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authorOleksandr Shcherbina <o.shcherbina@samsung.com>2015-06-17 16:31:14 +0200
committerCedric BAIL <cedric@osg.samsung.com>2015-06-17 17:52:17 +0200
commitd409df1caa38ae7eac87f85ff4113484bc5b2099 (patch)
tree2adcbeadf2f4b2e7f4e7ba327a574c6620c23663 /src/examples/evas/evas-3d-md2.c
parent9bf6f14a8a59195fe9be004aaff446c51474fc5d (diff)
downloadefl-d409df1caa38ae7eac87f85ff4113484bc5b2099.tar.gz
evas: change interface evas_3d to evas_canvas3d
Summary: Regard to https://phab.enlightenment.org/T2479 it is need for right generation Eolian files Reviewers: cedric Subscribers: cedric, tasn Differential Revision: https://phab.enlightenment.org/D2711 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Diffstat (limited to 'src/examples/evas/evas-3d-md2.c')
-rw-r--r--src/examples/evas/evas-3d-md2.c102
1 files changed, 51 insertions, 51 deletions
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c
index 428379da40..282727497e 100644
--- a/src/examples/evas/evas-3d-md2.c
+++ b/src/examples/evas/evas-3d-md2.c
@@ -47,7 +47,7 @@ _animate_scene(void *data)
{
static int frame = 0;
- eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
+ eo_do((Evas_Canvas3D_Node *)data, evas_canvas3d_node_mesh_frame_set(mesh, frame));
frame += 32;
@@ -91,89 +91,89 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+ scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+ root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+ camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
- evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
+ evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
camera_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
- evas_3d_node_camera_set(camera));
+ evas_canvas3d_node_camera_set(camera));
eo_do(root_node,
- evas_3d_node_member_add(camera_node));
+ evas_canvas3d_node_member_add(camera_node));
eo_do(camera_node,
- evas_3d_node_position_set(100.0, 0.0, 20.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
- EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+ evas_canvas3d_node_position_set(100.0, 0.0, 20.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+ light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
- evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
- evas_3d_light_directional_set(EINA_TRUE));
+ evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+ evas_canvas3d_light_directional_set(EINA_TRUE));
light_node =
- eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+ eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
- evas_3d_node_light_set(light),
- evas_3d_node_position_set(1000.0, 0.0, 1000.0),
- evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
- EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+ evas_canvas3d_node_light_set(light),
+ evas_canvas3d_node_position_set(1000.0, 0.0, 1000.0),
+ evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+ EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0));
eo_do(root_node,
- evas_3d_node_member_add(light_node));
+ evas_canvas3d_node_member_add(light_node));
/* Add the mesh. */
- mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
- material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+ mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(mesh,
efl_file_set(model_path, NULL),
- evas_3d_mesh_frame_material_set(0, material),
- evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+ evas_canvas3d_mesh_frame_material_set(0, material),
+ evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
- texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+ texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(texture,
- evas_3d_texture_file_set(image_path, NULL),
- evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
- EVAS_3D_TEXTURE_FILTER_NEAREST),
- evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
- EVAS_3D_WRAP_MODE_REPEAT));
+ evas_canvas3d_texture_file_set(image_path, NULL),
+ evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
+ EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST),
+ evas_canvas3d_texture_wrap_set(EVAS_CANVAS3D_WRAP_MODE_REPEAT,
+ EVAS_CANVAS3D_WRAP_MODE_REPEAT));
eo_do(material,
- evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
- evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+ evas_canvas3d_material_texture_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, texture),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_AMBIENT, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_SPECULAR, EINA_TRUE),
+ evas_canvas3d_material_enable_set(EVAS_CANVAS3D_MATERIAL_NORMAL, EINA_TRUE),
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_AMBIENT,
0.01, 0.01, 0.01, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_DIFFUSE,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+ evas_canvas3d_material_color_set(EVAS_CANVAS3D_MATERIAL_SPECULAR,
1.0, 1.0, 1.0, 1.0),
- evas_3d_material_shininess_set(50.0));
+ evas_canvas3d_material_shininess_set(50.0));
- mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas,
- evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+ mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node,
- evas_3d_node_member_add(mesh_node));
+ evas_canvas3d_node_member_add(mesh_node));
eo_do(mesh_node,
- evas_3d_node_mesh_add(mesh));
+ evas_canvas3d_node_mesh_add(mesh));
/* Set up scene. */
eo_do(scene,
- evas_3d_scene_root_node_set(root_node),
- evas_3d_scene_camera_node_set(camera_node),
- evas_3d_scene_size_set(WIDTH, HEIGHT));
+ evas_canvas3d_scene_root_node_set(root_node),
+ evas_canvas3d_scene_camera_node_set(camera_node),
+ evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
background = eo_add(EVAS_RECTANGLE_CLASS, evas);