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authorMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-14 12:54:31 +0100
committerMarcel Hollerbach <mail@marcel-hollerbach.de>2019-11-18 14:53:03 +0100
commitb5967a9fced2f189f5c58053cf58746d3748a980 (patch)
treed2ba39383875780f6ba74d69f6320b833624b12c
parent7645bd72138283c9011a0e898afed0e3bfca3ccd (diff)
downloadefl-devs/bu5hm4n/animation_work.tar.gz
remove efl_canvas_animation_playerdevs/bu5hm4n/animation_work
this now all migrated to Efl.Canvas.Object.Animation Differential Revision: https://phab.enlightenment.org/D10667
-rw-r--r--src/lib/evas/Efl_Canvas.h1
-rw-r--r--src/lib/evas/Evas_Eo.h1
-rw-r--r--src/lib/evas/canvas/efl_canvas_animation.eo5
-rw-r--r--src/lib/evas/canvas/efl_canvas_animation_player.c444
-rw-r--r--src/lib/evas/canvas/efl_canvas_animation_player.eo62
-rw-r--r--src/lib/evas/canvas/efl_canvas_animation_player_private.h53
-rw-r--r--src/lib/evas/canvas/meson.build2
7 files changed, 2 insertions, 566 deletions
diff --git a/src/lib/evas/Efl_Canvas.h b/src/lib/evas/Efl_Canvas.h
index 82659a38e7..cf0db0c2f4 100644
--- a/src/lib/evas/Efl_Canvas.h
+++ b/src/lib/evas/Efl_Canvas.h
@@ -69,7 +69,6 @@ extern "C" {
#include <canvas/efl_canvas_animation_group.eo.h>
#include <canvas/efl_canvas_animation_group_parallel.eo.h>
#include <canvas/efl_canvas_animation_group_sequential.eo.h>
-#include <canvas/efl_canvas_animation_player.eo.h>
#include <canvas/efl_canvas_animation_rotate.eo.h>
#include <canvas/efl_canvas_animation_scale.eo.h>
#include <canvas/efl_canvas_animation_translate.eo.h>
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index 13ecde563a..5f8d0b45bc 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -232,7 +232,6 @@ struct _Efl_Canvas_Object_Animation_Event
#include "canvas/efl_canvas_animation_group.eo.h"
#include "canvas/efl_canvas_animation_group_parallel.eo.h"
#include "canvas/efl_canvas_animation_group_sequential.eo.h"
-#include "canvas/efl_canvas_animation_player.eo.h"
#include "canvas/efl_canvas_event_grabber.eo.h"
/**
diff --git a/src/lib/evas/canvas/efl_canvas_animation.eo b/src/lib/evas/canvas/efl_canvas_animation.eo
index f8c371c0c9..3640cd2234 100644
--- a/src/lib/evas/canvas/efl_canvas_animation.eo
+++ b/src/lib/evas/canvas/efl_canvas_animation.eo
@@ -1,5 +1,4 @@
import efl_canvas_animation_types;
-parse efl_canvas_animation_player;
class @beta Efl.Canvas.Animation extends Efl.Object implements Efl.Playable
{
@@ -16,7 +15,7 @@ class @beta Efl.Canvas.Animation extends Efl.Object implements Efl.Playable
removed. This means that if the animation does not end in the object's initial state there will be a noticeable
sudden jump.
To avoid this, animations must finish in the same state as they begin, or the object's state must be
- matched to the animation's ending state once the animation finishes (using the @[Efl.Canvas.Animation_Player.ended]
+ matched to the animation's ending state once the animation finishes (using the @[Efl.Canvas.Object_Animation.animation,changed]
event).
]]
c_prefix: efl_animation;
@@ -99,7 +98,7 @@ class @beta Efl.Canvas.Animation extends Efl.Object implements Efl.Playable
}
animation_apply {
[[Overwrite this method to implement your own animation subclasses.
-
+
This is used for example by @Efl.Canvas.Animation_Translate or @Efl.Canvas.Animation_Scale.
