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authorChunEon Park <hermet@hermet.pe.kr>2014-06-27 21:38:30 +0900
committerChunEon Park <hermet@hermet.pe.kr>2014-06-27 21:38:30 +0900
commit7341887851fd4dc63ca4ca391557b63520ffb11b (patch)
treed14fef6e88ef3f7481887c06cb3d9df7bc1539cb
parent5e18223f67a62ad752c3aac16ed23e390a9e0fe4 (diff)
downloadefl-7341887851fd4dc63ca4ca391557b63520ffb11b.tar.gz
evas/gl: fix indentation.
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_context.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c
index 09c3304b04..a2efd4128b 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -1858,9 +1858,9 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
}
/* To avoid texture bleeding in the texture atlas,
- we adjust texture uv point as much as a half uv point.
- Especially, This improves the rendering quality when the image has the
- border area. */
+ we adjust texture uv point as much as a half uv point.
+ Especially, This improves the rendering quality when the image has the
+ border area. */
if (smooth)
{
GLfloat txhu, txhv; //texture uv half point