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authorTom Hacohen <tom@stosb.com>2014-09-25 10:24:27 +0100
committerTom Hacohen <tom@stosb.com>2014-09-25 10:30:56 +0100
commit6846978ebd027fff1de57d526071517243354354 (patch)
tree6ff7651990561224738e332b2ccd3fa84e47dc4f /src/examples/evas/evas-3d-pick.c
parent8204212f36d936f951accda61fd2f7f329390b71 (diff)
downloadefl-6846978ebd027fff1de57d526071517243354354.tar.gz
Eo: Get rid of eo_add_custom.
We decided to deprecate this one in favour of setting thing in the construction between the constructor and the finalizer.
Diffstat (limited to 'src/examples/evas/evas-3d-pick.c')
-rw-r--r--src/examples/evas/evas-3d-pick.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/examples/evas/evas-3d-pick.c b/src/examples/evas/evas-3d-pick.c
index 143094d538..321183ab63 100644
--- a/src/examples/evas/evas-3d-pick.c
+++ b/src/examples/evas/evas-3d-pick.c
@@ -294,7 +294,7 @@ main(void)
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
/* Add the camera. */
@@ -303,7 +303,7 @@ main(void)
evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, 100.0));
camera_node =
- eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_3d_node_camera_set(camera),
@@ -361,7 +361,7 @@ main(void)
1.0),
evas_3d_material_shininess_set(50.0));
- mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas,
+ mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
eo_do(root_node, evas_3d_node_member_add(mesh_node));