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author | Bryce Harrington <bryce@osg.samsung.com> | 2017-04-04 09:20:24 -0400 |
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committer | Chris Michael <cp.michael@samsung.com> | 2017-04-04 09:20:24 -0400 |
commit | 72878655b7608bdcad8cb6bd9652156171409d77 (patch) | |
tree | ab4e268ddeaefed420bcbd6a8a4da62dc198eb43 | |
parent | 5da69d7ac9b1ca5084a605dd5373ada9f17328ea (diff) | |
download | efl-72878655b7608bdcad8cb6bd9652156171409d77.tar.gz |
evas: Correct typos in Evas_Eo.h docs
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4735
-rw-r--r-- | src/lib/evas/Evas_Eo.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h index de9b786f69..4dd20e814d 100644 --- a/src/lib/evas/Evas_Eo.h +++ b/src/lib/evas/Evas_Eo.h @@ -87,28 +87,28 @@ * @section evas_canvas3d_intro Introduction * * Evas 3D is an extension to support 3D scene graph rendering into 2D Evas - * canvas supporting typicall tree-based scene graph manipulation and other 3D + * canvas supporting typical tree-based scene graph manipulation and other 3D * graphics rendering techniques. * * Evas 3D provides 3D objects which are used for describing 3D scene and APIs * to connect the scene with an evas image object so that the scene is rendered * on that image object. * - * Construction of a 3D scene is process of locating desired cameras, lights and + * Construction of a 3D scene is a process of locating desired cameras, lights and * meshes in the scene. Typically the scene is structured with some hierarchical * data structure. Evas 3D support n-ary tree structure for describing the * scene. Node is used to build the tree representation of the scene. Other * objects, like camera, light and mesh can be located in the scene by being * contained in a node. * - * Like other 3D graphics engine, Evas 3D support standard 3D rendering method + * Like other 3D graphics engines, Evas 3D support standard 3D rendering method * like flat shading, phong shading and normal map and other features like * texture mapping, triangle meshes. * - * Besides all the traditional 3D rendering things, one of the key feature of + * Besides all the traditional 3D rendering things, one of the key features of * the Evas 3D is that it is able to use existing evas objects as textures * inside of the 3D scene. "Existing evas objects" means all the EFL widgets - * and applications. By supporting this, it is easy to make 3D version of an + * and applications. By supporting this, it is easy to make a 3D version of an * application without modifying the original source that much. * * Also, 3D scene can be located on the canvas naturally stacked with existing @@ -124,7 +124,7 @@ * @defgroup Evas_Canvas3D_Types Types & Enums * @ingroup Evas_3D * - * Primitive type definitions and enumations. + * Primitive type definitions and enumerations. */ /** |