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authorOleksandr Shcherbina <o.shcherbina@samsung.com>2015-06-17 16:31:14 +0200
committerCedric BAIL <cedric@osg.samsung.com>2015-06-17 17:52:17 +0200
commitd409df1caa38ae7eac87f85ff4113484bc5b2099 (patch)
tree2adcbeadf2f4b2e7f4e7ba327a574c6620c23663 /src
parent9bf6f14a8a59195fe9be004aaff446c51474fc5d (diff)
downloadefl-d409df1caa38ae7eac87f85ff4113484bc5b2099.tar.gz
evas: change interface evas_3d to evas_canvas3d
Summary: Regard to https://phab.enlightenment.org/T2479 it is need for right generation Eolian files Reviewers: cedric Subscribers: cedric, tasn Differential Revision: https://phab.enlightenment.org/D2711 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Diffstat (limited to 'src')
-rw-r--r--src/Makefile_Evas.am40
-rw-r--r--src/bin/edje/edje_cc_handlers.c98
-rw-r--r--src/examples/evas/Makefile.am168
-rw-r--r--src/examples/evas/evas-3d-aabb.c144
-rw-r--r--src/examples/evas/evas-3d-blending.c182
-rw-r--r--src/examples/evas/evas-3d-colorpick.c152
-rw-r--r--src/examples/evas/evas-3d-cube-rotate.c96
-rw-r--r--src/examples/evas/evas-3d-cube.c102
-rw-r--r--src/examples/evas/evas-3d-cube2.c136
-rw-r--r--src/examples/evas/evas-3d-eet.c108
-rw-r--r--src/examples/evas/evas-3d-fog.c122
-rw-r--r--src/examples/evas/evas-3d-frustum.c228
-rw-r--r--src/examples/evas/evas-3d-md2.c102
-rw-r--r--src/examples/evas/evas-3d-mmap-set.c110
-rw-r--r--src/examples/evas/evas-3d-obj.c114
-rw-r--r--src/examples/evas/evas-3d-parallax-occlusion.c180
-rw-r--r--src/examples/evas/evas-3d-pick.c96
-rw-r--r--src/examples/evas/evas-3d-ply.c110
-rw-r--r--src/examples/evas/evas-3d-proxy.c102
-rw-r--r--src/examples/evas/evas-3d-shadows.c504
-rw-r--r--src/examples/evas/resources/models/mesh_for_mmap.eetbin20213 -> 19495 bytes
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter-header.c102
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter-header.h16
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter-macros.h118
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter.c418
-rw-r--r--src/lib/edje/edje_private.h22
-rw-r--r--src/lib/evas/Evas_Eo.h548
-rw-r--r--src/lib/evas/canvas/evas_3d_material.c207
-rw-r--r--src/lib/evas/canvas/evas_3d_object.c89
-rw-r--r--src/lib/evas/canvas/evas_3d_primitive.c153
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_camera.c (renamed from src/lib/evas/canvas/evas_3d_camera.c)76
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_camera.eo (renamed from src/lib/evas/canvas/evas_3d_camera.eo)40
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_eet.c (renamed from src/lib/evas/canvas/evas_3d_eet.c)80
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_light.c (renamed from src/lib/evas/canvas/evas_3d_light.c)102
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_light.eo (renamed from src/lib/evas/canvas/evas_3d_light.eo)88
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_material.c207
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_material.eo (renamed from src/lib/evas/canvas/evas_3d_material.eo)46
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_mesh.c (renamed from src/lib/evas/canvas/evas_3d_mesh.c)300
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_mesh.eo (renamed from src/lib/evas/canvas/evas_3d_mesh.eo)184
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_node.c (renamed from src/lib/evas/canvas/evas_3d_node.c)550
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_node.eo (renamed from src/lib/evas/canvas/evas_3d_node.eo)178
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_node_callback.h (renamed from src/lib/evas/canvas/evas_3d_node_callback.h)18
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_object.c89
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_object.eo (renamed from src/lib/evas/canvas/evas_3d_object.eo)18
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_primitive.c153
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_primitive.eo (renamed from src/lib/evas/canvas/evas_3d_primitive.eo)52
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_scene.c (renamed from src/lib/evas/canvas/evas_3d_scene.c)266
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_scene.eo (renamed from src/lib/evas/canvas/evas_3d_scene.eo)52
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_texture.c (renamed from src/lib/evas/canvas/evas_3d_texture.c)88
-rw-r--r--src/lib/evas/canvas/evas_canvas3d_texture.eo (renamed from src/lib/evas/canvas/evas_3d_texture.eo)80
-rw-r--r--src/lib/evas/canvas/evas_image.eo2
-rw-r--r--src/lib/evas/canvas/evas_object_image.c48
-rw-r--r--src/lib/evas/canvas/evas_object_main.c8
-rw-r--r--src/lib/evas/common/evas_model_load.c6
-rw-r--r--src/lib/evas/common/evas_model_save.c4
-rw-r--r--src/lib/evas/common3d/primitives/primitive_common.c64
-rw-r--r--src/lib/evas/common3d/primitives/primitive_common.h36
-rw-r--r--src/lib/evas/common3d/primitives/solids_of_revolution/cone.c14
-rw-r--r--src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c14
-rw-r--r--src/lib/evas/common3d/primitives/solids_of_revolution/sphere.c14
-rw-r--r--src/lib/evas/common3d/primitives/solids_of_revolution/torus.c2
-rw-r--r--src/lib/evas/common3d/primitives/surfaces/surface.c6
-rw-r--r--src/lib/evas/common3d/primitives/surfaces/terrain.c2
-rw-r--r--src/lib/evas/common3d/primitives/tabulated_primitives/cube.c2
-rw-r--r--src/lib/evas/common3d/primitives/tabulated_primitives/square.c2
-rw-r--r--src/lib/evas/include/evas_private.h328
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_3d.c252
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_3d_common.h12
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_3d_private.h24
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c84
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_3d_shader.c100
-rw-r--r--src/modules/evas/engines/gl_generic/evas_engine.c8
-rw-r--r--src/modules/evas/model_loaders/eet/evas_model_load_eet.c74
-rw-r--r--src/modules/evas/model_loaders/md2/evas_model_load_md2.c38
-rw-r--r--src/modules/evas/model_loaders/obj/evas_model_load_obj.c36
-rw-r--r--src/modules/evas/model_loaders/ply/evas_model_load_ply.c50
-rw-r--r--src/modules/evas/model_savers/eet/evas_model_save_eet.c74
-rw-r--r--src/modules/evas/model_savers/obj/evas_model_save_obj.c46
-rw-r--r--src/modules/evas/model_savers/ply/evas_model_save_ply.c14
79 files changed, 4299 insertions, 4299 deletions
diff --git a/src/Makefile_Evas.am b/src/Makefile_Evas.am
index b8e5da5322..941e1d21c0 100644
--- a/src/Makefile_Evas.am
+++ b/src/Makefile_Evas.am
@@ -24,15 +24,15 @@ evas_eolian_files = \
lib/evas/canvas/evas_selectable_interface.eo \
lib/evas/canvas/evas_zoomable_interface.eo \
lib/evas/canvas/evas_box.eo\
- lib/evas/canvas/evas_3d_camera.eo\
- lib/evas/canvas/evas_3d_texture.eo\
- lib/evas/canvas/evas_3d_material.eo\
- lib/evas/canvas/evas_3d_light.eo\
- lib/evas/canvas/evas_3d_mesh.eo\
- lib/evas/canvas/evas_3d_primitive.eo\
- lib/evas/canvas/evas_3d_node.eo\
- lib/evas/canvas/evas_3d_scene.eo\
- lib/evas/canvas/evas_3d_object.eo \
+ lib/evas/canvas/evas_canvas3d_camera.eo\
+ lib/evas/canvas/evas_canvas3d_texture.eo\
+ lib/evas/canvas/evas_canvas3d_material.eo\
+ lib/evas/canvas/evas_canvas3d_light.eo\
+ lib/evas/canvas/evas_canvas3d_mesh.eo\
+ lib/evas/canvas/evas_canvas3d_primitive.eo\
+ lib/evas/canvas/evas_canvas3d_node.eo\
+ lib/evas/canvas/evas_canvas3d_scene.eo\
+ lib/evas/canvas/evas_canvas3d_object.eo \
lib/evas/canvas/evas_vg.eo \
lib/evas/canvas/efl_vg_base.eo \
lib/evas/canvas/efl_vg_container.eo \
@@ -204,16 +204,16 @@ noinst_HEADERS += \
lib/evas/include/evas_3d_utils.h
lib_evas_libevas_la_SOURCES += \
-lib/evas/canvas/evas_3d_object.c \
-lib/evas/canvas/evas_3d_scene.c \
-lib/evas/canvas/evas_3d_node.c \
-lib/evas/canvas/evas_3d_camera.c \
-lib/evas/canvas/evas_3d_light.c \
-lib/evas/canvas/evas_3d_mesh.c \
-lib/evas/canvas/evas_3d_texture.c \
-lib/evas/canvas/evas_3d_material.c \
-lib/evas/canvas/evas_3d_primitive.c \
-lib/evas/canvas/evas_3d_node_callback.h
+lib/evas/canvas/evas_canvas3d_object.c \
+lib/evas/canvas/evas_canvas3d_scene.c \
+lib/evas/canvas/evas_canvas3d_node.c \
+lib/evas/canvas/evas_canvas3d_camera.c \
+lib/evas/canvas/evas_canvas3d_light.c \
+lib/evas/canvas/evas_canvas3d_mesh.c \
+lib/evas/canvas/evas_canvas3d_texture.c \
+lib/evas/canvas/evas_canvas3d_material.c \
+lib/evas/canvas/evas_canvas3d_primitive.c \
+lib/evas/canvas/evas_canvas3d_node_callback.h
# Model savers/loaders (will be replaced to modules in next commits)
lib_evas_libevas_la_SOURCES += \
@@ -224,7 +224,7 @@ modules/evas/model_loaders/ply/evas_model_load_ply.c \
modules/evas/model_savers/eet/evas_model_save_eet.c \
modules/evas/model_savers/obj/evas_model_save_obj.c \
modules/evas/model_savers/ply/evas_model_save_ply.c \
-lib/evas/canvas/evas_3d_eet.c
+lib/evas/canvas/evas_canvas3d_eet.c
# 3d primitives
lib_evas_libevas_la_SOURCES += \
diff --git a/src/bin/edje/edje_cc_handlers.c b/src/bin/edje/edje_cc_handlers.c
index 48bdaafa8c..7b3efd4402 100644
--- a/src/bin/edje/edje_cc_handlers.c
+++ b/src/bin/edje/edje_cc_handlers.c
@@ -554,24 +554,24 @@ static void st_collections_group_nobroadcast(void);
Edje_Part_Description_##Type *ed; \
ed = (Edje_Part_Description_##Type*) current_desc; \
\
- if (ed->type_node.orientation.type <= EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_AT) \
+ if (ed->type_node.orientation.type <= EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_AT) \
{ \
ed->type_node.orientation.data[0] = FROM_DOUBLE(parse_float(0)); \
ed->type_node.orientation.data[1] = FROM_DOUBLE(parse_float(1)); \
ed->type_node.orientation.data[2] = FROM_DOUBLE(parse_float(2)); \
- ed->type_node.orientation.type = EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_AT; \
+ ed->type_node.orientation.type = EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_AT; \
}
#define SET_LOOK2(Type, type_node) \
Edje_Part_Description_##Type *ed; \
ed = (Edje_Part_Description_##Type*) current_desc; \
\
- if (ed->type_node.orientation.type <= EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_AT) \
+ if (ed->type_node.orientation.type <= EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_AT) \
{ \
ed->type_node.orientation.data[3] = FROM_DOUBLE(parse_float(0)); \
ed->type_node.orientation.data[4] = FROM_DOUBLE(parse_float(1)); \
ed->type_node.orientation.data[5] = FROM_DOUBLE(parse_float(2)); \
- ed->type_node.orientation.type = EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_AT; \
+ ed->type_node.orientation.type = EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_AT; \
}
#define SET_LOOK_TO(list, Type, type_node) \
@@ -580,38 +580,38 @@ static void st_collections_group_nobroadcast(void);
\
ed = (Edje_Part_Description_##Type*) current_desc; \
\
- if (ed->type_node.orientation.type <= EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_TO) \
+ if (ed->type_node.orientation.type <= EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_TO) \
{ \
name = parse_str(0); \
data_queue_part_lookup(list, name, &(ed->type_node.orientation.look_to)); \
free(name); \
- ed->type_node.orientation.type = EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_TO; \
+ ed->type_node.orientation.type = EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_TO; \
}
#define SET_ANGLE_AXIS(Type, type_node) \
Edje_Part_Description_##Type *ed; \
ed = (Edje_Part_Description_##Type*) current_desc; \
\
- if (ed->type_node.orientation.type <= EVAS_3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS) \
+ if (ed->type_node.orientation.type <= EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS) \
{ \
ed->type_node.orientation.data[0] = FROM_DOUBLE(parse_float(0)); \
ed->type_node.orientation.data[1] = FROM_DOUBLE(parse_float(1)); \
ed->type_node.orientation.data[2] = FROM_DOUBLE(parse_float(2)); \
ed->type_node.orientation.data[3] = FROM_DOUBLE(parse_float(3)); \
- ed->type_node.orientation.type = EVAS_3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS; \
+ ed->type_node.orientation.type = EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS; \
}
#define SET_QUATERNION(Type, type_node) \
Edje_Part_Description_##Type *ed; \
ed = (Edje_Part_Description_##Type*) current_desc; \
\
- if (ed->type_node.orientation.type <= EVAS_3D_NODE_ORIENTATION_TYPE_QUATERNION) \
+ if (ed->type_node.orientation.type <= EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_QUATERNION) \
{ \
ed->type_node.orientation.data[1] = FROM_DOUBLE(parse_float(0)); \
ed->type_node.orientation.data[2] = FROM_DOUBLE(parse_float(1)); \
ed->type_node.orientation.data[3] = FROM_DOUBLE(parse_float(2)); \
ed->type_node.orientation.data[0] = FROM_DOUBLE(parse_float(3)); \
- ed->type_node.orientation.type = EVAS_3D_NODE_ORIENTATION_TYPE_QUATERNION; \
+ ed->type_node.orientation.type = EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_QUATERNION; \
}
New_Statement_Handler statement_handlers[] =
@@ -9484,9 +9484,9 @@ st_collections_group_parts_part_description_position_space(void)
check_arg_count(1);
space = parse_enum(0,
- "LOCAL", EVAS_3D_SPACE_LOCAL,
- "PARENT", EVAS_3D_SPACE_PARENT,
- "WORLD", EVAS_3D_SPACE_WORLD,
+ "LOCAL", EVAS_CANVAS3D_SPACE_LOCAL,
+ "PARENT", EVAS_CANVAS3D_SPACE_PARENT,
+ "WORLD", EVAS_CANVAS3D_SPACE_WORLD,
NULL);
switch (current_part->type)
@@ -9778,11 +9778,11 @@ st_collections_group_parts_part_description_properties_material(void)
check_arg_count(1);
material_attrib = parse_enum(0,
- "AMBIENT", EVAS_3D_MATERIAL_AMBIENT,
- "DIFFUSE", EVAS_3D_MATERIAL_DIFFUSE,
- "SPECULAR", EVAS_3D_MATERIAL_SPECULAR,
- "EMISSION", EVAS_3D_MATERIAL_EMISSION,
- "NORMAL", EVAS_3D_MATERIAL_NORMAL,
+ "AMBIENT", EVAS_CANVAS3D_MATERIAL_AMBIENT,
+ "DIFFUSE", EVAS_CANVAS3D_MATERIAL_DIFFUSE,
+ "SPECULAR", EVAS_CANVAS3D_MATERIAL_SPECULAR,
+ "EMISSION", EVAS_CANVAS3D_MATERIAL_EMISSION,
+ "NORMAL", EVAS_CANVAS3D_MATERIAL_NORMAL,
NULL);
if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
@@ -9888,12 +9888,12 @@ st_collections_group_parts_part_description_properties_shade(void)
check_arg_count(1);
shade = parse_enum(0,
- "VERTEX_COLOR", EVAS_3D_SHADE_MODE_VERTEX_COLOR,
- "PARENT", EVAS_3D_SHADE_MODE_DIFFUSE,
- "WORLD", EVAS_3D_SHADE_MODE_FLAT,
- "PHONG", EVAS_3D_SHADE_MODE_PHONG,
- "NORMAL_MAP", EVAS_3D_SHADE_MODE_NORMAL_MAP,
- "RENDER", EVAS_3D_SHADE_MODE_SHADOW_MAP_RENDER,
+ "VERTEX_COLOR", EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
+ "PARENT", EVAS_CANVAS3D_SHADE_MODE_DIFFUSE,
+ "WORLD", EVAS_CANVAS3D_SHADE_MODE_FLAT,
+ "PHONG", EVAS_CANVAS3D_SHADE_MODE_PHONG,
+ "NORMAL_MAP", EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP,
+ "RENDER", EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
NULL);
if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
@@ -10256,9 +10256,9 @@ st_collections_group_parts_part_description_texture_wrap1(void)
check_arg_count(1);
wrap1 = parse_enum(0,
- "CLAMP", EVAS_3D_WRAP_MODE_CLAMP,
- "REPEAT", EVAS_3D_WRAP_MODE_REPEAT,
- "REFLECT", EVAS_3D_WRAP_MODE_REFLECT,
+ "CLAMP", EVAS_CANVAS3D_WRAP_MODE_CLAMP,
+ "REPEAT", EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ "REFLECT", EVAS_CANVAS3D_WRAP_MODE_REFLECT,
NULL);
if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
@@ -10298,9 +10298,9 @@ st_collections_group_parts_part_description_texture_wrap2(void)
check_arg_count(1);
wrap2 = parse_enum(0,
- "CLAMP", EVAS_3D_WRAP_MODE_CLAMP,
- "REPEAT", EVAS_3D_WRAP_MODE_REPEAT,
- "REFLECT", EVAS_3D_WRAP_MODE_REFLECT,
+ "CLAMP", EVAS_CANVAS3D_WRAP_MODE_CLAMP,
+ "REPEAT", EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ "REFLECT", EVAS_CANVAS3D_WRAP_MODE_REFLECT,
NULL);
if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
@@ -10342,12 +10342,12 @@ st_collections_group_parts_part_description_texture_filter1(void)
check_arg_count(1);
filter1 = parse_enum(0,
- "NEAREST", EVAS_3D_TEXTURE_FILTER_NEAREST,
- "LINEAR", EVAS_3D_TEXTURE_FILTER_LINEAR,
- "NEAREST_NEAREST", EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST,
- "LINEAR_NEAREST", EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST,
- "NEAREST_LINEAR", EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR,
- "LINEAR_LINEAR", EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR,
+ "NEAREST", EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ "LINEAR", EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR,
+ "NEAREST_NEAREST", EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST,
+ "LINEAR_NEAREST", EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST,
+ "NEAREST_LINEAR", EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR,
+ "LINEAR_LINEAR", EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR,
NULL);
if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
@@ -10389,12 +10389,12 @@ st_collections_group_parts_part_description_texture_filter2(void)
check_arg_count(1);
filter2 = parse_enum(0,
- "NEAREST", EVAS_3D_TEXTURE_FILTER_NEAREST,
- "LINEAR", EVAS_3D_TEXTURE_FILTER_LINEAR,
- "NEAREST_NEAREST", EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST,
- "LINEAR_NEAREST", EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST,
- "NEAREST_LINEAR", EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR,
- "LINEAR_LINEAR", EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR,
+ "NEAREST", EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ "LINEAR", EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR,
+ "NEAREST_NEAREST", EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST,
+ "LINEAR_NEAREST", EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST,
+ "NEAREST_LINEAR", EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR,
+ "LINEAR_LINEAR", EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR,
NULL);
if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
@@ -10438,13 +10438,13 @@ st_collections_group_parts_part_description_mesh_assembly(void)
check_arg_count(1);
assembly = parse_enum(0,
- "POINTS", EVAS_3D_VERTEX_ASSEMBLY_POINTS,
- "LINES", EVAS_3D_VERTEX_ASSEMBLY_LINES,
- "LINE_STRIP", EVAS_3D_VERTEX_ASSEMBLY_LINE_STRIP,
- "LINE_LOOP", EVAS_3D_VERTEX_ASSEMBLY_LINE_LOOP,
- "TRIANGLES", EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES,
- "TRIANGLE_STRIP", EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP,
- "TRIANGLE_FAN", EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_FAN,
+ "POINTS", EVAS_CANVAS3D_VERTEX_ASSEMBLY_POINTS,
+ "LINES", EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES,
+ "LINE_STRIP", EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_STRIP,
+ "LINE_LOOP", EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_LOOP,
+ "TRIANGLES", EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES,
+ "TRIANGLE_STRIP", EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP,
+ "TRIANGLE_FAN", EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN,
NULL);
if (current_part->type == EDJE_PART_TYPE_MESH_NODE)
diff --git a/src/examples/evas/Makefile.am b/src/examples/evas/Makefile.am
index 522345c8dd..ed9b8cb744 100644
--- a/src/examples/evas/Makefile.am
+++ b/src/examples/evas/Makefile.am
@@ -199,90 +199,90 @@ evas_multi_touch_SOURCES = evas-multi-touch.c
evas_multi_touch_LDADD = $(ECORE_EVAS_COMMON_LDADD)
evas_multi_touch_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-EXTRA_PROGRAMS += evas_3d_cube
-evas_3d_cube_SOURCES = evas-3d-cube.c
-evas_3d_cube_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_cube_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_cube2
-evas_3d_cube2_SOURCES = evas-3d-cube2.c
-evas_3d_cube2_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_cube2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_proxy
-evas_3d_proxy_SOURCES = evas-3d-proxy.c
-evas_3d_proxy_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_proxy_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_pick
-evas_3d_pick_SOURCES = evas-3d-pick.c
-evas_3d_pick_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_pick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_md2
-evas_3d_md2_SOURCES = evas-3d-md2.c
-evas_3d_md2_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_md2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_eet
-evas_3d_eet_SOURCES = evas-3d-eet.c
-evas_3d_eet_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_eet_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_ply
-evas_3d_ply_SOURCES = evas-3d-ply.c
-evas_3d_ply_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_ply_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_frustum
-evas_3d_frustum_SOURCES = evas-3d-frustum.c
-evas_3d_frustum_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_frustum_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_aabb
-evas_3d_aabb_SOURCES = evas-3d-aabb.c
-evas_3d_aabb_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_aabb_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_cube_rotate
-evas_3d_cube_rotate_SOURCES = evas-3d-cube-rotate.c
-evas_3d_cube_rotate_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_cube_rotate_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_shadows
-evas_3d_shadows_SOURCES = evas-3d-shadows.c
-evas_3d_shadows_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_shadows_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_shooter
-evas_3d_shooter_SOURCES = shooter/evas-3d-shooter.c shooter/evas-3d-shooter-header.c
-evas_3d_shooter_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_shooter_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_obj
-evas_3d_obj_SOURCES = evas-3d-obj.c
-evas_3d_obj_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_obj_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_blending
-evas_3d_blending_SOURCES = evas-3d-blending.c
-evas_3d_blending_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_blending_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_mmap
-evas_3d_mmap_SOURCES = evas-3d-mmap-set.c
-evas_3d_mmap_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_mmap_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_colorpick
-evas_3d_colorpick_SOURCES = evas-3d-colorpick.c
-evas_3d_colorpick_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_colorpick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
-
-EXTRA_PROGRAMS += evas_3d_parallax_occlusion
-evas_3d_parallax_occlusion_SOURCES = evas-3d-parallax-occlusion.c
-evas_3d_parallax_occlusion_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
-evas_3d_parallax_occlusion_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+EXTRA_PROGRAMS += evas_canvas3d_cube
+evas_canvas3d_cube_SOURCES = evas-3d-cube.c
+evas_canvas3d_cube_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_cube_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_cube2
+evas_canvas3d_cube2_SOURCES = evas-3d-cube2.c
+evas_canvas3d_cube2_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_cube2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_proxy
+evas_canvas3d_proxy_SOURCES = evas-3d-proxy.c
+evas_canvas3d_proxy_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_proxy_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_pick
+evas_canvas3d_pick_SOURCES = evas-3d-pick.c
+evas_canvas3d_pick_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_pick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_md2
+evas_canvas3d_md2_SOURCES = evas-3d-md2.c
+evas_canvas3d_md2_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_md2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_eet
+evas_canvas3d_eet_SOURCES = evas-3d-eet.c
+evas_canvas3d_eet_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_eet_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_ply
+evas_canvas3d_ply_SOURCES = evas-3d-ply.c
+evas_canvas3d_ply_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_ply_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_frustum
+evas_canvas3d_frustum_SOURCES = evas-3d-frustum.c
+evas_canvas3d_frustum_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_frustum_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_aabb
+evas_canvas3d_aabb_SOURCES = evas-3d-aabb.c
+evas_canvas3d_aabb_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_aabb_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_cube_rotate
+evas_canvas3d_cube_rotate_SOURCES = evas-3d-cube-rotate.c
+evas_canvas3d_cube_rotate_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_cube_rotate_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_shadows
+evas_canvas3d_shadows_SOURCES = evas-3d-shadows.c
+evas_canvas3d_shadows_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_shadows_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_shooter
+evas_canvas3d_shooter_SOURCES = shooter/evas-3d-shooter.c shooter/evas-3d-shooter-header.c
+evas_canvas3d_shooter_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_shooter_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_obj
+evas_canvas3d_obj_SOURCES = evas-3d-obj.c
+evas_canvas3d_obj_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_obj_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_blending
+evas_canvas3d_blending_SOURCES = evas-3d-blending.c
+evas_canvas3d_blending_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_blending_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_mmap
+evas_canvas3d_mmap_SOURCES = evas-3d-mmap-set.c
+evas_canvas3d_mmap_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_mmap_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_colorpick
+evas_canvas3d_colorpick_SOURCES = evas-3d-colorpick.c
+evas_canvas3d_colorpick_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_colorpick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
+EXTRA_PROGRAMS += evas_canvas3d_parallax_occlusion
+evas_canvas3d_parallax_occlusion_SOURCES = evas-3d-parallax-occlusion.c
+evas_canvas3d_parallax_occlusion_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
+evas_canvas3d_parallax_occlusion_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
EXTRA_PROGRAMS += evas_gl
evas_gl_SOURCES = evas-gl.c
diff --git a/src/examples/evas/evas-3d-aabb.c b/src/examples/evas/evas-3d-aabb.c
index 6a9d9051b5..7b910893b0 100644
--- a/src/examples/evas/evas-3d-aabb.c
+++ b/src/examples/evas/evas-3d-aabb.c
@@ -57,7 +57,7 @@ _animate_scene(void *data)
{
static int frame = 0;
- eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
+ eo_do((Evas_Canvas3D_Node *)data, evas_canvas3d_node_mesh_frame_set(mesh, frame));
_redraw_aabb();
@@ -78,28 +78,28 @@ static void
_on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
{
Evas_Event_Key_Down *ev = event_info;
- Evas_3D_Node *node = (Evas_3D_Node *)data;
+ Evas_Canvas3D_Node *node = (Evas_Canvas3D_Node *)data;
switch(atoi(ev->key))
{
case 1:
{
- eo_do(node, evas_3d_node_orientation_angle_axis_set(90, 1.0, 0.0, 0.0));
+ eo_do(node, evas_canvas3d_node_orientation_angle_axis_set(90, 1.0, 0.0, 0.0));
break;
}
case 2:
{
- eo_do(node, evas_3d_node_orientation_angle_axis_set(90, 0.0, 1.0, 0.0));
+ eo_do(node, evas_canvas3d_node_orientation_angle_axis_set(90, 0.0, 1.0, 0.0));
break;
}
case 3:
{
- eo_do(node, evas_3d_node_orientation_angle_axis_set(90, 0.0, 0.0, 1.0));
+ eo_do(node, evas_canvas3d_node_orientation_angle_axis_set(90, 0.0, 0.0, 1.0));
break;
}
case 4:
{
- eo_do(node, evas_3d_node_orientation_angle_axis_set(90, 1.0, 1.0, 0.0));
+ eo_do(node, evas_canvas3d_node_orientation_angle_axis_set(90, 1.0, 1.0, 0.0));
break;
}
}
@@ -120,9 +120,9 @@ _redraw_aabb()
{
Evas_Real x0, y0, z0, x1, y1, z1;
- eo_do(mesh_node, evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
- eo_do(mesh_box_node, evas_3d_node_position_set((x0 + x1)/2, (y0 + y1)/2, (z0 + z1)/2),
- evas_3d_node_scale_set(x1 - x0, y1 - y0, z1 - z0));
+ eo_do(mesh_node, evas_canvas3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
+ eo_do(mesh_box_node, evas_canvas3d_node_position_set((x0 + x1)/2, (y0 + y1)/2, (z0 + z1)/2),
+ evas_canvas3d_node_scale_set(x1 - x0, y1 - y0, z1 - z0));
return EINA_TRUE;
}
@@ -142,107 +142,107 @@ main(void)
evas = ecore_evas_get(ecore_evas);
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera));
+ evas_canvas3d_node_camera_set(camera));
eo_do(root_node,
- evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_member_add(camera_node));
eo_do(camera_node,
- evas_3d_node_position_set(100.0, 50.0, 20.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ evas_canvas3d_node_position_set(100.0, 50.0, 20.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(1000.0, 0.0, 1000.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(light),
+ evas_canvas3d_node_position_set(1000.0, 0.0, 1000.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
- evas_3d_node_member_add(light_node));
+ evas_canvas3d_node_member_add(light_node));
- mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(mesh,
efl_file_set(model_path, NULL),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_frame_material_set(0, material),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
- texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(texture,
- evas_3d_texture_file_set(image_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(image_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
- mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- mesh_box_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ mesh_box_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
- material_box = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
- eo_do(material_box, evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE));
+ material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_do(material_box, evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE));
- cube = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(cube,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CUBE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE));
- mesh_box = eo_add(EVAS_3D_MESH_CLASS, evas);
+ mesh_box = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(mesh_box,
- evas_3d_mesh_from_primitive_set(0, cube),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_LINES),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_VERTEX_COLOR),
- evas_3d_mesh_frame_material_set(0, material_box));
+ evas_canvas3d_mesh_from_primitive_set(0, cube),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR),
+ evas_canvas3d_mesh_frame_material_set(0, material_box));
_redraw_aabb();
eo_do(root_node,
- evas_3d_node_member_add(mesh_box_node));
+ evas_canvas3d_node_member_add(mesh_box_node));
eo_do(mesh_box_node,
- evas_3d_node_mesh_add(mesh_box));
+ evas_canvas3d_node_mesh_add(mesh_box));
eo_do(root_node,
- evas_3d_node_member_add(mesh_node));
+ evas_canvas3d_node_member_add(mesh_node));
eo_do(mesh_node,
- evas_3d_node_mesh_add(mesh));
+ evas_canvas3d_node_mesh_add(mesh));
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
eo_do(background,
diff --git a/src/examples/evas/evas-3d-blending.c b/src/examples/evas/evas-3d-blending.c
index 790ba44d24..b2ea64812c 100644
--- a/src/examples/evas/evas-3d-blending.c
+++ b/src/examples/evas/evas-3d-blending.c
@@ -22,35 +22,35 @@
static const char *blend_func_names[] =
{
/**< The scale factors for color components is (0, 0, 0, 0)*/
- "EVAS_3D_BLEND_ZERO",
+ "EVAS_CANVAS3D_BLEND_ZERO",
/**< The scale factors for color components is (1, 1, 1, 1)*/
- "EVAS_3D_BLEND_ONE",
+ "EVAS_CANVAS3D_BLEND_ONE",
/**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
- "EVAS_3D_BLEND_SRC_COLOR",
+ "EVAS_CANVAS3D_BLEND_SRC_COLOR",
/**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
- "EVAS_3D_BLEND_ONE_MINUS_SRC_COLOR",
+ "EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR",
/**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
- "EVAS_3D_BLEND_DST_COLOR",
+ "EVAS_CANVAS3D_BLEND_DST_COLOR",
/**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
- "EVAS_3D_BLEND_ONE_MINUS_DST_COLOR",
+ "EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR",
/**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/
- "EVAS_3D_BLEND_SRC_ALPHA",
+ "EVAS_CANVAS3D_BLEND_SRC_ALPHA",
/**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/
- "EVAS_3D_BLEND_ONE_MINUS_SRC_ALPHA",
+ "EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA",
/**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
- "EVAS_3D_BLEND_DST_ALPHA",
+ "EVAS_CANVAS3D_BLEND_DST_ALPHA",
/**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
- "EVAS_3D_BLEND_ONE_MINUS_DST_ALPHA",
+ "EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA",
/**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/
- "EVAS_3D_BLEND_CONSTANT_COLOR",
+ "EVAS_CANVAS3D_BLEND_CONSTANT_COLOR",
/**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/
- "EVAS_3D_BLEND_ONE_MINUS_CONSTANT_COLOR",
+ "EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR",
/**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/
- "EVAS_3D_BLEND_CONSTANT_ALPHA",
+ "EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA",
/**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/
- "EVAS_3D_BLEND_ONE_MINUS_CONSTANT_ALPHA",
+ "EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA",
/**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/
- "EVAS_3D_BLEND_SRC_ALPHA_SATURATE",
+ "EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE",
};
typedef struct _Scene_Data
@@ -75,8 +75,8 @@ Evas *evas = NULL;
Eo *background = NULL;
Eo *image = NULL;
-int func1 = EVAS_3D_BLEND_SRC_ALPHA;
-int func2 = EVAS_3D_BLEND_ONE_MINUS_SRC_ALPHA;
+int func1 = EVAS_CANVAS3D_BLEND_SRC_ALPHA;
+int func2 = EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA;
static void
_on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
@@ -93,16 +93,16 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void
if (!strcmp("Right", ev->key))
func2--;
- if(func1 < EVAS_3D_BLEND_ZERO)
- func1 = EVAS_3D_BLEND_SRC_ALPHA_SATURATE;
- if(func1 > EVAS_3D_BLEND_SRC_ALPHA_SATURATE)
- func1 = EVAS_3D_BLEND_ZERO;
+ if(func1 < EVAS_CANVAS3D_BLEND_ZERO)
+ func1 = EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE;
+ if(func1 > EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE)
+ func1 = EVAS_CANVAS3D_BLEND_ZERO;
- if(func2 < EVAS_3D_BLEND_ZERO)
- func2 = EVAS_3D_BLEND_SRC_ALPHA_SATURATE;
- if(func2 > EVAS_3D_BLEND_SRC_ALPHA_SATURATE)
- func2 = EVAS_3D_BLEND_ZERO;
- eo_do(scene->mesh1, evas_3d_mesh_blending_func_set(func1, func2));
+ if(func2 < EVAS_CANVAS3D_BLEND_ZERO)
+ func2 = EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE;
+ if(func2 > EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE)
+ func2 = EVAS_CANVAS3D_BLEND_ZERO;
+ eo_do(scene->mesh1, evas_canvas3d_mesh_blending_func_set(func1, func2));
printf("sfactor = %s, dfactor = %s\n", blend_func_names[func1], blend_func_names[func2]);
}
@@ -134,7 +134,7 @@ _animate_scene(void *data)
angle += 0.02;
eo_do(scene->mesh_node,
- evas_3d_node_position_set(3 * sin(angle), 0.0, 3 * cos(angle)));
+ evas_canvas3d_node_position_set(3 * sin(angle), 0.0, 3 * cos(angle)));
if (angle > 2 * M_PI) angle = 0;
@@ -144,135 +144,135 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->camera_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
-_set_ball(Eo *mesh, Eo *sphere, Evas_3D_Material *material)
+_set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material)
{
eo_do(mesh,
- evas_3d_mesh_from_primitive_set(0, sphere),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_from_primitive_set(0, sphere),
+ evas_canvas3d_mesh_frame_material_set(0, material),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
}
static void
_mesh_setup(Scene_Data *data)
{
- data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 1.0, 0.2, 0.2, 0.2),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 0.2, 0.2, 0.2),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 0.0, 0.0, 0.2),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2),
+ evas_canvas3d_material_shininess_set(100.0));
- data->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material1,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.0, 0.2, 0.2, 0.2),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.0, 0.0, 1.0, 0.2),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.0, 0.2, 0.2, 0.2),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.0, 0.0, 1.0, 0.2),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 0.2),
+ evas_canvas3d_material_shininess_set(100.0));
- data->sphere = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->sphere,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SPHERE),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE),
+ evas_canvas3d_primitive_precision_set(50));
- data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- data->mesh1 = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ data->mesh1 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
_set_ball(data->mesh, data->sphere, data->material);
_set_ball(data->mesh1, data->sphere, data->material1);
data->mesh_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh));
data->mesh_node1 =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node1));
- eo_do(data->mesh_node1, evas_3d_node_mesh_add(data->mesh1));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node1));
+ eo_do(data->mesh_node1, evas_canvas3d_node_mesh_add(data->mesh1));
- eo_do(data->mesh1, evas_3d_mesh_blending_enable_set(EINA_TRUE),
- evas_3d_mesh_blending_func_set(func1, func2));
+ eo_do(data->mesh1, evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
+ evas_canvas3d_mesh_blending_func_set(func1, func2));
eo_do(data->mesh_node,
- evas_3d_node_scale_set(2.0, 2.0, 2.0));
+ evas_canvas3d_node_scale_set(2.0, 2.0, 2.0));
eo_do(data->mesh_node1,
- evas_3d_node_scale_set(5.0, 5.0, 5.0));
+ evas_canvas3d_node_scale_set(5.0, 5.0, 5.0));
}
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(data->scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT);
- evas_3d_scene_background_color_set(0.5, 0.5, 0.5, 1));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT);
+ evas_canvas3d_scene_background_color_set(0.5, 0.5, 0.5, 1));
data->root_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
eo_do(data->scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
}
int
diff --git a/src/examples/evas/evas-3d-colorpick.c b/src/examples/evas/evas-3d-colorpick.c
index 215c455683..0691fb2ea8 100644
--- a/src/examples/evas/evas-3d-colorpick.c
+++ b/src/examples/evas/evas-3d-colorpick.c
@@ -130,7 +130,7 @@ _animate_sphere(void *data)
static int angle = 0.0;
Eo *n = (Eo*)(((Test_object *)data)->node);
Evas_Real s = ((Test_object *)data)->speed;
- eo_do(n, evas_3d_node_orientation_angle_axis_set(angle, s, s - 1, s + 1));
+ eo_do(n, evas_canvas3d_node_orientation_angle_axis_set(angle, s, s - 1, s + 1));
angle++;
if (angle > 360) angle = 0.0;
return EINA_TRUE;
@@ -143,8 +143,8 @@ void _recalculate_position()
Test_object *m;
eo_do(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node,
- evas_3d_object_update(),
- evas_3d_node_bounding_box_get(NULL, NULL, NULL, &x1, &y1, NULL));
+ evas_canvas3d_object_update(),
+ evas_canvas3d_node_bounding_box_get(NULL, NULL, NULL, &x1, &y1, NULL));
for (i = 0; i < globalscene.row; ++i)
{
@@ -153,7 +153,7 @@ void _recalculate_position()
{
shifty = (j * 2 - globalscene.col) * y1;
m = (Test_object *)eina_list_nth(globalscene.spheres, count);
- eo_do(m->node, evas_3d_node_position_set(shifty, 0.0, shiftx));
+ eo_do(m->node, evas_canvas3d_node_position_set(shifty, 0.0, shiftx));
count++;
}
}
@@ -168,31 +168,31 @@ _on_key_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED,
Test_object * item;
if (!strcmp(ev->key, "Down"))
{
- eo_do(globalscene.camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z),
- evas_3d_node_position_set(x, y, (z - 5)));
+ eo_do(globalscene.camera_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z),
+ evas_canvas3d_node_position_set(x, y, (z - 5)));
}
else if (!strcmp(ev->key, "Up"))
{
- eo_do(globalscene.camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z),
- evas_3d_node_position_set(x, y, (z + 5)));
+ eo_do(globalscene.camera_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z),
+ evas_canvas3d_node_position_set(x, y, (z + 5)));
}
else if (!strcmp(ev->key, "Left"))
{
eo_do(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node,
- evas_3d_node_scale_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_scale_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
EINA_LIST_FOREACH(globalscene.spheres, l, item)
{
- eo_do(item->node, evas_3d_node_scale_set((x - SCALE_UNIT), (y - SCALE_UNIT), (z - SCALE_UNIT)));
+ eo_do(item->node, evas_canvas3d_node_scale_set((x - SCALE_UNIT), (y - SCALE_UNIT), (z - SCALE_UNIT)));
}
_recalculate_position();
}
else if (!strcmp(ev->key, "Right"))
{
eo_do(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node,
- evas_3d_node_scale_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_scale_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
EINA_LIST_FOREACH(globalscene.spheres, l, item)
{
- eo_do(item->node, evas_3d_node_scale_set((x + SCALE_UNIT), (y + SCALE_UNIT), (z + SCALE_UNIT)));
+ eo_do(item->node, evas_canvas3d_node_scale_set((x + SCALE_UNIT), (y + SCALE_UNIT), (z + SCALE_UNIT)));
}
_recalculate_position();
}
@@ -203,8 +203,8 @@ static void
_on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
- Evas_3D_Node *n;
- Evas_3D_Mesh *m;
+ Evas_Canvas3D_Node *n;
+ Evas_Canvas3D_Mesh *m;
Evas_Real s, t;
clock_t time;
float diff_sec;
@@ -213,27 +213,27 @@ _on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *eo EINA
Eina_Bool flag;
if (ev->button == 1)
{
- eo_do(globalscene.scene, evas_3d_scene_color_pick_enable_set(EINA_TRUE));
+ eo_do(globalscene.scene, evas_canvas3d_scene_color_pick_enable_set(EINA_TRUE));
eo_do(globalscene.scene,
- flag = evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, NULL, NULL));
+ flag = evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, NULL, NULL));
time = clock() - time;
diff_sec = ((float)time) / CLOCKS_PER_SEC / 10;
if (flag)
{
fprintf(stdout, "Boom! Time expended for color pick: %2.7f .\n", diff_sec);
- eo_do(n, evas_3d_node_scale_set(VEC_3(SMALL_SCALE)));
+ eo_do(n, evas_canvas3d_node_scale_set(VEC_3(SMALL_SCALE)));
}
}
else
{
- eo_do(globalscene.scene, evas_3d_scene_color_pick_enable_set(EINA_FALSE));
- eo_do(globalscene.scene, flag = evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
+ eo_do(globalscene.scene, evas_canvas3d_scene_color_pick_enable_set(EINA_FALSE));
+ eo_do(globalscene.scene, flag = evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
time = clock() - time;
diff_sec = ((float)time) / CLOCKS_PER_SEC / 10;
if (flag)
{
fprintf(stdout, "Boom! Time expended for geometry pick: %2.7f .\n", diff_sec);
- eo_do(n, evas_3d_node_scale_set(VEC_3(BIG_SCALE)));
+ eo_do(n, evas_canvas3d_node_scale_set(VEC_3(BIG_SCALE)));
}
}
}
@@ -242,39 +242,39 @@ Eina_Bool
_init_sphere(void *this, const char *texture)
{
Test_object *sphere = (Test_object *)this;
- sphere->primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
- sphere->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- sphere->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ sphere->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
+ sphere->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ sphere->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(sphere->primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SPHERE),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE),
+ evas_canvas3d_primitive_precision_set(50));
eo_do(sphere->mesh,
- evas_3d_mesh_from_primitive_set(0, sphere->primitive),
- evas_3d_mesh_frame_material_set(0, sphere->material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_from_primitive_set(0, sphere->primitive),
+ evas_canvas3d_mesh_frame_material_set(0, sphere->material),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
- eo_do(sphere->mesh, evas_3d_mesh_color_pick_enable_set(EINA_TRUE));
+ eo_do(sphere->mesh, evas_canvas3d_mesh_color_pick_enable_set(EINA_TRUE));
- sphere->texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ sphere->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(sphere->texture,
- evas_3d_texture_file_set(texture, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(texture, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(sphere->material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, sphere->texture),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, sphere->texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
return EINA_TRUE;
}
@@ -286,43 +286,43 @@ _init_scene(const char *texture)
Evas_Real tmp;
Test_object *m;
- globalscene.scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ globalscene.scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
- globalscene.root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ globalscene.root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
- globalscene.camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ globalscene.camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(globalscene.camera,
- evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 1000.0));
+ evas_canvas3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 1000.0));
globalscene.camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(globalscene.camera_node,
- evas_3d_node_camera_set(globalscene.camera));
+ evas_canvas3d_node_camera_set(globalscene.camera));
eo_do(globalscene.root_node,
- evas_3d_node_member_add(globalscene.camera_node));
+ evas_canvas3d_node_member_add(globalscene.camera_node));
eo_do(globalscene.camera_node,
- evas_3d_node_position_set(0.0, 30.0, 800.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, -1000.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- globalscene.light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ evas_canvas3d_node_position_set(0.0, 30.0, 800.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, -1000.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ globalscene.light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(globalscene.light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
globalscene.light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(globalscene.light_node,
- evas_3d_node_light_set(globalscene.light),
- evas_3d_node_position_set(100.0, 50.0, 300.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 1.0, 1.0, 1.0));
+ evas_canvas3d_node_light_set(globalscene.light),
+ evas_canvas3d_node_position_set(100.0, 50.0, 300.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 1.0, 1.0, 1.0));
eo_do(globalscene.root_node,
- evas_3d_node_member_add(globalscene.light_node));
+ evas_canvas3d_node_member_add(globalscene.light_node));
tmp = 0.01;
for (i = 0; i < globalscene.col * globalscene.row; i++)
@@ -339,14 +339,14 @@ _init_scene(const char *texture)
m->material = spheretmp->material;
m->texture = spheretmp->texture;
}
- m->node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ m->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
m->speed = tmp;
m->sphere_animate = _animate_sphere;
m->animate = ecore_timer_add(m->speed, m->sphere_animate, m);
- eo_do(globalscene.root_node, evas_3d_node_member_add(m->node));
- eo_do(m->node, evas_3d_node_mesh_add(m->mesh),
- evas_3d_node_scale_set(VEC_3(INIT_SCALE)));
+ eo_do(globalscene.root_node, evas_canvas3d_node_member_add(m->node));
+ eo_do(m->node, evas_canvas3d_node_mesh_add(m->mesh),
+ evas_canvas3d_node_scale_set(VEC_3(INIT_SCALE)));
globalscene.spheres = eina_list_append(globalscene.spheres, m);
tmp += 0.01;
}
@@ -354,9 +354,9 @@ _init_scene(const char *texture)
_recalculate_position();
eo_do(globalscene.scene,
- evas_3d_scene_root_node_set(globalscene.root_node),
- evas_3d_scene_camera_node_set(globalscene.camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(globalscene.root_node),
+ evas_canvas3d_scene_camera_node_set(globalscene.camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
return EINA_TRUE;
}
diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c
index 3b487d6ed8..b78ed03228 100644
--- a/src/examples/evas/evas-3d-cube-rotate.c
+++ b/src/examples/evas/evas-3d-cube-rotate.c
@@ -81,15 +81,15 @@ _continue_scene(void *data)
static void
-_rotate_x_reload(Evas_3D_Scene *eo_scene, Evas_Event_Mouse_Down *ev, Evas_3D_Node *node, Evas_3D_Mesh *mesh,
+_rotate_x_reload(Evas_Canvas3D_Scene *eo_scene, Evas_Event_Mouse_Down *ev, Evas_Canvas3D_Node *node, Evas_Canvas3D_Mesh *mesh,
float *angle_diff, Evas_Coord *mouse_coord)
{
- Evas_3D_Node *n = NULL;
- Evas_3D_Mesh *m = NULL;
+ Evas_Canvas3D_Node *n = NULL;
+ Evas_Canvas3D_Mesh *m = NULL;
Evas_Real s, t;
int mouse_diff;
- eo_do(eo_scene, evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
+ eo_do(eo_scene, evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
if ((n == node) && (m == mesh))
{
@@ -140,7 +140,7 @@ _animate_scene(void *data)
angle += sc->angle;
- eo_do(sc->mesh_node, evas_3d_node_orientation_angle_axis_set(angle, 0, 1.0, 0.0));
+ eo_do(sc->mesh_node, evas_canvas3d_node_orientation_angle_axis_set(angle, 0, 1.0, 0.0));
return EINA_TRUE;
}
@@ -148,93 +148,93 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(20.0, 1.0, 2.0, 50.0));
+ evas_canvas3d_camera_projection_perspective_set(20.0, 1.0, 2.0, 50.0));
- data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(3.0, 3.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(3.0, 3.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->camera_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS,evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS,evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
- data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(5.0, 5.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(5.0, 5.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
- data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
/* Setup primitive */
- data->cube = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->cube,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CUBE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE));
/* Setup mesh. */
- data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->mesh,
- evas_3d_mesh_from_primitive_set(0, data->cube),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
- evas_3d_mesh_frame_material_set(0, data->material));
+ evas_canvas3d_mesh_from_primitive_set(0, data->cube),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
+ evas_canvas3d_mesh_frame_material_set(0, data->material));
- data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(data->root_node,
- evas_3d_node_member_add(data->mesh_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
+ evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh));
}
static void
_scene_setup(Scene_Data *data)
{
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
- data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_do(scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT),
- evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT),
+ evas_canvas3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
eo_do(scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
data->mouse_old_x = 0;
data->mouse_diff_x = 0;
diff --git a/src/examples/evas/evas-3d-cube.c b/src/examples/evas/evas-3d-cube.c
index 02067c2461..1ed4a07525 100644
--- a/src/examples/evas/evas-3d-cube.c
+++ b/src/examples/evas/evas-3d-cube.c
@@ -123,7 +123,7 @@ _animate_scene(void *data)
angle += 0.5;
eo_do(scene->mesh_node,
- evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
@@ -134,106 +134,106 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->camera_node));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
- data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
/* Setup mesh. */
- data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->mesh,
- evas_3d_mesh_vertex_count_set(24),
- evas_3d_mesh_frame_add(0),
+ evas_canvas3d_mesh_vertex_count_set(24),
+ evas_canvas3d_mesh_frame_add(0),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
12 * sizeof(float), &cube_vertices[ 0]),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
12 * sizeof(float), &cube_vertices[ 3]),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
12 * sizeof(float), &cube_vertices[ 6]),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]),
- evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
+ evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
- evas_3d_mesh_frame_material_set(0, data->material));
+ evas_canvas3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh));
}
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(data->scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT);
- evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT);
+ evas_canvas3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
eo_do(data->scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
}
int
diff --git a/src/examples/evas/evas-3d-cube2.c b/src/examples/evas/evas-3d-cube2.c
index 4f43c7cb88..c053867107 100644
--- a/src/examples/evas/evas-3d-cube2.c
+++ b/src/examples/evas/evas-3d-cube2.c
@@ -94,7 +94,7 @@ _animate_scene(void *data)
angle += 0.2;
eo_do(scene->mesh_node,
- evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
@@ -104,7 +104,7 @@ _animate_scene(void *data)
if (frame >= 20) inc = -1;
else if (frame <= 0) inc = 1;
- eo_do(scene->mesh_node, evas_3d_node_mesh_frame_set(scene->mesh, frame));
+ eo_do(scene->mesh_node, evas_canvas3d_node_mesh_frame_set(scene->mesh, frame));
return EINA_TRUE;
}
@@ -112,129 +112,129 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(0.0, 0.0, 3.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 3.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(data->root_node,
- evas_3d_node_member_add(data->camera_node));
+ evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
- data->material0 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
- data->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material0 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material0,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
eo_do(data->material1,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
- data->texture0 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- data->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- data->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ data->texture0 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ data->texture1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ data->texture_normal = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(data->texture0,
- evas_3d_texture_data_set(EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]));
+ evas_canvas3d_texture_data_set(EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]));
eo_do(data->texture1,
- evas_3d_texture_data_set(EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]));
+ evas_canvas3d_texture_data_set(EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]));
eo_do(data->texture_normal,
- evas_3d_texture_file_set(normal_map_path, NULL));
+ evas_canvas3d_texture_file_set(normal_map_path, NULL));
eo_do(data->material0,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->texture0));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture0));
eo_do(data->material1,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->texture1));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture1));
eo_do(data->material1,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, data->texture_normal));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_normal));
/* Set data of primitive */
- data->cube = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->cube,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CUBE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE));
/* Setup mesh. */
- data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->mesh,
- evas_3d_mesh_from_primitive_set(0, data->cube),
- evas_3d_mesh_frame_material_set(0, data->material0),
- evas_3d_mesh_frame_add(20),
- evas_3d_mesh_frame_material_set(20, data->material1),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP));
+ evas_canvas3d_mesh_from_primitive_set(0, data->cube),
+ evas_canvas3d_mesh_frame_material_set(0, data->material0),
+ evas_canvas3d_mesh_frame_add(20),
+ evas_canvas3d_mesh_frame_material_set(20, data->material1),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP));
data->mesh_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh));
}
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(data->scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT),
- evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT),
+ evas_canvas3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
eo_do(data->scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
}
int
diff --git a/src/examples/evas/evas-3d-eet.c b/src/examples/evas/evas-3d-eet.c
index 4178a4eff4..370351656d 100644
--- a/src/examples/evas/evas-3d-eet.c
+++ b/src/examples/evas/evas-3d-eet.c
@@ -58,8 +58,8 @@ _animate_eet(void *data)
{
angle += 0.5;
- eo_do((Evas_3D_Node *)data,
- evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
+ eo_do((Evas_Canvas3D_Node *)data,
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
@@ -72,7 +72,7 @@ _animate_md2(void *data)
{
static int frame = 0;
- eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
+ eo_do((Evas_Canvas3D_Node *)data, evas_canvas3d_node_mesh_frame_set(mesh, frame));
frame += 32;
@@ -116,67 +116,67 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
- camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera));
+ evas_canvas3d_node_camera_set(camera));
eo_do(root_node,
- evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_member_add(camera_node));
eo_do(camera_node,
- evas_3d_node_position_set(200.0, 0.0, 40.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ evas_canvas3d_node_position_set(200.0, 0.0, 40.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
- light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(1000.0, 0.0, 1000.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(light),
+ evas_canvas3d_node_position_set(1000.0, 0.0, 1000.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
- evas_3d_node_member_add(light_node));
+ evas_canvas3d_node_member_add(light_node));
/* Add the meshes. */
- mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- mesh2 = eo_add(EVAS_3D_MESH_CLASS, evas);
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ mesh2 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(mesh,
efl_file_set(input_model_path, NULL),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_frame_material_set(0, material),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
eo_do(material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
0.50, 0.50, 0.00, 0.30),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
0.00, 0.50, 0.50, 0.30),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
0.50, 0.00, 0.50, 0.30),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
if (!ecore_file_mkpath(PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES))
fprintf(stderr, "Failed to create folder %s\n\n",
@@ -186,30 +186,30 @@ main(void)
eo_do(mesh2,
efl_file_set(output_model_path, NULL),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
- mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node,
- evas_3d_node_member_add(mesh_node));
+ evas_canvas3d_node_member_add(mesh_node));
eo_do(mesh_node,
- evas_3d_node_mesh_add(mesh),
- evas_3d_node_position_set(0.0, -40.0, 0.0));
+ evas_canvas3d_node_mesh_add(mesh),
+ evas_canvas3d_node_position_set(0.0, -40.0, 0.0));
- mesh_node2 = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ mesh_node2 = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node,
- evas_3d_node_member_add(mesh_node2));
+ evas_canvas3d_node_member_add(mesh_node2));
eo_do(mesh_node2,
- evas_3d_node_mesh_add(mesh2),
- evas_3d_node_position_set(0.0, 40.0, 0.0));
+ evas_canvas3d_node_mesh_add(mesh2),
+ evas_canvas3d_node_position_set(0.0, 40.0, 0.0));
/* Set up scene. */
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
diff --git a/src/examples/evas/evas-3d-fog.c b/src/examples/evas/evas-3d-fog.c
index 5154288112..a767c2d1d8 100644
--- a/src/examples/evas/evas-3d-fog.c
+++ b/src/examples/evas/evas-3d-fog.c
@@ -72,7 +72,7 @@ _animate_scene(void *data)
angle += 0.5;
eo_do(scene->animation_node,
- evas_3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0));
if (angle > 360.0) angle -= 360.0f;
@@ -82,125 +82,125 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(0.0, 0.0, 7.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 7.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->camera_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
-_set_ball(Eo *mesh, Eo *sphere, Evas_3D_Material *material)
+_set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material)
{
- eo_do(mesh,
- evas_3d_mesh_from_primitive_set(0, sphere),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
- evas_3d_mesh_frame_material_set(0, material));
+ eo_do(mesh,
+ evas_canvas3d_mesh_from_primitive_set(0, sphere),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
+ evas_canvas3d_mesh_frame_material_set(0, material));
}
static void
_mesh_setup(Scene_Data *data)
{
- data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
- data->sphere = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->sphere,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SPHERE),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE),
+ evas_canvas3d_primitive_precision_set(50));
- data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- data->mesh1 = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ data->mesh1 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
_set_ball(data->mesh, data->sphere, data->material);
_set_ball(data->mesh1, data->sphere, data->material);
data->animation_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
data->mesh_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
- eo_do(data->animation_node, evas_3d_node_member_add(data->mesh_node));
- eo_do(data->root_node, evas_3d_node_member_add(data->animation_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh),
- evas_3d_node_position_set(0.0, 0.0, 3.0));
+ eo_do(data->animation_node, evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->animation_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh),
+ evas_canvas3d_node_position_set(0.0, 0.0, 3.0));
data->mesh_node1 =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node1));
- eo_do(data->mesh_node1, evas_3d_node_mesh_add(data->mesh1),
- evas_3d_node_scale_set(3, 3, 3));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node1));
+ eo_do(data->mesh_node1, evas_canvas3d_node_mesh_add(data->mesh1),
+ evas_canvas3d_node_scale_set(3, 3, 3));
- eo_do(data->mesh, evas_3d_mesh_fog_enable_set(EINA_TRUE), evas_3d_mesh_fog_color_set(FOG_COLOR, FOG_FACTOR));
- eo_do(data->mesh1, evas_3d_mesh_fog_enable_set(EINA_TRUE), evas_3d_mesh_fog_color_set(FOG_COLOR, FOG_FACTOR));
+ eo_do(data->mesh, evas_canvas3d_mesh_fog_enable_set(EINA_TRUE), evas_canvas3d_mesh_fog_color_set(FOG_COLOR, FOG_FACTOR));
+ eo_do(data->mesh1, evas_canvas3d_mesh_fog_enable_set(EINA_TRUE), evas_canvas3d_mesh_fog_color_set(FOG_COLOR, FOG_FACTOR));
}
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(data->scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT);
- evas_3d_scene_background_color_set(FOG_COLOR, 1));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT);
+ evas_canvas3d_scene_background_color_set(FOG_COLOR, 1));
data->root_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
eo_do(data->scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
}
int
diff --git a/src/examples/evas/evas-3d-frustum.c b/src/examples/evas/evas-3d-frustum.c
index d3e9f818f4..15e5e3ca6b 100644
--- a/src/examples/evas/evas-3d-frustum.c
+++ b/src/examples/evas/evas-3d-frustum.c
@@ -7,7 +7,7 @@
* Use 'i', 'k', 'j', 'l', 'u' and 'o' keys to move mesh node (model) in 3D.
* Use 'z', 'x', 'c', 'Z', 'X' and 'C' keys to change scaling constants of mesh (model).
* See in terminal output value distance to far plane of frustum and value of visibility of node
- * @see evas_3d_camera_node_visible_get.
+ * @see evas_canvas3d_camera_node_visible_get.
*
* @verbatim
* gcc -o evas-3d-frustum evas-3d-frustum.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm
@@ -60,7 +60,7 @@ Evas_Object *background,*image;
Evas_Real obj_x = 0.0, obj_y = 0.0, obj_z = 0.0, obj_sc_x = 10.0, obj_sc_y = 10.0, obj_sc_z = 10.0;
Evas_Real fleft = -5, fright = 5, fbottom = -5, fup = 5, fnear = 20, ffar = 1000;
Evas_Real radius = 0;
-Evas_3D_Frustum_Mode key = EVAS_3D_FRUSTUM_MODE_AABB;
+Evas_Canvas3D_Frustum_Mode key = EVAS_CANVAS3D_FRUSTUM_MODE_AABB;
static void
_show_help()
@@ -100,18 +100,18 @@ _redraw_bounding_object(void *data)
Eo *current_mesh;
Eina_List *meshes = NULL, *l;
- eo_do(scene->mesh_node, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do(scene->mesh_node, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, current_mesh)
{
- eo_do(scene->mesh_node, evas_3d_node_mesh_del(current_mesh));
+ eo_do(scene->mesh_node, evas_canvas3d_node_mesh_del(current_mesh));
}
switch (key)
{
- case EVAS_3D_FRUSTUM_MODE_BSPHERE:
+ case EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE:
{
eo_do(scene->mesh_node_model,
- evas_3d_node_bounding_sphere_get(&x0, &y0, &z0, &radius));
+ evas_canvas3d_node_bounding_sphere_get(&x0, &y0, &z0, &radius));
current_mesh = scene->mesh_sphere;
px = x0;
py = y0;
@@ -119,10 +119,10 @@ _redraw_bounding_object(void *data)
sx = sy = sz = 2.0 * radius;
break;
}
- case EVAS_3D_FRUSTUM_MODE_AABB:
+ case EVAS_CANVAS3D_FRUSTUM_MODE_AABB:
{
eo_do(scene->mesh_node_model,
- evas_3d_node_bounding_box_get(&x0, &y0, &z0,
+ evas_canvas3d_node_bounding_box_get(&x0, &y0, &z0,
&x1, &y1, &z1));
current_mesh = scene->mesh_aabb;
px = (x1 + x0) / 2;
@@ -133,10 +133,10 @@ _redraw_bounding_object(void *data)
sz = z1 - z0;
break;
}
- case EVAS_3D_FRUSTUM_MODE_CENTRAL_POINT:
+ case EVAS_CANVAS3D_FRUSTUM_MODE_CENTRAL_POINT:
{
eo_do(scene->mesh_node_model,
- evas_3d_node_bounding_sphere_get(&x0, &y0, &z0, &radius));
+ evas_canvas3d_node_bounding_sphere_get(&x0, &y0, &z0, &radius));
current_mesh = scene->mesh_sphere;
px = x0;
py = y0;
@@ -149,9 +149,9 @@ _redraw_bounding_object(void *data)
}
eo_do(scene->mesh_node,
- evas_3d_node_mesh_add(current_mesh),
- evas_3d_node_position_set(px, py, pz),
- evas_3d_node_scale_set(sx, sy, sz));
+ evas_canvas3d_node_mesh_add(current_mesh),
+ evas_canvas3d_node_position_set(px, py, pz),
+ evas_canvas3d_node_scale_set(sx, sy, sz));
return ECORE_CALLBACK_RENEW;
}
@@ -166,122 +166,122 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void
if (!strcmp("w", ev->key))
{
ffar += 20;
- eo_do(scene->camera, evas_3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
+ eo_do(scene->camera, evas_canvas3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
}
else if(!strcmp("s", ev->key))
{
ffar -= 20;
- eo_do(scene->camera, evas_3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
+ eo_do(scene->camera, evas_canvas3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
}
else if(!strcmp("t", ev->key))
{
fnear += 2;
- eo_do(scene->camera, evas_3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
+ eo_do(scene->camera, evas_canvas3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
}
else if(!strcmp("g", ev->key))
{
fnear -= 2;
- eo_do(scene->camera, evas_3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
+ eo_do(scene->camera, evas_canvas3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
}
else if(!strcmp("i", ev->key))
{
obj_y++;
eo_do(scene->mesh_node_model,
- evas_3d_node_position_set(obj_x, obj_y, obj_z));
+ evas_canvas3d_node_position_set(obj_x, obj_y, obj_z));
}
else if(!strcmp("k", ev->key))
{
obj_y--;
eo_do(scene->mesh_node_model,
- evas_3d_node_position_set(obj_x, obj_y, obj_z));
+ evas_canvas3d_node_position_set(obj_x, obj_y, obj_z));
}
else if(!strcmp("o", ev->key))
{
obj_z++;
eo_do(scene->mesh_node_model,
- evas_3d_node_position_set(obj_x, obj_y, obj_z));
+ evas_canvas3d_node_position_set(obj_x, obj_y, obj_z));
}
else if(!strcmp("u", ev->key))
{
obj_z--;
eo_do(scene->mesh_node_model,
- evas_3d_node_position_set(obj_x, obj_y, obj_z));
+ evas_canvas3d_node_position_set(obj_x, obj_y, obj_z));
}
else if(!strcmp("l", ev->key))
{
obj_x++;
eo_do(scene->mesh_node_model,
- evas_3d_node_position_set(obj_x, obj_y, obj_z));
+ evas_canvas3d_node_position_set(obj_x, obj_y, obj_z));
}
else if(!strcmp("j", ev->key))
{
obj_x--;
eo_do(scene->mesh_node_model,
- evas_3d_node_position_set(obj_x, obj_y, obj_z));
+ evas_canvas3d_node_position_set(obj_x, obj_y, obj_z));
}
else if(!strcmp("z", ev->key))
{
obj_sc_y+=0.02;
eo_do(scene->mesh_node_model,
- evas_3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
+ evas_canvas3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
}
else if(!strcmp("Z", ev->key))
{
obj_sc_y-=0.02;
eo_do(scene->mesh_node_model,
- evas_3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
+ evas_canvas3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
}
else if(!strcmp("x", ev->key))
{
obj_sc_z+=0.02;
eo_do(scene->mesh_node_model,
- evas_3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
+ evas_canvas3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
}
else if(!strcmp("X", ev->key))
{
obj_sc_z-=0.02;
eo_do(scene->mesh_node_model,
- evas_3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
+ evas_canvas3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
}
else if(!strcmp("c", ev->key))
{
obj_sc_x+=0.02;
eo_do(scene->mesh_node_model,
- evas_3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
+ evas_canvas3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
}
else if(!strcmp("C", ev->key))
{
obj_sc_x-=0.02;
eo_do(scene->mesh_node_model,
- evas_3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
+ evas_canvas3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
}
else if(!strcmp("Return", ev->key))
{
- eo_do(scene->camera, evas_3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
+ eo_do(scene->camera, evas_canvas3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
}
else if (!strcmp("1", ev->key))
{
- eo_do(scene->camera_node, evas_3d_node_position_set(0.0, 0.0, 300.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(scene->camera_node, evas_canvas3d_node_position_set(0.0, 0.0, 300.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
fprintf(stdout, "Changed position and view of camera\n");
}
else if (!strcmp("2", ev->key))
{
- eo_do(scene->camera_node, evas_3d_node_position_set(300.0, 300.0, 300.0);
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(scene->camera_node, evas_canvas3d_node_position_set(300.0, 300.0, 300.0);
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
fprintf(stdout, "Changed position and view of camera\n");
}
else if (!strcmp("3", ev->key))
{
- key = EVAS_3D_FRUSTUM_MODE_BSPHERE;
+ key = EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE;
}
else if (!strcmp("4", ev->key))
{
- key = EVAS_3D_FRUSTUM_MODE_AABB;
+ key = EVAS_CANVAS3D_FRUSTUM_MODE_AABB;
}
else if (!strcmp("5", ev->key))
{
- key = EVAS_3D_FRUSTUM_MODE_CENTRAL_POINT;
+ key = EVAS_CANVAS3D_FRUSTUM_MODE_CENTRAL_POINT;
}
else
{
@@ -289,147 +289,147 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void
}
_redraw_bounding_object(data);
- eo_do(scene->camera, frustum = evas_3d_camera_node_visible_get(scene->camera_node, scene->mesh_node_model, key));
+ eo_do(scene->camera, frustum = evas_canvas3d_camera_node_visible_get(scene->camera_node, scene->mesh_node_model, key));
fprintf(stdout, "far - %f frustum - %d radius - %f\n", ffar, frustum, radius);
}
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
- data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(0.0, 0.0, 300.0);
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 300.0);
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->camera, evas_3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
+ eo_do(data->camera, evas_canvas3d_camera_projection_frustum_set(fleft, fright, fbottom, fup, fnear, ffar));
- eo_do(data->root_node, evas_3d_node_member_add(data->camera_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set( 0.2, 0.2, 0.2, 1.0);
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0);
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set( 0.2, 0.2, 0.2, 1.0);
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0);
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
- data->light_node = eo_add(EVAS_3D_NODE_CLASS,evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS,evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(0.0, 0.0, 200.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(0.0, 0.0, 200.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
_mesh_setup(Scene_Data *data)
{
- data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
- data->cube = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->cube,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CUBE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE));
- data->sphere = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->sphere,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SPHERE),
- evas_3d_primitive_precision_set(20));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE),
+ evas_canvas3d_primitive_precision_set(20));
- data->mesh_aabb = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh_aabb = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->mesh_aabb,
- evas_3d_mesh_from_primitive_set(0, data->cube),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_LINES),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
- evas_3d_mesh_frame_material_set(0, data->material));
+ evas_canvas3d_mesh_from_primitive_set(0, data->cube),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE),
+ evas_canvas3d_mesh_frame_material_set(0, data->material));
- data->mesh_sphere = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh_sphere = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->mesh_sphere,
- evas_3d_mesh_from_primitive_set(0, data->sphere),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_LINES),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
- evas_3d_mesh_frame_material_set(0, data->material));
+ evas_canvas3d_mesh_from_primitive_set(0, data->sphere),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE),
+ evas_canvas3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
- eo_add(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh_aabb));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh_aabb));
}
static void
_mesh_setup_model(Scene_Data *data)
{
- data->mesh_model = eo_add(EVAS_3D_MESH_CLASS, evas);
- data->material_model = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
- data->texture_model = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ data->mesh_model = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ data->material_model = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ data->texture_model = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(data->texture_model,
- evas_3d_texture_file_set(texture_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST, EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(texture_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(data->material_model,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_texture_set( EVAS_3D_MATERIAL_DIFFUSE, data->texture_model),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE);
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_texture_set( EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_model),
+ evas_canvas3d_material_shininess_set(100.0));
eo_do(data->mesh_model,
efl_file_set(mesh_path, NULL),
- evas_3d_mesh_frame_material_set(0, data->material_model),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE));
+ evas_canvas3d_mesh_frame_material_set(0, data->material_model),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE));
}
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
- data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_light_setup(data);
_mesh_setup_model(data);
_camera_setup(data);
- data->mesh_node_model = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ data->mesh_node_model = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(data->mesh_node_model,
- evas_3d_node_position_set(obj_x, obj_y, obj_z),
- evas_3d_node_orientation_angle_axis_set(-90, 1.0, 0.0, 0.0),
- evas_3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node_model));
- eo_do(data->mesh_node_model, evas_3d_node_mesh_add(data->mesh_model));
+ evas_canvas3d_node_position_set(obj_x, obj_y, obj_z),
+ evas_canvas3d_node_orientation_angle_axis_set(-90, 1.0, 0.0, 0.0),
+ evas_canvas3d_node_scale_set(obj_sc_x, obj_sc_y, obj_sc_z));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node_model));
+ eo_do(data->mesh_node_model, evas_canvas3d_node_mesh_add(data->mesh_model));
_mesh_setup(data);
eo_do(data->scene,
- evas_3d_scene_size_set( WIDTH, HEIGHT),
- evas_3d_scene_background_color_set(0.5, 0.5, 0.5, 0.0),
- evas_3d_scene_root_node_set(data->root_node);
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_size_set( WIDTH, HEIGHT),
+ evas_canvas3d_scene_background_color_set(0.5, 0.5, 0.5, 0.0),
+ evas_canvas3d_scene_root_node_set(data->root_node);
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
}
int
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c
index 428379da40..282727497e 100644
--- a/src/examples/evas/evas-3d-md2.c
+++ b/src/examples/evas/evas-3d-md2.c
@@ -47,7 +47,7 @@ _animate_scene(void *data)
{
static int frame = 0;
- eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
+ eo_do((Evas_Canvas3D_Node *)data, evas_canvas3d_node_mesh_frame_set(mesh, frame));
frame += 32;
@@ -91,89 +91,89 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera));
+ evas_canvas3d_node_camera_set(camera));
eo_do(root_node,
- evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_member_add(camera_node));
eo_do(camera_node,
- evas_3d_node_position_set(100.0, 0.0, 20.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ evas_canvas3d_node_position_set(100.0, 0.0, 20.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(1000.0, 0.0, 1000.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(light),
+ evas_canvas3d_node_position_set(1000.0, 0.0, 1000.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
- evas_3d_node_member_add(light_node));
+ evas_canvas3d_node_member_add(light_node));
/* Add the mesh. */
- mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(mesh,
efl_file_set(model_path, NULL),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_frame_material_set(0, material),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
- texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(texture,
- evas_3d_texture_file_set(image_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(image_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
- mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node,
- evas_3d_node_member_add(mesh_node));
+ evas_canvas3d_node_member_add(mesh_node));
eo_do(mesh_node,
- evas_3d_node_mesh_add(mesh));
+ evas_canvas3d_node_mesh_add(mesh));
/* Set up scene. */
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
diff --git a/src/examples/evas/evas-3d-mmap-set.c b/src/examples/evas/evas-3d-mmap-set.c
index 5c50e81c5d..6ff754a515 100644
--- a/src/examples/evas/evas-3d-mmap-set.c
+++ b/src/examples/evas/evas-3d-mmap-set.c
@@ -32,22 +32,22 @@
#define LOAD_AND_ADD_MESH(extention, number) \
snprintf(buffer, PATH_MAX, "%s%s", template_path, #extention); \
extention##_file = eina_file_open(buffer , 0); \
- mesh_##extention = eo_add(EVAS_3D_MESH_CLASS, evas); \
+ mesh_##extention = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); \
eo_do(mesh_##extention, \
efl_file_mmap_set(extention##_file, NULL), \
- evas_3d_mesh_frame_material_set(0, material), \
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); \
- node_##extention = eo_add(EVAS_3D_NODE_CLASS, evas, \
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); \
- eo_do(root_node, evas_3d_node_member_add(node_##extention)); \
- eo_do(node_##extention, evas_3d_node_mesh_add(mesh_##extention), \
- evas_3d_node_position_set(initial_node_data[number * 10], \
+ evas_canvas3d_mesh_frame_material_set(0, material), \
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG)); \
+ node_##extention = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, \
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH)); \
+ eo_do(root_node, evas_canvas3d_node_member_add(node_##extention)); \
+ eo_do(node_##extention, evas_canvas3d_node_mesh_add(mesh_##extention), \
+ evas_canvas3d_node_position_set(initial_node_data[number * 10], \
initial_node_data[number * 10 + 1], \
initial_node_data[number * 10 + 2]), \
- evas_3d_node_scale_set(initial_node_data[number * 10 + 3], \
+ evas_canvas3d_node_scale_set(initial_node_data[number * 10 + 3], \
initial_node_data[number * 10 + 4], \
initial_node_data[number * 10 + 5]), \
- evas_3d_node_orientation_angle_axis_set(initial_node_data[number * 10 + 6], \
+ evas_canvas3d_node_orientation_angle_axis_set(initial_node_data[number * 10 + 6], \
initial_node_data[number * 10 + 7], \
initial_node_data[number * 10 + 8], \
initial_node_data[number * 10 + 9]));\
@@ -100,9 +100,9 @@ _animate_obj(void *data)
obj_animation_parameter += obj_animation_velocity;
float oap = obj_animation_parameter/200;
- eo_do((Evas_3D_Node *)data,
- evas_3d_node_scale_set(oap, oap, oap),
- evas_3d_node_orientation_angle_axis_set(obj_animation_parameter, 0.0, 1.0, 0.0));
+ eo_do((Evas_Canvas3D_Node *)data,
+ evas_canvas3d_node_scale_set(oap, oap, oap),
+ evas_canvas3d_node_orientation_angle_axis_set(obj_animation_parameter, 0.0, 1.0, 0.0));
if (obj_animation_parameter >= 360.0 || obj_animation_parameter <= 0.0)
obj_animation_velocity *= -1.0;
@@ -115,8 +115,8 @@ _animate_eet(void *data)
{
eet_animation_parameter += eet_animation_velocity;
- eo_do((Evas_3D_Node *)data,
- evas_3d_node_orientation_angle_axis_set(eet_animation_parameter, 1.0, 0.0, 0.0));
+ eo_do((Evas_Canvas3D_Node *)data,
+ evas_canvas3d_node_orientation_angle_axis_set(eet_animation_parameter, 1.0, 0.0, 0.0));
eet_animation_velocity = sin(eet_animation_parameter / 180 * M_PI) + 1.1;
return EINA_TRUE;
@@ -127,8 +127,8 @@ _animate_ply(void *data)
{
ply_animation_parameter += ply_animation_velocity;
- eo_do((Evas_3D_Node *)data,
- evas_3d_node_orientation_angle_axis_set(ply_animation_parameter, 1.0, 0.0, 0.0));
+ eo_do((Evas_Canvas3D_Node *)data,
+ evas_canvas3d_node_orientation_angle_axis_set(ply_animation_parameter, 1.0, 0.0, 0.0));
if (ply_animation_parameter > 360.0) ply_animation_parameter -= 180.0f;
@@ -140,8 +140,8 @@ _animate_md2(void *data)
{
md2_animation_parameter += md2_animation_velocity;
- eo_do((Evas_3D_Node *)data,
- evas_3d_node_mesh_frame_set(mesh_md2, md2_animation_parameter));
+ eo_do((Evas_Canvas3D_Node *)data,
+ evas_canvas3d_node_mesh_frame_set(mesh_md2, md2_animation_parameter));
if (md2_animation_parameter >= 360.0 || md2_animation_parameter <= 0.0)
md2_animation_velocity *= -1.0;
@@ -187,61 +187,61 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(10.0, 1.0, 1.0, 500.0));
+ evas_canvas3d_camera_projection_perspective_set(10.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera));
+ evas_canvas3d_node_camera_set(camera));
eo_do(root_node,
- evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_member_add(camera_node));
eo_do(camera_node,
- evas_3d_node_position_set(0.0, 0.0, 100.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_position_set(0.0, 0.0, 100.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
/* Add the light. */
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(1.0, 0.0, 100.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(light),
+ evas_canvas3d_node_position_set(1.0, 0.0, 100.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
- evas_3d_node_member_add(light_node));
+ evas_canvas3d_node_member_add(light_node));
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
1.0, 1.0, 0.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
0.5, 0.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
/* Add the meshes */
LOAD_AND_ADD_MESH(obj, 0);
@@ -251,9 +251,9 @@ main(void)
/* Set up scene. */
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
diff --git a/src/examples/evas/evas-3d-obj.c b/src/examples/evas/evas-3d-obj.c
index 406ac7fda0..2f998754ab 100644
--- a/src/examples/evas/evas-3d-obj.c
+++ b/src/examples/evas/evas-3d-obj.c
@@ -44,19 +44,19 @@
#define NUMBER_OF_MESHES 8
#define ADD_OBJ_MESH(path, Y, Z, num, shade_mode, name_of_material) \
- mesh[num] = eo_add(EVAS_3D_MESH_CLASS, evas); \
+ mesh[num] = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); \
snprintf(full_file_path, PATH_MAX, "%s%s", path, ".obj"); \
eo_do(mesh[num], \
efl_file_set(full_file_path, NULL), \
- evas_3d_mesh_frame_material_set(0, name_of_material), \
- evas_3d_mesh_shade_mode_set(shade_mode)); \
- mesh_node[num] = eo_add(EVAS_3D_NODE_CLASS, evas, \
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); \
+ evas_canvas3d_mesh_frame_material_set(0, name_of_material), \
+ evas_canvas3d_mesh_shade_mode_set(shade_mode)); \
+ mesh_node[num] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, \
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH)); \
eo_do(root_node, \
- evas_3d_node_member_add(mesh_node[num])); \
+ evas_canvas3d_node_member_add(mesh_node[num])); \
eo_do(mesh_node[num], \
- evas_3d_node_mesh_add(mesh[num]), \
- evas_3d_node_position_set(0, Y, Z)); \
+ evas_canvas3d_node_mesh_add(mesh[num]), \
+ evas_canvas3d_node_position_set(0, Y, Z)); \
#define ADD_OBJ_MESH_AND_SAVED_COPY(path, Y, Z, num, shade_mode, name_of_material)\
snprintf(buffer, PATH_MAX, "%s%s", input_template, #path); \
@@ -67,28 +67,28 @@
ADD_OBJ_MESH(buffer, Y + COPY_OFFSET, Z, num + 4, shade_mode, name_of_material)
#define ADD_TEXTURE(name, path) \
- name = eo_add(EVAS_3D_TEXTURE_CLASS, evas); \
+ name = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \
eo_do(name, \
- evas_3d_texture_file_set(path, NULL), \
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST, \
- EVAS_3D_TEXTURE_FILTER_NEAREST), \
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT, \
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(path, NULL), \
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST), \
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, \
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
#define ADD_MATERIAL(name) \
- name = eo_add(EVAS_3D_MATERIAL_CLASS, evas); \
+ name = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); \
eo_do(name, \
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), \
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), \
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),\
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), \
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, \
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), \
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), \
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),\
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), \
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, \
COL_RED, 0.5), \
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, \
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, \
COL_GREEN, 0.5), \
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, \
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, \
COL_BLUE, 0.5), \
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_shininess_set(100.0));
static const char *texture_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/sweet_home_reversed.png";
static const char *output_template = PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES "/saved_";
@@ -118,8 +118,8 @@ _animate_scene(void *data)
{
angle += 0.2;
- eo_do((Evas_3D_Node *)data,
- evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, -1.0));
+ eo_do((Evas_Canvas3D_Node *)data,
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, -1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
@@ -164,46 +164,46 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(20.0, 1.0, 1.0, 500.0));
+ evas_canvas3d_camera_projection_perspective_set(20.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera));
+ evas_canvas3d_node_camera_set(camera));
eo_do(root_node,
- evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_member_add(camera_node));
eo_do(camera_node,
- evas_3d_node_position_set(100.0, 0.0, 0.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ evas_canvas3d_node_position_set(100.0, 0.0, 0.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(10.0, 0.0, 0.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(light),
+ evas_canvas3d_node_position_set(10.0, 0.0, 0.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
- evas_3d_node_member_add(light_node));
+ evas_canvas3d_node_member_add(light_node));
ADD_TEXTURE(texture, texture_path)
@@ -211,26 +211,26 @@ main(void)
ADD_MATERIAL(material_with_tex)
eo_do(material_with_tex,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture));
if (!ecore_file_mkpath(PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES))
fprintf(stderr, "Failed to create folder %s\n\n",
PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES);
ADD_OBJ_MESH_AND_SAVED_COPY(home, -GRID_SIZE, -GRID_SIZE, 0,
- EVAS_3D_SHADE_MODE_PHONG, material_with_tex)
+ EVAS_CANVAS3D_SHADE_MODE_PHONG, material_with_tex)
ADD_OBJ_MESH_AND_SAVED_COPY(home_without_normals, -GRID_SIZE, GRID_SIZE, 1,
- EVAS_3D_SHADE_MODE_DIFFUSE, material_with_tex)
+ EVAS_CANVAS3D_SHADE_MODE_DIFFUSE, material_with_tex)
ADD_OBJ_MESH_AND_SAVED_COPY(home_without_tex_coords, GRID_SIZE, -GRID_SIZE, 2,
- EVAS_3D_SHADE_MODE_PHONG, material)
+ EVAS_CANVAS3D_SHADE_MODE_PHONG, material)
ADD_OBJ_MESH_AND_SAVED_COPY(home_only_vertex_coords, GRID_SIZE, GRID_SIZE, 3,
- EVAS_3D_SHADE_MODE_SHADOW_MAP_RENDER, NULL)
+ EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER, NULL)
/* Set up scene. */
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle MESHES. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
diff --git a/src/examples/evas/evas-3d-parallax-occlusion.c b/src/examples/evas/evas-3d-parallax-occlusion.c
index 33b1e436a9..70d24b311e 100644
--- a/src/examples/evas/evas-3d-parallax-occlusion.c
+++ b/src/examples/evas/evas-3d-parallax-occlusion.c
@@ -62,10 +62,10 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void
Evas_Event_Key_Down *ev = event_info;
if (!strcmp("n", ev->key))
- eo_do(scene->mesh, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP));
+ eo_do(scene->mesh, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP));
if (!strcmp("p", ev->key))
- eo_do(scene->mesh, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PARALLAX_OCCLUSION));
+ eo_do(scene->mesh, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION));
}
static void
@@ -93,9 +93,9 @@ _animate_scene(void *data)
angle += 0.5;
eo_do(scene->mesh_node,
- evas_3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0));
- eo_do(scene->mesh_node, evas_3d_node_mesh_frame_set(scene->mesh, 50 * (1 + sin(angle / 180.0 * M_PI))));
+ eo_do(scene->mesh_node, evas_canvas3d_node_mesh_frame_set(scene->mesh, 50 * (1 + sin(angle / 180.0 * M_PI))));
/* Rotate */
if (angle > 360.0) angle = 0.0f;
@@ -105,137 +105,137 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(30.0, 1.0, 2.0, 50.0));
+ evas_canvas3d_camera_projection_perspective_set(30.0, 1.0, 2.0, 50.0));
- data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->camera_node));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
- data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(-20.0, 20.0, 50.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(-20.0, 20.0, 50.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
- data->material_rocks = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material_rocks = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
- data->texture_rocks = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- data->texture_rocks_n = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- eo_do(data->texture_rocks, evas_3d_texture_file_set(rock_diffuse, NULL),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
- eo_do(data->texture_rocks_n, evas_3d_texture_file_set(rock_n_and_height_map, NULL),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ data->texture_rocks = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ data->texture_rocks_n = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_do(data->texture_rocks, evas_canvas3d_texture_file_set(rock_diffuse, NULL),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
+ eo_do(data->texture_rocks_n, evas_canvas3d_texture_file_set(rock_n_and_height_map, NULL),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(data->material_rocks,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, data->texture_rocks_n),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->texture_rocks),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_AMBIENT, data->texture_rocks),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_SPECULAR, data->texture_rocks),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
-
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
-
- data->material_wood = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
-
- data->texture_wood = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- data->texture_four_n = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- eo_do(data->texture_wood, evas_3d_texture_file_set(wood_diffuse, NULL),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
- eo_do(data->texture_four_n, evas_3d_texture_file_set(wood_n_and_height_map, NULL),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_rocks_n),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_rocks),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, data->texture_rocks),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, data->texture_rocks),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
+
+ data->material_wood = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+
+ data->texture_wood = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ data->texture_four_n = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_do(data->texture_wood, evas_canvas3d_texture_file_set(wood_diffuse, NULL),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
+ eo_do(data->texture_four_n, evas_canvas3d_texture_file_set(wood_n_and_height_map, NULL),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(data->material_wood,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, data->texture_four_n),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->texture_wood),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_AMBIENT, data->texture_wood),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_SPECULAR, data->texture_wood),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
-
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, data->texture_four_n),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture_wood),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, data->texture_wood),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, data->texture_wood),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.1, 0.1, 0.1, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
/* Set data of primitive */
- data->cube = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->cube,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CUBE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE));
/* Setup mesh. */
- data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->mesh,
- evas_3d_mesh_from_primitive_set(0, data->cube),
- evas_3d_mesh_from_primitive_set(100, data->cube),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PARALLAX_OCCLUSION),
- evas_3d_mesh_frame_material_set(0, data->material_rocks));
+ evas_canvas3d_mesh_from_primitive_set(0, data->cube),
+ evas_canvas3d_mesh_from_primitive_set(100, data->cube),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION),
+ evas_canvas3d_mesh_frame_material_set(0, data->material_rocks));
eo_do(data->mesh,
- evas_3d_mesh_frame_material_set(100, data->material_wood));
+ evas_canvas3d_mesh_frame_material_set(100, data->material_wood));
- data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh),
- evas_3d_node_scale_set(3, 3, 3));
+ data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh),
+ evas_canvas3d_node_scale_set(3, 3, 3));
}
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(data->scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT);
- evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT);
+ evas_canvas3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
- data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
eo_do(data->scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
}
int
diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c
index 9e8e19ba35..261acc49d4 100644
--- a/src/examples/evas/evas-3d-pick.c
+++ b/src/examples/evas/evas-3d-pick.c
@@ -1,8 +1,8 @@
/**
- * This example shows how to attach mechanism of pick.
