background, 0, 0, 0, 255);
- evas_object_move(background, 0, 0);
- evas_object_resize(background, WIDTH, HEIGHT);
- evas_object_show(background);
-
- /* Add an image object for 3D scene rendering. */
- image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
- efl_gfx_entity_geometry_set(image, EINA_RECT(0, 0, WIDTH, HEIGHT));
- evas_object_show(image);
-
- /* Set the image object as render target for 3D scene. */
- efl_canvas_scene3d_set(image, scene);
-
- evas_object_focus_set(image, EINA_TRUE);
-
- evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, _play_scene, &data);
- evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_UP, _stop_scene, &data);
-
- /* Add animation timer callback. */
- ecore_timer_add(0.016, _animate_scene, &data);
-
- /* Enter main loop. */
- ecore_main_loop_begin();
-
- ecore_evas_free(ecore_evas);
- ecore_evas_shutdown();
-
- return 0;
-}