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authorXavi Artigas <xavierartigas@yahoo.es>2020-02-28 12:36:57 +0100
committerXavi Artigas <xavierartigas@yahoo.es>2020-02-28 12:36:57 +0100
commit84a34d2ef62832a8cddff9911821aeca71150721 (patch)
tree2cea4bbc5543cedf64c8976a8b6822d1824c661e
parent00ca49422b78e5899c623c3827d4d75682933242 (diff)
downloadefl-84a34d2ef62832a8cddff9911821aeca71150721.tar.gz
docs: Give some doc love to Evas_Object_Vg
-rw-r--r--src/lib/evas/Evas_Legacy.h34
1 files changed, 16 insertions, 18 deletions
diff --git a/src/lib/evas/Evas_Legacy.h b/src/lib/evas/Evas_Legacy.h
index 8a4f3245f4..387db2748b 100644
--- a/src/lib/evas/Evas_Legacy.h
+++ b/src/lib/evas/Evas_Legacy.h
@@ -3534,31 +3534,29 @@ EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EIN
* @defgroup Evas_Object_Vg Vector Graphics Object
* @ingroup Evas
*
- * Evas_Object_Vg is the scene graph for managing vector graphics objects.
- * User can create shape objects as well as fill objects and give it to the
+ * Evas_Object_Vg is the scene graph for managing vector graphics objects.
+ * User can create shape objects as well as fill objects and give them to the
* Evas_Object_Vg for drawing on the screen as well as managing the lifecycle
- * of the objects. enabling reuse of shape objects.
+ * of the objects, enabling reuse of shape objects.
*
- * As Evas_Object_Vg is a Evas_Object all the operation that applicable to
- * a Evas_Object can be performed on it(clipping , map, etc).
+ * Since Evas_Object_Vg is an Evas_Object all operations applicable to
+ * an Evas_Object can be performed on it (clipping, mapping, etc).
*
- * To create any complex vector graphics you can create a hirarchy of shape
- * and fill objects and give the hirarchy to Evas_Object which will be
+ * To create complex vector graphics you can create a hierarchy of shape
+ * and fill objects and give the hierarchy to Evas_Object which will be
* responsible for drawing and showing on the screen.
*
- * As the shape object and fill object (linear and radial gradient) have
+ * As the shape object and fill object (linear and radial gradients) have
* retain mode API, you only have to create it once and set the properties
- * and give it to evas_object_vg.
+ * and give it to Evas_Object_Vg.
*
- * Any change in the property of shape/fill object will automaticaly notified
- * to the evas_object_vg which will trigger a redrawing to reflect the change.
+ * Any change in the properties of a shape or fill object are automatically
+ * notified to Evas_Object_Vg triggering a redraw to reflect the changes.
*
- * To create a vector path, you can give list of path commands to the shape
+ * To create a vector path, you can give a list of path commands to the shape
* object using efl_gfx_shape_path_set() API.
*
- * Enabling graphical shapes to be constructed and reused.
- *
- * Below are the list of feature currently supported by Vector object.
+ * Below are the list of features currently supported by Vector object.
*
* @li Drawing SVG Path.
* You can construct a path by using api in efl_gfx_utils.h
@@ -3568,11 +3566,11 @@ EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EIN
* @see Evas_Vg_Gradient_Linear and Evas_Vg_Gradient_Radial
*
* @li Transformation support for path and gradient fill. You can apply
- affin transformation on path object.
+ affine transforms to path objects.
* @see Eina_Matrix.
*
- * @note Below are the list of interface, classes can be used to draw vector
- * graphics using vector object.
+ * @note Below are the list of interfaces and classes that can be used
+ * to draw vector graphics using vector objects.
*
* @li Efl.Gfx.Shape
* @li Evas.VG_Shape