+ * This example shows how to attach mechanism of pick.
*
- * Here shown which transformation should be applied to event_info of
- * _on_mouse_down to make them usable in evas_3d_scene_pick()
+ * Here shown which transformation should be applied to event_info of
+ * _on_mouse_down to make them usable in evas_canvas3d_scene_pick()
* and parameters which can be got from this function.
*
* @verbatim
@@ -51,8 +51,8 @@ _animate_scene(void *data)
angle += 0.3;
- eo_do((Evas_3D_Node *)data,
- evas_3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0));
+ eo_do((Evas_Canvas3D_Node *)data,
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
@@ -87,8 +87,8 @@ _on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj,
int scene_w, scene_h;
Evas_Real scene_x, scene_y;
Evas_Real s, t;
- Evas_3D_Node *n;
- Evas_3D_Mesh *m;
+ Evas_Canvas3D_Node *n;
+ Evas_Canvas3D_Mesh *m;
Eina_Bool pick;
evas_object_geometry_get(obj, &x, &y, &w, &h);
@@ -96,12 +96,12 @@ _on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj,
obj_x = ev->canvas.x - x;
obj_y = ev->canvas.y - y;
- eo_do(scene, evas_3d_scene_size_get(&scene_w, &scene_h));
+ eo_do(scene, evas_canvas3d_scene_size_get(&scene_w, &scene_h));
scene_x = obj_x * scene_w / (Evas_Real)w;
scene_y = obj_y * scene_h / (Evas_Real)h;
- eo_do(scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t));
+ eo_do(scene, pick = evas_canvas3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t));
if (pick) printf("Picked : ");
else printf("Not picked : ");
@@ -133,70 +133,70 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 100.0));
+ evas_canvas3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 100.0));
camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera),
- evas_3d_node_position_set(0.0, 0.0, 2.5),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(root_node, evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_camera_set(camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 2.5),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(root_node, evas_canvas3d_node_member_add(camera_node));
- sphere = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(sphere,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SPHERE),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE),
+ evas_canvas3d_primitive_precision_set(50));
- mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- eo_do(mesh, evas_3d_mesh_from_primitive_set(0, sphere));
+ mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_do(mesh, evas_canvas3d_mesh_from_primitive_set(0, sphere));
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
- texture_diffuse = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ texture_diffuse = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(texture_diffuse,
- evas_3d_texture_file_set(image_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_LINEAR,
- EVAS_3D_TEXTURE_FILTER_LINEAR));
+ evas_canvas3d_texture_file_set(image_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR,
+ EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR));
eo_do(material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
texture_diffuse),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01,
1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0,
1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0,
1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
- mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
- eo_do(root_node, evas_3d_node_member_add(mesh_node));
- eo_do(mesh_node, evas_3d_node_mesh_add(mesh));
- eo_do(mesh, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
- evas_3d_mesh_frame_material_set(0, material));
+ eo_do(root_node, evas_canvas3d_node_member_add(mesh_node));
+ eo_do(mesh_node, evas_canvas3d_node_mesh_add(mesh));
+ eo_do(mesh, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE),
+ evas_canvas3d_mesh_frame_material_set(0, material));
/* Set up scene. */
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add evas objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
diff --git a/src/examples/evas/evas-3d-ply.c b/src/examples/evas/evas-3d-ply.c
index 502b3d6312..341011a55a 100644
--- a/src/examples/evas/evas-3d-ply.c
+++ b/src/examples/evas/evas-3d-ply.c
@@ -43,7 +43,7 @@ static const char *file_name[8] = {"Normal_UVs_Colors.ply",
"NoNormal_NoUVs_Colors.ply",
"NoNormal_NoUVs_NoColors.ply"};
-int draw_mode[2] = {EVAS_3D_SHADE_MODE_PHONG, EVAS_3D_SHADE_MODE_VERTEX_COLOR};
+int draw_mode[2] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR};
Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
@@ -71,7 +71,7 @@ _animate_scene(void *data)
{
angle += 0.2;
- eo_do((Evas_3D_Node *)data, evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
+ eo_do((Evas_Canvas3D_Node *)data, evas_canvas3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
@@ -123,66 +123,66 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
- camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera));
+ evas_canvas3d_node_camera_set(camera));
eo_do(root_node,
- evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_member_add(camera_node));
eo_do(camera_node,
- evas_3d_node_position_set(15.0, 0.0, 0.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ evas_canvas3d_node_position_set(15.0, 0.0, 0.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
- light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(1000.0, 0.0, 1000.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(light),
+ evas_canvas3d_node_position_set(1000.0, 0.0, 1000.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
- evas_3d_node_member_add(light_node));
+ evas_canvas3d_node_member_add(light_node));
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
- texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(texture,
- evas_3d_texture_file_set(image_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(image_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
if (!ecore_file_mkpath(PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES))
fprintf(stderr, "Failed to create folder %s\n\n",
@@ -191,13 +191,13 @@ main(void)
/* Add the meshes. */
for (i = 0; i < NUMBER_OF_MESHES; i++)
{
- mesh[i] = eo_add(EVAS_3D_MESH_CLASS, evas);
+ mesh[i] = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
snprintf(buffer, PATH_MAX, "%s%s", input_template, file_name[i % 8]);
eo_do(mesh[i],
efl_file_set(buffer, NULL),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
+ evas_canvas3d_mesh_frame_material_set(0, material),
+ evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
snprintf(buffer, PATH_MAX, "%s%s", output_template, file_name[i % 8]);
eo_do(mesh[i], efl_file_save(buffer, NULL, NULL));
@@ -206,23 +206,23 @@ main(void)
{
eo_do(mesh[i],
efl_file_set(buffer, NULL),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
+ evas_canvas3d_mesh_frame_material_set(0, material),
+ evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
}
- mesh_node[i] = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(root_node, evas_3d_node_member_add(mesh_node[i]));
+ mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(root_node, evas_canvas3d_node_member_add(mesh_node[i]));
eo_do(mesh_node[i],
- evas_3d_node_mesh_add(mesh[i]),
- evas_3d_node_position_set(0, ((i % 4) * 4) + ((i / 16) * 1) - 6.5, (((i % 16) / 4) * 4) - 6));
+ evas_canvas3d_node_mesh_add(mesh[i]),
+ evas_canvas3d_node_position_set(0, ((i % 4) * 4) + ((i / 16) * 1) - 6.5, (((i % 16) / 4) * 4) - 6));
}
/* Set up scene. */
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);
diff --git a/src/examples/evas/evas-3d-proxy.c b/src/examples/evas/evas-3d-proxy.c
index e74670e4bb..14bb7a3491 100644
--- a/src/examples/evas/evas-3d-proxy.c
+++ b/src/examples/evas/evas-3d-proxy.c
@@ -1,5 +1,5 @@
/**
- * Evas-3D example illustrating usage of evas_3d_texture_source_set()
+ * Evas-3D example illustrating usage of evas_canvas3d_texture_source_set()
*
* Data which will be used as texture can be generated directly in application.
*
@@ -71,7 +71,7 @@ _animate_scene(void *data)
angle += 0.5;
eo_do(scene->mesh_node,
- evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
+ evas_canvas3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0));
/* Rotate */
if (angle > 360.0) angle -= 360.0f;
@@ -100,104 +100,104 @@ _animate_scene(void *data)
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(30.0, 1.0, 2.0, 50.0));
+ evas_canvas3d_camera_projection_perspective_set(30.0, 1.0, 2.0, 50.0));
data->camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(0.0, 0.0, 5.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(0.0, 0.0, 5.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(data->root_node,
- evas_3d_node_member_add(data->camera_node));
+ evas_canvas3d_node_member_add(data->camera_node));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0));
data->light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(0.0, 0.0, 10.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(0.0, 0.0, 10.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
_mesh_setup(Scene_Data *data)
{
/* Setup material. */
- data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
- data->texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ data->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(data->texture,
- evas_3d_texture_source_set(source),
- evas_3d_texture_source_visible_set(EINA_TRUE));
+ evas_canvas3d_texture_source_set(source),
+ evas_canvas3d_texture_source_visible_set(EINA_TRUE));
eo_do(data->material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->texture));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->texture));
/* Set data of primitive */
- data->cube = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->cube,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CUBE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE));
/* Setup mesh. */
- data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->mesh,
- evas_3d_mesh_from_primitive_set(0, data->cube),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_FLAT),
- evas_3d_mesh_frame_material_set(0, data->material));
+ evas_canvas3d_mesh_from_primitive_set(0, data->cube),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_FLAT),
+ evas_canvas3d_mesh_frame_material_set(0, data->material));
data->mesh_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
- eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node));
- eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mesh_node));
+ eo_do(data->mesh_node, evas_canvas3d_node_mesh_add(data->mesh));
}
static void
_scene_setup(Scene_Data *data)
{
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(data->scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT),
- evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT),
+ evas_canvas3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0));
data->root_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
_mesh_setup(data);
eo_do(data->scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
}
int
diff --git a/src/examples/evas/evas-3d-shadows.c b/src/examples/evas/evas-3d-shadows.c
index bf2319fea9..91d5a75186 100644
--- a/src/examples/evas/evas-3d-shadows.c
+++ b/src/examples/evas/evas-3d-shadows.c
@@ -3,9 +3,9 @@
* and technic of the billboard.
* Model and cube are clickable. Model detects collision with sphere.
* Cube detects collision with sphere, model and cone.
- * @see evas_3d_scene_shadows_enable_set(Eina_Bool _shadows_enabled)
- * @see evas_3d_object_callback_register
- * @see evas_3d_billboard_set/get
+ * @see evas_canvas3d_scene_shadows_enable_set(Eina_Bool _shadows_enabled)
+ * @see evas_canvas3d_object_callback_register
+ * @see evas_canvas3d_billboard_set/get
*
* @verbatim
* gcc -o evas-3d-shadows evas-3d-shadows.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo eina` -lm
@@ -45,7 +45,7 @@ Ecore_Evas *ecore_evas = NULL;
Evas *evas = NULL;
Eo *background = NULL;
Eo *image = NULL;
-Evas_3D_Node *choosed_node = NULL;
+Evas_Canvas3D_Node *choosed_node = NULL;
typedef struct _Body_3D
{
@@ -82,25 +82,25 @@ Eina_Bool
_cb_clicked(void *data EINA_UNUSED, Eo *obj EINA_UNUSED, const Eo_Event_Description *desc EINA_UNUSED, void *event_info)
{
Eina_List *meshes = NULL, *l;
- Evas_3D_Mesh *m;
- Evas_3D_Node *billboard = NULL;
- eo_do((Evas_3D_Node *)event_info, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ Evas_Canvas3D_Mesh *m;
+ Evas_Canvas3D_Node *billboard = NULL;
+ eo_do((Evas_Canvas3D_Node *)event_info, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE));
}
- if (choosed_node != (Evas_3D_Node *)event_info)
+ if (choosed_node != (Evas_Canvas3D_Node *)event_info)
{
- eo_do(choosed_node, billboard = evas_3d_node_billboard_target_get());
+ eo_do(choosed_node, billboard = evas_canvas3d_node_billboard_target_get());
if (!billboard)
{
- eo_do(choosed_node, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do(choosed_node, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
}
}
- choosed_node = (Evas_3D_Node *)event_info;
+ choosed_node = (Evas_Canvas3D_Node *)event_info;
}
return EINA_TRUE;
@@ -110,11 +110,11 @@ Eina_Bool
_cb_collision(void *data EINA_UNUSED, Eo *obj EINA_UNUSED, const Eo_Event_Description *desc EINA_UNUSED, void *event_info)
{
Eina_List *meshes = NULL, *l;
- Evas_3D_Mesh *m;
- eo_do((Evas_3D_Node *)event_info, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ Evas_Canvas3D_Mesh *m;
+ eo_do((Evas_Canvas3D_Node *)event_info, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE));
}
return EINA_TRUE;
@@ -143,19 +143,19 @@ _animate_scene(void *data)
if (scene->init)
{
eo_do(scene->mediator,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
eo_do(scene->mediator,
- evas_3d_node_position_set(sin(angle) * 20 , y , cos(angle) * 20),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 3.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 5.0, 0.0));
+ evas_canvas3d_node_position_set(sin(angle) * 20 , y , cos(angle) * 20),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 3.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 5.0, 0.0));
angle += 0.005;
if (angle > 360) angle = 0.0;
}
else
eo_do(scene->mediator,
- evas_3d_node_position_set(0.0, 6.0, 12.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 3.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 5.0, 0.0));
+ evas_canvas3d_node_position_set(0.0, 6.0, 12.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 3.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 5.0, 0.0));
return EINA_TRUE;
}
@@ -179,314 +179,314 @@ _on_canvas_resize(Ecore_Evas *ee)
static void
_body_material_set(Body_3D *body, float r, float g, float b)
{
- body->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ body->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(body->material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, r, g, b, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, r, g, b, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, r, g, b, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, r, g, b, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
eo_do(body->mesh,
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
- evas_3d_mesh_frame_material_set(0, body->material));
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
+ evas_canvas3d_mesh_frame_material_set(0, body->material));
}
static void
_sphere_setup(Body_3D *sphere)
{
- sphere->primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ sphere->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(sphere->primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SPHERE),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE),
+ evas_canvas3d_primitive_precision_set(50));
- sphere->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ sphere->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(sphere->mesh,
- evas_3d_mesh_from_primitive_set(0, sphere->primitive));
+ evas_canvas3d_mesh_from_primitive_set(0, sphere->primitive));
_body_material_set(sphere, 1, 0.0, 0.0);
- sphere->node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH),
- evas_3d_node_position_set(3.0, 3.0, 0.0));
- eo_do(sphere->node, evas_3d_node_mesh_add(sphere->mesh));
+ sphere->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH),
+ evas_canvas3d_node_position_set(3.0, 3.0, 0.0));
+ eo_do(sphere->node, evas_canvas3d_node_mesh_add(sphere->mesh));
}
static void
_cone_setup(Body_3D *cone)
{
- cone->primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ cone->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(cone->primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CONE),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CONE),
+ evas_canvas3d_primitive_precision_set(50));
- cone->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ cone->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(cone->mesh,
- evas_3d_mesh_from_primitive_set(0, cone->primitive));
+ evas_canvas3d_mesh_from_primitive_set(0, cone->primitive));
_body_material_set(cone, 0.8, 0.5, 0.5);
cone->node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(cone->node, evas_3d_node_mesh_add(cone->mesh),
- evas_3d_node_orientation_angle_axis_set(-90.0, 1.0, 0.0, 0.0),
- evas_3d_node_position_set(-4.0, 0.0, -3.0));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(cone->node, evas_canvas3d_node_mesh_add(cone->mesh),
+ evas_canvas3d_node_orientation_angle_axis_set(-90.0, 1.0, 0.0, 0.0),
+ evas_canvas3d_node_position_set(-4.0, 0.0, -3.0));
}
static void
_cylinder_setup(Body_3D *cylinder)
{
- cylinder->primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ cylinder->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(cylinder->primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CYLINDER),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER),
+ evas_canvas3d_primitive_precision_set(50));
- cylinder->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ cylinder->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(cylinder->mesh,
- evas_3d_mesh_from_primitive_set(0, cylinder->primitive));
+ evas_canvas3d_mesh_from_primitive_set(0, cylinder->primitive));
_body_material_set(cylinder, 0.0, 0.0, 1.0);
cylinder->node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(cylinder->node, evas_3d_node_mesh_add(cylinder->mesh),
- evas_3d_node_orientation_angle_axis_set(-90.0, 1.0, 0.0, 0.0),
- evas_3d_node_position_set(-2.0, 3.0, 1.0));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(cylinder->node, evas_canvas3d_node_mesh_add(cylinder->mesh),
+ evas_canvas3d_node_orientation_angle_axis_set(-90.0, 1.0, 0.0, 0.0),
+ evas_canvas3d_node_position_set(-2.0, 3.0, 1.0));
}
static void
_fence_setup(Body_3D *fence)
{
- Eo *texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- eo_do(texture, evas_3d_texture_atlas_enable_set(EINA_FALSE));
+ Eo *texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_do(texture, evas_canvas3d_texture_atlas_enable_set(EINA_FALSE));
eo_do(texture,
- evas_3d_texture_file_set(PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
- Eo *texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
- eo_do(texture1, evas_3d_texture_atlas_enable_set(EINA_FALSE));
+ evas_canvas3d_texture_file_set(PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
+ Eo *texture1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_do(texture1, evas_canvas3d_texture_atlas_enable_set(EINA_FALSE));
eo_do(texture1,
- evas_3d_texture_file_set(PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
- fence->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ evas_canvas3d_texture_file_set(PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
+ fence->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(fence->material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_AMBIENT, texture),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, texture1),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(100.0));
-
- fence->primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, texture1),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(100.0));
+
+ fence->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(fence->primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CYLINDER),
- evas_3d_primitive_mode_set(EVAS_3D_PRIMITIVE_MODE_WITHOUT_BASE),
- evas_3d_primitive_tex_scale_set(160.0, 12.0),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER),
+ evas_canvas3d_primitive_mode_set(EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE),
+ evas_canvas3d_primitive_tex_scale_set(160.0, 12.0),
+ evas_canvas3d_primitive_precision_set(50));
- fence->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ fence->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(fence->mesh,
- evas_3d_mesh_from_primitive_set(0, fence->primitive));
+ evas_canvas3d_mesh_from_primitive_set(0, fence->primitive));
eo_do(fence->mesh,
- evas_3d_mesh_frame_material_set(0, fence->material),
- evas_3d_mesh_alpha_func_set(EVAS_3D_COMPARISON_GREATER, 0),
- evas_3d_mesh_alpha_test_enable_set(EINA_TRUE),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP));
+ evas_canvas3d_mesh_frame_material_set(0, fence->material),
+ evas_canvas3d_mesh_alpha_func_set(EVAS_CANVAS3D_COMPARISON_GREATER, 0),
+ evas_canvas3d_mesh_alpha_test_enable_set(EINA_TRUE),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP));
fence->node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(fence->node, evas_3d_node_mesh_add(fence->mesh),
- evas_3d_node_orientation_angle_axis_set(-90.0, 1.0, 0.0, 0.0),
- evas_3d_node_scale_set(10.0, 10.0, 5.0),
- evas_3d_node_position_set(0.0, -1.0, -2.0));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(fence->node, evas_canvas3d_node_mesh_add(fence->mesh),
+ evas_canvas3d_node_orientation_angle_axis_set(-90.0, 1.0, 0.0, 0.0),
+ evas_canvas3d_node_scale_set(10.0, 10.0, 5.0),
+ evas_canvas3d_node_position_set(0.0, -1.0, -2.0));
}
static void
_square_setup(Body_3D *square)
{
- square->primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ square->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(square->primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SQUARE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE));
- square->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ square->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(square->mesh,
- evas_3d_mesh_from_primitive_set(0, square->primitive));
+ evas_canvas3d_mesh_from_primitive_set(0, square->primitive));
_body_material_set(square, 0.4, 0.4, 0.4);
square->node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(square->node, evas_3d_node_mesh_add(square->mesh),
- evas_3d_node_position_set(0.0, -1.0, 0.0),
- evas_3d_node_scale_set(30.0, 30.0, 30.0),
- evas_3d_node_orientation_angle_axis_set(90.0, 1.0, 0.0, 0.0));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(square->node, evas_canvas3d_node_mesh_add(square->mesh),
+ evas_canvas3d_node_position_set(0.0, -1.0, 0.0),
+ evas_canvas3d_node_scale_set(30.0, 30.0, 30.0),
+ evas_canvas3d_node_orientation_angle_axis_set(90.0, 1.0, 0.0, 0.0));
}
static void
_box_setup(Body_3D *box)
{
- box->primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ box->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(box->primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CUBE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE));
- box->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ box->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(box->mesh,
- evas_3d_mesh_from_primitive_set(0, box->primitive));
+ evas_canvas3d_mesh_from_primitive_set(0, box->primitive));
_body_material_set(box, 0, 1, 0);
- box->node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(box->node, evas_3d_node_mesh_add(box->mesh),
- evas_3d_node_position_set(3.0, 0.0, -3.0));
+ box->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(box->node, evas_canvas3d_node_mesh_add(box->mesh),
+ evas_canvas3d_node_position_set(3.0, 0.0, -3.0));
}
static void
_model_setup(Body_3D *model)
{
- model->texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ model->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(model->texture,
- evas_3d_texture_file_set(image_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
- model->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ evas_canvas3d_texture_file_set(image_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
+ model->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(model->material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, model->texture),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_AMBIENT, model->texture),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_shininess_set(100.0));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, model->texture),
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, model->texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_shininess_set(100.0));
- model->mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ model->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(model->mesh,
efl_file_set(model_path, NULL),
- evas_3d_mesh_frame_material_set(0, model->material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_frame_material_set(0, model->material),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
model->node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
- eo_do(model->node, evas_3d_node_mesh_add(model->mesh),
- evas_3d_node_scale_set(0.1, 0.1, 0.1),
- evas_3d_node_orientation_angle_axis_set(120.0, -0.577, -0.577, -0.577));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
+ eo_do(model->node, evas_canvas3d_node_mesh_add(model->mesh),
+ evas_canvas3d_node_scale_set(0.1, 0.1, 0.1),
+ evas_canvas3d_node_orientation_angle_axis_set(120.0, -0.577, -0.577, -0.577));
}
static void
_billboard_setup(Scene_Data *data)
{
- data->billboard.texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ data->billboard.texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(data->billboard.texture,
- evas_3d_texture_file_set(b_image_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(b_image_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
- data->billboard.primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->billboard.primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->billboard.primitive,
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_SQUARE));
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE));
- data->billboard.mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->billboard.mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
eo_do(data->billboard.mesh,
- evas_3d_mesh_from_primitive_set(0, data->billboard.primitive));
+ evas_canvas3d_mesh_from_primitive_set(0, data->billboard.primitive));
_body_material_set(&(data->billboard), 1.0, 1.0, 1.0);
eo_do(data->billboard.material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, data->billboard.texture));
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, data->billboard.texture));
eo_do(data->billboard.mesh,
- evas_3d_mesh_frame_material_set(0, data->billboard.material),
- evas_3d_mesh_alpha_func_set(EVAS_3D_COMPARISON_GREATER, 0),
- evas_3d_mesh_alpha_test_enable_set(EINA_TRUE),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
- evas_3d_mesh_blending_enable_set(EINA_TRUE),
- evas_3d_mesh_blending_func_set(EVAS_3D_BLEND_SRC_ALPHA,
- EVAS_3D_BLEND_ONE_MINUS_SRC_ALPHA));
-
- data->billboard.node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ evas_canvas3d_mesh_frame_material_set(0, data->billboard.material),
+ evas_canvas3d_mesh_alpha_func_set(EVAS_CANVAS3D_COMPARISON_GREATER, 0),
+ evas_canvas3d_mesh_alpha_test_enable_set(EINA_TRUE),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE),
+ evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
+ evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA,
+ EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
+
+ data->billboard.node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(data->billboard.node,
- evas_3d_node_mesh_add(data->billboard.mesh),
- evas_3d_node_position_set(0.0, 2.0, 0.0),
- evas_3d_node_scale_set(2.2, 4.6, 4.0));
+ evas_canvas3d_node_mesh_add(data->billboard.mesh),
+ evas_canvas3d_node_position_set(0.0, 2.0, 0.0),
+ evas_canvas3d_node_scale_set(2.2, 4.6, 4.0));
eo_do(data->billboard.node,
- evas_3d_node_billboard_target_set(data->mediator));
+ evas_canvas3d_node_billboard_target_set(data->mediator));
}
static void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
- data->mediator = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ data->mediator = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(50.0, 1.0, 2.0, 100.0));
+ evas_canvas3d_camera_projection_perspective_set(50.0, 1.0, 2.0, 100.0));
data->camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera));
+ evas_canvas3d_node_camera_set(data->camera));
eo_do(data->mediator,
- evas_3d_node_position_set(0.0, 6.0, 12.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 3.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 5.0, 0.0));
+ evas_canvas3d_node_position_set(0.0, 6.0, 12.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 3.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 5.0, 0.0));
- eo_do(data->mediator, evas_3d_node_member_add(data->camera_node));
- eo_do(data->root_node, evas_3d_node_member_add(data->mediator));
+ eo_do(data->mediator, evas_canvas3d_node_member_add(data->camera_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mediator));
}
static void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(AMBIENT_LIGHT, 1.0),
- evas_3d_light_diffuse_set(DIFFUSE_LIGHT, 1.0),
- evas_3d_light_specular_set(SPECULAR_LIGHT, 1.0),
- evas_3d_light_spot_cutoff_set(20),
- evas_3d_light_projection_perspective_set(40.0, 1.0, 2.0, 1000.0));
+ evas_canvas3d_light_ambient_set(AMBIENT_LIGHT, 1.0),
+ evas_canvas3d_light_diffuse_set(DIFFUSE_LIGHT, 1.0),
+ evas_canvas3d_light_specular_set(SPECULAR_LIGHT, 1.0),
+ evas_canvas3d_light_spot_cutoff_set(20),
+ evas_canvas3d_light_projection_perspective_set(40.0, 1.0, 2.0, 1000.0));
data->light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(50.0, 50.0, 70.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 15.0, 0.0, -5.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(50.0, 50.0, 70.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 15.0, 0.0, -5.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
static void
@@ -494,15 +494,15 @@ _scene_setup(Scene_Data *data)
{
data->init = EINA_FALSE;
- data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(data->scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT);
- evas_3d_scene_background_color_set(BG_COLOR, 1));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT);
+ evas_canvas3d_scene_background_color_set(BG_COLOR, 1));
data->root_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
@@ -518,18 +518,18 @@ _scene_setup(Scene_Data *data)
_billboard_setup(data);
eo_do(data->root_node,
- evas_3d_node_member_add(data->sphere.node),
- evas_3d_node_member_add(data->cube.node),
- evas_3d_node_member_add(data->cylinder.node),
- evas_3d_node_member_add(data->square.node),
- evas_3d_node_member_add(data->model.node),
- evas_3d_node_member_add(data->cone.node),
- evas_3d_node_member_add(data->fence.node));
+ evas_canvas3d_node_member_add(data->sphere.node),
+ evas_canvas3d_node_member_add(data->cube.node),
+ evas_canvas3d_node_member_add(data->cylinder.node),
+ evas_canvas3d_node_member_add(data->square.node),
+ evas_canvas3d_node_member_add(data->model.node),
+ evas_canvas3d_node_member_add(data->cone.node),
+ evas_canvas3d_node_member_add(data->fence.node));
eo_do(data->scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node),
- evas_3d_scene_shadows_enable_set(EINA_TRUE));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node),
+ evas_canvas3d_scene_shadows_enable_set(EINA_TRUE));
}
static void
@@ -540,66 +540,66 @@ _on_key_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *eo EINA_U
if (!strcmp("w", ev->key))
{
Evas_Real x, y, z;
- eo_do(choosed_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(choosed_node, evas_3d_node_position_set(x, y + STEP, z));
+ eo_do(choosed_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(choosed_node, evas_canvas3d_node_position_set(x, y + STEP, z));
}
else if(!strcmp("s", ev->key))
{
Evas_Real x, y, z;
- eo_do(choosed_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(choosed_node, evas_3d_node_position_set(x, y - STEP, z));
+ eo_do(choosed_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(choosed_node, evas_canvas3d_node_position_set(x, y - STEP, z));
}
else if(!strcmp("a", ev->key))
{
Evas_Real x, y, z;
- eo_do(choosed_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(choosed_node, evas_3d_node_position_set(x - STEP, y, z));
+ eo_do(choosed_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(choosed_node, evas_canvas3d_node_position_set(x - STEP, y, z));
}
else if(!strcmp("d", ev->key))
{
Evas_Real x, y, z;
- eo_do(choosed_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(choosed_node, evas_3d_node_position_set(x + STEP, y, z));
+ eo_do(choosed_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(choosed_node, evas_canvas3d_node_position_set(x + STEP, y, z));
}
else if(!strcmp("q", ev->key))
{
Evas_Real x, y, z;
- eo_do(choosed_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(choosed_node, evas_3d_node_position_set(x, y, z - STEP));
+ eo_do(choosed_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(choosed_node, evas_canvas3d_node_position_set(x, y, z - STEP));
}
else if(!strcmp("e", ev->key))
{
Evas_Real x, y, z;
- eo_do(choosed_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(choosed_node, evas_3d_node_position_set(x, y, z + STEP));
+ eo_do(choosed_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(choosed_node, evas_canvas3d_node_position_set(x, y, z + STEP));
}
else if(!strcmp("1", ev->key))
{
- eo_do(scene->root_node, evas_3d_node_member_del(scene->model.node));
- eo_do(scene->root_node, evas_3d_node_member_add(scene->billboard.node));
+ eo_do(scene->root_node, evas_canvas3d_node_member_del(scene->model.node));
+ eo_do(scene->root_node, evas_canvas3d_node_member_add(scene->billboard.node));
}
else if(!strcmp("2", ev->key))
{
- eo_do(scene->root_node, evas_3d_node_member_add(scene->model.node));
- eo_do(scene->root_node, evas_3d_node_member_del(scene->billboard.node));
+ eo_do(scene->root_node, evas_canvas3d_node_member_add(scene->model.node));
+ eo_do(scene->root_node, evas_canvas3d_node_member_del(scene->billboard.node));
}
else if(!strcmp("Up", ev->key))
{
Evas_Real x, y, z;
- eo_do(scene->camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(scene->camera_node, evas_3d_node_position_set(x, y, z + STEP));
+ eo_do(scene->camera_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(scene->camera_node, evas_canvas3d_node_position_set(x, y, z + STEP));
}
else if(!strcmp("Down", ev->key))
{
Evas_Real x, y, z;
- eo_do(scene->camera_node, evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
- eo_do(scene->camera_node, evas_3d_node_position_set(x, y, z - STEP));
+ eo_do(scene->camera_node, evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
+ eo_do(scene->camera_node, evas_canvas3d_node_position_set(x, y, z - STEP));
}
else if (!strcmp("i", ev->key))
{
scene->init = !scene->init;
- eo_do(scene->model.node, evas_3d_node_position_set(0.0, 0.0, 0.0));
- eo_do(scene->billboard.node, evas_3d_node_position_set(0.0, 2.0, 0.0));
+ eo_do(scene->model.node, evas_canvas3d_node_position_set(0.0, 0.0, 0.0));
+ eo_do(scene->billboard.node, evas_canvas3d_node_position_set(0.0, 2.0, 0.0));
}
else
{
@@ -610,31 +610,31 @@ _on_key_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *eo EINA_U
static void _init(Scene_Data *data)
{
Eina_List *meshes = NULL, *l;
- Evas_3D_Mesh *m;
- eo_do(data->sphere.node, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ Evas_Canvas3D_Mesh *m;
+ eo_do(data->sphere.node, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
}
- eo_do(data->cube.node, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do(data->cube.node, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
}
- eo_do(data->cylinder.node, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do(data->cylinder.node, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
}
- eo_do(data->model.node, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do(data->model.node, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
}
- eo_do(data->cone.node, meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do(data->cone.node, meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(meshes, l, m)
{
- eo_do(m, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(m, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
}
}
@@ -643,15 +643,15 @@ _on_mouse_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, voi
{
Scene_Data *d = (Scene_Data *)data;
Evas_Event_Mouse_Down *ev = event_info;
- Evas_3D_Node *n = NULL;
- Evas_3D_Mesh *m = NULL;
+ Evas_Canvas3D_Node *n = NULL;
+ Evas_Canvas3D_Mesh *m = NULL;
Evas_Real s, t;
if (ev->button == 3)
{
_init(d);
return;
}
- eo_do(d->scene, evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
+ eo_do(d->scene, evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
}
int
@@ -698,14 +698,14 @@ main(void)
nodes2 = eina_list_append(nodes2, data.cone.node);
/*Set callbacks*/
- eo_do(data.cube.node, eo_event_callback_add(EVAS_3D_OBJECT_EVENT_CLICKED, _cb_clicked, NULL));
- eo_do(data.cube.node, eo_event_callback_add(EVAS_3D_OBJECT_EVENT_COLLISION, _cb_collision, nodes2));
+ eo_do(data.cube.node, eo_event_callback_add(EVAS_CANVAS3D_OBJECT_EVENT_CLICKED, _cb_clicked, NULL));
+ eo_do(data.cube.node, eo_event_callback_add(EVAS_CANVAS3D_OBJECT_EVENT_COLLISION, _cb_collision, nodes2));
- eo_do(data.model.node, eo_event_callback_add(EVAS_3D_OBJECT_EVENT_CLICKED, _cb_clicked, NULL));
- eo_do(data.model.node, eo_event_callback_add(EVAS_3D_OBJECT_EVENT_COLLISION, _cb_collision, nodes1));
+ eo_do(data.model.node, eo_event_callback_add(EVAS_CANVAS3D_OBJECT_EVENT_CLICKED, _cb_clicked, NULL));
+ eo_do(data.model.node, eo_event_callback_add(EVAS_CANVAS3D_OBJECT_EVENT_COLLISION, _cb_collision, nodes1));
- eo_do(data.billboard.node, eo_event_callback_add(EVAS_3D_OBJECT_EVENT_CLICKED, _cb_clicked, NULL));
- eo_do(data.billboard.node, eo_event_callback_add(EVAS_3D_OBJECT_EVENT_COLLISION, _cb_collision, nodes1));
+ eo_do(data.billboard.node, eo_event_callback_add(EVAS_CANVAS3D_OBJECT_EVENT_CLICKED, _cb_clicked, NULL));
+ eo_do(data.billboard.node, eo_event_callback_add(EVAS_CANVAS3D_OBJECT_EVENT_COLLISION, _cb_collision, nodes1));
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, &data);
evas_object_event_callback_add(image, EVAS_CALLBACK_KEY_DOWN, _on_key_down, &data);
diff --git a/src/examples/evas/resources/models/mesh_for_mmap.eet b/src/examples/evas/resources/models/mesh_for_mmap.eet
index 53c2f777e8..1be67146cd 100644
--- a/src/examples/evas/resources/models/mesh_for_mmap.eet
+++ b/src/examples/evas/resources/models/mesh_for_mmap.eet
Binary files differ
diff --git a/src/examples/evas/shooter/evas-3d-shooter-header.c b/src/examples/evas/shooter/evas-3d-shooter-header.c
index 1a7b2297b1..988f85dc8e 100644
--- a/src/examples/evas/shooter/evas-3d-shooter-header.c
+++ b/src/examples/evas/shooter/evas-3d-shooter-header.c
@@ -12,9 +12,9 @@ evas_box3_set(Box3 *box, Evas_Real x0, Evas_Real y0, Evas_Real z0, Evas_Real x1,
}
void
-_scale(Evas_3D_Node *node, Evas_Real scale)
+_scale(Evas_Canvas3D_Node *node, Evas_Real scale)
{
- eo_do(node, evas_3d_node_scale_set(1.0 * scale, 1.0 * scale, 1.0 * scale));
+ eo_do(node, evas_canvas3d_node_scale_set(1.0 * scale, 1.0 * scale, 1.0 * scale));
}
float
@@ -26,50 +26,50 @@ _distance(float x1, float z1, float x2, float z2)
void
_camera_setup(Scene_Data *data)
{
- data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(data->camera,
- evas_3d_camera_projection_perspective_set(65.0, 1.0, 1.0, 300.0));
+ evas_canvas3d_camera_projection_perspective_set(65.0, 1.0, 1.0, 300.0));
- data->mediator_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
- data->camera_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ data->mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
+ data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
- eo_do(data->root_node, evas_3d_node_member_add(data->mediator_node));
- eo_do(data->mediator_node, evas_3d_node_member_add(data->camera_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->mediator_node));
+ eo_do(data->mediator_node, evas_canvas3d_node_member_add(data->camera_node));
eo_do(data->camera_node,
- evas_3d_node_camera_set(data->camera),
- evas_3d_node_position_set(20.0, 80.0, 30.0);
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_camera_set(data->camera),
+ evas_canvas3d_node_position_set(20.0, 80.0, 30.0);
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
}
void
_light_setup(Scene_Data *data)
{
- data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(data->light,
- evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(0.2, 0.2, 0.2, 1.0),
- evas_3d_light_projection_perspective_set(100.0, 1.0, 1.0, 200.0));
+ evas_canvas3d_light_ambient_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(0.2, 0.2, 0.2, 1.0),
+ evas_canvas3d_light_projection_perspective_set(100.0, 1.0, 1.0, 200.0));
- data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(data->light_node,
- evas_3d_node_light_set(data->light),
- evas_3d_node_position_set(-30.0, 70.0, 0.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ evas_canvas3d_node_light_set(data->light),
+ evas_canvas3d_node_position_set(-30.0, 70.0, 0.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
- eo_do(data->root_node, evas_3d_node_member_add(data->light_node));
+ eo_do(data->root_node, evas_canvas3d_node_member_add(data->light_node));
}
-Eina_Bool _mesh_aabb(Evas_3D_Mesh **mesh, Scene_Data *scene, int index)
+Eina_Bool _mesh_aabb(Evas_Canvas3D_Mesh **mesh, Scene_Data *scene, int index)
{
Evas_Real x0, y0, z0, x1, y1, z1, r;
- Evas_3D_Node *node = NULL;
+ Evas_Canvas3D_Node *node = NULL;
if (fmod(index, 12) == 0)
node = scene->mesh_node_warrior;
@@ -97,14 +97,14 @@ Eina_Bool _mesh_aabb(Evas_3D_Mesh **mesh, Scene_Data *scene, int index)
node = scene->mesh_node_snake;
eo_do(node,
- evas_3d_node_bounding_sphere_get(&x0, &y0, &z0, &r));
+ evas_canvas3d_node_bounding_sphere_get(&x0, &y0, &z0, &r));
eo_do(scene->mesh_node_ball,
- evas_3d_node_scale_set(r, r, r),
- evas_3d_node_position_set(x0, y0, z0));
+ evas_canvas3d_node_scale_set(r, r, r),
+ evas_canvas3d_node_position_set(x0, y0, z0));
eo_do(node,
- evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
+ evas_canvas3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
float vertixes[] =
{
@@ -152,9 +152,9 @@ Eina_Bool _mesh_aabb(Evas_3D_Mesh **mesh, Scene_Data *scene, int index)
if (*mesh)
{
eo_do(*mesh,
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_LINES),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION, 6 * sizeof(float), &vertixes[ 0]),
- evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, 48, &indixes[0]));
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 6 * sizeof(float), &vertixes[ 0]),
+ evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 48, &indixes[0]));
return EINA_TRUE;
}
@@ -179,12 +179,12 @@ void _on_canvas_resize(Ecore_Evas *ee)
evas_object_move(image, 0, 0);
}
-Eina_Bool _horizontal_circle_resolution(Evas_3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r)
+Eina_Bool _horizontal_circle_resolution(Evas_Canvas3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r)
{
Evas_Real x0, y0, z0, x1, y1, z1;
eo_do(node,
- evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
+ evas_canvas3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
if (((x0 - x) * (x0 - x)) + ((z0 - z) * (z0 - z)) < r * r) return EINA_FALSE;
if (((x0 - x) * (x0 - x)) + ((z1 - z) * (z1 - z)) < r * r) return EINA_FALSE;
@@ -203,14 +203,14 @@ Eina_Bool _horizontal_circle_resolution(Evas_3D_Node *node, Evas_Real x, Evas_Re
return EINA_TRUE;
}
-Eina_Bool _horizontal_circle_object_resolution(Evas_3D_Node *node, Evas_3D_Node *node2, Evas_Real r)
+Eina_Bool _horizontal_circle_object_resolution(Evas_Canvas3D_Node *node, Evas_Canvas3D_Node *node2, Evas_Real r)
{
Evas_Real x0, y0, z0, x1, y1, z1, x, y, z;
eo_do(node2,
- evas_3d_node_position_get(EVAS_3D_SPACE_WORLD, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_WORLD, &x, &y, &z));
eo_do(node,
- evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
+ evas_canvas3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
if (((x0 - x) * (x0 - x)) + ((z0 - z) * (z0 - z)) < r * r) return EINA_FALSE;
if (((x0 - x) * (x0 - x)) + ((z1 - z) * (z1 - z)) < r * r) return EINA_FALSE;
@@ -229,24 +229,24 @@ Eina_Bool _horizontal_circle_object_resolution(Evas_3D_Node *node, Evas_3D_Node
return EINA_TRUE;
}
-Eina_Bool _horizontal_circle_position_resolution(Evas_3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r)
+Eina_Bool _horizontal_circle_position_resolution(Evas_Canvas3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r)
{
Evas_Real x0, y0, z0;
eo_do(node,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x0, &y0, &z0));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x0, &y0, &z0));
if (((x0 - x) * (x0 - x)) + ((z0 - z) * (z0 - z)) < r * r) return EINA_FALSE;
return EINA_TRUE;
}
-Eina_Bool _horizontal_position_resolution(Evas_3D_Node *node, Evas_Real x, Evas_Real z)
+Eina_Bool _horizontal_position_resolution(Evas_Canvas3D_Node *node, Evas_Real x, Evas_Real z)
{
Evas_Real x0, y0, z0, x1, y1, z1;
eo_do(node,
- evas_3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
+ evas_canvas3d_node_bounding_box_get(&x0, &y0, &z0, &x1, &y1, &z1));
if ((x > x0) && (x < x1) && (z > z0) && (z < z1))
return EINA_FALSE;
@@ -261,13 +261,13 @@ Eina_Bool _horizontal_position_resolution(Evas_3D_Node *node, Evas_Real x, Evas_
}
/* Is actual for this example only */
-Eina_Bool _horizontal_object_resolution(Evas_3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
+Eina_Bool _horizontal_object_resolution(Evas_Canvas3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
Evas_Real z2, Evas_Real x_move, Evas_Real z_move)
{
Evas_Real x3, y3, z3, x4, y4, z4;
eo_do(node,
- evas_3d_node_bounding_box_get(&x3, &y3, &z3, &x4, &y4, &z4));
+ evas_canvas3d_node_bounding_box_get(&x3, &y3, &z3, &x4, &y4, &z4));
if ((x4 + x_move < x1) || (x4 + x_move > x2) ||
(z4 + z_move < z1) || (z4 + z_move > z2))
@@ -277,7 +277,7 @@ Eina_Bool _horizontal_object_resolution(Evas_3D_Node *node, Evas_Real x1, Evas_R
return EINA_TRUE;
}
-Eina_Bool _horizontal_frame_resolution(Evas_3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
+Eina_Bool _horizontal_frame_resolution(Evas_Canvas3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
Evas_Real z2, Evas_Real *x_move, Evas_Real *z_move)
{
Evas_Real x3, y3, z3, x4, y4, z4;
@@ -286,7 +286,7 @@ Eina_Bool _horizontal_frame_resolution(Evas_3D_Node *node, Evas_Real x1, Evas_Re
*z_move = 0;
eo_do(node,
- evas_3d_node_bounding_box_get(&x3, &y3, &z3, &x4, &y4, &z4));
+ evas_canvas3d_node_bounding_box_get(&x3, &y3, &z3, &x4, &y4, &z4));
if (x3 < x1)
*x_move = x1 - x3;
@@ -364,13 +364,13 @@ _set_ball(Eo *mesh, int p)
_generate_square_grid(indices, p);
- eo_do(mesh, evas_3d_mesh_vertex_count_set(vcount),
- evas_3d_mesh_frame_add(0);
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION,
+ eo_do(mesh, evas_canvas3d_mesh_vertex_count_set(vcount),
+ evas_canvas3d_mesh_frame_add(0);
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
sizeof(vec3), &vertices[0]);
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
sizeof(vec3), &normals[0]);
- evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
+ evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
icount , &indices[0]));
free(vertices);
diff --git a/src/examples/evas/shooter/evas-3d-shooter-header.h b/src/examples/evas/shooter/evas-3d-shooter-header.h
index 67b912e42e..235c85b873 100644
--- a/src/examples/evas/shooter/evas-3d-shooter-header.h
+++ b/src/examples/evas/shooter/evas-3d-shooter-header.h
@@ -188,7 +188,7 @@ void evas_box3_empty_set(Box3 *box);
void evas_box3_set(Box3 *box, Evas_Real x0, Evas_Real y0, Evas_Real z0, Evas_Real x1, Evas_Real y1, Evas_Real z1);
-void _scale(Evas_3D_Node *node, Evas_Real scale);
+void _scale(Evas_Canvas3D_Node *node, Evas_Real scale);
float _distance(float x1, float z1, float x2, float z2);
@@ -196,24 +196,24 @@ void _camera_setup(Scene_Data *data);
void _light_setup(Scene_Data *data);
-Eina_Bool _mesh_aabb(Evas_3D_Mesh **mesh, Scene_Data *scene, int index);
+Eina_Bool _mesh_aabb(Evas_Canvas3D_Mesh **mesh, Scene_Data *scene, int index);
void _on_delete(Ecore_Evas *ee EINA_UNUSED);
void _on_canvas_resize(Ecore_Evas *ee);
-Eina_Bool _horizontal_circle_resolution(Evas_3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r);
+Eina_Bool _horizontal_circle_resolution(Evas_Canvas3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r);
-Eina_Bool _horizontal_circle_position_resolution(Evas_3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r);
+Eina_Bool _horizontal_circle_position_resolution(Evas_Canvas3D_Node *node, Evas_Real x, Evas_Real z, Evas_Real r);
-Eina_Bool _horizontal_circle_object_resolution(Evas_3D_Node *node, Evas_3D_Node *node2, Evas_Real r);
+Eina_Bool _horizontal_circle_object_resolution(Evas_Canvas3D_Node *node, Evas_Canvas3D_Node *node2, Evas_Real r);
-Eina_Bool _horizontal_position_resolution(Evas_3D_Node *node, Evas_Real x, Evas_Real z);
+Eina_Bool _horizontal_position_resolution(Evas_Canvas3D_Node *node, Evas_Real x, Evas_Real z);
-Eina_Bool _horizontal_object_resolution(Evas_3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
+Eina_Bool _horizontal_object_resolution(Evas_Canvas3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
Evas_Real z2, Evas_Real x_move, Evas_Real z_move);
-Eina_Bool _horizontal_frame_resolution(Evas_3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
+Eina_Bool _horizontal_frame_resolution(Evas_Canvas3D_Node *node, Evas_Real x1, Evas_Real z1, Evas_Real x2,
Evas_Real z2, Evas_Real *x_move, Evas_Real *z_move);
void _set_ball(Eo *mesh, int p);
diff --git a/src/examples/evas/shooter/evas-3d-shooter-macros.h b/src/examples/evas/shooter/evas-3d-shooter-macros.h
index 915afeb9d6..2eb3282602 100644
--- a/src/examples/evas/shooter/evas-3d-shooter-macros.h
+++ b/src/examples/evas/shooter/evas-3d-shooter-macros.h
@@ -70,70 +70,70 @@ typedef struct _vec2
#define ENABLE_FOG(mesh) \
- eo_do(mesh, evas_3d_mesh_fog_enable_set(EINA_TRUE), \
- evas_3d_mesh_fog_color_set(FOG_COLOR, FOG_FACTOR));
+ eo_do(mesh, evas_canvas3d_mesh_fog_enable_set(EINA_TRUE), \
+ evas_canvas3d_mesh_fog_color_set(FOG_COLOR, FOG_FACTOR));
#define DISABLE_FOG(mesh) \
- eo_do(mesh, evas_3d_mesh_fog_enable_set(EINA_FALSE));
+ eo_do(mesh, evas_canvas3d_mesh_fog_enable_set(EINA_FALSE));
#define ENABLE_NORMAL(mesh) \
- eo_do(mesh, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP));
+ eo_do(mesh, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP));
#define DISABLE_NORMAL(mesh) \
- eo_do(mesh, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ eo_do(mesh, evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
#define SETUP_MESH(Object, Name, a, d, s) \
- data->material_##Object = eo_add(EVAS_3D_MATERIAL_CLASS, evas); \
+ data->material_##Object = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); \
\
eo_do(data->material_##Object, \
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), \
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), \
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), \
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), \
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, a, a, a, 1.0), \
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, d, d, d, 1.0), \
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, s, s, s, 1.0), \
- evas_3d_material_shininess_set(50.0)); \
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE), \
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE), \
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE), \
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE), \
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, a, a, a, 1.0), \
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, d, d, d, 1.0), \
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, s, s, s, 1.0), \
+ evas_canvas3d_material_shininess_set(50.0)); \
\
- data->mesh_##Name = eo_add(EVAS_3D_MESH_CLASS, evas); \
+ data->mesh_##Name = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); \
\
eo_do(data->mesh_##Name, \
- evas_3d_mesh_frame_add(0), \
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE), \
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), \
- evas_3d_mesh_frame_material_set(0, data->material_##Object));
+ evas_canvas3d_mesh_frame_add(0), \
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE), \
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES), \
+ evas_canvas3d_mesh_frame_material_set(0, data->material_##Object));
#define SETUP_MESH_NODE(Name) \
- data->mesh_node_##Name = eo_add(EVAS_3D_NODE_CLASS, evas, \
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); \
+ data->mesh_node_##Name = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, \
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH)); \
\
eo_do(data->mesh_node_##Name, \
- evas_3d_node_mesh_add(data->mesh_##Name));
+ evas_canvas3d_node_mesh_add(data->mesh_##Name));
#define MATERIAL_TEXTURE_SET(Object, Name, file, image) \
eo_do(data->mesh_##Name, \
efl_file_set(file, NULL), \
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG), \
- evas_3d_mesh_frame_material_set(0, data->material_##Object)); \
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG), \
+ evas_canvas3d_mesh_frame_material_set(0, data->material_##Object)); \
\
- data->texture_diffuse_##Object = eo_add(EVAS_3D_TEXTURE_CLASS, evas); \
+ data->texture_diffuse_##Object = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \
\
eo_do(data->texture_diffuse_##Object, \
- evas_3d_texture_file_set(image, NULL), \
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST, \
- EVAS_3D_TEXTURE_FILTER_NEAREST), \
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT)); \
+ evas_canvas3d_texture_file_set(image, NULL), \
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST), \
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); \
\
eo_do(data->material_##Object, \
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, \
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, \
data->texture_diffuse_##Object), \
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_AMBIENT, \
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, \
data->texture_diffuse_##Object));
@@ -146,64 +146,64 @@ typedef struct _vec2
pos_count = 10; \
} \
eo_do(data->mesh_##Name, \
- evas_3d_mesh_vertex_count_set(v_count), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, \
+ evas_canvas3d_mesh_vertex_count_set(v_count), \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION, \
pos_count * sizeof(float), &vertex1[ 0]), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, \
pos_count * sizeof(float), &vertex1[ 3]), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR, \
pos_count * sizeof(float), &vertex1[ 6]), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, \
textcoords_count * sizeof(float), vertex2), \
- evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, \
+ evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \
i_count, &index[0]), \
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP)); \
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP)); \
\
- data->texture_diffuse_##Object = eo_add(EVAS_3D_TEXTURE_CLASS, evas); \
+ data->texture_diffuse_##Object = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \
\
eo_do(data->texture_diffuse_##Object, \
- evas_3d_texture_file_set(image, NULL), \
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST, \
- EVAS_3D_TEXTURE_FILTER_NEAREST), \
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT)); \
+ evas_canvas3d_texture_file_set(image, NULL), \
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST), \
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); \
\
eo_do(data->material_##Object, \
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, \
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, \
data->texture_diffuse_##Object), \
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_AMBIENT, \
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, \
data->texture_diffuse_##Object));
#define NORMAL_SET(Object, Name, normal) \
- data->texture_normal_##Object = eo_add(EVAS_3D_TEXTURE_CLASS, evas); \
+ data->texture_normal_##Object = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \
\
eo_do(data->texture_normal_##Object, \
- evas_3d_texture_file_set(normal, NULL), \
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST, \
- EVAS_3D_TEXTURE_FILTER_NEAREST), \
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT)); \
+ evas_canvas3d_texture_file_set(normal, NULL), \
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST), \
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT)); \
\
eo_do(data->material_##Object, \
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, \
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_NORMAL, \
data->texture_normal_##Object)); \
\
eo_do(data->mesh_##Name, \
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP));
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP));
#define SPHERE_SET(Name) \
eo_do(data->mesh_##Name, \
- evas_3d_mesh_vertex_count_set(vertex_count), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, \
+ evas_canvas3d_mesh_vertex_count_set(vertex_count), \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION, \
sizeof(vertex), &vertices[0].position), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, \
sizeof(vertex), &vertices[0].normal), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TANGENT, \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TANGENT, \
sizeof(vertex), &vertices[0].tangent), \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR, \
sizeof(vertex), &vertices[0].color); \
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, \
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, \
sizeof(vertex), &vertices[0].texcoord), \
- evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, \
+ evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \
index_count, &indices[0]));
#define TEXTCOORDS_SET(Name, fb1, fb2, lr1, lr2, tb1, tb2) \
diff --git a/src/examples/evas/shooter/evas-3d-shooter.c b/src/examples/evas/shooter/evas-3d-shooter.c
index a7caef17ad..055407a011 100644
--- a/src/examples/evas/shooter/evas-3d-shooter.c
+++ b/src/examples/evas/shooter/evas-3d-shooter.c
@@ -16,7 +16,7 @@
#include "evas-3d-shooter-header.h"
-Evas_3D_Scene *global_scene = NULL;
+Evas_Canvas3D_Scene *global_scene = NULL;
Ecore_Evas *ecore_evas = NULL;
static float angle_camera = 0.0f;
static float angle_eagle = 180.0f;
@@ -149,7 +149,7 @@ _key_down(void *data,
if (space_move == 0.0)
{
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
old_space_position = y;
space_move = JUMP;
}
@@ -168,18 +168,18 @@ _key_down(void *data,
{
scene->blending = EINA_TRUE;
eo_do(scene->texture_diffuse_carpet,
- evas_3d_texture_file_set(gazebo_t_trans_path, NULL));
+ evas_canvas3d_texture_file_set(gazebo_t_trans_path, NULL));
eo_do(scene->mesh_carpet,
- evas_3d_mesh_blending_enable_set(EINA_TRUE),
- evas_3d_mesh_blending_func_set(EVAS_3D_BLEND_SRC_ALPHA, EVAS_3D_BLEND_ONE_MINUS_SRC_ALPHA));
+ evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
+ evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
}
else
{
scene->blending = EINA_FALSE;
eo_do(scene->texture_diffuse_carpet,
- evas_3d_texture_file_set(gazebo_t_path, NULL));
+ evas_canvas3d_texture_file_set(gazebo_t_path, NULL));
eo_do(scene->mesh_carpet,
- evas_3d_mesh_blending_enable_set(EINA_FALSE));
+ evas_canvas3d_mesh_blending_enable_set(EINA_FALSE));
}
}
else if (!strcmp(ev->key, "S"))
@@ -188,13 +188,13 @@ _key_down(void *data,
{
scene->blending = EINA_TRUE;
eo_do(global_scene,
- evas_3d_scene_shadows_enable_set(EINA_TRUE));
+ evas_canvas3d_scene_shadows_enable_set(EINA_TRUE));
}
else
{
scene->blending = EINA_FALSE;
eo_do(global_scene,
- evas_3d_scene_shadows_enable_set(EINA_FALSE));
+ evas_canvas3d_scene_shadows_enable_set(EINA_FALSE));
}
}
else if (!strcmp(ev->key, "F"))
@@ -291,12 +291,12 @@ _key_down(void *data,
}
else if (!strcmp(ev->key, "F1"))
eo_do(scene->camera_node,
- evas_3d_node_position_set(0.0, 80.0, 30.0);
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_position_set(0.0, 80.0, 30.0);
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
else if (!strcmp(ev->key, "F2"))
eo_do(scene->camera_node,
- evas_3d_node_position_set(-2.0, 0.0, 4.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, -100.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_position_set(-2.0, 0.0, 4.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, -100.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
else if (!strcmp(ev->key, "A"))
aabb_index++;
}
@@ -335,26 +335,26 @@ _animate_camera(void *data)
z_move_lateral = camera_move * cos((angle_camera + 90) * TO_RADIAN);
eo_do(scene->mediator_node,
- evas_3d_node_position_get(EVAS_3D_SPACE_WORLD, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_WORLD, &x, &y, &z));
eo_do(scene->mesh_node_world,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x1, &y1, &z1));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x1, &y1, &z1));
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x2, &y2, &z2));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x2, &y2, &z2));
if (fall_speed != 0)
{
if (y - fall_speed < 0)
{
eo_do(scene->mediator_node,
- evas_3d_node_position_set(x, 0, z));
+ evas_canvas3d_node_position_set(x, 0, z));
fall_speed = 0.0;
}
else
{
eo_do(scene->mediator_node,
- evas_3d_node_position_set(x, y - fall_speed, z));
+ evas_canvas3d_node_position_set(x, y - fall_speed, z));
fall_speed += FALL_SPEED_UP;
}
}
@@ -381,9 +381,9 @@ _animate_camera(void *data)
_horizontal_circle_position_resolution(scene->mesh_node_column[3], x + x_move, z + z_move, SOLDIER_RADIUS))
{
eo_do(scene->mediator_node,
- evas_3d_node_position_set(x + x_move, y, z + z_move));
+ evas_canvas3d_node_position_set(x + x_move, y, z + z_move));
eo_do(scene->mesh_node_world,
- evas_3d_node_position_set(x1 + x_move, y1, z1 + z_move));
+ evas_canvas3d_node_position_set(x1 + x_move, y1, z1 + z_move));
}
}
else if ((SOLDIER_FRAME_X1 < x + x_move_lateral) && (x + x_move_lateral < SOLDIER_FRAME_X2) &&
@@ -408,26 +408,26 @@ _animate_camera(void *data)
_horizontal_circle_position_resolution(scene->mesh_node_column[3], x + x_move_lateral, z + z_move_lateral, SOLDIER_RADIUS))
{
eo_do(scene->mediator_node,
- evas_3d_node_position_set(x + x_move_lateral, y, z + z_move_lateral));
+ evas_canvas3d_node_position_set(x + x_move_lateral, y, z + z_move_lateral));
eo_do(scene->mesh_node_world,
- evas_3d_node_position_set(x1 + x_move_lateral, y1, z1 + z_move_lateral));
+ evas_canvas3d_node_position_set(x1 + x_move_lateral, y1, z1 + z_move_lateral));
}
}
eo_do(scene->mediator_node,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
if (!_horizontal_position_resolution(scene->mesh_node_level[step_indicator+1], x, z))
{
eo_do(scene->mediator_node,
- evas_3d_node_position_set(x, y + STEP, z));
+ evas_canvas3d_node_position_set(x, y + STEP, z));
old_space_position += STEP;
step_indicator++;
}
else if (!_horizontal_position_resolution(scene->mesh_node_level[step_indicator-1], x, z) && step_indicator > 0)
{
eo_do(scene->mediator_node,
- evas_3d_node_position_set(x, y - STEP, z));
+ evas_canvas3d_node_position_set(x, y - STEP, z));
old_space_position -= STEP;
step_indicator--;
}
@@ -438,13 +438,13 @@ _animate_camera(void *data)
}
eo_do(scene->mediator_node,
- evas_3d_node_orientation_angle_axis_set(angle_camera, 0, 1.0, 0.0),
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_orientation_angle_axis_set(angle_camera, 0, 1.0, 0.0),
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
eo_do(scene->mesh_node_warrior,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x1, &y1, &z1));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x1, &y1, &z1));
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x2, &y2, &z2));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x2, &y2, &z2));
float snake_x = (x2 - x) / _distance(x, z, x2, z2);
float snake_z = (z2 - z) / _distance(x, z, x2, z2);
@@ -459,10 +459,10 @@ _animate_camera(void *data)
_horizontal_circle_object_resolution(scene->mesh_node_warrior, scene->mesh_node_column[3], COLUMN_RADIUS) &&
_horizontal_circle_object_resolution(scene->mesh_node_level[0], scene->mesh_node_warrior, COLUMN_RADIUS))
eo_do(scene->mesh_node_warrior,
- evas_3d_node_position_set((x - x1) * WARRIOR_SPEED + x1, y1, (z - z1) * WARRIOR_SPEED + z1));
+ evas_canvas3d_node_position_set((x - x1) * WARRIOR_SPEED + x1, y1, (z - z1) * WARRIOR_SPEED + z1));
else
eo_do(scene->mesh_node_warrior,
- evas_3d_node_position_set((z - z1) * WARRIOR_SPEED2 + x1, y1, -(x - x1) * WARRIOR_SPEED2 + z1));
+ evas_canvas3d_node_position_set((z - z1) * WARRIOR_SPEED2 + x1, y1, -(x - x1) * WARRIOR_SPEED2 + z1));
}
/* if soldier is looking at the snake */
@@ -474,11 +474,11 @@ _animate_camera(void *data)
if ((_horizontal_object_resolution(scene->mesh_node_snake, SNAKE_FRAME_X1, SNAKE_FRAME_Z1,
SNAKE_FRAME_X2, SNAKE_FRAME_Z2, snake_z * SNAKE_SPEED, -snake_x * SNAKE_SPEED)))
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_set(snake_z * SNAKE_SPEED + x2, y2, -snake_x * SNAKE_SPEED + z2));
+ evas_canvas3d_node_position_set(snake_z * SNAKE_SPEED + x2, y2, -snake_x * SNAKE_SPEED + z2));
else if (_horizontal_circle_resolution(scene->mesh_node_snake, (x2 - x) * SNAKE_SPEED2 + x,
(z2 - z) * SNAKE_SPEED2 + z, SOLDIER_RADIUS))
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_set((x - x2) * SNAKE_SPEED2 + x2, y2, (z - z2) * SNAKE_SPEED2 + z2));
+ evas_canvas3d_node_position_set((x - x2) * SNAKE_SPEED2 + x2, y2, (z - z2) * SNAKE_SPEED2 + z2));
}
/* if snake is located at the right hand of the soldier */
else
@@ -486,31 +486,31 @@ _animate_camera(void *data)
if ((_horizontal_object_resolution(scene->mesh_node_snake, SNAKE_FRAME_X1, SNAKE_FRAME_Z1,
SNAKE_FRAME_X2, SNAKE_FRAME_Z2, -snake_z * SNAKE_SPEED, snake_x * SNAKE_SPEED)))
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_set(-snake_z * SNAKE_SPEED + x2, y2, snake_x * SNAKE_SPEED + z2));
+ evas_canvas3d_node_position_set(-snake_z * SNAKE_SPEED + x2, y2, snake_x * SNAKE_SPEED + z2));
else if (_horizontal_circle_resolution(scene->mesh_node_snake, (x2 - x) * SNAKE_SPEED2 + x,
(z2 - z) * SNAKE_SPEED2 + z, SOLDIER_RADIUS))
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_set((x - x2) * SNAKE_SPEED2 + x2, y2, (z - z2) * SNAKE_SPEED2 + z2));
+ evas_canvas3d_node_position_set((x - x2) * SNAKE_SPEED2 + x2, y2, (z - z2) * SNAKE_SPEED2 + z2));
}
}
else if (_horizontal_circle_resolution(scene->mesh_node_snake, (x2 - x) * SNAKE_SPEED2 + x, (z2 - z) * SNAKE_SPEED2 + z, SOLDIER_RADIUS))
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_set((x - x2) * SNAKE_SPEED2 + x2, y2, (z - z2) * SNAKE_SPEED2 + z2));
+ evas_canvas3d_node_position_set((x - x2) * SNAKE_SPEED2 + x2, y2, (z - z2) * SNAKE_SPEED2 + z2));
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x2, &y2, &z2));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x2, &y2, &z2));
eo_do(scene->mesh_node_warrior,
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, -1000.0, 0.0, EVAS_3D_SPACE_PARENT,
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, -1000.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT,
(z - z1) / _distance(x, z, x1, z1), 0, (x1 - x) / _distance(x, z, x1, z1)));
eo_do(scene->mesh_node_snake,
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 2 * x2 - x, y2, 2 * z2 - z, EVAS_3D_SPACE_PARENT, 0, 1, 0));
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 2 * x2 - x, y2, 2 * z2 - z, EVAS_CANVAS3D_SPACE_PARENT, 0, 1, 0));
if (!_horizontal_frame_resolution(scene->mesh_node_snake, SNAKE_FRAME_X1, SNAKE_FRAME_Z1,
SNAKE_FRAME_X2, SNAKE_FRAME_Z2, &x_move, &z_move))
eo_do(scene->mesh_node_snake,
- evas_3d_node_position_set(x2 + x_move, y2, z2 + z_move));
+ evas_canvas3d_node_position_set(x2 + x_move, y2, z2 + z_move));
return EINA_TRUE;
}
@@ -536,21 +536,21 @@ _animate_scene_gun(void *data)
angle_eagle += d_angle_eagle;
eo_do(scene->mesh_node_eagle,
- frame_eagle = evas_3d_node_mesh_frame_get(scene->mesh_eagle));
+ frame_eagle = evas_canvas3d_node_mesh_frame_get(scene->mesh_eagle));
if (frame_eagle > 19500) frame_eagle = 0;
frame_eagle += 150;
eo_do(scene->mesh_node_snake,
- frame_snake = evas_3d_node_mesh_frame_get(scene->mesh_snake));
+ frame_snake = evas_canvas3d_node_mesh_frame_get(scene->mesh_snake));
if (frame_snake > 16000) frame_snake = 0;
frame_snake += 64;
eo_do(scene->mesh_node_eagle,
- evas_3d_node_orientation_angle_axis_set(angle_eagle, 0.0, 1.0, 0.0),
+ evas_canvas3d_node_orientation_angle_axis_set(angle_eagle, 0.0, 1.0, 0.0),
/* equation of eagle flight */
- evas_3d_node_position_set(38 * sin((angle_eagle + 90) * TO_RADIAN), 20 + 20 * sin(angle_eagle * TO_RADIAN),
+ evas_canvas3d_node_position_set(38 * sin((angle_eagle + 90) * TO_RADIAN), 20 + 20 * sin(angle_eagle * TO_RADIAN),
-10 + 20.0 * cos((angle_eagle + 90) * TO_RADIAN)),
- evas_3d_node_mesh_frame_set(scene->mesh_eagle, frame_eagle));
+ evas_canvas3d_node_mesh_frame_set(scene->mesh_eagle, frame_eagle));
for (i = 0; i < 10; i ++)
{
@@ -563,14 +563,14 @@ _animate_scene_gun(void *data)
{
_scale(scene->mesh_node_rocket[i], 0.2);
eo_do(scene->material_rocket[i],
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.2, 0.2, 0.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.2, 0.2, 0.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0));
rocket_indicator[i] = 2;
eo_do(scene->mesh_node_rocket[i],
- evas_3d_node_position_set(ROCKET_POS_X, ROCKET_POS_Y, ROCKET_POS_Z));
+ evas_canvas3d_node_position_set(ROCKET_POS_X, ROCKET_POS_Y, ROCKET_POS_Z));
rocket_parametr[i] = 0;
}
else if (rocket_indicator[i] == 2)
@@ -579,32 +579,32 @@ _animate_scene_gun(void *data)
/* equation of rocket flight */
eo_do(scene->mesh_node_rocket[i],
- evas_3d_node_position_get(EVAS_3D_SPACE_WORLD, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_WORLD, &x, &y, &z));
if ((ROCKET_FRAME_X1 < x) && (x < ROCKET_FRAME_X2) && (ROCKET_FRAME_Z1 < z) && (z < ROCKET_FRAME_Z2))
eo_do(scene->mesh_node_rocket[i],
- evas_3d_node_position_set(ROCKET_POS_X, ROCKET_POS_Y, ROCKET_POS_Z - rocket_parametr[i]));
+ evas_canvas3d_node_position_set(ROCKET_POS_X, ROCKET_POS_Y, ROCKET_POS_Z - rocket_parametr[i]));
else
rocket_indicator[i] = 3;
/* the way to stop the rocket */
eo_do(scene->mesh_node_warrior,
- evas_3d_node_bounding_box_get(&x, &y, &z, &x1, &y1, &z1));
+ evas_canvas3d_node_bounding_box_get(&x, &y, &z, &x1, &y1, &z1));
evas_box3_set(&boxy, x, y, z, x1, y1, z1);
eo_do(scene->mesh_node_rocket[i],
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
eo_do(scene->mediator_node,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x1, &y1, &z1));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x1, &y1, &z1));
if (((z * sinus + x * cosinus + x1) >= boxy.p0.x) && ((z * sinus + x * cosinus + x1) <= boxy.p1.x) &&
((z * cosinus - x * sinus + z1) >= boxy.p0.z) && ((z * cosinus - x * sinus + z1) <= boxy.p1.z))
{
eo_do(scene->material_rocket[i],
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.9, 0.1, 0.1, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0));
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.8, 0.8, 0.8, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.9, 0.1, 0.1, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0.5, 0.5, 0.5, 1.0));
_scale(scene->mesh_node_rocket[i], 2.3);
rocket_indicator[i] = 3;
@@ -616,7 +616,7 @@ _animate_scene_gun(void *data)
{
tommy_indicator = 2;
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_set(TOMMY_POS_X, TOMMY_POS_Y, TOMMY_POS_Z));
+ evas_canvas3d_node_position_set(TOMMY_POS_X, TOMMY_POS_Y, TOMMY_POS_Z));
tommy_parametr = 0.0;
}
/* parametric equations of gun movement, (GUN_DIR_X, GUN_DIR_Y, GUN_DIR_Z) is direction vector */
@@ -624,7 +624,7 @@ _animate_scene_gun(void *data)
{
tommy_parametr += GUN_SPEED;
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_set(TOMMY_POS_X + GUN_DIR_X * tommy_parametr,
+ evas_canvas3d_node_position_set(TOMMY_POS_X + GUN_DIR_X * tommy_parametr,
TOMMY_POS_Y + GUN_DIR_Y * tommy_parametr,
TOMMY_POS_Z + GUN_DIR_Z * tommy_parametr));
@@ -635,12 +635,12 @@ _animate_scene_gun(void *data)
{
tommy_parametr-= GUN_SPEED / 2;
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_set(TOMMY_POS_X + GUN_DIR_X * tommy_parametr,
