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-rw-r--r--src/examples/evas/evas-3d-blending.c312
1 files changed, 0 insertions, 312 deletions
diff --git a/src/examples/evas/evas-3d-blending.c b/src/examples/evas/evas-3d-blending.c
deleted file mode 100644
index 066961af72..0000000000
--- a/src/examples/evas/evas-3d-blending.c
+++ /dev/null
@@ -1,312 +0,0 @@
-/**
- * Example of different blending modes in Evas-3D.
- *
- * Press "Up" or "Down" key for change source blending factor.
- * Press "Left" or "Right" for change destination blending factors.
- * For more details see https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
- *
- * @verbatim
- * gcc -o evas-3d-blending evas-3d-blending.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm
- * @endverbatim
- */
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#else
-#define EFL_BETA_API_SUPPORT
-#endif
-
-#include <Eo.h>
-#include <Evas.h>
-#include <Ecore.h>
-#include <Ecore_Evas.h>
-
-#define WIDTH 1024
-#define HEIGHT 1024
-
-static const char *blend_func_names[] =
-{
- /**< The scale factors for color components is (0, 0, 0, 0)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ZERO",
- /**< The scale factors for color components is (1, 1, 1, 1)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ONE",
- /**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_SRC_COLOR",
- /**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_COLOR",
- /**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_DST_COLOR",
- /**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_COLOR",
- /**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA",
- /**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA",
- /**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_DST_ALPHA",
- /**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_ALPHA",
- /**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/
- "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_COLOR",
- /**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_COLOR",
- /**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/
- "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_ALPHA",
- /**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/
- "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_ALPHA",
- /**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/
- "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE",
-};
-
-typedef struct _Scene_Data
-{
- Eo *scene;
- Eo *root_node;
- Eo *camera_node;
- Eo *light_node;
- Eo *mesh_node;
- Eo *mesh_node1;
-
- Eo *camera;
- Eo *light;
- Eo *mesh;
- Eo *mesh1;
- Eo *sphere;
- Eo *material;
- Eo *material1;
-} Scene_Data;
-
-Evas *evas = NULL;
-Eo *background = NULL;
-Eo *image = NULL;
-
-int func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA;
-int func2 = EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA;
-
-static void
-_on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
-{
- Scene_Data *scene = (Scene_Data *)data;
- Evas_Event_Key_Down *ev = event_info;
-
- if (!strcmp("Up", ev->key))
- func1++;
- if (!strcmp("Down", ev->key))
- func1--;
- if (!strcmp("Left", ev->key))
- func2++;
- if (!strcmp("Right", ev->key))
- func2--;
-
- if(func1 < EVAS_CANVAS3D_BLEND_FUNC_ZERO)
- func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE;
- if(func1 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE)
- func1 = EVAS_CANVAS3D_BLEND_FUNC_ZERO;
-
- if(func2 < EVAS_CANVAS3D_BLEND_FUNC_ZERO)
- func2 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE;
- if(func2 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE)
- func2 = EVAS_CANVAS3D_BLEND_FUNC_ZERO;
- evas_canvas3d_mesh_blending_func_set(scene->mesh1, func1, func2);
- printf("sfactor = %s, dfactor = %s\n", blend_func_names[func1], blend_func_names[func2]);
-}
-
-static void
-_on_delete(Ecore_Evas *ee EINA_UNUSED)
-{
- ecore_main_loop_quit();
-}
-
-static void
-_on_canvas_resize(Ecore_Evas *ee)
-{
- int w, h;
-
- ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
-
- evas_object_resize(background, w, h);
- efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
- efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
-}
-
-static Eina_Bool
-_animate_scene(void *data)
-{
- static float angle = 0.0f;
- Scene_Data *scene = (Scene_Data *)data;
-
- angle += 0.02;
-
- evas_canvas3d_node_position_set(scene->mesh_node, 3 * sin(angle), 0.0, 3 * cos(angle));
-
- if (angle > 2 * M_PI) angle = 0;
-
- return EINA_TRUE;
-}
-
-static void
-_camera_setup(Scene_Data *data)
-{
- data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
-
- evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
-
- data->camera_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
-
- evas_canvas3d_node_camera_set(data->camera_node, data->camera);
- evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
- evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
-
- evas_canvas3d_node_member_add(data->root_node, data->camera_node);
