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author | ChunEon Park <hermet@hermet.pe.kr> | 2014-06-27 21:47:00 +0900 |
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committer | ChunEon Park <hermet@hermet.pe.kr> | 2014-06-27 21:47:00 +0900 |
commit | 4cbc73ce1d18958c33499cae0961163ff7b656f4 (patch) | |
tree | 945066cfc086cc90e2958d308692a2f4e205b6e4 | |
parent | 7341887851fd4dc63ca4ca391557b63520ffb11b (diff) | |
download | efl-4cbc73ce1d18958c33499cae0961163ff7b656f4.tar.gz |
evas/gl - ... removed white trailing.
-rw-r--r-- | src/modules/evas/engines/gl_common/evas_gl_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index a2efd4128b..6c2e9b07f7 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -1859,7 +1859,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, /* To avoid texture bleeding in the texture atlas, we adjust texture uv point as much as a half uv point. - Especially, This improves the rendering quality when the image has the + Especially, This improves the rendering quality when the image has the border area. */ if (smooth) { |