diff options
author | Tom Hacohen <tom@stosb.com> | 2016-03-09 15:47:28 +0000 |
---|---|---|
committer | Tom Hacohen <tom@stosb.com> | 2016-03-09 16:09:14 +0000 |
commit | 4f949a2757b6332306264d7f126b15ba7bfd37d4 (patch) | |
tree | ec3a3aacfe34b2b3e75f3fc4d85531f6f4957c9d /src/examples | |
parent | df83edaeb6b10324868f28e8f1910147ba22e5e5 (diff) | |
download | efl-4f949a2757b6332306264d7f126b15ba7bfd37d4.tar.gz |
Automatic migration to the new eo_add syntax.
Diffstat (limited to 'src/examples')
25 files changed, 281 insertions, 316 deletions
diff --git a/src/examples/ecore/ecore_audio_custom.c b/src/examples/ecore/ecore_audio_custom.c index 2570a9e20d..6eb1add105 100644 --- a/src/examples/ecore/ecore_audio_custom.c +++ b/src/examples/ecore/ecore_audio_custom.c @@ -56,9 +56,9 @@ main(int argc, const char *argv[]) ecore_app_args_set(argc, argv); - out = eo_add(ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); + eo_add(&out, ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); - in = eo_add(ECORE_AUDIO_OBJ_IN_CLASS, NULL); + eo_add(&in, ECORE_AUDIO_OBJ_IN_CLASS, NULL); if (!in) { printf("error when creating ecore audio source.\n"); diff --git a/src/examples/ecore/ecore_audio_playback.c b/src/examples/ecore/ecore_audio_playback.c index f1624e0e67..a6e6c5e20a 100644 --- a/src/examples/ecore/ecore_audio_playback.c +++ b/src/examples/ecore/ecore_audio_playback.c @@ -252,7 +252,7 @@ main(int argc, const char *argv[]) { if (!strncmp(argv[i], "tone:", 5)) { - in = eo_add(ECORE_AUDIO_OBJ_IN_TONE_CLASS, NULL); + eo_add(&in, ECORE_AUDIO_OBJ_IN_TONE_CLASS, NULL); if (!in) { printf("error when creating ecore audio source.\n"); @@ -276,7 +276,7 @@ main(int argc, const char *argv[]) } else { - in = eo_add(ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); + eo_add(&in, ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); if (!in) { printf("error when creating ecore audio source.\n"); @@ -307,7 +307,7 @@ main(int argc, const char *argv[]) printf("Start: %s (%0.2fs)\n", name, length); - out = eo_add(ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); + eo_add(&out, ECORE_AUDIO_OBJ_OUT_PULSE_CLASS, NULL); ret = ecore_audio_obj_out_input_attach(out, in); if (!ret) printf("Could not attach input %s\n", name); diff --git a/src/examples/ecore/ecore_audio_to_ogg.c b/src/examples/ecore/ecore_audio_to_ogg.c index fceed59045..62e721b061 100644 --- a/src/examples/ecore/ecore_audio_to_ogg.c +++ b/src/examples/ecore/ecore_audio_to_ogg.c @@ -49,7 +49,7 @@ main(int argc, char *argv[]) ecore_audio_init(); - in = eo_add(ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); + eo_add(&in, ECORE_AUDIO_OBJ_IN_SNDFILE_CLASS, NULL); ecore_audio_obj_name_set(in, basename(argv[1])); ret = ecore_audio_obj_source_set(in, argv[1]); if (!ret) { @@ -60,7 +60,7 @@ main(int argc, char *argv[]) eo_event_callback_add(in, ECORE_AUDIO_EV_IN_STOPPED, _play_finished, NULL); - out = eo_add(ECORE_AUDIO_OBJ_OUT_SNDFILE_CLASS, NULL); + eo_add(&out, ECORE_AUDIO_OBJ_OUT_SNDFILE_CLASS, NULL); ret = ecore_audio_obj_source_set(out, argv[2]); if (!ret) { printf("Could not set %s as output\n", argv[2]); diff --git a/src/examples/eldbus/dbusmodel.c b/src/examples/eldbus/dbusmodel.c index b34799b4c5..3e4063ea6a 100644 --- a/src/examples/eldbus/dbusmodel.c +++ b/src/examples/eldbus/dbusmodel.c @@ -102,7 +102,7 @@ main(int argc, char **argv EINA_UNUSED) if (argc > 1) bus = argv[1]; if (argc > 2) path = argv[2]; - root = eo_add_ref(ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(eoid, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, bus, path)); + eo_add_ref(&root, ELDBUS_MODEL_OBJECT_CLASS, NULL, eldbus_model_object_constructor(root, ELDBUS_CONNECTION_TYPE_SESSION, NULL, EINA_FALSE, bus, path)); eo_event_callback_add(root, EFL_MODEL_BASE_EVENT_LOAD_STATUS, _event_load_status_cb, NULL); efl_model_load(root); diff --git a/src/examples/evas/evas-3d-aabb.c b/src/examples/evas/evas-3d-aabb.c index d02668bed0..a6761855f6 100644 --- a/src/examples/evas/evas-3d-aabb.c +++ b/src/examples/evas/evas-3d-aabb.c @@ -142,40 +142,38 @@ main(void) evas = ecore_evas_get(ecore_evas); - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); - root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); - camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); - camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 100.0, 50.0, 20.0); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); - light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); - light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(root_node, light_node); - mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); efl_file_set(mesh, model_path, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); - texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(texture, image_path, NULL); evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); @@ -189,16 +187,16 @@ main(void) evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(material, 50.0); - mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); - mesh_box_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&mesh_box_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_box_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); - material_box = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&material_box, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(material_box, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); - cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); - mesh_box = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&mesh_box, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(mesh_box, 0, cube); evas_canvas3d_mesh_vertex_assembly_set(mesh_box, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); evas_canvas3d_mesh_shade_mode_set(mesh_box, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR); @@ -215,7 +213,7 @@ main(void) evas_canvas3d_scene_camera_node_set(scene, camera_node); evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-blending.c b/src/examples/evas/evas-3d-blending.c index db7c7a1590..90ee461389 100644 --- a/src/examples/evas/evas-3d-blending.c +++ b/src/examples/evas/evas-3d-blending.c @@ -143,12 +143,11 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); - data->camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); @@ -160,13 +159,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -184,7 +182,7 @@ _set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material) static void _mesh_setup(Scene_Data *data) { - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -194,7 +192,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); evas_canvas3d_material_shininess_set(data->material, 100.0); - data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material1, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -204,24 +202,22 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); evas_canvas3d_material_shininess_set(data->material1, 100.0); - data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(data->sphere, 50); - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - data->mesh1 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh1, EVAS_CANVAS3D_MESH_CLASS, evas); _set_ball(data->mesh, data->sphere, data->material); _set_ball(data->mesh1, data->sphere, data->material1); - data->mesh_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); - data->mesh_node1 = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node1, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node1, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node1); evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1); @@ -237,13 +233,12 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, 0.5, 0.5, 0.5, 1); - data->root_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); diff --git a/src/examples/evas/evas-3d-colorpick.c b/src/examples/evas/evas-3d-colorpick.c index 885a53bd81..4a7594bd6d 100644 --- a/src/examples/evas/evas-3d-colorpick.c +++ b/src/examples/evas/evas-3d-colorpick.c @@ -237,9 +237,9 @@ Eina_Bool _init_sphere(void *this, const char *texture) { Test_object *sphere = (Test_object *)this; - sphere->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); - sphere->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - sphere->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&sphere->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&sphere->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&sphere->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_primitive_form_set(sphere->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(sphere->primitive, 50); evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); @@ -248,7 +248,7 @@ _init_sphere(void *this, const char *texture) evas_canvas3d_mesh_color_pick_enable_set(sphere->mesh, EINA_TRUE); - sphere->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&sphere->texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(sphere->texture, texture, NULL); evas_canvas3d_texture_filter_set(sphere->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(sphere->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); @@ -313,7 +313,7 @@ _init_scene(const char *texture) m->material = spheretmp->material; m->texture = spheretmp->texture; } - m->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&m->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(m->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); m->speed = tmp; m->sphere_animate = _animate_sphere; m->animate = ecore_timer_add(m->speed, m->sphere_animate, m); diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c index e393c14deb..74525cc014 100644 --- a/src/examples/evas/evas-3d-cube-rotate.c +++ b/src/examples/evas/evas-3d-cube-rotate.c @@ -148,10 +148,10 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0); - data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 3.0, 3.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -162,13 +162,13 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 5.0, 5.0, 10.0); @@ -181,7 +181,7 @@ static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -192,16 +192,16 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_shininess_set(data->material, 100.0); /* Setup primitive */ - data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); /* Setup mesh. */ - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); - data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); } @@ -209,8 +209,8 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); - data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(scene, 0.0, 0.0, 0.0, 0.0); diff --git a/src/examples/evas/evas-3d-cube.c b/src/examples/evas/evas-3d-cube.c index 6f6f4208c2..be29e046c5 100644 --- a/src/examples/evas/evas-3d-cube.c +++ b/src/examples/evas/evas-3d-cube.c @@ -133,12 +133,11 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); - data->camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -148,13 +147,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -164,7 +162,7 @@ static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -175,7 +173,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_shininess_set(data->material, 100.0); /* Setup mesh. */ - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_vertex_count_set(data->mesh, 24); evas_canvas3d_mesh_frame_add(data->mesh, 0); evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &cube_vertices[ 0]); @@ -187,8 +185,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); - data->mesh_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); } @@ -196,12 +193,11 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); - data->root_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -233,7 +229,7 @@ main(void) _scene_setup(&data); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-cube2.c b/src/examples/evas/evas-3d-cube2.c index e46c2f7c64..387edd8cea 100644 --- a/src/examples/evas/evas-3d-cube2.c +++ b/src/examples/evas/evas-3d-cube2.c @@ -111,11 +111,10 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); - data->camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 3.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -125,13 +124,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -142,8 +140,8 @@ static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material0 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - data->material1 = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material0, EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material1, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material0, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -163,9 +161,9 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(data->material1, 100.0); - data->texture0 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture_normal = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture0, EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture1, EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture_normal, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_data_set(data->texture0, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels0[0]); evas_canvas3d_texture_data_set(data->texture1, EVAS_COLORSPACE_ARGB8888, 4, 4, &pixels1[0]); @@ -176,19 +174,18 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_texture_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, data->texture_normal); /* Set data of primitive */ - data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); /* Setup mesh. */ - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material0); evas_canvas3d_mesh_frame_add(data->mesh, 20); evas_canvas3d_mesh_frame_material_set(data->mesh, 20, data->material1); evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); - data->mesh_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); } @@ -196,12 +193,11 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); - data->root_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -234,7 +230,7 @@ main(void) _scene_setup(&data); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-eet.c b/src/examples/evas/evas-3d-eet.c index dc09191e05..69fca120e8 100644 --- a/src/examples/evas/evas-3d-eet.c +++ b/src/examples/evas/evas-3d-eet.c @@ -115,37 +115,37 @@ main(void) evas = ecore_evas_get(ecore_evas); /* Add a scene object .