-}
-
-static void
-_light_setup(Scene_Data *data)
-{
- data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
- evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0);
- evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0);
- evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
-
- data->light_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
- evas_canvas3d_node_light_set(data->light_node, data->light);
- evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
- evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
- evas_canvas3d_node_member_add(data->root_node, data->light_node);
-}
-
-static void
-_set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material)
-{
- evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere);
- evas_canvas3d_mesh_frame_material_set(mesh, 0, material);
- evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG);
-}
-
-static void
-_mesh_setup(Scene_Data *data)
-{
- data->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-
- evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
- evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 0.2, 0.2, 0.2);
- evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 0.0, 0.0, 0.2);
- evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2);
- evas_canvas3d_material_shininess_set(data->material, 100.0);
-
- data->material1 = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
-
- evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
- evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
- evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 0.2, 0.2, 0.2);
- evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.0, 0.0, 1.0, 0.2);
- evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2);
- evas_canvas3d_material_shininess_set(data->material1, 100.0);
-
- data->sphere = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
- evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE);
- evas_canvas3d_primitive_precision_set(data->sphere, 50);
-
- data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- data->mesh1 = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
-
- _set_ball(data->mesh, data->sphere, data->material);
- _set_ball(data->mesh1, data->sphere, data->material1);
-
- data->mesh_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
-
- evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
- evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
-
- data->mesh_node1 =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
-
- evas_canvas3d_node_member_add(data->root_node, data->mesh_node1);
- evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1);
-
- evas_canvas3d_mesh_blending_enable_set(data->mesh1, EINA_TRUE);
- evas_canvas3d_mesh_blending_func_set(data->mesh1, func1, func2);
-
- evas_canvas3d_node_scale_set(data->mesh_node, 2.0, 2.0, 2.0);
-
- evas_canvas3d_node_scale_set(data->mesh_node1, 5.0, 5.0, 5.0);
-}
-
-static void
-_scene_setup(Scene_Data *data)
-{
- data->scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
-
- evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT);
- evas_canvas3d_scene_background_color_set(data->scene, 0.5, 0.5, 0.5, 1);
-
- data->root_node =
- efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
-
- _camera_setup(data);
- _light_setup(data);
- _mesh_setup(data);
-
- evas_canvas3d_scene_root_node_set(data->scene, data->root_node);
- evas_canvas3d_scene_camera_node_set(data->scene, data->camera_node);
-}
-
-int
-main(void)
-{
- Scene_Data data;
- Ecore_Animator *anim;
- Ecore_Evas *ecore_evas = NULL;
-
- if (!ecore_evas_init()) return 0;
-
- putenv("ECORE_EVAS_ENGINE=opengl_x11");
- ecore_evas = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
-
- if (!ecore_evas) return 0;
-
- ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
- ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
- ecore_evas_show(ecore_evas);
-
- evas = ecore_evas_get(ecore_evas);
-
- _scene_setup(&data);
-
- /* Add a background rectangle object. */
- background = evas_object_rectangle_add(evas);
- evas_object_color_set(background, 0, 0, 0, 255);
- evas_object_move(background, 0, 0);
- evas_object_resize(background, WIDTH, HEIGHT);
- evas_object_show(background);
-
- /* Add an image object for 3D scene rendering. */
- image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
- evas_object_move(image, 0, 0);
- evas_object_resize(image, WIDTH, HEIGHT);
- evas_object_show(image);
- evas_object_focus_set(image, EINA_TRUE);
-
- /* Set the image object as render target for 3D scene. */
- efl_canvas_scene3d_set(image, data.scene);
-
- /* Add animation timer callback. */
- ecore_animator_frametime_set(0.008);
- anim = ecore_animator_add(_animate_scene, &data);
-
- evas_object_event_callback_add(image, EVAS_CALLBACK_KEY_DOWN, _on_key_down, &data);
- /* Enter main loop. */
- ecore_main_loop_begin();
-
- ecore_evas_free(ecore_evas);
- ecore_evas_shutdown();
- ecore_animator_del(anim);
-
- return 0;
-}