Subclasses should call their parent's @.animation_apply to get the adjusted $progress value
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player.c b/src/lib/evas/canvas/efl_canvas_animation_player.c
deleted file mode 100644
index e8b57cb5b9..0000000000
--- a/src/lib/evas/canvas/efl_canvas_animation_player.c
+++ /dev/null
@@ -1,444 +0,0 @@
-#include "efl_canvas_animation_player_private.h"
-
-static void
-_target_del_cb(void *data, const Efl_Event *event EINA_UNUSED)
-{
- Efl_Canvas_Animation_Player_Data *pd = data;
- pd->target = NULL;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_target_set(Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd,
- Efl_Canvas_Object *target)
-{
- if (pd->target == target)
- return;
-
- if (pd->target)
- efl_event_callback_del(pd->target, EFL_EVENT_DEL, _target_del_cb, pd);
-
- efl_event_callback_add(target, EFL_EVENT_DEL, _target_del_cb, pd);
-
- pd->target = target;
-}
-
-EOLIAN static Efl_Canvas_Object *
-_efl_canvas_animation_player_target_get(const Eo *eo_obj EINA_UNUSED, Efl_Canvas_Animation_Player_Data *pd)
-{
- return pd->target;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_auto_del_set(Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd,
- Eina_Bool auto_del)
-{
- pd->auto_del = auto_del;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_auto_del_get(const Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd)
-{
- return pd->auto_del;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_animation_set(Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd,
- Efl_Canvas_Animation *anim)
-{
- if (anim == pd->animation)
- return;
-
- if (!efl_isa(anim, EFL_CANVAS_ANIMATION_CLASS))
- {
- ERR("Passed argument [%p]:[%s] is not an Efl.Animation",
- anim, efl_class_name_get(efl_class_get(anim)));
- return;
- }
-
- if (pd->animation)
- {
- efl_player_playing_set(eo_obj, EINA_FALSE);
- efl_unref(pd->animation);
- }
- pd->animation = anim;
- efl_ref(pd->animation);
-}
-
-EOLIAN static Efl_Canvas_Animation *
-_efl_canvas_animation_player_animation_get(const Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd)
-{
- return pd->animation;
-}
-
-static Eina_Bool
-_animator_cb(void *data)
-{
- Eo *eo_obj = data;
- EFL_ANIMATION_PLAYER_DATA_GET(eo_obj, pd);
- EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
- double duration, elapsed_time, vector;
-
- if (efl_playable_seekable_get(eo_obj))
- {
- pd->time.current = ecore_loop_time_get();
-
- duration = efl_animation_duration_get(anim);
- elapsed_time = pd->time.current - pd->time.prev;
- vector = elapsed_time / duration;
-
- /* When animation player starts, _animator_cb() is called immediately so
- * both elapsed time and progress are 0.0.
- * Since it is the beginning of the animation if progress is 0.0, the
- * following codes for animation should be executed. */
- if ((vector <= DBL_EPSILON) && (pd->progress != 0.0))
- return ECORE_CALLBACK_RENEW; // There is no update.
-
- //TODO: check negative play_speed.
- if (!pd->is_direction_forward)
- vector *= -1;
- pd->progress += vector;
-
- if (pd->progress > 1.0)
- pd->progress = 1.0;
- else if (pd->progress < 0.0)
- pd->progress = 0.0;
- }
- else
- {
- pd->progress = (double)(pd->is_direction_forward);
- }
-
- /* The previously applied map effect should be reset before applying the
- * current map effect. Otherwise, the incrementally added map effects
- * increase numerical error. */
- efl_gfx_mapping_reset(efl_animation_player_target_get(eo_obj));
- efl_animation_apply(anim, pd->progress, efl_animation_player_target_get(eo_obj));
-
- Efl_Canvas_Animation_Player_Event_Running event_running;
- event_running.progress = pd->progress;
- efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING,
- &event_running);
- pd->time.prev = pd->time.current;
-
- //Not end. Keep going.