+ evas_canvas3d_node_position_set(TOMMY_POS_X + GUN_DIR_X * tommy_parametr,
TOMMY_POS_Y + GUN_DIR_Y * tommy_parametr,
TOMMY_POS_Z + GUN_DIR_Z * tommy_parametr));
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_get(EVAS_3D_SPACE_PARENT, &x, &y, &z));
+ evas_canvas3d_node_position_get(EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z));
if (z <= TOMMY_POS_Z)
{
tommy_indicator = 4;
@@ -651,58 +651,58 @@ _animate_scene_gun(void *data)
if (angle_eagle > 360.0) angle -= 360.0f;
eo_do(scene->mesh_node_warrior,
- evas_3d_node_mesh_frame_set(scene->mesh_warrior, frame));
+ evas_canvas3d_node_mesh_frame_set(scene->mesh_warrior, frame));
eo_do(scene->mesh_node_snake,
- evas_3d_node_mesh_frame_set(scene->mesh_snake, frame_snake));
+ evas_canvas3d_node_mesh_frame_set(scene->mesh_snake, frame_snake));
if (space_move && (soldier_mode == 0))
{
eo_do(scene->mesh_node_soldier,
- evas_3d_node_mesh_add(scene->mesh_soldier_jump),
- evas_3d_node_mesh_del(scene->mesh_soldier),
- evas_3d_node_mesh_frame_set(scene->mesh_soldier_jump, 0));
+ evas_canvas3d_node_mesh_add(scene->mesh_soldier_jump),
+ evas_canvas3d_node_mesh_del(scene->mesh_soldier),
+ evas_canvas3d_node_mesh_frame_set(scene->mesh_soldier_jump, 0));
soldier_mode = 1;
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_set(TOMMY_JUMP_X, TOMMY_JUMP_Y, TOMMY_JUMP_Z),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 1000.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT,
+ evas_canvas3d_node_position_set(TOMMY_JUMP_X, TOMMY_JUMP_Y, TOMMY_JUMP_Z),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 1000.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT,
0, 0, 1));
}
else if (soldier_mode == 1)
{
eo_do(scene->mesh_node_soldier,
- frame_soldier = evas_3d_node_mesh_frame_get(scene->mesh_soldier_jump));
+ frame_soldier = evas_canvas3d_node_mesh_frame_get(scene->mesh_soldier_jump));
frame_soldier += 124;
eo_do(scene->mesh_node_soldier,
- evas_3d_node_mesh_frame_set(scene->mesh_soldier_jump, frame_soldier));
+ evas_canvas3d_node_mesh_frame_set(scene->mesh_soldier_jump, frame_soldier));
if (frame_soldier < 2480)
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_set(TOMMY_JUMP_X, TOMMY_JUMP_Y + 4.5 * frame_soldier / 2480, TOMMY_JUMP_Z));
+ evas_canvas3d_node_position_set(TOMMY_JUMP_X, TOMMY_JUMP_Y + 4.5 * frame_soldier / 2480, TOMMY_JUMP_Z));
else
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_set(TOMMY_JUMP_X, TOMMY_JUMP_Y + 4.5 * (4960 - frame_soldier) / 2480, TOMMY_JUMP_Z));
+ evas_canvas3d_node_position_set(TOMMY_JUMP_X, TOMMY_JUMP_Y + 4.5 * (4960 - frame_soldier) / 2480, TOMMY_JUMP_Z));
if (frame_soldier > 4960)
{
eo_do(scene->mesh_node_soldier,
- evas_3d_node_mesh_del(scene->mesh_soldier_jump));
+ evas_canvas3d_node_mesh_del(scene->mesh_soldier_jump));
eo_do(scene->mesh_node_soldier,
- evas_3d_node_mesh_add(scene->mesh_soldier),
- evas_3d_node_mesh_frame_set(scene->mesh_soldier, 0));
+ evas_canvas3d_node_mesh_add(scene->mesh_soldier),
+ evas_canvas3d_node_mesh_frame_set(scene->mesh_soldier, 0));
soldier_mode = 0;
eo_do(scene->mesh_node_tommy,
- evas_3d_node_position_set(TOMMY_POS_X, TOMMY_POS_Y, TOMMY_POS_Z),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, -1000.0, 0.0,
- EVAS_3D_SPACE_PARENT, 2, 0, 1.5));
+ evas_canvas3d_node_position_set(TOMMY_POS_X, TOMMY_POS_Y, TOMMY_POS_Z),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, -1000.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 2, 0, 1.5));
}
}
else if (camera_move)
{
eo_do(scene->mesh_node_soldier,
- frame_soldier = evas_3d_node_mesh_frame_get(scene->mesh_soldier));
+ frame_soldier = evas_canvas3d_node_mesh_frame_get(scene->mesh_soldier));
frame_soldier += 124;
if (frame_soldier > 6200) frame_soldier = 0;
eo_do(scene->mesh_node_soldier,
- evas_3d_node_mesh_frame_set(scene->mesh_soldier, frame_soldier));
+ evas_canvas3d_node_mesh_frame_set(scene->mesh_soldier, frame_soldier));
}
/* create bounding box */
@@ -745,12 +745,12 @@ static void
_reload_camera(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
- Evas_3D_Node *n;
- Evas_3D_Mesh *m;
+ Evas_Canvas3D_Node *n;
+ Evas_Canvas3D_Mesh *m;
Evas_Real s, t;
eo_do(global_scene,
- evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
+ evas_canvas3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
d_angle_camera = 0;
if (n || m)
@@ -937,22 +937,22 @@ _mesh_setup_gun_planet(Scene_Data *data)
SETUP_MESH_NODE(world);
eo_do(data->mesh_world,
- evas_3d_mesh_vertex_count_set(vertex_count),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_vertex_count_set(vertex_count),
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_POSITION,
sizeof(vertex), &vertices[0].position),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_NORMAL,
sizeof(vertex), &vertices[0].normal),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TANGENT,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TANGENT,
sizeof(vertex), &vertices[0].tangent),
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_COLOR,
sizeof(vertex), &vertices[0].color);
- evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_frame_vertex_data_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD,
sizeof(vertex), &vertices[0].texcoord),
- evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]));
+ evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]));
eo_do(data->mesh_node_world,
- evas_3d_node_scale_set(150, 150, 150),
- evas_3d_node_position_set(0.0, 0.0, 0.0));
+ evas_canvas3d_node_scale_set(150, 150, 150),
+ evas_canvas3d_node_position_set(0.0, 0.0, 0.0));
/* Setup material and texture for player */
@@ -962,13 +962,13 @@ _mesh_setup_gun_planet(Scene_Data *data)
SETUP_MESH_NODE(soldier)
eo_do(data->mesh_node_soldier,
- evas_3d_node_position_set(0, -10, 0),
- evas_3d_node_scale_set(5, 5, 5));
+ evas_canvas3d_node_position_set(0, -10, 0),
+ evas_canvas3d_node_scale_set(5, 5, 5));
eo_do(data->mesh_node_soldier,
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, -10.0, -100.0, EVAS_3D_SPACE_PARENT,
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, -10.0, -100.0, EVAS_CANVAS3D_SPACE_PARENT,
0, 1, 0),
- evas_3d_node_mesh_frame_set(data->mesh_soldier, 0));
+ evas_canvas3d_node_mesh_frame_set(data->mesh_soldier, 0));
SETUP_MESH(soldier, soldier_jump, 1.0, 1.0, 1.0)
MATERIAL_TEXTURE_SET(soldier, soldier_jump, soldier_jump_path, soldier_tex_path)
@@ -980,13 +980,13 @@ _mesh_setup_gun_planet(Scene_Data *data)
eo_do(data->mesh_tommy,
efl_file_set(gun_path, NULL),
efl_file_save("try.obj", NULL, NULL),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
- evas_3d_mesh_frame_material_set(0, data->material_tommy));
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
+ evas_canvas3d_mesh_frame_material_set(0, data->material_tommy));
eo_do(data->mesh_node_tommy,
- evas_3d_node_scale_set(1.5, 1.5, 1.5),
- evas_3d_node_position_set(TOMMY_POS_X, TOMMY_POS_Y, TOMMY_POS_Z),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, -1000.0, 0.0, EVAS_3D_SPACE_PARENT,
+ evas_canvas3d_node_scale_set(1.5, 1.5, 1.5),
+ evas_canvas3d_node_position_set(TOMMY_POS_X, TOMMY_POS_Y, TOMMY_POS_Z),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, -1000.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT,
2, 0, 1.5));
/* Setup material and texture for gazebo */
@@ -997,9 +997,9 @@ _mesh_setup_gun_planet(Scene_Data *data)
NORMAL_SET(gazebo, gazebo, gazebo_b_n_path)
eo_do(data->mesh_node_gazebo,
- evas_3d_node_scale_set(0.18, 0.18, 0.18),
- evas_3d_node_orientation_angle_axis_set(180, 0.0, 1.0, 0.0),
- evas_3d_node_position_set(-20, -10, -35));
+ evas_canvas3d_node_scale_set(0.18, 0.18, 0.18),
+ evas_canvas3d_node_orientation_angle_axis_set(180, 0.0, 1.0, 0.0),
+ evas_canvas3d_node_position_set(-20, -10, -35));
/* Setup material and texture for carpet */
@@ -1011,15 +1011,15 @@ _mesh_setup_gun_planet(Scene_Data *data)
if (data->blending)
{
eo_do(data->texture_diffuse_carpet,
- evas_3d_texture_file_set(gazebo_t_trans_path, NULL));
+ evas_canvas3d_texture_file_set(gazebo_t_trans_path, NULL));
eo_do(data->mesh_carpet,
- evas_3d_mesh_blending_enable_set(EINA_TRUE),
- evas_3d_mesh_blending_func_set(EVAS_3D_BLEND_SRC_ALPHA, EVAS_3D_BLEND_ONE_MINUS_SRC_ALPHA));
+ evas_canvas3d_mesh_blending_enable_set(EINA_TRUE),
+ evas_canvas3d_mesh_blending_func_set(EVAS_CANVAS3D_BLEND_SRC_ALPHA, EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA));
}
eo_do(data->mesh_node_carpet,
- evas_3d_node_scale_set(0.18, 0.18, 0.18),
- evas_3d_node_position_set(-20, -10, -35));
+ evas_canvas3d_node_scale_set(0.18, 0.18, 0.18),
+ evas_canvas3d_node_position_set(-20, -10, -35));
/* Setup material and texture for eagle. */
SETUP_MESH(eagle, eagle, 0.01, 1.0, 1.0)
@@ -1027,18 +1027,18 @@ _mesh_setup_gun_planet(Scene_Data *data)
MATERIAL_TEXTURE_SET(eagle, eagle, eagle_path, eagle_tex_path)
eo_do(data->mesh_node_eagle,
- evas_3d_node_scale_set(0.1, 0.1, 0.1),
- evas_3d_node_position_set(-20, 20, 0));
+ evas_canvas3d_node_scale_set(0.1, 0.1, 0.1),
+ evas_canvas3d_node_position_set(-20, 20, 0));
/* Set material for bounding box */
SETUP_MESH(cube, cube, 0.01, 1.0, 1.0)
SETUP_MESH_NODE(cube)
eo_do(data->mesh_cube,
- evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
+ evas_canvas3d_mesh_index_data_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]),
- evas_3d_mesh_vertex_count_set(24),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_LINES));
+ evas_canvas3d_mesh_vertex_count_set(24),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES));
/* Setup mesh for column carpet */
@@ -1049,29 +1049,29 @@ _mesh_setup_gun_planet(Scene_Data *data)
NORMAL_SET(column_c, column_c, red_brick_n_path)
eo_do(data->mesh_node_column_c,
- evas_3d_node_orientation_angle_axis_set(90, 0, 1.0, 0.0),
- evas_3d_node_scale_set(48.0, 0.8 , 2.4 ),
- evas_3d_node_position_set(10 , 9.0, -12));
+ evas_canvas3d_node_orientation_angle_axis_set(90, 0, 1.0, 0.0),
+ evas_canvas3d_node_scale_set(48.0, 0.8 , 2.4 ),
+ evas_canvas3d_node_position_set(10 , 9.0, -12));
/* Setup mesh for bounding sphere */
- data->material_ball = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material_ball,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.0, 5.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.0, 5.0, 1.0, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(50.0));
- data->mesh_ball = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
_set_ball(data->mesh_ball, 10);
eo_do(data->mesh_ball,
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_LINES),
- evas_3d_mesh_frame_material_set(0, data->material_ball));
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES),
+ evas_canvas3d_mesh_frame_material_set(0, data->material_ball));
SETUP_MESH_NODE(ball)
@@ -1092,25 +1092,25 @@ _mesh_setup_wall(Scene_Data *data, int index)
/* placing of wall carpet on the floor grid */
if (index == 0)
eo_do(data->mesh_node_wall[index],
- evas_3d_node_scale_set(6.7 * 9.75, 10.0 , 1.0 ),
- evas_3d_node_position_set(-39.7 + 18.6 * 3, 0.0, -60.3));
+ evas_canvas3d_node_scale_set(6.7 * 9.75, 10.0 , 1.0 ),
+ evas_canvas3d_node_position_set(-39.7 + 18.6 * 3, 0.0, -60.3));
else if (index == 1)
{
eo_do(data->mesh_node_wall[index],
- evas_3d_node_scale_set(5 * 9.75, 10.0 , 1.0 ),
- evas_3d_node_position_set(81.2, 0.0, -51.5 + 19.5 * 2),
- evas_3d_node_orientation_angle_axis_set(90, 0, 1.0, 0.0));
+ evas_canvas3d_node_scale_set(5 * 9.75, 10.0 , 1.0 ),
+ evas_canvas3d_node_position_set(81.2, 0.0, -51.5 + 19.5 * 2),
+ evas_canvas3d_node_orientation_angle_axis_set(90, 0, 1.0, 0.0));
}
else if (index == 2)
eo_do(data->mesh_node_wall[index],
- evas_3d_node_scale_set(6.7 * 9.75, 10.0 , 1.0 ),
- evas_3d_node_position_set(-39.7 + 18.6*3, 0.0, 35.3));
+ evas_canvas3d_node_scale_set(6.7 * 9.75, 10.0 , 1.0 ),
+ evas_canvas3d_node_position_set(-39.7 + 18.6*3, 0.0, 35.3));
else if (index == 3)
{
eo_do(data->mesh_node_wall[index],
- evas_3d_node_scale_set(5* 9.75, 10.0 , 1.0 ),
- evas_3d_node_position_set(-48.4, 0.0, -51.5 + 19.5 * 2),
- evas_3d_node_orientation_angle_axis_set(90, 0, 1.0, 0.0));
+ evas_canvas3d_node_scale_set(5* 9.75, 10.0 , 1.0 ),
+ evas_canvas3d_node_position_set(-48.4, 0.0, -51.5 + 19.5 * 2),
+ evas_canvas3d_node_orientation_angle_axis_set(90, 0, 1.0, 0.0));
}
}
@@ -1119,50 +1119,50 @@ _mesh_setup_column(Scene_Data *data, int index)
{
/* Setup mesh for column */
- data->material_column = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ data->material_column = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(data->material_column,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.4, 0.4, 0.4, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.6, 0.6, 0.6, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0.4, 0.4, 0.4, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0.6, 0.6, 0.6, 1.0),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_material_shininess_set(50.0));
- data->mesh_column[index] = eo_add(EVAS_3D_MESH_CLASS, evas);
+ data->mesh_column[index] = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
SETUP_MESH_NODE(column[index])
eo_do(data->mesh_column[index],
- evas_3d_mesh_from_primitive_set(0, data->cylinder_primitive),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
- evas_3d_mesh_frame_material_set(0, data->material_column),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG),
- evas_3d_mesh_frame_material_set(0, data->material_column));
+ evas_canvas3d_mesh_from_primitive_set(0, data->cylinder_primitive),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_DIFFUSE),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
+ evas_canvas3d_mesh_frame_material_set(0, data->material_column),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG),
+ evas_canvas3d_mesh_frame_material_set(0, data->material_column));
- data->texture_diffuse_column = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ data->texture_diffuse_column = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(data->texture_diffuse_column,
- evas_3d_texture_file_set(red_brick_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(red_brick_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(data->material_column,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
data->texture_diffuse_column),
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
data->texture_diffuse_column));
NORMAL_SET(column, column[index], red_brick_n_path)
eo_do(data->mesh_node_column[index],
- evas_3d_node_scale_set(2.2, 2.2, 19.0),
- evas_3d_node_position_set(10 , 0, -45 + 21.25 * index),
- evas_3d_node_orientation_angle_axis_set(90, 1.0, 0.0, 0.0));
+ evas_canvas3d_node_scale_set(2.2, 2.2, 19.0),
+ evas_canvas3d_node_position_set(10 , 0, -45 + 21.25 * index),
+ evas_canvas3d_node_orientation_angle_axis_set(90, 1.0, 0.0, 0.0));
}
void
@@ -1178,8 +1178,8 @@ _mesh_setup_grass(Scene_Data *data)
/* placing of grass carpet on the floor grid */
eo_do(data->mesh_node_grass,
- evas_3d_node_scale_set(10.0, 1.0, 12.0),
- evas_3d_node_position_set(16, -10.0, -12));
+ evas_canvas3d_node_scale_set(10.0, 1.0, 12.0),
+ evas_canvas3d_node_position_set(16, -10.0, -12));
}
void
@@ -1195,8 +1195,8 @@ _mesh_setup(Scene_Data *data, float h EINA_UNUSED, float w EINA_UNUSED, float d
NORMAL_SET(level[0], level[index], red_brick_n_path)
eo_do(data->mesh_node_level[index],
- evas_3d_node_scale_set(9.75, 10.0, 1.0),
- evas_3d_node_position_set(50, 0, -15));
+ evas_canvas3d_node_scale_set(9.75, 10.0, 1.0),
+ evas_canvas3d_node_position_set(50, 0, -15));
}
else
{
@@ -1207,8 +1207,8 @@ _mesh_setup(Scene_Data *data, float h EINA_UNUSED, float w EINA_UNUSED, float d
NORMAL_SET(level[1], level[index], gray_brick_n_path)
eo_do(data->mesh_node_level[index],
- evas_3d_node_scale_set(1.0, 1.0, 4.0),
- evas_3d_node_position_set(40 + (2 * index), -10 + (2 * index), -10));
+ evas_canvas3d_node_scale_set(1.0, 1.0, 4.0),
+ evas_canvas3d_node_position_set(40 + (2 * index), -10 + (2 * index), -10));
}
}
@@ -1222,8 +1222,8 @@ _mesh_setup_warrior(Scene_Data *data)
MATERIAL_TEXTURE_SET(warrior, warrior, warrior_path, warrior_tex_path)
eo_do(data->mesh_node_warrior,
- evas_3d_node_position_set(57, -10, 0),
- evas_3d_node_scale_set(0.15, 0.15, 0.15));
+ evas_canvas3d_node_position_set(57, -10, 0),
+ evas_canvas3d_node_scale_set(0.15, 0.15, 0.15));
}
void
@@ -1235,8 +1235,8 @@ _mesh_setup_snake(Scene_Data *data)
NORMAL_SET(snake, snake, snake_tex_n_path)
eo_do(data->mesh_node_snake,
- evas_3d_node_position_set(20, -10, 20),
- evas_3d_node_scale_set(4.0, 4.0, 4.0));
+ evas_canvas3d_node_position_set(20, -10, 20),
+ evas_canvas3d_node_scale_set(4.0, 4.0, 4.0));
}
void
@@ -1248,22 +1248,22 @@ _mesh_setup_rocket(Scene_Data *data, int index)
SPHERE_SET(rocket[index])
eo_do(data->mesh_node_rocket[index],
- evas_3d_node_scale_set(1, 1, 1),
- evas_3d_node_position_set(ROCKET_POS_X, ROCKET_POS_Y, ROCKET_POS_Z));
+ evas_canvas3d_node_scale_set(1, 1, 1),
+ evas_canvas3d_node_position_set(ROCKET_POS_X, ROCKET_POS_Y, ROCKET_POS_Z));
}
void
_scene_setup(Scene_Data *data)
{
int i = 0;
- global_scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ global_scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
eo_do(global_scene,
- evas_3d_scene_size_set(WIDTH, HEIGHT),
- evas_3d_scene_background_color_set(0.5, 0.5, 0.9, 0.0));
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT),
+ evas_canvas3d_scene_background_color_set(0.5, 0.5, 0.9, 0.0));
- data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data);
_light_setup(data);
@@ -1273,12 +1273,12 @@ _scene_setup(Scene_Data *data)
for (i = 0; i < 10; i++)
_mesh_setup_rocket(data, i);
- data->cylinder_primitive = eo_add(EVAS_3D_PRIMITIVE_CLASS, evas);
+ data->cylinder_primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas);
eo_do(data->cylinder_primitive,
- evas_3d_primitive_mode_set(EVAS_3D_PRIMITIVE_MODE_WITHOUT_BASE),
- evas_3d_primitive_form_set(EVAS_3D_MESH_PRIMITIVE_CYLINDER),
- evas_3d_primitive_tex_scale_set(1.0, 1.0),
- evas_3d_primitive_precision_set(50));
+ evas_canvas3d_primitive_mode_set(EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE),
+ evas_canvas3d_primitive_form_set(EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER),
+ evas_canvas3d_primitive_tex_scale_set(1.0, 1.0),
+ evas_canvas3d_primitive_precision_set(50));
for ( i = 0; i < 4; i++)
_mesh_setup_column(data, i);
@@ -1300,11 +1300,11 @@ _scene_setup(Scene_Data *data)
_mesh_aabb(&data->mesh_cube, data, aabb_index);
eo_do(global_scene,
- evas_3d_scene_root_node_set(data->root_node),
- evas_3d_scene_camera_node_set(data->camera_node));
+ evas_canvas3d_scene_root_node_set(data->root_node),
+ evas_canvas3d_scene_camera_node_set(data->camera_node));
if (data->shadow)
- eo_do(global_scene,evas_3d_scene_shadows_enable_set(EINA_TRUE));
+ eo_do(global_scene,evas_canvas3d_scene_shadows_enable_set(EINA_TRUE));
if (data->fog)
{
@@ -1330,40 +1330,40 @@ _scene_setup(Scene_Data *data)
}
}
- data->carp_mediator_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ data->carp_mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(data->carp_mediator_node,
- evas_3d_node_member_add(data->mesh_node_carpet));
+ evas_canvas3d_node_member_add(data->mesh_node_carpet));
eo_do(data->mediator_node,
- evas_3d_node_member_add(data->mesh_node_soldier),
- evas_3d_node_member_add(data->mesh_node_tommy));
+ evas_canvas3d_node_member_add(data->mesh_node_soldier),
+ evas_canvas3d_node_member_add(data->mesh_node_tommy));
for (i = 0; i < 10; i++)
eo_do(data->mediator_node,
- evas_3d_node_member_add(data->mesh_node_rocket[i]));
+ evas_canvas3d_node_member_add(data->mesh_node_rocket[i]));
eo_do(data->root_node,
- evas_3d_node_member_add(data->carp_mediator_node),
- evas_3d_node_member_add(data->mesh_node_world),
- evas_3d_node_member_add(data->mesh_node_gazebo),
- evas_3d_node_member_add(data->mesh_node_eagle),
- evas_3d_node_member_add(data->mesh_node_cube),
- evas_3d_node_member_add(data->mesh_node_column_c),
- evas_3d_node_member_add(data->mesh_node_ball),
- evas_3d_node_member_add(data->mesh_node_grass),
- evas_3d_node_member_add(data->mesh_node_warrior),
- evas_3d_node_member_add(data->mesh_node_snake));
+ evas_canvas3d_node_member_add(data->carp_mediator_node),
+ evas_canvas3d_node_member_add(data->mesh_node_world),
+ evas_canvas3d_node_member_add(data->mesh_node_gazebo),
+ evas_canvas3d_node_member_add(data->mesh_node_eagle),
+ evas_canvas3d_node_member_add(data->mesh_node_cube),
+ evas_canvas3d_node_member_add(data->mesh_node_column_c),
+ evas_canvas3d_node_member_add(data->mesh_node_ball),
+ evas_canvas3d_node_member_add(data->mesh_node_grass),
+ evas_canvas3d_node_member_add(data->mesh_node_warrior),
+ evas_canvas3d_node_member_add(data->mesh_node_snake));
for (i = 0; i < 4; i++)
eo_do(data->root_node,
- evas_3d_node_member_add(data->mesh_node_wall[i]),
- evas_3d_node_member_add(data->mesh_node_column[i]));
+ evas_canvas3d_node_member_add(data->mesh_node_wall[i]),
+ evas_canvas3d_node_member_add(data->mesh_node_column[i]));
for (i = 0; i < 10; i++)
eo_do(data->root_node,
- evas_3d_node_member_add(data->mesh_node_level[i]));
+ evas_canvas3d_node_member_add(data->mesh_node_level[i]));
}
int
diff --git a/src/lib/edje/edje_private.h b/src/lib/edje/edje_private.h
index d3507cb581..91662e1834 100644
--- a/src/lib/edje/edje_private.h
+++ b/src/lib/edje/edje_private.h
@@ -1363,8 +1363,8 @@ struct _Edje_Part_Description_Spec_Mesh_Node
Eina_Bool set;
- Evas_3D_Mesh_Primitive primitive;
- Evas_3D_Vertex_Assembly assembly;
+ Evas_Canvas3D_Mesh_Primitive primitive;
+ Evas_Canvas3D_Vertex_Assembly assembly;
} mesh;
struct {
@@ -1376,10 +1376,10 @@ struct _Edje_Part_Description_Spec_Mesh_Node
Eina_Bool textured;
Eina_Bool set;
- Evas_3D_Wrap_Mode wrap1;
- Evas_3D_Wrap_Mode wrap2;
- Evas_3D_Texture_Filter filter1;
- Evas_3D_Texture_Filter filter2;
+ Evas_Canvas3D_Wrap_Mode wrap1;
+ Evas_Canvas3D_Wrap_Mode wrap2;
+ Evas_Canvas3D_Texture_Filter filter1;
+ Evas_Canvas3D_Texture_Filter filter2;
} texture;
struct {
@@ -1388,16 +1388,16 @@ struct _Edje_Part_Description_Spec_Mesh_Node
Edje_Color specular;
Eina_Bool normal;
FLOAT_T shininess;
- Evas_3D_Shade_Mode shade;
+ Evas_Canvas3D_Shade_Mode shade;
- Evas_3D_Material_Attrib material_attrib;
+ Evas_Canvas3D_Material_Attrib material_attrib;
} properties;
AABB aabb1;
AABB aabb2;
struct {
- Evas_3D_Node_Orientation_Type type;
+ Evas_Canvas3D_Node_Orientation_Type type;
FLOAT_T data[6];
int look_to; /* -1 = whole part collection, or part ID */
} orientation;
@@ -1424,7 +1424,7 @@ struct _Edje_Part_Description_Spec_Light
} position;
struct {
- Evas_3D_Node_Orientation_Type type;
+ Evas_Canvas3D_Node_Orientation_Type type;
FLOAT_T data[6];
int look_to; /* -1 = whole part collection, or part ID */
} orientation;
@@ -1445,7 +1445,7 @@ struct _Edje_Part_Description_Spec_Camera
} position;
struct {
- Evas_3D_Node_Orientation_Type type;
+ Evas_Canvas3D_Node_Orientation_Type type;
FLOAT_T data[6];
int look_to; /* -1 = whole part collection, or part ID */
} orientation;
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index e401a51578..453d85e616 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -170,16 +170,16 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
*/
/**
- * @page evas_3d_main Evas 3D
+ * @page evas_canvas3d_main Evas 3D
*
* @since 1.10
*
* @section toc Table of Contents
*
- * @li @ref evas_3d_intro
- * @li @ref evas_3d_example
+ * @li @ref evas_canvas3d_intro
+ * @li @ref evas_canvas3d_example
*
- * @section evas_3d_intro Introduction
+ * @section evas_canvas3d_intro Introduction
*
* Evas 3D is an extension to support 3D scene graph rendering into 2D Evas
* canvas supporting typicall tree-based scene graph manipulation and other 3D
@@ -210,20 +210,20 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
* evas objects. This can make it possible putting 3D things into existing 2D
* application layouts.
*
- * @section evas_3d_example Introductory Example
+ * @section evas_canvas3d_example Introductory Example
*
* @include evas-3d-cube.c
*/
/**
- * @defgroup Evas_3D_Types Types & Enums
+ * @defgroup Evas_Canvas3D_Types Types & Enums
* @ingroup Evas_3D
*
* Primitive type definitions and enumations.
*/
/**
- * @defgroup Evas_3D_Object Generic 3D Object Descriptions
+ * @defgroup Evas_Canvas3D_Object Generic 3D Object Descriptions
* @ingroup Evas_3D
*
* Evas 3D object is a generic type of all evas 3D objects like scene, node,
@@ -241,7 +241,7 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
*/
/**
- * @defgroup Evas_3D_Scene Scene Object
+ * @defgroup Evas_Canvas3D_Scene Scene Object
* @ingroup Evas_3D
*
* A scene represents a captured image of a scene graph through its viewing
@@ -250,7 +250,7 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
*/
/**
- * @defgroup Evas_3D_Node Node Object
+ * @defgroup Evas_Canvas3D_Node Node Object
* @ingroup Evas_3D
*
* A node is used for hierarchical construction of a scene graph. Evas 3D
@@ -260,7 +260,7 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
*/
/**
- * @defgroup Evas_3D_Camera Camera Object
+ * @defgroup Evas_Canvas3D_Camera Camera Object
* @ingroup Evas_3D
*
* A camera object is used for taking a picture of a scene graph. A camera
@@ -271,13 +271,13 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
* camera on a node. If one wants to locate several cameras having same
* properties, instead of creating multiple cameras, just create one camera and
* multiple nodes containing the camera and locate them at each desired position
- * and direction. Just for convinience, use evas_3d_node_position_set() to move
- * the camera to desired position and use evas_3d_node_look_at_set() to adjust
+ * and direction. Just for convinience, use evas_canvas3d_node_position_set() to move
+ * the camera to desired position and use evas_canvas3d_node_look_at_set() to adjust
* the viewing direction of the camera.
*/
/**
- * @defgroup Evas_3D_Light Light Object
+ * @defgroup Evas_Canvas3D_Light Light Object
* @ingroup Evas_3D
*
* A light object represents a set of properties of a light source. Evas 3D
@@ -288,7 +288,7 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
*/
/**
- * @defgroup Evas_3D_Mesh Mesh Object
+ * @defgroup Evas_Canvas3D_Mesh Mesh Object
* @ingroup Evas_3D
*
* A mesh object is a set of information on a visible geometrical object like
@@ -304,26 +304,26 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
*/
/**
- * @defgroup Evas_3D_Primitive Primitive Object
+ * @defgroup Evas_Canvas3D_Primitive Primitive Object
* @ingroup Evas_3D
*
* A primitive object is an object with necessary data for creating meshes with ptimitive shapes.
- * Data from a primitive can be set to Evas_3D_Mesh by using evas_3d_mesh_from_primitive_set()
+ * Data from a primitive can be set to Evas_Canvas3D_Mesh by using evas_canvas3d_mesh_from_primitive_set()
* function.
*/
/**
- * @defgroup Evas_3D_Texture Texture Object
+ * @defgroup Evas_Canvas3D_Texture Texture Object
* @ingroup Evas_3D
*
* A texture object is an image represents material of surfaces. A texture can
- * be set to a slot of Evas_3D_Material by using evas_3d_material_texture_set()
+ * be set to a slot of Evas_Canvas3D_Material by using evas_canvas3d_material_texture_set()
* function. The data of a texture can be loaded from memory, file and other
* Evas_Object.
*/
/**
- * @defgroup Evas_3D_Material Material Object
+ * @defgroup Evas_Canvas3D_Material Material Object
* @ingroup Evas_3D
*
* A material object represents properties of surfaces. Evas 3D defines the
@@ -342,129 +342,129 @@ EAPI extern const Eo_Event_Description _EVAS_CANVAS_EVENT_VIEWPORT_RESIZE;
* precision and fixed-point types will be useful but it's not supported yet.
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
typedef double Evas_Real;
/**
- * @typedef Evas_3D_Object
+ * @typedef Evas_Canvas3D_Object
*
* 3D Object object handle
*
* @since 1.10
- * @ingroup Evas_3D_Object
+ * @ingroup Evas_Canvas3D_Object
*/
-typedef Eo Evas_3D_Object;
+typedef Eo Evas_Canvas3D_Object;
-#define _EVAS_3D_OBJECT_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_OBJECT_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Scene
+ * @typedef Evas_Canvas3D_Scene
*
* Scene object handle
*
* @since 1.10
- * @ingroup Evas_3D_Scene
+ * @ingroup Evas_Canvas3D_Scene
*/
-typedef Eo Evas_3D_Scene;
+typedef Eo Evas_Canvas3D_Scene;
-#define _EVAS_3D_SCENE_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_SCENE_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Node
+ * @typedef Evas_Canvas3D_Node
*
* Node object handle
*
* @since 1.10
- * @ingroup Evas_3D_Node
+ * @ingroup Evas_Canvas3D_Node
*/
-typedef Eo Evas_3D_Node;
+typedef Eo Evas_Canvas3D_Node;
-#define _EVAS_3D_NODE_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_NODE_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Camera
+ * @typedef Evas_Canvas3D_Camera
*
* Camera object handle
*
* @since 1.10
- * @ingroup Evas_3D_Camera
+ * @ingroup Evas_Canvas3D_Camera
*/
-typedef Eo Evas_3D_Camera;
+typedef Eo Evas_Canvas3D_Camera;
-#define _EVAS_3D_CAMERA_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_CAMERA_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Light
+ * @typedef Evas_Canvas3D_Light
*
* Light object handle
*
* @since 1.10
- * @ingroup Evas_3D_Light
+ * @ingroup Evas_Canvas3D_Light
*/
-typedef Eo Evas_3D_Light;
+typedef Eo Evas_Canvas3D_Light;
-#define _EVAS_3D_LIGHT_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_LIGHT_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Mesh
+ * @typedef Evas_Canvas3D_Mesh
*
* Mesh object handle
*
* @since 1.10
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
-typedef Eo Evas_3D_Mesh;
+typedef Eo Evas_Canvas3D_Mesh;
-#define _EVAS_3D_MESH_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_MESH_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Texture
+ * @typedef Evas_Canvas3D_Texture
*
* Texture object handle
*
* @since 1.10
- * @ingroup Evas_3D_Texture
+ * @ingroup Evas_Canvas3D_Texture
*/
-typedef Eo Evas_3D_Texture;
+typedef Eo Evas_Canvas3D_Texture;
-#define _EVAS_3D_TEXTURE_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_TEXTURE_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Material
+ * @typedef Evas_Canvas3D_Material
*
* Material object handle
*
* @since 1.10
- * @ingroup Evas_3D_Material
+ * @ingroup Evas_Canvas3D_Material
*/
-typedef Eo Evas_3D_Material;
+typedef Eo Evas_Canvas3D_Material;
-#define _EVAS_3D_MATERIAL_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_MATERIAL_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Primitive
+ * @typedef Evas_Canvas3D_Primitive
*
* Primitive object handle
*
* @since 1.15
- * @ingroup Evas_3D_Primitive
+ * @ingroup Evas_Canvas3D_Primitive
*/
-typedef Eo Evas_3D_Primitive;
+typedef Eo Evas_Canvas3D_Primitive;
-#define _EVAS_3D_PRIMITIVE_EO_CLASS_TYPE
+#define _EVAS_CANVAS3D_PRIMITIVE_EO_CLASS_TYPE
/**
- * @typedef Evas_3D_Surface_Func
+ * @typedef Evas_Canvas3D_Surface_Func
*
* User-defined parametric surface function.
* Used for easy creation of custom surfaces as a primitive.
*
* @since 1.15
- * @ingroup Evas_3D_Primitive
+ * @ingroup Evas_Canvas3D_Primitive
*/
-typedef void (Evas_3D_Surface_Func)(Evas_Real *out_x,
+typedef void (Evas_Canvas3D_Surface_Func)(Evas_Real *out_x,
Evas_Real *out_y,
Evas_Real *out_z,
Evas_Real a,
@@ -474,179 +474,179 @@ typedef void (Evas_3D_Surface_Func)(Evas_Real *out_x,
* Type of 3D Object
*
* @since 1.10
- * @ingroup Evas_3D_Type
+ * @ingroup Evas_Canvas3D_Type
*/
-typedef enum _Evas_3D_Object_Type
+typedef enum _Evas_Canvas3D_Object_Type
{
- EVAS_3D_OBJECT_TYPE_INVALID = 0,
- EVAS_3D_OBJECT_TYPE_SCENE,
- EVAS_3D_OBJECT_TYPE_NODE,
- EVAS_3D_OBJECT_TYPE_CAMERA,
- EVAS_3D_OBJECT_TYPE_LIGHT,
- EVAS_3D_OBJECT_TYPE_MODEL,
- EVAS_3D_OBJECT_TYPE_MESH,
- EVAS_3D_OBJECT_TYPE_TEXTURE,
- EVAS_3D_OBJECT_TYPE_MATERIAL,
- EVAS_3D_OBJECT_TYPE_PRIMITIVE,
-} Evas_3D_Object_Type;
+ EVAS_CANVAS3D_OBJECT_TYPE_INVALID = 0,
+ EVAS_CANVAS3D_OBJECT_TYPE_SCENE,
+ EVAS_CANVAS3D_OBJECT_TYPE_NODE,
+ EVAS_CANVAS3D_OBJECT_TYPE_CAMERA,
+ EVAS_CANVAS3D_OBJECT_TYPE_LIGHT,
+ EVAS_CANVAS3D_OBJECT_TYPE_MODEL,
+ EVAS_CANVAS3D_OBJECT_TYPE_MESH,
+ EVAS_CANVAS3D_OBJECT_TYPE_TEXTURE,
+ EVAS_CANVAS3D_OBJECT_TYPE_MATERIAL,
+ EVAS_CANVAS3D_OBJECT_TYPE_PRIMITIVE,
+} Evas_Canvas3D_Object_Type;
/**
* State of the Evas 3D
*
* @since 1.10
- * @ingroup Evas_3D_Type
+ * @ingroup Evas_Canvas3D_Type
*/
-typedef enum _Evas_3D_State
+typedef enum _Evas_Canvas3D_State
{
- EVAS_3D_STATE_MAX = 16,
-
- EVAS_3D_STATE_ANY = 0,
-
- EVAS_3D_STATE_SCENE_ROOT_NODE = 1,
- EVAS_3D_STATE_SCENE_CAMERA_NODE,
- EVAS_3D_STATE_SCENE_BACKGROUND_COLOR,
- EVAS_3D_STATE_SCENE_SIZE,
- EVAS_3D_STATE_SCENE_SHADOWS_ENABLED,
- EVAS_3D_STATE_SCENE_UPDATED,
-
- EVAS_3D_STATE_TEXTURE_DATA = 1,
- EVAS_3D_STATE_TEXTURE_WRAP,
- EVAS_3D_STATE_TEXTURE_FILTER,
-
- EVAS_3D_STATE_MATERIAL_ID = 1,
- EVAS_3D_STATE_MATERIAL_COLOR,
- EVAS_3D_STATE_MATERIAL_TEXTURE,
-
- EVAS_3D_STATE_MESH_VERTEX_COUNT = 1,
- EVAS_3D_STATE_MESH_FRAME,
- EVAS_3D_STATE_MESH_MATERIAL,
- EVAS_3D_STATE_MESH_TRANSFORM,
- EVAS_3D_STATE_MESH_VERTEX_DATA,
- EVAS_3D_STATE_MESH_INDEX_DATA,
- EVAS_3D_STATE_MESH_VERTEX_ASSEMBLY,
- EVAS_3D_STATE_MESH_SHADE_MODE,
- EVAS_3D_STATE_MESH_FOG,
- EVAS_3D_STATE_MESH_BLENDING,
- EVAS_3D_STATE_MESH_ALPHA_TEST,
- EVAS_3D_STATE_MESH_COLOR_PICK,
-
- EVAS_3D_STATE_CAMERA_PROJECTION = 1,
-
- EVAS_3D_STATE_LIGHT_AMBIENT = 1,
- EVAS_3D_STATE_LIGHT_DIFFUSE,
- EVAS_3D_STATE_LIGHT_SPECULAR,
- EVAS_3D_STATE_LIGHT_SPOT_DIR,
- EVAS_3D_STATE_LIGHT_SPOT_EXP,
- EVAS_3D_STATE_LIGHT_SPOT_CUTOFF,
- EVAS_3D_STATE_LIGHT_ATTENUATION,
- EVAS_3D_STATE_LIGHT_PROJECTION,
-
- EVAS_3D_STATE_NODE_TRANSFORM_POSITION = 1,
- EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION,
- EVAS_3D_STATE_NODE_TRANSFORM_SCALE,
- EVAS_3D_STATE_NODE_MESH_GEOMETRY,
- EVAS_3D_STATE_NODE_MESH_MATERIAL,
- EVAS_3D_STATE_NODE_MESH_FRAME,
- EVAS_3D_STATE_NODE_MESH_SHADE_MODE,
- EVAS_3D_STATE_NODE_MESH_MATERIAL_ID,
- EVAS_3D_STATE_NODE_LIGHT,
- EVAS_3D_STATE_NODE_CAMERA,
- EVAS_3D_STATE_NODE_PARENT_POSITION,
- EVAS_3D_STATE_NODE_PARENT_ORIENTATION,
- EVAS_3D_STATE_NODE_PARENT_SCALE,
- EVAS_3D_STATE_NODE_MEMBER,
- EVAS_3D_STATE_NODE_PARENT_BILLBOARD,
-} Evas_3D_State;
+ EVAS_CANVAS3D_STATE_MAX = 16,
+
+ EVAS_CANVAS3D_STATE_ANY = 0,
+
+ EVAS_CANVAS3D_STATE_SCENE_ROOT_NODE = 1,
+ EVAS_CANVAS3D_STATE_SCENE_CAMERA_NODE,
+ EVAS_CANVAS3D_STATE_SCENE_BACKGROUND_COLOR,
+ EVAS_CANVAS3D_STATE_SCENE_SIZE,
+ EVAS_CANVAS3D_STATE_SCENE_SHADOWS_ENABLED,
+ EVAS_CANVAS3D_STATE_SCENE_UPDATED,
+
+ EVAS_CANVAS3D_STATE_TEXTURE_DATA = 1,
+ EVAS_CANVAS3D_STATE_TEXTURE_WRAP,
+ EVAS_CANVAS3D_STATE_TEXTURE_FILTER,
+
+ EVAS_CANVAS3D_STATE_MATERIAL_ID = 1,
+ EVAS_CANVAS3D_STATE_MATERIAL_COLOR,
+ EVAS_CANVAS3D_STATE_MATERIAL_TEXTURE,
+
+ EVAS_CANVAS3D_STATE_MESH_VERTEX_COUNT = 1,
+ EVAS_CANVAS3D_STATE_MESH_FRAME,
+ EVAS_CANVAS3D_STATE_MESH_MATERIAL,
+ EVAS_CANVAS3D_STATE_MESH_TRANSFORM,
+ EVAS_CANVAS3D_STATE_MESH_VERTEX_DATA,
+ EVAS_CANVAS3D_STATE_MESH_INDEX_DATA,
+ EVAS_CANVAS3D_STATE_MESH_VERTEX_ASSEMBLY,
+ EVAS_CANVAS3D_STATE_MESH_SHADE_MODE,
+ EVAS_CANVAS3D_STATE_MESH_FOG,
+ EVAS_CANVAS3D_STATE_MESH_BLENDING,
+ EVAS_CANVAS3D_STATE_MESH_ALPHA_TEST,
+ EVAS_CANVAS3D_STATE_MESH_COLOR_PICK,
+
+ EVAS_CANVAS3D_STATE_CAMERA_PROJECTION = 1,
+
+ EVAS_CANVAS3D_STATE_LIGHT_AMBIENT = 1,
+ EVAS_CANVAS3D_STATE_LIGHT_DIFFUSE,
+ EVAS_CANVAS3D_STATE_LIGHT_SPECULAR,
+ EVAS_CANVAS3D_STATE_LIGHT_SPOT_DIR,
+ EVAS_CANVAS3D_STATE_LIGHT_SPOT_EXP,
+ EVAS_CANVAS3D_STATE_LIGHT_SPOT_CUTOFF,
+ EVAS_CANVAS3D_STATE_LIGHT_ATTENUATION,
+ EVAS_CANVAS3D_STATE_LIGHT_PROJECTION,
+
+ EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION = 1,
+ EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION,
+ EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE,
+ EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY,
+ EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL,
+ EVAS_CANVAS3D_STATE_NODE_MESH_FRAME,
+ EVAS_CANVAS3D_STATE_NODE_MESH_SHADE_MODE,
+ EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL_ID,
+ EVAS_CANVAS3D_STATE_NODE_LIGHT,
+ EVAS_CANVAS3D_STATE_NODE_CAMERA,
+ EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION,
+ EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION,
+ EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE,
+ EVAS_CANVAS3D_STATE_NODE_MEMBER,
+ EVAS_CANVAS3D_STATE_NODE_PARENT_BILLBOARD,
+} Evas_Canvas3D_State;
/**
* Transform space
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Space
+typedef enum _Evas_Canvas3D_Space
{
- EVAS_3D_SPACE_LOCAL = 0, /**< Local coordinate space */
- EVAS_3D_SPACE_PARENT, /**< Parent coordinate space */
- EVAS_3D_SPACE_WORLD, /**< World coordinate space */
-} Evas_3D_Space;
+ EVAS_CANVAS3D_SPACE_LOCAL = 0, /**< Local coordinate space */
+ EVAS_CANVAS3D_SPACE_PARENT, /**< Parent coordinate space */
+ EVAS_CANVAS3D_SPACE_WORLD, /**< World coordinate space */
+} Evas_Canvas3D_Space;
/**
* Types of a node
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Node_Type
+typedef enum _Evas_Canvas3D_Node_Type
{
- EVAS_3D_NODE_TYPE_NODE = 0, /**< Node with no items */
- EVAS_3D_NODE_TYPE_CAMERA, /**< Node which can contain camera object */
- EVAS_3D_NODE_TYPE_LIGHT, /**< Node which can contain light object */
- EVAS_3D_NODE_TYPE_MESH, /**< Node which can contain mesh objects */
-} Evas_3D_Node_Type;
+ EVAS_CANVAS3D_NODE_TYPE_NODE = 0, /**< Node with no items */
+ EVAS_CANVAS3D_NODE_TYPE_CAMERA, /**< Node which can contain camera object */
+ EVAS_CANVAS3D_NODE_TYPE_LIGHT, /**< Node which can contain light object */
+ EVAS_CANVAS3D_NODE_TYPE_MESH, /**< Node which can contain mesh objects */
+} Evas_Canvas3D_Node_Type;
/**
* Types of node orientation
*
* @since 1.13
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Node_Orientation_Type
+typedef enum _Evas_Canvas3D_Node_Orientation_Type
{
/**< Node with no orientation properties */
- EVAS_3D_NODE_ORIENTATION_TYPE_NONE = 0,
+ EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_NONE = 0,
/**< Node orientation is given as a point to look at and a vector
that indicates the angle at which the subject is looking at the point */
- EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_AT,
+ EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_AT,
/**< Node orientation is given as id of another part to look at and a vector
that indicates the angle at which the subject is looking at the part */
- EVAS_3D_NODE_ORIENTATION_TYPE_LOOK_TO,
+ EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_LOOK_TO,
/**< Node orientation is given as an angle and an axis to rotate around */
- EVAS_3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS,
+ EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_ANGLE_AXIS,
/**< Node orientation is given as a quaternion */
- EVAS_3D_NODE_ORIENTATION_TYPE_QUATERNION,
-} Evas_3D_Node_Orientation_Type;
+ EVAS_CANVAS3D_NODE_ORIENTATION_TYPE_QUATERNION,
+} Evas_Canvas3D_Node_Orientation_Type;
/**
* Vertex attribute IDs
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Vertex_Attrib
+typedef enum _Evas_Canvas3D_Vertex_Attrib
{
- EVAS_3D_VERTEX_POSITION = 0, /**< Vertex position */
- EVAS_3D_VERTEX_NORMAL, /**< Vertex normal */
- EVAS_3D_VERTEX_TANGENT, /**< Vertex tangent (for normal mapping) */
- EVAS_3D_VERTEX_COLOR, /**< Vertex color */
- EVAS_3D_VERTEX_TEXCOORD, /**< Vertex texture coordinate */
-} Evas_3D_Vertex_Attrib;
+ EVAS_CANVAS3D_VERTEX_POSITION = 0, /**< Vertex position */
+ EVAS_CANVAS3D_VERTEX_NORMAL, /**< Vertex normal */
+ EVAS_CANVAS3D_VERTEX_TANGENT, /**< Vertex tangent (for normal mapping) */
+ EVAS_CANVAS3D_VERTEX_COLOR, /**< Vertex color */
+ EVAS_CANVAS3D_VERTEX_TEXCOORD, /**< Vertex texture coordinate */
+} Evas_Canvas3D_Vertex_Attrib;
/**
* Index formats
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Index_Format
+typedef enum _Evas_Canvas3D_Index_Format
{
- EVAS_3D_INDEX_FORMAT_NONE = 0, /**< Indexing is not used */
- EVAS_3D_INDEX_FORMAT_UNSIGNED_BYTE, /**< Index is of type unsigned byte */
- EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT /**< Index is of type unsigned short */
-} Evas_3D_Index_Format;
+ EVAS_CANVAS3D_INDEX_FORMAT_NONE = 0, /**< Indexing is not used */
+ EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_BYTE, /**< Index is of type unsigned byte */
+ EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT /**< Index is of type unsigned short */
+} Evas_Canvas3D_Index_Format;
/**
* Frustum modes
*
* @since 1.12
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Frustum_Mode
+typedef enum _Evas_Canvas3D_Frustum_Mode
{
- EVAS_3D_FRUSTUM_MODE_BSPHERE,
- EVAS_3D_FRUSTUM_MODE_AABB,
- EVAS_3D_FRUSTUM_MODE_CENTRAL_POINT
-} Evas_3D_Frustum_Mode;
+ EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE,
+ EVAS_CANVAS3D_FRUSTUM_MODE_AABB,
+ EVAS_CANVAS3D_FRUSTUM_MODE_CENTRAL_POINT
+} Evas_Canvas3D_Frustum_Mode;
/**
@@ -656,230 +656,230 @@ typedef enum _Evas_3D_Frustum_Mode
* primitives.
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Vertex_Assembly
+typedef enum _Evas_Canvas3D_Vertex_Assembly
{
/**< A vertex is rendered as a point */
- EVAS_3D_VERTEX_ASSEMBLY_POINTS = 0,
+ EVAS_CANVAS3D_VERTEX_ASSEMBLY_POINTS = 0,
/**< Two vertices are organized as a line */
- EVAS_3D_VERTEX_ASSEMBLY_LINES,
+ EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES,
/**< Vertices are organized as a connected line path */
- EVAS_3D_VERTEX_ASSEMBLY_LINE_STRIP,
+ EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_STRIP,
/**< Vertices are organized as a closed line path */
- EVAS_3D_VERTEX_ASSEMBLY_LINE_LOOP,
+ EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_LOOP,
/**< Three vertices are organized as a triangle */
- EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES,
+ EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES,
/**< Vertices are organized as connected triangles */
- EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP,
+ EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP,
/**< Vertices are organized as a triangle fan */
- EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_FAN,
-} Evas_3D_Vertex_Assembly;
+ EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN,
+} Evas_Canvas3D_Vertex_Assembly;
-typedef enum _Evas_3D_Blend_Func
+typedef enum _Evas_Canvas3D_Blend_Func
{
/**< The scale factors for color components is (0, 0, 0, 0)*/
- EVAS_3D_BLEND_ZERO = 0,
+ EVAS_CANVAS3D_BLEND_ZERO = 0,
/**< The scale factors for color components is (1, 1, 1, 1)*/
- EVAS_3D_BLEND_ONE,
+ EVAS_CANVAS3D_BLEND_ONE,
/**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
- EVAS_3D_BLEND_SRC_COLOR,
+ EVAS_CANVAS3D_BLEND_SRC_COLOR,
/**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/
- EVAS_3D_BLEND_ONE_MINUS_SRC_COLOR,
+ EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR,
/**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
- EVAS_3D_BLEND_DST_COLOR,
+ EVAS_CANVAS3D_BLEND_DST_COLOR,
/**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/
- EVAS_3D_BLEND_ONE_MINUS_DST_COLOR,
+ EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR,
/**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/
- EVAS_3D_BLEND_SRC_ALPHA,
+ EVAS_CANVAS3D_BLEND_SRC_ALPHA,
/**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/
- EVAS_3D_BLEND_ONE_MINUS_SRC_ALPHA,
+ EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA,
/**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
- EVAS_3D_BLEND_DST_ALPHA,
+ EVAS_CANVAS3D_BLEND_DST_ALPHA,
/**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/
- EVAS_3D_BLEND_ONE_MINUS_DST_ALPHA,
+ EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA,
/**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/
- EVAS_3D_BLEND_CONSTANT_COLOR,
+ EVAS_CANVAS3D_BLEND_CONSTANT_COLOR,
/**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/
- EVAS_3D_BLEND_ONE_MINUS_CONSTANT_COLOR,
+ EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR,
/**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/
- EVAS_3D_BLEND_CONSTANT_ALPHA,
+ EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA,
/**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/
- EVAS_3D_BLEND_ONE_MINUS_CONSTANT_ALPHA,
+ EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA,
/**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/
- EVAS_3D_BLEND_SRC_ALPHA_SATURATE,
-} Evas_3D_Blend_Func;
+ EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE,
+} Evas_Canvas3D_Blend_Func;
/**
* Comparsion functions for testing(alpha, depth, stencil) in fragment shader.
*
* @since 1.14
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Comparison
+typedef enum _Evas_Canvas3D_Comparison
{
/**< Never passes.*/
- EVAS_3D_COMPARISON_NEVER,
+ EVAS_CANVAS3D_COMPARISON_NEVER,
/**< Passes if the incoming value is less than the reference value.*/
- EVAS_3D_COMPARISON_LESS,
+ EVAS_CANVAS3D_COMPARISON_LESS,
/**< Passes if the incoming value is equal to the reference value.*/
- EVAS_3D_COMPARISON_EQUAL,
+ EVAS_CANVAS3D_COMPARISON_EQUAL,
/**< Passes if the incoming value is less than or equal to the reference value.*/
- EVAS_3D_COMPARISON_LEQUAL,
+ EVAS_CANVAS3D_COMPARISON_LEQUAL,
/**< Passes if the incoming value is greater than the reference value.*/
- EVAS_3D_COMPARISON_GREATER,
+ EVAS_CANVAS3D_COMPARISON_GREATER,
/**< Passes if the incoming value is not equal to the reference value.*/
- EVAS_3D_COMPARISON_NOTEQUAL,
+ EVAS_CANVAS3D_COMPARISON_NOTEQUAL,
/**< Passes if the incoming value is greater than or equal to the reference value.*/
- EVAS_3D_COMPARISON_GEQUAL,
+ EVAS_CANVAS3D_COMPARISON_GEQUAL,
/**< Always passes (initial value).*/
- EVAS_3D_COMPARISON_ALWAYS,
-} Evas_3D_Comparison;
+ EVAS_CANVAS3D_COMPARISON_ALWAYS,
+} Evas_Canvas3D_Comparison;
/**
* Wrap modes
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Wrap_Mode
+typedef enum _Evas_Canvas3D_Wrap_Mode
{
/**< Values will be clamped to be in range [min, max] */
- EVAS_3D_WRAP_MODE_CLAMP = 0,
+ EVAS_CANVAS3D_WRAP_MODE_CLAMP = 0,
/**< Values will be repeated */
- EVAS_3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT,
/**< Values will be repeated in a reflected manner */
- EVAS_3D_WRAP_MODE_REFLECT
-} Evas_3D_Wrap_Mode;
+ EVAS_CANVAS3D_WRAP_MODE_REFLECT
+} Evas_Canvas3D_Wrap_Mode;
/**
* Mesh primitive
*
* @since 1.12
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Mesh_Primitive
+typedef enum _Evas_Canvas3D_Mesh_Primitive
{
/**< An empty space */
- EVAS_3D_MESH_PRIMITIVE_NONE = 0,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_NONE = 0,
/**< One sided square */
- EVAS_3D_MESH_PRIMITIVE_SQUARE,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE,
/**< Cube */
- EVAS_3D_MESH_PRIMITIVE_CUBE,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE,
/**< Cylinder (can use precision and texture scale) */
- EVAS_3D_MESH_PRIMITIVE_CYLINDER,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER,
/**< Cone (can use precision and texture scale) */
- EVAS_3D_MESH_PRIMITIVE_CONE,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_CONE,
/**< Sphere (can use precision and texture scale) */
- EVAS_3D_MESH_PRIMITIVE_SPHERE,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE,
/**< Torus (can use ratio, precision and texture scale) */
- EVAS_3D_MESH_PRIMITIVE_TORUS,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_TORUS,
/**< Custom surface (can use pointer to users function, precision and texture scale) */
- EVAS_3D_MESH_PRIMITIVE_SURFACE,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_SURFACE,
/**< Terrain as surface with pointer to Perlin's noise function */
- EVAS_3D_MESH_PRIMITIVE_TERRAIN,
+ EVAS_CANVAS3D_MESH_PRIMITIVE_TERRAIN,
/**< Count of supported primitives */
- EVAS_3D_MESH_PRIMITIVE_COUNT
-} Evas_3D_Mesh_Primitive;
+ EVAS_CANVAS3D_MESH_PRIMITIVE_COUNT
+} Evas_Canvas3D_Mesh_Primitive;
/**
* Mode of mesh primitive
*
* @since 1.15
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Primitive_Mode
+typedef enum _Evas_Canvas3D_Primitive_Mode
{
/**< Default mode of primitive */
- EVAS_3D_PRIMITIVE_MODE_DEFAULT = 0,
+ EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT = 0,
/**< Primitive without base (supported for cylinder and cone) */
- EVAS_3D_PRIMITIVE_MODE_WITHOUT_BASE,
+ EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE,
/**< Ptimitive with alternative UV (supported for sphere)*/
- EVAS_3D_PRIMITIVE_MODE_ALTERNATIVE_UV
-} Evas_3D_Primitive_Mode;
+ EVAS_CANVAS3D_PRIMITIVE_MODE_ALTERNATIVE_UV
+} Evas_Canvas3D_Primitive_Mode;
/**
* Texture filters
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Texture_Filter
+typedef enum _Evas_Canvas3D_Texture_Filter
{
/**< Samples nearest texel */
- EVAS_3D_TEXTURE_FILTER_NEAREST = 0,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST = 0,
/**< Lineary interpolate nearby texels */
- EVAS_3D_TEXTURE_FILTER_LINEAR,
+ EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR,
/**< Nearest sampling mipmap */
- EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST,
/**< Nearest sampling mipmap and interpolate */
- EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST,
/**< Linear sampling in nearest mipmap */
- EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR,
/**< Linear sampling in mipmap and interpolate */
- EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR
-} Evas_3D_Texture_Filter;
+ EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR
+} Evas_Canvas3D_Texture_Filter;
/**
* Shade modes
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Shade_Mode
+typedef enum _Evas_Canvas3D_Shade_Mode
{
/**< Shaded using vertex color attribute */
- EVAS_3D_SHADE_MODE_VERTEX_COLOR = 0,
+ EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR = 0,
/**< Shaded using material diffuse term */
- EVAS_3D_SHADE_MODE_DIFFUSE,
+ EVAS_CANVAS3D_SHADE_MODE_DIFFUSE,
/**< Per-vertex flat lighting */
- EVAS_3D_SHADE_MODE_FLAT,
+ EVAS_CANVAS3D_SHADE_MODE_FLAT,
/**< Per-pixel phong shading */
- EVAS_3D_SHADE_MODE_PHONG,
+ EVAS_CANVAS3D_SHADE_MODE_PHONG,
/**< Per-pixel normal map shading */
- EVAS_3D_SHADE_MODE_NORMAL_MAP,
+ EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP,
/**< fragment color is defined by its z-coord*/
- EVAS_3D_SHADE_MODE_SHADOW_MAP_RENDER,
+ EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
/**< rendering to additional frame bufer*/
- EVAS_3D_SHADE_MODE_COLOR_PICK,
+ EVAS_CANVAS3D_SHADE_MODE_COLOR_PICK,
/**< Per-pixel parallax occlusion map shading */
- EVAS_3D_SHADE_MODE_PARALLAX_OCCLUSION,
-} Evas_3D_Shade_Mode;
+ EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION,
+} Evas_Canvas3D_Shade_Mode;
/**
* Material attributes
*
* @since 1.10
- * @ingroup Evas_3D_Types
+ * @ingroup Evas_Canvas3D_Types
*/
-typedef enum _Evas_3D_Material_Attrib
+typedef enum _Evas_Canvas3D_Material_Attrib
{
- EVAS_3D_MATERIAL_AMBIENT = 0, /**< Ambient term */
- EVAS_3D_MATERIAL_DIFFUSE, /**< Diffuse term */
- EVAS_3D_MATERIAL_SPECULAR, /**< Specular term */
- EVAS_3D_MATERIAL_EMISSION, /**< Emission term */
- EVAS_3D_MATERIAL_NORMAL, /**< Normal map term */
-} Evas_3D_Material_Attrib;
+ EVAS_CANVAS3D_MATERIAL_AMBIENT = 0, /**< Ambient term */
+ EVAS_CANVAS3D_MATERIAL_DIFFUSE, /**< Diffuse term */
+ EVAS_CANVAS3D_MATERIAL_SPECULAR, /**< Specular term */
+ EVAS_CANVAS3D_MATERIAL_EMISSION, /**< Emission term */
+ EVAS_CANVAS3D_MATERIAL_NORMAL, /**< Normal map term */
+} Evas_Canvas3D_Material_Attrib;
#include "canvas/evas_image.eo.h"
-#include "canvas/evas_3d_camera.eo.h"
+#include "canvas/evas_canvas3d_camera.eo.h"
-#include "canvas/evas_3d_texture.eo.h"
+#include "canvas/evas_canvas3d_texture.eo.h"
-#include "canvas/evas_3d_material.eo.h"
+#include "canvas/evas_canvas3d_material.eo.h"
-#include "canvas/evas_3d_light.eo.h"
+#include "canvas/evas_canvas3d_light.eo.h"
-#include "canvas/evas_3d_mesh.eo.h"
+#include "canvas/evas_canvas3d_mesh.eo.h"
-#include "canvas/evas_3d_primitive.eo.h"
+#include "canvas/evas_canvas3d_primitive.eo.h"
-#include "canvas/evas_3d_node.eo.h"
+#include "canvas/evas_canvas3d_node.eo.h"
-#include "canvas/evas_3d_scene.eo.h"
+#include "canvas/evas_canvas3d_scene.eo.h"
-#include "canvas/evas_3d_object.eo.h"
+#include "canvas/evas_canvas3d_object.eo.h"
/**
* @ingroup Evas_Object_VG
diff --git a/src/lib/evas/canvas/evas_3d_material.c b/src/lib/evas/canvas/evas_3d_material.c
deleted file mode 100644
index 5d609cab24..0000000000
--- a/src/lib/evas/canvas/evas_3d_material.c
+++ /dev/null
@@ -1,207 +0,0 @@
-#include "evas_common_private.h"
-#include "evas_private.h"
-
-#define MY_CLASS EVAS_3D_MATERIAL_CLASS
-
-static Eina_Bool
-_material_mesh_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
- void *data EINA_UNUSED, void *fdata)
-{
- Evas_3D_Mesh *m = *(Evas_3D_Mesh **)key;
- eo_do(m, evas_3d_object_change(EVAS_3D_STATE_MESH_MATERIAL, (Evas_3D_Object *)fdata));
- return EINA_TRUE;
-}
-
-EOLIAN static void
-_evas_3d_material_evas_3d_object_change_notify(Eo *obj, Evas_3D_Material_Data *pd, Evas_3D_State state EINA_UNUSED, Evas_3D_Object *ref EINA_UNUSED)
-{
- if (pd->meshes)
- eina_hash_foreach(pd->meshes, _material_mesh_change_notify, obj);
-}
-
-EOLIAN static void
-_evas_3d_material_evas_3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd)
-{
- int i;
- for (i = 0; i < EVAS_3D_MATERIAL_ATTRIB_COUNT; i++)
- {
- if (pd->attribs[i].enable)
- {
- if (pd->attribs[i].texture)
- {
- eo_do(pd->attribs[i].texture, evas_3d_object_update());
- }
- }
- }
-}
-
-void
-evas_3d_material_mesh_add(Evas_3D_Material *material, Evas_3D_Mesh *mesh)
-{
- int count = 0;
- Evas_3D_Material_Data *pd = eo_data_scope_get(material, MY_CLASS);
-
- if (pd->meshes == NULL)
- {
- pd->meshes = eina_hash_pointer_new(NULL);
-
- if (pd->meshes == NULL)
- {
- ERR("Failed to create hash table.");
- return;
- }
- }
- else
- count = (int)(uintptr_t)eina_hash_find(pd->meshes, &mesh);
-
- eina_hash_set(pd->meshes, &mesh, (const void *)(uintptr_t)(count + 1));
-}
-
-void
-evas_3d_material_mesh_del(Evas_3D_Material *material, Evas_3D_Mesh *mesh)
-{
- int count = 0;
- Evas_3D_Material_Data *pd = eo_data_scope_get(material, MY_CLASS);
-
- if (pd->meshes == NULL)
- {
- ERR("No mesh to delete.");
- return;
- }
-
- count = (int)(uintptr_t)eina_hash_find(pd->meshes, &mesh);
-
- if (count == 1)
- eina_hash_del(pd->meshes, &mesh, NULL);
- else
- eina_hash_set(pd->meshes, &mesh, (const void *)(uintptr_t)(count - 1));
-}
-
-
-EAPI Evas_3D_Material *
-evas_3d_material_add(Evas *e)
-{
- MAGIC_CHECK(e, Evas, MAGIC_EVAS);
- return NULL;
- MAGIC_CHECK_END();
- Evas_Object *eo_obj = eo_add(MY_CLASS, e);
- return eo_obj;
-}
-
-EOLIAN static Eo *
-_evas_3d_material_eo_base_constructor(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd)
-{
- obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
- eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_MATERIAL));
-
- evas_color_set(&pd->attribs[EVAS_3D_MATERIAL_AMBIENT].color, 0.2, 0.2, 0.2, 1.0);
- evas_color_set(&pd->attribs[EVAS_3D_MATERIAL_DIFFUSE].color, 0.8, 0.8, 0.8, 1.0);
- evas_color_set(&pd->attribs[EVAS_3D_MATERIAL_SPECULAR].color, 1.0, 1.0, 1.0, 1.0);
- evas_color_set(&pd->attribs[EVAS_3D_MATERIAL_EMISSION].color, 0.0, 0.0, 0.0, 1.0);
- pd->shininess = 150.0;
-
- return obj;
-}
-
-EOLIAN static void
-_evas_3d_material_eo_base_destructor(Eo *obj, Evas_3D_Material_Data *pd)
-{
- int i = 0;
- Eina_Iterator *it = NULL;
- void *data = NULL;
- Evas_3D_Mesh_Data *mesh = NULL;
- Eina_List *l = NULL;
- Evas_3D_Mesh_Frame *f = NULL;
-
- if (pd->meshes)
- {
- it = eina_hash_iterator_key_new(pd->meshes);
- while (eina_iterator_next(it, &data))
- {
- mesh = eo_data_scope_get(data, EVAS_3D_MESH_CLASS);
- if (mesh->frames)
- {
- EINA_LIST_FOREACH(mesh->frames, l, f)
- f->material = NULL;
- }
- }
- eina_iterator_free(it);
- eina_hash_free(pd->meshes);
- }
-
- for (i = 0; i < EVAS_3D_MATERIAL_ATTRIB_COUNT; i++)
- {
- if (pd->attribs[i].texture)
- {
- evas_3d_texture_material_del(pd->attribs[i].texture, obj);
- }
- }
- eo_do_super(obj, MY_CLASS, eo_destructor());
-}
-
-EOLIAN static void
-_evas_3d_material_enable_set(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd, Evas_3D_Material_Attrib attrib, Eina_Bool enable)
-{
- pd->attribs[attrib].enable = enable;
-}
-
-EOLIAN static Eina_Bool
-_evas_3d_material_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd, Evas_3D_Material_Attrib attrib)
-{
- return pd->attribs[attrib].enable;
-}
-
-EOLIAN static void
-_evas_3d_material_color_set(Eo *obj, Evas_3D_Material_Data *pd, Evas_3D_Material_Attrib attrib, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
-{
- evas_color_set(&pd->attribs[attrib].color, r, g, b, a);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MATERIAL_COLOR, NULL));
-}
-
-EOLIAN static void
-_evas_3d_material_color_get(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd, Evas_3D_Material_Attrib attrib, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
-{
- if (r) *r = pd->attribs[attrib].color.r;
- if (g) *g = pd->attribs[attrib].color.g;
- if (b) *b = pd->attribs[attrib].color.b;
- if (a) *a = pd->attribs[attrib].color.a;
-}
-
-EOLIAN static void
-_evas_3d_material_shininess_set(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd, Evas_Real shininess)
-{
- pd->shininess = shininess;
-}
-
-EOLIAN static Evas_Real
-_evas_3d_material_shininess_get(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd)
-{
- return pd->shininess;
-}
-
-EOLIAN static void
-_evas_3d_material_texture_set(Eo *obj, Evas_3D_Material_Data *pd, Evas_3D_Material_Attrib attrib, Evas_3D_Texture *texture)
-{
- if (pd->attribs[attrib].texture != texture)
- {
- if (pd->attribs[attrib].texture)
- {
- evas_3d_texture_material_del(pd->attribs[attrib].texture, obj);
- eo_unref(pd->attribs[attrib].texture);
- }
-
- pd->attribs[attrib].texture = texture;
- evas_3d_texture_material_add(texture, obj);
- eo_ref(texture);
- }
-
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MATERIAL_TEXTURE, NULL));
-}
-
-EOLIAN static Evas_3D_Texture *
-_evas_3d_material_texture_get(Eo *obj EINA_UNUSED, Evas_3D_Material_Data *pd, Evas_3D_Material_Attrib attrib)
-{
- return pd->attribs[attrib].texture;
-}
-
-#include "canvas/evas_3d_material.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_object.c b/src/lib/evas/canvas/evas_3d_object.c
deleted file mode 100644
index 5776fde511..0000000000
--- a/src/lib/evas/canvas/evas_3d_object.c
+++ /dev/null
@@ -1,89 +0,0 @@
-#include "evas_common_private.h"
-#include "evas_private.h"
-
-#define MY_CLASS EVAS_3D_OBJECT_CLASS
-
-EOLIAN static Eo *
-_evas_3d_object_eo_base_constructor(Eo *obj, Evas_3D_Object_Data *pd)
-{
- Eo *e = NULL;
- obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
- eo_do(obj, e = eo_parent_get());
- pd->evas = e;
- pd->type = EVAS_3D_OBJECT_TYPE_INVALID;
- memset(&pd->dirty[0], 0x00, sizeof(Eina_Bool) * EVAS_3D_STATE_MAX);
-
- return obj;
-}
-
-EOLIAN static Evas *
- _evas_3d_object_evas_common_interface_evas_get(Eo *obj EINA_UNUSED, Evas_3D_Object_Data *pd)
-{
- return pd->evas;
-}
-
-EOLIAN static void
-_evas_3d_object_type_set(Eo *obj EINA_UNUSED, Evas_3D_Object_Data *pd, Evas_3D_Object_Type type)
-{
- pd->type = type;
-}
-
-EOLIAN static Evas_3D_Object_Type
-_evas_3d_object_type_get(Eo *obj EINA_UNUSED, Evas_3D_Object_Data *pd)
-{
- return pd->type;
-}
-
-EOLIAN static Eina_Bool
-_evas_3d_object_dirty_get(Eo *obj EINA_UNUSED, Evas_3D_Object_Data *pd, Evas_3D_State state)
-{
- return pd->dirty[state];
-}
-
-EOLIAN static void
-_evas_3d_object_change(Eo *obj, Evas_3D_Object_Data *pd, Evas_3D_State state, Evas_3D_Object *ref)
-{
- /* Skip already dirty properties. */
- if (pd->dirty[state])
- return;
-
- pd->dirty[state] = EINA_TRUE;
- pd->dirty[EVAS_3D_STATE_ANY] = EINA_TRUE;
-
- eo_do(obj, evas_3d_object_change_notify(state, ref));
-}
-
-EOLIAN static void
-_evas_3d_object_update(Eo *obj, Evas_3D_Object_Data *pd)
-{
- if (!pd->dirty[EVAS_3D_STATE_ANY])
- return;
-
- eo_do(obj, evas_3d_object_update_notify());
-
- memset(&pd->dirty[0], 0x00, sizeof(Eina_Bool) * EVAS_3D_STATE_MAX);
-}
-
-EOLIAN static void
-_evas_3d_object_eo_base_event_callback_priority_add(Eo *obj,
- Evas_3D_Object_Data *pd EINA_UNUSED,
- const Eo_Event_Description *desc,
- Eo_Callback_Priority priority,
- Eo_Event_Cb func,
- const void *user_data)
-{
- eo_do_super(obj, MY_CLASS, eo_event_callback_priority_add(desc, priority, func, user_data));
- eo_do(obj, evas_3d_object_callback_register(desc->name, user_data));
-}
-
-EOLIAN static void
-_evas_3d_object_eo_base_event_callback_del(Eo *obj, Evas_3D_Object_Data *pd EINA_UNUSED,
- const Eo_Event_Description *desc,
- Eo_Event_Cb func,
- const void *user_data)
-{
- eo_do_super(obj, MY_CLASS, eo_event_callback_del(desc, func, user_data));
- eo_do(obj, evas_3d_object_callback_unregister(desc->name));
-}
-
-#include "canvas/evas_3d_object.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_primitive.c b/src/lib/evas/canvas/evas_3d_primitive.c
deleted file mode 100644
index bc5bf1bd87..0000000000
--- a/src/lib/evas/canvas/evas_3d_primitive.c
+++ /dev/null
@@ -1,153 +0,0 @@
-#include "evas_common_private.h"
-#include "evas_private.h"
-
-#define MY_CLASS EVAS_3D_PRIMITIVE_CLASS
-
-static inline void
-_primitive_init(Evas_3D_Primitive_Data *pd)
-{
- pd->form = EVAS_3D_MESH_PRIMITIVE_NONE;
- pd->ratio = 3.0;
- pd->precision = 10;
- pd->surface = NULL;
- pd->tex_scale.x = 1.0;
- pd->tex_scale.y = 1.0;
-}
-
-EAPI Evas_3D_Primitive *
-evas_3d_primitive_add(Evas *e)
-{
- MAGIC_CHECK(e, Evas, MAGIC_EVAS);
- return NULL;
- MAGIC_CHECK_END();
- Evas_Object *eo_obj = eo_add(MY_CLASS, e);
- return eo_obj;
-}
-
-EOLIAN static Eo *
-_evas_3d_primitive_eo_base_constructor(Eo *obj, Evas_3D_Primitive_Data *pd)
-{
- obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
- eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_PRIMITIVE));
- _primitive_init(pd);
-
- return obj;
-}
-
-EOLIAN static void
-_evas_3d_primitive_eo_base_destructor(Eo *obj, Evas_3D_Primitive_Data *pd EINA_UNUSED)
-{
- eo_do_super(obj, MY_CLASS, eo_destructor());
-}
-
-EOLIAN static void
-_evas_3d_primitive_form_set(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd,
- Evas_3D_Mesh_Primitive form)
-{
- if (form >= EVAS_3D_MESH_PRIMITIVE_COUNT)
- {
- ERR("Wrong form of primitive.");
- return;
- }
-
- if (pd->form != form)
- pd->form = form;
-}
-
-EOLIAN static Evas_3D_Mesh_Primitive
-_evas_3d_primitive_form_get(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd)
-{
- return pd->form;
-}
-
-EOLIAN static void
-_evas_3d_primitive_mode_set(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd,
- Evas_3D_Primitive_Mode mode)
-{
- if (pd->mode != mode)
- pd->mode = mode;
-}
-
-EOLIAN static Evas_3D_Primitive_Mode
-_evas_3d_primitive_mode_get(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd)
-{
- return pd->mode;
-}
-
-EOLIAN static void
-_evas_3d_primitive_ratio_set(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd,
- Evas_Real ratio)
-{
- pd->ratio = ratio;
-}
-
-EOLIAN static Evas_Real
-_evas_3d_primitive_ratio_get(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd)
-{
- return pd->ratio;
-}
-
-EOLIAN static void
-_evas_3d_primitive_precision_set(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd,
- int precision)
-{
- if ((precision < 3))
- {
- ERR("Precision of Evas_3D_Primitive cannot be less than 3.");
- return;
- }
-
- if ((precision >= 100))
- {
- ERR("%s\n%s",
- "Be careful with precision of Evas_3D_Primitive more than 100.",
- "It can give unacceptable result.");
- }
-
- if (pd->precision != precision)
- pd->precision = precision;
-}
-
-EOLIAN static int
-_evas_3d_primitive_precision_get(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd)
-{
- return pd->precision;
-}
-
-EOLIAN static void
-_evas_3d_primitive_surface_set(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd,
- Evas_3D_Surface_Func surface_func)
-{
- pd->surface = surface_func;
-}
-
-EOLIAN static void
-_evas_3d_primitive_tex_scale_set(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd,
- Evas_Real x,
- Evas_Real y)
-{
- if (x) pd->tex_scale.x = x;
- if (y) pd->tex_scale.y = y;
-}
-
-EOLIAN static void
-_evas_3d_primitive_tex_scale_get(Eo *obj EINA_UNUSED,
- Evas_3D_Primitive_Data *pd,
- Evas_Real *x,
- Evas_Real *y)
-{
- if (x) *x = pd->tex_scale.x;
- if (y) *y = pd->tex_scale.y;
-}
-
-#include "canvas/evas_3d_primitive.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_camera.c b/src/lib/evas/canvas/evas_canvas3d_camera.c
index 8467f8e0b0..f6b85af8b7 100644
--- a/src/lib/evas/canvas/evas_3d_camera.c
+++ b/src/lib/evas/canvas/evas_canvas3d_camera.c
@@ -1,34 +1,34 @@
#include "evas_common_private.h"
#include "evas_private.h"
-#define MY_CLASS EVAS_3D_CAMERA_CLASS
+#define MY_CLASS EVAS_CANVAS3D_CAMERA_CLASS
static Eina_Bool
_camera_node_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
- Evas_3D_Node *n = *(Evas_3D_Node **)key;
- eo_do(n, evas_3d_object_change(EVAS_3D_STATE_NODE_CAMERA, (Evas_3D_Object *)fdata));
+ Evas_Canvas3D_Node *n = *(Evas_Canvas3D_Node **)key;
+ eo_do(n, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_CAMERA, (Evas_Canvas3D_Object *)fdata));
return EINA_TRUE;
}
EOLIAN static void
-_evas_3d_camera_evas_3d_object_change_notify(Eo *obj,Evas_3D_Camera_Data *pd, Evas_3D_State state EINA_UNUSED, Evas_3D_Object *ref EINA_UNUSED)
+_evas_canvas3d_camera_evas_canvas3d_object_change_notify(Eo *obj,Evas_Canvas3D_Camera_Data *pd, Evas_Canvas3D_State state EINA_UNUSED, Evas_Canvas3D_Object *ref EINA_UNUSED)
{
if (pd->nodes) eina_hash_foreach(pd->nodes, _camera_node_change_notify, obj);
}
EOLIAN static void
-_evas_3d_camera_evas_3d_object_update_notify(Eo *obj EINA_UNUSED,
- Evas_3D_Camera_Data *pd EINA_UNUSED)
+_evas_canvas3d_camera_evas_canvas3d_object_update_notify(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Camera_Data *pd EINA_UNUSED)
{
}
void
-evas_3d_camera_node_add(Evas_3D_Camera *camera, Evas_3D_Node *node)
+evas_canvas3d_camera_node_add(Evas_Canvas3D_Camera *camera, Evas_Canvas3D_Node *node)
{
- Evas_3D_Camera_Data *pd = eo_data_scope_get(camera, MY_CLASS);
+ Evas_Canvas3D_Camera_Data *pd = eo_data_scope_get(camera, MY_CLASS);
int count = 0;
if (!pd->nodes)
@@ -46,9 +46,9 @@ evas_3d_camera_node_add(Evas_3D_Camera *camera, Evas_3D_Node *node)
}
void
-evas_3d_camera_node_del(Evas_3D_Camera *camera, Evas_3D_Node *node)
+evas_canvas3d_camera_node_del(Evas_Canvas3D_Camera *camera, Evas_Canvas3D_Node *node)
{
- Evas_3D_Camera_Data *pd = eo_data_scope_get(camera, MY_CLASS);
+ Evas_Canvas3D_Camera_Data *pd = eo_data_scope_get(camera, MY_CLASS);
int count = 0;
if (!pd->nodes)
@@ -63,29 +63,29 @@ evas_3d_camera_node_del(Evas_3D_Camera *camera, Evas_3D_Node *node)
}
EOLIAN static Eo *
-_evas_3d_camera_eo_base_constructor(Eo *obj,
- Evas_3D_Camera_Data *pd EINA_UNUSED)
+_evas_canvas3d_camera_eo_base_constructor(Eo *obj,
+ Evas_Canvas3D_Camera_Data *pd EINA_UNUSED)
{
obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
- eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_CAMERA));
+ eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_CAMERA));
return obj;
}
EOLIAN static void
-_evas_3d_camera_eo_base_destructor(Eo *obj,
- Evas_3D_Camera_Data *pd)
+_evas_canvas3d_camera_eo_base_destructor(Eo *obj,
+ Evas_Canvas3D_Camera_Data *pd)
{
Eina_Iterator *it = NULL;
void *data = NULL;
- Evas_3D_Node_Data *node = NULL;
+ Evas_Canvas3D_Node_Data *node = NULL;
if (pd->nodes)
{
it = eina_hash_iterator_key_new(pd->nodes);
while (eina_iterator_next(it, &data))
{
- node = eo_data_scope_get(data, EVAS_3D_NODE_CLASS);
+ node = eo_data_scope_get(data, EVAS_CANVAS3D_NODE_CLASS);
node->data.camera.camera = NULL;
}
@@ -95,8 +95,8 @@ _evas_3d_camera_eo_base_destructor(Eo *obj,
eo_do_super(obj, MY_CLASS, eo_destructor());
}
-EAPI Evas_3D_Camera *
-evas_3d_camera_add(Evas *e)
+EAPI Evas_Canvas3D_Camera *
+evas_canvas3d_camera_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
@@ -106,23 +106,23 @@ evas_3d_camera_add(Evas *e)
}
EOLIAN static void
-_evas_3d_camera_projection_matrix_set(Eo *obj, Evas_3D_Camera_Data *pd,
+_evas_canvas3d_camera_projection_matrix_set(Eo *obj, Evas_Canvas3D_Camera_Data *pd,
const Evas_Real *matrix)
{
evas_mat4_array_set(&pd->projection, matrix);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_CAMERA_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_CAMERA_PROJECTION, NULL));
}
EOLIAN static void
-_evas_3d_camera_projection_matrix_get(Eo *obj EINA_UNUSED,
- Evas_3D_Camera_Data *pd,
+_evas_canvas3d_camera_projection_matrix_get(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Camera_Data *pd,
Evas_Real *matrix)
{
memcpy(matrix, &pd->projection.m[0], sizeof(Evas_Real) * 16);
}
EOLIAN static void
-_evas_3d_camera_projection_perspective_set(Eo *obj, Evas_3D_Camera_Data *pd,
+_evas_canvas3d_camera_projection_perspective_set(Eo *obj, Evas_Canvas3D_Camera_Data *pd,
Evas_Real fovy, Evas_Real aspect,
Evas_Real dnear, Evas_Real dfar)
{
@@ -133,45 +133,45 @@ _evas_3d_camera_projection_perspective_set(Eo *obj, Evas_3D_Camera_Data *pd,
xmax = ymax * aspect;
evas_mat4_frustum_set(&pd->projection, -xmax, xmax, -ymax, ymax, dnear, dfar);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_CAMERA_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_CAMERA_PROJECTION, NULL));
}
EOLIAN static void
-_evas_3d_camera_projection_frustum_set(Eo *obj, Evas_3D_Camera_Data *pd,
+_evas_canvas3d_camera_projection_frustum_set(Eo *obj, Evas_Canvas3D_Camera_Data *pd,
Evas_Real left, Evas_Real right,
Evas_Real bottom, Evas_Real top,
Evas_Real dnear, Evas_Real dfar)
{
evas_mat4_frustum_set(&pd->projection, left, right, bottom, top, dnear, dfar);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_CAMERA_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_CAMERA_PROJECTION, NULL));
}
EOLIAN static void
-_evas_3d_camera_projection_ortho_set(Eo *obj, Evas_3D_Camera_Data *pd,
+_evas_canvas3d_camera_projection_ortho_set(Eo *obj, Evas_Canvas3D_Camera_Data *pd,
Evas_Real left, Evas_Real right,
Evas_Real bottom, Evas_Real top,
Evas_Real dnear, Evas_Real dfar)
{
evas_mat4_ortho_set(&pd->projection, left, right, bottom, top, dnear, dfar);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_CAMERA_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_CAMERA_PROJECTION, NULL));
}
EOLIAN static Eina_Bool
-_evas_3d_camera_node_visible_get(Eo *obj EINA_UNUSED, Evas_3D_Camera_Data *pd, Evas_3D_Node *camera_node, Evas_3D_Node *node, Evas_3D_Frustum_Mode key)
+_evas_canvas3d_camera_node_visible_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Camera_Data *pd, Evas_Canvas3D_Node *camera_node, Evas_Canvas3D_Node *node, Evas_Canvas3D_Frustum_Mode key)
{
Evas_Mat4 matrix_vp;
Evas_Vec4 planes[6];
- Evas_3D_Node_Data *pd_node = eo_data_scope_get(node, EVAS_3D_NODE_CLASS);
- Evas_3D_Node_Data *pd_camera = eo_data_scope_get(camera_node, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_node = eo_data_scope_get(node, EVAS_CANVAS3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_camera = eo_data_scope_get(camera_node, EVAS_CANVAS3D_NODE_CLASS);
Evas_Vec3 central_point;
- if (!node || pd_node->type != EVAS_3D_NODE_TYPE_MESH)
+ if (!node || pd_node->type != EVAS_CANVAS3D_NODE_TYPE_MESH)
{
ERR("Mesh node %p type mismatch.", node);
return EINA_FALSE;
}
- if (!camera_node || pd_camera->type != EVAS_3D_NODE_TYPE_CAMERA)
+ if (!camera_node || pd_camera->type != EVAS_CANVAS3D_NODE_TYPE_CAMERA)
{
ERR("Camera node %p type mismatch.", camera_node);
return EINA_FALSE;
@@ -182,11 +182,11 @@ _evas_3d_camera_node_visible_get(Eo *obj EINA_UNUSED, Evas_3D_Camera_Data *pd, E
evas_frustum_calculate(planes, &matrix_vp);
- if (key == EVAS_3D_FRUSTUM_MODE_BSPHERE)
+ if (key == EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE)
return evas_is_sphere_in_frustum(&pd_node->bsphere, planes);
- else if (key == EVAS_3D_FRUSTUM_MODE_AABB)
+ else if (key == EVAS_CANVAS3D_FRUSTUM_MODE_AABB)
return evas_is_box_in_frustum(&pd_node->aabb, planes);
- else if (key == EVAS_3D_FRUSTUM_MODE_CENTRAL_POINT)
+ else if (key == EVAS_CANVAS3D_FRUSTUM_MODE_CENTRAL_POINT)
{
central_point.x = (pd_node->aabb.p0.x + pd_node->aabb.p1.x) / 2;
central_point.y = (pd_node->aabb.p0.y + pd_node->aabb.p1.y) / 2;
@@ -200,5 +200,5 @@ _evas_3d_camera_node_visible_get(Eo *obj EINA_UNUSED, Evas_3D_Camera_Data *pd, E
}
}
-#include "canvas/evas_3d_camera.eo.c"
+#include "canvas/evas_canvas3d_camera.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_camera.eo b/src/lib/evas/canvas/evas_canvas3d_camera.eo
index eb2a01f4bf..8510a443b7 100644
--- a/src/lib/evas/canvas/evas_3d_camera.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_camera.eo
@@ -1,7 +1,7 @@
-class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
+class Evas_Canvas3D_Camera (Evas_Canvas3D_Object, Evas.Common_Interface)
{
legacy_prefix: null;
- data: Evas_3D_Camera_Data;
+ data: Evas_Canvas3D_Camera_Data;
methods {
projection_matrix_set {
/*@
@@ -12,11 +12,11 @@ class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
Default projection matrix is identity matrix.
