diff options
author | Xavi Artigas <xavierartigas@yahoo.es> | 2019-01-28 13:14:20 +0100 |
---|---|---|
committer | Xavi Artigas <xavierartigas@yahoo.es> | 2019-01-28 13:14:20 +0100 |
commit | c55299ca51e2d0e233549c861608fefe231f2877 (patch) | |
tree | 40de1ff30583018e5bc2a3abdca5004c2b945b77 /doc | |
parent | 37313986226c5ec05375ff6ae394585085efe211 (diff) | |
download | efl-c55299ca51e2d0e233549c861608fefe231f2877.tar.gz |
docs: Fix assorted typos in legacy documentation
Samsung reported a long list of typos in our legacy docs, this fixes them.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/ecore_examples.dox | 2 | ||||
-rw-r--r-- | doc/elementary_examples.dox | 30 | ||||
-rw-r--r-- | doc/elementary_examples_cxx.dox | 84 | ||||
-rw-r--r-- | doc/elementary_examples_js.dox | 6 |
4 files changed, 61 insertions, 61 deletions
diff --git a/doc/ecore_examples.dox b/doc/ecore_examples.dox index bf25fa3804..64542779d5 100644 --- a/doc/ecore_examples.dox +++ b/doc/ecore_examples.dox @@ -1575,7 +1575,7 @@ * @skip ecore_main_fd_handler_add * @until ; * - * If you don't remenber the parameters of @ref ecore_main_fd_handler_add, + * If you don't remember the parameters of @ref ecore_main_fd_handler_add, * please check its documentation. * * Now that we have our handler registered we will start the ecore's main loop: diff --git a/doc/elementary_examples.dox b/doc/elementary_examples.dox index af37ae2c62..dc7acbab47 100644 --- a/doc/elementary_examples.dox +++ b/doc/elementary_examples.dox @@ -617,7 +617,7 @@ * project's build system, we're assuming they are the canonical ones. * * After the program starts, elm_app_info_set() will actually run and - * then you'll see an intrincasy: Elementary does the prefix lookup @b + * then you'll see a problem: Elementary does the prefix lookup @b * twice. This is so because of the quicklaunch infrastructure in * Elementary (@ref Start), which will register a predefined prefix * for possible users of the launch schema. We're not hooking into a @@ -2112,7 +2112,7 @@ * We'll start this example in the same way * @ref map_example_01 "Map Example 1". Adding a map with buttons to control * zoom, so if you didn't read it yet, just do it now. Actually there is - * a change, that we're aligning buttons to the top, since we wan't a + * a change, that we're aligning buttons to the top, since we want a * vertical control box this time. * @dontinclude map_example_03.c * @skipline elm_map_add @@ -2125,8 +2125,8 @@ * @skipline horizontal_set * @until align_set * - * We'll add an entry with a preliminar address, that I know will - * find a coordinate, to examplify names work. But you can try + * We'll add an entry with a preliminary address, that I know will + * find a coordinate, to exemplify how names work. But you can try * lots of addresses. From city or country names to pubs, or whatever * you want. To try is enough to run the example, type the address and * press "Route" button. This button will call a function that will @@ -2220,7 +2220,7 @@ * We are just adding the diskselector, so as you can see, defaults for it are: * @li Only 3 items visible each time. * @li Only 3 characters are displayed for labels on side positions. - * @li The first added item remains centeres, i.e., it's the selected item. + * @li The first added item remains centered, i.e., it's the selected item. * * To add items, we are just appending it on a loop, using function * elm_diskselector_item_append(), that will be better explained on @@ -2307,7 +2307,7 @@ * The first parameter of elm_diskselector_item_append() is the diskselector * object, that we are receiving as data on our callback function. * The second one is a label, the string that will be placed in the center - * of our item. As we don't wan't icons or callback functions, we can + * of our item. As we don't want icons or callback functions, we can * send NULL as third, fourth and fifth parameters. * * <b> Appending an item with icon: </b> @@ -2543,7 +2543,7 @@ * The first parameter of elm_list_item_prepend() is the list * object, that we are receiving as data on our callback function. * The second one is a label, the string that will be placed in the center - * of our item. As we don't wan't icons or callback functions, we can + * of our item. As we don't want icons or callback functions, we can * send NULL as third, fourth, fifth and sixth parameters. * * <b> Appending an item: </b> @@ -3033,7 +3033,7 @@ * Note that we set on it both icon and label decorations. It's set to * list the contents of the @c "/tmp" directory, too, with * elm_fileselector_button_path_set(). What follows are checkboxes to - * exercise some of its API funtions: + * exercise some of its API functions: * @dontinclude fileselector_button_example.c * @skip ck = elm_check_add * @until evas_object_show(en) @@ -3107,7 +3107,7 @@ * decorations. It's set to exhibit the path of (and list the contents * of, when internal file selector is launched) the @c "/tmp" * directory, also, with elm_fileselector_entry_path_set(). What - * follows are checkboxes to exercise some of its API funtions: + * follows are checkboxes to exercise some of its API functions: * @dontinclude fileselector_entry_example.c * @skip ck = elm_check_add * @until callback_add(fs_entry @@ -3370,7 +3370,7 @@ * and what to do when the layout theme has its size changed. The full source * code for this example can be found at @ref layout_example_03_c. * - * In this exmaple we will use another group from the same layout theme file + * In this example we will use another group from the same layout theme file * used in @ref layout_example_01. Its instantiation and loading happens in the * following lines: * @@ -3909,7 +3909,7 @@ * It will get the last index item selected's data and find the * respective index item handle(#Elm_Object_Item) with elm_index_item_find(). * We need the latter to query the indexing letter string from, with - * elm_index_item_letter_get(). Next, comes the delition, itself, + * elm_index_item_letter_get(). Next, comes the deletion itself, * which will also trigger the @c _index_item_del callback function, * as said above. * @@ -4450,7 +4450,7 @@ * * We'll begin by showing a few structures used throught the program. First, * the application owns data that holds the main window and the main entry - * where the editting happens. Then, an auxiliar structure we'll use later + * where the editting happens. Then, an auxiliary structure we'll use later * when inserting icons in our text. * @dontinclude entry_example.c * @skip typedef @@ -5451,7 +5451,7 @@ * controls will exercise most of the slideshow's API functions. * * We create the slideshow, itself, first, making it @b loop on its - * image itens, when in slideshow mode: + * image items, when in slideshow mode: * @dontinclude slideshow_example.c * @skip slideshow = elm_slideshow_add * @until evas_object_show @@ -6218,7 +6218,7 @@ * @skipline } * @skipline } * - * Other @c INT type widget implementations may exist, as is exemplifyed + * Other @c INT type widget implementations may exist, as is exemplified * on the item that follows. * * @skip item { @@ -6877,4 +6877,4 @@ * @image latex screenshots/combobox_example_01.eps width=\textwidth * * @example combobox_example_01.c - */
\ No newline at end of file + */ diff --git a/doc/elementary_examples_cxx.dox b/doc/elementary_examples_cxx.dox index 7b45ed9ff4..6197450ac1 100644 --- a/doc/elementary_examples_cxx.dox +++ b/doc/elementary_examples_cxx.dox @@ -60,7 +60,7 @@ * With this tutorial we'll give you a better view of how the lambda * function can and will be constantly use in the C++ bindings. For a - * more broad aproach you should do a little web research. + * more broad approach you should do a little web research. * The syntax adopted for these examples: @@ -200,7 +200,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -323,7 +323,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -488,7 +488,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -660,7 +660,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -837,7 +837,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -1030,13 +1030,13 @@ * For the up button, we'll set to @p true the autorepeat, * autorepeat_initial_timeout, autoreapet_gap_timeout, the size hints - * for weight and alignement, choose our packing method and making out + * for weight and alignment, choose our packing method and making out * up button visible. * @skip up * @until visibility - * For this directional buttons we'll have a diferent repeated + * For this directional buttons we'll have a different repeated * callback that will insure the timeouts of our middle button in the * gap and initial timeout that is current setted. @@ -1123,7 +1123,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -1258,7 +1258,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -1441,7 +1441,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -1580,7 +1580,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -1825,7 +1825,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -1992,7 +1992,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -2127,7 +2127,7 @@ * @skip pack_end * @until visibility - * The second clock shows ther am/pm time, that we also create with + * The second clock shows the am/pm time, that we also create with * the C++ binding method, passing our window object as * parent. Setting show_am_pm to true and again choosing the packing * method and making clock visible. @@ -2205,7 +2205,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -2419,7 +2419,7 @@ * @until visibility * For our second datetime, we'll also set the size hints weight and - * align, but in this case, the filds YEAR, MONTH and DATE will be not + * align, but in this case, the fields YEAR, MONTH and DATE will be not * visible, and thus displaying in our datetime the hour, minute and * AM/PM. Finally we choose it's packing method and set the visibility * of datetime to @p true. @@ -2513,7 +2513,7 @@ * @until linked * In this function we load the vertex/fragment shaders, create the - * program object and finish our funtion. + * program object and finish our function. * @skip gld * @until return 1; @@ -2585,7 +2585,7 @@ * @skipline elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -2883,7 +2883,7 @@ * @skipline elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -3031,7 +3031,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -3248,7 +3248,7 @@ * @skipline elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -3462,7 +3462,7 @@ * @skipline elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -3604,7 +3604,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -3736,7 +3736,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -3997,7 +3997,7 @@ * @dontinclude separator_cxx_example_01.cc * Separator is a very thin object used to separate other objects, - * wich can be vertical or horizontal. + * which can be vertical or horizontal. * This example shows how to create a window and separate in two * parts, each one will be filled with a background color to show the @@ -4031,7 +4031,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -4268,7 +4268,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -4573,7 +4573,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -4874,7 +4874,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -4958,15 +4958,15 @@ * @li row - Row number - * @li colspan - Number of columns that the subobj will occuppy + * @li colspan - Number of columns that the subobj will occupy - * @li rowspan - Number of rows that the subobj will occuppy + * @li rowspan - Number of rows that the subobj will occupy * @note All positioning inside the table is relative to rows and * columns, so a value of 0 for @a column and @a row, means the top * left cell of the table. And for example, value of 2 for @a colspan and @a - * rowspan indicates that the subobj will occuppy two column and two rows, - * thus occuppying 4 cells in total. + * rowspan indicates that the subobj will occupy two columns and two rows, + * thus occupying 4 cells in total. * Finally we just have to make our window visible. Then run the elm * mainloop, starting to handle events and drawing operations. @@ -5018,7 +5018,7 @@ * @until elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -5075,7 +5075,7 @@ * @until homogeneous * For each cell of this table we are going to create a unique @p - * evas::rectangle, each with diferent colors and sizes. + * evas::rectangle, each with different colors and sizes. * Let's see a snip of the code on how we constructed our rectangles * and setted the colors. @@ -5120,15 +5120,15 @@ * @li row - Row number - * @li colspan - Number of columns that the subobj will occuppy + * @li colspan - Number of columns that the subobj will occupy - * @li rowspan - Number of rows that the subobj will occuppy + * @li rowspan - Number of rows that the subobj will occupy * @note All positioning inside the table is relative to rows and * columns, so a value of 0 for @a column and @a row, means the top * left cell of the table. And for example, value of 2 for @a colspan - * and @a rowspan indicates that the subobj will occuppy two column - * and two rows, thus occuppying 4 cells in total. + * and @a rowspan indicates that the subobj will occupy two column + * and two rows, thus occupying 4 cells in total. * So for each rectangle we are setting a specific location and how * many cells it's occupying, better seem below: @@ -5202,7 +5202,7 @@ * @skipline elm_policy_set * As you can see, the policy we chose was to quit when the last win - * is hidden as opose to examples with the C bindings where we + * is hidden as opposed to examples with the C bindings where we * perpetually set it to quit when last win was closed. This changed * was necessary because in C++ binding as the elm mainloop stop * running all object are destroyed, references are unreferenced and @@ -5329,4 +5329,4 @@ * @image latex screenshots/thumb_cxx_example_01.eps width=\textwidth * @example thumb_cxx_example_01.cc - */
\ No newline at end of file + */ diff --git a/doc/elementary_examples_js.dox b/doc/elementary_examples_js.dox index 37f867a638..bcd119bdab 100644 --- a/doc/elementary_examples_js.dox +++ b/doc/elementary_examples_js.dox @@ -627,7 +627,7 @@ * @skip pack_end * @until visible - * The second clock shows ther am/pm time, that we also create with + * The second clock shows the am/pm time, that we also create with * the JS binding method, passing our window object as * parent. Setting show_am_pm to true and again choosing the packing * method and making clock visible. @@ -701,7 +701,7 @@ * @dontinclude separator_example_01.js * Separator is a very thin object used to separate other objects, - * wich can be vertical or horizontal. + * which can be vertical or horizontal. * This example shows how to create a window and separate in two * parts, each one will be filled with a background color to show the @@ -1019,4 +1019,4 @@ * @image latex screenshots/icon_example_01.eps width=\textwidth * @example icon_example_01.js - */
\ No newline at end of file + */ |