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authorChunEon Park <hermet@hermet.pe.kr>2014-06-27 21:47:00 +0900
committerChunEon Park <hermet@hermet.pe.kr>2014-06-27 21:47:00 +0900
commit4cbc73ce1d18958c33499cae0961163ff7b656f4 (patch)
tree945066cfc086cc90e2958d308692a2f4e205b6e4
parent7341887851fd4dc63ca4ca391557b63520ffb11b (diff)
downloadefl-4cbc73ce1d18958c33499cae0961163ff7b656f4.tar.gz
evas/gl - ... removed white trailing.
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c
index a2efd4128b..6c2e9b07f7 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -1859,7 +1859,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
/* To avoid texture bleeding in the texture atlas,
we adjust texture uv point as much as a half uv point.
- Especially, This improves the rendering quality when the image has the
+ Especially, This improves the rendering quality when the image has the
border area. */
if (smooth)
{