- @see evas_3d_camera_projection_perspective_set()
- @see evas_3d_camera_projection_ortho_set()
- @see evas_3d_camera_projection_frustum_set()
+ @see evas_canvas3d_camera_projection_perspective_set()
+ @see evas_canvas3d_camera_projection_ortho_set()
+ @see evas_canvas3d_camera_projection_frustum_set()
- @ingroup Evas_3D_Camera
+ @ingroup Evas_Canvas3D_Camera
*/
params {
@in matrix: const(Evas_Real)*; /*@ Projection Matrix */
@@ -30,9 +30,9 @@ class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
@param camera The given camera.
@param matrix Pointer to receive the 16 Evas_Real values in column major order.
- @see evas_3d_camera_projection_matrix_set()
+ @see evas_canvas3d_camera_projection_matrix_set()
- @ingroup Evas_3D_Camera
+ @ingroup Evas_Canvas3D_Camera
*/
params {
@out matrix: Evas_Real; /*@ Projection Matrix */
@@ -49,9 +49,9 @@ class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
@param dnear Distance to near clipping plane.
@param dfar Distance to far clipping plane.
- @see evas_3d_camera_projection_matrix_set()
+ @see evas_canvas3d_camera_projection_matrix_set()
- @ingroup Evas_3D_Camera
+ @ingroup Evas_Canvas3D_Camera
*/
params {
@@ -66,9 +66,9 @@ class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the projection matrix of the given camera with frustum projection.
- @see evas_3d_camera_projection_matrix_set()
+ @see evas_canvas3d_camera_projection_matrix_set()
- @ingroup Evas_3D_Camera
+ @ingroup Evas_Canvas3D_Camera
*/
params {
left: Evas_Real; /*@ Left X coordinate of the near clipping plane. */
@@ -83,9 +83,9 @@ class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the projection matrix of the given camera with orthogonal projection.
- @see evas_3d_camera_projection_matrix_set()
+ @see evas_canvas3d_camera_projection_matrix_set()
- @ingroup Evas_3D_Camera
+ @ingroup Evas_Canvas3D_Camera
*/
params {
left: Evas_Real; /*@ Left X coordinate of the near clipping plane. */
@@ -106,13 +106,13 @@ class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
* If the nodes are @ NULL or nodes type mismatch error wrong type of nodes will be generated and returned @ EINA_FALSE.
- * @ingroup Evas_3D_Camera
+ * @ingroup Evas_Canvas3D_Camera
*/
return: bool;
params {
- @in camera_node: Evas_3D_Node *;
- @in node: Evas_3D_Node *;
- @in key: Evas_3D_Frustum_Mode;
+ @in camera_node: Evas_Canvas3D_Node *;
+ @in node: Evas_Canvas3D_Node *;
+ @in key: Evas_Canvas3D_Frustum_Mode;
}
}
}
@@ -120,8 +120,8 @@ class Evas_3D_Camera (Evas_3D_Object, Evas.Common_Interface)
implements {
Eo.Base.constructor;
Eo.Base.destructor;
- Evas_3D_Object.update_notify;
- Evas_3D_Object.change_notify;
+ Evas_Canvas3D_Object.update_notify;
+ Evas_Canvas3D_Object.change_notify;
}
}
diff --git a/src/lib/evas/canvas/evas_3d_eet.c b/src/lib/evas/canvas/evas_canvas3d_eet.c
index 7209433d2b..281f69da82 100644
--- a/src/lib/evas/canvas/evas_3d_eet.c
+++ b/src/lib/evas/canvas/evas_canvas3d_eet.c
@@ -2,8 +2,8 @@
#include "evas_common_private.h"
#include "evas_private.h"
-Evas_3D_File_Eet* eet_file;
-const char EVAS_3D_FILE_CACHE_FILE_ENTRY[] = "evas_3d file";
+Evas_Canvas3D_File_Eet* eet_file;
+const char EVAS_CANVAS3D_FILE_CACHE_FILE_ENTRY[] = "evas_3d file";
Eet_Data_Descriptor *_vec2_descriptor;
Eet_Data_Descriptor *_vec3_descriptor;
Eet_Data_Descriptor *_vertex_descriptor;
@@ -15,14 +15,14 @@ Eet_Data_Descriptor *_mesh_descriptor;
Eet_Data_Descriptor *_header_descriptor;
Eet_Data_Descriptor *_file_descriptor;
-Evas_3D_File_Eet *
-_evas_3d_eet_file_new(void)
+Evas_Canvas3D_File_Eet *
+_evas_canvas3d_eet_file_new(void)
{
- Evas_3D_File_Eet *creating_file = calloc(1, sizeof(Evas_3D_File_Eet));
+ Evas_Canvas3D_File_Eet *creating_file = calloc(1, sizeof(Evas_Canvas3D_File_Eet));
if (!creating_file)
{
- ERR("Could not calloc Evas_3D_File_Eet");
+ ERR("Could not calloc Evas_Canvas3D_File_Eet");
return NULL;
}
@@ -30,70 +30,70 @@ _evas_3d_eet_file_new(void)
}
void
-_evas_3d_eet_file_init(void)
+_evas_canvas3d_eet_file_init(void)
{
eina_init();
eet_init();
/* initialization of bonding between structure units in eet file */
Eet_Data_Descriptor_Class eddc;
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Vec2_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Vec2_Eet);
_vec2_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Vec3_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Vec3_Eet);
_vec3_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Vertex_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Vertex_Eet);
_vertex_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Geometry_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Geometry_Eet);
_geometry_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Color_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Color_Eet);
_color_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Frame_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Frame_Eet);
_frame_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Material_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Material_Eet);
_material_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Mesh_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Mesh_Eet);
_mesh_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_Header_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_Header_Eet);
_header_descriptor = eet_data_descriptor_file_new(&eddc);
- EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_3D_File_Eet);
+ EET_EINA_FILE_DATA_DESCRIPTOR_CLASS_SET(&eddc, Evas_Canvas3D_File_Eet);
_file_descriptor = eet_data_descriptor_file_new(&eddc);
/* Vec_2 */
#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_vec2_descriptor, Evas_3D_Vec3_Eet, # member, member, eet_type);
+ (_vec2_descriptor, Evas_Canvas3D_Vec3_Eet, # member, member, eet_type);
ADD_BASIC(x, EET_T_FLOAT);
ADD_BASIC(y, EET_T_FLOAT);
#undef ADD_BASIC
/* Vec_3 */
#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_vec3_descriptor, Evas_3D_Vec3_Eet, # member, member, eet_type);
+ (_vec3_descriptor, Evas_Canvas3D_Vec3_Eet, # member, member, eet_type);
ADD_BASIC(x, EET_T_FLOAT);
ADD_BASIC(y, EET_T_FLOAT);
ADD_BASIC(z, EET_T_FLOAT);
#undef ADD_BASIC
/* Vertex */
- EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet,
+ EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_Canvas3D_Vertex_Eet,
"position", position, _vec3_descriptor);
- EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet,
+ EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_Canvas3D_Vertex_Eet,
"normal", normal, _vec3_descriptor);
- EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_3D_Vertex_Eet,
+ EET_DATA_DESCRIPTOR_ADD_SUB_NESTED(_vertex_descriptor, Evas_Canvas3D_Vertex_Eet,
"texcoord", texcoord, _vec2_descriptor);
/* Geometry */
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_geometry_descriptor, Evas_3D_Geometry_Eet,
+ EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_geometry_descriptor, Evas_Canvas3D_Geometry_Eet,
"vertices", vertices, _vertex_descriptor);
#define ADD_BASIC(member, eet_type) \
EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_geometry_descriptor, Evas_3D_Geometry_Eet, # member, member, eet_type);
+ (_geometry_descriptor, Evas_Canvas3D_Geometry_Eet, # member, member, eet_type);
ADD_BASIC(vertices_count, EET_T_UINT);
ADD_BASIC(id, EET_T_UINT);
#undef ADD_BASIC
/* Color */
#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_color_descriptor, Evas_3D_Color_Eet, # member, member, eet_type);
+ (_color_descriptor, Evas_Canvas3D_Color_Eet, # member, member, eet_type);
ADD_BASIC(r, EET_T_FLOAT);
ADD_BASIC(g, EET_T_FLOAT);
ADD_BASIC(b, EET_T_FLOAT);
@@ -101,11 +101,11 @@ _evas_3d_eet_file_init(void)
#undef ADD_BASIC
/* Material */
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_material_descriptor, Evas_3D_Material_Eet,
+ EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_material_descriptor, Evas_Canvas3D_Material_Eet,
"colors", colors, _color_descriptor);
#define ADD_BASIC(member, eet_type) \
EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_material_descriptor, Evas_3D_Material_Eet, # member, member, eet_type);
+ (_material_descriptor, Evas_Canvas3D_Material_Eet, # member, member, eet_type);
ADD_BASIC(id, EET_T_UINT);
ADD_BASIC(colors_count, EET_T_UINT);
ADD_BASIC(shininess, EET_T_FLOAT);
@@ -113,35 +113,35 @@ _evas_3d_eet_file_init(void)
/* Frame */
#define ADD_BASIC(member, eet_type) EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_frame_descriptor, Evas_3D_Frame_Eet, # member, member, eet_type);
+ (_frame_descriptor, Evas_Canvas3D_Frame_Eet, # member, member, eet_type);
ADD_BASIC(id, EET_T_UINT);
ADD_BASIC(geometry_id, EET_T_UINT);
ADD_BASIC(material_id, EET_T_UINT);
#undef ADD_BASIC
/* Mesh */
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_mesh_descriptor, Evas_3D_Mesh_Eet,
+ EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_mesh_descriptor, Evas_Canvas3D_Mesh_Eet,
"frames", frames, _frame_descriptor);
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_mesh_descriptor, Evas_3D_Mesh_Eet,
+ EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_mesh_descriptor, Evas_Canvas3D_Mesh_Eet,
"geometries", geometries, _geometry_descriptor);
- EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_mesh_descriptor, Evas_3D_Mesh_Eet,
+ EET_DATA_DESCRIPTOR_ADD_VAR_ARRAY(_mesh_descriptor, Evas_Canvas3D_Mesh_Eet,
"materials", materials, _material_descriptor);
#define ADD_BASIC(member, eet_type) \
EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_mesh_descriptor, Evas_3D_Mesh_Eet, # member, member, eet_type);
+ (_mesh_descriptor, Evas_Canvas3D_Mesh_Eet, # member, member, eet_type);
ADD_BASIC(materials_count, EET_T_UINT);
ADD_BASIC(frames_count, EET_T_UINT);
ADD_BASIC(geometries_count, EET_T_UINT);
#undef ADD_BASIC
/* Header */
- EET_DATA_DESCRIPTOR_ADD_BASIC_VAR_ARRAY(_header_descriptor, Evas_3D_Header_Eet,
+ EET_DATA_DESCRIPTOR_ADD_BASIC_VAR_ARRAY(_header_descriptor, Evas_Canvas3D_Header_Eet,
"materials", materials, EET_T_UINT);
- EET_DATA_DESCRIPTOR_ADD_BASIC_VAR_ARRAY(_header_descriptor, Evas_3D_Header_Eet,
+ EET_DATA_DESCRIPTOR_ADD_BASIC_VAR_ARRAY(_header_descriptor, Evas_Canvas3D_Header_Eet,
"geometries", geometries, EET_T_UINT);
#define ADD_BASIC(member, eet_type) \
EET_DATA_DESCRIPTOR_ADD_BASIC \
- (_header_descriptor, Evas_3D_Header_Eet, # member, member, eet_type);
+ (_header_descriptor, Evas_Canvas3D_Header_Eet, # member, member, eet_type);
ADD_BASIC(version, EET_T_UINT);
ADD_BASIC(materials_count, EET_T_UINT);
ADD_BASIC(frames, EET_T_UINT);
@@ -149,15 +149,15 @@ _evas_3d_eet_file_init(void)
#undef ADD_BASIC
/* File */
- EET_DATA_DESCRIPTOR_ADD_SUB(_file_descriptor, Evas_3D_File_Eet,
+ EET_DATA_DESCRIPTOR_ADD_SUB(_file_descriptor, Evas_Canvas3D_File_Eet,
"mesh", mesh, _mesh_descriptor);
- EET_DATA_DESCRIPTOR_ADD_SUB(_file_descriptor, Evas_3D_File_Eet,
+ EET_DATA_DESCRIPTOR_ADD_SUB(_file_descriptor, Evas_Canvas3D_File_Eet,
"header", header, _header_descriptor);
}
void
-_evas_3d_eet_descriptor_shutdown(void)
+_evas_canvas3d_eet_descriptor_shutdown(void)
{
eet_data_descriptor_free(_geometry_descriptor);
eet_data_descriptor_free(_vertex_descriptor);
@@ -172,7 +172,7 @@ _evas_3d_eet_descriptor_shutdown(void)
}
void
-_evas_3d_eet_file_free(void)
+_evas_canvas3d_eet_file_free(void)
{
free(eet_file->mesh->geometries[0].vertices);
free(eet_file->mesh->geometries);
@@ -185,7 +185,7 @@ _evas_3d_eet_file_free(void)
free(eet_file->header);
free(eet_file);
- _evas_3d_eet_descriptor_shutdown();
+ _evas_canvas3d_eet_descriptor_shutdown();
eet_shutdown();
eina_shutdown();
}
diff --git a/src/lib/evas/canvas/evas_3d_light.c b/src/lib/evas/canvas/evas_canvas3d_light.c
index 455ded65e9..6861652a6c 100644
--- a/src/lib/evas/canvas/evas_3d_light.c
+++ b/src/lib/evas/canvas/evas_canvas3d_light.c
@@ -1,35 +1,35 @@
#include "evas_common_private.h"
#include "evas_private.h"
-#define MY_CLASS EVAS_3D_LIGHT_CLASS
+#define MY_CLASS EVAS_CANVAS3D_LIGHT_CLASS
static Eina_Bool
_light_node_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
- Evas_3D_Node *n = *(Evas_3D_Node **)key;
- eo_do(n, evas_3d_object_change(EVAS_3D_STATE_NODE_LIGHT, (Evas_3D_Object *)fdata));
+ Evas_Canvas3D_Node *n = *(Evas_Canvas3D_Node **)key;
+ eo_do(n, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_LIGHT, (Evas_Canvas3D_Object *)fdata));
return EINA_TRUE;
}
EOLIAN static void
-_evas_3d_light_evas_3d_object_change_notify(Eo *obj, Evas_3D_Light_Data *pd, Evas_3D_State state EINA_UNUSED, Evas_3D_Object *ref EINA_UNUSED)
+_evas_canvas3d_light_evas_canvas3d_object_change_notify(Eo *obj, Evas_Canvas3D_Light_Data *pd, Evas_Canvas3D_State state EINA_UNUSED, Evas_Canvas3D_Object *ref EINA_UNUSED)
{
if (pd->nodes)
eina_hash_foreach(pd->nodes, _light_node_change_notify, obj);
}
EOLIAN static void
-_evas_3d_light_evas_3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd EINA_UNUSED)
+_evas_canvas3d_light_evas_canvas3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd EINA_UNUSED)
{
}
void
-evas_3d_light_node_add(Evas_3D_Light *light, Evas_3D_Node *node)
+evas_canvas3d_light_node_add(Evas_Canvas3D_Light *light, Evas_Canvas3D_Node *node)
{
int count = 0;
- Evas_3D_Light_Data *pd = eo_data_scope_get(light, MY_CLASS);
+ Evas_Canvas3D_Light_Data *pd = eo_data_scope_get(light, MY_CLASS);
if (pd->nodes == NULL)
{
pd->nodes = eina_hash_pointer_new(NULL);
@@ -47,10 +47,10 @@ evas_3d_light_node_add(Evas_3D_Light *light, Evas_3D_Node *node)
}
void
-evas_3d_light_node_del(Evas_3D_Light *light, Evas_3D_Node *node)
+evas_canvas3d_light_node_del(Evas_Canvas3D_Light *light, Evas_Canvas3D_Node *node)
{
int count = 0;
- Evas_3D_Light_Data *pd = eo_data_scope_get(light, MY_CLASS);
+ Evas_Canvas3D_Light_Data *pd = eo_data_scope_get(light, MY_CLASS);
if (pd->nodes == NULL)
{
ERR("No node to delete.");
@@ -66,8 +66,8 @@ evas_3d_light_node_del(Evas_3D_Light *light, Evas_3D_Node *node)
}
-EAPI Evas_3D_Light *
-evas_3d_light_add(Evas *e)
+EAPI Evas_Canvas3D_Light *
+evas_canvas3d_light_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
@@ -77,10 +77,10 @@ evas_3d_light_add(Evas *e)
}
EOLIAN static Eo *
-_evas_3d_light_eo_base_constructor(Eo *obj, Evas_3D_Light_Data *pd)
+_evas_canvas3d_light_eo_base_constructor(Eo *obj, Evas_Canvas3D_Light_Data *pd)
{
obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
- eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_LIGHT));
+ eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_LIGHT));
evas_color_set(&pd->ambient, 0.0, 0.0, 0.0, 1.0);
evas_color_set(&pd->diffuse, 1.0, 1.0, 1.0, 1.0);
evas_color_set(&pd->specular, 1.0, 1.0, 1.0, 1.0);
@@ -97,18 +97,18 @@ _evas_3d_light_eo_base_constructor(Eo *obj, Evas_3D_Light_Data *pd)
}
EOLIAN static void
-_evas_3d_light_eo_base_destructor(Eo *obj, Evas_3D_Light_Data *pd)
+_evas_canvas3d_light_eo_base_destructor(Eo *obj, Evas_Canvas3D_Light_Data *pd)
{
Eina_Iterator *it = NULL;
void *data = NULL;
- Evas_3D_Node_Data *node = NULL;
+ Evas_Canvas3D_Node_Data *node = NULL;
if (pd->nodes)
{
it = eina_hash_iterator_key_new(pd->nodes);
while (eina_iterator_next(it, &data))
{
- node = eo_data_scope_get(data, EVAS_3D_NODE_CLASS);
+ node = eo_data_scope_get(data, EVAS_CANVAS3D_NODE_CLASS);
node->data.light.light = NULL;
}
@@ -120,34 +120,34 @@ _evas_3d_light_eo_base_destructor(Eo *obj, Evas_3D_Light_Data *pd)
EOLIAN static void
-_evas_3d_light_directional_set(Eo *obj, Evas_3D_Light_Data *pd, Eina_Bool directional)
+_evas_canvas3d_light_directional_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Eina_Bool directional)
{
if (pd->directional != directional)
{
pd->directional = directional;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_ANY, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_ANY, NULL));
}
}
EOLIAN static Eina_Bool
-_evas_3d_light_directional_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd)
+_evas_canvas3d_light_directional_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd)
{
return pd->directional;
}
EOLIAN static void
-_evas_3d_light_ambient_set(Eo *obj, Evas_3D_Light_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
+_evas_canvas3d_light_ambient_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
{
pd->ambient.r = r;
pd->ambient.g = g;
pd->ambient.b = b;
pd->ambient.a = a;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_AMBIENT, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_AMBIENT, NULL));
}
EOLIAN static void
-_evas_3d_light_ambient_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
+_evas_canvas3d_light_ambient_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
{
if (r) *r = pd->ambient.r;
if (g) *g = pd->ambient.g;
@@ -156,18 +156,18 @@ _evas_3d_light_ambient_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas_Rea
}
EOLIAN static void
-_evas_3d_light_diffuse_set(Eo *obj, Evas_3D_Light_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
+_evas_canvas3d_light_diffuse_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
{
pd->diffuse.r = r;
pd->diffuse.g = g;
pd->diffuse.b = b;
pd->diffuse.a = a;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_DIFFUSE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_DIFFUSE, NULL));
}
EOLIAN static void
-_evas_3d_light_diffuse_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
+_evas_canvas3d_light_diffuse_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
{
if (r) *r = pd->diffuse.r;
if (g) *g = pd->diffuse.g;
@@ -176,18 +176,18 @@ _evas_3d_light_diffuse_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas_Rea
}
EOLIAN static void
-_evas_3d_light_specular_set(Eo *obj, Evas_3D_Light_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
+_evas_canvas3d_light_specular_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
{
pd->specular.r = r;
pd->specular.g = g;
pd->specular.b = b;
pd->specular.a = a;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_SPECULAR, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_SPECULAR, NULL));
}
EOLIAN static void
-_evas_3d_light_specular_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
+_evas_canvas3d_light_specular_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
{
if (r) *r = pd->specular.r;
if (g) *g = pd->specular.g;
@@ -196,43 +196,43 @@ _evas_3d_light_specular_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas_Re
}
EOLIAN static void
-_evas_3d_light_spot_exponent_set(Eo *obj, Evas_3D_Light_Data *pd, Evas_Real exponent)
+_evas_canvas3d_light_spot_exponent_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Evas_Real exponent)
{
pd->spot_exp = exponent;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_SPOT_EXP, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_SPOT_EXP, NULL));
}
EOLIAN static Evas_Real
-_evas_3d_light_spot_exponent_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd)
+_evas_canvas3d_light_spot_exponent_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd)
{
return pd->spot_exp;
}
EOLIAN static void
-_evas_3d_light_spot_cutoff_set(Eo *obj, Evas_3D_Light_Data *pd, Evas_Real cutoff)
+_evas_canvas3d_light_spot_cutoff_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Evas_Real cutoff)
{
pd->spot_cutoff = cutoff;
pd->spot_cutoff_cos = cos(cutoff * M_PI / 180.0);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_SPOT_CUTOFF, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_SPOT_CUTOFF, NULL));
}
EOLIAN static Evas_Real
-_evas_3d_light_spot_cutoff_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd)
+_evas_canvas3d_light_spot_cutoff_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd)
{
return pd->spot_cutoff;
}
EOLIAN static void
-_evas_3d_light_attenuation_set(Eo *obj, Evas_3D_Light_Data *pd, Evas_Real constant, Evas_Real linear, Evas_Real quadratic)
+_evas_canvas3d_light_attenuation_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Evas_Real constant, Evas_Real linear, Evas_Real quadratic)
{
pd->atten_const = constant;
pd->atten_linear = linear;
pd->atten_quad = quadratic;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_ATTENUATION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_ATTENUATION, NULL));
}
EOLIAN static void
-_evas_3d_light_attenuation_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas_Real *constant, Evas_Real *linear, Evas_Real *quadratic)
+_evas_canvas3d_light_attenuation_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd, Evas_Real *constant, Evas_Real *linear, Evas_Real *quadratic)
{
if (constant) *constant = pd->atten_const;
if (linear) *linear = pd->atten_linear;
@@ -240,39 +240,39 @@ _evas_3d_light_attenuation_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd, Evas
}
EOLIAN static void
-_evas_3d_light_attenuation_enable_set(Eo *obj, Evas_3D_Light_Data *pd, Eina_Bool enable)
+_evas_canvas3d_light_attenuation_enable_set(Eo *obj, Evas_Canvas3D_Light_Data *pd, Eina_Bool enable)
{
if (pd->enable_attenuation != enable)
{
pd->enable_attenuation = enable;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_ATTENUATION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_ATTENUATION, NULL));
}
}
EOLIAN static Eina_Bool
-_evas_3d_light_attenuation_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Light_Data *pd)
+_evas_canvas3d_light_attenuation_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Light_Data *pd)
{
return pd->enable_attenuation;
}
EOLIAN static void
-_evas_3d_light_projection_matrix_set(Eo *obj, Evas_3D_Light_Data *pd,
+_evas_canvas3d_light_projection_matrix_set(Eo *obj, Evas_Canvas3D_Light_Data *pd,
const Evas_Real *matrix)
{
evas_mat4_array_set(&pd->projection, matrix);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_PROJECTION, NULL));
}
EOLIAN static void
-_evas_3d_light_projection_matrix_get(Eo *obj EINA_UNUSED,
- Evas_3D_Light_Data *pd,
+_evas_canvas3d_light_projection_matrix_get(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Light_Data *pd,
Evas_Real *matrix)
{
memcpy(matrix, &pd->projection.m[0], sizeof(Evas_Real) * 16);
}
EOLIAN static void
-_evas_3d_light_projection_perspective_set(Eo *obj, Evas_3D_Light_Data *pd,
+_evas_canvas3d_light_projection_perspective_set(Eo *obj, Evas_Canvas3D_Light_Data *pd,
Evas_Real fovy, Evas_Real aspect,
Evas_Real dnear, Evas_Real dfar)
{
@@ -283,28 +283,28 @@ _evas_3d_light_projection_perspective_set(Eo *obj, Evas_3D_Light_Data *pd,
xmax = ymax * aspect;
evas_mat4_frustum_set(&pd->projection, -xmax, xmax, -ymax, ymax, dnear, dfar);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_PROJECTION, NULL));
}
EOLIAN static void
-_evas_3d_light_projection_frustum_set(Eo *obj, Evas_3D_Light_Data *pd,
+_evas_canvas3d_light_projection_frustum_set(Eo *obj, Evas_Canvas3D_Light_Data *pd,
Evas_Real left, Evas_Real right,
Evas_Real bottom, Evas_Real top,
Evas_Real dnear, Evas_Real dfar)
{
evas_mat4_frustum_set(&pd->projection, left, right, bottom, top, dnear, dfar);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_PROJECTION, NULL));
}
EOLIAN static void
-_evas_3d_light_projection_ortho_set(Eo *obj, Evas_3D_Light_Data *pd,
+_evas_canvas3d_light_projection_ortho_set(Eo *obj, Evas_Canvas3D_Light_Data *pd,
Evas_Real left, Evas_Real right,
Evas_Real bottom, Evas_Real top,
Evas_Real dnear, Evas_Real dfar)
{
evas_mat4_ortho_set(&pd->projection, left, right, bottom, top, dnear, dfar);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_LIGHT_PROJECTION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_LIGHT_PROJECTION, NULL));
}
-#include "canvas/evas_3d_light.eo.c"
+#include "canvas/evas_canvas3d_light.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_light.eo b/src/lib/evas/canvas/evas_canvas3d_light.eo
index b263d3d4b1..169113f962 100644
--- a/src/lib/evas/canvas/evas_3d_light.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_light.eo
@@ -1,7 +1,7 @@
-class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
+class Evas_Canvas3D_Light (Evas_Canvas3D_Object, Evas.Common_Interface)
{
legacy_prefix: null;
- data: Evas_3D_Light_Data;
+ data: Evas_Canvas3D_Light_Data;
methods {
@property directional {
@@ -15,18 +15,18 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
By default, directional is not enabled.
- @see evas_3d_node_look_at_set()
+ @see evas_canvas3d_node_look_at_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
get {
/*@
Get the directional flag of the given light.
- @see evas_3d_light_directional_set()
+ @see evas_canvas3d_light_directional_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
values {
@@ -46,18 +46,18 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
Default spot exponent is 0.
- @see evas_3d_light_spot_cutoff_set()
+ @see evas_canvas3d_light_spot_cutoff_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
get {
/*@
Get the spot exponent of the given light.
- @see evas_3d_light_spot_exponent_set()
+ @see evas_canvas3d_light_spot_exponent_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
values {
@@ -75,16 +75,16 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
Default spot cutoff angle is 180.
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
get {
/*@
Get the spot cutoff angle of the given light.
- @see evas_3d_light_spot_cutoff_set()
+ @see evas_canvas3d_light_spot_cutoff_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
values {
@@ -99,18 +99,18 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
By default, light attenuation is not enabled.
- @see evas_3d_light_attenuation_set()
+ @see evas_canvas3d_light_attenuation_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
get {
/*@
Get the attenuation enable flag of the given light.
- @see evas_3d_light_attenuation_enable_set()
+ @see evas_canvas3d_light_attenuation_enable_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
}
values {
@@ -124,7 +124,7 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
Default ambient color is (0.0, 0.0, 0.0, 1.0).
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@in r: Evas_Real; /*@ Red component of the ambient color between [0.0, 1.0]. */
@@ -137,9 +137,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the ambient color of the given light.
- @see evas_3d_light_ambient_set()
+ @see evas_canvas3d_light_ambient_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@out r: Evas_Real; /*@ Red component of the ambient color between [0.0, 1.0]. */
@@ -155,7 +155,7 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
Default diffuse color is (1.0, 1.0, 1.0, 1.0).
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@in r: Evas_Real; /*@ Red component of the diffuse color between [0.0, 1.0]. */
@@ -168,9 +168,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the diffuse color of the given light.
- @see evas_3d_light_diffuse_set()
+ @see evas_canvas3d_light_diffuse_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@out r: Evas_Real; /*@ Red component of the diffuse color between [0.0, 1.0]. */
@@ -186,7 +186,7 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
Default specular color is (1.0, 1.0, 1.0, 1.0).
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@in r: Evas_Real; /*@ Red component of the specular color between [0.0, 1.0]. */
@@ -199,9 +199,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the specular color of the given light.
- @see evas_3d_light_specular_set()
+ @see evas_canvas3d_light_specular_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@out r: Evas_Real; /*@ Red component of the specular color between [0.0, 1.0]. */
@@ -223,9 +223,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
Default attenuation is constant = 1.0, linear = 0.0, quadratic = 0.0.
- @see evas_3d_light_attenuation_enable_set()
+ @see evas_canvas3d_light_attenuation_enable_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@in constant: Evas_Real; /*@ Constant attenuation term..*/
@@ -238,9 +238,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the attenuation of the given light.
- @see evas_3d_light_attenuation_set()
+ @see evas_canvas3d_light_attenuation_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@out constant: Evas_Real; /*@ Constant attenuation term..*/
@@ -258,11 +258,11 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
Default projection matrix is identity matrix.
- @see evas_3d_light_projection_perspective_set()
- @see evas_3d_light_projection_ortho_set()
- @see evas_3d_light_projection_frustum_set()
+ @see evas_canvas3d_light_projection_perspective_set()
+ @see evas_canvas3d_light_projection_ortho_set()
+ @see evas_canvas3d_light_projection_frustum_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@in matrix: const(Evas_Real) *; /*@ Projection Matrix */
@@ -276,9 +276,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
@param light The given light source.
@param matrix Pointer to receive the 16 Evas_Real values in column major order.
- @see evas_3d_light_projection_matrix_set()
+ @see evas_canvas3d_light_projection_matrix_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@out matrix: Evas_Real; /*@ Projection Matrix */
@@ -295,9 +295,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
@param dnear Distance to near clipping plane.
@param dfar Distance to far clipping plane.
- @see evas_3d_light_projection_matrix_set()
+ @see evas_canvas3d_light_projection_matrix_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
@@ -312,9 +312,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the projection matrix of the given light source with frustum projection.
- @see evas_3d_Light_projection_matrix_set()
+ @see evas_canvas3d_Light_projection_matrix_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
left: Evas_Real; /*@ Left X coordinate of the near clipping plane. */
@@ -329,9 +329,9 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the projection matrix of the given light source with orthogonal projection.
- @see evas_3d_light_projection_matrix_set()
+ @see evas_canvas3d_light_projection_matrix_set()
- @ingroup Evas_3D_Light
+ @ingroup Evas_Canvas3D_Light
*/
params {
left: Evas_Real; /*@ Left X coordinate of the near clipping plane. */
@@ -347,8 +347,8 @@ class Evas_3D_Light (Evas_3D_Object, Evas.Common_Interface)
implements {
Eo.Base.constructor;
Eo.Base.destructor;
- Evas_3D_Object.update_notify;
- Evas_3D_Object.change_notify;
+ Evas_Canvas3D_Object.update_notify;
+ Evas_Canvas3D_Object.change_notify;
}
}
diff --git a/src/lib/evas/canvas/evas_canvas3d_material.c b/src/lib/evas/canvas/evas_canvas3d_material.c
new file mode 100644
index 0000000000..ab0fe732ba
--- /dev/null
+++ b/src/lib/evas/canvas/evas_canvas3d_material.c
@@ -0,0 +1,207 @@
+#include "evas_common_private.h"
+#include "evas_private.h"
+
+#define MY_CLASS EVAS_CANVAS3D_MATERIAL_CLASS
+
+static Eina_Bool
+_material_mesh_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
+ void *data EINA_UNUSED, void *fdata)
+{
+ Evas_Canvas3D_Mesh *m = *(Evas_Canvas3D_Mesh **)key;
+ eo_do(m, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_MATERIAL, (Evas_Canvas3D_Object *)fdata));
+ return EINA_TRUE;
+}
+
+EOLIAN static void
+_evas_canvas3d_material_evas_canvas3d_object_change_notify(Eo *obj, Evas_Canvas3D_Material_Data *pd, Evas_Canvas3D_State state EINA_UNUSED, Evas_Canvas3D_Object *ref EINA_UNUSED)
+{
+ if (pd->meshes)
+ eina_hash_foreach(pd->meshes, _material_mesh_change_notify, obj);
+}
+
+EOLIAN static void
+_evas_canvas3d_material_evas_canvas3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd)
+{
+ int i;
+ for (i = 0; i < EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT; i++)
+ {
+ if (pd->attribs[i].enable)
+ {
+ if (pd->attribs[i].texture)
+ {
+ eo_do(pd->attribs[i].texture, evas_canvas3d_object_update());
+ }
+ }
+ }
+}
+
+void
+evas_canvas3d_material_mesh_add(Evas_Canvas3D_Material *material, Evas_Canvas3D_Mesh *mesh)
+{
+ int count = 0;
+ Evas_Canvas3D_Material_Data *pd = eo_data_scope_get(material, MY_CLASS);
+
+ if (pd->meshes == NULL)
+ {
+ pd->meshes = eina_hash_pointer_new(NULL);
+
+ if (pd->meshes == NULL)
+ {
+ ERR("Failed to create hash table.");
+ return;
+ }
+ }
+ else
+ count = (int)(uintptr_t)eina_hash_find(pd->meshes, &mesh);
+
+ eina_hash_set(pd->meshes, &mesh, (const void *)(uintptr_t)(count + 1));
+}
+
+void
+evas_canvas3d_material_mesh_del(Evas_Canvas3D_Material *material, Evas_Canvas3D_Mesh *mesh)
+{
+ int count = 0;
+ Evas_Canvas3D_Material_Data *pd = eo_data_scope_get(material, MY_CLASS);
+
+ if (pd->meshes == NULL)
+ {
+ ERR("No mesh to delete.");
+ return;
+ }
+
+ count = (int)(uintptr_t)eina_hash_find(pd->meshes, &mesh);
+
+ if (count == 1)
+ eina_hash_del(pd->meshes, &mesh, NULL);
+ else
+ eina_hash_set(pd->meshes, &mesh, (const void *)(uintptr_t)(count - 1));
+}
+
+
+EAPI Evas_Canvas3D_Material *
+evas_canvas3d_material_add(Evas *e)
+{
+ MAGIC_CHECK(e, Evas, MAGIC_EVAS);
+ return NULL;
+ MAGIC_CHECK_END();
+ Evas_Object *eo_obj = eo_add(MY_CLASS, e);
+ return eo_obj;
+}
+
+EOLIAN static Eo *
+_evas_canvas3d_material_eo_base_constructor(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd)
+{
+ obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
+ eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_MATERIAL));
+
+ evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color, 0.2, 0.2, 0.2, 1.0);
+ evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color, 0.8, 0.8, 0.8, 1.0);
+ evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color, 1.0, 1.0, 1.0, 1.0);
+ evas_color_set(&pd->attribs[EVAS_CANVAS3D_MATERIAL_EMISSION].color, 0.0, 0.0, 0.0, 1.0);
+ pd->shininess = 150.0;
+
+ return obj;
+}
+
+EOLIAN static void
+_evas_canvas3d_material_eo_base_destructor(Eo *obj, Evas_Canvas3D_Material_Data *pd)
+{
+ int i = 0;
+ Eina_Iterator *it = NULL;
+ void *data = NULL;
+ Evas_Canvas3D_Mesh_Data *mesh = NULL;
+ Eina_List *l = NULL;
+ Evas_Canvas3D_Mesh_Frame *f = NULL;
+
+ if (pd->meshes)
+ {
+ it = eina_hash_iterator_key_new(pd->meshes);
+ while (eina_iterator_next(it, &data))
+ {
+ mesh = eo_data_scope_get(data, EVAS_CANVAS3D_MESH_CLASS);
+ if (mesh->frames)
+ {
+ EINA_LIST_FOREACH(mesh->frames, l, f)
+ f->material = NULL;
+ }
+ }
+ eina_iterator_free(it);
+ eina_hash_free(pd->meshes);
+ }
+
+ for (i = 0; i < EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT; i++)
+ {
+ if (pd->attribs[i].texture)
+ {
+ evas_canvas3d_texture_material_del(pd->attribs[i].texture, obj);
+ }
+ }
+ eo_do_super(obj, MY_CLASS, eo_destructor());
+}
+
+EOLIAN static void
+_evas_canvas3d_material_enable_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd, Evas_Canvas3D_Material_Attrib attrib, Eina_Bool enable)
+{
+ pd->attribs[attrib].enable = enable;
+}
+
+EOLIAN static Eina_Bool
+_evas_canvas3d_material_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd, Evas_Canvas3D_Material_Attrib attrib)
+{
+ return pd->attribs[attrib].enable;
+}
+
+EOLIAN static void
+_evas_canvas3d_material_color_set(Eo *obj, Evas_Canvas3D_Material_Data *pd, Evas_Canvas3D_Material_Attrib attrib, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
+{
+ evas_color_set(&pd->attribs[attrib].color, r, g, b, a);
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MATERIAL_COLOR, NULL));
+}
+
+EOLIAN static void
+_evas_canvas3d_material_color_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd, Evas_Canvas3D_Material_Attrib attrib, Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
+{
+ if (r) *r = pd->attribs[attrib].color.r;
+ if (g) *g = pd->attribs[attrib].color.g;
+ if (b) *b = pd->attribs[attrib].color.b;
+ if (a) *a = pd->attribs[attrib].color.a;
+}
+
+EOLIAN static void
+_evas_canvas3d_material_shininess_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd, Evas_Real shininess)
+{
+ pd->shininess = shininess;
+}
+
+EOLIAN static Evas_Real
+_evas_canvas3d_material_shininess_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd)
+{
+ return pd->shininess;
+}
+
+EOLIAN static void
+_evas_canvas3d_material_texture_set(Eo *obj, Evas_Canvas3D_Material_Data *pd, Evas_Canvas3D_Material_Attrib attrib, Evas_Canvas3D_Texture *texture)
+{
+ if (pd->attribs[attrib].texture != texture)
+ {
+ if (pd->attribs[attrib].texture)
+ {
+ evas_canvas3d_texture_material_del(pd->attribs[attrib].texture, obj);
+ eo_unref(pd->attribs[attrib].texture);
+ }
+
+ pd->attribs[attrib].texture = texture;
+ evas_canvas3d_texture_material_add(texture, obj);
+ eo_ref(texture);
+ }
+
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MATERIAL_TEXTURE, NULL));
+}
+
+EOLIAN static Evas_Canvas3D_Texture *
+_evas_canvas3d_material_texture_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Material_Data *pd, Evas_Canvas3D_Material_Attrib attrib)
+{
+ return pd->attribs[attrib].texture;
+}
+
+#include "canvas/evas_canvas3d_material.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_material.eo b/src/lib/evas/canvas/evas_canvas3d_material.eo
index e9ce961cb9..f465a1b8ac 100644
--- a/src/lib/evas/canvas/evas_3d_material.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_material.eo
@@ -1,7 +1,7 @@
-class Evas_3D_Material (Evas_3D_Object, Evas.Common_Interface)
+class Evas_Canvas3D_Material (Evas_Canvas3D_Object, Evas.Common_Interface)
{
legacy_prefix: null;
- data: Evas_3D_Material_Data;
+ data: Evas_Canvas3D_Material_Data;
methods {
color_set {
/*@
@@ -20,11 +20,11 @@ class Evas_3D_Material (Evas_3D_Object, Evas.Common_Interface)
Emission : (0.0, 0.0, 0.0, 1.0)
Normal : Not used
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
params {
- @in attrib: Evas_3D_Material_Attrib; /*@ Material attribute ID. */
+ @in attrib: Evas_Canvas3D_Material_Attrib; /*@ Material attribute ID. */
@in r: Evas_Real; /*@ Red component of the color. */
@in g: Evas_Real; /*@ Green component of the color. */
@in b: Evas_Real; /*@ Blue component of the color. */
@@ -36,12 +36,12 @@ class Evas_3D_Material (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the material attribute color of the given material.
- @see evas_3d_material_color_set()
+ @see evas_canvas3d_material_color_set()
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
params {
- @in attrib: Evas_3D_Material_Attrib; /*@ Material attribute ID. */
+ @in attrib: Evas_Canvas3D_Material_Attrib; /*@ Material attribute ID. */
@out r: Evas_Real; /*@ Pointer to receive red component of the color. */
@out g: Evas_Real; /*@ Pointer to receive green component of the color. */
@out b: Evas_Real; /*@ Pointer to receive blue component of the color. */
@@ -60,21 +60,21 @@ class Evas_3D_Material (Evas_3D_Object, Evas.Common_Interface)
By default, diffuse and specular is enabled.
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
}
get {
/*@
Get the material attribute enable flag of the given material.
- @see evas_3d_material_enable_set()
+ @see evas_canvas3d_material_enable_set()
@return @c EINA_TRUE if enabled, or @c EINA_FALSE if not.
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
}
keys {
- attrib: Evas_3D_Material_Attrib; /*@ Material attribute ID. */
+ attrib: Evas_Canvas3D_Material_Attrib; /*@ Material attribute ID. */
}
values {
enable: bool; /*@ Whether to enable the attribute (@c EINA_TRUE), or not (@c EINA_FALSE). */
@@ -91,19 +91,19 @@ class Evas_3D_Material (Evas_3D_Object, Evas.Common_Interface)
Default shininess value is 150.0.
- @see evas_3d_material_enable_set()
+ @see evas_canvas3d_material_enable_set()
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
}
get {
/*@
Get the shininess of the given material.
- @see evas_3d_material_shininess_set()
+ @see evas_canvas3d_material_shininess_set()
@return The shininess value.
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
}
values {
@@ -118,36 +118,36 @@ class Evas_3D_Material (Evas_3D_Object, Evas.Common_Interface)
You have to enable the desired attribute first.
- @see evas_3d_material_enable_set()
+ @see evas_canvas3d_material_enable_set()
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
}
get {
/*@
Get the texture of the given material.
- @see evas_3d_material_texture_set()
+ @see evas_canvas3d_material_texture_set()
@return The texture that is set to the given material attribute.
- @ingroup Evas_3D_Material
+ @ingroup Evas_Canvas3D_Material
*/
}
keys {
- attrib: Evas_3D_Material_Attrib; /*@ Material attribute ID. */
+ attrib: Evas_Canvas3D_Material_Attrib; /*@ Material attribute ID. */
}
values {
- texture: Evas_3D_Texture *;
+ texture: Evas_Canvas3D_Texture *;
}
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
- Evas_3D_Object.update_notify;
- Evas_3D_Object.change_notify;
+ Evas_Canvas3D_Object.update_notify;
+ Evas_Canvas3D_Object.change_notify;
}
}
diff --git a/src/lib/evas/canvas/evas_3d_mesh.c b/src/lib/evas/canvas/evas_canvas3d_mesh.c
index 506e942483..fb20da7b25 100644
--- a/src/lib/evas/canvas/evas_3d_mesh.c
+++ b/src/lib/evas/canvas/evas_canvas3d_mesh.c
@@ -1,13 +1,13 @@
#include "evas_common_private.h"
#include "evas_private.h"
-#define MY_CLASS EVAS_3D_MESH_CLASS
+#define MY_CLASS EVAS_CANVAS3D_MESH_CLASS
-static Evas_3D_Mesh_Frame *
-evas_3d_mesh_frame_new(Evas_3D_Mesh *mesh)
+static Evas_Canvas3D_Mesh_Frame *
+evas_canvas3d_mesh_frame_new(Evas_Canvas3D_Mesh *mesh)
{
- Evas_3D_Mesh_Frame *frame = NULL;
- frame = (Evas_3D_Mesh_Frame *)calloc(1, sizeof(Evas_3D_Mesh_Frame));
+ Evas_Canvas3D_Mesh_Frame *frame = NULL;
+ frame = (Evas_Canvas3D_Mesh_Frame *)calloc(1, sizeof(Evas_Canvas3D_Mesh_Frame));
if (frame == NULL)
{
@@ -22,14 +22,14 @@ evas_3d_mesh_frame_new(Evas_3D_Mesh *mesh)
}
static void
-evas_3d_mesh_frame_free(Evas_3D_Mesh_Frame *frame)
+evas_canvas3d_mesh_frame_free(Evas_Canvas3D_Mesh_Frame *frame)
{
int i;
if (frame->material)
- evas_3d_material_mesh_del(frame->material, frame->mesh);
+ evas_canvas3d_material_mesh_del(frame->material, frame->mesh);
- for (i = 0; i < EVAS_3D_VERTEX_ATTRIB_COUNT; i++)
+ for (i = 0; i < EVAS_CANVAS3D_VERTEX_ATTRIB_COUNT; i++)
{
if (frame->vertices[i].owns_data)
free(frame->vertices[i].data);
@@ -38,11 +38,11 @@ evas_3d_mesh_frame_free(Evas_3D_Mesh_Frame *frame)
free(frame);
}
-Evas_3D_Mesh_Frame *
-evas_3d_mesh_frame_find(Evas_3D_Mesh_Data *pd, int frame)
+Evas_Canvas3D_Mesh_Frame *
+evas_canvas3d_mesh_frame_find(Evas_Canvas3D_Mesh_Data *pd, int frame)
{
Eina_List *l;
- Evas_3D_Mesh_Frame *f;
+ Evas_Canvas3D_Mesh_Frame *f;
EINA_LIST_FOREACH(pd->frames, l, f)
{
@@ -54,9 +54,9 @@ evas_3d_mesh_frame_find(Evas_3D_Mesh_Data *pd, int frame)
}
Eina_Bool
-evas_3d_mesh_aabb_add_to_frame(Evas_3D_Mesh_Data *pd, int frame, int stride)
+evas_canvas3d_mesh_aabb_add_to_frame(Evas_Canvas3D_Mesh_Data *pd, int frame, int stride)
{
- Evas_3D_Mesh_Frame *curframe = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *curframe = evas_canvas3d_mesh_frame_find(pd, frame);
int i = 0, j = 0, step = 0, size = 0, max;
float vxmin, vymin, vzmin, vxmax, vymax, vzmax;
float *minmaxdata = NULL;
@@ -70,9 +70,9 @@ evas_3d_mesh_aabb_add_to_frame(Evas_3D_Mesh_Data *pd, int frame, int stride)
return EINA_FALSE;
}
- step = curframe->vertices[EVAS_3D_VERTEX_POSITION].element_count;
- size = curframe->vertices[EVAS_3D_VERTEX_POSITION].size;
- minmaxdata = (float *)curframe->vertices[EVAS_3D_VERTEX_POSITION].data;
+ step = curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].element_count;
+ size = curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].size;
+ minmaxdata = (float *)curframe->vertices[EVAS_CANVAS3D_VERTEX_POSITION].data;
if (!minmaxdata)
{
@@ -104,24 +104,24 @@ evas_3d_mesh_aabb_add_to_frame(Evas_3D_Mesh_Data *pd, int frame, int stride)
}
static inline void
-_mesh_init(Evas_3D_Mesh_Data *pd)
+_mesh_init(Evas_Canvas3D_Mesh_Data *pd)
{
pd->vertex_count = 0;
pd->frame_count = 0;
pd->frames = NULL;
- pd->index_format = EVAS_3D_INDEX_FORMAT_NONE;
+ pd->index_format = EVAS_CANVAS3D_INDEX_FORMAT_NONE;
pd->index_count = 0;
pd->indices = NULL;
pd->owns_indices = EINA_FALSE;
- pd->assembly = EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES;
+ pd->assembly = EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES;
pd->nodes = NULL;
- pd->blend_sfactor = EVAS_3D_BLEND_ONE;
- pd->blend_dfactor = EVAS_3D_BLEND_ZERO;
+ pd->blend_sfactor = EVAS_CANVAS3D_BLEND_ONE;
+ pd->blend_dfactor = EVAS_CANVAS3D_BLEND_ZERO;
pd->blending = EINA_FALSE;
- pd->alpha_comparison = EVAS_3D_COMPARISON_ALWAYS;
+ pd->alpha_comparison = EVAS_CANVAS3D_COMPARISON_ALWAYS;
pd->alpha_ref_value = 0.0f;
pd->alpha_test_enabled = EINA_FALSE;
#ifndef GL_GLES
@@ -135,16 +135,16 @@ _mesh_init(Evas_3D_Mesh_Data *pd)
}
static inline void
-_mesh_fini(Evas_3D_Mesh_Data *pd)
+_mesh_fini(Evas_Canvas3D_Mesh_Data *pd)
{
Eina_List *l;
- Evas_3D_Mesh_Frame *f;
+ Evas_Canvas3D_Mesh_Frame *f;
if (pd->frames)
{
EINA_LIST_FOREACH(pd->frames, l, f)
{
- evas_3d_mesh_frame_free(f);
+ evas_canvas3d_mesh_frame_free(f);
}
eina_list_free(pd->frames);
@@ -161,8 +161,8 @@ static Eina_Bool
_mesh_node_geometry_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
- Evas_3D_Node *n = *(Evas_3D_Node **)key;
- eo_do(n, evas_3d_object_change(EVAS_3D_STATE_NODE_MESH_GEOMETRY, (Evas_3D_Object *)fdata));
+ Evas_Canvas3D_Node *n = *(Evas_Canvas3D_Node **)key;
+ eo_do(n, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY, (Evas_Canvas3D_Object *)fdata));
return EINA_TRUE;
}
@@ -170,15 +170,15 @@ static Eina_Bool
_mesh_node_material_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
- Evas_3D_Node *n = *(Evas_3D_Node **)key;
- eo_do(n, evas_3d_object_change(EVAS_3D_STATE_NODE_MESH_MATERIAL, (Evas_3D_Object *)fdata));
+ Evas_Canvas3D_Node *n = *(Evas_Canvas3D_Node **)key;
+ eo_do(n, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL, (Evas_Canvas3D_Object *)fdata));
return EINA_TRUE;
}
static void
-_evas_3d_mesh_evas_3d_object_change_notify(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_State state, Evas_3D_Object *ref EINA_UNUSED)
+_evas_canvas3d_mesh_evas_canvas3d_object_change_notify(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Evas_Canvas3D_State state, Evas_Canvas3D_Object *ref EINA_UNUSED)
{
- if (state == EVAS_3D_STATE_MESH_MATERIAL)
+ if (state == EVAS_CANVAS3D_STATE_MESH_MATERIAL)
{
if (pd->nodes)
eina_hash_foreach(pd->nodes, _mesh_node_material_change_notify, obj);
@@ -191,26 +191,26 @@ _evas_3d_mesh_evas_3d_object_change_notify(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_
}
EOLIAN static void
-_evas_3d_mesh_evas_3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_evas_canvas3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
Eina_List *l;
- Evas_3D_Mesh_Frame *f;
+ Evas_Canvas3D_Mesh_Frame *f;
EINA_LIST_FOREACH(pd->frames, l, f)
{
if (f->material)
{
- eo_do(f->material, evas_3d_object_update());
+ eo_do(f->material, evas_canvas3d_object_update());
}
}
}
void
-evas_3d_mesh_node_add(Evas_3D_Mesh *mesh, Evas_3D_Node *node)
+evas_canvas3d_mesh_node_add(Evas_Canvas3D_Mesh *mesh, Evas_Canvas3D_Node *node)
{
int count = 0;
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, MY_CLASS);
+ Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, MY_CLASS);
if (pd->nodes == NULL)
{
pd->nodes = eina_hash_pointer_new(NULL);
@@ -228,10 +228,10 @@ evas_3d_mesh_node_add(Evas_3D_Mesh *mesh, Evas_3D_Node *node)
}
void
-evas_3d_mesh_node_del(Evas_3D_Mesh *mesh, Evas_3D_Node *node)
+evas_canvas3d_mesh_node_del(Evas_Canvas3D_Mesh *mesh, Evas_Canvas3D_Node *node)
{
int count = 0;
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, MY_CLASS);
+ Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, MY_CLASS);
if (pd->nodes == NULL)
{
ERR("No node to delete.");
@@ -247,8 +247,8 @@ evas_3d_mesh_node_del(Evas_3D_Mesh *mesh, Evas_3D_Node *node)
}
-EAPI Evas_3D_Mesh *
-evas_3d_mesh_add(Evas *e)
+EAPI Evas_Canvas3D_Mesh *
+evas_canvas3d_mesh_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
@@ -258,55 +258,55 @@ evas_3d_mesh_add(Evas *e)
}
EOLIAN static Eo *
-_evas_3d_mesh_eo_base_constructor(Eo *obj, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_eo_base_constructor(Eo *obj, Evas_Canvas3D_Mesh_Data *pd)
{
obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
- eo_do (obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_MESH));
+ eo_do (obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_MESH));
_mesh_init(pd);
return obj;
}
EOLIAN static void
-_evas_3d_mesh_eo_base_destructor(Eo *obj, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_eo_base_destructor(Eo *obj, Evas_Canvas3D_Mesh_Data *pd)
{
_mesh_fini(pd);
eo_do_super(obj, MY_CLASS, eo_destructor());
}
EOLIAN static void
-_evas_3d_mesh_shade_mode_set(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, Evas_3D_Shade_Mode mode)
+_evas_canvas3d_mesh_shade_mode_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd, Evas_Canvas3D_Shade_Mode mode)
{
if (pd->shade_mode != mode)
{
pd->shade_mode = mode;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_SHADE_MODE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_SHADE_MODE, NULL));
}
}
-EOLIAN static Evas_3D_Shade_Mode
-_evas_3d_mesh_shade_mode_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+EOLIAN static Evas_Canvas3D_Shade_Mode
+_evas_canvas3d_mesh_shade_mode_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->shade_mode;
}
EOLIAN static void
-_evas_3d_mesh_vertex_count_set(Eo *obj, Evas_3D_Mesh_Data *pd, unsigned int count)
+_evas_canvas3d_mesh_vertex_count_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, unsigned int count)
{
pd->vertex_count = count;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_VERTEX_COUNT, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_VERTEX_COUNT, NULL));
}
EOLIAN static unsigned int
-_evas_3d_mesh_vertex_count_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_vertex_count_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->vertex_count;
}
EOLIAN static void
-_evas_3d_mesh_frame_add(Eo *obj, Evas_3D_Mesh_Data *pd, int frame)
+_evas_canvas3d_mesh_frame_add(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, int frame)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
if (f != NULL)
{
@@ -314,20 +314,20 @@ _evas_3d_mesh_frame_add(Eo *obj, Evas_3D_Mesh_Data *pd, int frame)
return;
}
- f = evas_3d_mesh_frame_new(obj);
+ f = evas_canvas3d_mesh_frame_new(obj);
if (f == NULL)
return;
f->frame = frame;
pd->frames = eina_list_append(pd->frames, f);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_FRAME, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_FRAME, NULL));
}
EOLIAN static void
-_evas_3d_mesh_frame_del(Eo *obj, Evas_3D_Mesh_Data *pd, int frame)
+_evas_canvas3d_mesh_frame_del(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, int frame)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
if (f == NULL)
{
@@ -336,14 +336,14 @@ _evas_3d_mesh_frame_del(Eo *obj, Evas_3D_Mesh_Data *pd, int frame)
}
pd->frames = eina_list_remove(pd->frames, f);
- evas_3d_mesh_frame_free(f);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_FRAME, NULL));
+ evas_canvas3d_mesh_frame_free(f);
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_FRAME, NULL));
}
EOLIAN static void
-_evas_3d_mesh_frame_material_set(Eo *obj, Evas_3D_Mesh_Data *pd, int frame, Evas_3D_Material *material)
+_evas_canvas3d_mesh_frame_material_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, int frame, Evas_Canvas3D_Material *material)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
if (f == NULL)
{
@@ -356,20 +356,20 @@ _evas_3d_mesh_frame_material_set(Eo *obj, Evas_3D_Mesh_Data *pd, int frame, Evas
if (f->material)
{
- evas_3d_material_mesh_del(f->material, obj);
+ evas_canvas3d_material_mesh_del(f->material, obj);
eo_unref(f->material);
}
f->material = material;
eo_ref(material);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_MATERIAL, NULL));
- evas_3d_material_mesh_add(material, obj);
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_MATERIAL, NULL));
+ evas_canvas3d_material_mesh_add(material, obj);
}
-EOLIAN static Evas_3D_Material *
-_evas_3d_mesh_frame_material_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, int frame)
+EOLIAN static Evas_Canvas3D_Material *
+_evas_canvas3d_mesh_frame_material_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd, int frame)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
if (f == NULL)
{
@@ -381,9 +381,9 @@ _evas_3d_mesh_frame_material_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, int
}
EOLIAN static void
-_evas_3d_mesh_frame_vertex_data_set(Eo *obj, Evas_3D_Mesh_Data *pd, int frame, Evas_3D_Vertex_Attrib attrib, int stride, const void *data)
+_evas_canvas3d_mesh_frame_vertex_data_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, int frame, Evas_Canvas3D_Vertex_Attrib attrib, int stride, const void *data)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
int element_count;
if (f == NULL)
@@ -398,7 +398,7 @@ _evas_3d_mesh_frame_vertex_data_set(Eo *obj, Evas_3D_Mesh_Data *pd, int frame, E
return;
}
- if (attrib == EVAS_3D_VERTEX_POSITION)
+ if (attrib == EVAS_CANVAS3D_VERTEX_POSITION)
{
int i = 0, j = 0, size = stride/sizeof(float);
float vxmin, vymin, vzmin, vxmax, vymax, vzmax;
@@ -434,19 +434,19 @@ _evas_3d_mesh_frame_vertex_data_set(Eo *obj, Evas_3D_Mesh_Data *pd, int frame, E
ERR("Axis-Aligned Bounding Box wasn't added in frame %d ", frame);
}
}
- else if (attrib == EVAS_3D_VERTEX_NORMAL)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_NORMAL)
{
element_count = 3;
}
- else if (attrib == EVAS_3D_VERTEX_TANGENT)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_TANGENT)
{
element_count = 3;
}
- else if (attrib == EVAS_3D_VERTEX_COLOR)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_COLOR)
{
element_count = 4;
}
- else if (attrib == EVAS_3D_VERTEX_TEXCOORD)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_TEXCOORD)
{
element_count = 2;
}
@@ -465,14 +465,14 @@ _evas_3d_mesh_frame_vertex_data_set(Eo *obj, Evas_3D_Mesh_Data *pd, int frame, E
f->vertices[attrib].owns_data = EINA_FALSE;
f->vertices[attrib].element_count = element_count;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_VERTEX_DATA, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_VERTEX_DATA, NULL));
}
EOLIAN static void
-_evas_3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_3D_Mesh_Data *pd, int frame, Evas_3D_Vertex_Attrib attrib, int stride, const void *data)
+_evas_canvas3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, int frame, Evas_Canvas3D_Vertex_Attrib attrib, int stride, const void *data)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
- Evas_3D_Vertex_Buffer *vb;
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Vertex_Buffer *vb;
int size, element_count;
if (f == NULL)
@@ -481,23 +481,23 @@ _evas_3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_3D_Mesh_Data *pd, int fra
return;
}
- if (attrib == EVAS_3D_VERTEX_POSITION)
+ if (attrib == EVAS_CANVAS3D_VERTEX_POSITION)
{
element_count = 3;
}
- else if (attrib == EVAS_3D_VERTEX_NORMAL)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_NORMAL)
{
element_count = 3;
}
- else if (attrib == EVAS_3D_VERTEX_TANGENT)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_TANGENT)
{
element_count = 3;
}
- else if (attrib == EVAS_3D_VERTEX_COLOR)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_COLOR)
{
element_count = 4;
}
- else if (attrib == EVAS_3D_VERTEX_TEXCOORD)
+ else if (attrib == EVAS_CANVAS3D_VERTEX_TEXCOORD)
{
element_count = 2;
}
@@ -583,19 +583,19 @@ _evas_3d_mesh_frame_vertex_data_copy_set(Eo *obj, Evas_3D_Mesh_Data *pd, int fra
}
}
- if (attrib == EVAS_3D_VERTEX_POSITION &&
- !evas_3d_mesh_aabb_add_to_frame(pd, frame, stride))
+ if (attrib == EVAS_CANVAS3D_VERTEX_POSITION &&
+ !evas_canvas3d_mesh_aabb_add_to_frame(pd, frame, stride))
{
ERR("Axis-Aligned Bounding Box wasn't added in frame %d ", frame);
}
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_VERTEX_DATA, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_VERTEX_DATA, NULL));
}
EOLIAN static void *
-_evas_3d_mesh_frame_vertex_data_map(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, int frame, Evas_3D_Vertex_Attrib attrib)
+_evas_canvas3d_mesh_frame_vertex_data_map(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd, int frame, Evas_Canvas3D_Vertex_Attrib attrib)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
if (f == NULL)
{
@@ -614,9 +614,9 @@ _evas_3d_mesh_frame_vertex_data_map(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd,
}
EOLIAN static void
-_evas_3d_mesh_frame_vertex_data_unmap(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, int frame, Evas_3D_Vertex_Attrib attrib)
+_evas_canvas3d_mesh_frame_vertex_data_unmap(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd, int frame, Evas_Canvas3D_Vertex_Attrib attrib)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
if (f == NULL)
{
@@ -634,9 +634,9 @@ _evas_3d_mesh_frame_vertex_data_unmap(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd
}
EOLIAN static int
-_evas_3d_mesh_frame_vertex_stride_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, int frame, Evas_3D_Vertex_Attrib attrib)
+_evas_canvas3d_mesh_frame_vertex_stride_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd, int frame, Evas_Canvas3D_Vertex_Attrib attrib)
{
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, frame);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, frame);
if (f == NULL)
{
@@ -648,7 +648,7 @@ _evas_3d_mesh_frame_vertex_stride_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd
}
EOLIAN static void
-_evas_3d_mesh_index_data_set(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_Index_Format format, int count, const void *indices)
+_evas_canvas3d_mesh_index_data_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Evas_Canvas3D_Index_Format format, int count, const void *indices)
{
if (pd->owns_indices && pd->indices)
free(pd->indices);
@@ -659,19 +659,19 @@ _evas_3d_mesh_index_data_set(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_Index_Forma
pd->indices = (void *)indices;
pd->owns_indices = EINA_FALSE;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_INDEX_DATA, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_INDEX_DATA, NULL));
}
EOLIAN static void
-_evas_3d_mesh_index_data_copy_set(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, Evas_3D_Index_Format format, int count, const void *indices)
+_evas_canvas3d_mesh_index_data_copy_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd, Evas_Canvas3D_Index_Format format, int count, const void *indices)
{
int size;
- if (format == EVAS_3D_INDEX_FORMAT_UNSIGNED_BYTE)
+ if (format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_BYTE)
{
size = count * sizeof(unsigned char);
}
- else if (format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ else if (format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
{
size = count * sizeof(unsigned short);
}
@@ -705,20 +705,20 @@ _evas_3d_mesh_index_data_copy_set(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd, Ev
memcpy(pd->indices, indices, size);
}
-EOLIAN static Evas_3D_Index_Format
-_evas_3d_mesh_index_format_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+EOLIAN static Evas_Canvas3D_Index_Format
+_evas_canvas3d_mesh_index_format_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->index_format;
}
EOLIAN static int
-_evas_3d_mesh_index_count_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_index_count_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->index_count;
}
EOLIAN static void *
-_evas_3d_mesh_index_data_map(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_index_data_map(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
if (pd->index_mapped)
{
@@ -731,7 +731,7 @@ _evas_3d_mesh_index_data_map(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
}
EOLIAN static void
-_evas_3d_mesh_index_data_unmap(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_index_data_unmap(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
if (!pd->index_mapped)
{
@@ -743,27 +743,27 @@ _evas_3d_mesh_index_data_unmap(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
}
EOLIAN static void
-_evas_3d_mesh_vertex_assembly_set(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_Vertex_Assembly assembly)
+_evas_canvas3d_mesh_vertex_assembly_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Evas_Canvas3D_Vertex_Assembly assembly)
{
pd->assembly = assembly;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_VERTEX_ASSEMBLY, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_VERTEX_ASSEMBLY, NULL));
}
-EOLIAN static Evas_3D_Vertex_Assembly
-_evas_3d_mesh_vertex_assembly_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+EOLIAN static Evas_Canvas3D_Vertex_Assembly
+_evas_canvas3d_mesh_vertex_assembly_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->assembly;
}
EOLIAN static void
-_evas_3d_mesh_fog_color_set(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
+_evas_canvas3d_mesh_fog_color_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
{
evas_color_set(&pd->fog_color, r, g, b, a);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_FOG, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_FOG, NULL));
}
EOLIAN static void
-_evas_3d_mesh_fog_color_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd,
+_evas_canvas3d_mesh_fog_color_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd,
Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
{
if (r) *r = pd->fog_color.r;
@@ -773,61 +773,61 @@ _evas_3d_mesh_fog_color_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd,
}
EOLIAN static void
-_evas_3d_mesh_fog_enable_set(Eo *obj, Evas_3D_Mesh_Data *pd, Eina_Bool enabled)
+_evas_canvas3d_mesh_fog_enable_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Eina_Bool enabled)
{
pd->fog_enabled = enabled;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_FOG, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_FOG, NULL));
}
EOLIAN static Eina_Bool
-_evas_3d_mesh_fog_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_fog_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->fog_enabled;
}
EOLIAN static void
-_evas_3d_mesh_blending_enable_set(Eo *obj, Evas_3D_Mesh_Data *pd, Eina_Bool blending)
+_evas_canvas3d_mesh_blending_enable_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Eina_Bool blending)
{
pd->blending = blending;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_BLENDING, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_BLENDING, NULL));
}
EOLIAN static Eina_Bool
-_evas_3d_mesh_blending_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_blending_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->blending;
}
EOLIAN static void
-_evas_3d_mesh_blending_func_set(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_Blend_Func sfactor, Evas_3D_Blend_Func dfactor)
+_evas_canvas3d_mesh_blending_func_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Evas_Canvas3D_Blend_Func sfactor, Evas_Canvas3D_Blend_Func dfactor)
{
pd->blend_sfactor = sfactor;
pd->blend_dfactor = dfactor;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_BLENDING, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_BLENDING, NULL));
}
EOLIAN static void
-_evas_3d_mesh_blending_func_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd,
- Evas_3D_Blend_Func *sfactor, Evas_3D_Blend_Func *dfactor)
+_evas_canvas3d_mesh_blending_func_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd,
+ Evas_Canvas3D_Blend_Func *sfactor, Evas_Canvas3D_Blend_Func *dfactor)
{
if (sfactor) *sfactor = pd->blend_sfactor;
if (dfactor) *dfactor = pd->blend_dfactor;
}
EOLIAN static void
-_evas_3d_mesh_alpha_func_set(Eo *obj, Evas_3D_Mesh_Data *pd, Evas_3D_Comparison comparison,
+_evas_canvas3d_mesh_alpha_func_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Evas_Canvas3D_Comparison comparison,
Evas_Real ref_value)
{
if (pd->alpha_comparison == comparison && pd->alpha_ref_value == ref_value)
return;
pd->alpha_comparison = comparison;
pd->alpha_ref_value = ref_value;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_ALPHA_TEST, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_ALPHA_TEST, NULL));
}
EOLIAN static void
-_evas_3d_mesh_alpha_func_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd,
- Evas_3D_Comparison *comparison,
+_evas_canvas3d_mesh_alpha_func_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd,
+ Evas_Canvas3D_Comparison *comparison,
Evas_Real *ref_value)
{
if (comparison) *comparison = pd->alpha_comparison;
@@ -835,21 +835,21 @@ _evas_3d_mesh_alpha_func_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd,
}
EOLIAN static void
-_evas_3d_mesh_alpha_test_enable_set(Eo *obj, Evas_3D_Mesh_Data *pd, Eina_Bool enabled)
+_evas_canvas3d_mesh_alpha_test_enable_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Eina_Bool enabled)
{
pd->alpha_test_enabled = enabled;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_ALPHA_TEST, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_ALPHA_TEST, NULL));
}
EOLIAN static Eina_Bool
-_evas_3d_mesh_alpha_test_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_alpha_test_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->alpha_test_enabled;
}
EOLIAN static Eina_Bool
-_evas_3d_mesh_efl_file_mmap_set(Eo *obj,
- Evas_3D_Mesh_Data *pd,
+_evas_canvas3d_mesh_efl_file_mmap_set(Eo *obj,
+ Evas_Canvas3D_Mesh_Data *pd,
const Eina_File *f, const char *key EINA_UNUSED)
{
_mesh_fini(pd);
@@ -865,7 +865,7 @@ _evas_3d_mesh_efl_file_mmap_set(Eo *obj,
/* FIXME: Imelemnt mmap_get and file_get. */
EOLIAN static Eina_Bool
-_evas_3d_mesh_efl_file_file_set(Eo *obj, Evas_3D_Mesh_Data *pd,
+_evas_canvas3d_mesh_efl_file_file_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd,
const char *file,
const char *key EINA_UNUSED)
{
@@ -879,14 +879,14 @@ _evas_3d_mesh_efl_file_file_set(Eo *obj, Evas_3D_Mesh_Data *pd,
}
EOLIAN static Eina_Bool
-_evas_3d_mesh_efl_file_save(Eo *obj, Evas_3D_Mesh_Data *pd,
+_evas_canvas3d_mesh_efl_file_save(Eo *obj, Evas_Canvas3D_Mesh_Data *pd,
const char *file,
const char *key EINA_UNUSED,
const char *flags EINA_UNUSED)
{
if ((file == NULL) || (obj == NULL) || (pd == NULL)) return EINA_FALSE;
- Evas_3D_Mesh_Frame *f = evas_3d_mesh_frame_find(pd, 0);
+ Evas_Canvas3D_Mesh_Frame *f = evas_canvas3d_mesh_frame_find(pd, 0);
if (f == NULL)
{
@@ -899,20 +899,20 @@ _evas_3d_mesh_efl_file_save(Eo *obj, Evas_3D_Mesh_Data *pd,
}
EOLIAN static void
-_evas_3d_mesh_from_primitive_set(Eo *obj,
- Evas_3D_Mesh_Data *pd EINA_UNUSED,
+_evas_canvas3d_mesh_from_primitive_set(Eo *obj,
+ Evas_Canvas3D_Mesh_Data *pd EINA_UNUSED,
int frame,
Eo *primitive)
{
if ((primitive == NULL) || (obj == NULL)) return;
- Evas_3D_Primitive_Data *ppd = eo_data_scope_get(primitive, EVAS_3D_PRIMITIVE_CLASS);
+ Evas_Canvas3D_Primitive_Data *ppd = eo_data_scope_get(primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS);
evas_common_set_model_from_primitive(obj, frame, ppd);
}
void
-evas_3d_mesh_interpolate_position_get(Evas_Vec3 *out, const Evas_3D_Vertex_Buffer *pos0, const Evas_3D_Vertex_Buffer *pos1,
+evas_canvas3d_mesh_interpolate_position_get(Evas_Vec3 *out, const Evas_Canvas3D_Vertex_Buffer *pos0, const Evas_Canvas3D_Vertex_Buffer *pos1,
Evas_Real weight, int index)
{
if (pos1->data == NULL)
@@ -949,20 +949,20 @@ evas_3d_mesh_interpolate_position_get(Evas_Vec3 *out, const Evas_3D_Vertex_Buffe
}
static inline void
-_mesh_frame_find(Evas_3D_Mesh *mesh, int frame,
+_mesh_frame_find(Evas_Canvas3D_Mesh *mesh, int frame,
Eina_List **l, Eina_List **r)
{
Eina_List *left, *right;
- Evas_3D_Mesh_Frame *f0 = NULL, *f1;
- Evas_3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Frame *f0 = NULL, *f1;
+ Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
left = pdmesh->frames;
right = eina_list_next(left);
while (right)
{
- f0 = (Evas_3D_Mesh_Frame *)eina_list_data_get(left);
- f1 = (Evas_3D_Mesh_Frame *)eina_list_data_get(right);
+ f0 = (Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(left);
+ f1 = (Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(right);
if (frame >= f0->frame && frame <= f1->frame)
break;
@@ -991,19 +991,19 @@ _mesh_frame_find(Evas_3D_Mesh *mesh, int frame,
}
void
-evas_3d_mesh_interpolate_vertex_buffer_get(Evas_3D_Mesh *mesh, int frame,
- Evas_3D_Vertex_Attrib attrib,
- Evas_3D_Vertex_Buffer *buf0,
- Evas_3D_Vertex_Buffer *buf1,
+evas_canvas3d_mesh_interpolate_vertex_buffer_get(Evas_Canvas3D_Mesh *mesh, int frame,
+ Evas_Canvas3D_Vertex_Attrib attrib,
+ Evas_Canvas3D_Vertex_Buffer *buf0,
+ Evas_Canvas3D_Vertex_Buffer *buf1,
Evas_Real *weight)
{
Eina_List *l, *r;
- const Evas_3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
+ const Evas_Canvas3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
_mesh_frame_find(mesh, frame, &l, &r);
while (l)
{
- f0 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(l);
+ f0 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(l);
if (f0->vertices[attrib].data != NULL)
break;
@@ -1014,7 +1014,7 @@ evas_3d_mesh_interpolate_vertex_buffer_get(Evas_3D_Mesh *mesh, int frame,
while (r)
{
- f1 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(r);
+ f1 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(r);
if (f1->vertices[attrib].data != NULL)
break;
@@ -1066,16 +1066,16 @@ evas_3d_mesh_interpolate_vertex_buffer_get(Evas_3D_Mesh *mesh, int frame,
}
EOLIAN static Eina_Bool
-_evas_3d_mesh_color_pick_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Mesh_Data *pd)
+_evas_canvas3d_mesh_color_pick_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Mesh_Data *pd)
{
return pd->color_pick_enabled;
}
EOLIAN static void
-_evas_3d_mesh_color_pick_enable_set(Eo *obj, Evas_3D_Mesh_Data *pd, Eina_Bool enabled)
+_evas_canvas3d_mesh_color_pick_enable_set(Eo *obj, Evas_Canvas3D_Mesh_Data *pd, Eina_Bool enabled)
{
if (pd->color_pick_enabled != enabled)
pd->color_pick_enabled = enabled;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_MESH_COLOR_PICK, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MESH_COLOR_PICK, NULL));
}
-#include "canvas/evas_3d_mesh.eo.c"
+#include "canvas/evas_canvas3d_mesh.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_mesh.eo b/src/lib/evas/canvas/evas_canvas3d_mesh.eo
index db0f895df4..cd7010dc16 100644
--- a/src/lib/evas/canvas/evas_3d_mesh.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_mesh.eo
@@ -1,7 +1,7 @@
-class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
+class Evas_Canvas3D_Mesh (Evas_Canvas3D_Object, Evas.Common_Interface, Efl.File)
{
legacy_prefix: null;
- data: Evas_3D_Mesh_Data;
+ data: Evas_Canvas3D_Mesh_Data;
methods {
frame_vertex_data_set {
@@ -10,20 +10,20 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
This function make evas read from the given buffer whenever it requires.
