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authorTom Hacohen <tom@stosb.com>2016-03-02 14:42:46 +0000
committerTom Hacohen <tom@stosb.com>2016-03-03 09:58:08 +0000
commit23a6b12183aa1365a6da33ab4f06bdf04b42e1e1 (patch)
tree56882ea26cd19a57a3cd9ef2584a44cb54970760 /src/examples
parent8780da1fbdb4e06a12508bcc86023ee2d1b4e30a (diff)
downloadefl-23a6b12183aa1365a6da33ab4f06bdf04b42e1e1.tar.gz
Fix migration script mistakes and compilation warnings.
Mostly unused vars following the removal of eo_do_ret(). However, there are some cases where the migration script got some things wrong, and I had to manually fix them.
Diffstat (limited to 'src/examples')
-rw-r--r--src/examples/evas/evas-3d-parallax-occlusion.c2
-rw-r--r--src/examples/evas/shooter/evas-3d-shooter.c26
2 files changed, 19 insertions, 9 deletions
diff --git a/src/examples/evas/evas-3d-parallax-occlusion.c b/src/examples/evas/evas-3d-parallax-occlusion.c
index ff20dfe20e..67be66536d 100644
--- a/src/examples/evas/evas-3d-parallax-occlusion.c
+++ b/src/examples/evas/evas-3d-parallax-occlusion.c
@@ -246,7 +246,7 @@ main(void)
image = evas_object_image_filled_add(evas);
efl_gfx_size_set(image, WIDTH, HEIGHT);
efl_gfx_visible_set(image, EINA_TRUE);
- evas_object_focus_set(image, image, EINA_TRUE);
+ evas_object_focus_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
evas_obj_image_scene_set(image, data.scene);
diff --git a/src/examples/evas/shooter/evas-3d-shooter.c b/src/examples/evas/shooter/evas-3d-shooter.c
index 9ea9ceb1a4..2e83fd8e6d 100644
--- a/src/examples/evas/shooter/evas-3d-shooter.c
+++ b/src/examples/evas/shooter/evas-3d-shooter.c
@@ -250,13 +250,19 @@ _key_down(void *data,
}
}
else if (!strcmp(ev->key, "F1"))
- evas_canvas3d_node_position_set(scene->camera_node, 0.0, 80.0, 30.0);
- evas_canvas3d_node_look_at_set(scene->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
+ {
+ evas_canvas3d_node_position_set(scene->camera_node, 0.0, 80.0, 30.0);
+ evas_canvas3d_node_look_at_set(scene->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
+ }
else if (!strcmp(ev->key, "F2"))
- evas_canvas3d_node_position_set(scene->camera_node, -2.0, 0.0, 4.0);
+ {
+ evas_canvas3d_node_position_set(scene->camera_node, -2.0, 0.0, 4.0);
evas_canvas3d_node_look_at_set(scene->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, -100.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
+ }
else if (!strcmp(ev->key, "A"))
- aabb_index++;
+ {
+ aabb_index++;
+ }
}
static void
@@ -831,8 +837,10 @@ _mesh_setup_wall(Scene_Data *data, int index)
/* placing of wall carpet on the floor grid */
if (index == 0)
- evas_canvas3d_node_scale_set(data->mesh_node_wall[index], 6.7 * 19.5, 20.0, 2.0);
- evas_canvas3d_node_position_set(data->mesh_node_wall[index], -39.7 + 18.6 * 3, 0.0, -60.3);
+ {
+ evas_canvas3d_node_scale_set(data->mesh_node_wall[index], 6.7 * 19.5, 20.0, 2.0);
+ evas_canvas3d_node_position_set(data->mesh_node_wall[index], -39.7 + 18.6 * 3, 0.0, -60.3);
+ }
else if (index == 1)
{
evas_canvas3d_node_scale_set(data->mesh_node_wall[index], 5 * 19.5, 20.0, 2.0);
@@ -840,8 +848,10 @@ _mesh_setup_wall(Scene_Data *data, int index)
evas_canvas3d_node_orientation_angle_axis_set(data->mesh_node_wall[index], 90, 0, 1.0, 0.0);
}
else if (index == 2)
- evas_canvas3d_node_scale_set(data->mesh_node_wall[index], 6.7 * 19.5, 20.0, 2.0);
- evas_canvas3d_node_position_set(data->mesh_node_wall[index], -39.7 + 18.6*3, 0.0, 35.3);
+ {
+ evas_canvas3d_node_scale_set(data->mesh_node_wall[index], 6.7 * 19.5, 20.0, 2.0);
+ evas_canvas3d_node_position_set(data->mesh_node_wall[index], -39.7 + 18.6*3, 0.0, 35.3);
+ }
else if (index == 3)
{
evas_canvas3d_node_scale_set(data->mesh_node_wall[index], 5* 19.5, 20.0, 2.0);