*/ - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ - camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); - camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 200.0, 0.0, 40.0); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); /* Add the light. */ - light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); - light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(root_node, light_node); /* Add the meshes. */ - mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - mesh2 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&mesh2, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); efl_file_set(mesh, input_model_path, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); @@ -169,13 +169,13 @@ main(void) efl_file_set(mesh2, output_model_path, NULL); evas_canvas3d_mesh_shade_mode_set(mesh2, EVAS_CANVAS3D_SHADE_MODE_PHONG); - mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); evas_canvas3d_node_position_set(mesh_node, 0.0, -40.0, 0.0); - mesh_node2 = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&mesh_node2, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node2, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node2); evas_canvas3d_node_mesh_add(mesh_node2, mesh2); evas_canvas3d_node_position_set(mesh_node2, 0.0, 40.0, 0.0); @@ -186,7 +186,7 @@ main(void) evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-fog.c b/src/examples/evas/evas-3d-fog.c index 33bd05cc8c..bc33f92c48 100644 --- a/src/examples/evas/evas-3d-fog.c +++ b/src/examples/evas/evas-3d-fog.c @@ -81,12 +81,11 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); - data->camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 7.0); @@ -98,13 +97,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -123,7 +121,7 @@ _set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material) static void _mesh_setup(Scene_Data *data) { - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -133,29 +131,26 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(data->material, 100.0); - data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(data->sphere, 50); - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - data->mesh1 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh1, EVAS_CANVAS3D_MESH_CLASS, evas); _set_ball(data->mesh, data->sphere, data->material); _set_ball(data->mesh1, data->sphere, data->material); - data->animation_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->animation_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->animation_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); - data->mesh_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->animation_node, data->mesh_node); evas_canvas3d_node_member_add(data->root_node, data->animation_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); evas_canvas3d_node_position_set(data->mesh_node, 0.0, 0.0, 3.0); - data->mesh_node1 = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node1, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node1, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node1); evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1); @@ -170,13 +165,12 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, FOG_COLOR, 1); - data->root_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -209,7 +203,7 @@ main(void) _scene_setup(&data); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-frustum.c b/src/examples/evas/evas-3d-frustum.c index 4e1323f5b4..25cfc5b8d4 100644 --- a/src/examples/evas/evas-3d-frustum.c +++ b/src/examples/evas/evas-3d-frustum.c @@ -279,8 +279,8 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); - data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 300.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -293,12 +293,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 200.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); @@ -309,7 +309,7 @@ _light_setup(Scene_Data *data) static void _mesh_setup(Scene_Data *data) { - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -319,27 +319,26 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(data->material, 100.0); - data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); - data->sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(data->sphere, 20); - data->mesh_aabb = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh_aabb, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh_aabb, 0, data->cube); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_aabb, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); evas_canvas3d_mesh_shade_mode_set(data->mesh_aabb, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); evas_canvas3d_mesh_frame_material_set(data->mesh_aabb, 0, data->material); - data->mesh_sphere = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh_sphere, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, data->sphere); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); - data->mesh_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_aabb); } @@ -347,9 +346,9 @@ _mesh_setup(Scene_Data *data) static void _mesh_setup_model(Scene_Data *data) { - data->mesh_model = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - data->material_model = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - data->texture_model = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->mesh_model, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->material_model, EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->texture_model, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(data->texture_model, texture_path, NULL); evas_canvas3d_texture_filter_set(data->texture_model, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); @@ -374,15 +373,15 @@ _mesh_setup_model(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); - data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _light_setup(data); _mesh_setup_model(data); _camera_setup(data); - data->mesh_node_model = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node_model, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node_model, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_position_set(data->mesh_node_model, obj_x, obj_y, obj_z); evas_canvas3d_node_orientation_angle_axis_set(data->mesh_node_model, -90, 1.0, 0.0, 0.0); evas_canvas3d_node_scale_set(data->mesh_node_model, obj_sc_x, obj_sc_y, obj_sc_z); diff --git a/src/examples/evas/evas-3d-hull.c b/src/examples/evas/evas-3d-hull.c index 57602b6988..130ad3742e 100644 --- a/src/examples/evas/evas-3d-hull.c +++ b/src/examples/evas/evas-3d-hull.c @@ -255,12 +255,11 @@ _key_down(void *data, static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); - data->camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -270,13 +269,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -292,7 +290,7 @@ _mesh_setup(Scene_Data *data) Eo *primitive = NULL; /* Setup material. */ - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); @@ -302,17 +300,17 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_shininess_set(data->material, 100.0); /* Setup mesh sphere */ - primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(primitive, 10); - data->mesh_sphere = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh_sphere, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, primitive); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); /* Setup mesh torus */ - data->mesh_torus = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh_torus, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_TORUS); evas_canvas3d_primitive_precision_set(primitive, 50); evas_canvas3d_mesh_from_primitive_set(data->mesh_torus, 0, primitive); @@ -321,7 +319,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_material_set(data->mesh_torus, 0, data->material); /* Setup mesh cube */ - data->mesh_cube = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh_cube, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_primitive_form_set(primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); evas_canvas3d_primitive_precision_set(primitive, 50); evas_canvas3d_mesh_from_primitive_set(data->mesh_cube, 0, primitive); @@ -353,8 +351,7 @@ _mesh_setup(Scene_Data *data) MODEL_MESH_INIT(blender_test_eagle, eagle_test, DIFFUSE) MODEL_MESH_INIT(blender_test_sonic, sonic_test, DIFFUSE) - data->mesh_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh_sphere); evas_canvas3d_node_scale_set(data->mesh_node, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); @@ -371,15 +368,13 @@ _mesh_setup(Scene_Data *data) _print_result(data->mesh_sphere_ch, data->mesh_blender_test_sphere); - data->mesh_node_convex_hull = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node_convex_hull, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node_convex_hull, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node_convex_hull); evas_canvas3d_node_position_set(data->mesh_node_convex_hull, 0.0, 0.0, 0.0); evas_canvas3d_node_scale_set(data->mesh_node_convex_hull, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); evas_canvas3d_node_mesh_add(data->mesh_node_convex_hull, data->mesh_sphere_ch); - data->mesh_node_blender = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node_blender, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node_blender, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node_blender); evas_canvas3d_node_position_set(data->mesh_node_blender, -3.0, 0.0, 0.0); evas_canvas3d_node_scale_set(data->mesh_node_blender, SCALE_SPHERE, SCALE_SPHERE, SCALE_SPHERE); @@ -389,12 +384,11 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); - data->root_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -429,7 +423,7 @@ main(void) _scene_setup(&data); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c index e19dfd6630..443271a9dc 100644 --- a/src/examples/evas/evas-3d-md2.c +++ b/src/examples/evas/evas-3d-md2.c @@ -91,44 +91,42 @@ main(void) evas = ecore_evas_get(ecore_evas); /* Add a scene object .*/ - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ - camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); - camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 20.0); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); /* Add the light. */ - light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); - light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(root_node, light_node); /* Add the mesh. */ - mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); - material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); efl_file_set(mesh, model_path, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); - texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(texture, image_path, NULL); evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); @@ -142,7 +140,7 @@ main(void) evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(material, 50.0); - mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); @@ -152,7 +150,7 @@ main(void) evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-mmap-set.c b/src/examples/evas/evas-3d-mmap-set.c index 000204d2e8..2432a4b6a3 100644 --- a/src/examples/evas/evas-3d-mmap-set.c +++ b/src/examples/evas/evas-3d-mmap-set.c @@ -181,36 +181,34 @@ main(void) evas = ecore_evas_get(ecore_evas); /* Add a scene object .*/ - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ - camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 10.0, 1.0, 1.0, 500.0); - camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 100.0); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); /* Add the light. */ - light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); - light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1.0, 0.0, 100.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(root_node, light_node); - material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -233,7 +231,7 @@ main(void) evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 20, 20, 200, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-obj.c b/src/examples/evas/evas-3d-obj.c index b9a6b69bd1..f2623f4779 100644 --- a/src/examples/evas/evas-3d-obj.c +++ b/src/examples/evas/evas-3d-obj.c @@ -63,7 +63,7 @@ ADD_OBJ_MESH(buffer, Y + COPY_OFFSET, Z, num + 4, shade_mode, name_of_material) #define ADD_TEXTURE(name, path) \ - name = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); \ + eo_add(&name, EVAS_CANVAS3D_TEXTURE_CLASS, evas); \ evas_canvas3d_texture_file_set(name, path, NULL); \ evas_canvas3d_texture_filter_set(name, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, \ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); \ @@ -71,7 +71,7 @@ EVAS_CANVAS3D_WRAP_MODE_REPEAT); #define ADD_MATERIAL(name) \ - name = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); \ + eo_add(&name, EVAS_CANVAS3D_MATERIAL_CLASS, evas); \ evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); \ evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); \ evas_canvas3d_material_enable_set(name, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); \ @@ -157,30 +157,28 @@ main(void) evas = ecore_evas_get(ecore_evas); /* Add a scene object .*/ - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ - camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 20.0, 1.0, 1.0, 500.0); - camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 100.0, 0.0, 0.0); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); /* Add the light. */ - light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); - light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 10.0, 0.0, 0.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -212,7 +210,7 @@ main(void) evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); /* Add a background rectangle MESHES. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-parallax-occlusion.c b/src/examples/evas/evas-3d-parallax-occlusion.c index 67be66536d..b096dc838b 100644 --- a/src/examples/evas/evas-3d-parallax-occlusion.c +++ b/src/examples/evas/evas-3d-parallax-occlusion.c @@ -104,11 +104,11 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); - data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -118,12 +118,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, -20.0, 20.0, 50.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -134,10 +134,10 @@ static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material_rocks = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material_rocks, EVAS_CANVAS3D_MATERIAL_CLASS, evas); - data->texture_rocks = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture_rocks_n = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture_rocks, EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture_rocks_n, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(data->texture_rocks, rock_diffuse, NULL); evas_canvas3d_texture_wrap_set(data->texture_rocks, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); evas_canvas3d_texture_file_set(data->texture_rocks_n, rock_n_and_height_map, NULL); @@ -156,10 +156,10 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_color_set(data->material_rocks, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(data->material_rocks, 100.0); - data->material_wood = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material_wood, EVAS_CANVAS3D_MATERIAL_CLASS, evas); - data->texture_wood = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); - data->texture_four_n = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture_wood, EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture_four_n, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(data->texture_wood, wood_diffuse, NULL); evas_canvas3d_texture_wrap_set(data->texture_wood, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); evas_canvas3d_texture_file_set(data->texture_four_n, wood_n_and_height_map, NULL); @@ -179,11 +179,11 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_shininess_set(data->material_wood, 100.0); /* Set data of primitive */ - data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); /* Setup mesh. */ - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); evas_canvas3d_mesh_from_primitive_set(data->mesh, 100, data->cube); evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION); @@ -191,7 +191,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_material_set(data->mesh, 100, data->material_wood); - data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); evas_canvas3d_node_scale_set(data->mesh_node, 3, 3, 3); @@ -200,11 +200,11 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); - data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -237,7 +237,7 @@ main(void) _scene_setup(&data); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c index 1ae79a8cc9..86ee222b8a 100644 --- a/src/examples/evas/evas-3d-pick.c +++ b/src/examples/evas/evas-3d-pick.c @@ -132,32 +132,31 @@ main(void) evas = ecore_evas_get(ecore_evas); /* Add a scene object .*/ - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ - camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 30.0, 1.0, 1.0, 100.0); - camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_position_set(camera_node, 0.0, 0.0, 2.5); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(root_node, camera_node); - sphere = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&sphere, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(sphere, 50); - mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere); - material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); - texture_diffuse = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&texture_diffuse, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(texture_diffuse, image_path, NULL); evas_canvas3d_texture_filter_set(texture_diffuse, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR, EVAS_CANVAS3D_TEXTURE_FILTER_LINEAR); evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse); @@ -169,7 +168,7 @@ main(void) evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(material, 50.0); - mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); @@ -182,7 +181,7 @@ main(void) evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); /* Add evas objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-ply.c b/src/examples/evas/evas-3d-ply.c index b34b2cc313..65f4fe5de3 100644 --- a/src/examples/evas/evas-3d-ply.c +++ b/src/examples/evas/evas-3d-ply.c @@ -130,35 +130,35 @@ main(void) evas = ecore_evas_get(ecore_evas); /* Add a scene object .*/ - scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&scene, EVAS_CANVAS3D_SCENE_CLASS, evas); /* Add the root node for the scene. */ - root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); /* Add the camera. */ - camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0); - camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_member_add(root_node, camera_node); evas_canvas3d_node_position_set(camera_node, 15.0, 0.0, 0.0); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); /* Add the light. */ - light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(light, EINA_TRUE); - light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_position_set(light_node, 1000.0, 0.0, 1000.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(root_node, light_node); - material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(texture, image_path, NULL); evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); @@ -208,7 +208,7 @@ main(void) evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 100, 100, 100, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-proxy.c b/src/examples/evas/evas-3d-proxy.c index 901c52bd54..7ec50bc4c2 100644 --- a/src/examples/evas/evas-3d-proxy.c +++ b/src/examples/evas/evas-3d-proxy.c @@ -97,11 +97,10 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, 50.0); - data->camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 5.