If you want to release the buffer after calling this functions, use
- evas_3d_mesh_frame_vertex_data_copy_set() instead.
+ evas_canvas3d_mesh_frame_vertex_data_copy_set() instead.
After setting the vertex data, further modifications should be protected
by map/unmap pair.
- @see evas_3d_mesh_frame_vertex_data_copy_set()
- @see evas_3d_mesh_frame_vertex_data_map()
- @see evas_3d_mesh_frame_vertex_data_unmap()
+ @see evas_canvas3d_mesh_frame_vertex_data_copy_set()
+ @see evas_canvas3d_mesh_frame_vertex_data_map()
+ @see evas_canvas3d_mesh_frame_vertex_data_unmap()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@in frame: int; /*@ The number of the key frame. */
- @in attrib: Evas_3D_Vertex_Attrib; /*@ Vertex attribute ID. */
+ @in attrib: Evas_Canvas3D_Vertex_Attrib; /*@ Vertex attribute ID. */
@in stride: int; /*@ Stride to go to the next vertex (in bytes). */
@in data: const(void)*; /*@ Pointer to the vertex data buffer. */
}
@@ -34,18 +34,18 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
Set the vertex data of the key frame of the given mesh by copying from a buffer.
This function allocates internal vertex buffer and copy from the given
buffer. So you can release the buffer. If you want to modify the vertex data
- use evas_3d_mesh_frame_vertex_data_map(). After finishing the modifications,
- you should call evas_3d_mesh_frame_vertex_data_unmap().
+ use evas_canvas3d_mesh_frame_vertex_data_map(). After finishing the modifications,
+ you should call evas_canvas3d_mesh_frame_vertex_data_unmap().
- @see evas_3d_mesh_frame_vertex_data_set()
- @see evas_3d_mesh_frame_vertex_data_map()
- @see evas_3d_mesh_frame_vertex_data_unmap()
+ @see evas_canvas3d_mesh_frame_vertex_data_set()
+ @see evas_canvas3d_mesh_frame_vertex_data_map()
+ @see evas_canvas3d_mesh_frame_vertex_data_unmap()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@in frame: int; /*@ The number of the key frame. */
- @in attrib: Evas_3D_Vertex_Attrib; /*@ Vertex attribute ID. */
+ @in attrib: Evas_Canvas3D_Vertex_Attrib; /*@ Vertex attribute ID. */
@in stride: int; /*@ Stride to go to the next vertex (in bytes). */
@in data: const(void)*; /*@ Pointer to the vertex data buffer. */
}
@@ -55,22 +55,22 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
/*@
Map the vertex buffer of the key frame of the given mesh.
- After manipulating the mapped buffer, evas_3d_mesh_frame_vertex_data_unmap()
+ After manipulating the mapped buffer, evas_canvas3d_mesh_frame_vertex_data_unmap()
should be called to properly download the data to the engine. If the data
- was set using evas_3d_mesh_frame_vertex_data_set(), pointer to the original
+ was set using evas_canvas3d_mesh_frame_vertex_data_set(), pointer to the original
buffer will be returned. Otherwise, the returned pointer can differ every
time calling this function.
- @see evas_3d_mesh_frame_vertex_data_unmap()
+ @see evas_canvas3d_mesh_frame_vertex_data_unmap()
@return Starting address of the mapped vertex buffer.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
return: void *;
params {
@in frame: int; /*@ The number of the key frame. */
- @in attrib: Evas_3D_Vertex_Attrib; /*@ Vertex attribute ID. */
+ @in attrib: Evas_Canvas3D_Vertex_Attrib; /*@ Vertex attribute ID. */
}
}
@@ -78,14 +78,14 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
/*@
Unmap the vertex buffer of the key frame of the given mesh.
- @see evas_3d_mesh_frame_vertex_data_map()
+ @see evas_canvas3d_mesh_frame_vertex_data_map()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@in frame: int; /*@ The number of the key frame. */
- @in attrib: Evas_3D_Vertex_Attrib; /*@ Vertex attribute ID. */
+ @in attrib: Evas_Canvas3D_Vertex_Attrib; /*@ Vertex attribute ID. */
}
}
@@ -94,19 +94,19 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
Get the vertex buffer stride of the key frame of the given mesh.
This function returns valid stride only when the vertex buffer is mapped.
- If the data was set with evas_3d_mesh_frame_vertex_data_set(), the original
+ If the data was set with evas_canvas3d_mesh_frame_vertex_data_set(), the original
stride will be returned unchanged.
- @see evas_3d_mesh_frame_vertex_data_map()
+ @see evas_canvas3d_mesh_frame_vertex_data_map()
@return Stride to go to the next vertex (in bytes).
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
return: int;
params {
@in frame: int; /*@ The number of the key frame. */
- @in attrib: Evas_3D_Vertex_Attrib; /*@ Vertex attribute ID. */
+ @in attrib: Evas_Canvas3D_Vertex_Attrib; /*@ Vertex attribute ID. */
}
}
@@ -115,17 +115,17 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
Set the vertex index data of the given mesh.
When the index data is set, Evas 3D assembles vertices using the index data.
- If you want to free the data buffer, use evas_3d_mesh_index_data_copy_set().
+ If you want to free the data buffer, use evas_canvas3d_mesh_index_data_copy_set().
Further modifications should be made within map/unmap pair.
- @see evas_3d_mesh_index_data_copy_set()
- @see evas_3d_mesh_index_data_map()
- @see evas_3d_mesh_index_data_unmap()
+ @see evas_canvas3d_mesh_index_data_copy_set()
+ @see evas_canvas3d_mesh_index_data_map()
+ @see evas_canvas3d_mesh_index_data_unmap()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
- @in format: Evas_3D_Index_Format; /*@ Vertex index data format. */
+ @in format: Evas_Canvas3D_Index_Format; /*@ Vertex index data format. */
@in count: int; /*@ Vertex index count. */
@in indices: const(void)*; /*@ Pointer to the index data. */
}
@@ -139,12 +139,12 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
This function allocates internal index buffer any copy data from the given
buffer. Futher modifications can be made within map/unmap pair.
- @see evas_3d_mesh_index_data_set()
+ @see evas_canvas3d_mesh_index_data_set()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
- @in format: Evas_3D_Index_Format; /*@ Vertex index data format. */
+ @in format: Evas_Canvas3D_Index_Format; /*@ Vertex index data format. */
@in count: int; /*@ Vertex index count. */
@in indices: const(void)*; /*@ Pointer to the index data. */
}
@@ -157,17 +157,17 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
Returns valid format only when the index buffer is mapped. First map the
index buffer and then query the properties of the mapped buffer. If the index
- data was set by evas_3d_mesh_index_data_set(), the original format will be
+ data was set by evas_canvas3d_mesh_index_data_set(), the original format will be
returned. Otherwise the format can differ every time you call the
- evas_3d_mesh_index_data_map() function.
+ evas_canvas3d_mesh_index_data_map() function.
- @see evas_3d_mesh_index_data_map()
+ @see evas_canvas3d_mesh_index_data_map()
@return Format of the index data.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
- return: Evas_3D_Index_Format;
+ return: Evas_Canvas3D_Index_Format;
}
index_count_get @const {
@@ -176,12 +176,12 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
This function returns the index count of the last called data_set function.
- @see evas_3d_mesh_index_data_set()
- @see evas_3d_mesh_index_data_copy_set()
+ @see evas_canvas3d_mesh_index_data_set()
+ @see evas_canvas3d_mesh_index_data_copy_set()
@return Index data count.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
return: int;
}
@@ -190,16 +190,16 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
/*@
Map the index buffer of the given mesh.
- evas_3d_mesh_index_data_unmap() should be called after modifications. If the
- data was set using evas_3d_mesh_index_data_set(), the original pointer will
+ evas_canvas3d_mesh_index_data_unmap() should be called after modifications. If the
+ data was set using evas_canvas3d_mesh_index_data_set(), the original pointer will
be returned, otherwise, the returned pointer may differ every time you call
this function.
- @see evas_3d_mesh_index_data_unmap()
+ @see evas_canvas3d_mesh_index_data_unmap()
@return Pointer to the mapped buffer.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
return: void *;
}
@@ -208,9 +208,9 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
/*@
Unmap the index buffer of the given mesh.
- @see evas_3d_mesh_index_data_map()
+ @see evas_canvas3d_mesh_index_data_map()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
}
@@ -223,7 +223,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
If specified frame is already exist, error message will be generated.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@in frame: int; /*@ The number of the key frame to be added. */
@@ -237,9 +237,9 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
@param mesh The given mesh.
@param frame The number of the key frame to be deleted.
- @see evas_3d_mesh_frame_add()
+ @see evas_canvas3d_mesh_frame_add()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@in frame: int; /*@ The number of the key frame to be added. */
@@ -249,7 +249,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
fog_color_set {
/*@
Set the fog color and density for the given mesh.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@in r: Evas_Real; /*@ The red component of the fog color.*/
@@ -261,7 +261,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
fog_color_get {
/*@
Set the fog color and density for the given mesh.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@out r: Evas_Real; /*@ Pointer to receive red component of the fog color.*/
@@ -273,32 +273,32 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
blending_func_set {
/*@
Set the blending function for given mesh
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
- @in sfactor: Evas_3D_Blend_Func; /*@ Specifies how the red, green, blue, and alpha source blending factors are computed.*/
- @in dfactor: Evas_3D_Blend_Func; /*@ Specifies how the red, green, blue, and alpha destination blending factors are computed.*/
+ @in sfactor: Evas_Canvas3D_Blend_Func; /*@ Specifies how the red, green, blue, and alpha source blending factors are computed.*/
+ @in dfactor: Evas_Canvas3D_Blend_Func; /*@ Specifies how the red, green, blue, and alpha destination blending factors are computed.*/
}
}
blending_func_get {
/*@
Get blending blending function for given mesh
@see eavs_3d_mesh_blending_func_set()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
- @out sfactor: Evas_3D_Blend_Func; /*@ Pointer to receive source blendin factors key.*/
- @out dfactor: Evas_3D_Blend_Func; /*@ Pointer to receive destination blendin factors key.*/
+ @out sfactor: Evas_Canvas3D_Blend_Func; /*@ Pointer to receive source blendin factors key.*/
+ @out dfactor: Evas_Canvas3D_Blend_Func; /*@ Pointer to receive destination blendin factors key.*/
}
}
from_primitive_set {
/*@
Set the data of given mesh frame from the given primitive
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
params {
@in frame: int; /*@ Specifies data of which frame of given mesh will be set.*/
- @in primitive: Evas_3D_Primitive *; /*@ Specifies which data will be set.*/
+ @in primitive: Evas_Canvas3D_Primitive *; /*@ Specifies which data will be set.*/
}
}
@property shade_mode {
@@ -306,9 +306,9 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
/*@
* Set the shade mode of the given mesh.
*
- * Default shade mode is EVAS_3D_SHADE_MODE_VERTEX_COLOR.
+ * Default shade mode is EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR.
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
get {
@@ -317,11 +317,11 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* @see eavs_3d_mesh_shade_mode_set()
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
values {
- mode: Evas_3D_Shade_Mode; /*@ The shade mode.*/
+ mode: Evas_Canvas3D_Shade_Mode; /*@ The shade mode.*/
}
}
@property color_pick_enable {
@@ -329,7 +329,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
/*@
* Set posibility color picking.
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
get {
@@ -338,7 +338,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* @see color_pick_enable_set()
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
values {
@@ -356,16 +356,16 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
* Default vertex count is 0.
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
get {
/*@
* Get the vertex count of the given mesh.
*
- * @see evas_3d_mesh_vertex_count_set()
+ * @see evas_canvas3d_mesh_vertex_count_set()
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
values {
@@ -379,7 +379,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* Default fog is disabled.
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
get {
@@ -388,7 +388,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* @see fog_enable_set()
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
values {
@@ -403,7 +403,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* Default alpha test disabled.
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
get {
@@ -412,7 +412,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* @see alpha_test_enable_set()
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
values {
@@ -427,7 +427,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
* between an incoming fragment's alpha value and a constant reference value
* This func specifies the reference value and the comparison function.
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
get {
@@ -436,11 +436,11 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* @see eavs_3d_mesh_alpha_test_param_set()
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
values {
- comparison_func: Evas_3D_Comparison; /*@ Specifies the alpha comparison function.*/
+ comparison_func: Evas_Canvas3D_Comparison; /*@ Specifies the alpha comparison function.*/
ref_value: Evas_Real; /*@ Specifies the reference value that incoming alpha values are compared to.*/
}
}
@@ -452,7 +452,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* Default blending disabled.
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
get {
@@ -461,7 +461,7 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
*
* @see eavs_3d_mesh_blending_enable_set()
*
- * @ingroup Evas_3D_Mesh
+ * @ingroup Evas_Canvas3D_Mesh
*/
}
values {
@@ -477,23 +477,23 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
Setting different materials for each key frame is useful for doing animations
like GIF images or color changing animationas.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
}
get {
/*@
Get the material of the key frame of the given mesh.
- @see evas_3d_mesh_frame_material_set()
+ @see evas_canvas3d_mesh_frame_material_set()
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
}
keys {
frame: int; /*@ The number of the key frame.*/
}
values {
- material: Evas_3D_Material *; /*@ The material to be set to the key frame.*/
+ material: Evas_Canvas3D_Material *; /*@ The material to be set to the key frame.*/
}
}
@@ -505,24 +505,24 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
Vertex assembly defines how the engine organizes vertices into geometric
primitives.
- Default vertex assembly is EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES.
+ Default vertex assembly is EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
}
get {
/*@
Get the vertex assembly of the given mesh.
- @see evas_3d_mesh_vertex_assembly_set()
+ @see evas_canvas3d_mesh_vertex_assembly_set()
@return The vertex assembly.
- @ingroup Evas_3D_Mesh
+ @ingroup Evas_Canvas3D_Mesh
*/
}
values {
- assembly: Evas_3D_Vertex_Assembly; /*@ Vertex assembly.*/
+ assembly: Evas_Canvas3D_Vertex_Assembly; /*@ Vertex assembly.*/
}
}
@@ -530,8 +530,8 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface, Efl.File)
implements {
Eo.Base.constructor;
Eo.Base.destructor;
- Evas_3D_Object.update_notify;
- Evas_3D_Object.change_notify;
+ Evas_Canvas3D_Object.update_notify;
+ Evas_Canvas3D_Object.change_notify;
Efl.File.file.set;
Efl.File.mmap.set;
Efl.File.save;
diff --git a/src/lib/evas/canvas/evas_3d_node.c b/src/lib/evas/canvas/evas_canvas3d_node.c
index b355e5e5e0..461ce3bcb2 100644
--- a/src/lib/evas/canvas/evas_3d_node.c
+++ b/src/lib/evas/canvas/evas_canvas3d_node.c
@@ -1,17 +1,17 @@
#include "evas_common_private.h"
#include "evas_private.h"
-#include "evas_3d_node_callback.h"
+#include "evas_canvas3d_node_callback.h"
-#define MY_CLASS EVAS_3D_NODE_CLASS
-#define MY_CLASS_NAME "Evas_3D_Node"
+#define MY_CLASS EVAS_CANVAS3D_NODE_CLASS
+#define MY_CLASS_NAME "Evas_Canvas3D_Node"
-Evas_3D_Mesh_Frame *evas_3d_mesh_frame_find(Evas_3D_Mesh_Data *pd, int frame);
+Evas_Canvas3D_Mesh_Frame *evas_canvas3d_mesh_frame_find(Evas_Canvas3D_Mesh_Data *pd, int frame);
static void
-_look_at_set(Evas_3D_Node_Data *pd, Evas_Vec3 *target, Evas_Vec3 *up);
+_look_at_set(Evas_Canvas3D_Node_Data *pd, Evas_Vec3 *target, Evas_Vec3 *up);
static Eina_Stringshare *
-_generate_unic_color_key(Evas_Color *color, Evas_Color *bg_color, Evas_3D_Node *node, Evas_3D_Mesh *mesh,
+_generate_unic_color_key(Evas_Color *color, Evas_Color *bg_color, Evas_Canvas3D_Node *node, Evas_Canvas3D_Mesh *mesh,
Eina_Bool init)
{
#ifndef GL_GLES
@@ -77,18 +77,18 @@ _generate_unic_color_key(Evas_Color *color, Evas_Color *bg_color, Evas_3D_Node *
}
static Eina_Bool
-_evas_3d_node_private_callback_collision(void *data, Eo *obj EINA_UNUSED,
+_evas_canvas3d_node_private_callback_collision(void *data, Eo *obj EINA_UNUSED,
const Eo_Event_Description *desc EINA_UNUSED,
void *event_info)
{
Eina_List *collision_list = NULL, *l = NULL;
- Evas_3D_Node *target_node = NULL, *n = NULL;
- Evas_3D_Node_Data *pd_target = NULL, *pd = NULL;
+ Evas_Canvas3D_Node *target_node = NULL, *n = NULL;
+ Evas_Canvas3D_Node_Data *pd_target = NULL, *pd = NULL;
const Eo_Event_Description *eo_desc = NULL;
Eina_Bool ret = EINA_FALSE;
- target_node = (Evas_3D_Node *)event_info;
- pd_target = eo_data_scope_get(target_node, EVAS_3D_NODE_CLASS);
+ target_node = (Evas_Canvas3D_Node *)event_info;
+ pd_target = eo_data_scope_get(target_node, EVAS_CANVAS3D_NODE_CLASS);
collision_list = (Eina_List *)data;
eo_desc = eo_base_legacy_only_event_description_get("collision");
@@ -96,7 +96,7 @@ _evas_3d_node_private_callback_collision(void *data, Eo *obj EINA_UNUSED,
{
EINA_LIST_FOREACH(collision_list, l, n)
{
- pd = eo_data_scope_get(n, EVAS_3D_NODE_CLASS);
+ pd = eo_data_scope_get(n, EVAS_CANVAS3D_NODE_CLASS);
if (box_intersection_box(&pd_target->aabb, &pd->aabb))
eo_do(target_node, ret = eo_event_callback_call(eo_desc, n));
}
@@ -105,7 +105,7 @@ _evas_3d_node_private_callback_collision(void *data, Eo *obj EINA_UNUSED,
return ret;
}
static Eina_Bool
-_evas_3d_node_private_callback_clicked(void *data EINA_UNUSED, Eo *obj EINA_UNUSED,
+_evas_canvas3d_node_private_callback_clicked(void *data EINA_UNUSED, Eo *obj EINA_UNUSED,
const Eo_Event_Description *desc EINA_UNUSED,
void *event_info)
{
@@ -116,10 +116,10 @@ _evas_3d_node_private_callback_clicked(void *data EINA_UNUSED, Eo *obj EINA_UNUS
return ret;
}
-static inline Evas_3D_Node_Mesh *
-_node_mesh_new(Evas_3D_Node *node, Evas_3D_Mesh *mesh)
+static inline Evas_Canvas3D_Node_Mesh *
+_node_mesh_new(Evas_Canvas3D_Node *node, Evas_Canvas3D_Mesh *mesh)
{
- Evas_3D_Node_Mesh *nm = (Evas_3D_Node_Mesh *)malloc(sizeof(Evas_3D_Node_Mesh));
+ Evas_Canvas3D_Node_Mesh *nm = (Evas_Canvas3D_Node_Mesh *)malloc(sizeof(Evas_Canvas3D_Node_Mesh));
if (nm == NULL)
{
@@ -135,7 +135,7 @@ _node_mesh_new(Evas_3D_Node *node, Evas_3D_Mesh *mesh)
}
static inline void
-_node_mesh_free(Evas_3D_Node_Mesh *nm)
+_node_mesh_free(Evas_Canvas3D_Node_Mesh *nm)
{
free(nm);
}
@@ -143,15 +143,15 @@ _node_mesh_free(Evas_3D_Node_Mesh *nm)
static void
_node_mesh_free_func(void *data)
{
- _node_mesh_free((Evas_3D_Node_Mesh *)data);
+ _node_mesh_free((Evas_Canvas3D_Node_Mesh *)data);
}
static Eina_Bool
_node_scene_root_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
- Evas_3D_Scene *s = *(Evas_3D_Scene **)key;
- eo_do(s, evas_3d_object_change(EVAS_3D_STATE_SCENE_ROOT_NODE, (Evas_3D_Object *)fdata));
+ Evas_Canvas3D_Scene *s = *(Evas_Canvas3D_Scene **)key;
+ eo_do(s, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_ROOT_NODE, (Evas_Canvas3D_Object *)fdata));
return EINA_TRUE;
}
@@ -159,16 +159,16 @@ static Eina_Bool
_node_scene_camera_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
- Evas_3D_Scene *s = *(Evas_3D_Scene **)key;
- eo_do(s, evas_3d_object_change(EVAS_3D_STATE_SCENE_CAMERA_NODE, (Evas_3D_Object *)fdata));
+ Evas_Canvas3D_Scene *s = *(Evas_Canvas3D_Scene **)key;
+ eo_do(s, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_CAMERA_NODE, (Evas_Canvas3D_Object *)fdata));
return EINA_TRUE;
}
EOLIAN static void
-_evas_3d_node_evas_3d_object_change_notify(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_State state EINA_UNUSED , Evas_3D_Object *ref EINA_UNUSED)
+_evas_canvas3d_node_evas_canvas3d_object_change_notify(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_State state EINA_UNUSED , Evas_Canvas3D_Object *ref EINA_UNUSED)
{
Eina_List *l;
- Evas_3D_Node *n;
+ Evas_Canvas3D_Node *n;
Eina_Bool orientation;
Eina_Bool position;
Eina_Bool scale;
@@ -181,91 +181,91 @@ _evas_3d_node_evas_3d_object_change_notify(Eo *obj, Evas_3D_Node_Data *pd, Evas_
if (pd->scenes_camera)
eina_hash_foreach(pd->scenes_camera, _node_scene_camera_change_notify, obj);
- parent_change = (state == EVAS_3D_STATE_NODE_PARENT_ORIENTATION)
- || (state == EVAS_3D_STATE_NODE_PARENT_POSITION)
- || (state == EVAS_3D_STATE_NODE_PARENT_SCALE);
+ parent_change = (state == EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION)
+ || (state == EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION)
+ || (state == EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE);
/* Notify parent that a member has changed. */
if (pd->parent && !parent_change)
{
- eo_do(pd->parent, evas_3d_object_change(EVAS_3D_STATE_NODE_MEMBER, obj));
+ eo_do(pd->parent, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MEMBER, obj));
}
- orientation = (state == EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION)
- || (state == EVAS_3D_STATE_NODE_PARENT_ORIENTATION);
- position = (state == EVAS_3D_STATE_NODE_TRANSFORM_POSITION)
- || (state == EVAS_3D_STATE_NODE_PARENT_POSITION);
- scale = (state == EVAS_3D_STATE_NODE_TRANSFORM_SCALE)
- || (state == EVAS_3D_STATE_NODE_PARENT_SCALE);
+ orientation = (state == EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION)
+ || (state == EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION);
+ position = (state == EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION)
+ || (state == EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION);
+ scale = (state == EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE)
+ || (state == EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE);
/* Notify members that the parent has changed. */
if (scale)
EINA_LIST_FOREACH(pd->members, l, n)
{
- eo_do(n, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_SCALE, obj));
+ eo_do(n, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE, obj));
}
if (orientation && !(pd->billboard_target))
EINA_LIST_FOREACH(pd->members, l, n)
{
/*Skip change orientation if node is billboard*/
- Evas_3D_Node_Data *pdm = eo_data_scope_get(n, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pdm = eo_data_scope_get(n, EVAS_CANVAS3D_NODE_CLASS);
if (pdm->billboard_target)
continue;
- eo_do(n, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_ORIENTATION, obj));
+ eo_do(n, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION, obj));
}
if (position)
EINA_LIST_FOREACH(pd->members, l, n)
{
- eo_do(n, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_POSITION, obj));
+ eo_do(n, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION, obj));
}
}
EOLIAN static void
-_evas_3d_node_evas_3d_object_callback_register(Eo *obj, Evas_3D_Node_Data *pd EINA_UNUSED,
+_evas_canvas3d_node_evas_canvas3d_object_callback_register(Eo *obj, Evas_Canvas3D_Node_Data *pd EINA_UNUSED,
const char *event, const void *data)
{
- Evas_3D_Node_Private_Callback_Type tcb;
+ Evas_Canvas3D_Node_Private_Callback_Type tcb;
GET_CALLBACK_TYPE(tcb, event)
if (tcb != PRIVATE_CALLBACK_NONE)
- eo_do(obj, eo_event_callback_add(&evas_3d_node_private_event_desc[tcb],
- evas_3d_node_private_callback_functions[tcb], data));
+ eo_do(obj, eo_event_callback_add(&evas_canvas3d_node_private_event_desc[tcb],
+ evas_canvas3d_node_private_callback_functions[tcb], data));
}
EOLIAN static void
-_evas_3d_node_evas_3d_object_callback_unregister(Eo *obj, Evas_3D_Node_Data *pd EINA_UNUSED,
+_evas_canvas3d_node_evas_canvas3d_object_callback_unregister(Eo *obj, Evas_Canvas3D_Node_Data *pd EINA_UNUSED,
const char *event)
{
- Evas_3D_Node_Private_Callback_Type tcb;
+ Evas_Canvas3D_Node_Private_Callback_Type tcb;
GET_CALLBACK_TYPE(tcb, event)
if (tcb != PRIVATE_CALLBACK_NONE)
- eo_do(obj, eo_event_callback_del(&evas_3d_node_private_event_desc[tcb],
- evas_3d_node_private_callback_functions[tcb], NULL));
+ eo_do(obj, eo_event_callback_del(&evas_canvas3d_node_private_event_desc[tcb],
+ evas_canvas3d_node_private_callback_functions[tcb], NULL));
}
static Eina_Bool
-_node_transform_update(Evas_3D_Node *node, void *data EINA_UNUSED)
+_node_transform_update(Evas_Canvas3D_Node *node, void *data EINA_UNUSED)
{
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
Eina_Bool transform_dirty = EINA_FALSE, parent_dirty = EINA_FALSE;
eo_do(node,
- transform_dirty = evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION),
- transform_dirty|= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_POSITION),
- transform_dirty|= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_SCALE),
- parent_dirty = evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_ORIENTATION),
- parent_dirty |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_POSITION),
- parent_dirty |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_SCALE));
+ transform_dirty = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION),
+ transform_dirty|= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION),
+ transform_dirty|= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE),
+ parent_dirty = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION),
+ parent_dirty |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION),
+ parent_dirty |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE));
if (transform_dirty || parent_dirty)
{
if (pd->parent)
{
- Evas_3D_Node_Data *pdparent = eo_data_scope_get(pd->parent, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdparent = eo_data_scope_get(pd->parent, MY_CLASS);
const Evas_Vec3 *scale_parent = &pdparent->scale_world;
const Evas_Vec4 *orientation_parent = &pdparent->orientation_world;
@@ -307,16 +307,16 @@ _node_transform_update(Evas_3D_Node *node, void *data EINA_UNUSED)
pd->scale_world = pd->scale;
}
- if (pd->type == EVAS_3D_NODE_TYPE_CAMERA)
+ if (pd->type == EVAS_CANVAS3D_NODE_TYPE_CAMERA)
{
evas_mat4_inverse_build(&pd->data.camera.matrix_world_to_eye,
&pd->position_world, &pd->orientation_world,
&pd->scale_world);
}
- else if (pd->type == EVAS_3D_NODE_TYPE_LIGHT)
+ else if (pd->type == EVAS_CANVAS3D_NODE_TYPE_LIGHT)
{
}
- else if (pd->type == EVAS_3D_NODE_TYPE_MESH)
+ else if (pd->type == EVAS_CANVAS3D_NODE_TYPE_MESH)
{
evas_mat4_build(&pd->data.mesh.matrix_local_to_world,
&pd->position_world, &pd->orientation_world, &pd->scale_world);
@@ -338,14 +338,14 @@ _node_transform_update(Evas_3D_Node *node, void *data EINA_UNUSED)
}
static Eina_Bool
-_node_billboard_update(Evas_3D_Node *node, void *data EINA_UNUSED)
+_node_billboard_update(Evas_Canvas3D_Node *node, void *data EINA_UNUSED)
{
Evas_Vec3 target;
Evas_Vec3 up;
- Evas_3D_Node_Data *pd_node = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd_node = eo_data_scope_get(node, MY_CLASS);
if (pd_node->billboard_target)
{
- Evas_3D_Node_Data *pd_target = eo_data_scope_get(pd_node->billboard_target,
+ Evas_Canvas3D_Node_Data *pd_target = eo_data_scope_get(pd_node->billboard_target,
MY_CLASS);
evas_vec3_set(&target, pd_target->position.x, pd_target->position.y,
pd_target->position.z);
@@ -353,19 +353,19 @@ _node_billboard_update(Evas_3D_Node *node, void *data EINA_UNUSED)
_look_at_set(pd_node, &target, &up);
- if (pd_node->type == EVAS_3D_NODE_TYPE_MESH)
+ if (pd_node->type == EVAS_CANVAS3D_NODE_TYPE_MESH)
{
evas_mat4_build(&pd_node->data.mesh.matrix_local_to_world,
&pd_node->position, &pd_node->orientation,
&pd_node->scale);
}
- else if (pd_node->type == EVAS_3D_NODE_TYPE_LIGHT)
+ else if (pd_node->type == EVAS_CANVAS3D_NODE_TYPE_LIGHT)
{
evas_mat4_build(&pd_node->data.light.matrix_local_to_world,
&pd_node->position, &pd_node->orientation,
&pd_node->scale);
}
- else if (pd_node->type == EVAS_3D_NODE_TYPE_CAMERA)
+ else if (pd_node->type == EVAS_CANVAS3D_NODE_TYPE_CAMERA)
{
evas_mat4_inverse_build(&pd_node->data.light.matrix_local_to_world,
&pd_node->position, &pd_node->orientation,
@@ -378,30 +378,30 @@ _node_billboard_update(Evas_3D_Node *node, void *data EINA_UNUSED)
}
static Eina_Bool
-_node_item_update(Evas_3D_Node *node, void *data EINA_UNUSED)
+_node_item_update(Evas_Canvas3D_Node *node, void *data EINA_UNUSED)
{
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, EVAS_3D_NODE_CLASS);
- if (pd->type == EVAS_3D_NODE_TYPE_CAMERA)
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, EVAS_CANVAS3D_NODE_CLASS);
+ if (pd->type == EVAS_CANVAS3D_NODE_TYPE_CAMERA)
{
if (pd->data.camera.camera)
{
- eo_do(pd->data.camera.camera, evas_3d_object_update());
+ eo_do(pd->data.camera.camera, evas_canvas3d_object_update());
}
}
- else if (pd->type == EVAS_3D_NODE_TYPE_LIGHT)
+ else if (pd->type == EVAS_CANVAS3D_NODE_TYPE_LIGHT)
{
if (pd->data.light.light)
{
- eo_do(pd->data.light.light, evas_3d_object_update());
+ eo_do(pd->data.light.light, evas_canvas3d_object_update());
}
}
- else if (pd->type == EVAS_3D_NODE_TYPE_MESH)
+ else if (pd->type == EVAS_CANVAS3D_NODE_TYPE_MESH)
{
Eina_List *l;
- Evas_3D_Mesh *m;
+ Evas_Canvas3D_Mesh *m;
EINA_LIST_FOREACH(pd->data.mesh.meshes, l, m)
{
- eo_do(m, evas_3d_object_update());
+ eo_do(m, evas_canvas3d_object_update());
}
}
@@ -507,22 +507,22 @@ _calculate_box(Evas_Box3 *box3, int vertex_count, Evas_Vec3 *vertex_position)
}
static void
-_pack_meshes_vertex_data(Evas_3D_Node *node, Evas_Vec3 **vertices, int *count)
+_pack_meshes_vertex_data(Evas_Canvas3D_Node *node, Evas_Vec3 **vertices, int *count)
{
const Eina_List *m, *l;
- Evas_3D_Mesh *mesh;
+ Evas_Canvas3D_Mesh *mesh;
int j;
int frame;
Evas_Vec3 *it;
- Evas_3D_Vertex_Buffer pos0, pos1;
+ Evas_Canvas3D_Vertex_Buffer pos0, pos1;
Evas_Real pos_weight;
*count = 0;
- eo_do(node, m = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do(node, m = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(m, l, mesh)
{
- eo_do(node, frame = evas_3d_node_mesh_frame_get(mesh));
- evas_3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_3D_VERTEX_POSITION,
+ eo_do(node, frame = evas_canvas3d_node_mesh_frame_get(mesh));
+ evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION,
&pos0, &pos1, &pos_weight);
if(!pos0.data) continue;
if(!pos0.stride)
@@ -544,8 +544,8 @@ _pack_meshes_vertex_data(Evas_3D_Node *node, Evas_Vec3 **vertices, int *count)
EINA_LIST_FOREACH(m, l, mesh)
{
- eo_do(node, frame = evas_3d_node_mesh_frame_get(mesh));
- evas_3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_3D_VERTEX_POSITION,
+ eo_do(node, frame = evas_canvas3d_node_mesh_frame_get(mesh));
+ evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION,
&pos0, &pos1, &pos_weight);
if(!pos0.data) continue;
int stride = 0;
@@ -559,16 +559,16 @@ _pack_meshes_vertex_data(Evas_3D_Node *node, Evas_Vec3 **vertices, int *count)
}
for (j = 0; j < pos0.size / stride; j++)
{
- evas_3d_mesh_interpolate_position_get(it, &pos0, &pos1, pos_weight, j);
+ evas_canvas3d_mesh_interpolate_position_get(it, &pos0, &pos1, pos_weight, j);
it++;
}
}
}
static void
-_update_node_shapes(Evas_3D_Node *node)
+_update_node_shapes(Evas_Canvas3D_Node *node)
{
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, EVAS_CANVAS3D_NODE_CLASS);
Eina_Bool transform_orientation_dirty;
Eina_Bool transform_scale_dirty;
Eina_Bool mesh_geom_dirty;
@@ -576,7 +576,7 @@ _update_node_shapes(Evas_3D_Node *node)
Evas_Vec3 position = pd->position_world;
evas_vec3_set(&scale, pd->scale_world.x, pd->scale.y, pd->scale.z);
- if (pd->type != EVAS_3D_NODE_TYPE_MESH)
+ if (pd->type != EVAS_CANVAS3D_NODE_TYPE_MESH)
{
evas_box3_empty_set(&pd->local_aabb);
evas_box3_empty_set(&pd->local_obb);
@@ -593,12 +593,12 @@ _update_node_shapes(Evas_3D_Node *node)
}
eo_do(node,
- transform_orientation_dirty = evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION),
- transform_orientation_dirty |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_ORIENTATION),
- transform_scale_dirty = evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_SCALE),
- transform_scale_dirty |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_SCALE),
- mesh_geom_dirty = evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_MESH_GEOMETRY),
- mesh_geom_dirty |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_MESH_FRAME));
+ transform_orientation_dirty = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION),
+ transform_orientation_dirty |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION),
+ transform_scale_dirty = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE),
+ transform_scale_dirty |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE),
+ mesh_geom_dirty = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY),
+ mesh_geom_dirty |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_MESH_FRAME));
if ( transform_orientation_dirty || transform_scale_dirty || mesh_geom_dirty)
{
@@ -632,24 +632,24 @@ _update_node_shapes(Evas_3D_Node *node)
}
static Eina_Bool
-_node_aabb_update(Evas_3D_Node *node, void *data EINA_UNUSED)
+_node_aabb_update(Evas_Canvas3D_Node *node, void *data EINA_UNUSED)
{
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, EVAS_CANVAS3D_NODE_CLASS);
Eina_Bool need_recalc;
Eina_List *current;
- Evas_3D_Node *datanode;
+ Evas_Canvas3D_Node *datanode;
const Eo_Event_Description *eo_desc = NULL;
eo_do(node,
- need_recalc = evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_ORIENTATION),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_POSITION),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_POSITION),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_TRANSFORM_SCALE),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_PARENT_SCALE),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_MESH_GEOMETRY),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_MESH_FRAME),
- need_recalc |= evas_3d_object_dirty_get(EVAS_3D_STATE_NODE_MEMBER));
+ need_recalc = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_MESH_FRAME),
+ need_recalc |= evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_NODE_MEMBER));
if (!need_recalc) return EINA_TRUE;
@@ -657,7 +657,7 @@ _node_aabb_update(Evas_3D_Node *node, void *data EINA_UNUSED)
EINA_LIST_FOREACH(pd->members, current, datanode)
{
- Evas_3D_Node_Data *datapd = eo_data_scope_get(datanode, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *datapd = eo_data_scope_get(datanode, EVAS_CANVAS3D_NODE_CLASS);
evas_box3_union(&pd->obb, &pd->obb, &datapd->obb);
evas_box3_union(&pd->aabb, &pd->aabb, &datapd->aabb);
}
@@ -670,45 +670,45 @@ _node_aabb_update(Evas_3D_Node *node, void *data EINA_UNUSED)
}
static Eina_Bool
-_node_update_done(Evas_3D_Node *obj, void *data EINA_UNUSED)
+_node_update_done(Evas_Canvas3D_Node *obj, void *data EINA_UNUSED)
{
//@FIXME
- Evas_3D_Object_Data *pdobject = eo_data_scope_get(obj, EVAS_3D_OBJECT_CLASS);
- memset(&pdobject->dirty[0], 0x00, sizeof(Eina_Bool) * EVAS_3D_STATE_MAX);
+ Evas_Canvas3D_Object_Data *pdobject = eo_data_scope_get(obj, EVAS_CANVAS3D_OBJECT_CLASS);
+ memset(&pdobject->dirty[0], 0x00, sizeof(Eina_Bool) * EVAS_CANVAS3D_STATE_MAX);
return EINA_TRUE;
}
EOLIAN static void
-_evas_3d_node_evas_3d_object_update_notify(Eo *obj, Evas_3D_Node_Data *pd EINA_UNUSED)
+_evas_canvas3d_node_evas_canvas3d_object_update_notify(Eo *obj, Evas_Canvas3D_Node_Data *pd EINA_UNUSED)
{
/* Update transform. */
- evas_3d_node_tree_traverse(obj, EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_FALSE,
+ evas_canvas3d_node_tree_traverse(obj, EVAS_CANVAS3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_FALSE,
_node_transform_update, NULL);
/*Update billboard*/
- evas_3d_node_tree_traverse(obj, EVAS_3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
+ evas_canvas3d_node_tree_traverse(obj, EVAS_CANVAS3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
_node_billboard_update, NULL);
/* Update AABB. */
- evas_3d_node_tree_traverse(obj, EVAS_3D_TREE_TRAVERSE_POST_ORDER, EINA_FALSE,
+ evas_canvas3d_node_tree_traverse(obj, EVAS_CANVAS3D_TREE_TRAVERSE_POST_ORDER, EINA_FALSE,
_node_aabb_update, NULL);
/* Update node item. */
- evas_3d_node_tree_traverse(obj, EVAS_3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
+ evas_canvas3d_node_tree_traverse(obj, EVAS_CANVAS3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
_node_item_update, NULL);
/* Mark all nodes in the tree as up-to-date. */
- evas_3d_node_tree_traverse(obj, EVAS_3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
+ evas_canvas3d_node_tree_traverse(obj, EVAS_CANVAS3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
_node_update_done, NULL);
}
static void
-_node_free(Evas_3D_Object *obj)
+_node_free(Evas_Canvas3D_Object *obj)
{
- Evas_3D_Node_Data *pd = eo_data_scope_get(obj, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(obj, MY_CLASS);
if (pd->members)
{
Eina_List *l;
- Evas_3D_Node *n;
+ Evas_Canvas3D_Node *n;
EINA_LIST_FOREACH(pd->members, l, n)
{
@@ -720,13 +720,13 @@ _node_free(Evas_3D_Object *obj)
if (pd->parent)
{
- eo_do(pd->parent, evas_3d_node_member_del(obj));
+ eo_do(pd->parent, evas_canvas3d_node_member_del(obj));
}
- if (pd->type == EVAS_3D_NODE_TYPE_MESH && pd->data.mesh.meshes)
+ if (pd->type == EVAS_CANVAS3D_NODE_TYPE_MESH && pd->data.mesh.meshes)
{
Eina_List *l;
- Evas_3D_Mesh *m;
+ Evas_Canvas3D_Mesh *m;
EINA_LIST_FOREACH(pd->data.mesh.meshes, l, m)
{
@@ -747,10 +747,10 @@ _node_free(Evas_3D_Object *obj)
}
void
-evas_3d_node_scene_root_add(Evas_3D_Node *node, Evas_3D_Scene *scene)
+evas_canvas3d_node_scene_root_add(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene)
{
int count = 0;
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
if (pd->scenes_root == NULL)
{
pd->scenes_root = eina_hash_pointer_new(NULL);
@@ -768,10 +768,10 @@ evas_3d_node_scene_root_add(Evas_3D_Node *node, Evas_3D_Scene *scene)
}
void
-evas_3d_node_scene_root_del(Evas_3D_Node *node, Evas_3D_Scene *scene)
+evas_canvas3d_node_scene_root_del(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene)
{
int count = 0;
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
if (pd->scenes_root == NULL)
{
ERR("No scene to delete.");
@@ -787,10 +787,10 @@ evas_3d_node_scene_root_del(Evas_3D_Node *node, Evas_3D_Scene *scene)
}
void
-evas_3d_node_scene_camera_add(Evas_3D_Node *node, Evas_3D_Scene *scene)
+evas_canvas3d_node_scene_camera_add(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene)
{
int count = 0;
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
if (pd->scenes_camera == NULL)
{
pd->scenes_camera = eina_hash_pointer_new(NULL);
@@ -808,10 +808,10 @@ evas_3d_node_scene_camera_add(Evas_3D_Node *node, Evas_3D_Scene *scene)
}
void
-evas_3d_node_scene_camera_del(Evas_3D_Node *node, Evas_3D_Scene *scene)
+evas_canvas3d_node_scene_camera_del(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene)
{
int count = 0;
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
if (pd->scenes_camera == NULL)
{
ERR("No scene to delete.");
@@ -827,16 +827,16 @@ evas_3d_node_scene_camera_del(Evas_3D_Node *node, Evas_3D_Scene *scene)
}
void
-evas_3d_node_traverse(Evas_3D_Node *from, Evas_3D_Node *to, Evas_3D_Node_Traverse_Type type,
- Eina_Bool skip, Evas_3D_Node_Func func, void *data)
+evas_canvas3d_node_traverse(Evas_Canvas3D_Node *from, Evas_Canvas3D_Node *to, Evas_Canvas3D_Node_Traverse_Type type,
+ Eina_Bool skip, Evas_Canvas3D_Node_Func func, void *data)
{
Eina_List *nodes = NULL, *n;
- Evas_3D_Node *node = NULL;
+ Evas_Canvas3D_Node *node = NULL;
if (from == NULL || func == NULL)
goto error;
- if (type == EVAS_3D_NODE_TRAVERSE_DOWNWARD)
+ if (type == EVAS_CANVAS3D_NODE_TRAVERSE_DOWNWARD)
{
if (to == NULL)
goto error;
@@ -848,14 +848,14 @@ evas_3d_node_traverse(Evas_3D_Node *from, Evas_3D_Node *to, Evas_3D_Node_Travers
if (node == from)
break;
- Evas_3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
node = pdnode->parent;
if (node == NULL)
goto error;
} while (1);
}
- else if (type == EVAS_3D_NODE_TRAVERSE_UPWARD)
+ else if (type == EVAS_CANVAS3D_NODE_TRAVERSE_UPWARD)
{
node = from;
@@ -864,7 +864,7 @@ evas_3d_node_traverse(Evas_3D_Node *from, Evas_3D_Node *to, Evas_3D_Node_Travers
if (node == to)
break;
- Evas_3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
node = pdnode->parent;
if (node == NULL)
@@ -894,16 +894,16 @@ error:
}
void
-evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
- Eina_Bool skip, Evas_3D_Node_Func func, void *data)
+evas_canvas3d_node_tree_traverse(Evas_Canvas3D_Node *root, Evas_Canvas3D_Tree_Traverse_Type type,
+ Eina_Bool skip, Evas_Canvas3D_Node_Func func, void *data)
{
Eina_List *nodes = NULL, *l;
- Evas_3D_Node *node = NULL, *n, *last;
+ Evas_Canvas3D_Node *node = NULL, *n, *last;
if (root == NULL || func == NULL)
return;
- if (type == EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER)
+ if (type == EVAS_CANVAS3D_TREE_TRAVERSE_LEVEL_ORDER)
{
/* Put the root node in the queue. */
nodes = eina_list_append(nodes, root);
@@ -912,7 +912,7 @@ evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
{
/* Dequeue a node. */
node = eina_list_data_get(nodes);
- Evas_3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
nodes = eina_list_remove_list(nodes, nodes);
@@ -927,7 +927,7 @@ evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
}
}
}
- else if (type == EVAS_3D_TREE_TRAVERSE_PRE_ORDER)
+ else if (type == EVAS_CANVAS3D_TREE_TRAVERSE_PRE_ORDER)
{
/* Put the root node in the stack. */
nodes = eina_list_append(nodes, root);
@@ -936,7 +936,7 @@ evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
{
/* Pop a node from the stack. */
node = eina_list_data_get(nodes);
- Evas_3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
nodes = eina_list_remove_list(nodes, nodes);
/* Call node function on the node. */
@@ -950,7 +950,7 @@ evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
}
}
}
- else if (type == EVAS_3D_TREE_TRAVERSE_POST_ORDER)
+ else if (type == EVAS_CANVAS3D_TREE_TRAVERSE_POST_ORDER)
{
if (skip)
{
@@ -966,7 +966,7 @@ evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
{
/* Peek a node from the stack. */
node = eina_list_data_get(nodes);
- Evas_3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdnode = eo_data_scope_get(node, MY_CLASS);
if (eina_list_count(pdnode->members) == 0)
{
/* The peeked node is a leaf node,
@@ -991,7 +991,7 @@ evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
*
* Otherwise it should be a sibling of the peeked node, so we have to push
* its childs into the stack. */
- Evas_3D_Node_Data *pdlast;
+ Evas_Canvas3D_Node_Data *pdlast;
if (last )
pdlast= eo_data_scope_get(last, MY_CLASS);
if (last && pdlast->parent == node)
@@ -1020,55 +1020,55 @@ evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
}
Eina_Bool
-_node_is_visible(Evas_3D_Node *node EINA_UNUSED, Evas_3D_Node *camera_node EINA_UNUSED)
+_node_is_visible(Evas_Canvas3D_Node *node EINA_UNUSED, Evas_Canvas3D_Node *camera_node EINA_UNUSED)
{
/* TODO: */
return EINA_TRUE;
}
Eina_Bool
-evas_3d_node_mesh_collect(Evas_3D_Node *node, void *data)
+evas_canvas3d_node_mesh_collect(Evas_Canvas3D_Node *node, void *data)
{
- Evas_3D_Scene_Public_Data *scene_data = (Evas_3D_Scene_Public_Data *)data;
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Scene_Public_Data *scene_data = (Evas_Canvas3D_Scene_Public_Data *)data;
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
if (!_node_is_visible(node, scene_data->camera_node))
{
/* Skip entire sub-tree of this node. */
return EINA_FALSE;
}
- if (pd->type == EVAS_3D_NODE_TYPE_MESH)
+ if (pd->type == EVAS_CANVAS3D_NODE_TYPE_MESH)
scene_data->mesh_nodes = eina_list_append(scene_data->mesh_nodes, node);
return EINA_TRUE;
}
Eina_Bool
-evas_3d_node_color_node_mesh_collect(Evas_3D_Node *node, void *data)
+evas_canvas3d_node_color_node_mesh_collect(Evas_Canvas3D_Node *node, void *data)
{
- Evas_3D_Scene_Public_Data *scene_data = (Evas_3D_Scene_Public_Data *)data;
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
- Evas_3D_Node_Data *pd_camera = eo_data_scope_get(scene_data->camera_node, MY_CLASS);
- Evas_3D_Camera *camera = (Evas_3D_Camera*)pd_camera->data.camera.camera;
+ Evas_Canvas3D_Scene_Public_Data *scene_data = (Evas_Canvas3D_Scene_Public_Data *)data;
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pd_camera = eo_data_scope_get(scene_data->camera_node, MY_CLASS);
+ Evas_Canvas3D_Camera *camera = (Evas_Canvas3D_Camera*)pd_camera->data.camera.camera;
Eina_List *list_meshes, *l;
- Evas_3D_Mesh *mesh;
+ Evas_Canvas3D_Mesh *mesh;
Eina_Stringshare *key, *datakey;
Evas_Color *color;
Eina_Bool visible = EINA_FALSE;
Eina_Array *arr;
- if (pd->type == EVAS_3D_NODE_TYPE_MESH)
+ if (pd->type == EVAS_CANVAS3D_NODE_TYPE_MESH)
{
eo_do(camera,
- visible = evas_3d_camera_node_visible_get(scene_data->camera_node,
- node, EVAS_3D_FRUSTUM_MODE_BSPHERE));
+ visible = evas_canvas3d_camera_node_visible_get(scene_data->camera_node,
+ node, EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE));
if (visible)
{
- eo_do (node, list_meshes = (Eina_List *)evas_3d_node_mesh_list_get());
+ eo_do (node, list_meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get());
EINA_LIST_FOREACH(list_meshes, l, mesh)
{
Eina_Bool tmp;
- if (eo_do_ret(mesh, tmp, evas_3d_mesh_color_pick_enable_get()))
+ if (eo_do_ret(mesh, tmp, evas_canvas3d_mesh_color_pick_enable_get()))
{
color = calloc(1, sizeof(Evas_Color));
@@ -1095,30 +1095,30 @@ evas_3d_node_color_node_mesh_collect(Evas_3D_Node *node, void *data)
}
Eina_Bool
-evas_3d_node_light_collect(Evas_3D_Node *node, void *data)
+evas_canvas3d_node_light_collect(Evas_Canvas3D_Node *node, void *data)
{
- Evas_3D_Scene_Public_Data *scene_data = (Evas_3D_Scene_Public_Data *)data;
- Evas_3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
- if (pd->type == EVAS_3D_NODE_TYPE_LIGHT)
+ Evas_Canvas3D_Scene_Public_Data *scene_data = (Evas_Canvas3D_Scene_Public_Data *)data;
+ Evas_Canvas3D_Node_Data *pd = eo_data_scope_get(node, MY_CLASS);
+ if (pd->type == EVAS_CANVAS3D_NODE_TYPE_LIGHT)
scene_data->light_nodes = eina_list_append(scene_data->light_nodes, node);
return EINA_TRUE;
}
-EAPI Evas_3D_Node *
-evas_3d_node_add(Evas *e, Evas_3D_Node_Type type)
+EAPI Evas_Canvas3D_Node *
+evas_canvas3d_node_add(Evas *e, Evas_Canvas3D_Node_Type type)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
- Evas_Object *eo_obj = eo_add(MY_CLASS, e, evas_3d_node_constructor(type));
+ Evas_Object *eo_obj = eo_add(MY_CLASS, e, evas_canvas3d_node_constructor(type));
return eo_obj;
}
EOLIAN static void
-_evas_3d_node_constructor(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node_Type type)
+_evas_canvas3d_node_constructor(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Node_Type type)
{
- eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_NODE));
+ eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_NODE));
evas_vec3_set(&pd->position, 0.0, 0.0, 0.0);
evas_vec4_set(&pd->orientation, 0.0, 0.0, 0.0, 1.0);
@@ -1138,7 +1138,7 @@ _evas_3d_node_constructor(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node_Type type
pd->type = type;
- if (type == EVAS_3D_NODE_TYPE_MESH)
+ if (type == EVAS_CANVAS3D_NODE_TYPE_MESH)
{
pd->data.mesh.node_meshes = eina_hash_pointer_new(_node_mesh_free_func);
if (pd->data.mesh.node_meshes == NULL)
@@ -1150,39 +1150,39 @@ _evas_3d_node_constructor(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node_Type type
}
EOLIAN static void
-_evas_3d_node_eo_base_destructor(Eo *obj, Evas_3D_Node_Data *pd EINA_UNUSED)
+_evas_canvas3d_node_eo_base_destructor(Eo *obj, Evas_Canvas3D_Node_Data *pd EINA_UNUSED)
{
_node_free(obj);
eo_do_super(obj, MY_CLASS, eo_destructor());
}
-EOLIAN static Evas_3D_Node_Type
-_evas_3d_node_type_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+EOLIAN static Evas_Canvas3D_Node_Type
+_evas_canvas3d_node_type_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->type;
}
EOLIAN static void
-_evas_3d_node_member_add(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node *member)
+_evas_canvas3d_node_member_add(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Node *member)
{
if (obj == member)
{
ERR("Failed to add a member node (adding to itself).");
return;
}
- Evas_3D_Node_Data *pdmember = eo_data_scope_get(member, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdmember = eo_data_scope_get(member, MY_CLASS);
if (!pdmember || pdmember->parent == obj)
return;
if (pdmember->parent)
{
/* Detaching from previous parent. */
- Evas_3D_Node_Data *pdmemberparent = eo_data_scope_get(pdmember->parent, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdmemberparent = eo_data_scope_get(pdmember->parent, MY_CLASS);
pdmemberparent->members = eina_list_remove(pdmemberparent->members, member);
/* Mark changed. */
- eo_do(pdmember->parent, evas_3d_object_change(EVAS_3D_STATE_NODE_MEMBER, NULL));
+ eo_do(pdmember->parent, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MEMBER, NULL));
}
else
{
@@ -1195,16 +1195,16 @@ _evas_3d_node_member_add(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node *member)
pdmember->parent = obj;
/* Mark changed. */
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_MEMBER, NULL));
- eo_do(member, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_ORIENTATION, NULL));
- eo_do(member, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_POSITION, NULL));
- eo_do(member, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_SCALE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MEMBER, NULL));
+ eo_do(member, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION, NULL));
+ eo_do(member, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION, NULL));
+ eo_do(member, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE, NULL));
}
EOLIAN static void
-_evas_3d_node_member_del(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node *member)
+_evas_canvas3d_node_member_del(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Node *member)
{
- Evas_3D_Node_Data *pdmember = eo_data_scope_get(member, MY_CLASS);
+ Evas_Canvas3D_Node_Data *pdmember = eo_data_scope_get(member, MY_CLASS);
if (!pdmember || pdmember->parent != obj)
{
ERR("Failed to delete a member node (not a member of the given node)");
@@ -1216,50 +1216,50 @@ _evas_3d_node_member_del(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Node *member)
pdmember->parent = NULL;
/* Mark modified object as changed. */
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_MEMBER, NULL));
- eo_do(member, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_ORIENTATION, NULL));
- eo_do(member, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_POSITION, NULL));
- eo_do(member, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_SCALE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MEMBER, NULL));
+ eo_do(member, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_ORIENTATION, NULL));
+ eo_do(member, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_POSITION, NULL));
+ eo_do(member, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_SCALE, NULL));
/* Decrease reference count. */
eo_unref(member);
}
-EOLIAN static Evas_3D_Node *
-_evas_3d_node_parent_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+EOLIAN static Evas_Canvas3D_Node *
+_evas_canvas3d_node_parent_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->parent;
}
EOLIAN static const Eina_List *
-_evas_3d_node_member_list_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+_evas_canvas3d_node_member_list_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->members;
}
EOLIAN static void
-_evas_3d_node_position_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_Real x, Evas_Real y, Evas_Real z)
+_evas_canvas3d_node_position_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Real x, Evas_Real y, Evas_Real z)
{
pd->position.x = x;
pd->position.y = y;
pd->position.z = z;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_POSITION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION, NULL));
}
EOLIAN static void
-_evas_3d_node_orientation_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_Real x, Evas_Real y, Evas_Real z, Evas_Real w)
+_evas_canvas3d_node_orientation_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Real x, Evas_Real y, Evas_Real z, Evas_Real w)
{
pd->orientation.x = x;
pd->orientation.y = y;
pd->orientation.z = z;
pd->orientation.w = w;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
}
EOLIAN static void
-_evas_3d_node_orientation_angle_axis_set(Eo *obj, Evas_3D_Node_Data *pd,
+_evas_canvas3d_node_orientation_angle_axis_set(Eo *obj, Evas_Canvas3D_Node_Data *pd,
Evas_Real angle, Evas_Real x, Evas_Real y, Evas_Real z)
{
Evas_Real half_angle = 0.5 * DEGREE_TO_RADIAN(angle);
@@ -1274,38 +1274,38 @@ _evas_3d_node_orientation_angle_axis_set(Eo *obj, Evas_3D_Node_Data *pd,
pd->orientation.y = s * axis.y;
pd->orientation.z = s * axis.z;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
}
EOLIAN static void
-_evas_3d_node_scale_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_Real x, Evas_Real y, Evas_Real z)
+_evas_canvas3d_node_scale_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Real x, Evas_Real y, Evas_Real z)
{
pd->scale.x = x;
pd->scale.y = y;
pd->scale.z = z;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_SCALE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE, NULL));
}
EOLIAN static void
-_evas_3d_node_position_get(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Space space,
+_evas_canvas3d_node_position_get(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Space space,
Evas_Real *x, Evas_Real *y, Evas_Real *z)
{
- if (space == EVAS_3D_SPACE_LOCAL)
+ if (space == EVAS_CANVAS3D_SPACE_LOCAL)
{
if (x) *x = 0.0;
if (y) *y = 0.0;
if (z) *z = 0.0;
}
- else if (space == EVAS_3D_SPACE_PARENT)
+ else if (space == EVAS_CANVAS3D_SPACE_PARENT)
{
if (x) *x = pd->position.x;
if (y) *y = pd->position.y;
if (z) *z = pd->position.z;
}
- else if (space == EVAS_3D_SPACE_WORLD)
+ else if (space == EVAS_CANVAS3D_SPACE_WORLD)
{
- eo_do(obj, evas_3d_object_update());
+ eo_do(obj, evas_canvas3d_object_update());
if (x) *x = pd->position_world.x;
if (y) *y = pd->position_world.y;
@@ -1314,26 +1314,26 @@ _evas_3d_node_position_get(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Space space,
}
EOLIAN static void
-_evas_3d_node_orientation_get(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Space space,
+_evas_canvas3d_node_orientation_get(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Space space,
Evas_Real *x, Evas_Real *y, Evas_Real *z, Evas_Real *w)
{
- if (space == EVAS_3D_SPACE_LOCAL)
+ if (space == EVAS_CANVAS3D_SPACE_LOCAL)
{
if (x) *x = 0.0;
if (y) *y = 0.0;
if (z) *z = 0.0;
if (w) *w = 0.0;
}
- else if (space == EVAS_3D_SPACE_PARENT)
+ else if (space == EVAS_CANVAS3D_SPACE_PARENT)
{
if (x) *x = pd->orientation.x;
if (y) *y = pd->orientation.y;
if (z) *z = pd->orientation.z;
if (w) *w = pd->orientation.w;
}
- else if (space == EVAS_3D_SPACE_WORLD)
+ else if (space == EVAS_CANVAS3D_SPACE_WORLD)
{
- eo_do(obj, evas_3d_object_update());
+ eo_do(obj, evas_canvas3d_object_update());
if (x) *x = pd->orientation_world.x;
if (y) *y = pd->orientation_world.y;
@@ -1344,24 +1344,24 @@ _evas_3d_node_orientation_get(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Space spac
}
EOLIAN static void
-_evas_3d_node_scale_get(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Space space,
+_evas_canvas3d_node_scale_get(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Space space,
Evas_Real *x, Evas_Real *y, Evas_Real *z)
{
- if (space == EVAS_3D_SPACE_LOCAL)
+ if (space == EVAS_CANVAS3D_SPACE_LOCAL)
{
if (x) *x = 0.0;
if (y) *y = 0.0;
if (z) *z = 0.0;
}
- else if (space == EVAS_3D_SPACE_PARENT)
+ else if (space == EVAS_CANVAS3D_SPACE_PARENT)
{
if (x) *x = pd->scale.x;
if (y) *y = pd->scale.y;
if (z) *z = pd->scale.z;
}
- else if (space == EVAS_3D_SPACE_WORLD)
+ else if (space == EVAS_CANVAS3D_SPACE_WORLD)
{
- eo_do(obj, evas_3d_object_update());
+ eo_do(obj, evas_canvas3d_object_update());
if (x) *x = pd->scale_world.x;
if (y) *y = pd->scale_world.y;
@@ -1370,46 +1370,46 @@ _evas_3d_node_scale_get(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Space space,
}
EOLIAN static void
-_evas_3d_node_position_inherit_set(Eo *obj, Evas_3D_Node_Data *pd, Eina_Bool inherit)
+_evas_canvas3d_node_position_inherit_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Eina_Bool inherit)
{
pd->position_inherit = inherit;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_POSITION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_POSITION, NULL));
}
EOLIAN static void
-_evas_3d_node_orientation_inherit_set(Eo *obj, Evas_3D_Node_Data *pd, Eina_Bool inherit)
+_evas_canvas3d_node_orientation_inherit_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Eina_Bool inherit)
{
pd->orientation_inherit = inherit;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
}
EOLIAN static void
-_evas_3d_node_scale_inherit_set(Eo *obj, Evas_3D_Node_Data *pd, Eina_Bool inherit)
+_evas_canvas3d_node_scale_inherit_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Eina_Bool inherit)
{
pd->scale_inherit = inherit;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_SCALE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_SCALE, NULL));
}
EOLIAN static Eina_Bool
-_evas_3d_node_position_inherit_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+_evas_canvas3d_node_position_inherit_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->position_inherit;
}
EOLIAN static Eina_Bool
-_evas_3d_node_orientation_inherit_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+_evas_canvas3d_node_orientation_inherit_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->orientation_inherit;
}
EOLIAN static Eina_Bool
-_evas_3d_node_scale_inherit_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+_evas_canvas3d_node_scale_inherit_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->scale_inherit;
}
static void
-_look_at_set(Evas_3D_Node_Data *pd, Evas_Vec3 *target, Evas_Vec3 *up)
+_look_at_set(Evas_Canvas3D_Node_Data *pd, Evas_Vec3 *target, Evas_Vec3 *up)
{
Evas_Vec3 x, y, z;
@@ -1470,24 +1470,24 @@ _look_at_set(Evas_3D_Node_Data *pd, Evas_Vec3 *target, Evas_Vec3 *up)
}
EOLIAN static void
-_evas_3d_node_look_at_set(Eo *obj, Evas_3D_Node_Data *pd,
- Evas_3D_Space target_space, Evas_Real tx, Evas_Real ty, Evas_Real tz,
- Evas_3D_Space up_space, Evas_Real ux, Evas_Real uy, Evas_Real uz)
+_evas_canvas3d_node_look_at_set(Eo *obj, Evas_Canvas3D_Node_Data *pd,
+ Evas_Canvas3D_Space target_space, Evas_Real tx, Evas_Real ty, Evas_Real tz,
+ Evas_Canvas3D_Space up_space, Evas_Real ux, Evas_Real uy, Evas_Real uz)
{
Evas_Vec3 target;
Evas_Vec3 up;
/* Target position in parent space. */
- if (target_space == EVAS_3D_SPACE_LOCAL)
+ if (target_space == EVAS_CANVAS3D_SPACE_LOCAL)
{
ERR("TODO:");
return;
}
- else if (target_space == EVAS_3D_SPACE_PARENT)
+ else if (target_space == EVAS_CANVAS3D_SPACE_PARENT)
{
evas_vec3_set(&target, tx, ty, tz);
}
- else if (target_space == EVAS_3D_SPACE_WORLD)
+ else if (target_space == EVAS_CANVAS3D_SPACE_WORLD)
{
ERR("TODO:");
return;
@@ -1499,17 +1499,17 @@ _evas_3d_node_look_at_set(Eo *obj, Evas_3D_Node_Data *pd,
return;
}
- if (up_space == EVAS_3D_SPACE_LOCAL)
+ if (up_space == EVAS_CANVAS3D_SPACE_LOCAL)
{
evas_vec3_set(&up, ux, uy, uz);
//ERR("TODO:");
//return;
}
- else if (up_space == EVAS_3D_SPACE_PARENT)
+ else if (up_space == EVAS_CANVAS3D_SPACE_PARENT)
{
evas_vec3_set(&up, ux, uy, uz);
}
- else if (up_space == EVAS_3D_SPACE_WORLD)
+ else if (up_space == EVAS_CANVAS3D_SPACE_WORLD)
{
ERR("TODO:");
return;
@@ -1522,13 +1522,13 @@ _evas_3d_node_look_at_set(Eo *obj, Evas_3D_Node_Data *pd,
_look_at_set(pd, &target, &up);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_TRANSFORM_ORIENTATION, NULL));
}
EOLIAN static void
-_evas_3d_node_camera_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Camera *camera)
+_evas_canvas3d_node_camera_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Camera *camera)
{
- if (pd->type != EVAS_3D_NODE_TYPE_CAMERA)
+ if (pd->type != EVAS_CANVAS3D_NODE_TYPE_CAMERA)
{
ERR("Node type mismatch.");
return;
@@ -1540,7 +1540,7 @@ _evas_3d_node_camera_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Camera *camera)
if (pd->data.camera.camera)
{
/* Detach previous camera object. */
- evas_3d_camera_node_del(pd->data.camera.camera, obj);
+ evas_canvas3d_camera_node_del(pd->data.camera.camera, obj);
eo_unref(pd->data.camera.camera);
}
@@ -1548,22 +1548,22 @@ _evas_3d_node_camera_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Camera *camera)
eo_ref(camera);
/* Register change notification on the camera for this node. */
- evas_3d_camera_node_add(camera, obj);
+ evas_canvas3d_camera_node_add(camera, obj);
/* Mark changed. */
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_CAMERA, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_CAMERA, NULL));
}
-EOLIAN static Evas_3D_Camera *
-_evas_3d_node_camera_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+EOLIAN static Evas_Canvas3D_Camera *
+_evas_canvas3d_node_camera_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->data.camera.camera;
}
EOLIAN static void
-_evas_3d_node_light_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Light *light)
+_evas_canvas3d_node_light_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Light *light)
{
- if (pd->type != EVAS_3D_NODE_TYPE_LIGHT)
+ if (pd->type != EVAS_CANVAS3D_NODE_TYPE_LIGHT)
{
ERR("Node type mismatch.");
return;
@@ -1575,7 +1575,7 @@ _evas_3d_node_light_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Light *light)
if (pd->data.light.light)
{
/* Detach previous light object. */
- evas_3d_light_node_del(pd->data.light.light, obj);
+ evas_canvas3d_light_node_del(pd->data.light.light, obj);
eo_unref(pd->data.light.light);
}
@@ -1583,24 +1583,24 @@ _evas_3d_node_light_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Light *light)
eo_ref(light);
/* Register change notification on the light for this node. */
- evas_3d_light_node_add(light, obj);
+ evas_canvas3d_light_node_add(light, obj);
/* Mark changed. */
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_LIGHT, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_LIGHT, NULL));
}
-EOLIAN static Evas_3D_Light *
-_evas_3d_node_light_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+EOLIAN static Evas_Canvas3D_Light *
+_evas_canvas3d_node_light_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->data.light.light;
}
EOLIAN static void
-_evas_3d_node_mesh_add(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Mesh *mesh)
+_evas_canvas3d_node_mesh_add(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Mesh *mesh)
{
- Evas_3D_Node_Mesh *nm = NULL;
+ Evas_Canvas3D_Node_Mesh *nm = NULL;
- if (pd->type != EVAS_3D_NODE_TYPE_MESH)
+ if (pd->type != EVAS_CANVAS3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return;
@@ -1630,17 +1630,17 @@ _evas_3d_node_mesh_add(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Mesh *mesh)
eo_ref(mesh);
/* Register change notification. */
- evas_3d_mesh_node_add(mesh, obj);
+ evas_canvas3d_mesh_node_add(mesh, obj);
/* Mark changed. */
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_MESH_GEOMETRY, NULL));
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_MESH_MATERIAL, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL, NULL));
}
EOLIAN static void
-_evas_3d_node_mesh_del(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Mesh *mesh)
+_evas_canvas3d_node_mesh_del(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Mesh *mesh)
{
- if (pd->type != EVAS_3D_NODE_TYPE_MESH)
+ if (pd->type != EVAS_CANVAS3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return;
@@ -1653,25 +1653,25 @@ _evas_3d_node_mesh_del(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Mesh *mesh)
}
pd->data.mesh.meshes = eina_list_remove(pd->data.mesh.meshes, mesh);
- evas_3d_mesh_node_del(mesh, obj);
+ evas_canvas3d_mesh_node_del(mesh, obj);
eo_unref(mesh);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_MESH_GEOMETRY, NULL));
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_MESH_MATERIAL, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MESH_GEOMETRY, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MESH_MATERIAL, NULL));
}
EOLIAN static const Eina_List *
-_evas_3d_node_mesh_list_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+_evas_canvas3d_node_mesh_list_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->data.mesh.meshes;
}
EOLIAN static void
-_evas_3d_node_mesh_frame_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Mesh *mesh, int frame)
+_evas_canvas3d_node_mesh_frame_set(Eo *obj, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Mesh *mesh, int frame)
{
- Evas_3D_Node_Mesh *nm = NULL;
+ Evas_Canvas3D_Node_Mesh *nm = NULL;
- if (pd->type != EVAS_3D_NODE_TYPE_MESH)
+ if (pd->type != EVAS_CANVAS3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return;
@@ -1684,15 +1684,15 @@ _evas_3d_node_mesh_frame_set(Eo *obj, Evas_3D_Node_Data *pd, Evas_3D_Mesh *mesh,
}
nm->frame = frame;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_MESH_FRAME, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_MESH_FRAME, NULL));
}
EOLIAN static int
-_evas_3d_node_mesh_frame_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd, Evas_3D_Mesh *mesh)
+_evas_canvas3d_node_mesh_frame_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd, Evas_Canvas3D_Mesh *mesh)
{
- Evas_3D_Node_Mesh *nm = NULL;
+ Evas_Canvas3D_Node_Mesh *nm = NULL;
- if (pd->type != EVAS_3D_NODE_TYPE_MESH)
+ if (pd->type != EVAS_CANVAS3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return 0;
@@ -1708,9 +1708,9 @@ _evas_3d_node_mesh_frame_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd, Evas_3D
}
EOLIAN static void
-_evas_3d_node_bounding_box_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd, Evas_Real *x, Evas_Real *y, Evas_Real *z, Evas_Real *x2, Evas_Real *y2, Evas_Real *z2)
+_evas_canvas3d_node_bounding_box_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd, Evas_Real *x, Evas_Real *y, Evas_Real *z, Evas_Real *x2, Evas_Real *y2, Evas_Real *z2)
{
- eo_do(obj, evas_3d_object_update());
+ eo_do(obj, evas_canvas3d_object_update());
if (x) *x = pd->aabb.p0.x;
if (y) *y = pd->aabb.p0.y;
if (z) *z = pd->aabb.p0.z;
@@ -1720,9 +1720,9 @@ _evas_3d_node_bounding_box_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd, Evas_
}
EOLIAN static void
-_evas_3d_node_bounding_sphere_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd, Evas_Real *x, Evas_Real *y, Evas_Real *z, Evas_Real *r)
+_evas_canvas3d_node_bounding_sphere_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd, Evas_Real *x, Evas_Real *y, Evas_Real *z, Evas_Real *r)
{
- eo_do(obj, evas_3d_object_update());
+ eo_do(obj, evas_canvas3d_object_update());
if (x) *x = pd->bsphere.center.x;
if (y) *y = pd->bsphere.center.y;
if (z) *z = pd->bsphere.center.z;
@@ -1730,19 +1730,19 @@ _evas_3d_node_bounding_sphere_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd, Ev
}
EOLIAN static void
-_evas_3d_node_billboard_target_set(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd,
+_evas_canvas3d_node_billboard_target_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd,
Eo *target)
{
if (pd->billboard_target != target)
{
pd->billboard_target = target;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_NODE_PARENT_BILLBOARD, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_NODE_PARENT_BILLBOARD, NULL));
}
}
-EOLIAN static Evas_3D_Node *
-_evas_3d_node_billboard_target_get(Eo *obj EINA_UNUSED, Evas_3D_Node_Data *pd)
+EOLIAN static Evas_Canvas3D_Node *
+_evas_canvas3d_node_billboard_target_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Node_Data *pd)
{
return pd->billboard_target;
}
-#include "canvas/evas_3d_node.eo.c"
+#include "canvas/evas_canvas3d_node.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_node.eo b/src/lib/evas/canvas/evas_canvas3d_node.eo
index 31036ec543..1fee5f4680 100644
--- a/src/lib/evas/canvas/evas_3d_node.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_node.eo
@@ -1,13 +1,13 @@
-class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
+class Evas_Canvas3D_Node (Evas_Canvas3D_Object, Evas.Common_Interface)
{
legacy_prefix: null;
- data: Evas_3D_Node_Data;
+ data: Evas_Canvas3D_Node_Data;
methods {
constructor {
/*@ Constructor. */
legacy: null;
params {
- @in type: Evas_3D_Node_Type;
+ @in type: Evas_Canvas3D_Node_Type;
}
}
type_get @const {
@@ -16,11 +16,11 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@return The type of the given node.
