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author | ChunEon Park <hermet@hermet.pe.kr> | 2014-06-27 21:38:30 +0900 |
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committer | ChunEon Park <hermet@hermet.pe.kr> | 2014-06-27 21:38:30 +0900 |
commit | 7341887851fd4dc63ca4ca391557b63520ffb11b (patch) | |
tree | d14fef6e88ef3f7481887c06cb3d9df7bc1539cb | |
parent | 5e18223f67a62ad752c3aac16ed23e390a9e0fe4 (diff) | |
download | efl-7341887851fd4dc63ca4ca391557b63520ffb11b.tar.gz |
evas/gl: fix indentation.
-rw-r--r-- | src/modules/evas/engines/gl_common/evas_gl_context.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index 09c3304b04..a2efd4128b 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -1858,9 +1858,9 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, } /* To avoid texture bleeding in the texture atlas, - we adjust texture uv point as much as a half uv point. - Especially, This improves the rendering quality when the image has the - border area. */ + we adjust texture uv point as much as a half uv point. + Especially, This improves the rendering quality when the image has the + border area. */ if (smooth) { GLfloat txhu, txhv; //texture uv half point |