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -111,13 +110,12 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); - data->light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); @@ -128,8 +126,8 @@ static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); - data->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_source_set(data->texture, source); evas_canvas3d_texture_source_visible_set(data->texture, EINA_TRUE); @@ -144,17 +142,16 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_material_texture_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, data->texture); /* Set data of primitive */ - data->cube = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->cube, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->cube, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); /* Setup mesh. */ - data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_FLAT); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); - data->mesh_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mesh_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); @@ -163,12 +160,11 @@ _mesh_setup(Scene_Data *data) static void _scene_setup(Scene_Data *data) { - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); - data->root_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -199,7 +195,7 @@ main(void) evas = ecore_evas_get(ecore_evas); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-3d-shadows.c b/src/examples/evas/evas-3d-shadows.c index f70d7e41a8..90a714655f 100644 --- a/src/examples/evas/evas-3d-shadows.c +++ b/src/examples/evas/evas-3d-shadows.c @@ -174,7 +174,7 @@ _on_canvas_resize(Ecore_Evas *ee) static void _body_material_set(Body_3D *body, float r, float g, float b) { - body->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&body->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(body->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(body->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -191,33 +191,32 @@ _body_material_set(Body_3D *body, float r, float g, float b) static void _sphere_setup(Body_3D *sphere) { - sphere->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&sphere->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(sphere->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(sphere->primitive, 50); - sphere->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&sphere->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); _body_material_set(sphere, 1, 0.0, 0.0); - sphere->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, 3.0, 3.0, 0.0)); + eo_add(&sphere->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(sphere->node, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(sphere->node, 3.0, 3.0, 0.0)); evas_canvas3d_node_mesh_add(sphere->node, sphere->mesh); } static void _cone_setup(Body_3D *cone) { - cone->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&cone->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(cone->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CONE); evas_canvas3d_primitive_precision_set(cone->primitive, 50); - cone->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&cone->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(cone->mesh, 0, cone->primitive); _body_material_set(cone, 0.8, 0.5, 0.5); - cone->node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&cone->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(cone->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_mesh_add(cone->node, cone->mesh); evas_canvas3d_node_orientation_angle_axis_set(cone->node, -90.0, 1.0, 0.0, 0.0); evas_canvas3d_node_position_set(cone->node, -4.0, 0.0, -3.0); @@ -226,17 +225,16 @@ _cone_setup(Body_3D *cone) static void _cylinder_setup(Body_3D *cylinder) { - cylinder->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&cylinder->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(cylinder->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); evas_canvas3d_primitive_precision_set(cylinder->primitive, 50); - cylinder->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&cylinder->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(cylinder->mesh, 0, cylinder->primitive); _body_material_set(cylinder, 0.0, 0.0, 1.0); - cylinder->node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&cylinder->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(cylinder->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_mesh_add(cylinder->node, cylinder->mesh); evas_canvas3d_node_orientation_angle_axis_set(cylinder->node, -90.0, 1.0, 0.0, 0.0); evas_canvas3d_node_position_set(cylinder->node, -2.0, 3.0, 1.0); @@ -246,17 +244,19 @@ static void _fence_setup(Body_3D *fence) { - Eo *texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + Eo *texture = NULL; + eo_add(&texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_atlas_enable_set(texture, EINA_FALSE); evas_canvas3d_texture_file_set(texture, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid.png", NULL); evas_canvas3d_texture_filter_set(texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); - Eo *texture1 = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + Eo *texture1 = NULL; + eo_add(&texture1, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_atlas_enable_set(texture1, EINA_FALSE); evas_canvas3d_texture_file_set(texture1, PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/grid_n.png", NULL); evas_canvas3d_texture_filter_set(texture1, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(texture1, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); - fence->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&fence->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_texture_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture); evas_canvas3d_material_texture_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, texture); @@ -270,21 +270,20 @@ _fence_setup(Body_3D *fence) evas_canvas3d_material_color_set(fence->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(fence->material, 100.0); - fence->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&fence->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(fence->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); evas_canvas3d_primitive_mode_set(fence->primitive, EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE); evas_canvas3d_primitive_tex_scale_set(fence->primitive, 160.0, 12.0); evas_canvas3d_primitive_precision_set(fence->primitive, 50); - fence->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&fence->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(fence->mesh, 0, fence->primitive); evas_canvas3d_mesh_frame_material_set(fence->mesh, 0, fence->material); evas_canvas3d_mesh_alpha_func_set(fence->mesh, EVAS_CANVAS3D_COMPARISON_GREATER, 0); evas_canvas3d_mesh_alpha_test_enable_set(fence->mesh, EINA_TRUE); evas_canvas3d_mesh_shade_mode_set(fence->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); - fence->node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&fence->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(fence->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_mesh_add(fence->node, fence->mesh); evas_canvas3d_node_orientation_angle_axis_set(fence->node, -90.0, 1.0, 0.0, 0.0); evas_canvas3d_node_scale_set(fence->node, 10.0, 10.0, 5.0); @@ -294,16 +293,15 @@ _fence_setup(Body_3D *fence) static void _square_setup(Body_3D *square) { - square->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&square->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(square->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SQUARE); - square->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&square->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(square->mesh, 0, square->primitive); _body_material_set(square, 0.4, 0.4, 0.4); - square->node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&square->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(square->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_mesh_add(square->node, square->mesh); evas_canvas3d_node_position_set(square->node, 