- @see evas_3d_node_add()
+ @see evas_canvas3d_node_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
- return: Evas_3D_Node_Type ;
+ return: Evas_Canvas3D_Node_Type ;
}
member_add {
/*@
@@ -29,26 +29,26 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
Nodes can be constructed into N-ary tree structure like other ordinary scene
graph. Basically a node inherit transforms from its parent.
- @see evas_3d_node_parent_get()
+ @see evas_canvas3d_node_parent_get()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
params {
- @in member: Evas_3D_Node *; /*@ Node object to be added. */
+ @in member: Evas_Canvas3D_Node *; /*@ Node object to be added. */
}
}
member_del {
/*@
Delete a member node from the given node.
- @see evas_3d_node_member_add()
+ @see evas_canvas3d_node_member_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
params {
- @in member: Evas_3D_Node *; /*@ Member node to be deleted from the given node. */
+ @in member: Evas_Canvas3D_Node *; /*@ Member node to be deleted from the given node. */
}
}
@@ -58,11 +58,11 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@return The parent node of the given node.
- @see evas_3d_node_member_add()
+ @see evas_canvas3d_node_member_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
- return: Evas_3D_Node *;
+ return: Evas_Canvas3D_Node *;
}
member_list_get @const {
@@ -71,11 +71,11 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@return The list of member nodes if any or @c NULL if there are none.
- @see evas_3d_node_member_add()
+ @see evas_canvas3d_node_member_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
- return: const(list<Evas_3D_Node *>)*;
+ return: const(list<Evas_Canvas3D_Node *>)*;
}
position_set {
/*@
@@ -86,9 +86,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
Default position is (0.0, 0.0, 0.0).
- @see evas_3d_node_position_inherit_set()
+ @see evas_canvas3d_node_position_inherit_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
@in x: Evas_Real; /*@ X coordinate of the position. */
@@ -105,9 +105,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
Default orientation is (1.0, 0.0, 0.0, 0.0) (identity quaternion).
- @see evas_3d_node_orientation_inherit_set()
+ @see evas_canvas3d_node_orientation_inherit_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
@in x: Evas_Real; /*@ X term of the orientation quaternion (w, x, y, z) */
@@ -127,9 +127,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param y Y term of the rotation axis.
@param z Z term of the rotation axis.
- @see evas_3d_node_orientation_set()
+ @see evas_canvas3d_node_orientation_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
@in angle: Evas_Real; /*@ Rotation angle.*/
@@ -154,9 +154,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
Default scale is (1.0, 1.0, 1.0).
- @see evas_3d_node_scale_inherit_set()
+ @see evas_canvas3d_node_scale_inherit_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
@in x: Evas_Real; /*@ Scale factor along X-axis.*/
@@ -174,12 +174,12 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param y Pointer to receive Y coordinate of the position.
@param z Pointer to receive Z coordinate of the position.
- @see evas_3d_node_position_set()
+ @see evas_canvas3d_node_position_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
- @in space: Evas_3D_Space; /*@ */
+ @in space: Evas_Canvas3D_Space; /*@ */
@out x: Evas_Real; /*@ Pointer to receive X coordinate of the position.*/
@out y: Evas_Real; /*@ Pointer to receive Y coordinate of the position.*/
@out z: Evas_Real; /*@ Pointer to receive Z coordinate of the position.*/
@@ -196,12 +196,12 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param z Pointer to receive Z term of the orientation quaternion.
@param w Pointer to receive W term of the orientation quaternion.
- @see evas_3d_node_orientation_set()
+ @see evas_canvas3d_node_orientation_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
- @in space: Evas_3D_Space; /*@ */
+ @in space: Evas_Canvas3D_Space; /*@ */
@out x: Evas_Real; /*@ Pointer to receive X term of the orientation quaternion.*/
@out y: Evas_Real; /*@ Pointer to receive Y term of the orientation quaternion.*/
@out z: Evas_Real; /*@ Pointer to receive Z term of the orientation quaternion.*/
@@ -218,12 +218,12 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param y Pointer to receive Scale factor along Y-axis.
@param z Pointer to receive Scale factor along Z-axis.
- @see evas_3d_node_scale_get()
+ @see evas_canvas3d_node_scale_get()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
- @in space: Evas_3D_Space; /*@ */
+ @in space: Evas_Canvas3D_Space; /*@ */
@out x: Evas_Real; /*@ Pointer to receive Scale factor along X-axis.*/
@out y: Evas_Real; /*@ Pointer to receive Scale factor along X-axis.*/
@out z: Evas_Real; /*@ Pointer to receive Scale factor along X-axis.*/
@@ -248,17 +248,17 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
Z-axis) points to the desired position and the up vector coincide with the
given up vector.
- @see evas_3d_node_orientation_set()
+ @see evas_canvas3d_node_orientation_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
params {
- @in target_space: Evas_3D_Space; /*@ Space where the target position belongs to. */
+ @in target_space: Evas_Canvas3D_Space; /*@ Space where the target position belongs to. */
@in x: Evas_Real; /*@ X coordinate of the target position. */
@in y: Evas_Real; /*@ Y coordinate of the target position. */
@in z: Evas_Real; /*@ Z coordinate of the target position. */
- @in up_space: Evas_3D_Space; /*@ Space where the up vector belongs to. */
+ @in up_space: Evas_Canvas3D_Space; /*@ Space where the up vector belongs to. */
@in ux: Evas_Real; /*@ X term of the up vector. */
@in uy: Evas_Real; /*@ Y term of the up vector. */
@in uz: Evas_Real; /*@ Z term of the up vector. */
@@ -272,15 +272,15 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@param mesh The mesh to be added.
- If the node is not of type EVAS_3D_NODE_TYPE_MESH, error message will be
+ If the node is not of type EVAS_CANVAS3D_NODE_TYPE_MESH, error message will be
generated and nothing happens.
- @see evas_3d_node_add()
+ @see evas_canvas3d_node_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
params {
- @in mesh: Evas_3D_Mesh *; /*@ The mesh to be added.*/
+ @in mesh: Evas_Canvas3D_Mesh *; /*@ The mesh to be added.*/
}
}
@@ -291,15 +291,15 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@param mesh The mesh to be deleted.
- If the node is not of type EVAS_3D_NODE_TYPE_MESH or the given mesh does not
+ If the node is not of type EVAS_CANVAS3D_NODE_TYPE_MESH or the given mesh does not
belong to the given node, error message will be gnerated and nothing happens.
- @see evas_3d_node_mesh_add()
+ @see evas_canvas3d_node_mesh_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
params {
- @in mesh: Evas_3D_Mesh *; /*@ The mesh to be deleted.*/
+ @in mesh: Evas_Canvas3D_Mesh *; /*@ The mesh to be deleted.*/
}
}
@@ -310,15 +310,15 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@return The list of meshes if any, or @c NULL if there're none.
- If the node is not of type EVAS_3D_NODE_TYPE_MESH, error message will be
+ If the node is not of type EVAS_CANVAS3D_NODE_TYPE_MESH, error message will be
generated and @c NULL will be returned. If there're no meshes in the given
node, @c NULL will be returned.
- @see evas_3d_node_mesh_add()
+ @see evas_canvas3d_node_mesh_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
- return: const(list<Evas_3D_Mesh *>)*;
+ return: const(list<Evas_Canvas3D_Mesh *>)*;
}
bounding_box_get{
@@ -333,7 +333,7 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
* @param y2 Pointer to receive Y coordinate of the second point of AABB.
* @param z2 Pointer to receive Z coordinate of the second point of AABB.
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
params {
@in x: Evas_Real *; /*@ Coordinates of vector.*/
@@ -356,7 +356,7 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
* @param z Pointer to receive Z coordinate of center of sphere.
* @param r Pointer to receive radius of center of sphere.
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
params {
@@ -379,7 +379,7 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
adding the parent node's world position and the node's position, otherwise,
the node's position will be the world space position.
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
}
get {
@@ -389,9 +389,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@return @c EINA_TRUE if inheritance is enabled, or @c EINA_FALSE if not.
- @see evas_3d_node_position_inherit_set()
+ @see evas_canvas3d_node_position_inherit_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
}
values {
@@ -412,7 +412,7 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
orientation, otherwise, the node's orientation will be the world space
orientation.
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
}
get {
@@ -422,9 +422,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@return @c EINA_TRUE if inheritance is enabled, or @c EINA_FALSE if not.
- @see evas_3d_node_orientation_inherit_set()
+ @see evas_canvas3d_node_orientation_inherit_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
}
values {
@@ -444,7 +444,7 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
multiplying the parent node's world scale and the node's scale, otherwise,
the node's scale will be the world space scale.
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
}
get {
@@ -454,9 +454,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@return @c EINA_TRUE if inheritance is enabled, or @c EINA_FALSE if not.
- @see evas_3d_node_scale_inherit_set()
+ @see evas_canvas3d_node_scale_inherit_set()
- @ingroup Evas_3D_Node_Transform
+ @ingroup Evas_Canvas3D_Node_Transform
*/
}
values {
@@ -472,12 +472,12 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@param camera The camera to be set.
- If the node is not of type EVAS_3D_NODE_TYPE_CAMERA, error message will be
+ If the node is not of type EVAS_CANVAS3D_NODE_TYPE_CAMERA, error message will be
generated and nothing happens.
- @see evas_3d_node_add()
+ @see evas_canvas3d_node_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
get {
@@ -487,14 +487,14 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@return The camera of the given node if any, or @c NULL if there're none.
- @see evas_3d_node_camera_set()
+ @see evas_canvas3d_node_camera_set()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
values {
- // FIXME: Evas_3D_Camera is necessary, but that introduces a cycle
- camera: Evas_3D_Object *; /*@ The camera */
+ // FIXME: Evas_Canvas3D_Camera is necessary, but that introduces a cycle
+ camera: Evas_Canvas3D_Object *; /*@ The camera */
}
}
@@ -506,12 +506,12 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@param light The light to be set.
- If the node is not of type EVAS_3D_NODE_TYPE_LIGHT, error message will be
+ If the node is not of type EVAS_CANVAS3D_NODE_TYPE_LIGHT, error message will be
generated and nothing happens.
- @see evas_3d_node_add()
+ @see evas_canvas3d_node_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
get {
@@ -521,13 +521,13 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@return The light of the given node if any, or @c NULL if there're none.
- @see evas_3d_node_light_set()
+ @see evas_canvas3d_node_light_set()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
values {
- light: Evas_3D_Light *; /*@ The light */
+ light: Evas_Canvas3D_Light *; /*@ The light */
}
}
@@ -540,14 +540,14 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param mesh The given mesh.
@param frame The animation frame number.
- If the node is not of type EVAS_3D_NODE_TYPE_MESH or the given mesh does not
+ If the node is not of type EVAS_CANVAS3D_NODE_TYPE_MESH or the given mesh does not
belong to the given mesh error mesh will be generated and nothing happens.
Default mesh frame is 0.
- @see evas_3d_node_mesh_add()
+ @see evas_canvas3d_node_mesh_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
get {
@@ -558,16 +558,16 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param mesh The given mesh.
@param frame The animation frame number.
- If the node is not of type EVAS_3D_NODE_TYPE_MESH or the given mesh does not
+ If the node is not of type EVAS_CANVAS3D_NODE_TYPE_MESH or the given mesh does not
belong to the given mesh error mesh will be generated and nothing happens.
- @see evas_3d_node_mesh_add()
+ @see evas_canvas3d_node_mesh_add()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
keys {
- mesh: Evas_3D_Mesh *; /*@ The given mesh.*/
+ mesh: Evas_Canvas3D_Mesh *; /*@ The given mesh.*/
}
values {
frame: int; /*@ The animation frame number.*/
@@ -582,7 +582,7 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@param node The given node.
@param billboard Pointer to target node for given node.
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
get {
@@ -593,9 +593,9 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
@return The pointer to target node for billboard object,
or @c NULL if there're none.
- @see evas_3d_node_billboard_set()
+ @see evas_canvas3d_node_billboard_set()
- @ingroup Evas_3D_Node
+ @ingroup Evas_Canvas3D_Node
*/
}
values {
@@ -605,10 +605,10 @@ class Evas_3D_Node (Evas_3D_Object, Evas.Common_Interface)
}
implements {
Eo.Base.destructor;
- Evas_3D_Object.update_notify;
- Evas_3D_Object.change_notify;
- Evas_3D_Object.callback_register;
- Evas_3D_Object.callback_unregister;
+ Evas_Canvas3D_Object.update_notify;
+ Evas_Canvas3D_Object.change_notify;
+ Evas_Canvas3D_Object.callback_register;
+ Evas_Canvas3D_Object.callback_unregister;
}
constructors {
.constructor;
diff --git a/src/lib/evas/canvas/evas_3d_node_callback.h b/src/lib/evas/canvas/evas_canvas3d_node_callback.h
index 1f868dd19b..d61693f0ae 100644
--- a/src/lib/evas/canvas/evas_3d_node_callback.h
+++ b/src/lib/evas/canvas/evas_canvas3d_node_callback.h
@@ -1,4 +1,4 @@
-/*Type of events and callbacks for object Evas_3D_Node*/
+/*Type of events and callbacks for object Evas_Canvas3D_Node*/
#define GET_CALLBACK_TYPE(check, type) \
if (!(strcmp(type, "clicked"))) \
@@ -8,15 +8,15 @@
else \
check = PRIVATE_CALLBACK_NONE;
-typedef enum _Evas_3D_Node_Private_Callback_Type
+typedef enum _Evas_Canvas3D_Node_Private_Callback_Type
{
PRIVATE_CALLBACK_CLICKED = 0,
PRIVATE_CALLBACK_COLLISION,
/*Insert here new type of callback*/
PRIVATE_CALLBACK_NONE
-} Evas_3D_Node_Private_Callback_Type;
+} Evas_Canvas3D_Node_Private_Callback_Type;
-const Eo_Event_Description evas_3d_node_private_event_desc[] =
+const Eo_Event_Description evas_canvas3d_node_private_event_desc[] =
{
{"clicked,private", "private event clicked", EINA_FALSE},
{"collision,private", "private event collision", EINA_FALSE}
@@ -24,15 +24,15 @@ const Eo_Event_Description evas_3d_node_private_event_desc[] =
/*Private callbacks */
static Eina_Bool
-_evas_3d_node_private_callback_clicked(void *data, Eo *obj, const Eo_Event_Description *desc,
+_evas_canvas3d_node_private_callback_clicked(void *data, Eo *obj, const Eo_Event_Description *desc,
void *event_info);
static Eina_Bool
-_evas_3d_node_private_callback_collision(void *data, Eo *obj, const Eo_Event_Description *desc,
+_evas_canvas3d_node_private_callback_collision(void *data, Eo *obj, const Eo_Event_Description *desc,
void *event_info);
-Eo_Event_Cb evas_3d_node_private_callback_functions[] =
+Eo_Event_Cb evas_canvas3d_node_private_callback_functions[] =
{
- _evas_3d_node_private_callback_clicked,
- _evas_3d_node_private_callback_collision,
+ _evas_canvas3d_node_private_callback_clicked,
+ _evas_canvas3d_node_private_callback_collision,
};
diff --git a/src/lib/evas/canvas/evas_canvas3d_object.c b/src/lib/evas/canvas/evas_canvas3d_object.c
new file mode 100644
index 0000000000..50c972c224
--- /dev/null
+++ b/src/lib/evas/canvas/evas_canvas3d_object.c
@@ -0,0 +1,89 @@
+#include "evas_common_private.h"
+#include "evas_private.h"
+
+#define MY_CLASS EVAS_CANVAS3D_OBJECT_CLASS
+
+EOLIAN static Eo *
+_evas_canvas3d_object_eo_base_constructor(Eo *obj, Evas_Canvas3D_Object_Data *pd)
+{
+ Eo *e = NULL;
+ obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
+ eo_do(obj, e = eo_parent_get());
+ pd->evas = e;
+ pd->type = EVAS_CANVAS3D_OBJECT_TYPE_INVALID;
+ memset(&pd->dirty[0], 0x00, sizeof(Eina_Bool) * EVAS_CANVAS3D_STATE_MAX);
+
+ return obj;
+}
+
+EOLIAN static Evas *
+ _evas_canvas3d_object_evas_common_interface_evas_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Object_Data *pd)
+{
+ return pd->evas;
+}
+
+EOLIAN static void
+_evas_canvas3d_object_type_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Object_Data *pd, Evas_Canvas3D_Object_Type type)
+{
+ pd->type = type;
+}
+
+EOLIAN static Evas_Canvas3D_Object_Type
+_evas_canvas3d_object_type_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Object_Data *pd)
+{
+ return pd->type;
+}
+
+EOLIAN static Eina_Bool
+_evas_canvas3d_object_dirty_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Object_Data *pd, Evas_Canvas3D_State state)
+{
+ return pd->dirty[state];
+}
+
+EOLIAN static void
+_evas_canvas3d_object_change(Eo *obj, Evas_Canvas3D_Object_Data *pd, Evas_Canvas3D_State state, Evas_Canvas3D_Object *ref)
+{
+ /* Skip already dirty properties. */
+ if (pd->dirty[state])
+ return;
+
+ pd->dirty[state] = EINA_TRUE;
+ pd->dirty[EVAS_CANVAS3D_STATE_ANY] = EINA_TRUE;
+
+ eo_do(obj, evas_canvas3d_object_change_notify(state, ref));
+}
+
+EOLIAN static void
+_evas_canvas3d_object_update(Eo *obj, Evas_Canvas3D_Object_Data *pd)
+{
+ if (!pd->dirty[EVAS_CANVAS3D_STATE_ANY])
+ return;
+
+ eo_do(obj, evas_canvas3d_object_update_notify());
+
+ memset(&pd->dirty[0], 0x00, sizeof(Eina_Bool) * EVAS_CANVAS3D_STATE_MAX);
+}
+
+EOLIAN static void
+_evas_canvas3d_object_eo_base_event_callback_priority_add(Eo *obj,
+ Evas_Canvas3D_Object_Data *pd EINA_UNUSED,
+ const Eo_Event_Description *desc,
+ Eo_Callback_Priority priority,
+ Eo_Event_Cb func,
+ const void *user_data)
+{
+ eo_do_super(obj, MY_CLASS, eo_event_callback_priority_add(desc, priority, func, user_data));
+ eo_do(obj, evas_canvas3d_object_callback_register(desc->name, user_data));
+}
+
+EOLIAN static void
+_evas_canvas3d_object_eo_base_event_callback_del(Eo *obj, Evas_Canvas3D_Object_Data *pd EINA_UNUSED,
+ const Eo_Event_Description *desc,
+ Eo_Event_Cb func,
+ const void *user_data)
+{
+ eo_do_super(obj, MY_CLASS, eo_event_callback_del(desc, func, user_data));
+ eo_do(obj, evas_canvas3d_object_callback_unregister(desc->name));
+}
+
+#include "canvas/evas_canvas3d_object.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_object.eo b/src/lib/evas/canvas/evas_canvas3d_object.eo
index 4b60ff5f23..21634c34da 100644
--- a/src/lib/evas/canvas/evas_3d_object.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_object.eo
@@ -1,22 +1,22 @@
-class Evas_3D_Object (Eo.Base, Evas.Common_Interface)
+class Evas_Canvas3D_Object (Eo.Base, Evas.Common_Interface)
{
legacy_prefix: null;
- data: Evas_3D_Object_Data;
+ data: Evas_Canvas3D_Object_Data;
methods {
change {
/*@
Notify the object regarding its state change.
*/
params {
- @in state: Evas_3D_State; /*@ State that is changed */
- @in ref: Evas_3D_Object *; /*@ The Object that caused the change */
+ @in state: Evas_Canvas3D_State; /*@ State that is changed */
+ @in ref: Evas_Canvas3D_Object *; /*@ The Object that caused the change */
}
}
type_get @const {
/*@
Returns the type of the object.
*/
- return: Evas_3D_Object_Type;
+ return: Evas_Canvas3D_Object_Type;
}
type_set {
@@ -24,7 +24,7 @@ class Evas_3D_Object (Eo.Base, Evas.Common_Interface)
Returns the type of the object.
*/
params{
- @in type: Evas_3D_Object_Type;
+ @in type: Evas_Canvas3D_Object_Type;
}
}
@@ -34,7 +34,7 @@ class Evas_3D_Object (Eo.Base, Evas.Common_Interface)
*/
return: bool;
params {
- @in state: Evas_3D_State; /*@ State whose status is being asked */
+ @in state: Evas_Canvas3D_State; /*@ State whose status is being asked */
}
}
@@ -56,8 +56,8 @@ class Evas_3D_Object (Eo.Base, Evas.Common_Interface)
Update request for the object.
*/
params {
- @in state: Evas_3D_State; /*@ State that is changed */
- @in ref: Evas_3D_Object *; /*@ The Object that caused the change */
+ @in state: Evas_Canvas3D_State; /*@ State that is changed */
+ @in ref: Evas_Canvas3D_Object *; /*@ The Object that caused the change */
}
}
callback_register {
diff --git a/src/lib/evas/canvas/evas_canvas3d_primitive.c b/src/lib/evas/canvas/evas_canvas3d_primitive.c
new file mode 100644
index 0000000000..28e747ce5a
--- /dev/null
+++ b/src/lib/evas/canvas/evas_canvas3d_primitive.c
@@ -0,0 +1,153 @@
+#include "evas_common_private.h"
+#include "evas_private.h"
+
+#define MY_CLASS EVAS_CANVAS3D_PRIMITIVE_CLASS
+
+static inline void
+_primitive_init(Evas_Canvas3D_Primitive_Data *pd)
+{
+ pd->form = EVAS_CANVAS3D_MESH_PRIMITIVE_NONE;
+ pd->ratio = 3.0;
+ pd->precision = 10;
+ pd->surface = NULL;
+ pd->tex_scale.x = 1.0;
+ pd->tex_scale.y = 1.0;
+}
+
+EAPI Evas_Canvas3D_Primitive *
+evas_canvas3d_primitive_add(Evas *e)
+{
+ MAGIC_CHECK(e, Evas, MAGIC_EVAS);
+ return NULL;
+ MAGIC_CHECK_END();
+ Evas_Object *eo_obj = eo_add(MY_CLASS, e);
+ return eo_obj;
+}
+
+EOLIAN static Eo *
+_evas_canvas3d_primitive_eo_base_constructor(Eo *obj, Evas_Canvas3D_Primitive_Data *pd)
+{
+ obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
+ eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_PRIMITIVE));
+ _primitive_init(pd);
+
+ return obj;
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_eo_base_destructor(Eo *obj, Evas_Canvas3D_Primitive_Data *pd EINA_UNUSED)
+{
+ eo_do_super(obj, MY_CLASS, eo_destructor());
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_form_set(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd,
+ Evas_Canvas3D_Mesh_Primitive form)
+{
+ if (form >= EVAS_CANVAS3D_MESH_PRIMITIVE_COUNT)
+ {
+ ERR("Wrong form of primitive.");
+ return;
+ }
+
+ if (pd->form != form)
+ pd->form = form;
+}
+
+EOLIAN static Evas_Canvas3D_Mesh_Primitive
+_evas_canvas3d_primitive_form_get(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd)
+{
+ return pd->form;
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_mode_set(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd,
+ Evas_Canvas3D_Primitive_Mode mode)
+{
+ if (pd->mode != mode)
+ pd->mode = mode;
+}
+
+EOLIAN static Evas_Canvas3D_Primitive_Mode
+_evas_canvas3d_primitive_mode_get(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd)
+{
+ return pd->mode;
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_ratio_set(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd,
+ Evas_Real ratio)
+{
+ pd->ratio = ratio;
+}
+
+EOLIAN static Evas_Real
+_evas_canvas3d_primitive_ratio_get(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd)
+{
+ return pd->ratio;
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_precision_set(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd,
+ int precision)
+{
+ if ((precision < 3))
+ {
+ ERR("Precision of Evas_Canvas3D_Primitive cannot be less than 3.");
+ return;
+ }
+
+ if ((precision >= 100))
+ {
+ ERR("%s\n%s",
+ "Be careful with precision of Evas_Canvas3D_Primitive more than 100.",
+ "It can give unacceptable result.");
+ }
+
+ if (pd->precision != precision)
+ pd->precision = precision;
+}
+
+EOLIAN static int
+_evas_canvas3d_primitive_precision_get(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd)
+{
+ return pd->precision;
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_surface_set(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd,
+ Evas_Canvas3D_Surface_Func surface_func)
+{
+ pd->surface = surface_func;
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_tex_scale_set(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd,
+ Evas_Real x,
+ Evas_Real y)
+{
+ if (x) pd->tex_scale.x = x;
+ if (y) pd->tex_scale.y = y;
+}
+
+EOLIAN static void
+_evas_canvas3d_primitive_tex_scale_get(Eo *obj EINA_UNUSED,
+ Evas_Canvas3D_Primitive_Data *pd,
+ Evas_Real *x,
+ Evas_Real *y)
+{
+ if (x) *x = pd->tex_scale.x;
+ if (y) *y = pd->tex_scale.y;
+}
+
+#include "canvas/evas_canvas3d_primitive.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_primitive.eo b/src/lib/evas/canvas/evas_canvas3d_primitive.eo
index e1336c66c0..f867f4dc71 100644
--- a/src/lib/evas/canvas/evas_3d_primitive.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_primitive.eo
@@ -1,7 +1,7 @@
-class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
+class Evas_Canvas3D_Primitive (Evas_Canvas3D_Object, Evas.Common_Interface)
{
legacy_prefix: null;
- data: Evas_3D_Primitive_Data;
+ data: Evas_Canvas3D_Primitive_Data;
methods {
@property form {
@@ -10,28 +10,28 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*Set the form of the given primitive.
*
*Form defines which function will be chosen to set data to mesh
- *on call of evas_3d_mesh_primitive_set.
+ *on call of evas_canvas3d_mesh_primitive_set.
*
*Now avaliable next forms of primitives:
*-tabulated primitives: SQUARE and CUBE;
*-solids of revolution: CYLINDER, CONE, SPHERE and TORUS;
*-surfaces: SURFACE and TERRAIN.
*
- *Default form is EVAS_3D_MESH_PRIMITIVE_NONE
+ *Default form is EVAS_CANVAS3D_MESH_PRIMITIVE_NONE
*
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
get {
/*
*Get the form of the given primitive.
- *@see evas_3d_primitive_form_set()
+ *@see evas_canvas3d_primitive_form_set()
*@return The form of primitive.
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
values {
- form: Evas_3D_Mesh_Primitive; /*@ Form of primitive.*/
+ form: Evas_Canvas3D_Mesh_Primitive; /*@ Form of primitive.*/
}
}
@property mode {
@@ -40,7 +40,7 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*Set the mode of the given primitive.
*
*Mode defines which function will be chosen to set data to mesh
- *on call of evas_3d_mesh_primitive_set. It helps to choose
+ *on call of evas_canvas3d_mesh_primitive_set. It helps to choose
*alternative algorithm for primitive with given form
*(like cone without base or sphere textured in alternative way).
*
@@ -48,21 +48,21 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*-witout base (bases): supported for cylinder and cone;
*-with alternative UV: supported by sphere;
*
- *Default form is EVAS_3D_PRIMITIVE_MODE_DEFAULT
+ *Default form is EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT
*
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
get {
/*
*Get the mode of the given primitive.
- *@see evas_3d_primitive_mode_set()
+ *@see evas_canvas3d_primitive_mode_set()
*@return The mode of primitive.
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
values {
- mode: Evas_3D_Primitive_Mode; /*@ Mode of primitive.*/
+ mode: Evas_Canvas3D_Primitive_Mode; /*@ Mode of primitive.*/
}
}
@property ratio {
@@ -78,15 +78,15 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*
*Default ratio is 3.0
*
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
get {
/*
*Get the ratio of the given primitive.
- *@see evas_3d_primitive_ratio_set()
+ *@see evas_canvas3d_primitive_ratio_set()
*@return The ratio of primitive.
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
values {
@@ -106,15 +106,15 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*
*Default ratio is 10
*
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
get {
/*
*Get the precision of the given primitive.
- *@see evas_3d_primitive_precision_set()
+ *@see evas_canvas3d_primitive_precision_set()
*@return The precision of primitive.
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
values {
@@ -128,7 +128,7 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*
*Surface uses only in surface primitive and defines
*equation of filling mesh data on call of
- *evas_3d_mesh_primitive_set.
+ *evas_canvas3d_mesh_primitive_set.
*
*It gives possibility to create customers primitives like
*shell, heart, hyperbolic paraboloid etc. See _shell_func in
@@ -137,11 +137,11 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*
*Default surface is NULL
*
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
values {
- surface: Evas_3D_Surface_Func *; /*@ Pointer to customers surface function.*/
+ surface: Evas_Canvas3D_Surface_Func *; /*@ Pointer to customers surface function.*/
}
}
@property tex_scale {
@@ -156,14 +156,14 @@ class Evas_3D_Primitive (Evas_3D_Object, Evas.Common_Interface)
*
*Default tex_scale is {1.0, 1.0}
*
- *@ingroup Evas_3D_Primitive
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
get {
/*
*Get the texture scale of the given primitive.
- *@see evas_3d_primitive_tex_scale_set()
- *@ingroup Evas_3D_Primitive
+ *@see evas_canvas3d_primitive_tex_scale_set()
+ *@ingroup Evas_Canvas3D_Primitive
*/
}
values {
diff --git a/src/lib/evas/canvas/evas_3d_scene.c b/src/lib/evas/canvas/evas_canvas3d_scene.c
index c4bfbcf253..823e7af86b 100644
--- a/src/lib/evas/canvas/evas_3d_scene.c
+++ b/src/lib/evas/canvas/evas_canvas3d_scene.c
@@ -1,10 +1,10 @@
#include "evas_common_private.h"
#include "evas_private.h"
-#define MY_CLASS EVAS_3D_SCENE_CLASS
+#define MY_CLASS EVAS_CANVAS3D_SCENE_CLASS
void
-evas_3d_scene_data_init(Evas_3D_Scene_Public_Data *data)
+evas_canvas3d_scene_data_init(Evas_Canvas3D_Scene_Public_Data *data)
{
data->camera_node = NULL;
data->light_nodes = NULL;
@@ -14,7 +14,7 @@ evas_3d_scene_data_init(Evas_3D_Scene_Public_Data *data)
}
void
-evas_3d_scene_data_fini(Evas_3D_Scene_Public_Data *data)
+evas_canvas3d_scene_data_fini(Evas_Canvas3D_Scene_Public_Data *data)
{
if (data->light_nodes)
eina_list_free(data->light_nodes);
@@ -24,9 +24,9 @@ evas_3d_scene_data_fini(Evas_3D_Scene_Public_Data *data)
}
EOLIAN static void
-_evas_3d_scene_evas_3d_object_change_notify(Eo *eo_obj EINA_UNUSED, Evas_3D_Scene_Data *pd,
- Evas_3D_State state EINA_UNUSED,
- Evas_3D_Object *ref EINA_UNUSED)
+_evas_canvas3d_scene_evas_canvas3d_object_change_notify(Eo *eo_obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd,
+ Evas_Canvas3D_State state EINA_UNUSED,
+ Evas_Canvas3D_Object *ref EINA_UNUSED)
{
Eina_List *l;
Evas_Object *eo;
@@ -39,23 +39,23 @@ _evas_3d_scene_evas_3d_object_change_notify(Eo *eo_obj EINA_UNUSED, Evas_3D_Scen
}
EOLIAN static void
-_evas_3d_scene_evas_3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd)
+_evas_canvas3d_scene_evas_canvas3d_object_update_notify(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd)
{
if (pd->root_node)
{
- eo_do(pd->root_node, evas_3d_object_update());
+ eo_do(pd->root_node, evas_canvas3d_object_update());
}
if (pd->camera_node)
{
- eo_do(pd->camera_node, evas_3d_object_update());
+ eo_do(pd->camera_node, evas_canvas3d_object_update());
}
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_SCENE_UPDATED, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_UPDATED, NULL));
}
-EAPI Evas_3D_Scene *
-evas_3d_scene_add(Evas *e)
+EAPI Evas_Canvas3D_Scene *
+evas_canvas3d_scene_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
@@ -65,10 +65,10 @@ evas_3d_scene_add(Evas *e)
}
EOLIAN static Eo *
-_evas_3d_scene_eo_base_constructor(Eo *obj, Evas_3D_Scene_Data *pd)
+_evas_canvas3d_scene_eo_base_constructor(Eo *obj, Evas_Canvas3D_Scene_Data *pd)
{
obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
- eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_SCENE));
+ eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_SCENE));
evas_color_set(&pd->bg_color, 0.0, 0.0, 0.0, 0.0);
pd->shadows_enabled = EINA_FALSE;
pd->color_pick_enabled = EINA_FALSE;
@@ -79,14 +79,14 @@ _evas_3d_scene_eo_base_constructor(Eo *obj, Evas_3D_Scene_Data *pd)
}
EOLIAN static void
-_evas_3d_scene_root_node_set(Eo *obj, Evas_3D_Scene_Data *pd, Evas_3D_Node *node)
+_evas_canvas3d_scene_root_node_set(Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Canvas3D_Node *node)
{
if (pd->root_node == node)
return;
if (pd->root_node)
{
- evas_3d_node_scene_root_del(pd->root_node, obj);
+ evas_canvas3d_node_scene_root_del(pd->root_node, obj);
eo_unref(pd->root_node);
}
@@ -95,27 +95,27 @@ _evas_3d_scene_root_node_set(Eo *obj, Evas_3D_Scene_Data *pd, Evas_3D_Node *node
if (node)
{
eo_ref(node);
- evas_3d_node_scene_root_add(node, obj);
+ evas_canvas3d_node_scene_root_add(node, obj);
}
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_SCENE_ROOT_NODE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_ROOT_NODE, NULL));
}
-EOLIAN static Evas_3D_Node *
-_evas_3d_scene_root_node_get(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd)
+EOLIAN static Evas_Canvas3D_Node *
+_evas_canvas3d_scene_root_node_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd)
{
return pd->root_node;
}
EOLIAN static void
-_evas_3d_scene_camera_node_set(Eo *obj, Evas_3D_Scene_Data *pd, Evas_3D_Node *node)
+_evas_canvas3d_scene_camera_node_set(Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Canvas3D_Node *node)
{
if (pd->camera_node == node)
return;
if (pd->camera_node)
{
- evas_3d_node_scene_camera_del(pd->camera_node, obj);
+ evas_canvas3d_node_scene_camera_del(pd->camera_node, obj);
eo_unref(pd->camera_node);
}
@@ -124,43 +124,43 @@ _evas_3d_scene_camera_node_set(Eo *obj, Evas_3D_Scene_Data *pd, Evas_3D_Node *no
if (node)
{
eo_unref(node);
- evas_3d_node_scene_camera_add(node, obj);
+ evas_canvas3d_node_scene_camera_add(node, obj);
}
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_SCENE_CAMERA_NODE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_CAMERA_NODE, NULL));
}
-EOLIAN static Evas_3D_Node *
-_evas_3d_scene_camera_node_get(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd)
+EOLIAN static Evas_Canvas3D_Node *
+_evas_canvas3d_scene_camera_node_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd)
{
return pd->camera_node;
}
EOLIAN static void
-_evas_3d_scene_size_set(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd, int w, int h)
+_evas_canvas3d_scene_size_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd, int w, int h)
{
pd->w = w;
pd->h = h;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_SCENE_SIZE, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_SIZE, NULL));
}
EOLIAN static void
-_evas_3d_scene_size_get(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd, int *w, int *h)
+_evas_canvas3d_scene_size_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd, int *w, int *h)
{
if (w) *w = pd->w;
if (h) *h = pd->h;
}
EOLIAN static void
-_evas_3d_scene_background_color_set(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd,
+_evas_canvas3d_scene_background_color_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd,
Evas_Real r, Evas_Real g, Evas_Real b, Evas_Real a)
{
evas_color_set(&pd->bg_color, r, g, b, a);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_SCENE_BACKGROUND_COLOR, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_BACKGROUND_COLOR, NULL));
}
EOLIAN static void
-_evas_3d_scene_background_color_get(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd,
+_evas_canvas3d_scene_background_color_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd,
Evas_Real *r, Evas_Real *g, Evas_Real *b, Evas_Real *a)
{
if (r) *r = pd->bg_color.r;
@@ -170,7 +170,7 @@ _evas_3d_scene_background_color_get(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd,
}
static inline Eina_Bool
-_pick_data_triangle_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
+_pick_data_triangle_add(Evas_Canvas3D_Pick_Data *data, const Evas_Ray3 *ray,
const Evas_Triangle3 *tri)
{
Evas_Vec3 e1, e2, tvec, pvec, qvec;
@@ -225,8 +225,8 @@ _pick_data_triangle_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
static inline void
-_pick_data_texcoord_update(Evas_3D_Pick_Data *data,
- const Evas_3D_Vertex_Buffer *tex0, const Evas_3D_Vertex_Buffer *tex1,
+_pick_data_texcoord_update(Evas_Canvas3D_Pick_Data *data,
+ const Evas_Canvas3D_Vertex_Buffer *tex0, const Evas_Canvas3D_Vertex_Buffer *tex1,
Evas_Real weight, unsigned int i0, unsigned int i1, unsigned int i2)
{
Evas_Real s0, s1, s2;
@@ -280,34 +280,34 @@ _pick_data_texcoord_update(Evas_3D_Pick_Data *data,
static inline void
-_pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
- Evas_3D_Mesh *mesh, int frame, Evas_3D_Node *node)
+_pick_data_mesh_add(Evas_Canvas3D_Pick_Data *data, const Evas_Ray3 *ray,
+ Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Node *node)
{
- Evas_3D_Vertex_Buffer pos0, pos1, tex0, tex1;
+ Evas_Canvas3D_Vertex_Buffer pos0, pos1, tex0, tex1;
Evas_Real pos_weight, tex_weight;
Evas_Triangle3 tri;
int i;
- memset(&pos0, 0x00, sizeof(Evas_3D_Vertex_Buffer));
- memset(&pos1, 0x00, sizeof(Evas_3D_Vertex_Buffer));
- memset(&tex0, 0x00, sizeof(Evas_3D_Vertex_Buffer));
- memset(&tex1, 0x00, sizeof(Evas_3D_Vertex_Buffer));
+ memset(&pos0, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer));
+ memset(&pos1, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer));
+ memset(&tex0, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer));
+ memset(&tex1, 0x00, sizeof(Evas_Canvas3D_Vertex_Buffer));
- evas_3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_3D_VERTEX_POSITION,
+ evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_POSITION,
&pos0, &pos1, &pos_weight);
- evas_3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_3D_VERTEX_TEXCOORD,
+ evas_canvas3d_mesh_interpolate_vertex_buffer_get(mesh, frame, EVAS_CANVAS3D_VERTEX_TEXCOORD,
&tex0, &tex1, &tex_weight);
- Evas_3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
if (pdmesh->indices)
{
unsigned int i0, i1, i2;
- if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES)
+ if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES)
{
for (i = 0; i < pdmesh->index_count; i += 3)
{
- if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
{
i0 = ((unsigned short *)pdmesh->indices)[i];
i1 = ((unsigned short *)pdmesh->indices)[i + 1];
@@ -320,9 +320,9 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
i2 = ((unsigned char *)pdmesh->indices)[i + 2];
}
- evas_3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i0);
- evas_3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i1);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i0);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
if (_pick_data_triangle_add(data, ray, &tri))
{
@@ -333,9 +333,9 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
}
}
- else if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP)
+ else if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP)
{
- if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
{
i1 = ((unsigned short *)pdmesh->indices)[0];
i2 = ((unsigned short *)pdmesh->indices)[1];
@@ -346,24 +346,24 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
i2 = ((unsigned char *)pdmesh->indices)[1];
}
- evas_3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i1);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
for (i = 0; i < pdmesh->index_count - 2; i++)
{
tri.p0 = tri.p1;
tri.p1 = tri.p2;
- if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
i2 = ((unsigned short *)pdmesh->indices)[i + 2];
else
i2 = ((unsigned char *)pdmesh->indices)[i + 2];
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
if (_pick_data_triangle_add(data, ray, &tri))
{
- if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
{
i0 = ((unsigned short *)pdmesh->indices)[i];
i1 = ((unsigned short *)pdmesh->indices)[i + 1];
@@ -381,9 +381,9 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
}
}
- else if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_FAN)
+ else if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN)
{
- if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
{
i0 = ((unsigned short *)pdmesh->indices)[0];
i2 = ((unsigned short *)pdmesh->indices)[1];
@@ -394,23 +394,23 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
i2 = ((unsigned char *)pdmesh->indices)[1];
}
- evas_3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i0);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i0);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
for (i = 1; i < pdmesh->index_count - 1; i++)
{
tri.p1 = tri.p2;
- if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
i2 = ((unsigned short *)pdmesh->indices)[i + 1];
else
i2 = ((unsigned char *)pdmesh->indices)[i + 1];
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i2);
if (_pick_data_triangle_add(data, ray, &tri))
{
- if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
i1 = ((unsigned short *)pdmesh->indices)[i];
else
i1 = ((unsigned char *)pdmesh->indices)[i];
@@ -423,15 +423,15 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
}
}
- else if (pdmesh->index_format == EVAS_3D_INDEX_FORMAT_UNSIGNED_BYTE)
+ else if (pdmesh->index_format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_BYTE)
{
- if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES)
+ if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES)
{
for (i = 0; i < pdmesh->index_count; i += 3)
{
- evas_3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i);
- evas_3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i + 1);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i + 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
if (_pick_data_triangle_add(data, ray, &tri))
{
@@ -442,17 +442,17 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
}
}
- else if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP)
+ else if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP)
{
- evas_3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, 0);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, 0);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
for (i = 0; i < pdmesh->index_count - 2; i++)
{
tri.p0 = tri.p1;
tri.p1 = tri.p2;
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
if (_pick_data_triangle_add(data, ray, &tri))
{
@@ -463,16 +463,16 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
}
}
- else if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_FAN)
+ else if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN)
{
- evas_3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, 0);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, 0);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
for (i = 1; i < pdmesh->index_count - 1; i++)
{
tri.p1 = tri.p2;
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 1);
if (_pick_data_triangle_add(data, ray, &tri))
{
@@ -486,13 +486,13 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
else if (pdmesh->index_count == 0.0 && pdmesh->vertex_count != 0)
{
- if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES)
+ if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES)
{
for (i = 0; i < pdmesh->vertex_count; i += 3)
{
- evas_3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i);
- evas_3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i + 1);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, i);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, i + 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
if (_pick_data_triangle_add(data, ray, &tri))
{
@@ -503,17 +503,17 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
}
}
- else if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP)
+ else if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP)
{
- evas_3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, 0);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p1, &pos0, &pos1, pos_weight, 0);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
for (i = 0; i < pdmesh->vertex_count - 2; i++)
{
tri.p0 = tri.p1;
tri.p1 = tri.p2;
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 2);
if (_pick_data_triangle_add(data, ray, &tri))
{
@@ -524,16 +524,16 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
}
}
- else if (pdmesh->assembly == EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_FAN)
+ else if (pdmesh->assembly == EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN)
{
- evas_3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, 0);
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p0, &pos0, &pos1, pos_weight, 0);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, 1);
for (i = 1; i < pdmesh->vertex_count - 1; i++)
{
tri.p1 = tri.p2;
- evas_3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 1);
+ evas_canvas3d_mesh_interpolate_position_get(&tri.p2, &pos0, &pos1, pos_weight, i + 1);
if (_pick_data_triangle_add(data, ray, &tri))
{
@@ -548,12 +548,12 @@ _pick_data_mesh_add(Evas_3D_Pick_Data *data, const Evas_Ray3 *ray,
}
Eina_Bool
-_node_pick(Evas_3D_Node *node, void *data)
+_node_pick(Evas_Canvas3D_Node *node, void *data)
{
Evas_Ray3 ray;
- Evas_3D_Pick_Data *pick = (Evas_3D_Pick_Data *)data;
+ Evas_Canvas3D_Pick_Data *pick = (Evas_Canvas3D_Pick_Data *)data;
Evas_Mat4 mvp;
- Evas_3D_Node_Data *pd_node = eo_data_scope_get(node, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_node = eo_data_scope_get(node, EVAS_CANVAS3D_NODE_CLASS);
if (! evas_box3_ray3_intersect(&pd_node->aabb, &pick->ray_world))
{
@@ -561,7 +561,7 @@ _node_pick(Evas_3D_Node *node, void *data)
return EINA_FALSE;
}
- if (pd_node->type == EVAS_3D_NODE_TYPE_MESH)
+ if (pd_node->type == EVAS_CANVAS3D_NODE_TYPE_MESH)
{
Eina_Iterator *itr;
void *ptr;
@@ -574,7 +574,7 @@ _node_pick(Evas_3D_Node *node, void *data)
while (eina_iterator_next(itr, &ptr))
{
- Evas_3D_Node_Mesh *nm = (Evas_3D_Node_Mesh *)ptr;
+ Evas_Canvas3D_Node_Mesh *nm = (Evas_Canvas3D_Node_Mesh *)ptr;
_pick_data_mesh_add(pick, &ray, nm->mesh, nm->frame, node);
}
}
@@ -588,24 +588,24 @@ static void _node_mesh_colors_free_cb(void *data)
}
EOLIAN static Eina_Bool
-_evas_3d_scene_pick(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
- Evas_3D_Node **node, Evas_3D_Mesh **mesh,
+_evas_canvas3d_scene_pick(Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
+ Evas_Canvas3D_Node **node, Evas_Canvas3D_Mesh **mesh,
Evas_Real *s, Evas_Real *t)
{
- Evas_3D_Pick_Data data;
- Evas_3D_Node_Data *pd_camera_node;
- Evas_3D_Camera_Data *pd_camera;
- Evas_3D_Object_Data *pd_parent;
+ Evas_Canvas3D_Pick_Data data;
+ Evas_Canvas3D_Node_Data *pd_camera_node;
+ Evas_Canvas3D_Camera_Data *pd_camera;
+ Evas_Canvas3D_Object_Data *pd_parent;
Evas_Public_Data *e;
int tex = 0, px, py;;
Evas_Color color = {0.0, 0.0, 0.0};
Eina_Stringshare *tmp;
Eina_Array *arr = NULL;
Eina_Bool update_scene = EINA_FALSE;
- Evas_3D_Node *picked_node = NULL;
+ Evas_Canvas3D_Node *picked_node = NULL;
const Eo_Event_Description *eo_desc = NULL;
- pd_parent = eo_data_scope_get(obj, EVAS_3D_OBJECT_CLASS);
+ pd_parent = eo_data_scope_get(obj, EVAS_CANVAS3D_OBJECT_CLASS);
e = eo_data_scope_get(pd_parent->evas, EVAS_CANVAS_CLASS);
data.x = ((x * 2.0) / (Evas_Real)pd->w) - 1.0;
@@ -623,13 +623,13 @@ _evas_3d_scene_pick(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
/*Use color pick mechanism finding node and mesh*/
if (pd->color_pick_enabled)
{
- Evas_3D_Scene_Public_Data scene_data;
+ Evas_Canvas3D_Scene_Public_Data scene_data;
scene_data.bg_color = pd->bg_color;
scene_data.shadows_enabled = pd->shadows_enabled;
scene_data.camera_node = pd->camera_node;
scene_data.color_pick_enabled = pd->color_pick_enabled;
- eo_do(obj, update_scene = evas_3d_object_dirty_get(EVAS_3D_STATE_SCENE_UPDATED));
+ eo_do(obj, update_scene = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_SCENE_UPDATED));
if (update_scene)
{
if (pd->node_mesh_colors)
@@ -644,9 +644,9 @@ _evas_3d_scene_pick(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
}
scene_data.node_mesh_colors = pd->node_mesh_colors;
scene_data.colors_node_mesh = pd->colors_node_mesh;
- evas_3d_node_tree_traverse(pd->root_node,
- EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_TRUE,
- evas_3d_node_color_node_mesh_collect, &scene_data);
+ evas_canvas3d_node_tree_traverse(pd->root_node,
+ EVAS_CANVAS3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_TRUE,
+ evas_canvas3d_node_color_node_mesh_collect, &scene_data);
if (e->engine.func->drawable_scene_render_to_texture)
{
@@ -662,8 +662,8 @@ _evas_3d_scene_pick(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
arr = (Eina_Array *)eina_hash_find(pd->colors_node_mesh, tmp);
if (arr)
{
- picked_node = (Evas_3D_Node *)eina_array_data_get(arr, 0);
- if (mesh) *mesh = (Evas_3D_Mesh *)eina_array_data_get(arr, 1);
+ picked_node = (Evas_Canvas3D_Node *)eina_array_data_get(arr, 0);
+ if (mesh) *mesh = (Evas_Canvas3D_Mesh *)eina_array_data_get(arr, 1);
if (node) *node = picked_node;
eina_stringshare_del(tmp);
@@ -685,9 +685,9 @@ _evas_3d_scene_pick(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
return EINA_FALSE;
}
/* Update the scene graph. */
- eo_do(obj, evas_3d_object_update());
- pd_camera_node = eo_data_scope_get(pd->camera_node, EVAS_3D_NODE_CLASS);
- pd_camera = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_3D_CAMERA_CLASS);
+ eo_do(obj, evas_canvas3d_object_update());
+ pd_camera_node = eo_data_scope_get(pd->camera_node, EVAS_CANVAS3D_NODE_CLASS);
+ pd_camera = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_CANVAS3D_CAMERA_CLASS);
evas_mat4_multiply(&data.matrix_vp,
&pd_camera->projection,
&pd_camera_node->data.camera.matrix_world_to_eye);
@@ -695,7 +695,7 @@ _evas_3d_scene_pick(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
evas_ray3_init(&data.ray_world, data.x, data.y, &data.matrix_vp);
/* Traverse tree while adding meshes into pick data structure. */
- evas_3d_node_tree_traverse(pd->root_node, EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_TRUE,
+ evas_canvas3d_node_tree_traverse(pd->root_node, EVAS_CANVAS3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_TRUE,
_node_pick, &data);
if (!data.picked)
@@ -713,12 +713,12 @@ _evas_3d_scene_pick(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
return EINA_TRUE;
}
-EOLIAN static Evas_3D_Node *
-_evas_3d_scene_exist(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y, Evas_3D_Node *node)
+EOLIAN static Evas_Canvas3D_Node *
+_evas_canvas3d_scene_exist(Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Real x, Evas_Real y, Evas_Canvas3D_Node *node)
{
- Evas_3D_Pick_Data data;
- Evas_3D_Node_Data *pd_camera_node;
- Evas_3D_Camera_Data *pd_camera;
+ Evas_Canvas3D_Pick_Data data;
+ Evas_Canvas3D_Node_Data *pd_camera_node;
+ Evas_Canvas3D_Camera_Data *pd_camera;
data.x = ((x * 2.0) / (Evas_Real)pd->w) - 1.0;
data.y = ((((Evas_Real)pd->h - y - 1.0) * 2.0) / ((Evas_Real)pd->h)) - 1.0;
@@ -731,9 +731,9 @@ _evas_3d_scene_exist(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
data.t = 0.0;
/* Update the scene graph. */
- eo_do(obj, evas_3d_object_update());
- pd_camera_node = eo_data_scope_get(pd->camera_node, EVAS_3D_NODE_CLASS);
- pd_camera = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_3D_CAMERA_CLASS);
+ eo_do(obj, evas_canvas3d_object_update());
+ pd_camera_node = eo_data_scope_get(pd->camera_node, EVAS_CANVAS3D_NODE_CLASS);
+ pd_camera = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_CANVAS3D_CAMERA_CLASS);
evas_mat4_multiply(&data.matrix_vp,
&pd_camera->projection,
&pd_camera_node->data.camera.matrix_world_to_eye);
@@ -749,7 +749,7 @@ _evas_3d_scene_exist(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y,
}
EOLIAN static Eina_List *
-_evas_3d_scene_pick_member_list_get(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x, Evas_Real y)
+_evas_canvas3d_scene_pick_member_list_get(Eo *obj, Evas_Canvas3D_Scene_Data *pd, Evas_Real x, Evas_Real y)
{
const Eina_List *list = NULL, *l = NULL;
Eina_List *picked_nodes = NULL;
@@ -757,18 +757,18 @@ _evas_3d_scene_pick_member_list_get(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x
Eina_Bool pick = EINA_FALSE;
/* Check pick for given scene. */
- eo_do(obj, pick = evas_3d_scene_pick(x, y, NULL, NULL, NULL, NULL));
+ eo_do(obj, pick = evas_canvas3d_scene_pick(x, y, NULL, NULL, NULL, NULL));
if (!pick)
return NULL;
/* Get all members from root node. */
- eo_do(pd->root_node, list = evas_3d_node_member_list_get());
+ eo_do(pd->root_node, list = evas_canvas3d_node_member_list_get());
EINA_LIST_FOREACH(list, l, node)
{
- Evas_3D_Node *exists;
- if (eo_do_ret(obj, exists, evas_3d_scene_exist(x, y, node)))
+ Evas_Canvas3D_Node *exists;
+ if (eo_do_ret(obj, exists, evas_canvas3d_scene_exist(x, y, node)))
picked_nodes = eina_list_append(picked_nodes, l);
}
@@ -776,32 +776,32 @@ _evas_3d_scene_pick_member_list_get(Eo *obj, Evas_3D_Scene_Data *pd, Evas_Real x
}
EOLIAN static Eina_Bool
-_evas_3d_scene_shadows_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd)
+_evas_canvas3d_scene_shadows_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd)
{
return pd->shadows_enabled;
}
EOLIAN static void
-_evas_3d_scene_shadows_enable_set(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd, Eina_Bool _shadows_enabled)
+_evas_canvas3d_scene_shadows_enable_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd, Eina_Bool _shadows_enabled)
{
pd->shadows_enabled = _shadows_enabled;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_SCENE_SHADOWS_ENABLED, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_SHADOWS_ENABLED, NULL));
}
EOLIAN static Eina_Bool
-_evas_3d_scene_color_pick_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd)
+_evas_canvas3d_scene_color_pick_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd)
{
return pd->color_pick_enabled;
}
EOLIAN static Eina_Bool
-_evas_3d_scene_color_pick_enable_set(Eo *obj EINA_UNUSED, Evas_3D_Scene_Data *pd, Eina_Bool _enabled)
+_evas_canvas3d_scene_color_pick_enable_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Scene_Data *pd, Eina_Bool _enabled)
{
if (pd->color_pick_enabled != _enabled)
pd->color_pick_enabled = _enabled;
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_SCENE_UPDATED, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_SCENE_UPDATED, NULL));
return EINA_TRUE;
}
-#include "canvas/evas_3d_scene.eo.c"
+#include "canvas/evas_canvas3d_scene.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_scene.eo b/src/lib/evas/canvas/evas_canvas3d_scene.eo
index 9bb2737b23..5ce6070008 100644
--- a/src/lib/evas/canvas/evas_3d_scene.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_scene.eo
@@ -1,7 +1,7 @@
-class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
+class Evas_Canvas3D_Scene (Evas_Canvas3D_Object, Evas.Common_Interface)
{
legacy_prefix: null;
- data: Evas_3D_Scene_Data;
+ data: Evas_Canvas3D_Scene_Data;
methods {
size_set {
/*@
@@ -10,7 +10,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
A scene should be rendered to be displayed through an image objects. The
resolution defines size of the internal surface holding the rendered result.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
params {
@in w: int; /*@ Width of the resolution. */
@@ -22,7 +22,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the internal resolution of a scene.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
params {
@out w: int; /*@ Pointer to receive width of the resolution. */
@@ -40,7 +40,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
Default background color is (0.0, 0.0, 0.0, 0.0).
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
params {
@in r: Evas_Real; /*@ Red component of the background color. */
@@ -54,7 +54,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the background color of a scene.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
params {
@out r: Evas_Real; /*@ Pointer to receive red component of the background color.*/
@@ -72,14 +72,14 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
(0, 0) and right-bottom is (w, h) where (w, h) is the size of the scene.
The texture coordinate is useful when using proxy texture source.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
@in x: Evas_Real; /*@ X coordinate of the picking position. */
@in y: Evas_Real; /*@ Y coordinate of the picking position. */
- @out node: Evas_3D_Node *; /*@ Pointer to receive the node contains the picked mesh. */
- @out mesh: Evas_3D_Mesh *; /*@ Pointer to receive the picked mesh. */
+ @out node: Evas_Canvas3D_Node *; /*@ Pointer to receive the node contains the picked mesh. */
+ @out mesh: Evas_Canvas3D_Mesh *; /*@ Pointer to receive the picked mesh. */
@out s: Evas_Real; /*@ Pointer to receive the texture "s" coordinate. */
@out t: Evas_Real; /*@ Pointer to receive the texture "t" coordinate. */
}
@@ -89,13 +89,13 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Search given node in the given position.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
- return: Evas_3D_Node *;
+ return: Evas_Canvas3D_Node *;
params {
@in x: Evas_Real; /*@ X coordinate of the picking position. */
@in y: Evas_Real; /*@ Y coordinate of the picking position. */
- @in node: Evas_3D_Node *; /*@ Node for search. */
+ @in node: Evas_Canvas3D_Node *; /*@ Node for search. */
}
}
@@ -103,9 +103,9 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Get list of the all root members from scene in the given position.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
- return: list<Evas_3D_Node *> *;
+ return: list<Evas_Canvas3D_Node *> *;
params {
@in x: Evas_Real; /*@ X coordinate of the picking position. */
@in y: Evas_Real; /*@ Y coordinate of the picking position. */
@@ -118,7 +118,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
If shadows_enabled @c EINA_TRUE, the objects in the scene can throw shadow to another objects located behind them.
The depth map used for shading. Directed and projective light sources are supported.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
params {
@in shadows_enabled: bool; /*@ shadows enabled status. */
@@ -130,7 +130,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
Get shadows enabled status for given scene.
@return The shadows enabled status.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
@@ -140,7 +140,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Get status of color picking of the scene.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
@@ -150,7 +150,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Set posibility color picking.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
return: bool;
params {
@@ -163,7 +163,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the root node of a scene.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
}
get {
@@ -172,11 +172,11 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
@return The root node of the given scene.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
}
values {
- node: Evas_3D_Node *; /*@ A node which will be used as a root node for the scene. */
+ node: Evas_Canvas3D_Node *; /*@ A node which will be used as a root node for the scene. */
}
}
@@ -185,7 +185,7 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the camera node of a scene.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
}
get {
@@ -194,18 +194,18 @@ class Evas_3D_Scene (Evas_3D_Object, Evas.Common_Interface)
@return The camera node of the given scene.
- @ingroup Evas_3D_Scene
+ @ingroup Evas_Canvas3D_Scene
*/
}
values {
- node: Evas_3D_Node *; /*@ A node which will be used as a camera node for the scene. */
+ node: Evas_Canvas3D_Node *; /*@ A node which will be used as a camera node for the scene. */
}
}
}
implements {
Eo.Base.constructor;
- Evas_3D_Object.update_notify;
- Evas_3D_Object.change_notify;
+ Evas_Canvas3D_Object.update_notify;
+ Evas_Canvas3D_Object.change_notify;
}
}
diff --git a/src/lib/evas/canvas/evas_3d_texture.c b/src/lib/evas/canvas/evas_canvas3d_texture.c
index c221b431d0..0350e76c67 100644
--- a/src/lib/evas/canvas/evas_3d_texture.c
+++ b/src/lib/evas/canvas/evas_canvas3d_texture.c
@@ -1,12 +1,12 @@
#include "evas_common_private.h"
#include "evas_private.h"
-#define MY_CLASS EVAS_3D_TEXTURE_CLASS
+#define MY_CLASS EVAS_CANVAS3D_TEXTURE_CLASS
static inline void
-_texture_proxy_set(Evas_3D_Texture *texture, Evas_Object *eo_src, Evas_Object_Protected_Data *src)
+_texture_proxy_set(Evas_Canvas3D_Texture *texture, Evas_Object *eo_src, Evas_Object_Protected_Data *src)
{
- Evas_3D_Texture_Data *pd = eo_data_scope_get(texture, MY_CLASS);
+ Evas_Canvas3D_Texture_Data *pd = eo_data_scope_get(texture, MY_CLASS);
EINA_COW_WRITE_BEGIN(evas_object_proxy_cow, src->proxy, Evas_Object_Proxy_Data, proxy_src)
{
proxy_src->proxy_textures = eina_list_append(proxy_src->proxy_textures, texture);
@@ -18,7 +18,7 @@ _texture_proxy_set(Evas_3D_Texture *texture, Evas_Object *eo_src, Evas_Object_Pr
}
static inline void
-_texture_proxy_unset(Evas_3D_Texture_Data *texture)
+_texture_proxy_unset(Evas_Canvas3D_Texture_Data *texture)
{
Evas_Object_Protected_Data *src = eo_data_scope_get(texture->source, EVAS_OBJECT_CLASS);
@@ -51,13 +51,13 @@ _texture_proxy_unset(Evas_3D_Texture_Data *texture)
}
static inline void
-_texture_proxy_subrender(Evas_3D_Texture *obj)
+_texture_proxy_subrender(Evas_Canvas3D_Texture *obj)
{
/* Code taken from _proxy_subrender() in file evas_object_image.c */
Eo *evas = NULL;
eo_do(obj, evas = evas_common_evas_get());
Evas_Public_Data *e = eo_data_scope_get(evas, EVAS_CANVAS_CLASS);
- Evas_3D_Texture_Data *pd = eo_data_scope_get(obj, MY_CLASS);
+ Evas_Canvas3D_Texture_Data *pd = eo_data_scope_get(obj, MY_CLASS);
Evas_Object_Protected_Data *source;
void *ctx;
int w, h;
@@ -158,16 +158,16 @@ _texture_proxy_subrender(Evas_3D_Texture *obj)
}
static void
-_texture_fini(Evas_3D_Texture *obj)
+_texture_fini(Evas_Canvas3D_Texture *obj)
{
Eo *evas = NULL;
int i = 0;
Eina_Iterator *it = NULL;
void *data = NULL;
- Evas_3D_Material_Data *material = NULL;
+ Evas_Canvas3D_Material_Data *material = NULL;
eo_do(obj, evas = evas_common_evas_get());
- Evas_3D_Texture_Data *pd = eo_data_scope_get(obj, MY_CLASS);
+ Evas_Canvas3D_Texture_Data *pd = eo_data_scope_get(obj, MY_CLASS);
if (pd->engine_data)
{
@@ -182,12 +182,12 @@ _texture_fini(Evas_3D_Texture *obj)
it = eina_hash_iterator_key_new(pd->materials);
EINA_ITERATOR_FOREACH(it, data)
{
- material = eo_data_scope_get(data, EVAS_3D_MATERIAL_CLASS);
+ material = eo_data_scope_get(data, EVAS_CANVAS3D_MATERIAL_CLASS);
if (!material) continue;
- for (i = 0; i < EVAS_3D_MATERIAL_ATTRIB_COUNT; i++)
+ for (i = 0; i < EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT; i++)
{
if (material->attribs[i].texture)
- evas_3d_texture_material_del(material->attribs[i].texture, data);
+ evas_canvas3d_texture_material_del(material->attribs[i].texture, data);
}
}
eina_iterator_free(it);
@@ -206,13 +206,13 @@ static Eina_Bool
_texture_material_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
- Evas_3D_Material *m = *(Evas_3D_Material **)key;
- eo_do(m, evas_3d_object_change(EVAS_3D_STATE_MATERIAL_TEXTURE, (Evas_3D_Object *)fdata));
+ Evas_Canvas3D_Material *m = *(Evas_Canvas3D_Material **)key;
+ eo_do(m, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_MATERIAL_TEXTURE, (Evas_Canvas3D_Object *)fdata));
return EINA_TRUE;
}
EOLIAN static void
-_evas_3d_texture_evas_3d_object_change_notify(Eo *obj, Evas_3D_Texture_Data *pd, Evas_3D_State state EINA_UNUSED, Evas_3D_Object *ref EINA_UNUSED)
+_evas_canvas3d_texture_evas_canvas3d_object_change_notify(Eo *obj, Evas_Canvas3D_Texture_Data *pd, Evas_Canvas3D_State state EINA_UNUSED, Evas_Canvas3D_Object *ref EINA_UNUSED)
{
if (pd->materials)
@@ -220,7 +220,7 @@ _evas_3d_texture_evas_3d_object_change_notify(Eo *obj, Evas_3D_Texture_Data *pd,
}
EOLIAN static void
-_evas_3d_texture_evas_3d_object_update_notify(Eo *obj, Evas_3D_Texture_Data *pd)
+_evas_canvas3d_texture_evas_canvas3d_object_update_notify(Eo *obj, Evas_Canvas3D_Texture_Data *pd)
{
if (pd->source)
{
@@ -268,10 +268,10 @@ _evas_3d_texture_evas_3d_object_update_notify(Eo *obj, Evas_3D_Texture_Data *pd)
}
void
-evas_3d_texture_material_add(Evas_3D_Texture *texture, Evas_3D_Material *material)
+evas_canvas3d_texture_material_add(Evas_Canvas3D_Texture *texture, Evas_Canvas3D_Material *material)
{
int count = 0;
- Evas_3D_Texture_Data *pd = eo_data_scope_get(texture, MY_CLASS);
+ Evas_Canvas3D_Texture_Data *pd = eo_data_scope_get(texture, MY_CLASS);
if (pd->materials == NULL)
{
pd->materials = eina_hash_pointer_new(NULL);
@@ -290,10 +290,10 @@ evas_3d_texture_material_add(Evas_3D_Texture *texture, Evas_3D_Material *materia
}
void
-evas_3d_texture_material_del(Evas_3D_Texture *texture, Evas_3D_Material *material)
+evas_canvas3d_texture_material_del(Evas_Canvas3D_Texture *texture, Evas_Canvas3D_Material *material)
{
int count = 0;
- Evas_3D_Texture_Data *pd = eo_data_scope_get(texture, MY_CLASS);
+ Evas_Canvas3D_Texture_Data *pd = eo_data_scope_get(texture, MY_CLASS);
if (pd->materials == NULL)
{
ERR("No material to delete.");
@@ -308,8 +308,8 @@ evas_3d_texture_material_del(Evas_3D_Texture *texture, Evas_3D_Material *materia
eina_hash_set(pd->materials, &material, (const void *)(uintptr_t)(count - 1));
}
-EAPI Evas_3D_Texture *
-evas_3d_texture_add(Evas *e)
+EAPI Evas_Canvas3D_Texture *
+evas_canvas3d_texture_add(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
@@ -320,25 +320,25 @@ evas_3d_texture_add(Evas *e)
EOLIAN static Eo *
-_evas_3d_texture_eo_base_constructor(Eo *obj, Evas_3D_Texture_Data *pd EINA_UNUSED)
+_evas_canvas3d_texture_eo_base_constructor(Eo *obj, Evas_Canvas3D_Texture_Data *pd EINA_UNUSED)
{
obj = eo_do_super_ret(obj, MY_CLASS, obj, eo_constructor());
pd->atlas_enable = EINA_TRUE;
- eo_do(obj, evas_3d_object_type_set(EVAS_3D_OBJECT_TYPE_TEXTURE));
+ eo_do(obj, evas_canvas3d_object_type_set(EVAS_CANVAS3D_OBJECT_TYPE_TEXTURE));
return obj;
}
EOLIAN static void
-_evas_3d_texture_eo_base_destructor(Eo *obj, Evas_3D_Texture_Data *pd EINA_UNUSED)
+_evas_canvas3d_texture_eo_base_destructor(Eo *obj, Evas_Canvas3D_Texture_Data *pd EINA_UNUSED)
{
_texture_fini(obj);
eo_do_super(obj, MY_CLASS, eo_destructor());
}
EOLIAN static void
-_evas_3d_texture_data_set(Eo *obj, Evas_3D_Texture_Data *pd,
+_evas_canvas3d_texture_data_set(Eo *obj, Evas_Canvas3D_Texture_Data *pd,
Evas_Colorspace color_format,
int w, int h, const void *data)
{
@@ -367,11 +367,11 @@ _evas_3d_texture_data_set(Eo *obj, Evas_3D_Texture_Data *pd,
pd->engine_data,
image);
e->engine.func->image_free(e->engine.data.output, image);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_TEXTURE_DATA, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_TEXTURE_DATA, NULL));
}
EOLIAN static void
-_evas_3d_texture_file_set(Eo *obj, Evas_3D_Texture_Data *pd, const char *file, const char *key)
+_evas_canvas3d_texture_file_set(Eo *obj, Evas_Canvas3D_Texture_Data *pd, const char *file, const char *key)
{
Evas_Image_Load_Opts lo;
@@ -400,11 +400,11 @@ _evas_3d_texture_file_set(Eo *obj, Evas_3D_Texture_Data *pd, const char *file, c
image);
e->engine.func->image_free(e->engine.data.output, image);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_TEXTURE_DATA, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_TEXTURE_DATA, NULL));
}
EAPI void
-_evas_3d_texture_source_set(Eo *obj , Evas_3D_Texture_Data *pd, Evas_Object *source)
+_evas_canvas3d_texture_source_set(Eo *obj , Evas_Canvas3D_Texture_Data *pd, Evas_Object *source)
{
Eo *evas = NULL;
eo_do(obj, evas = evas_common_evas_get());
@@ -442,11 +442,11 @@ _evas_3d_texture_source_set(Eo *obj , Evas_3D_Texture_Data *pd, Evas_Object *sou
pd->engine_data = e->engine.func->texture_new(e->engine.data.output, pd->atlas_enable);
_texture_proxy_set(obj, source, src);
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_TEXTURE_DATA, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_TEXTURE_DATA, NULL));
}
EOLIAN static void
-_evas_3d_texture_source_visible_set(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd, Eina_Bool visible)
+_evas_canvas3d_texture_source_visible_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Texture_Data *pd, Eina_Bool visible)
{
Evas_Object_Protected_Data *src_obj;
@@ -468,7 +468,7 @@ _evas_3d_texture_source_visible_set(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *p
}
EOLIAN static Eina_Bool
-_evas_3d_texture_source_visible_get(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd)
+_evas_canvas3d_texture_source_visible_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Texture_Data *pd)
{
Evas_Object_Protected_Data *src_obj;
@@ -480,7 +480,7 @@ _evas_3d_texture_source_visible_get(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *p
}
EOLIAN static Evas_Colorspace
-_evas_3d_texture_color_format_get(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd)
+_evas_canvas3d_texture_color_format_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Texture_Data *pd)
{
Evas_Colorspace format = -1;
Eo *evas = NULL;
@@ -500,7 +500,7 @@ _evas_3d_texture_color_format_get(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd)
}
EOLIAN static void
-_evas_3d_texture_size_get(Eo *obj, Evas_3D_Texture_Data *pd, int *w, int *h)
+_evas_canvas3d_texture_size_get(Eo *obj, Evas_Canvas3D_Texture_Data *pd, int *w, int *h)
{
Eo *evas = NULL;
eo_do(obj, evas = evas_common_evas_get());
@@ -513,7 +513,7 @@ _evas_3d_texture_size_get(Eo *obj, Evas_3D_Texture_Data *pd, int *w, int *h)
}
EOLIAN static void
-_evas_3d_texture_wrap_set(Eo *obj, Evas_3D_Texture_Data *pd, Evas_3D_Wrap_Mode s, Evas_3D_Wrap_Mode t)
+_evas_canvas3d_texture_wrap_set(Eo *obj, Evas_Canvas3D_Texture_Data *pd, Evas_Canvas3D_Wrap_Mode s, Evas_Canvas3D_Wrap_Mode t)
{
Eo *evas = NULL;
eo_do(obj, evas = evas_common_evas_get());
@@ -523,11 +523,11 @@ _evas_3d_texture_wrap_set(Eo *obj, Evas_3D_Texture_Data *pd, Evas_3D_Wrap_Mode s
e->engine.func->texture_wrap_set(e->engine.data.output,
pd->engine_data, s, t);
}
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_TEXTURE_WRAP, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_TEXTURE_WRAP, NULL));
}
EOLIAN static void
-_evas_3d_texture_wrap_get(Eo *obj, Evas_3D_Texture_Data *pd, Evas_3D_Wrap_Mode *s, Evas_3D_Wrap_Mode *t)
+_evas_canvas3d_texture_wrap_get(Eo *obj, Evas_Canvas3D_Texture_Data *pd, Evas_Canvas3D_Wrap_Mode *s, Evas_Canvas3D_Wrap_Mode *t)
{
Eo *evas = NULL;
eo_do(obj, evas = evas_common_evas_get());
@@ -540,7 +540,7 @@ _evas_3d_texture_wrap_get(Eo *obj, Evas_3D_Texture_Data *pd, Evas_3D_Wrap_Mode *
}
EOLIAN static void
-_evas_3d_texture_filter_set(Eo *obj, Evas_3D_Texture_Data *pd, Evas_3D_Texture_Filter min, Evas_3D_Texture_Filter mag)
+_evas_canvas3d_texture_filter_set(Eo *obj, Evas_Canvas3D_Texture_Data *pd, Evas_Canvas3D_Texture_Filter min, Evas_Canvas3D_Texture_Filter mag)
{
Eo *evas = NULL;
eo_do(obj, evas = evas_common_evas_get());
@@ -550,11 +550,11 @@ _evas_3d_texture_filter_set(Eo *obj, Evas_3D_Texture_Data *pd, Evas_3D_Texture_F
e->engine.func->texture_filter_set(e->engine.data.output,
pd->engine_data, min, mag);
}
- eo_do(obj, evas_3d_object_change(EVAS_3D_STATE_TEXTURE_FILTER, NULL));
+ eo_do(obj, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_TEXTURE_FILTER, NULL));
}
EOLIAN static void
-_evas_3d_texture_filter_get(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd, Evas_3D_Texture_Filter *min, Evas_3D_Texture_Filter *mag)
+_evas_canvas3d_texture_filter_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Texture_Data *pd, Evas_Canvas3D_Texture_Filter *min, Evas_Canvas3D_Texture_Filter *mag)
{
Eo *evas = NULL;
eo_do(obj, evas = evas_common_evas_get());
@@ -567,14 +567,14 @@ _evas_3d_texture_filter_get(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd, Evas_
}
EOLIAN static void
-_evas_3d_texture_atlas_enable_set(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd, Eina_Bool use_atlas)
+_evas_canvas3d_texture_atlas_enable_set(Eo *obj EINA_UNUSED, Evas_Canvas3D_Texture_Data *pd, Eina_Bool use_atlas)
{
if (pd->atlas_enable != use_atlas) pd->atlas_enable = use_atlas;
}
EOLIAN static Eina_Bool
-_evas_3d_texture_atlas_enable_get(Eo *obj EINA_UNUSED, Evas_3D_Texture_Data *pd)
+_evas_canvas3d_texture_atlas_enable_get(Eo *obj EINA_UNUSED, Evas_Canvas3D_Texture_Data *pd)
{
return pd->atlas_enable;
}
-#include "canvas/evas_3d_texture.eo.c"
+#include "canvas/evas_canvas3d_texture.eo.c"
diff --git a/src/lib/evas/canvas/evas_3d_texture.eo b/src/lib/evas/canvas/evas_canvas3d_texture.eo
index 00631468f5..4b88349741 100644
--- a/src/lib/evas/canvas/evas_3d_texture.eo
+++ b/src/lib/evas/canvas/evas_canvas3d_texture.eo
@@ -1,7 +1,7 @@
-class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
+class Evas_Canvas3D_Texture (Evas_Canvas3D_Object, Evas.Common_Interface)
{
legacy_prefix: null;
- data : Evas_3D_Texture_Data;
+ data : Evas_Canvas3D_Texture_Data;
methods {
@property source_visible {
set {
@@ -13,18 +13,18 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
By default, source object is visible.
- @see evas_3d_texture_source_set()
+ @see evas_canvas3d_texture_source_set()
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
}
get {
/*@
Get the visibility flag of the source evas object of the given texture.
- @see evas_3d_texture_source_visible_set()
+ @see evas_canvas3d_texture_source_visible_set()
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
}
values {
@@ -40,14 +40,14 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
By default, is enabled.
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
}
get {
/*@
Get enable flag of generation texture unit with support atlas.
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
}
values {
@@ -58,9 +58,9 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the data of the given texture.
- @see evas_3d_texture_file_set()
+ @see evas_canvas3d_texture_file_set()
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
@@ -75,7 +75,7 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the data of the given texture from file.
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
@@ -91,9 +91,9 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
Evas 3D support using existing evas object as a texture source. This feature
make it possible using any exisiting evas object inside 3D scene.
- @see evas_3d_texture_source_visible_set
+ @see evas_canvas3d_texture_source_visible_set
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
@@ -105,14 +105,14 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the color format of the given texture.
- EVAS_3D_COLOR_FORMAT_RGBA will be returned if the texture has source object.
+ EVAS_CANVAS3D_COLOR_FORMAT_RGBA will be returned if the texture has source object.
Otherwise, the color format of the data will be returned.
- @see evas_3d_texture_data_set()
- @see evas_3d_texture_file_set()
- @see evas_3d_texture_source_set()
+ @see evas_canvas3d_texture_data_set()
+ @see evas_canvas3d_texture_file_set()
+ @see evas_canvas3d_texture_source_set()
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
return: Evas_Colorspace;
}
@@ -124,11 +124,11 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
If the texture has source object, the size of the source object will be
returned. Otherwise, the size of the data (or image file) will be returned.
- @see evas_3d_texture_data_set()
- @see evas_3d_texture_file_set()
- @see evas_3d_texture_source_set()
+ @see evas_canvas3d_texture_data_set()
+ @see evas_canvas3d_texture_file_set()
+ @see evas_canvas3d_texture_source_set()
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
@out w: int; /*@ Pointer to receive the width of the texture size. */
@@ -142,13 +142,13 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
If the texture coordinate exceed range [0.0, 1.0] the values are modified
according to the wrap mode.
- Default wrap modes are both EVAS_3D_WRAP_MODE_CLAMP for s and t.
+ Default wrap modes are both EVAS_CANVAS3D_WRAP_MODE_CLAMP for s and t.
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
- @in s: Evas_3D_Wrap_Mode; /*@ Wrap mode for S-axis. */
- @in t: Evas_3D_Wrap_Mode; /*@ Wrap mode for T-axis. */
+ @in s: Evas_Canvas3D_Wrap_Mode; /*@ Wrap mode for S-axis. */
+ @in t: Evas_Canvas3D_Wrap_Mode; /*@ Wrap mode for T-axis. */
}
}
@@ -156,14 +156,14 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
/*@
Get the wrap mode of the given texture.
- @see evas_3d_texture_wrap_set()
+ @see evas_canvas3d_texture_wrap_set()
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
- @out s: Evas_3D_Wrap_Mode; /*@ Pointer to receive S-axis wrap mode. */
- @out t: Evas_3D_Wrap_Mode; /*@ Pointer to receive T-axis wrap mode. */
+ @out s: Evas_Canvas3D_Wrap_Mode; /*@ Pointer to receive S-axis wrap mode. */
+ @out t: Evas_Canvas3D_Wrap_Mode; /*@ Pointer to receive T-axis wrap mode. */
}
}
@@ -171,14 +171,14 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
/*@
Set the filter of the given texture.
- Default filters are both EVAS_3D_TEXTURE_FILTER_NEAREST for s and t.
+ Default filters are both EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST for s and t.
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
- @in min: Evas_3D_Texture_Filter; /*@ Minification filter used when down-scaling. */
- @in mag: Evas_3D_Texture_Filter; /*@ Magnification filter used when up-scaling. */
+ @in min: Evas_Canvas3D_Texture_Filter; /*@ Minification filter used when down-scaling. */
+ @in mag: Evas_Canvas3D_Texture_Filter; /*@ Magnification filter used when up-scaling. */
}
}
@@ -190,13 +190,13 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
@param min Pointer to receive the minification filter.
@param mag Pointer to receive the magnification filter.
- @see evas_3d_texture_filter_set()
+ @see evas_canvas3d_texture_filter_set()
- @ingroup Evas_3D_Texture
+ @ingroup Evas_Canvas3D_Texture
*/
params {
- @out min: Evas_3D_Texture_Filter; /*@ Pointer to receive the minification filter. */
- @out mag: Evas_3D_Texture_Filter; /*@ Pointer to receive the magnification filter. */
+ @out min: Evas_Canvas3D_Texture_Filter; /*@ Pointer to receive the minification filter. */
+ @out mag: Evas_Canvas3D_Texture_Filter; /*@ Pointer to receive the magnification filter. */
}
}
}
@@ -204,8 +204,8 @@ class Evas_3D_Texture (Evas_3D_Object, Evas.Common_Interface)
implements {
Eo.Base.constructor;
Eo.Base.destructor;
- Evas_3D_Object.update_notify;
- Evas_3D_Object.change_notify;
+ Evas_Canvas3D_Object.update_notify;
+ Evas_Canvas3D_Object.change_notify;
}
}
diff --git a/src/lib/evas/canvas/evas_image.eo b/src/lib/evas/canvas/evas_image.eo
index 555ee904ff..f3a9ec65a9 100644
--- a/src/lib/evas/canvas/evas_image.eo
+++ b/src/lib/evas/canvas/evas_image.eo
@@ -753,7 +753,7 @@ class Evas.Image (Evas.Object, Efl.File, Efl.Image, Efl.Gfx.Fill, Efl.Gfx.View)
legacy: null;
}
values {
- scene: Evas_3D_Scene *; /*@ 3D scene on an image object. */
+ scene: Evas_Canvas3D_Scene *; /*@ 3D scene on an image object. */
}
}
@property filter_program {
diff --git a/src/lib/evas/canvas/evas_object_image.c b/src/lib/evas/canvas/evas_object_image.c
index f5535fe3bd..b2f8b95fb2 100644
--- a/src/lib/evas/canvas/evas_object_image.c
+++ b/src/lib/evas/canvas/evas_object_image.c
@@ -82,7 +82,7 @@ struct _Evas_Object_Image_State
Evas_Object *source;
Evas_Map *defmap;
- Evas_3D_Scene *scene;
+ Evas_Canvas3D_Scene *scene;
union {
const char *file;
@@ -190,7 +190,7 @@ static void _proxy_unset(Evas_Object *proxy, Evas_Object_Protected_Data *obj, Ev
static void _proxy_set(Evas_Object *proxy, Evas_Object *src);
static void _proxy_error(Evas_Object *proxy, void *context, void *output, void *surface, int x, int y, Eina_Bool do_async);
-static void _3d_set(Evas_Object *eo_obj, Evas_3D_Scene *scene);
+static void _3d_set(Evas_Object *eo_obj, Evas_Canvas3D_Scene *scene);
static void _3d_unset(Evas_Object *eo_obj, Evas_Object_Protected_Data *image, Evas_Image_Data *o);
static const Evas_Object_Func object_func =
@@ -850,7 +850,7 @@ _evas_image_source_visible_get(Eo *eo_obj EINA_UNUSED, Evas_Image_Data *o)
EOLIAN static void
-_evas_image_scene_set(Eo *eo_obj, Evas_Image_Data *o, Evas_3D_Scene *scene)
+_evas_image_scene_set(Eo *eo_obj, Evas_Image_Data *o, Evas_Canvas3D_Scene *scene)
{
Evas_Object_Protected_Data *obj = eo_data_scope_get(eo_obj, EVAS_OBJECT_CLASS);
Evas_Image_Load_Opts lo;
@@ -866,7 +866,7 @@ _evas_image_scene_set(Eo *eo_obj, Evas_Image_Data *o, Evas_3D_Scene *scene)
else _3d_unset(eo_obj, obj, o);
}
-EOLIAN static Evas_3D_Scene *
+EOLIAN static Evas_Canvas3D_Scene *
_evas_image_scene_get(Eo *eo_obj EINA_UNUSED, Evas_Image_Data *o)
{
return o->cur->scene;
@@ -2464,12 +2464,12 @@ _proxy_error(Evas_Object *eo_proxy, void *context, void *output, void *surface,
}
static void
-_3d_set(Evas_Object *eo_obj, Evas_3D_Scene *scene)
+_3d_set(Evas_Object *eo_obj, Evas_Canvas3D_Scene *scene)
{
Evas_Object_Protected_Data *obj = eo_data_scope_get(eo_obj, EVAS_OBJECT_CLASS);
Evas_Image_Data *o = eo_data_scope_get(eo_obj, MY_CLASS);
- Evas_3D_Scene_Data *pd_scene = eo_data_scope_get(scene,
- EVAS_3D_SCENE_CLASS);
+ Evas_Canvas3D_Scene_Data *pd_scene = eo_data_scope_get(scene,
+ EVAS_CANVAS3D_SCENE_CLASS);
EINA_COW_WRITE_BEGIN(evas_object_3d_cow, obj->data_3d, Evas_Object_3D_Data,
data)
{
@@ -2497,8 +2497,8 @@ _3d_unset(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj,
if (!o->cur->scene) return;
- Evas_3D_Scene_Data *pd_scene =
- eo_data_scope_get(o->cur->scene, EVAS_3D_SCENE_CLASS);
+ Evas_Canvas3D_Scene_Data *pd_scene =
+ eo_data_scope_get(o->cur->scene, EVAS_CANVAS3D_SCENE_CLASS);
EINA_COW_IMAGE_STATE_WRITE_BEGIN(o, state_write)
{
@@ -2536,14 +2536,14 @@ _3d_unset(Evas_Object *eo_obj EINA_UNUSED, Evas_Object_Protected_Data *obj,
static void
_3d_render(Evas *eo_e, Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj, Evas_Image_Data *o EINA_UNUSED,
- Evas_3D_Scene *scene)
+ Evas_Canvas3D_Scene *scene)
{
Evas_Public_Data *e;
Eina_Bool need_native_set = EINA_FALSE;
- Evas_3D_Scene_Public_Data scene_data;
- Evas_3D_Scene_Data *pd_scene = NULL;
+ Evas_Canvas3D_Scene_Public_Data scene_data;
+ Evas_Canvas3D_Scene_Data *pd_scene = NULL;
- pd_scene = eo_data_scope_get(scene, EVAS_3D_SCENE_CLASS);
+ pd_scene = eo_data_scope_get(scene, EVAS_CANVAS3D_SCENE_CLASS);
if ((pd_scene->w == 0) || (pd_scene->h == 0)) return;
if (!pd_scene->camera_node)
@@ -2605,24 +2605,24 @@ _3d_render(Evas *eo_e, Evas_Object *eo_obj EINA_UNUSED,
}
EINA_COW_WRITE_END(evas_object_3d_cow, obj->data_3d, data);
- evas_3d_scene_data_init(&scene_data);
+ evas_canvas3d_scene_data_init(&scene_data);
scene_data.bg_color = pd_scene->bg_color;
scene_data.shadows_enabled = pd_scene->shadows_enabled;
scene_data.camera_node = pd_scene->camera_node;
/* Phase 1 - Update scene graph tree. */
- eo_do(scene, evas_3d_object_update());
+ eo_do(scene, evas_canvas3d_object_update());
/* Phase 2 - Do frustum culling and get visible model nodes. */
- evas_3d_node_tree_traverse(pd_scene->root_node,
- EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_TRUE,
- evas_3d_node_mesh_collect, &scene_data);
+ evas_canvas3d_node_tree_traverse(pd_scene->root_node,
+ EVAS_CANVAS3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_TRUE,
+ evas_canvas3d_node_mesh_collect, &scene_data);
/* Phase 3 - Collect active light nodes in the scene graph tree. */
- evas_3d_node_tree_traverse(pd_scene->root_node,
- EVAS_3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
- evas_3d_node_light_collect, &scene_data);
+ evas_canvas3d_node_tree_traverse(pd_scene->root_node,
+ EVAS_CANVAS3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
+ evas_canvas3d_node_light_collect, &scene_data);
/* Phase 5 - Draw the scene. */
if (e->engine.func->drawable_scene_render)
@@ -2631,7 +2631,7 @@ _3d_render(Evas *eo_e, Evas_Object *eo_obj EINA_UNUSED,
pd_scene->surface, &scene_data);
}
/* Clean up temporary resources. */
- evas_3d_scene_data_fini(&scene_data);
+ evas_canvas3d_scene_data_fini(&scene_data);
}
static void
@@ -3705,10 +3705,10 @@ evas_object_image_render_pre(Evas_Object *eo_obj,
}
else if (o->cur->scene)
{
- Evas_3D_Scene *scene = o->cur->scene;
+ Evas_Canvas3D_Scene *scene = o->cur->scene;
Eina_Bool dirty;
- eo_do(scene, dirty = evas_3d_object_dirty_get(EVAS_3D_STATE_ANY));
+ eo_do(scene, dirty = evas_canvas3d_object_dirty_get(EVAS_CANVAS3D_STATE_ANY));
if (dirty)
{
evas_object_render_pre_prev_cur_add(&e->clip_changes, eo_obj, obj);
diff --git a/src/lib/evas/canvas/evas_object_main.c b/src/lib/evas/canvas/evas_object_main.c
index 21a107c2a1..d82b7b43ad 100644
--- a/src/lib/evas/canvas/evas_object_main.c
+++ b/src/lib/evas/canvas/evas_object_main.c
@@ -252,7 +252,7 @@ evas_object_change(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
Evas_Object_Protected_Data *obj2;
Evas_Object *eo_obj2;
Eina_Bool movch = EINA_FALSE;
- Evas_3D_Texture *texture;
+ Evas_Canvas3D_Texture *texture;
if (!obj->layer) return;
if (!obj->layer->evas) return;
@@ -286,7 +286,7 @@ evas_object_change(Evas_Object *eo_obj, Evas_Object_Protected_Data *obj)
}
EINA_LIST_FOREACH(obj->proxy->proxy_textures, l, texture)
{
- eo_do(texture, evas_3d_object_change(EVAS_3D_STATE_TEXTURE_DATA, NULL));
+ eo_do(texture, evas_canvas3d_object_change(EVAS_CANVAS3D_STATE_TEXTURE_DATA, NULL));
}
if (obj->smart.parent)
{
@@ -674,7 +674,7 @@ _evas_object_eo_base_destructor(Eo *eo_obj, Evas_Object_Protected_Data *obj)
MAGIC_CHECK_END();
Evas_Object *proxy;
Eina_List *l, *l2;
- Evas_3D_Texture *texture;
+ Evas_Canvas3D_Texture *texture;
evas_object_hide(eo_obj);
if (obj->focused)
@@ -729,7 +729,7 @@ _evas_object_eo_base_destructor(Eo *eo_obj, Evas_Object_Protected_Data *obj)
Evas_Object_Proxy_Data, proxy_src)
{
EINA_LIST_FREE(proxy_src->proxy_textures, texture)
- eo_do(texture, evas_3d_texture_source_set(NULL));
+ eo_do(texture, evas_canvas3d_texture_source_set(NULL));
}
EINA_COW_WRITE_END(evas_object_proxy_cow, obj->proxy, proxy_src);
}
diff --git a/src/lib/evas/common/evas_model_load.c b/src/lib/evas/common/evas_model_load.c
index 959cd71bc8..f7c21ccc40 100644
--- a/src/lib/evas/common/evas_model_load.c
+++ b/src/lib/evas/common/evas_model_load.c
@@ -8,7 +8,7 @@
#include "evas_private.h"
void
-_evas_common_load_model(Evas_3D_Mesh *model,
+_evas_common_load_model(Evas_Canvas3D_Mesh *model,
Eina_File *file,
const char *file_path)
{
@@ -35,7 +35,7 @@ _evas_common_load_model(Evas_3D_Mesh *model,
}
void
-evas_common_load_model_from_file(Evas_3D_Mesh *model, const char *file)
+evas_common_load_model_from_file(Evas_Canvas3D_Mesh *model, const char *file)
{
Eina_File *tmp_file = eina_file_open(file, 0);
@@ -65,7 +65,7 @@ evas_common_load_model_from_file(Evas_3D_Mesh *model, const char *file)
}
void
-evas_common_load_model_from_eina_file(Evas_3D_Mesh *model, const Eina_File *file)
+evas_common_load_model_from_eina_file(Evas_Canvas3D_Mesh *model, const Eina_File *file)
{
Eina_File *e_file = eina_file_dup(file);
diff --git a/src/lib/evas/common/evas_model_save.c b/src/lib/evas/common/evas_model_save.c
index 7ab39702bf..2011c7451f 100644
--- a/src/lib/evas/common/evas_model_save.c
+++ b/src/lib/evas/common/evas_model_save.c
@@ -8,9 +8,9 @@
#include "evas_private.h"
void
-evas_common_save_model_to_file(Evas_3D_Mesh *model,
+evas_common_save_model_to_file(Evas_Canvas3D_Mesh *model,
const char *file,
- Evas_3D_Mesh_Frame *f)
+ Evas_Canvas3D_Mesh_Frame *f)
{
char *p;
char *saver = NULL;
diff --git a/src/lib/evas/common3d/primitives/primitive_common.c b/src/lib/evas/common3d/primitives/primitive_common.c
index 066ef3b35c..882e95216e 100644
--- a/src/lib/evas/common3d/primitives/primitive_common.c
+++ b/src/lib/evas/common3d/primitives/primitive_common.c
@@ -1,9 +1,9 @@
#include "primitive_common.h"
-void _set_vertex_data_from_array(Evas_3D_Mesh *mesh,
+void _set_vertex_data_from_array(Evas_Canvas3D_Mesh *mesh,
int frame,
const float *data,
- Evas_3D_Vertex_Attrib attr,
+ Evas_Canvas3D_Vertex_Attrib attr,
int start,
int attr_count,
int line,
@@ -12,9 +12,9 @@ void _set_vertex_data_from_array(Evas_3D_Mesh *mesh,
float *address, *out;
int stride, i, j;
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_copy_set(frame, attr, 0, NULL),
- address = (float *)evas_3d_mesh_frame_vertex_data_map(frame, attr),
- stride = evas_3d_mesh_frame_vertex_stride_get(frame, attr));
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(frame, attr, 0, NULL),
+ address = (float *)evas_canvas3d_mesh_frame_vertex_data_map(frame, attr),
+ stride = evas_canvas3d_mesh_frame_vertex_stride_get(frame, attr));
if (stride == 0) stride = sizeof(float) * attr_count;
for (i = 0; i < vcount; i++)
{
@@ -23,22 +23,22 @@ void _set_vertex_data_from_array(Evas_3D_Mesh *mesh,
out[j] = data[start + (line * i) + j];
}
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_unmap(frame, attr));
+ evas_canvas3d_mesh_frame_vertex_data_unmap(frame, attr));
}
void
-_set_vec3_vertex_data(Evas_3D_Mesh *mesh,
+_set_vec3_vertex_data(Evas_Canvas3D_Mesh *mesh,
int frame,
int vcount,
Evas_Vec3 *data,
- Evas_3D_Vertex_Attrib attr)
+ Evas_Canvas3D_Vertex_Attrib attr)
{
float *address, *out;
int stride, i;
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_copy_set(frame, attr, 0, NULL),
- address = (float *)evas_3d_mesh_frame_vertex_data_map(frame, attr),
- stride = evas_3d_mesh_frame_vertex_stride_get(frame, attr));
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(frame, attr, 0, NULL),
+ address = (float *)evas_canvas3d_mesh_frame_vertex_data_map(frame, attr),
+ stride = evas_canvas3d_mesh_frame_vertex_stride_get(frame, attr));
if (stride == 0) stride = sizeof(float) * 3;
for (i = 0; i < vcount; i++)
{
@@ -49,22 +49,22 @@ _set_vec3_vertex_data(Evas_3D_Mesh *mesh,
}
free(data);
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_unmap(frame, attr));
+ evas_canvas3d_mesh_frame_vertex_data_unmap(frame, attr));
}
void
-_set_vec2_vertex_data(Evas_3D_Mesh *mesh,
+_set_vec2_vertex_data(Evas_Canvas3D_Mesh *mesh,
int frame,
int vcount,
Evas_Vec2 *data,
- Evas_3D_Vertex_Attrib attr)
+ Evas_Canvas3D_Vertex_Attrib attr)
{
float *address, *out;
int stride, i;
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_copy_set(frame, attr, 0, NULL),
- address = (float *)evas_3d_mesh_frame_vertex_data_map(frame, attr),
- stride = evas_3d_mesh_frame_vertex_stride_get(frame, attr));
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(frame, attr, 0, NULL),
+ address = (float *)evas_canvas3d_mesh_frame_vertex_data_map(frame, attr),
+ stride = evas_canvas3d_mesh_frame_vertex_stride_get(frame, attr));
if (stride == 0) stride = sizeof(float) * 2;
for (i = 0; i < vcount; i++)
{
@@ -74,7 +74,7 @@ _set_vec2_vertex_data(Evas_3D_Mesh *mesh,
}
free(data);
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_unmap(frame, attr));
+ evas_canvas3d_mesh_frame_vertex_data_unmap(frame, attr));
}
void
@@ -137,65 +137,65 @@ _primitives_vec3_normalize(Evas_Vec3 *out)
}
void
-evas_common_set_model_from_primitive(Evas_3D_Mesh *model,
+evas_common_set_model_from_primitive(Evas_Canvas3D_Mesh *model,
int frame,
- Evas_3D_Primitive_Data *primitive)
+ Evas_Canvas3D_Primitive_Data *primitive)
{
Evas_Real ratio = primitive->ratio;
int precision = primitive->precision;
- Evas_3D_Surface_Func *surface = primitive->surface;
+ Evas_Canvas3D_Surface_Func *surface = primitive->surface;
Evas_Vec2 tex_scale = primitive->tex_scale;
- Evas_3D_Primitive_Mode mode = primitive->mode;
+ Evas_Canvas3D_Primitive_Mode mode = primitive->mode;
switch (primitive->form)
{
- case EVAS_3D_MESH_PRIMITIVE_NONE:
- case EVAS_3D_MESH_PRIMITIVE_COUNT:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_NONE:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_COUNT:
{
ERR("Primitive with this type cannot be set to mesh.");
break;
}
- case EVAS_3D_MESH_PRIMITIVE_SQUARE:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE:
{
evas_model_set_from_square_primitive(model, frame);
break;
}
- case EVAS_3D_MESH_PRIMITIVE_CUBE:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE:
{
evas_model_set_from_cube_primitive(model, frame);
break;
}
- case EVAS_3D_MESH_PRIMITIVE_CYLINDER:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER:
{
evas_model_set_from_cylinder_primitive(model, frame, mode,
precision, tex_scale);
break;
}
- case EVAS_3D_MESH_PRIMITIVE_CONE:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_CONE:
{
evas_model_set_from_cone_primitive(model, frame, mode,
precision, tex_scale);
break;
}
- case EVAS_3D_MESH_PRIMITIVE_SPHERE:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE:
{
evas_model_set_from_sphere_primitive(model, frame, mode,
precision, tex_scale);
break;
}
- case EVAS_3D_MESH_PRIMITIVE_TORUS:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_TORUS:
{
evas_model_set_from_torus_primitive(model, frame,
ratio, precision, tex_scale);
break;
}
- case EVAS_3D_MESH_PRIMITIVE_SURFACE:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_SURFACE:
{
evas_model_set_from_surface_primitive(model, frame,
surface, precision, tex_scale);
break;
}
- case EVAS_3D_MESH_PRIMITIVE_TERRAIN:
+ case EVAS_CANVAS3D_MESH_PRIMITIVE_TERRAIN:
{
evas_model_set_from_terrain_primitive(model, frame,
precision, tex_scale);
diff --git a/src/lib/evas/common3d/primitives/primitive_common.h b/src/lib/evas/common3d/primitives/primitive_common.h
index c2b47f375b..fa05b6f649 100644
--- a/src/lib/evas/common3d/primitives/primitive_common.h
+++ b/src/lib/evas/common3d/primitives/primitive_common.h
@@ -18,37 +18,37 @@
#define SET_VERTEX_DATA(frame) \
eo_do(mesh, \
- evas_3d_mesh_vertex_count_set(vcount), \
- evas_3d_mesh_frame_add(frame), \
- evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, \
+ evas_canvas3d_mesh_vertex_count_set(vcount), \
+ evas_canvas3d_mesh_frame_add(frame), \
+ evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \
icount, &indices[0])); \
- _set_vec3_vertex_data(mesh, frame, vcount, vertices, EVAS_3D_VERTEX_POSITION); \
- _set_vec3_vertex_data(mesh, frame, vcount, normals, EVAS_3D_VERTEX_NORMAL); \
- _set_vec2_vertex_data(mesh, frame, vcount, tex_coord, EVAS_3D_VERTEX_TEXCOORD); \
- _set_vec3_vertex_data(mesh, frame, vcount, tangents, EVAS_3D_VERTEX_TANGENT); \
+ _set_vec3_vertex_data(mesh, frame, vcount, vertices, EVAS_CANVAS3D_VERTEX_POSITION); \
+ _set_vec3_vertex_data(mesh, frame, vcount, normals, EVAS_CANVAS3D_VERTEX_NORMAL); \
+ _set_vec2_vertex_data(mesh, frame, vcount, tex_coord, EVAS_CANVAS3D_VERTEX_TEXCOORD); \
+ _set_vec3_vertex_data(mesh, frame, vcount, tangents, EVAS_CANVAS3D_VERTEX_TANGENT); \
free(indices);
#define SET_VERTEX_DATA_FROM_ARRAY(mesh, frame, varray, vcount, indices, icount) \
eo_do(mesh, \
- evas_3d_mesh_vertex_count_set(vcount), \
- evas_3d_mesh_frame_add(frame), \
- evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, \
+ evas_canvas3d_mesh_vertex_count_set(vcount), \
+ evas_canvas3d_mesh_frame_add(frame), \
+ evas_canvas3d_mesh_index_data_copy_set(EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \
icount, &indices[0])); \
- _set_vertex_data_from_array(mesh, frame, varray, EVAS_3D_VERTEX_POSITION, \
+ _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_POSITION, \
0, 3, 15, vcount); \
- _set_vertex_data_from_array(mesh, frame, varray, EVAS_3D_VERTEX_NORMAL, \
+ _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_NORMAL, \
3, 3, 15, vcount); \
- _set_vertex_data_from_array(mesh, frame, varray, EVAS_3D_VERTEX_COLOR, \
+ _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_COLOR, \
6, 4, 15, vcount); \
- _set_vertex_data_from_array(mesh, frame, varray, EVAS_3D_VERTEX_TEXCOORD, \
+ _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_TEXCOORD, \
10, 2, 15, vcount); \
- _set_vertex_data_from_array(mesh, frame, varray, EVAS_3D_VERTEX_TANGENT, \
+ _set_vertex_data_from_array(mesh, frame, varray, EVAS_CANVAS3D_VERTEX_TANGENT, \
12, 3, 15, vcount);
void _generate_indices(unsigned short *indices, int count, int width);
-void _set_vec3_vertex_data(Evas_3D_Mesh *mesh, int frame, int vcount, Evas_Vec3 *data, Evas_3D_Vertex_Attrib attr);
-void _set_vec2_vertex_data(Evas_3D_Mesh *mesh, int frame, int vcount, Evas_Vec2 *data, Evas_3D_Vertex_Attrib attr);
-void _set_vertex_data_from_array(Evas_3D_Mesh *mesh, int frame, const float *data, Evas_3D_Vertex_Attrib attr, int start, int attr_count, int line, int vcount);
+void _set_vec3_vertex_data(Evas_Canvas3D_Mesh *mesh, int frame, int vcount, Evas_Vec3 *data, Evas_Canvas3D_Vertex_Attrib attr);
+void _set_vec2_vertex_data(Evas_Canvas3D_Mesh *mesh, int frame, int vcount, Evas_Vec2 *data, Evas_Canvas3D_Vertex_Attrib attr);
+void _set_vertex_data_from_array(Evas_Canvas3D_Mesh *mesh, int frame, const float *data, Evas_Canvas3D_Vertex_Attrib attr, int start, int attr_count, int line, int vcount);
void _primitives_vec3_copy(Evas_Vec3 *dst, const Evas_Vec3 *src);
void _primitives_vec3_subtract(Evas_Vec3 *out, const Evas_Vec3 *a, const Evas_Vec3 *b);
diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c b/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
index 2b62f287c0..9a48c2a8df 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/cone.c
@@ -1,7 +1,7 @@
#include "../primitive_common.h"
void
-_set_default_cone(Evas_3D_Mesh *mesh,
+_set_default_cone(Evas_Canvas3D_Mesh *mesh,
int frame,
int p,
Evas_Vec2 tex_scale)
@@ -63,7 +63,7 @@ _set_default_cone(Evas_3D_Mesh *mesh,
}
void
-_set_cone_without_base(Evas_3D_Mesh *mesh,
+_set_cone_without_base(Evas_Canvas3D_Mesh *mesh,
int frame,
int p,
Evas_Vec2 tex_scale)
@@ -113,21 +113,21 @@ _set_cone_without_base(Evas_3D_Mesh *mesh,
}
void
-evas_model_set_from_cone_primitive(Evas_3D_Mesh *mesh,
+evas_model_set_from_cone_primitive(Evas_Canvas3D_Mesh *mesh,
int frame,
- Evas_3D_Primitive_Mode mode,
+ Evas_Canvas3D_Primitive_Mode mode,
int p,
Evas_Vec2 tex_scale)
{
switch (mode)
{
- case EVAS_3D_PRIMITIVE_MODE_DEFAULT:
- case EVAS_3D_PRIMITIVE_MODE_ALTERNATIVE_UV:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_ALTERNATIVE_UV:
{
_set_default_cone(mesh, frame, p, tex_scale);
break;
}
- case EVAS_3D_PRIMITIVE_MODE_WITHOUT_BASE:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE:
{
_set_cone_without_base(mesh, frame, p, tex_scale);
break;
diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c b/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
index dabe6f4989..d990a057d2 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/cylinder.c
@@ -1,7 +1,7 @@
#include "../primitive_common.h"
void
-_set_default_cylinder(Evas_3D_Mesh *mesh,
+_set_default_cylinder(Evas_Canvas3D_Mesh *mesh,
int frame,
int p,
Evas_Vec2 tex_scale)
@@ -64,7 +64,7 @@ _set_default_cylinder(Evas_3D_Mesh *mesh,
}
void
-_set_cylinder_without_bases(Evas_3D_Mesh *mesh,
+_set_cylinder_without_bases(Evas_Canvas3D_Mesh *mesh,
int frame,
int p,
Evas_Vec2 tex_scale)
@@ -109,21 +109,21 @@ _set_cylinder_without_bases(Evas_3D_Mesh *mesh,
}
void
-evas_model_set_from_cylinder_primitive(Evas_3D_Mesh *mesh,
+evas_model_set_from_cylinder_primitive(Evas_Canvas3D_Mesh *mesh,
int frame,
- Evas_3D_Primitive_Mode mode,
+ Evas_Canvas3D_Primitive_Mode mode,
int p,
Evas_Vec2 tex_scale)
{
switch (mode)
{
- case EVAS_3D_PRIMITIVE_MODE_DEFAULT:
- case EVAS_3D_PRIMITIVE_MODE_ALTERNATIVE_UV:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_ALTERNATIVE_UV:
{
_set_default_cylinder(mesh, frame, p, tex_scale);
break;
}
- case EVAS_3D_PRIMITIVE_MODE_WITHOUT_BASE:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE:
{
_set_cylinder_without_bases(mesh, frame, p, tex_scale);
break;
diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/sphere.c b/src/lib/evas/common3d/primitives/solids_of_revolution/sphere.c
index 1a2409b2a5..adbd22aa79 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/sphere.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/sphere.c
@@ -1,7 +1,7 @@
#include "../primitive_common.h"
void
-_set_default_sphere(Evas_3D_Mesh *mesh,
+_set_default_sphere(Evas_Canvas3D_Mesh *mesh,
int frame,
int p,
Evas_Vec2 tex_scale)
@@ -52,7 +52,7 @@ _set_default_sphere(Evas_3D_Mesh *mesh,
}
void
-_set_sphere_with_alternative_uv(Evas_3D_Mesh *mesh,
+_set_sphere_with_alternative_uv(Evas_Canvas3D_Mesh *mesh,
int frame,
int p,
Evas_Vec2 tex_scale)
@@ -162,21 +162,21 @@ _set_sphere_with_alternative_uv(Evas_3D_Mesh *mesh,
}
void
-evas_model_set_from_sphere_primitive(Evas_3D_Mesh *mesh,
+evas_model_set_from_sphere_primitive(Evas_Canvas3D_Mesh *mesh,
int frame,
- Evas_3D_Primitive_Mode mode,
+ Evas_Canvas3D_Primitive_Mode mode,
int p,
Evas_Vec2 tex_scale)
{
switch (mode)
{
- case EVAS_3D_PRIMITIVE_MODE_DEFAULT:
- case EVAS_3D_PRIMITIVE_MODE_WITHOUT_BASE:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_DEFAULT:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE:
{
_set_default_sphere(mesh, frame, p, tex_scale);
break;
}
- case EVAS_3D_PRIMITIVE_MODE_ALTERNATIVE_UV:
+ case EVAS_CANVAS3D_PRIMITIVE_MODE_ALTERNATIVE_UV:
{
_set_sphere_with_alternative_uv(mesh, frame, p, tex_scale);
break;
diff --git a/src/lib/evas/common3d/primitives/solids_of_revolution/torus.c b/src/lib/evas/common3d/primitives/solids_of_revolution/torus.c
index abb76d8c88..91101229fa 100644
--- a/src/lib/evas/common3d/primitives/solids_of_revolution/torus.c
+++ b/src/lib/evas/common3d/primitives/solids_of_revolution/torus.c
@@ -1,7 +1,7 @@
#include "../primitive_common.h"
void
-evas_model_set_from_torus_primitive(Evas_3D_Mesh *mesh,
+evas_model_set_from_torus_primitive(Evas_Canvas3D_Mesh *mesh,
int frame,
Evas_Real ratio,
int p,
diff --git a/src/lib/evas/common3d/primitives/surfaces/surface.c b/src/lib/evas/common3d/primitives/surfaces/surface.c
index 7eb1779ebe..8d0bd3fc46 100644
--- a/src/lib/evas/common3d/primitives/surfaces/surface.c
+++ b/src/lib/evas/common3d/primitives/surfaces/surface.c
@@ -1,6 +1,6 @@
#include "../primitive_common.h"
-Evas_Vec3 _get_func_normal(Evas_3D_Surface_Func *func, Evas_Real x, Evas_Real y)
+Evas_Vec3 _get_func_normal(Evas_Canvas3D_Surface_Func *func, Evas_Real x, Evas_Real y)
{
Evas_Vec3 v00, v01, v10, d1, d2, normal;
@@ -50,9 +50,9 @@ _normalize(Evas_Vec3 *vertices, Evas_Vec3 *normals, int vcount)
}
void
-evas_model_set_from_surface_primitive(Evas_3D_Mesh *mesh,
+evas_model_set_from_surface_primitive(Evas_Canvas3D_Mesh *mesh,
int frame,
- Evas_3D_Surface_Func func,
+ Evas_Canvas3D_Surface_Func func,
int p,
Evas_Vec2 tex_scale)
{
diff --git a/src/lib/evas/common3d/primitives/surfaces/terrain.c b/src/lib/evas/common3d/primitives/surfaces/terrain.c
index 542ed74b0d..a71f94fa22 100644
--- a/src/lib/evas/common3d/primitives/surfaces/terrain.c
+++ b/src/lib/evas/common3d/primitives/surfaces/terrain.c
@@ -76,7 +76,7 @@ _perlin_terrain(Evas_Real *out_x,
}
void
-evas_model_set_from_terrain_primitive(Evas_3D_Mesh *mesh,
+evas_model_set_from_terrain_primitive(Evas_Canvas3D_Mesh *mesh,
int frame,
int p,
Evas_Vec2 tex_scale)
diff --git a/src/lib/evas/common3d/primitives/tabulated_primitives/cube.c b/src/lib/evas/common3d/primitives/tabulated_primitives/cube.c
index 6f70a02b9d..85d49beaaa 100644
--- a/src/lib/evas/common3d/primitives/tabulated_primitives/cube.c
+++ b/src/lib/evas/common3d/primitives/tabulated_primitives/cube.c
@@ -51,7 +51,7 @@ const unsigned short indices_of_cube[] =
};
void
-evas_model_set_from_cube_primitive(Evas_3D_Mesh *mesh, int frame)
+evas_model_set_from_cube_primitive(Evas_Canvas3D_Mesh *mesh, int frame)
{
SET_VERTEX_DATA_FROM_ARRAY(mesh, frame, vertices_of_cube, 24, indices_of_cube, 36)
}
diff --git a/src/lib/evas/common3d/primitives/tabulated_primitives/square.c b/src/lib/evas/common3d/primitives/tabulated_primitives/square.c
index 6f5c0c6f27..e34e2b0dbb 100644
--- a/src/lib/evas/common3d/primitives/tabulated_primitives/square.c
+++ b/src/lib/evas/common3d/primitives/tabulated_primitives/square.c
@@ -12,7 +12,7 @@ const float vertices_of_square[] =
const unsigned short indices_of_square[] = {0, 1, 2, 2, 1, 3};
void
-evas_model_set_from_square_primitive(Evas_3D_Mesh *mesh, int frame)
+evas_model_set_from_square_primitive(Evas_Canvas3D_Mesh *mesh, int frame)
{
SET_VERTEX_DATA_FROM_ARRAY(mesh, frame, vertices_of_square, 4, indices_of_square, 6)
}
diff --git a/src/lib/evas/include/evas_private.h b/src/lib/evas/include/evas_private.h
index 967a02aeef..05de77c56c 100644
--- a/src/lib/evas/include/evas_private.h
+++ b/src/lib/evas/include/evas_private.h
@@ -81,67 +81,67 @@ typedef struct _Evas_Object_Filter_Data Evas_Object_Filter_Data;
// 3D stuff
-#define EVAS_3D_VERTEX_ATTRIB_COUNT 5
-#define EVAS_3D_MATERIAL_ATTRIB_COUNT 5
-
-typedef struct _Evas_3D_Object Evas_3D_Object_Data;
-typedef struct _Evas_3D_Scene_Public_Data Evas_3D_Scene_Public_Data;
-typedef struct _Evas_3D_Vertex_Buffer Evas_3D_Vertex_Buffer;
-typedef struct _Evas_3D_Mesh_Frame Evas_3D_Mesh_Frame;
-typedef struct _Evas_3D_Node_Mesh Evas_3D_Node_Mesh;
-typedef struct _Evas_3D_Object_Func Evas_3D_Object_Func;
-typedef struct _Evas_3D_Pick_Data Evas_3D_Pick_Data;
-typedef struct _Evas_3D_Interpolate_Vertex_Buffer Evas_3D_Interpolate_Vertex_Buffer;
-
-typedef struct _Evas_3D_Scene Evas_3D_Scene_Data;
-typedef struct _Evas_3D_Node Evas_3D_Node_Data;
-typedef struct _Evas_3D_Mesh Evas_3D_Mesh_Data;
-typedef struct _Evas_3D_Camera Evas_3D_Camera_Data;
-typedef struct _Evas_3D_Light Evas_3D_Light_Data;
-typedef struct _Evas_3D_Material Evas_3D_Material_Data;
-typedef struct _Evas_3D_Texture Evas_3D_Texture_Data;
-typedef struct _Evas_3D_Primitive Evas_3D_Primitive_Data;
+#define EVAS_CANVAS3D_VERTEX_ATTRIB_COUNT 5
+#define EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT 5
+
+typedef struct _Evas_Canvas3D_Object Evas_Canvas3D_Object_Data;
+typedef struct _Evas_Canvas3D_Scene_Public_Data Evas_Canvas3D_Scene_Public_Data;
+typedef struct _Evas_Canvas3D_Vertex_Buffer Evas_Canvas3D_Vertex_Buffer;
+typedef struct _Evas_Canvas3D_Mesh_Frame Evas_Canvas3D_Mesh_Frame;
+typedef struct _Evas_Canvas3D_Node_Mesh Evas_Canvas3D_Node_Mesh;
+typedef struct _Evas_Canvas3D_Object_Func Evas_Canvas3D_Object_Func;
+typedef struct _Evas_Canvas3D_Pick_Data Evas_Canvas3D_Pick_Data;
+typedef struct _Evas_Canvas3D_Interpolate_Vertex_Buffer Evas_Canvas3D_Interpolate_Vertex_Buffer;
+
+typedef struct _Evas_Canvas3D_Scene Evas_Canvas3D_Scene_Data;
+typedef struct _Evas_Canvas3D_Node Evas_Canvas3D_Node_Data;
+typedef struct _Evas_Canvas3D_Mesh Evas_Canvas3D_Mesh_Data;
+typedef struct _Evas_Canvas3D_Camera Evas_Canvas3D_Camera_Data;
+typedef struct _Evas_Canvas3D_Light Evas_Canvas3D_Light_Data;
+typedef struct _Evas_Canvas3D_Material Evas_Canvas3D_Material_Data;
+typedef struct _Evas_Canvas3D_Texture Evas_Canvas3D_Texture_Data;
+typedef struct _Evas_Canvas3D_Primitive Evas_Canvas3D_Primitive_Data;
/* Structs for mesh eet saver/loader */
-typedef struct _Evas_3D_Vec2_Eet Evas_3D_Vec2_Eet;
-typedef struct _Evas_3D_Vec3_Eet Evas_3D_Vec3_Eet;
-typedef struct _Evas_3D_Vertex_Eet Evas_3D_Vertex_Eet;
-typedef struct _Evas_3D_Geometry_Eet Evas_3D_Geometry_Eet;
-typedef struct _Evas_3D_Color_Eet Evas_3D_Color_Eet;
-typedef struct _Evas_3D_Material_Eet Evas_3D_Material_Eet;
-typedef struct _Evas_3D_Frame_Eet Evas_3D_Frame_Eet;
-typedef struct _Evas_3D_Mesh_Eet Evas_3D_Mesh_Eet;
-typedef struct _Evas_3D_Header_Eet Evas_3D_Header_Eet;
-typedef struct _Evas_3D_File_Eet Evas_3D_File_Eet;
-
-struct _Evas_3D_Vec2_Eet
+typedef struct _Evas_Canvas3D_Vec2_Eet Evas_Canvas3D_Vec2_Eet;
+typedef struct _Evas_Canvas3D_Vec3_Eet Evas_Canvas3D_Vec3_Eet;
+typedef struct _Evas_Canvas3D_Vertex_Eet Evas_Canvas3D_Vertex_Eet;
+typedef struct _Evas_Canvas3D_Geometry_Eet Evas_Canvas3D_Geometry_Eet;
+typedef struct _Evas_Canvas3D_Color_Eet Evas_Canvas3D_Color_Eet;
+typedef struct _Evas_Canvas3D_Material_Eet Evas_Canvas3D_Material_Eet;
+typedef struct _Evas_Canvas3D_Frame_Eet Evas_Canvas3D_Frame_Eet;
+typedef struct _Evas_Canvas3D_Mesh_Eet Evas_Canvas3D_Mesh_Eet;
+typedef struct _Evas_Canvas3D_Header_Eet Evas_Canvas3D_Header_Eet;
+typedef struct _Evas_Canvas3D_File_Eet Evas_Canvas3D_File_Eet;
+
+struct _Evas_Canvas3D_Vec2_Eet
{
float x;
float y;
};
-struct _Evas_3D_Vec3_Eet
+struct _Evas_Canvas3D_Vec3_Eet
{
float x;
float y;
float z;
};
-struct _Evas_3D_Vertex_Eet
+struct _Evas_Canvas3D_Vertex_Eet
{
- Evas_3D_Vec3_Eet position;
- Evas_3D_Vec3_Eet normal;
- Evas_3D_Vec2_Eet texcoord;
+ Evas_Canvas3D_Vec3_Eet position;
+ Evas_Canvas3D_Vec3_Eet normal;
+ Evas_Canvas3D_Vec2_Eet texcoord;
};//one point of mesh
-struct _Evas_3D_Geometry_Eet
+struct _Evas_Canvas3D_Geometry_Eet
{
unsigned int id;
int vertices_count;
- Evas_3D_Vertex_Eet *vertices;
-};//contain array of vertices and id for using in Evas_3D_Frame_Eet in future
+ Evas_Canvas3D_Vertex_Eet *vertices;
+};//contain array of vertices and id for using in Evas_Canvas3D_Frame_Eet in future
-struct _Evas_3D_Color_Eet
+struct _Evas_Canvas3D_Color_Eet
{
float r;
float g;
@@ -149,32 +149,32 @@ struct _Evas_3D_Color_Eet
float a;
};
-struct _Evas_3D_Material_Eet
+struct _Evas_Canvas3D_Material_Eet
{
int id;
float shininess;
int colors_count;
- Evas_3D_Color_Eet *colors;//Color per attribute (ambient, diffuse, specular etc.)
+ Evas_Canvas3D_Color_Eet *colors;//Color per attribute (ambient, diffuse, specular etc.)
};
-struct _Evas_3D_Frame_Eet
+struct _Evas_Canvas3D_Frame_Eet
{
int id;
int geometry_id;
int material_id;
};//only ids to prevent of spending of memory when animation will change only geometry or only material
-struct _Evas_3D_Mesh_Eet
+struct _Evas_Canvas3D_Mesh_Eet
{
int materials_count;
int frames_count;
int geometries_count;
- Evas_3D_Material_Eet *materials;
- Evas_3D_Frame_Eet *frames;
- Evas_3D_Geometry_Eet *geometries;
+ Evas_Canvas3D_Material_Eet *materials;
+ Evas_Canvas3D_Frame_Eet *frames;
+ Evas_Canvas3D_Geometry_Eet *geometries;
};//contain materials, geometries and bounding between it (frames)
-struct _Evas_3D_Header_Eet
+struct _Evas_Canvas3D_Header_Eet
{
int version;
int *materials;//colors_count
@@ -184,42 +184,42 @@ struct _Evas_3D_Header_Eet
int frames;
};//can be use for fast allocating of memory
-struct _Evas_3D_File_Eet
+struct _Evas_Canvas3D_File_Eet
{
- Evas_3D_Mesh_Eet *mesh;
- Evas_3D_Header_Eet *header;
+ Evas_Canvas3D_Mesh_Eet *mesh;
+ Evas_Canvas3D_Header_Eet *header;
};//contain mesh data and information about mesh size
-typedef Eina_Bool (*Evas_3D_Node_Func)(Evas_3D_Node *, void *data);
+typedef Eina_Bool (*Evas_Canvas3D_Node_Func)(Evas_Canvas3D_Node *, void *data);
-typedef enum _Evas_3D_Node_Traverse_Type
+typedef enum _Evas_Canvas3D_Node_Traverse_Type
{
- EVAS_3D_NODE_TRAVERSE_DOWNWARD,
- EVAS_3D_NODE_TRAVERSE_UPWARD,
-} Evas_3D_Node_Traverse_Type;
+ EVAS_CANVAS3D_NODE_TRAVERSE_DOWNWARD,
+ EVAS_CANVAS3D_NODE_TRAVERSE_UPWARD,
+} Evas_Canvas3D_Node_Traverse_Type;
-typedef enum _Evas_3D_Tree_Traverse_Type
+typedef enum _Evas_Canvas3D_Tree_Traverse_Type
{
- EVAS_3D_TREE_TRAVERSE_PRE_ORDER,
- EVAS_3D_TREE_TRAVERSE_ANY_ORDER = EVAS_3D_TREE_TRAVERSE_PRE_ORDER,
- EVAS_3D_TREE_TRAVERSE_POST_ORDER,
- EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER,
-} Evas_3D_Tree_Traverse_Type;
+ EVAS_CANVAS3D_TREE_TRAVERSE_PRE_ORDER,
+ EVAS_CANVAS3D_TREE_TRAVERSE_ANY_ORDER = EVAS_CANVAS3D_TREE_TRAVERSE_PRE_ORDER,
+ EVAS_CANVAS3D_TREE_TRAVERSE_POST_ORDER,
+ EVAS_CANVAS3D_TREE_TRAVERSE_LEVEL_ORDER,
+} Evas_Canvas3D_Tree_Traverse_Type;
-struct _Evas_3D_Object
+struct _Evas_Canvas3D_Object
{
Evas *evas;
- Evas_3D_Object_Type type;
+ Evas_Canvas3D_Object_Type type;
- Eina_Bool dirty[EVAS_3D_STATE_MAX];
+ Eina_Bool dirty[EVAS_CANVAS3D_STATE_MAX];
};
-struct _Evas_3D_Scene
+struct _Evas_Canvas3D_Scene
{
- Evas_3D_Node *root_node;
- Evas_3D_Node *camera_node;
+ Evas_Canvas3D_Node *root_node;
+ Evas_Canvas3D_Node *camera_node;
Evas_Color bg_color;
Eina_Bool shadows_enabled :1;
Eina_Bool color_pick_enabled :1;
@@ -232,18 +232,18 @@ struct _Evas_3D_Scene
Eina_Hash *colors_node_mesh;
};
-struct _Evas_3D_Node_Mesh
+struct _Evas_Canvas3D_Node_Mesh
{
- Evas_3D_Node *node;
- Evas_3D_Mesh *mesh;
+ Evas_Canvas3D_Node *node;
+ Evas_Canvas3D_Mesh *mesh;
int frame;
};
-struct _Evas_3D_Node
+struct _Evas_Canvas3D_Node
{
Eina_List *members;
- Evas_3D_Node *parent;
- Evas_3D_Node *billboard_target;
+ Evas_Canvas3D_Node *parent;
+ Evas_Canvas3D_Node *billboard_target;
Evas_Vec3 position;
Evas_Vec4 orientation;
@@ -260,17 +260,17 @@ struct _Evas_3D_Node
Evas_Box3 local_obb;
Evas_Sphere local_bsphere;
- Evas_3D_Node_Type type;
+ Evas_Canvas3D_Node_Type type;
/* Camera node. */
union {
struct {
- Evas_3D_Camera *camera;
+ Evas_Canvas3D_Camera *camera;
Evas_Mat4 matrix_world_to_eye;
} camera;
struct {
- Evas_3D_Light *light;
+ Evas_Canvas3D_Light *light;
Evas_Mat4 matrix_local_to_world;
} light;
@@ -292,13 +292,13 @@ struct _Evas_3D_Node
Eina_Bool scale_inherit : 1;
};
-struct _Evas_3D_Camera
+struct _Evas_Canvas3D_Camera
{
Evas_Mat4 projection;
Eina_Hash *nodes;
};
-struct _Evas_3D_Light
+struct _Evas_Canvas3D_Light
{
Evas_Color ambient;
Evas_Color diffuse;
@@ -318,7 +318,7 @@ struct _Evas_3D_Light
Eina_Hash *nodes;
};
-struct _Evas_3D_Vertex_Buffer
+struct _Evas_Canvas3D_Vertex_Buffer
{
int element_count;
int stride;
@@ -328,7 +328,7 @@ struct _Evas_3D_Vertex_Buffer
Eina_Bool mapped;
};
-struct _Evas_3D_Interpolate_Vertex_Buffer
+struct _Evas_Canvas3D_Interpolate_Vertex_Buffer
{
void *data0;
int stride0;
@@ -341,42 +341,42 @@ struct _Evas_3D_Interpolate_Vertex_Buffer
Evas_Real weight;
};
-struct _Evas_3D_Mesh_Frame
+struct _Evas_Canvas3D_Mesh_Frame
{
- Evas_3D_Mesh *mesh;
+ Evas_Canvas3D_Mesh *mesh;
int frame;
- Evas_3D_Material *material;
+ Evas_Canvas3D_Material *material;
Evas_Box3 aabb;
- Evas_3D_Vertex_Buffer vertices[EVAS_3D_VERTEX_ATTRIB_COUNT];
+ Evas_Canvas3D_Vertex_Buffer vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_COUNT];
};
-struct _Evas_3D_Mesh
+struct _Evas_Canvas3D_Mesh
{
- Evas_3D_Shade_Mode shade_mode;
+ Evas_Canvas3D_Shade_Mode shade_mode;
int vertex_count;
int frame_count;
Eina_List *frames;
- Evas_3D_Index_Format index_format;
+ Evas_Canvas3D_Index_Format index_format;
int index_count;
void *indices;
int index_size;
Eina_Bool owns_indices;
Eina_Bool index_mapped;
- Evas_3D_Vertex_Assembly assembly;
+ Evas_Canvas3D_Vertex_Assembly assembly;
Eina_Hash *nodes;
Eina_Bool shadowed;
Eina_Bool blending :1;
- Evas_3D_Blend_Func blend_sfactor;
- Evas_3D_Blend_Func blend_dfactor;
+ Evas_Canvas3D_Blend_Func blend_sfactor;
+ Evas_Canvas3D_Blend_Func blend_dfactor;
- Evas_3D_Comparison alpha_comparison;
+ Evas_Canvas3D_Comparison alpha_comparison;
Evas_Real alpha_ref_value;
Eina_Bool alpha_test_enabled :1;
@@ -390,7 +390,7 @@ struct _Evas_3D_Mesh
Eina_Bool color_pick_enabled :1;
};
-struct _Evas_3D_Texture
+struct _Evas_Canvas3D_Texture
{
/* List of materials using this texture. */
Eina_Hash *materials;
@@ -406,34 +406,34 @@ struct _Evas_3D_Texture
Eina_Bool atlas_enable :1;
};
-struct _Evas_3D_Material
+struct _Evas_Canvas3D_Material
{
struct {
Eina_Bool enable;
Evas_Color color;
- Evas_3D_Texture *texture;
- } attribs[EVAS_3D_MATERIAL_ATTRIB_COUNT];
+ Evas_Canvas3D_Texture *texture;
+ } attribs[EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT];
Evas_Real shininess;
Eina_Hash *meshes;
};
-struct _Evas_3D_Primitive
+struct _Evas_Canvas3D_Primitive
{
- Evas_3D_Mesh_Primitive form;
- Evas_3D_Primitive_Mode mode;
+ Evas_Canvas3D_Mesh_Primitive form;
+ Evas_Canvas3D_Primitive_Mode mode;
Evas_Real ratio;
int precision;
- Evas_3D_Surface_Func *surface;
+ Evas_Canvas3D_Surface_Func *surface;
Evas_Vec2 tex_scale;
};
-struct _Evas_3D_Scene_Public_Data
+struct _Evas_Canvas3D_Scene_Public_Data
{
Evas_Color bg_color;
- Evas_3D_Node *camera_node;
+ Evas_Canvas3D_Node *camera_node;
Eina_List *light_nodes;
Eina_List *mesh_nodes;
Eina_Bool shadows_enabled :1;
@@ -443,7 +443,7 @@ struct _Evas_3D_Scene_Public_Data
Eina_Hash *colors_node_mesh;
};
-struct _Evas_3D_Pick_Data
+struct _Evas_Canvas3D_Pick_Data
{
/* Input */
Evas_Real x, y;
@@ -453,8 +453,8 @@ struct _Evas_3D_Pick_Data
/* Output */
Eina_Bool picked;
Evas_Real z;
- Evas_3D_Node *node;
- Evas_3D_Mesh *mesh;
+ Evas_Canvas3D_Node *node;
+ Evas_Canvas3D_Mesh *mesh;
Evas_Real u, v;
Evas_Real s, t;
};
@@ -1416,10 +1416,10 @@ struct _Evas_Func
void *(*texture_new) (void *data, Eina_Bool use_atlas);
void (*texture_free) (void *data, void *texture);
void (*texture_size_get) (void *data, void *texture, int *w, int *h);
- void (*texture_wrap_set) (void *data, void *texture, Evas_3D_Wrap_Mode s, Evas_3D_Wrap_Mode t);
- void (*texture_wrap_get) (void *data, void *texture, Evas_3D_Wrap_Mode *s, Evas_3D_Wrap_Mode *t);
- void (*texture_filter_set) (void *data, void *texture, Evas_3D_Texture_Filter min, Evas_3D_Texture_Filter mag);
- void (*texture_filter_get) (void *data, void *texture, Evas_3D_Texture_Filter *min, Evas_3D_Texture_Filter *mag);
+ void (*texture_wrap_set) (void *data, void *texture, Evas_Canvas3D_Wrap_Mode s, Evas_Canvas3D_Wrap_Mode t);
+ void (*texture_wrap_get) (void *data, void *texture, Evas_Canvas3D_Wrap_Mode *s, Evas_Canvas3D_Wrap_Mode *t);
+ void (*texture_filter_set) (void *data, void *texture, Evas_Canvas3D_Texture_Filter min, Evas_Canvas3D_Texture_Filter mag);
+ void (*texture_filter_get) (void *data, void *texture, Evas_Canvas3D_Texture_Filter *min, Evas_Canvas3D_Texture_Filter *mag);
void (*texture_image_set) (void *data, void *texture, void *image);
void *(*texture_image_get) (void *data, void *texture);
@@ -1709,79 +1709,79 @@ void _canvas_smart_objects_calculate(Eo *e, void *_pd, va_list *list);
void _canvas_smart_objects_calculate_count_get(Eo *e, void *_pd, va_list *list);
/* Node functions. */
-void evas_3d_node_traverse(Evas_3D_Node *from, Evas_3D_Node *to, Evas_3D_Node_Traverse_Type type, Eina_Bool skip, Evas_3D_Node_Func func, void *data);
-void evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type, Eina_Bool skip, Evas_3D_Node_Func func, void *data);
-Eina_Bool evas_3d_node_mesh_collect(Evas_3D_Node *node, void *data);
-Eina_Bool evas_3d_node_color_node_mesh_collect(Evas_3D_Node *node, void *data);
-Eina_Bool evas_3d_node_light_collect(Evas_3D_Node *node, void *data);
-void evas_3d_node_scene_root_add(Evas_3D_Node *node, Evas_3D_Scene *scene);
-void evas_3d_node_scene_root_del(Evas_3D_Node *node, Evas_3D_Scene *scene);
-void evas_3d_node_scene_camera_add(Evas_3D_Node *node, Evas_3D_Scene *scene);
-void evas_3d_node_scene_camera_del(Evas_3D_Node *node, Evas_3D_Scene *scene);
+void evas_canvas3d_node_traverse(Evas_Canvas3D_Node *from, Evas_Canvas3D_Node *to, Evas_Canvas3D_Node_Traverse_Type type, Eina_Bool skip, Evas_Canvas3D_Node_Func func, void *data);
+void evas_canvas3d_node_tree_traverse(Evas_Canvas3D_Node *root, Evas_Canvas3D_Tree_Traverse_Type type, Eina_Bool skip, Evas_Canvas3D_Node_Func func, void *data);
+Eina_Bool evas_canvas3d_node_mesh_collect(Evas_Canvas3D_Node *node, void *data);
+Eina_Bool evas_canvas3d_node_color_node_mesh_collect(Evas_Canvas3D_Node *node, void *data);
+Eina_Bool evas_canvas3d_node_light_collect(Evas_Canvas3D_Node *node, void *data);
+void evas_canvas3d_node_scene_root_add(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
+void evas_canvas3d_node_scene_root_del(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
+void evas_canvas3d_node_scene_camera_add(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
+void evas_canvas3d_node_scene_camera_del(Evas_Canvas3D_Node *node, Evas_Canvas3D_Scene *scene);
/* Camera functions. */
-void evas_3d_camera_node_add(Evas_3D_Camera *camera, Evas_3D_Node *node);
-void evas_3d_camera_node_del(Evas_3D_Camera *camera, Evas_3D_Node *node);
+void evas_canvas3d_camera_node_add(Evas_Canvas3D_Camera *camera, Evas_Canvas3D_Node *node);
+void evas_canvas3d_camera_node_del(Evas_Canvas3D_Camera *camera, Evas_Canvas3D_Node *node);
/* Light functions. */
-void evas_3d_light_node_add(Evas_3D_Light *light, Evas_3D_Node *node);
-void evas_3d_light_node_del(Evas_3D_Light *light, Evas_3D_Node *node);
+void evas_canvas3d_light_node_add(Evas_Canvas3D_Light *light, Evas_Canvas3D_Node *node);
+void evas_canvas3d_light_node_del(Evas_Canvas3D_Light *light, Evas_Canvas3D_Node *node);
/* Mesh functions. */
-void evas_3d_mesh_node_add(Evas_3D_Mesh *mesh, Evas_3D_Node *node);
-void evas_3d_mesh_node_del(Evas_3D_Mesh *mesh, Evas_3D_Node *node);
-void evas_3d_mesh_interpolate_position_get(Evas_Vec3 *out, const Evas_3D_Vertex_Buffer *pos0, const Evas_3D_Vertex_Buffer *pos1, Evas_Real weight, int index);
-void evas_3d_mesh_interpolate_vertex_buffer_get(Evas_3D_Mesh *mesh, int frame, Evas_3D_Vertex_Attrib attrib, Evas_3D_Vertex_Buffer *buffer0, Evas_3D_Vertex_Buffer *buffer1, Evas_Real *weight);
-void evas_3d_mesh_file_md2_set(Evas_3D_Mesh *mesh, const char *file);
-void evas_3d_mesh_save_obj(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f);
-void evas_3d_mesh_file_obj_set(Evas_3D_Mesh *mesh, const char *file);
-Eina_Bool evas_3d_mesh_aabb_add_to_frame(Evas_3D_Mesh_Data *pd, int frame, int stride);
-void evas_3d_mesh_file_eet_set(Evas_3D_Mesh *mesh, const char *file);
-void evas_3d_mesh_save_eet(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f);
-void evas_3d_mesh_file_ply_set(Evas_3D_Mesh *mesh, const char *file);
-void evas_3d_mesh_save_ply(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f);
+void evas_canvas3d_mesh_node_add(Evas_Canvas3D_Mesh *mesh, Evas_Canvas3D_Node *node);
+void evas_canvas3d_mesh_node_del(Evas_Canvas3D_Mesh *mesh, Evas_Canvas3D_Node *node);
+void evas_canvas3d_mesh_interpolate_position_get(Evas_Vec3 *out, const Evas_Canvas3D_Vertex_Buffer *pos0, const Evas_Canvas3D_Vertex_Buffer *pos1, Evas_Real weight, int index);
+void evas_canvas3d_mesh_interpolate_vertex_buffer_get(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Vertex_Attrib attrib, Evas_Canvas3D_Vertex_Buffer *buffer0, Evas_Canvas3D_Vertex_Buffer *buffer1, Evas_Real *weight);
+void evas_canvas3d_mesh_file_md2_set(Evas_Canvas3D_Mesh *mesh, const char *file);
+void evas_canvas3d_mesh_save_obj(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
+void evas_canvas3d_mesh_file_obj_set(Evas_Canvas3D_Mesh *mesh, const char *file);
+Eina_Bool evas_canvas3d_mesh_aabb_add_to_frame(Evas_Canvas3D_Mesh_Data *pd, int frame, int stride);
+void evas_canvas3d_mesh_file_eet_set(Evas_Canvas3D_Mesh *mesh, const char *file);
+void evas_canvas3d_mesh_save_eet(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
+void evas_canvas3d_mesh_file_ply_set(Evas_Canvas3D_Mesh *mesh, const char *file);
+void evas_canvas3d_mesh_save_ply(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
/* Texture functions. */
-void evas_3d_texture_material_add(Evas_3D_Texture *texture, Evas_3D_Material *material);
-void evas_3d_texture_material_del(Evas_3D_Texture *texture, Evas_3D_Material *material);
+void evas_canvas3d_texture_material_add(Evas_Canvas3D_Texture *texture, Evas_Canvas3D_Material *material);
+void evas_canvas3d_texture_material_del(Evas_Canvas3D_Texture *texture, Evas_Canvas3D_Material *material);
/* Material functions. */
-void evas_3d_material_mesh_add(Evas_3D_Material *material, Evas_3D_Mesh *mesh);
-void evas_3d_material_mesh_del(Evas_3D_Material *material, Evas_3D_Mesh *mesh);
+void evas_canvas3d_material_mesh_add(Evas_Canvas3D_Material *material, Evas_Canvas3D_Mesh *mesh);
+void evas_canvas3d_material_mesh_del(Evas_Canvas3D_Material *material, Evas_Canvas3D_Mesh *mesh);
/* Scene functions. */
-void evas_3d_scene_data_init(Evas_3D_Scene_Public_Data *data);
-void evas_3d_scene_data_fini(Evas_3D_Scene_Public_Data *data);
+void evas_canvas3d_scene_data_init(Evas_Canvas3D_Scene_Public_Data *data);
+void evas_canvas3d_scene_data_fini(Evas_Canvas3D_Scene_Public_Data *data);
/* Eet saver/loader functions */
-Evas_3D_File_Eet *_evas_3d_eet_file_new(void);
-void _evas_3d_eet_file_init(void);
-void _evas_3d_eet_descriptor_shutdown(void);
-void _evas_3d_eet_file_free(void);
+Evas_Canvas3D_File_Eet *_evas_canvas3d_eet_file_new(void);
+void _evas_canvas3d_eet_file_init(void);
+void _evas_canvas3d_eet_descriptor_shutdown(void);
+void _evas_canvas3d_eet_file_free(void);
/* Temporary save/load functions */
-void evas_common_load_model_from_file(Evas_3D_Mesh *model, const char *file);
-void evas_common_load_model_from_eina_file(Evas_3D_Mesh *model, const Eina_File *file);
-void evas_common_save_model_to_file(Evas_3D_Mesh *model, const char *file, Evas_3D_Mesh_Frame *f);
-void evas_model_load_file_eet(Evas_3D_Mesh *mesh, Eina_File *file);
-void evas_model_load_file_md2(Evas_3D_Mesh *mesh, Eina_File *file);
-void evas_model_load_file_obj(Evas_3D_Mesh *mesh, Eina_File *file);
-void evas_model_load_file_ply(Evas_3D_Mesh *mesh, Eina_File *file);
-void evas_model_save_file_eet(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f);
-void evas_model_save_file_obj(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f);
-void evas_model_save_file_ply(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f);
+void evas_common_load_model_from_file(Evas_Canvas3D_Mesh *model, const char *file);
+void evas_common_load_model_from_eina_file(Evas_Canvas3D_Mesh *model, const Eina_File *file);
+void evas_common_save_model_to_file(Evas_Canvas3D_Mesh *model, const char *file, Evas_Canvas3D_Mesh_Frame *f);
+void evas_model_load_file_eet(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
+void evas_model_load_file_md2(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
+void evas_model_load_file_obj(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
+void evas_model_load_file_ply(Evas_Canvas3D_Mesh *mesh, Eina_File *file);
+void evas_model_save_file_eet(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
+void evas_model_save_file_obj(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
+void evas_model_save_file_ply(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f);
/* Primitives functions */
-void evas_common_set_model_from_primitive(Evas_3D_Mesh *model, int frame, Evas_3D_Primitive_Data *primitive);
-void evas_model_set_from_square_primitive(Evas_3D_Mesh *mesh, int frame);
-void evas_model_set_from_cube_primitive(Evas_3D_Mesh *mesh, int frame);
-void evas_model_set_from_cylinder_primitive(Evas_3D_Mesh *mesh, int frame, Evas_3D_Primitive_Mode mode, int precision, Evas_Vec2 tex_scale);
-void evas_model_set_from_cone_primitive(Evas_3D_Mesh *mesh, int frame, Evas_3D_Primitive_Mode mode, int precision, Evas_Vec2 tex_scale);
-void evas_model_set_from_sphere_primitive(Evas_3D_Mesh *mesh, int frame, Evas_3D_Primitive_Mode mode, int precision, Evas_Vec2 tex_scale);
-void evas_model_set_from_torus_primitive(Evas_3D_Mesh *mesh, int frame, Evas_Real ratio, int precision, Evas_Vec2 tex_scale);
-void evas_model_set_from_surface_primitive(Evas_3D_Mesh *mesh, int frame, Evas_3D_Surface_Func func, int precision, Evas_Vec2 tex_scale);
-void evas_model_set_from_terrain_primitive(Evas_3D_Mesh *mesh, int frame, int precision, Evas_Vec2 tex_scale);
+void evas_common_set_model_from_primitive(Evas_Canvas3D_Mesh *model, int frame, Evas_Canvas3D_Primitive_Data *primitive);
+void evas_model_set_from_square_primitive(Evas_Canvas3D_Mesh *mesh, int frame);
+void evas_model_set_from_cube_primitive(Evas_Canvas3D_Mesh *mesh, int frame);
+void evas_model_set_from_cylinder_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Primitive_Mode mode, int precision, Evas_Vec2 tex_scale);
+void evas_model_set_from_cone_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Primitive_Mode mode, int precision, Evas_Vec2 tex_scale);
+void evas_model_set_from_sphere_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Primitive_Mode mode, int precision, Evas_Vec2 tex_scale);
+void evas_model_set_from_torus_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Real ratio, int precision, Evas_Vec2 tex_scale);
+void evas_model_set_from_surface_primitive(Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Surface_Func func, int precision, Evas_Vec2 tex_scale);
+void evas_model_set_from_terrain_primitive(Evas_Canvas3D_Mesh *mesh, int frame, int precision, Evas_Vec2 tex_scale);
extern int _evas_alloc_error;
extern int _evas_event_counter;
diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c
index 066261250d..da8385302e 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c
@@ -11,8 +11,8 @@
it = eina_hash_iterator_data_new(pd_mesh_node->data.mesh.node_meshes); \
while (eina_iterator_next(it, &ptr)) \
{ \
- Evas_3D_Node_Mesh *nm = (Evas_3D_Node_Mesh *)ptr; \
- Evas_3D_Mesh_Data *pdmesh = eo_data_scope_get(nm->mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Node_Mesh *nm = (Evas_Canvas3D_Node_Mesh *)ptr; \
+ Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(nm->mesh, EVAS_CANVAS3D_MESH_CLASS);
#define RENDER_MESH_NODE_ITERATE_END \
} \
@@ -128,15 +128,15 @@ e3d_texture_get(E3D_Texture *texture)
}
static inline GLenum
-_to_gl_texture_wrap(Evas_3D_Wrap_Mode wrap)
+_to_gl_texture_wrap(Evas_Canvas3D_Wrap_Mode wrap)
{
switch (wrap)
{
- case EVAS_3D_WRAP_MODE_CLAMP:
+ case EVAS_CANVAS3D_WRAP_MODE_CLAMP:
return GL_CLAMP_TO_EDGE;
- case EVAS_3D_WRAP_MODE_REFLECT:
+ case EVAS_CANVAS3D_WRAP_MODE_REFLECT:
return GL_MIRRORED_REPEAT;
- case EVAS_3D_WRAP_MODE_REPEAT:
+ case EVAS_CANVAS3D_WRAP_MODE_REPEAT:
return GL_REPEAT;
default:
break;
@@ -146,41 +146,41 @@ _to_gl_texture_wrap(Evas_3D_Wrap_Mode wrap)
return GL_CLAMP_TO_EDGE;
}
-static inline Evas_3D_Wrap_Mode
+static inline Evas_Canvas3D_Wrap_Mode
_to_e3d_texture_wrap(GLenum wrap)
{
switch (wrap)
{
case GL_CLAMP_TO_EDGE:
- return EVAS_3D_WRAP_MODE_CLAMP;
+ return EVAS_CANVAS3D_WRAP_MODE_CLAMP;
case GL_MIRRORED_REPEAT:
- return EVAS_3D_WRAP_MODE_REFLECT;
+ return EVAS_CANVAS3D_WRAP_MODE_REFLECT;
case GL_REPEAT:
- return EVAS_3D_WRAP_MODE_REPEAT;
+ return EVAS_CANVAS3D_WRAP_MODE_REPEAT;
default:
break;
}
ERR("Invalid texture wrap mode.");
- return EVAS_3D_WRAP_MODE_CLAMP;
+ return EVAS_CANVAS3D_WRAP_MODE_CLAMP;
}
static inline GLenum
-_to_gl_texture_filter(Evas_3D_Texture_Filter filter)
+_to_gl_texture_filter(Evas_Canvas3D_Texture_Filter filter)
{
switch (filter)
{
- case EVAS_3D_TEXTURE_FILTER_NEAREST:
+ case EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST:
return GL_NEAREST;
- case EVAS_3D_TEXTURE_FILTER_LINEAR:
+ case EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR:
return GL_LINEAR;
- case EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST:
+ case EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST:
return GL_NEAREST_MIPMAP_NEAREST;
- case EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR:
+ case EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR:
return GL_NEAREST_MIPMAP_LINEAR;
- case EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST:
+ case EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST:
return GL_LINEAR_MIPMAP_NEAREST;
- case EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR:
+ case EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR:
return GL_LINEAR_MIPMAP_LINEAR;
default:
break;
@@ -190,33 +190,33 @@ _to_gl_texture_filter(Evas_3D_Texture_Filter filter)
return GL_NEAREST;
}
-static inline Evas_3D_Texture_Filter
+static inline Evas_Canvas3D_Texture_Filter
_to_e3d_texture_filter(GLenum filter)
{
switch (filter)
{
case GL_NEAREST:
- return EVAS_3D_TEXTURE_FILTER_NEAREST;
+ return EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST;
case GL_LINEAR:
- return EVAS_3D_TEXTURE_FILTER_LINEAR;
+ return EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR;
case GL_NEAREST_MIPMAP_NEAREST:
- return EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST;
+ return EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_NEAREST;
case GL_NEAREST_MIPMAP_LINEAR:
- return EVAS_3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR;
+ return EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST_MIPMAP_LINEAR;
case GL_LINEAR_MIPMAP_NEAREST:
- return EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST;
+ return EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_NEAREST;
case GL_LINEAR_MIPMAP_LINEAR:
- return EVAS_3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR;
+ return EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR_MIPMAP_LINEAR;
default:
break;
}
ERR("Invalid texture wrap mode.");
- return EVAS_3D_TEXTURE_FILTER_NEAREST;
+ return EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST;
}
void
-e3d_texture_wrap_set(E3D_Texture *texture, Evas_3D_Wrap_Mode s, Evas_3D_Wrap_Mode t)
+e3d_texture_wrap_set(E3D_Texture *texture, Evas_Canvas3D_Wrap_Mode s, Evas_Canvas3D_Wrap_Mode t)
{
GLenum gl_s, gl_t;
@@ -232,7 +232,7 @@ e3d_texture_wrap_set(E3D_Texture *texture, Evas_3D_Wrap_Mode s, Evas_3D_Wrap_Mod
}
void
-e3d_texture_wrap_get(const E3D_Texture *texture, Evas_3D_Wrap_Mode *s, Evas_3D_Wrap_Mode *t)
+e3d_texture_wrap_get(const E3D_Texture *texture, Evas_Canvas3D_Wrap_Mode *s, Evas_Canvas3D_Wrap_Mode *t)
{
if (s)
*s = _to_e3d_texture_wrap(texture->wrap_s);
@@ -242,7 +242,7 @@ e3d_texture_wrap_get(const E3D_Texture *texture, Evas_3D_Wrap_Mode *s, Evas_3D_W
}
void
-e3d_texture_filter_set(E3D_Texture *texture, Evas_3D_Texture_Filter min, Evas_3D_Texture_Filter mag)
+e3d_texture_filter_set(E3D_Texture *texture, Evas_Canvas3D_Texture_Filter min, Evas_Canvas3D_Texture_Filter mag)
{
GLenum gl_min, gl_mag;
@@ -259,7 +259,7 @@ e3d_texture_filter_set(E3D_Texture *texture, Evas_3D_Texture_Filter min, Evas_3D
void
e3d_texture_filter_get(const E3D_Texture *texture,
- Evas_3D_Texture_Filter *min, Evas_3D_Texture_Filter *mag)
+ Evas_Canvas3D_Texture_Filter *min, Evas_Canvas3D_Texture_Filter *mag)
{
if (min)
*min = _to_e3d_texture_filter(texture->filter_min);
@@ -509,20 +509,20 @@ e3d_drawable_format_get(E3D_Drawable *drawable)
}
static inline void
-_mesh_frame_find(Evas_3D_Mesh *mesh, int frame,
+_mesh_frame_find(Evas_Canvas3D_Mesh *mesh, int frame,
Eina_List **l, Eina_List **r)
{
Eina_List *left, *right;
- Evas_3D_Mesh_Frame *f0 = NULL, *f1;
- Evas_3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Frame *f0 = NULL, *f1;
+ Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
left = pdmesh->frames;
right = eina_list_next(left);
while (right)
{
- f0 = (Evas_3D_Mesh_Frame *)eina_list_data_get(left);
- f1 = (Evas_3D_Mesh_Frame *)eina_list_data_get(right);
+ f0 = (Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(left);
+ f1 = (Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(right);
if (frame >= f0->frame && frame <= f1->frame)
break;
@@ -551,36 +551,36 @@ _mesh_frame_find(Evas_3D_Mesh *mesh, int frame,
static inline void
_vertex_attrib_flag_add(E3D_Draw_Data *data,
- Evas_3D_Vertex_Attrib attrib,
+ Evas_Canvas3D_Vertex_Attrib attrib,
Eina_Bool blend)
{
switch (attrib)
{
- case EVAS_3D_VERTEX_POSITION:
+ case EVAS_CANVAS3D_VERTEX_POSITION:
data->flags |= E3D_SHADER_FLAG_VERTEX_POSITION;
if (blend)
data->flags |= E3D_SHADER_FLAG_VERTEX_POSITION_BLEND;
break;
- case EVAS_3D_VERTEX_NORMAL:
+ case EVAS_CANVAS3D_VERTEX_NORMAL:
data->flags |= E3D_SHADER_FLAG_VERTEX_NORMAL;
if (blend)
data->flags |= E3D_SHADER_FLAG_VERTEX_NORMAL_BLEND;
break;
- case EVAS_3D_VERTEX_TANGENT:
+ case EVAS_CANVAS3D_VERTEX_TANGENT:
data->flags |= E3D_SHADER_FLAG_VERTEX_TANGENT;
if (blend)
data->flags |= E3D_SHADER_FLAG_VERTEX_TANGENT_BLEND;
break;
- case EVAS_3D_VERTEX_COLOR:
+ case EVAS_CANVAS3D_VERTEX_COLOR:
data->flags |= E3D_SHADER_FLAG_VERTEX_COLOR;
if (blend)
data->flags |= E3D_SHADER_FLAG_VERTEX_COLOR_BLEND;
break;
- case EVAS_3D_VERTEX_TEXCOORD:
+ case EVAS_CANVAS3D_VERTEX_TEXCOORD:
data->flags |= E3D_SHADER_FLAG_VERTEX_TEXCOORD;
if (blend)
@@ -593,23 +593,23 @@ _vertex_attrib_flag_add(E3D_Draw_Data *data,
}
static inline void
-_material_color_flag_add(E3D_Draw_Data *data, Evas_3D_Material_Attrib attrib)
+_material_color_flag_add(E3D_Draw_Data *data, Evas_Canvas3D_Material_Attrib attrib)
{
switch (attrib)
{
- case EVAS_3D_MATERIAL_AMBIENT:
+ case EVAS_CANVAS3D_MATERIAL_AMBIENT:
data->flags |= E3D_SHADER_FLAG_AMBIENT;
break;
- case EVAS_3D_MATERIAL_DIFFUSE:
+ case EVAS_CANVAS3D_MATERIAL_DIFFUSE:
data->flags |= E3D_SHADER_FLAG_DIFFUSE;
break;
- case EVAS_3D_MATERIAL_SPECULAR:
+ case EVAS_CANVAS3D_MATERIAL_SPECULAR:
data->flags |= E3D_SHADER_FLAG_SPECULAR;
break;
- case EVAS_3D_MATERIAL_EMISSION:
+ case EVAS_CANVAS3D_MATERIAL_EMISSION:
data->flags |= E3D_SHADER_FLAG_EMISSION;
break;
- case EVAS_3D_MATERIAL_NORMAL:
+ case EVAS_CANVAS3D_MATERIAL_NORMAL:
ERR("Material attribute normal should not be used with color values.");
break;
default:
@@ -619,39 +619,39 @@ _material_color_flag_add(E3D_Draw_Data *data, Evas_3D_Material_Attrib attrib)
}
static inline void
-_material_texture_flag_add(E3D_Draw_Data *data, Evas_3D_Material_Attrib attrib, Eina_Bool blend)
+_material_texture_flag_add(E3D_Draw_Data *data, Evas_Canvas3D_Material_Attrib attrib, Eina_Bool blend)
{
switch (attrib)
{
- case EVAS_3D_MATERIAL_AMBIENT:
+ case EVAS_CANVAS3D_MATERIAL_AMBIENT:
data->flags |= E3D_SHADER_FLAG_AMBIENT;
data->flags |= E3D_SHADER_FLAG_AMBIENT_TEXTURE;
if (blend)
data->flags |= E3D_SHADER_FLAG_AMBIENT_TEXTURE_BLEND;
break;
- case EVAS_3D_MATERIAL_DIFFUSE:
+ case EVAS_CANVAS3D_MATERIAL_DIFFUSE:
data->flags |= E3D_SHADER_FLAG_DIFFUSE;
data->flags |= E3D_SHADER_FLAG_DIFFUSE_TEXTURE;
if (blend)
data->flags |= E3D_SHADER_FLAG_DIFFUSE_TEXTURE_BLEND;
break;
- case EVAS_3D_MATERIAL_SPECULAR:
+ case EVAS_CANVAS3D_MATERIAL_SPECULAR:
data->flags |= E3D_SHADER_FLAG_SPECULAR;
data->flags |= E3D_SHADER_FLAG_SPECULAR_TEXTURE;
if (blend)
data->flags |= E3D_SHADER_FLAG_SPECULAR_TEXTURE_BLEND;
break;
- case EVAS_3D_MATERIAL_EMISSION:
+ case EVAS_CANVAS3D_MATERIAL_EMISSION:
data->flags |= E3D_SHADER_FLAG_EMISSION;
data->flags |= E3D_SHADER_FLAG_EMISSION_TEXTURE;
if (blend)
data->flags |= E3D_SHADER_FLAG_EMISSION_TEXTURE_BLEND;
break;
- case EVAS_3D_MATERIAL_NORMAL:
+ case EVAS_CANVAS3D_MATERIAL_NORMAL:
data->flags |= E3D_SHADER_FLAG_NORMAL_TEXTURE;
if (blend)
@@ -666,13 +666,13 @@ _material_texture_flag_add(E3D_Draw_Data *data, Evas_3D_Material_Attrib attrib,
static inline Eina_Bool
_vertex_attrib_build(E3D_Draw_Data *data, int frame,
const Eina_List *l, const Eina_List *r,
- Evas_3D_Vertex_Attrib attrib)
+ Evas_Canvas3D_Vertex_Attrib attrib)
{
- const Evas_3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
+ const Evas_Canvas3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
while (l)
{
- f0 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(l);
+ f0 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(l);
if (f0->vertices[attrib].data != NULL)
break;
@@ -683,7 +683,7 @@ _vertex_attrib_build(E3D_Draw_Data *data, int frame,
while (r)
{
- f1 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(r);
+ f1 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(r);
if (f1->vertices[attrib].data != NULL)
break;
@@ -734,17 +734,17 @@ _vertex_attrib_build(E3D_Draw_Data *data, int frame,
static inline Eina_Bool
_material_color_build(E3D_Draw_Data *data, int frame,
const Eina_List *l, const Eina_List *r,
- Evas_3D_Material_Attrib attrib)
+ Evas_Canvas3D_Material_Attrib attrib)
{
- const Evas_3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
+ const Evas_Canvas3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
while (l)
{
- f0 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(l);
+ f0 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(l);
if (f0->material)
{
- Evas_3D_Material_Data *pdm = eo_data_scope_get(f0->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdm = eo_data_scope_get(f0->material, EVAS_CANVAS3D_MATERIAL_CLASS);
if (pdm->attribs[attrib].enable)
break;
}
@@ -755,11 +755,11 @@ _material_color_build(E3D_Draw_Data *data, int frame,
while (r)
{
- f1 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(r);
+ f1 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(r);
if (f1->material)
{
- Evas_3D_Material_Data *pdm = eo_data_scope_get(f1->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdm = eo_data_scope_get(f1->material, EVAS_CANVAS3D_MATERIAL_CLASS);
if (pdm->attribs[attrib].enable)
break;
}
@@ -788,18 +788,18 @@ _material_color_build(E3D_Draw_Data *data, int frame,
f1 = NULL;
}
}
- Evas_3D_Material_Data *pdmf0 = eo_data_scope_get(f0->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdmf0 = eo_data_scope_get(f0->material, EVAS_CANVAS3D_MATERIAL_CLASS);
if (f1 == NULL)
{
data->materials[attrib].color = pdmf0->attribs[attrib].color;
- if (attrib == EVAS_3D_MATERIAL_SPECULAR)
+ if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
data->shininess = pdmf0->shininess;
}
else
{
Evas_Real weight;
- Evas_3D_Material_Data *pdmf1 = eo_data_scope_get(f1->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdmf1 = eo_data_scope_get(f1->material, EVAS_CANVAS3D_MATERIAL_CLASS);
weight = (f1->frame - frame) / (Evas_Real)(f1->frame - f0->frame);
evas_color_blend(&data->materials[attrib].color,