0.0, -1.0, 0.0); evas_canvas3d_node_scale_set(square->node, 30.0, 30.0, 30.0); @@ -313,15 +311,15 @@ _square_setup(Body_3D *square) static void _box_setup(Body_3D *box) { - box->primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&box->primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(box->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); - box->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&box->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(box->mesh, 0, box->primitive); _body_material_set(box, 0, 1, 0); - box->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&box->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(box->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_mesh_add(box->node, box->mesh); evas_canvas3d_node_position_set(box->node, 3.0, 0.0, -3.0); } @@ -329,11 +327,11 @@ _box_setup(Body_3D *box) static void _model_setup(Body_3D *model) { - model->texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&model->texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(model->texture, image_path, NULL); evas_canvas3d_texture_filter_set(model->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(model->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); - model->material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&model->material, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_texture_set(model->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, model->texture); evas_canvas3d_material_texture_set(model->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, model->texture); @@ -343,13 +341,12 @@ _model_setup(Body_3D *model) evas_canvas3d_material_shininess_set(model->material, 100.0); - model->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&model->mesh, EVAS_CANVAS3D_MESH_CLASS, evas); efl_file_set(model->mesh, model_path, NULL); evas_canvas3d_mesh_frame_material_set(model->mesh, 0, model->material); evas_canvas3d_mesh_shade_mode_set(model->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); - model->node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&model->node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(model->node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_mesh_add(model->node, model->mesh); evas_canvas3d_node_scale_set(model->node, 0.1, 0.1, 0.1); evas_canvas3d_node_orientation_angle_axis_set(model->node, 120.0, -0.577, -0.577, -0.577); @@ -391,13 +388,12 @@ _billboard_setup(Scene_Data *data) static void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); - data->mediator = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->mediator, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mediator, EVAS_CANVAS3D_NODE_TYPE_NODE)); evas_canvas3d_camera_projection_perspective_set(data->camera, 50.0, 1.0, 2.0, 100.0); - data->camera_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); @@ -412,15 +408,14 @@ _camera_setup(Scene_Data *data) static void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, AMBIENT_LIGHT, 1.0); evas_canvas3d_light_diffuse_set(data->light, DIFFUSE_LIGHT, 1.0); evas_canvas3d_light_specular_set(data->light, SPECULAR_LIGHT, 1.0); evas_canvas3d_light_spot_cutoff_set(data->light, 20); evas_canvas3d_light_projection_perspective_set(data->light, 40.0, 1.0, 2.0, 1000.0); - data->light_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 50.0, 50.0, 70.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 15.0, 0.0, -5.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0); @@ -432,13 +427,12 @@ _scene_setup(Scene_Data *data) { data->init = EINA_FALSE; - data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&data->scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, BG_COLOR, 1); - data->root_node = - eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); @@ -610,7 +604,7 @@ main(void) _scene_setup(&data); /* Add a background rectangle objects. */ - background = eo_add(EVAS_RECTANGLE_CLASS, evas); + eo_add(&background, EVAS_RECTANGLE_CLASS, evas); efl_gfx_color_set(background, 0, 0, 0, 255); efl_gfx_size_set(background, WIDTH, HEIGHT); efl_gfx_visible_set(background, EINA_TRUE); diff --git a/src/examples/evas/evas-vg-simple.c b/src/examples/evas/evas-vg-simple.c index 2c0c7026b0..9d22907cc0 100644 --- a/src/examples/evas/evas-vg-simple.c +++ b/src/examples/evas/evas-vg-simple.c @@ -449,15 +449,19 @@ vector_set(int x, int y, int w, int h) root = evas_object_vg_root_node_get(d.vg); //evas_vg_node_transformation_set(root, &matrix); - Efl_VG *bg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "bg")); + Efl_VG *bg = NULL; + eo_add(&bg, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(bg, "bg")); _rect_add(bg, 0, 0 , vg_w, vg_h); evas_vg_node_origin_set(bg, 0,0); evas_vg_shape_stroke_width_set(bg, 1.0); evas_vg_node_color_set(bg, 80, 80, 80, 80); - Efl_VG *shape = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "shape")); - Efl_VG *rgradient = eo_add(EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(eoid, "rgradient")); - Efl_VG *lgradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(eoid, "lgradient")); + Efl_VG *shape = NULL; + eo_add(&shape, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(shape, "shape")); + Efl_VG *rgradient = NULL; + eo_add(&rgradient, EFL_VG_GRADIENT_RADIAL_CLASS, NULL, efl_vg_name_set(rgradient, "rgradient")); + Efl_VG *lgradient = NULL; + eo_add(&lgradient, EFL_VG_GRADIENT_LINEAR_CLASS, NULL, efl_vg_name_set(lgradient, "lgradient")); _arcto(shape, 0, 0, 100, 100, 25, 330); @@ -498,7 +502,8 @@ vector_set(int x, int y, int w, int h) evas_vg_node_color_set(shape, 0, 0, 255, 255); evas_vg_shape_stroke_color_set(shape, 0, 0, 255, 128); - Efl_VG *rect = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "rect")); + Efl_VG *rect = NULL; + eo_add(&rect, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(rect, "rect")); _rect_add(rect, 0, 0, 100, 100); evas_vg_node_origin_set(rect, 100, 100); evas_vg_shape_fill_set(rect, lgradient); @@ -506,7 +511,8 @@ vector_set(int x, int y, int w, int h) evas_vg_shape_stroke_join_set(rect, EFL_GFX_JOIN_ROUND); evas_vg_shape_stroke_color_set(rect, 255, 255, 255, 255); - Efl_VG *rect1 = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "rect1")); + Efl_VG *rect1 = NULL; + eo_add(&rect1, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(rect1, "rect1")); _rect_add(rect1, 0, 0, 70, 70); evas_vg_node_origin_set(rect1, 50, 70); evas_vg_shape_stroke_scale_set(rect1, 2); @@ -514,7 +520,8 @@ vector_set(int x, int y, int w, int h) evas_vg_shape_stroke_join_set(rect1, EFL_GFX_JOIN_ROUND); evas_vg_shape_stroke_color_set(rect1, 0, 100, 80, 100); - Efl_VG *circle = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "circle")); + Efl_VG *circle = NULL; + eo_add(&circle, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(circle, "circle")); _arcto(circle, 0, 0, 250, 100, 30, 300); evas_vg_shape_fill_set(circle, lgradient); //evas_vg_node_transformation_set(&matrix), @@ -522,27 +529,30 @@ vector_set(int x, int y, int w, int h) evas_vg_node_color_set(circle, 50, 0, 0, 50); // Foreground - Efl_VG *fg = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "fg")); + Efl_VG *fg = NULL; + eo_add(&fg, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(fg, "fg")); _rect_add(fg, 0, 0, vg_w, vg_h); evas_vg_node_origin_set(fg, 0, 0); evas_vg_shape_stroke_width_set(fg, 5.0); evas_vg_shape_stroke_join_set(fg, EFL_GFX_JOIN_ROUND); evas_vg_shape_stroke_color_set(fg, 70, 70, 0, 70); - Efl_VG *tst = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "tst")); + Efl_VG *tst = NULL; + eo_add(&tst, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(tst, "tst")); evas_vg_shape_shape_append_rect(tst, 50, 25, 200, 200, 3, 5); evas_vg_node_color_set(tst, 0, 0, 200, 200); evas_vg_shape_stroke_width_set(tst, 2); evas_vg_shape_stroke_color_set(tst, 255, 0, 0, 255); - Efl_VG *vc = eo_add(EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(eoid, "vc")); + Efl_VG *vc = NULL; + eo_add(&vc, EFL_VG_SHAPE_CLASS, root, efl_vg_name_set(vc, "vc")); evas_vg_shape_shape_append_circle(vc, 100, 100, 23); evas_vg_node_color_set(vc, 0, 200, 0, 255); evas_vg_shape_stroke_width_set(vc, 4); evas_vg_shape_stroke_color_set(vc, 255, 0, 0, 255); - beginning = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eoid, root)); - end = eo_add(EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(eoid, root)); + eo_add(&beginning, EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(beginning, root)); + eo_add(&end, EFL_VG_CONTAINER_CLASS, NULL, efl_vg_dup(end, root)); circle = efl_vg_container_child_get(end, "circle"); efl_vg_transformation_set(circle, &matrix); diff --git a/src/examples/evas/shooter/evas-3d-shooter-header.c b/src/examples/evas/shooter/evas-3d-shooter-header.c index ee608ba2f9..8529746f18 100644 --- a/src/examples/evas/shooter/evas-3d-shooter-header.c +++ b/src/examples/evas/shooter/evas-3d-shooter-header.c @@ -26,11 +26,11 @@ _distance(float x1, float z1, float x2, float z2) void _camera_setup(Scene_Data *data) { - data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); + eo_add(&data->camera, EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 65.0, 1.0, 1.0, 300.0); - data->mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); - data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); + eo_add(&data->mediator_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->mediator_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->camera_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->camera_node, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_member_add(data->root_node, data->mediator_node); evas_canvas3d_node_member_add(data->mediator_node, data->camera_node); @@ -43,14 +43,14 @@ _camera_setup(Scene_Data *data) void _light_setup(Scene_Data *data) { - data->light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); + eo_add(&data->light, EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_projection_perspective_set(data->light, 100.0, 1.0, 1.0, 200.0); - data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); + eo_add(&data->light_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->light_node, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, -30.0, 70.0, 0.0); diff --git a/src/examples/evas/shooter/evas-3d-shooter.c b/src/examples/evas/shooter/evas-3d-shooter.c index 2e83fd8e6d..4acf990f25 100644 --- a/src/examples/evas/shooter/evas-3d-shooter.c +++ b/src/examples/evas/shooter/evas-3d-shooter.c @@ -802,7 +802,7 @@ _mesh_setup_gun_planet(Scene_Data *data) evas_canvas3d_node_position_set(data->mesh_node_column_c, 10, 9.0, -12); /* Setup mesh for bounding sphere */ - data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material_ball, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); @@ -811,7 +811,7 @@ _mesh_setup_gun_planet(Scene_Data *data) evas_canvas3d_material_color_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(data->material_ball, 50.0); - data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); + eo_add(&data->mesh_ball, EVAS_CANVAS3D_MESH_CLASS, evas); _set_ball(data->mesh_ball, 10); @@ -865,7 +865,7 @@ _mesh_setup_column(Scene_Data *data, int index) { /* Setup mesh for column */ - data->material_column = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); + eo_add(&data->material_column, EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material_column, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material_column, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -886,7 +886,7 @@ _mesh_setup_column(Scene_Data *data, int index) evas_canvas3d_mesh_shade_mode_set(data->mesh_column[index], EVAS_CANVAS3D_SHADE_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_column[index], 0, data->material_column); - data->texture_diffuse_column = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); + eo_add(&data->texture_diffuse_column, EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(data->texture_diffuse_column, red_brick_path, NULL); evas_canvas3d_texture_atlas_enable_set(data->texture_diffuse_column, EINA_FALSE); @@ -991,20 +991,20 @@ _scene_setup(Scene_Data *data) for (i = 0; i < 4; i++) motion_vec[i] = 0; - data->cube_primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->cube_primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->cube_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CUBE); evas_canvas3d_primitive_precision_set(data->cube_primitive, 10); - data->sphere_primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->sphere_primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->sphere_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(data->sphere_primitive, 50); - global_scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); + eo_add(&global_scene, EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(global_scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(global_scene, 0.5, 0.5, 0.9, 0.0); - data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); + eo_add(&data->root_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->root_node, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); @@ -1014,7 +1014,7 @@ _scene_setup(Scene_Data *data) for (i = 0; i < 10; i++) _mesh_setup_rocket(data, i); - data->cylinder_primitive = eo_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); + eo_add(&data->cylinder_primitive, EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_mode_set(data->cylinder_primitive, EVAS_CANVAS3D_PRIMITIVE_MODE_WITHOUT_BASE); evas_canvas3d_primitive_form_set(data->cylinder_primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_CYLINDER); evas_canvas3d_primitive_tex_scale_set(data->cylinder_primitive, 1.0, 1.0); @@ -1069,7 +1069,7 @@ _scene_setup(Scene_Data *data) } } - data->carp_mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); + eo_add(&data->carp_mediator_node, EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(data->carp_mediator_node, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->carp_mediator_node, data->mesh_node_carpet); 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