@@ -807,7 +807,7 @@ _material_color_build(E3D_Draw_Data *data, int frame,
&pdmf0->attribs[attrib].color,
weight);
- if (attrib == EVAS_3D_MATERIAL_SPECULAR)
+ if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
{
data->shininess = pdmf0->shininess * weight +
pdmf1->shininess * (1.0 - weight);
@@ -821,17 +821,17 @@ _material_color_build(E3D_Draw_Data *data, int frame,
static inline Eina_Bool
_material_texture_build(E3D_Draw_Data *data, int frame,
const Eina_List *l, const Eina_List *r,
- Evas_3D_Material_Attrib attrib)
+ Evas_Canvas3D_Material_Attrib attrib)
{
- const Evas_3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
+ const Evas_Canvas3D_Mesh_Frame *f0 = NULL, *f1 = NULL;
while (l)
{
- f0 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(l);
+ f0 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(l);
if (f0->material)
{
- Evas_3D_Material_Data *pdm = eo_data_scope_get(f0->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdm = eo_data_scope_get(f0->material, EVAS_CANVAS3D_MATERIAL_CLASS);
if (pdm->attribs[attrib].enable && pdm->attribs[attrib].texture != NULL)
break;
}
@@ -842,11 +842,11 @@ _material_texture_build(E3D_Draw_Data *data, int frame,
while (r)
{
- f1 = (const Evas_3D_Mesh_Frame *)eina_list_data_get(r);
+ f1 = (const Evas_Canvas3D_Mesh_Frame *)eina_list_data_get(r);
if (f1->material)
{
- Evas_3D_Material_Data *pdm = eo_data_scope_get(f1->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdm = eo_data_scope_get(f1->material, EVAS_CANVAS3D_MATERIAL_CLASS);
if (pdm->attribs[attrib].enable && pdm->attribs[attrib].texture != NULL)
break;
}
@@ -876,23 +876,23 @@ _material_texture_build(E3D_Draw_Data *data, int frame,
}
}
- Evas_3D_Material_Data *pdmf0 = eo_data_scope_get(f0->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdmf0 = eo_data_scope_get(f0->material, EVAS_CANVAS3D_MATERIAL_CLASS);
data->materials[attrib].sampler0 = data->texture_count++;
- Evas_3D_Texture_Data *pd = eo_data_scope_get(pdmf0->attribs[attrib].texture, EVAS_3D_TEXTURE_CLASS);
+ Evas_Canvas3D_Texture_Data *pd = eo_data_scope_get(pdmf0->attribs[attrib].texture, EVAS_CANVAS3D_TEXTURE_CLASS);
data->materials[attrib].tex0 = (E3D_Texture *)pd->engine_data;
if (f1)
{
- Evas_3D_Material_Data *pdmf1 = eo_data_scope_get(f1->material, EVAS_3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Data *pdmf1 = eo_data_scope_get(f1->material, EVAS_CANVAS3D_MATERIAL_CLASS);
Evas_Real weight = (f1->frame - frame) / (Evas_Real)(f1->frame - f0->frame);
data->materials[attrib].sampler1 = data->texture_count++;
- pd = eo_data_scope_get(pdmf1->attribs[attrib].texture, EVAS_3D_TEXTURE_CLASS);
+ pd = eo_data_scope_get(pdmf1->attribs[attrib].texture, EVAS_CANVAS3D_TEXTURE_CLASS);
data->materials[attrib].tex1 = (E3D_Texture *)pd->engine_data;
data->materials[attrib].texture_weight = weight;
- if (attrib == EVAS_3D_MATERIAL_SPECULAR)
+ if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
{
data->shininess = pdmf0->shininess * weight +
pdmf1->shininess * (1.0 - weight);
@@ -902,7 +902,7 @@ _material_texture_build(E3D_Draw_Data *data, int frame,
}
else
{
- if (attrib == EVAS_3D_MATERIAL_SPECULAR)
+ if (attrib == EVAS_CANVAS3D_MATERIAL_SPECULAR)
data->shininess = pdmf0->shininess;
_material_texture_flag_add(data, attrib, EINA_FALSE);
@@ -913,12 +913,12 @@ _material_texture_build(E3D_Draw_Data *data, int frame,
static inline void
_light_build(E3D_Draw_Data *data,
- const Evas_3D_Node *light,
+ const Evas_Canvas3D_Node *light,
const Evas_Mat4 *matrix_eye)
{
- Evas_3D_Node_Data *pd_light_node = eo_data_scope_get(light, EVAS_3D_NODE_CLASS);
- Evas_3D_Light *l = pd_light_node ? pd_light_node->data.light.light : NULL;
- Evas_3D_Light_Data *pdl = l ? eo_data_scope_get(l, EVAS_3D_LIGHT_CLASS) : NULL;
+ Evas_Canvas3D_Node_Data *pd_light_node = eo_data_scope_get(light, EVAS_CANVAS3D_NODE_CLASS);
+ Evas_Canvas3D_Light *l = pd_light_node ? pd_light_node->data.light.light : NULL;
+ Evas_Canvas3D_Light_Data *pdl = l ? eo_data_scope_get(l, EVAS_CANVAS3D_LIGHT_CLASS) : NULL;
Evas_Vec3 pos, dir;
if (pdl == NULL)
@@ -981,15 +981,15 @@ _light_build(E3D_Draw_Data *data,
static inline Eina_Bool
_mesh_draw_data_build(E3D_Draw_Data *data,
- Evas_3D_Mesh *mesh, int frame,
+ Evas_Canvas3D_Mesh *mesh, int frame,
const Evas_Mat4 *matrix_eye,
const Evas_Mat4 *matrix_mv,
const Evas_Mat4 *matrix_mvp,
const Evas_Mat4 *matrix_light,
- const Evas_3D_Node *light)
+ const Evas_Canvas3D_Node *light)
{
Eina_List *l, *r;
- Evas_3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
if (pdmesh->frames == NULL)
return EINA_FALSE;
@@ -1031,7 +1031,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
#define BUILD(type, arg, check) \
do { \
- Eina_Bool ret = _##type##_build(data, frame, l, r, EVAS_3D_##arg); \
+ Eina_Bool ret = _##type##_build(data, frame, l, r, EVAS_CANVAS3D_##arg); \
if (check && !ret) \
{ \
ERR("Missing attribute : " #arg); \
@@ -1039,12 +1039,12 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
} \
} while (0)
- if (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_VERTEX_COLOR)
+ if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR)
{
BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE);
BUILD(vertex_attrib, VERTEX_COLOR, EINA_TRUE);
}
- else if (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_SHADOW_MAP_RENDER)
+ else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER)
{
BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE);
if (pdmesh->alpha_test_enabled)
@@ -1055,11 +1055,11 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE);
}
}
- else if (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_COLOR_PICK)
+ else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_COLOR_PICK)
{
BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE);
}
- else if (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_DIFFUSE)
+ else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_DIFFUSE)
{
BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE);
BUILD(material_color, MATERIAL_DIFFUSE, EINA_TRUE);
@@ -1068,7 +1068,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
if (_flags_need_tex_coord(data->flags))
BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE);
}
- else if (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_FLAT)
+ else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_FLAT)
{
BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE);
BUILD(vertex_attrib, VERTEX_NORMAL, EINA_TRUE);
@@ -1089,7 +1089,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
if (_flags_need_tex_coord(data->flags))
BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE);
}
- else if (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_PHONG)
+ else if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_PHONG)
{
BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE);
BUILD(vertex_attrib, VERTEX_NORMAL, EINA_TRUE);
@@ -1110,8 +1110,8 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
if (_flags_need_tex_coord(data->flags))
BUILD(vertex_attrib, VERTEX_TEXCOORD, EINA_FALSE);
}
- else if ((pdmesh->shade_mode == EVAS_3D_SHADE_MODE_NORMAL_MAP) ||
- (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_PARALLAX_OCCLUSION))
+ else if ((pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP) ||
+ (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION))
{
BUILD(vertex_attrib, VERTEX_POSITION, EINA_TRUE);
BUILD(vertex_attrib, VERTEX_NORMAL, EINA_TRUE);
@@ -1120,7 +1120,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
BUILD(vertex_attrib, VERTEX_TANGENT, EINA_FALSE);
- if (pdmesh->shade_mode == EVAS_3D_SHADE_MODE_NORMAL_MAP)
+ if (pdmesh->shade_mode == EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP)
BUILD(vertex_attrib, VERTEX_TANGENT, EINA_FALSE);
else BUILD(vertex_attrib, VERTEX_TANGENT, EINA_TRUE);
@@ -1153,7 +1153,7 @@ _mesh_draw_data_build(E3D_Draw_Data *data,
}
static inline void
-_mesh_draw(E3D_Renderer *renderer, Evas_3D_Mesh *mesh, int frame, Evas_3D_Node *light,
+_mesh_draw(E3D_Renderer *renderer, Evas_Canvas3D_Mesh *mesh, int frame, Evas_Canvas3D_Node *light,
const Evas_Mat4 *matrix_eye, const Evas_Mat4 *matrix_mv, const Evas_Mat4 *matrix_mvp, const Evas_Mat4 *matrix_light)
{
E3D_Draw_Data data;
@@ -1165,12 +1165,12 @@ _mesh_draw(E3D_Renderer *renderer, Evas_3D_Mesh *mesh, int frame, Evas_3D_Node *
}
void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
- Evas_3D_Scene_Public_Data *data, Evas_Mat4 *matrix_light_eye,
- Evas_3D_Node *light)
+ Evas_Canvas3D_Scene_Public_Data *data, Evas_Mat4 *matrix_light_eye,
+ Evas_Canvas3D_Node *light)
{
Eina_List *l;
- Evas_3D_Node *n;
- Evas_3D_Shade_Mode shade_mode;
+ Evas_Canvas3D_Node *n;
+ Evas_Canvas3D_Shade_Mode shade_mode;
Eina_Bool blend_enabled;
Evas_Color c = {1.0, 1.0, 1.0, 1.0};
Evas_Mat4 matrix_vp;
@@ -1192,9 +1192,9 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
e3d_renderer_target_set(renderer, drawable);
e3d_renderer_clear(renderer, &c);
- Evas_3D_Node_Data *pd_light_node = eo_data_scope_get(light, EVAS_3D_NODE_CLASS);
- Evas_3D_Light_Data *pd = eo_data_scope_get(pd_light_node->data.light.light,
- EVAS_3D_LIGHT_CLASS);
+ Evas_Canvas3D_Node_Data *pd_light_node = eo_data_scope_get(light, EVAS_CANVAS3D_NODE_CLASS);
+ Evas_Canvas3D_Light_Data *pd = eo_data_scope_get(pd_light_node->data.light.light,
+ EVAS_CANVAS3D_LIGHT_CLASS);
Evas_Vec4 planes[6];
evas_mat4_multiply(&matrix_vp, &pd->projection, matrix_light_eye);
@@ -1202,7 +1202,7 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
EINA_LIST_FOREACH(data->mesh_nodes, l, n)
{
- Evas_3D_Node_Data *pd_mesh_node = eo_data_scope_get(n, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_mesh_node = eo_data_scope_get(n, EVAS_CANVAS3D_NODE_CLASS);
if (evas_is_sphere_in_frustum(&pd_mesh_node->bsphere, planes))
{
@@ -1211,7 +1211,7 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
shade_mode = pdmesh->shade_mode;
blend_enabled = pdmesh->blending;
pdmesh->blending = EINA_FALSE;
- pdmesh->shade_mode = EVAS_3D_SHADE_MODE_SHADOW_MAP_RENDER;
+ pdmesh->shade_mode = EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER;
_mesh_draw(renderer, nm->mesh, nm->frame, light, matrix_light_eye,
&matrix_mv, &matrix_mvp, &matrix_mvp);
pdmesh->shade_mode = shade_mode;
@@ -1229,31 +1229,31 @@ void _shadowmap_render(E3D_Drawable *drawable, E3D_Renderer *renderer,
}
void
-e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3D_Scene_Public_Data *data)
+e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_Canvas3D_Scene_Public_Data *data)
{
Eina_List *l;
- Evas_3D_Node *n;
+ Evas_Canvas3D_Node *n;
const Evas_Mat4 *matrix_eye;
- Evas_3D_Node *light;
+ Evas_Canvas3D_Node *light;
Evas_Mat4 matrix_light_eye, matrix_vp;;
- Evas_3D_Light_Data *ld = NULL;
- Evas_3D_Node_Data *pd_light_node;
+ Evas_Canvas3D_Light_Data *ld = NULL;
+ Evas_Canvas3D_Node_Data *pd_light_node;
Evas_Vec4 planes[6];
/* Get eye matrix. */
- Evas_3D_Node_Data *pd_camera_node = eo_data_scope_get(data->camera_node, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_camera_node = eo_data_scope_get(data->camera_node, EVAS_CANVAS3D_NODE_CLASS);
matrix_eye = &pd_camera_node->data.camera.matrix_world_to_eye;
- Evas_3D_Camera_Data *pd = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_3D_CAMERA_CLASS);
+ Evas_Canvas3D_Camera_Data *pd = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_CANVAS3D_CAMERA_CLASS);
light = eina_list_data_get(data->light_nodes);
if (data->shadows_enabled)
{
- pd_light_node = eo_data_scope_get(light, EVAS_3D_NODE_CLASS);
+ pd_light_node = eo_data_scope_get(light, EVAS_CANVAS3D_NODE_CLASS);
evas_mat4_inverse_build(&matrix_light_eye,
&pd_light_node->position_world, &pd_light_node->orientation_world, &pd_light_node->scale_world);
- ld = eo_data_scope_get(pd_light_node->data.light.light, EVAS_3D_LIGHT_CLASS);
+ ld = eo_data_scope_get(pd_light_node->data.light.light, EVAS_CANVAS3D_LIGHT_CLASS);
_shadowmap_render(drawable, renderer, data, &matrix_light_eye, light);
}
@@ -1270,7 +1270,7 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3
Evas_Mat4 matrix_mvp;
Eina_Iterator *it;
void *ptr;
- Evas_3D_Node_Data *pd_mesh_node = eo_data_scope_get(n, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_mesh_node = eo_data_scope_get(n, EVAS_CANVAS3D_NODE_CLASS);
// TODO Add other frustum shapes
if (evas_is_sphere_in_frustum(&pd_mesh_node->bsphere, planes))
@@ -1291,8 +1291,8 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3
it = eina_hash_iterator_data_new(pd_mesh_node->data.mesh.node_meshes);
while (eina_iterator_next(it, &ptr))
{
- Evas_3D_Node_Mesh *nm = (Evas_3D_Node_Mesh *)ptr;
- Evas_3D_Mesh_Data *pdmesh = eo_data_scope_get(nm->mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Node_Mesh *nm = (Evas_Canvas3D_Node_Mesh *)ptr;
+ Evas_Canvas3D_Mesh_Data *pdmesh = eo_data_scope_get(nm->mesh, EVAS_CANVAS3D_MESH_CLASS);
if (data->shadows_enabled)
{
pdmesh->shadowed = EINA_TRUE;
@@ -1309,10 +1309,10 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3
Eina_Bool
e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *renderer,
- Evas_3D_Scene_Public_Data *data)
+ Evas_Canvas3D_Scene_Public_Data *data)
{
const Evas_Mat4 *matrix_eye;
- Evas_3D_Shade_Mode shade_mode;
+ Evas_Canvas3D_Shade_Mode shade_mode;
Eina_Stringshare *tmp;
Eina_Iterator *itmn;
void *ptrmn;
@@ -1334,19 +1334,19 @@ e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *rende
e3d_renderer_clear(renderer, &c);
- Evas_3D_Node_Data *pd_camera_node = eo_data_scope_get(data->camera_node, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_camera_node = eo_data_scope_get(data->camera_node, EVAS_CANVAS3D_NODE_CLASS);
matrix_eye = &pd_camera_node->data.camera.matrix_world_to_eye;
- Evas_3D_Camera_Data *pd = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_3D_CAMERA_CLASS);
+ Evas_Canvas3D_Camera_Data *pd = eo_data_scope_get(pd_camera_node->data.camera.camera, EVAS_CANVAS3D_CAMERA_CLASS);
itmn = eina_hash_iterator_data_new(data->colors_node_mesh);
while (eina_iterator_next(itmn, &ptrmn))
{
- Evas_3D_Node *n;
+ Evas_Canvas3D_Node *n;
Eina_Array *arr = NULL;
arr = (Eina_Array *)ptrmn;
- n = (Evas_3D_Node *)eina_array_data_get(arr, 0);
+ n = (Evas_Canvas3D_Node *)eina_array_data_get(arr, 0);
/*To avoid repeatedly render mesh*/
if (!repeat_node)
repeat_node = eina_list_append(repeat_node, (void*)n);
@@ -1357,7 +1357,7 @@ e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *rende
else
repeat_node = eina_list_append(repeat_node, (void *)n);
}
- Evas_3D_Node_Data *pd_mesh_node = eo_data_scope_get(n, EVAS_3D_NODE_CLASS);
+ Evas_Canvas3D_Node_Data *pd_mesh_node = eo_data_scope_get(n, EVAS_CANVAS3D_NODE_CLASS);
RENDER_MESH_NODE_ITERATE_BEGIN(eye)
{
if (pdmesh->color_pick_enabled)
@@ -1374,7 +1374,7 @@ e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *rende
pdmesh->color_pick_key.b = unic_color->b;
#endif
shade_mode = pdmesh->shade_mode;
- pdmesh->shade_mode = EVAS_3D_SHADE_MODE_COLOR_PICK;
+ pdmesh->shade_mode = EVAS_CANVAS3D_SHADE_MODE_COLOR_PICK;
_mesh_draw(renderer, nm->mesh, nm->frame, NULL, matrix_eye, &matrix_mv,
&matrix_mvp, NULL);
pdmesh->shade_mode = shade_mode;
diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_common.h b/src/modules/evas/engines/gl_common/evas_gl_3d_common.h
index cda8548882..d59fd7e23d 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d_common.h
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d_common.h
@@ -17,17 +17,17 @@ Evas_GL_Image *e3d_texture_get(E3D_Texture *texture);
void e3d_texture_import(E3D_Texture *texture, GLuint tex);
Eina_Bool e3d_texture_is_imported_get(const E3D_Texture *texture);
-void e3d_texture_wrap_set(E3D_Texture *texture, Evas_3D_Wrap_Mode s, Evas_3D_Wrap_Mode t);
-void e3d_texture_wrap_get(const E3D_Texture *texture, Evas_3D_Wrap_Mode *s, Evas_3D_Wrap_Mode *t);
+void e3d_texture_wrap_set(E3D_Texture *texture, Evas_Canvas3D_Wrap_Mode s, Evas_Canvas3D_Wrap_Mode t);
+void e3d_texture_wrap_get(const E3D_Texture *texture, Evas_Canvas3D_Wrap_Mode *s, Evas_Canvas3D_Wrap_Mode *t);
-void e3d_texture_filter_set(E3D_Texture *texture, Evas_3D_Texture_Filter min, Evas_3D_Texture_Filter mag);
-void e3d_texture_filter_get(const E3D_Texture *texture, Evas_3D_Texture_Filter *min, Evas_3D_Texture_Filter *mag);
+void e3d_texture_filter_set(E3D_Texture *texture, Evas_Canvas3D_Texture_Filter min, Evas_Canvas3D_Texture_Filter mag);
+void e3d_texture_filter_get(const E3D_Texture *texture, Evas_Canvas3D_Texture_Filter *min, Evas_Canvas3D_Texture_Filter *mag);
/* Drawable */
E3D_Drawable *e3d_drawable_new(int w, int h, int alpha, GLenum depth_format, GLenum stencil_format);
void e3d_drawable_free(E3D_Drawable *drawable);
-void e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3D_Scene_Public_Data *data);
-Eina_Bool e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3D_Scene_Public_Data *data);
+void e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_Canvas3D_Scene_Public_Data *data);
+Eina_Bool e3d_drawable_scene_render_to_texture(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_Canvas3D_Scene_Public_Data *data);
void e3d_drawable_size_get(E3D_Drawable *drawable, int *w, int *h);
GLuint e3d_drawable_texture_id_get(E3D_Drawable *drawable);
GLuint e3d_drawable_texture_color_pick_id_get(E3D_Drawable *drawable);
diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_private.h b/src/modules/evas/engines/gl_common/evas_gl_3d_private.h
index d1c467bb7d..4ac9caced2 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d_private.h
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d_private.h
@@ -54,7 +54,7 @@ _flags_need_tex_coord(E3D_Shader_Flag flags)
struct _E3D_Draw_Data
{
E3D_Shader_Flag flags;
- Evas_3D_Shade_Mode mode;
+ Evas_Canvas3D_Shade_Mode mode;
Evas_Mat4 matrix_mvp;
Evas_Mat4 matrix_mv;
@@ -62,15 +62,15 @@ struct _E3D_Draw_Data
Evas_Mat4 matrix_light;
struct {
- Evas_3D_Vertex_Buffer vertex0;
- Evas_3D_Vertex_Buffer vertex1;
+ Evas_Canvas3D_Vertex_Buffer vertex0;
+ Evas_Canvas3D_Vertex_Buffer vertex1;
Evas_Real weight;
- } vertices[EVAS_3D_VERTEX_ATTRIB_COUNT];
+ } vertices[EVAS_CANVAS3D_VERTEX_ATTRIB_COUNT];
- Evas_3D_Vertex_Assembly assembly;
+ Evas_Canvas3D_Vertex_Assembly assembly;
int vertex_count;
int index_count;
- Evas_3D_Index_Format index_format;
+ Evas_Canvas3D_Index_Format index_format;
const void *indices;
GLint texture_count;
@@ -82,16 +82,16 @@ struct _E3D_Draw_Data
E3D_Texture *tex0;
E3D_Texture *tex1;
Evas_Real texture_weight;
- } materials[EVAS_3D_MATERIAL_ATTRIB_COUNT];
+ } materials[EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT];
Evas_Real shininess;
GLint smap_sampler;
- Evas_3D_Blend_Func blend_sfactor;
- Evas_3D_Blend_Func blend_dfactor;
+ Evas_Canvas3D_Blend_Func blend_sfactor;
+ Evas_Canvas3D_Blend_Func blend_dfactor;
Eina_Bool blending : 1;
- Evas_3D_Comparison alpha_comparison;
+ Evas_Canvas3D_Comparison alpha_comparison;
Evas_Real alpha_ref_value;
Eina_Bool alpha_test_enabled :1;
@@ -161,10 +161,10 @@ struct _E3D_Drawable
void e3d_texture_param_update(E3D_Texture *texture);
/* Program */
-E3D_Program *e3d_program_new(Evas_3D_Shade_Mode mode, E3D_Shader_Flag flags);
+E3D_Program *e3d_program_new(Evas_Canvas3D_Shade_Mode mode, E3D_Shader_Flag flags);
void e3d_program_free(E3D_Program *program);
GLuint e3d_program_id_get(const E3D_Program *program);
-Evas_3D_Shade_Mode e3d_program_shade_mode_get(const E3D_Program *program);
+Evas_Canvas3D_Shade_Mode e3d_program_shade_mode_get(const E3D_Program *program);
E3D_Shader_Flag e3d_program_shader_flags_get(const E3D_Program *program);
void e3d_program_uniform_upload(E3D_Program *program, const E3D_Draw_Data *data);
diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c b/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c
index 5e4124147d..0710ab580d 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d_renderer.c
@@ -19,23 +19,23 @@ struct _E3D_Renderer
};
static inline GLenum
-_gl_assembly_get(Evas_3D_Vertex_Assembly assembly)
+_gl_assembly_get(Evas_Canvas3D_Vertex_Assembly assembly)
{
switch (assembly)
{
- case EVAS_3D_VERTEX_ASSEMBLY_POINTS:
+ case EVAS_CANVAS3D_VERTEX_ASSEMBLY_POINTS:
return GL_POINTS;
- case EVAS_3D_VERTEX_ASSEMBLY_LINES:
+ case EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES:
return GL_LINES;
- case EVAS_3D_VERTEX_ASSEMBLY_LINE_STRIP:
+ case EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_STRIP:
return GL_LINE_STRIP;
- case EVAS_3D_VERTEX_ASSEMBLY_LINE_LOOP:
+ case EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINE_LOOP:
return GL_LINE_LOOP;
- case EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES:
+ case EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES:
return GL_TRIANGLES;
- case EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP:
+ case EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_STRIP:
return GL_TRIANGLE_STRIP;
- case EVAS_3D_VERTEX_ASSEMBLY_TRIANGLE_FAN:
+ case EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLE_FAN:
return GL_TRIANGLE_FAN;
default:
return GL_NONE;
@@ -43,39 +43,39 @@ _gl_assembly_get(Evas_3D_Vertex_Assembly assembly)
}
static inline GLenum
-_gl_blend_func_get(Evas_3D_Blend_Func blend_func)
+_gl_blend_func_get(Evas_Canvas3D_Blend_Func blend_func)
{
switch (blend_func)
{
- case EVAS_3D_BLEND_ZERO:
+ case EVAS_CANVAS3D_BLEND_ZERO:
return GL_ZERO;
- case EVAS_3D_BLEND_ONE:
+ case EVAS_CANVAS3D_BLEND_ONE:
return GL_ONE;
- case EVAS_3D_BLEND_SRC_COLOR:
+ case EVAS_CANVAS3D_BLEND_SRC_COLOR:
return GL_SRC_COLOR;
- case EVAS_3D_BLEND_ONE_MINUS_SRC_COLOR:
+ case EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_COLOR:
return GL_ONE_MINUS_SRC_COLOR;
- case EVAS_3D_BLEND_DST_COLOR:
+ case EVAS_CANVAS3D_BLEND_DST_COLOR:
return GL_DST_COLOR;
- case EVAS_3D_BLEND_ONE_MINUS_DST_COLOR:
+ case EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_COLOR:
return GL_ONE_MINUS_DST_COLOR;
- case EVAS_3D_BLEND_SRC_ALPHA:
+ case EVAS_CANVAS3D_BLEND_SRC_ALPHA:
return GL_SRC_ALPHA;
- case EVAS_3D_BLEND_ONE_MINUS_SRC_ALPHA:
+ case EVAS_CANVAS3D_BLEND_ONE_MINUS_SRC_ALPHA:
return GL_ONE_MINUS_SRC_ALPHA;
- case EVAS_3D_BLEND_DST_ALPHA:
+ case EVAS_CANVAS3D_BLEND_DST_ALPHA:
return GL_DST_ALPHA;
- case EVAS_3D_BLEND_ONE_MINUS_DST_ALPHA:
+ case EVAS_CANVAS3D_BLEND_ONE_MINUS_DST_ALPHA:
return GL_ONE_MINUS_DST_ALPHA;
- case EVAS_3D_BLEND_CONSTANT_COLOR:
+ case EVAS_CANVAS3D_BLEND_CONSTANT_COLOR:
return GL_CONSTANT_COLOR;
- case EVAS_3D_BLEND_ONE_MINUS_CONSTANT_COLOR:
+ case EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_COLOR:
return GL_ONE_MINUS_CONSTANT_COLOR;
- case EVAS_3D_BLEND_CONSTANT_ALPHA:
+ case EVAS_CANVAS3D_BLEND_CONSTANT_ALPHA:
return GL_CONSTANT_ALPHA;
- case EVAS_3D_BLEND_ONE_MINUS_CONSTANT_ALPHA:
+ case EVAS_CANVAS3D_BLEND_ONE_MINUS_CONSTANT_ALPHA:
return GL_ONE_MINUS_CONSTANT_ALPHA;
- case EVAS_3D_BLEND_SRC_ALPHA_SATURATE:
+ case EVAS_CANVAS3D_BLEND_SRC_ALPHA_SATURATE:
return GL_SRC_ALPHA_SATURATE;
default:
return GL_ZERO;
@@ -84,25 +84,25 @@ _gl_blend_func_get(Evas_3D_Blend_Func blend_func)
#ifndef GL_GLES
static inline GLenum
-_gl_comparison_func_get(Evas_3D_Comparison comparison_func)
+_gl_comparison_func_get(Evas_Canvas3D_Comparison comparison_func)
{
switch (comparison_func)
{
- case EVAS_3D_COMPARISON_NEVER:
+ case EVAS_CANVAS3D_COMPARISON_NEVER:
return GL_NEVER;
- case EVAS_3D_COMPARISON_LESS:
+ case EVAS_CANVAS3D_COMPARISON_LESS:
return GL_LESS;
- case EVAS_3D_COMPARISON_EQUAL:
+ case EVAS_CANVAS3D_COMPARISON_EQUAL:
return GL_EQUAL;
- case EVAS_3D_COMPARISON_LEQUAL:
+ case EVAS_CANVAS3D_COMPARISON_LEQUAL:
return GL_LEQUAL;
- case EVAS_3D_COMPARISON_GREATER:
+ case EVAS_CANVAS3D_COMPARISON_GREATER:
return GL_GREATER;
- case EVAS_3D_COMPARISON_NOTEQUAL:
+ case EVAS_CANVAS3D_COMPARISON_NOTEQUAL:
return GL_NOTEQUAL;
- case EVAS_3D_COMPARISON_GEQUAL:
+ case EVAS_CANVAS3D_COMPARISON_GEQUAL:
return GL_GEQUAL;
- case EVAS_3D_COMPARISON_ALWAYS:
+ case EVAS_CANVAS3D_COMPARISON_ALWAYS:
return GL_ALWAYS;
default:
return GL_ALWAYS;
@@ -132,27 +132,27 @@ _renderer_vertex_attrib_array_disable(E3D_Renderer *renderer, int index)
static inline void
_renderer_vertex_attrib_pointer_set(E3D_Renderer *renderer EINA_UNUSED, int index,
- const Evas_3D_Vertex_Buffer *buffer)
+ const Evas_Canvas3D_Vertex_Buffer *buffer)
{
glVertexAttribPointer(index, buffer->element_count, GL_FLOAT,
GL_FALSE, buffer->stride, buffer->data);
}
static inline void
-_renderer_elements_draw(E3D_Renderer *renderer EINA_UNUSED, Evas_3D_Vertex_Assembly assembly,
- int count, Evas_3D_Index_Format format, const void *indices)
+_renderer_elements_draw(E3D_Renderer *renderer EINA_UNUSED, Evas_Canvas3D_Vertex_Assembly assembly,
+ int count, Evas_Canvas3D_Index_Format format, const void *indices)
{
GLenum mode = _gl_assembly_get(assembly);
- if (format == EVAS_3D_INDEX_FORMAT_UNSIGNED_BYTE)
+ if (format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_BYTE)
glDrawElements(mode, count, GL_UNSIGNED_BYTE, indices);
- else if (format == EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT)
+ else if (format == EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT)
glDrawElements(mode, count, GL_UNSIGNED_SHORT, indices);
}
static inline void
_renderer_array_draw(E3D_Renderer *renderer EINA_UNUSED,
- Evas_3D_Vertex_Assembly assembly, int count)
+ Evas_Canvas3D_Vertex_Assembly assembly, int count)
{
GLenum mode = _gl_assembly_get(assembly);
@@ -176,7 +176,7 @@ _renderer_texture_bind(E3D_Renderer *renderer, E3D_Draw_Data *data)
{
int i;
- for (i = 0; i < EVAS_3D_MATERIAL_ATTRIB_COUNT; i++)
+ for (i = 0; i < EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT; i++)
{
if (data->materials[i].tex0)
{
@@ -317,9 +317,9 @@ e3d_renderer_draw(E3D_Renderer *renderer, E3D_Draw_Data *data)
/* Set up vertex attrib pointers. */
index = 0;
- for (i = 0; i < EVAS_3D_VERTEX_ATTRIB_COUNT; i++)
+ for (i = 0; i < EVAS_CANVAS3D_VERTEX_ATTRIB_COUNT; i++)
{
- const Evas_3D_Vertex_Buffer *buffer;
+ const Evas_Canvas3D_Vertex_Buffer *buffer;
buffer = &data->vertices[i].vertex0;
diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c
index 694ce8a7e2..22fcced761 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d_shader.c
@@ -118,7 +118,7 @@ struct _E3D_Program
GLuint prog;
E3D_Shader_Flag flags;
- Evas_3D_Shade_Mode mode;
+ Evas_Canvas3D_Shade_Mode mode;
GLint uniform_locations[E3D_UNIFORM_COUNT];
};
@@ -410,103 +410,103 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
break;
}
case E3D_UNIFORM_POSITION_WEIGHT:
- glUniform1f(loc, data->vertices[EVAS_3D_VERTEX_POSITION].weight);
+ glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_POSITION].weight);
break;
case E3D_UNIFORM_NORMAL_WEIGHT:
- glUniform1f(loc, data->vertices[EVAS_3D_VERTEX_NORMAL].weight);
+ glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_NORMAL].weight);
break;
case E3D_UNIFORM_TANGENT_WEIGHT:
- glUniform1f(loc, data->vertices[EVAS_3D_VERTEX_TANGENT].weight);
+ glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_TANGENT].weight);
break;
case E3D_UNIFORM_COLOR_WEIGHT:
- glUniform1f(loc, data->vertices[EVAS_3D_VERTEX_COLOR].weight);
+ glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_COLOR].weight);
break;
case E3D_UNIFORM_TEXCOORD_WEIGHT:
- glUniform1f(loc, data->vertices[EVAS_3D_VERTEX_TEXCOORD].weight);
+ glUniform1f(loc, data->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD].weight);
break;
case E3D_UNIFORM_TEXTURE_WEIGHT_AMBIENT:
- glUniform1f(loc, data->materials[EVAS_3D_MATERIAL_AMBIENT].texture_weight);
+ glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].texture_weight);
break;
case E3D_UNIFORM_TEXTURE_WEIGHT_DIFFUSE:
- glUniform1f(loc, data->materials[EVAS_3D_MATERIAL_DIFFUSE].texture_weight);
+ glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].texture_weight);
break;
case E3D_UNIFORM_TEXTURE_WEIGHT_SPECULAR:
- glUniform1f(loc, data->materials[EVAS_3D_MATERIAL_SPECULAR].texture_weight);
+ glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].texture_weight);
break;
case E3D_UNIFORM_TEXTURE_WEIGHT_EMISSION:
- glUniform1f(loc, data->materials[EVAS_3D_MATERIAL_EMISSION].texture_weight);
+ glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].texture_weight);
break;
case E3D_UNIFORM_TEXTURE_WEIGHT_NORMAL:
- glUniform1f(loc, data->materials[EVAS_3D_MATERIAL_NORMAL].texture_weight);
+ glUniform1f(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].texture_weight);
break;
case E3D_UNIFORM_TEXTURE_AMBIENT0:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_AMBIENT].sampler0);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].sampler0);
break;
case E3D_UNIFORM_TEXTURE_DIFFUSE0:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_DIFFUSE].sampler0);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].sampler0);
break;
case E3D_UNIFORM_TEXTURE_SPECULAR0:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_SPECULAR].sampler0);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].sampler0);
break;
case E3D_UNIFORM_TEXTURE_EMISSION0:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_EMISSION].sampler0);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].sampler0);
break;
case E3D_UNIFORM_TEXTURE_NORMAL0:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_NORMAL].sampler0);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].sampler0);
break;
case E3D_UNIFORM_TEXTURE_AMBIENT1:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_AMBIENT].sampler1);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].sampler1);
break;
case E3D_UNIFORM_TEXTURE_DIFFUSE1:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_DIFFUSE].sampler1);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].sampler1);
break;
case E3D_UNIFORM_TEXTURE_SPECULAR1:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_SPECULAR].sampler1);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].sampler1);
break;
case E3D_UNIFORM_TEXTURE_EMISSION1:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_EMISSION].sampler1);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].sampler1);
break;
case E3D_UNIFORM_TEXTURE_NORMAL1:
- glUniform1i(loc, data->materials[EVAS_3D_MATERIAL_NORMAL].sampler1);
+ glUniform1i(loc, data->materials[EVAS_CANVAS3D_MATERIAL_NORMAL].sampler1);
break;
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_AMBIENT0: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_AMBIENT, 0)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_AMBIENT, 0)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_DIFFUSE0: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_DIFFUSE, 0)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 0)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_SPECULAR0: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_SPECULAR, 0)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_SPECULAR, 0)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_EMISSION0: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_EMISSION, 0)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_EMISSION, 0)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_NORMAL0: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_NORMAL, 0)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_NORMAL, 0)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_AMBIENT1: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_AMBIENT, 1)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_AMBIENT, 1)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_DIFFUSE1: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_DIFFUSE, 1)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_DIFFUSE, 1)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_SPECULAR1: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_SPECULAR, 1)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_SPECULAR, 1)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_EMISSION1: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_EMISSION, 1)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_EMISSION, 1)
break;
}
case E3D_UNIFORM_TEXTURE_MATRIX_TRANSFORM_NORMAL1: {
- SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_3D_MATERIAL_NORMAL, 1)
+ SET_TEX_COORD_TRANSFORM_MATRIX(EVAS_CANVAS3D_MATERIAL_NORMAL, 1)
break;
}
case E3D_UNIFORM_SHADOWMAP:
@@ -545,31 +545,31 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
break;
case E3D_UNIFORM_MATERIAL_AMBIENT:
glUniform4f(loc,
- data->materials[EVAS_3D_MATERIAL_AMBIENT].color.r,
- data->materials[EVAS_3D_MATERIAL_AMBIENT].color.g,
- data->materials[EVAS_3D_MATERIAL_AMBIENT].color.b,
- data->materials[EVAS_3D_MATERIAL_AMBIENT].color.a);
+ data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.r,
+ data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.g,
+ data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.b,
+ data->materials[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.a);
break;
case E3D_UNIFORM_MATERIAL_DIFFUSE:
glUniform4f(loc,
- data->materials[EVAS_3D_MATERIAL_DIFFUSE].color.r,
- data->materials[EVAS_3D_MATERIAL_DIFFUSE].color.g,
- data->materials[EVAS_3D_MATERIAL_DIFFUSE].color.b,
- data->materials[EVAS_3D_MATERIAL_DIFFUSE].color.a);
+ data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.r,
+ data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.g,
+ data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.b,
+ data->materials[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.a);
break;
case E3D_UNIFORM_MATERIAL_SPECULAR:
glUniform4f(loc,
- data->materials[EVAS_3D_MATERIAL_SPECULAR].color.r,
- data->materials[EVAS_3D_MATERIAL_SPECULAR].color.g,
- data->materials[EVAS_3D_MATERIAL_SPECULAR].color.b,
- data->materials[EVAS_3D_MATERIAL_SPECULAR].color.a);
+ data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.r,
+ data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.g,
+ data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.b,
+ data->materials[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.a);
break;
case E3D_UNIFORM_MATERIAL_EMISSION:
glUniform4f(loc,
- data->materials[EVAS_3D_MATERIAL_EMISSION].color.r,
- data->materials[EVAS_3D_MATERIAL_EMISSION].color.g,
- data->materials[EVAS_3D_MATERIAL_EMISSION].color.b,
- data->materials[EVAS_3D_MATERIAL_EMISSION].color.a);
+ data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.r,
+ data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.g,
+ data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.b,
+ data->materials[EVAS_CANVAS3D_MATERIAL_EMISSION].color.a);
break;
case E3D_UNIFORM_MATERIAL_SHININESS:
glUniform1f(loc, data->shininess);
@@ -592,7 +592,7 @@ _uniform_upload(E3D_Uniform u, GLint loc, const E3D_Draw_Data *data)
#endif
case E3D_UNIFORM_ALPHATEST_COMPARISON:
glUniform1i(loc,
- (data->alpha_comparison ? data->alpha_comparison : EVAS_3D_COMPARISON_GREATER));
+ (data->alpha_comparison ? data->alpha_comparison : EVAS_CANVAS3D_COMPARISON_GREATER));
break;
case E3D_UNIFORM_ALPHATEST_REFVALUE:
glUniform1f(loc, (data->alpha_ref_value ? data->alpha_ref_value : 0.0));
@@ -618,7 +618,7 @@ e3d_program_uniform_upload(E3D_Program *program, const E3D_Draw_Data *data)
}
E3D_Program *
-e3d_program_new(Evas_3D_Shade_Mode mode, E3D_Shader_Flag flags)
+e3d_program_new(Evas_Canvas3D_Shade_Mode mode, E3D_Shader_Flag flags)
{
E3D_Shader_String vert, frag;
E3D_Program *program = NULL;
@@ -690,7 +690,7 @@ e3d_program_id_get(const E3D_Program *program)
return program->prog;
}
-Evas_3D_Shade_Mode
+Evas_Canvas3D_Shade_Mode
e3d_program_shade_mode_get(const E3D_Program *program)
{
return program->mode;
diff --git a/src/modules/evas/engines/gl_generic/evas_engine.c b/src/modules/evas/engines/gl_generic/evas_engine.c
index ddcab2cd04..35005ea140 100644
--- a/src/modules/evas/engines/gl_generic/evas_engine.c
+++ b/src/modules/evas/engines/gl_generic/evas_engine.c
@@ -2224,28 +2224,28 @@ eng_texture_size_get(void *data EINA_UNUSED, void *texture, int *w, int *h)
static void
eng_texture_wrap_set(void *data EINA_UNUSED, void *texture,
- Evas_3D_Wrap_Mode s, Evas_3D_Wrap_Mode t)
+ Evas_Canvas3D_Wrap_Mode s, Evas_Canvas3D_Wrap_Mode t)
{
e3d_texture_wrap_set((E3D_Texture *)texture, s, t);
}
static void
eng_texture_wrap_get(void *data EINA_UNUSED, void *texture,
- Evas_3D_Wrap_Mode *s, Evas_3D_Wrap_Mode *t)
+ Evas_Canvas3D_Wrap_Mode *s, Evas_Canvas3D_Wrap_Mode *t)
{
e3d_texture_wrap_get((E3D_Texture *)texture, s, t);
}
static void
eng_texture_filter_set(void *data EINA_UNUSED, void *texture,
- Evas_3D_Texture_Filter min, Evas_3D_Texture_Filter mag)
+ Evas_Canvas3D_Texture_Filter min, Evas_Canvas3D_Texture_Filter mag)
{
e3d_texture_filter_set((E3D_Texture *)texture, min, mag);
}
static void
eng_texture_filter_get(void *data EINA_UNUSED, void *texture,
- Evas_3D_Texture_Filter *min, Evas_3D_Texture_Filter *mag)
+ Evas_Canvas3D_Texture_Filter *min, Evas_Canvas3D_Texture_Filter *mag)
{
e3d_texture_filter_get((E3D_Texture *)texture, min, mag);
}
diff --git a/src/modules/evas/model_loaders/eet/evas_model_load_eet.c b/src/modules/evas/model_loaders/eet/evas_model_load_eet.c
index 815b9f1d50..803846d244 100644
--- a/src/modules/evas/model_loaders/eet/evas_model_load_eet.c
+++ b/src/modules/evas/model_loaders/eet/evas_model_load_eet.c
@@ -7,33 +7,33 @@
#include "evas_common_private.h"
#include "evas_private.h"
-extern Evas_3D_File_Eet* eet_file;
-extern const char EVAS_3D_FILE_CACHE_FILE_ENTRY[];
+extern Evas_Canvas3D_File_Eet* eet_file;
+extern const char EVAS_CANVAS3D_FILE_CACHE_FILE_ENTRY[];
extern Eet_Data_Descriptor *_file_descriptor;
void
-_set_geometry_to_mesh_from_eet_file(Evas_3D_Mesh *mesh,
- Evas_3D_Mesh_Eet *eet_mesh)
+_set_geometry_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh,
+ Evas_Canvas3D_Mesh_Eet *eet_mesh)
{
float *pos, *nor, *tex;
int stride_pos, stride_nor, stride_tex, j;
eo_do(mesh,
- evas_3d_mesh_vertex_count_set(eet_mesh->geometries->vertices_count),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
- evas_3d_mesh_frame_add(0),
+ evas_canvas3d_mesh_vertex_count_set(eet_mesh->geometries->vertices_count),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
+ evas_canvas3d_mesh_frame_add(0),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_TEXCOORD, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
- pos = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_POSITION),
- nor = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_NORMAL),
- tex = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_TEXCOORD),
+ pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION),
+ nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL),
+ tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
- stride_pos = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_POSITION),
- stride_nor = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_NORMAL),
- stride_tex = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_TEXCOORD));
+ stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION),
+ stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL),
+ stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
if (stride_pos == 0) stride_pos = sizeof(float) * 3;
if (stride_nor == 0) stride_nor = sizeof(float) * 3;
@@ -62,71 +62,71 @@ _set_geometry_to_mesh_from_eet_file(Evas_3D_Mesh *mesh,
/* unmap vertex buffer */
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_POSITION),
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_NORMAL),
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_TEXCOORD));
+ evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION),
+ evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL),
+ evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
}
void
-_set_material_to_mesh_from_eet_file(Evas_3D_Mesh *mesh,
- Evas_3D_Mesh_Eet *eet_mesh)
+_set_material_to_mesh_from_eet_file(Evas_Canvas3D_Mesh *mesh,
+ Evas_Canvas3D_Mesh_Eet *eet_mesh)
{
- Evas_3D_Object_Data *pd = eo_data_scope_get(mesh, EVAS_3D_OBJECT_CLASS);
+ Evas_Canvas3D_Object_Data *pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_OBJECT_CLASS);
Eo *material = NULL;
- material = eo_add(EVAS_3D_MATERIAL_CLASS, pd->evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, pd->evas);
eo_do(material,
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
!!(eet_mesh->materials->colors[0].a > 0)),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
!!(eet_mesh->materials->colors[1].a > 0)),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
!!(eet_mesh->materials->colors[2].a > 0)),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
eet_mesh->materials->colors[0].r,
eet_mesh->materials->colors[0].g,
eet_mesh->materials->colors[0].b,
eet_mesh->materials->colors[0].a),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
eet_mesh->materials->colors[1].r,
eet_mesh->materials->colors[1].g,
eet_mesh->materials->colors[1].b,
eet_mesh->materials->colors[1].a),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
eet_mesh->materials->colors[2].r,
eet_mesh->materials->colors[2].g,
eet_mesh->materials->colors[2].b,
eet_mesh->materials->colors[2].a),
- evas_3d_material_shininess_set(eet_mesh->materials->shininess));
+ evas_canvas3d_material_shininess_set(eet_mesh->materials->shininess));
- eo_do(mesh, evas_3d_mesh_frame_material_set(0, material));
+ eo_do(mesh, evas_canvas3d_mesh_frame_material_set(0, material));
}
void
-evas_model_load_file_eet(Evas_3D_Mesh *mesh, Eina_File *file)
+evas_model_load_file_eet(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
{
Eet_File *ef;
- _evas_3d_eet_file_init();
+ _evas_canvas3d_eet_file_init();
ef = eet_mmap(file);
eet_file = eet_data_read(ef,
_file_descriptor,
- EVAS_3D_FILE_CACHE_FILE_ENTRY);
+ EVAS_CANVAS3D_FILE_CACHE_FILE_ENTRY);
eet_close(ef);
if ((eet_file->mesh == NULL) || (eet_file->header == NULL))
{
ERR("Reading of file is failed.");
- _evas_3d_eet_file_free();
+ _evas_canvas3d_eet_file_free();
return;
}
_set_geometry_to_mesh_from_eet_file(mesh, eet_file->mesh);
_set_material_to_mesh_from_eet_file(mesh, eet_file->mesh);
- _evas_3d_eet_file_free();
+ _evas_canvas3d_eet_file_free();
}
diff --git a/src/modules/evas/model_loaders/md2/evas_model_load_md2.c b/src/modules/evas/model_loaders/md2/evas_model_load_md2.c
index 98989abed1..169b7f6023 100644
--- a/src/modules/evas/model_loaders/md2/evas_model_load_md2.c
+++ b/src/modules/evas/model_loaders/md2/evas_model_load_md2.c
@@ -318,14 +318,14 @@ error:
}
void
-evas_model_load_file_md2(Evas_3D_Mesh *mesh, Eina_File *file)
+evas_model_load_file_md2(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
{
MD2_Loader loader;
int i, j, k;
float *pos, *nor, *tex;
int stride_pos, stride_nor, stride_tex;
float s_scale, t_scale;
- Evas_3D_Mesh_Data *pd;
+ Evas_Canvas3D_Mesh_Data *pd;
/* Initialize MD2 loader (Open file and read MD2 head ant etc) */
if (!_md2_loader_init(&loader, file))
@@ -338,8 +338,8 @@ evas_model_load_file_md2(Evas_3D_Mesh *mesh, Eina_File *file)
t_scale = 1.0 / (float)(loader.skin_height - 1);
eo_do(mesh,
- evas_3d_mesh_vertex_count_set(loader.triangle_count * 3),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
+ evas_canvas3d_mesh_vertex_count_set(loader.triangle_count * 3),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES));
/* Load frames */
for (i = 0; i < loader.frame_count; i++)
@@ -349,21 +349,21 @@ evas_model_load_file_md2(Evas_3D_Mesh *mesh, Eina_File *file)
eo_do(mesh,
/* Add a mesh frame. */
- evas_3d_mesh_frame_add(f),
+ evas_canvas3d_mesh_frame_add(f),
/* Allocate vertex buffer for the frame. */
- evas_3d_mesh_frame_vertex_data_copy_set(f, EVAS_3D_VERTEX_POSITION, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(f, EVAS_3D_VERTEX_NORMAL, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(f, EVAS_3D_VERTEX_TEXCOORD, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(f, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
/* Map vertex buffer. */
- pos = (float *)evas_3d_mesh_frame_vertex_data_map(f, EVAS_3D_VERTEX_POSITION),
- nor = (float *)evas_3d_mesh_frame_vertex_data_map(f, EVAS_3D_VERTEX_NORMAL),
- tex = (float *)evas_3d_mesh_frame_vertex_data_map(f, EVAS_3D_VERTEX_TEXCOORD),
+ pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_POSITION),
+ nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_NORMAL),
+ tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(f, EVAS_CANVAS3D_VERTEX_TEXCOORD),
- stride_pos = evas_3d_mesh_frame_vertex_stride_get(f, EVAS_3D_VERTEX_POSITION),
- stride_nor = evas_3d_mesh_frame_vertex_stride_get(f, EVAS_3D_VERTEX_NORMAL),
- stride_tex = evas_3d_mesh_frame_vertex_stride_get(f, EVAS_3D_VERTEX_TEXCOORD));
+ stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_POSITION),
+ stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_NORMAL),
+ stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(f, EVAS_CANVAS3D_VERTEX_TEXCOORD));
if (stride_pos == 0)
stride_pos = sizeof(float) * 3;
@@ -405,13 +405,13 @@ evas_model_load_file_md2(Evas_3D_Mesh *mesh, Eina_File *file)
/* Unmap vertex buffer. */
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_unmap(f, EVAS_3D_VERTEX_POSITION),
- evas_3d_mesh_frame_vertex_data_unmap(f, EVAS_3D_VERTEX_NORMAL),
- evas_3d_mesh_frame_vertex_data_unmap(f, EVAS_3D_VERTEX_TEXCOORD));
+ evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_POSITION),
+ evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_NORMAL),
+ evas_canvas3d_mesh_frame_vertex_data_unmap(f, EVAS_CANVAS3D_VERTEX_TEXCOORD));
- pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
- if (!evas_3d_mesh_aabb_add_to_frame(pd, f, stride_pos))
+ if (!evas_canvas3d_mesh_aabb_add_to_frame(pd, f, stride_pos))
{
ERR("Axis-Aligned Bounding Box wasn't added in frame %d ", f);
}
diff --git a/src/modules/evas/model_loaders/obj/evas_model_load_obj.c b/src/modules/evas/model_loaders/obj/evas_model_load_obj.c
index e1fdf48dbd..ccb65ea48d 100644
--- a/src/modules/evas/model_loaders/obj/evas_model_load_obj.c
+++ b/src/modules/evas/model_loaders/obj/evas_model_load_obj.c
@@ -217,7 +217,7 @@ _read_point(int *triangles,
}
void
-evas_model_load_file_obj(Evas_3D_Mesh *mesh, Eina_File *file)
+evas_model_load_file_obj(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
{
long i;
OBJ_Counts counts;//count elements of mesh in .obj
@@ -373,24 +373,24 @@ evas_model_load_file_obj(Evas_3D_Mesh *mesh, Eina_File *file)
/* prepare of mesh and take pointers to data which must be read */
eo_do(mesh,
- evas_3d_mesh_vertex_count_set(counts._triangles_counter * 3),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
- evas_3d_mesh_frame_add(0),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION, 0, NULL),
- pos = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_POSITION),
- stride_pos = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_POSITION));
+ evas_canvas3d_mesh_vertex_count_set(counts._triangles_counter * 3),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
+ evas_canvas3d_mesh_frame_add(0),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
+ pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION),
+ stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION));
if (counts.existence_of_normal)
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL, 0, NULL),
- nor = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_NORMAL),
- stride_nor = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_NORMAL));
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL),
+ nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL),
+ stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL));
if (counts.existence_of_tex_point)
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_TEXCOORD, 0, NULL),
- tex = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_TEXCOORD),
- stride_tex = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_TEXCOORD));
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
+ tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
+ stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
if (stride_pos == 0) stride_pos = sizeof(float) * 3;
if ((counts.existence_of_normal) && (stride_nor == 0))
@@ -437,15 +437,15 @@ evas_model_load_file_obj(Evas_3D_Mesh *mesh, Eina_File *file)
free(_triangles);
/* Unmap vertex buffer. */
- eo_do(mesh, evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_POSITION));
+ eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION));
if (counts.existence_of_normal)
- eo_do(mesh, evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_NORMAL));
+ eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL));
if (counts.existence_of_tex_point)
- eo_do(mesh, evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_TEXCOORD));
+ eo_do(mesh, evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD));
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
- if (!evas_3d_mesh_aabb_add_to_frame(pd, 0, stride_pos))
+ if (!evas_canvas3d_mesh_aabb_add_to_frame(pd, 0, stride_pos))
{
ERR("Axis-Aligned Bounding Box wan't added in frame %d ", 0);
}
diff --git a/src/modules/evas/model_loaders/ply/evas_model_load_ply.c b/src/modules/evas/model_loaders/ply/evas_model_load_ply.c
index 0eac908dd8..7812780fb7 100644
--- a/src/modules/evas/model_loaders/ply/evas_model_load_ply.c
+++ b/src/modules/evas/model_loaders/ply/evas_model_load_ply.c
@@ -178,9 +178,9 @@ _read_header(char *map)//Check properties of mesh in .ply file.
}
void
-evas_model_load_file_ply(Evas_3D_Mesh *mesh, Eina_File *file)
+evas_model_load_file_ply(Evas_Canvas3D_Mesh *mesh, Eina_File *file)
{
- Evas_3D_Mesh_Data *pd;
+ Evas_Canvas3D_Mesh_Data *pd;
int i = 0, j = 0, k = 0, count_of_triangles_in_line = 0;
float *pos, *nor, *tex, *col;
int stride_pos, stride_nor, stride_tex, stride_col;
@@ -275,23 +275,23 @@ evas_model_load_file_ply(Evas_3D_Mesh *mesh, Eina_File *file)
/* prepare of mesh and take pointers to data which must be read */
eo_do(mesh,
- evas_3d_mesh_vertex_count_set(header.triangles_count * 3),
- evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES),
- evas_3d_mesh_frame_add(0),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_TEXCOORD, 0, NULL),
- evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_COLOR, 0, NULL),
-
- pos = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_POSITION),
- nor = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_NORMAL),
- tex = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_TEXCOORD),
- col = (float *)evas_3d_mesh_frame_vertex_data_map(0, EVAS_3D_VERTEX_COLOR),
-
- stride_pos = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_POSITION),
- stride_nor = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_NORMAL),
- stride_tex = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_TEXCOORD),
- stride_col = evas_3d_mesh_frame_vertex_stride_get(0, EVAS_3D_VERTEX_COLOR));
+ evas_canvas3d_mesh_vertex_count_set(header.triangles_count * 3),
+ evas_canvas3d_mesh_vertex_assembly_set(EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES),
+ evas_canvas3d_mesh_frame_add(0),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_POSITION, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_NORMAL, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_TEXCOORD, 0, NULL),
+ evas_canvas3d_mesh_frame_vertex_data_copy_set(0, EVAS_CANVAS3D_VERTEX_COLOR, 0, NULL),
+
+ pos = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_POSITION),
+ nor = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_NORMAL),
+ tex = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
+ col = (float *)evas_canvas3d_mesh_frame_vertex_data_map(0, EVAS_CANVAS3D_VERTEX_COLOR),
+
+ stride_pos = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_POSITION),
+ stride_nor = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_NORMAL),
+ stride_tex = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
+ stride_col = evas_canvas3d_mesh_frame_vertex_stride_get(0, EVAS_CANVAS3D_VERTEX_COLOR));
if (stride_pos == 0) stride_pos = sizeof(float) * 3;
if (stride_nor == 0) stride_nor = sizeof(float) * 3;
@@ -366,14 +366,14 @@ evas_model_load_file_ply(Evas_3D_Mesh *mesh, Eina_File *file)
/* Unmap vertex buffer. */
eo_do(mesh,
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_POSITION),
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_NORMAL),
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_TEXCOORD),
- evas_3d_mesh_frame_vertex_data_unmap(0, EVAS_3D_VERTEX_COLOR));
+ evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_POSITION),
+ evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_NORMAL),
+ evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_TEXCOORD),
+ evas_canvas3d_mesh_frame_vertex_data_unmap(0, EVAS_CANVAS3D_VERTEX_COLOR));
- pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
- if (!evas_3d_mesh_aabb_add_to_frame(pd, 0, stride_pos))
+ if (!evas_canvas3d_mesh_aabb_add_to_frame(pd, 0, stride_pos))
{
ERR("Axis-Aligned Bounding Box wan't added in frame %d ", 0);
}
diff --git a/src/modules/evas/model_savers/eet/evas_model_save_eet.c b/src/modules/evas/model_savers/eet/evas_model_save_eet.c
index 9f4365b7e6..97ac9454f3 100644
--- a/src/modules/evas/model_savers/eet/evas_model_save_eet.c
+++ b/src/modules/evas/model_savers/eet/evas_model_save_eet.c
@@ -9,23 +9,23 @@
#define COMPONENT_OF_DEFAULT_GREY_COLOR 0.3
#define TRANSPARENCY_OF_DEFAULT_GREY_COLOR 0.5
-extern Evas_3D_File_Eet* eet_file;
-extern const char EVAS_3D_FILE_CACHE_FILE_ENTRY[];
+extern Evas_Canvas3D_File_Eet* eet_file;
+extern const char EVAS_CANVAS3D_FILE_CACHE_FILE_ENTRY[];
extern Eet_Data_Descriptor *_file_descriptor;
void
-_set_geometry_to_eet_file_from_mesh(Evas_3D_Mesh_Data *mesh,
- Evas_3D_Mesh_Eet *eet_mesh,
- Evas_3D_Header_Eet *eet_header,
- Evas_3D_Mesh_Frame *f)
+_set_geometry_to_eet_file_from_mesh(Evas_Canvas3D_Mesh_Data *mesh,
+ Evas_Canvas3D_Mesh_Eet *eet_mesh,
+ Evas_Canvas3D_Header_Eet *eet_header,
+ Evas_Canvas3D_Mesh_Frame *f)
{
- Evas_3D_Vertex_Buffer *vb;
+ Evas_Canvas3D_Vertex_Buffer *vb;
int i;
float *src;
- Evas_3D_Vertex_Eet *vertices =
- malloc(sizeof(Evas_3D_Vertex_Eet) * mesh->vertex_count);
- Evas_3D_Geometry_Eet *geometry =
- malloc(sizeof(Evas_3D_Geometry_Eet));
+ Evas_Canvas3D_Vertex_Eet *vertices =
+ malloc(sizeof(Evas_Canvas3D_Vertex_Eet) * mesh->vertex_count);
+ Evas_Canvas3D_Geometry_Eet *geometry =
+ malloc(sizeof(Evas_Canvas3D_Geometry_Eet));
int *geometries = malloc(sizeof(int));
if ((vertices == NULL) || (geometry == NULL))
@@ -59,9 +59,9 @@ _set_geometry_to_eet_file_from_mesh(Evas_3D_Mesh_Data *mesh,
src += f->vertices[a].element_count;\
}
geometry->vertices = vertices;
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_POSITION, position, vertices[i].position.z = src[2];)
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_NORMAL, normal, vertices[i].normal.z = src[2];)
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_TEXCOORD, texcoord,)
+ SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION, position, vertices[i].position.z = src[2];)
+ SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL, normal, vertices[i].normal.z = src[2];)
+ SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD, texcoord,)
#undef SAVE_GEOMETRICS
eet_mesh->geometries = geometry;
@@ -69,17 +69,17 @@ _set_geometry_to_eet_file_from_mesh(Evas_3D_Mesh_Data *mesh,
}
void
-_set_material_to_eet_file_from_mesh(Evas_3D_Mesh_Eet *eet_mesh,
- Evas_3D_Header_Eet *eet_header,
- Evas_3D_Mesh_Frame *f)
+_set_material_to_eet_file_from_mesh(Evas_Canvas3D_Mesh_Eet *eet_mesh,
+ Evas_Canvas3D_Header_Eet *eet_header,
+ Evas_Canvas3D_Mesh_Frame *f)
{
int i;
- Evas_3D_Material_Data *material =
- eo_data_scope_get(f->material, EVAS_3D_MATERIAL_CLASS);
- Evas_3D_Material_Eet *saved_materials =
- malloc(sizeof(Evas_3D_Material_Eet));
- Evas_3D_Color_Eet *saved_colors =
- malloc(sizeof(Evas_3D_Color_Eet) * EVAS_3D_MATERIAL_ATTRIB_COUNT);
+ Evas_Canvas3D_Material_Data *material =
+ eo_data_scope_get(f->material, EVAS_CANVAS3D_MATERIAL_CLASS);
+ Evas_Canvas3D_Material_Eet *saved_materials =
+ malloc(sizeof(Evas_Canvas3D_Material_Eet));
+ Evas_Canvas3D_Color_Eet *saved_colors =
+ malloc(sizeof(Evas_Canvas3D_Color_Eet) * EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT);
int *materials = malloc(sizeof(int));
if ((saved_materials == NULL) || (saved_colors == NULL))
@@ -121,8 +121,8 @@ _set_material_to_eet_file_from_mesh(Evas_3D_Mesh_Eet *eet_mesh,
saved_materials->shininess = material->shininess;
}
- saved_materials->colors_count = EVAS_3D_MATERIAL_ATTRIB_COUNT;
- materials[0] = EVAS_3D_MATERIAL_ATTRIB_COUNT;
+ saved_materials->colors_count = EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT;
+ materials[0] = EVAS_CANVAS3D_MATERIAL_ATTRIB_COUNT;
saved_materials->id = 1;
saved_materials->colors = saved_colors;
eet_mesh->materials = saved_materials;
@@ -130,9 +130,9 @@ _set_material_to_eet_file_from_mesh(Evas_3D_Mesh_Eet *eet_mesh,
}
void
-_set_frame_to_eet_file_from_mesh(Evas_3D_Mesh_Eet *eet_mesh)
+_set_frame_to_eet_file_from_mesh(Evas_Canvas3D_Mesh_Eet *eet_mesh)
{
- eet_mesh->frames = malloc(sizeof(Evas_3D_Frame_Eet));
+ eet_mesh->frames = malloc(sizeof(Evas_Canvas3D_Frame_Eet));
if (eet_mesh->frames == NULL)
{
@@ -146,18 +146,18 @@ _set_frame_to_eet_file_from_mesh(Evas_3D_Mesh_Eet *eet_mesh)
}
void
-evas_model_save_file_eet(Evas_3D_Mesh *mesh,
+evas_model_save_file_eet(Evas_Canvas3D_Mesh *mesh,
const char *file,
- Evas_3D_Mesh_Frame *f)
+ Evas_Canvas3D_Mesh_Frame *f)
{
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
Eet_File *ef = eet_open(file, EET_FILE_MODE_WRITE);
- Evas_3D_Mesh_Eet* eet_mesh = malloc(sizeof(Evas_3D_Mesh_Eet));
- Evas_3D_Header_Eet* eet_header = malloc(sizeof(Evas_3D_Header_Eet));
+ Evas_Canvas3D_Mesh_Eet* eet_mesh = malloc(sizeof(Evas_Canvas3D_Mesh_Eet));
+ Evas_Canvas3D_Header_Eet* eet_header = malloc(sizeof(Evas_Canvas3D_Header_Eet));
- _evas_3d_eet_file_init();
+ _evas_canvas3d_eet_file_init();
- eet_file = _evas_3d_eet_file_new();
+ eet_file = _evas_canvas3d_eet_file_new();
eet_mesh->materials_count = 1;
eet_header->materials_count = 1;
@@ -176,7 +176,7 @@ evas_model_save_file_eet(Evas_3D_Mesh *mesh,
ERR("Opening of file is failed.");
free(eet_mesh);
free(eet_header);
- _evas_3d_eet_file_free();
+ _evas_canvas3d_eet_file_free();
return;
}
@@ -185,11 +185,11 @@ evas_model_save_file_eet(Evas_3D_Mesh *mesh,
eet_data_write(ef,
_file_descriptor,
- EVAS_3D_FILE_CACHE_FILE_ENTRY,
+ EVAS_CANVAS3D_FILE_CACHE_FILE_ENTRY,
eet_file,
EINA_TRUE);
eet_close(ef);
- _evas_3d_eet_file_free();
+ _evas_canvas3d_eet_file_free();
}
diff --git a/src/modules/evas/model_savers/obj/evas_model_save_obj.c b/src/modules/evas/model_savers/obj/evas_model_save_obj.c
index 00f8a76cc4..0d4cd1efdf 100644
--- a/src/modules/evas/model_savers/obj/evas_model_save_obj.c
+++ b/src/modules/evas/model_savers/obj/evas_model_save_obj.c
@@ -20,7 +20,7 @@
for (i = 0; i < pd->vertex_count; i++) \
{ \
fprintf(_obj_file, format, src[0], src[1]); \
- if (a != EVAS_3D_VERTEX_TEXCOORD) \
+ if (a != EVAS_CANVAS3D_VERTEX_TEXCOORD) \
fprintf(_obj_file, " %.4f", src[2]); \
fprintf(_obj_file, "\n"); \
src += f->vertices[a].element_count; \
@@ -57,9 +57,9 @@ _write_point(FILE * obj_file,
}
static void
-_save_mesh(Evas_3D_Mesh_Data *pd, const char *_obj_file_name, Evas_3D_Mesh_Frame *f)
+_save_mesh(Evas_Canvas3D_Mesh_Data *pd, const char *_obj_file_name, Evas_Canvas3D_Mesh_Frame *f)
{
- Evas_3D_Vertex_Buffer *vb;
+ Evas_Canvas3D_Vertex_Buffer *vb;
time_t current_time;
char* c_time_string;
int i;
@@ -103,12 +103,12 @@ _save_mesh(Evas_3D_Mesh_Data *pd, const char *_obj_file_name, Evas_3D_Mesh_Frame
return;
}
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_POSITION, "v %.4f %.4f")
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_NORMAL, "vn %.4f %.4f")
- SAVE_GEOMETRICS(EVAS_3D_VERTEX_TEXCOORD, "vt %.4f %.4f")
+ SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_POSITION, "v %.4f %.4f")
+ SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_NORMAL, "vn %.4f %.4f")
+ SAVE_GEOMETRICS(EVAS_CANVAS3D_VERTEX_TEXCOORD, "vt %.4f %.4f")
- existence_of_normal = (f->vertices[EVAS_3D_VERTEX_NORMAL].data != NULL);
- existence_of_tex_point = (f->vertices[EVAS_3D_VERTEX_TEXCOORD].data != NULL);
+ existence_of_normal = (f->vertices[EVAS_CANVAS3D_VERTEX_NORMAL].data != NULL);
+ existence_of_tex_point = (f->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD].data != NULL);
fprintf(_obj_file,"usemtl Material\n s off\n");
for (i = 1; i <= pd->vertex_count; i++)//numeration of faces in .obj started from 1
@@ -123,9 +123,9 @@ _save_mesh(Evas_3D_Mesh_Data *pd, const char *_obj_file_name, Evas_3D_Mesh_Frame
}
static void
-_save_material(Evas_3D_Mesh_Data *pd EINA_UNUSED,
+_save_material(Evas_Canvas3D_Mesh_Data *pd EINA_UNUSED,
const char *_mtl_file_name,
- Evas_3D_Material_Data *mat)
+ Evas_Canvas3D_Material_Data *mat)
{
OPEN_FILE(mtl)
if (!_mtl_file)
@@ -138,17 +138,17 @@ _save_material(Evas_3D_Mesh_Data *pd EINA_UNUSED,
fprintf(_mtl_file, "newmtl Material \n");
fprintf(_mtl_file, "Ns 1.000000 \n");//exp factor for specular highlight
fprintf(_mtl_file, "Ka %.6f %.6f %.6f \n",
- (float)mat->attribs[EVAS_3D_MATERIAL_AMBIENT].color.r,
- (float)mat->attribs[EVAS_3D_MATERIAL_AMBIENT].color.g,
- (float)mat->attribs[EVAS_3D_MATERIAL_AMBIENT].color.b);
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.r,
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.g,
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_AMBIENT].color.b);
fprintf(_mtl_file, "Kd %.6f %.6f %.6f \n",
- (float)mat->attribs[EVAS_3D_MATERIAL_DIFFUSE].color.r,
- (float)mat->attribs[EVAS_3D_MATERIAL_DIFFUSE].color.g,
- (float)mat->attribs[EVAS_3D_MATERIAL_DIFFUSE].color.b);
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.r,
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.g,
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_DIFFUSE].color.b);
fprintf(_mtl_file, "Ks %.6f %.6f %.6f \n",
- (float)mat->attribs[EVAS_3D_MATERIAL_SPECULAR].color.r,
- (float)mat->attribs[EVAS_3D_MATERIAL_SPECULAR].color.g,
- (float)mat->attribs[EVAS_3D_MATERIAL_SPECULAR].color.b);
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.r,
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.g,
+ (float)mat->attribs[EVAS_CANVAS3D_MATERIAL_SPECULAR].color.b);
fprintf(_mtl_file, "Ni 1.000000 \n");//optical density
fprintf(_mtl_file, "d 1.000000 \n");//a factor d of 1.0 is fully opaque material
fprintf(_mtl_file, "illum 2 \n");//illumination properties
@@ -157,20 +157,20 @@ _save_material(Evas_3D_Mesh_Data *pd EINA_UNUSED,
}
void
-evas_model_save_file_obj(Evas_3D_Mesh *mesh, const char *_obj_file_name, Evas_3D_Mesh_Frame *f)
+evas_model_save_file_obj(Evas_Canvas3D_Mesh *mesh, const char *_obj_file_name, Evas_Canvas3D_Mesh_Frame *f)
{
int len;
char *_mtl_file_name, *_without_extention;
- Evas_3D_Material_Data *mat;
+ Evas_Canvas3D_Material_Data *mat;
len = strlen(_obj_file_name);
_without_extention = (char *)malloc(len - 3);
_mtl_file_name = (char *)malloc(len + 1);
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
_save_mesh(pd, _obj_file_name, f);
- mat = eo_data_scope_get(f->material, EVAS_3D_MATERIAL_CLASS);
+ mat = eo_data_scope_get(f->material, EVAS_CANVAS3D_MATERIAL_CLASS);
if (mat != NULL)
{
eina_strlcpy(_without_extention, _obj_file_name, len - 3);
diff --git a/src/modules/evas/model_savers/ply/evas_model_save_ply.c b/src/modules/evas/model_savers/ply/evas_model_save_ply.c
index b99f080eec..6ebddb046c 100644
--- a/src/modules/evas/model_savers/ply/evas_model_save_ply.c
+++ b/src/modules/evas/model_savers/ply/evas_model_save_ply.c
@@ -10,12 +10,12 @@
#include "evas_private.h"
void
-evas_model_save_file_ply(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Frame *f)
+evas_model_save_file_ply(Evas_Canvas3D_Mesh *mesh, const char *file, Evas_Canvas3D_Mesh_Frame *f)
{
float *src_pos, *src_nor, *src_tex, *src_col;
int i;
- Evas_3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_3D_MESH_CLASS);
+ Evas_Canvas3D_Mesh_Data *pd = eo_data_scope_get(mesh, EVAS_CANVAS3D_MESH_CLASS);
FILE *_ply_file = fopen(file, "w+");
if (!_ply_file)
{
@@ -23,7 +23,7 @@ evas_model_save_file_ply(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Fram
return;
}
- fprintf(_ply_file,"ply\nformat ascii 1.0\ncomment Created by EFL evas_3d_mesh_saver_ply.c" \
+ fprintf(_ply_file,"ply\nformat ascii 1.0\ncomment Created by EFL evas_canvas3d_mesh_saver_ply.c" \
"version 1 (sub 0) - www.enlightenment.org, source file: ''\n");
fprintf(_ply_file,"element vertex %d\n", pd->vertex_count);
fprintf(_ply_file,"property float x\nproperty float y\nproperty float z\n" \
@@ -33,10 +33,10 @@ evas_model_save_file_ply(Evas_3D_Mesh *mesh, const char *file, Evas_3D_Mesh_Fram
fprintf(_ply_file,"element face %d\nproperty list uchar uint vertex_indices\nend_header\n",
pd->vertex_count / 3);
- src_pos = (float*)(&f->vertices[EVAS_3D_VERTEX_POSITION])->data;
- src_nor = (float*)(&f->vertices[EVAS_3D_VERTEX_NORMAL])->data;
- src_tex = (float*)(&f->vertices[EVAS_3D_VERTEX_TEXCOORD])->data;
- src_col = (float*)(&f->vertices[EVAS_3D_VERTEX_COLOR])->data;
+ src_pos = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_POSITION])->data;
+ src_nor = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_NORMAL])->data;
+ src_tex = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_TEXCOORD])->data;
+ src_col = (float*)(&f->vertices[EVAS_CANVAS3D_VERTEX_COLOR])->data;
for (i = 0; i < pd->vertex_count; i++)
{