- if (fabs((!!(pd->is_direction_forward)) - pd->progress) > DBL_EPSILON)
- return ECORE_CALLBACK_RENEW;
-
- //Repeat animation
- if ((efl_animation_repeat_count_get(anim) == EFL_ANIMATION_REPEAT_INFINITE) ||
- (pd->remaining_repeat_count > 0))
- {
- if (pd->remaining_repeat_count > 0)
- pd->remaining_repeat_count--;
-
- if (efl_animation_repeat_mode_get(anim) == EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
- {
- pd->is_direction_forward = !pd->is_direction_forward;
- }
- else
- {
- pd->progress = 0.0;
- }
-
- return ECORE_CALLBACK_RENEW;
- }
- efl_player_playing_set(eo_obj, EINA_FALSE);
-
- pd->animator = NULL;
- return ECORE_CALLBACK_CANCEL;
-}
-
-static void
-_start(Eo *eo_obj, Efl_Canvas_Animation_Player_Data *pd)
-{
- EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-
- pd->is_direction_forward = EINA_TRUE;
-
- pd->remaining_repeat_count = efl_animation_repeat_count_get(anim);
-
- ecore_animator_del(pd->animator);
- pd->animator = NULL;
- pd->time.prev = ecore_loop_time_get();
-
- //pre started event is supported within class only (protected event)
- efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_PRE_STARTED,
- NULL);
- efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, NULL);
-
- pd->animator = ecore_evas_animator_add(pd->target, _animator_cb, eo_obj);
-
- _animator_cb(eo_obj);
-}
-
-static Eina_Bool
-_start_delay_timer_cb(void *data)
-{
- Eo *eo_obj = data;
- EFL_ANIMATION_PLAYER_DATA_GET(eo_obj, pd);
-
- pd->start_delay_timer = NULL;
-
- _start(eo_obj, pd);
-
- return ECORE_CALLBACK_CANCEL;
-}
-
-static Eina_Bool
-_is_final_state(Efl_Canvas_Animation *anim, double progress)
-{
- if (!anim) return EINA_FALSE;
- if ((progress != 0.0) && (progress != 1.0)) return EINA_FALSE;
-
- if (efl_animation_repeat_mode_get(anim) == EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
- {
- if (efl_animation_repeat_count_get(anim) & 1)
- {
- if (progress == 0.0)
- return EINA_TRUE;
- }
- else
- {
- if (progress == 1.0)
- return EINA_TRUE;
- }
- }
- else
- {
- if (progress == 1.0)
- return EINA_TRUE;
- }
-
- return EINA_FALSE;
-}
-
-static void
-_player_stop(Eo *eo_obj, Efl_Canvas_Animation_Player_Data *pd, Efl_Canvas_Animation *anim)
-{
- //Reset the state of the target to the initial state
- efl_gfx_mapping_reset(efl_animation_player_target_get(eo_obj));
-
- if (efl_animation_final_state_keep_get(anim))
- {
- if (_is_final_state(anim, pd->progress))
- {
- /* Keep the final state only if efl_player_playing_set(EINA_FALSE) is called at
- * the end of _animator_cb. */
- efl_animation_apply(anim, pd->progress,
- efl_animation_player_target_get(eo_obj));
- }
- else
- {
- pd->progress = 0.0;
- }
- }
- else
- {
- pd->progress = 0.0;
- }
- efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, NULL);
- if (pd->auto_del) efl_del(eo_obj);
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_playing_set(Eo *eo_obj, Efl_Canvas_Animation_Player_Data *pd, Eina_Bool playing)
-{
- double start_delay;
- EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
-
- if (!efl_playable_get(eo_obj)) return EINA_FALSE;
- if ((!playing) && (!pd->is_play)) return EINA_TRUE;
- if ((playing) && (pd->is_play)) return EINA_TRUE;
- pd->is_play = !!playing;
- if (!playing)
- {
- if (!pd->is_play) return EINA_TRUE;
- pd->is_paused = EINA_FALSE;
- _player_stop(eo_obj, pd, anim);
- return EINA_TRUE;
- }
- //TODO: check this case is correct
- if (pd->start_delay_timer) return EINA_TRUE;
-
- pd->progress = 0.0;
- start_delay = efl_animation_start_delay_get(anim);
- if (start_delay > 0.0)
- {
- pd->start_delay_timer = ecore_timer_add(start_delay,
- _start_delay_timer_cb, eo_obj);
- }
- else
- _start(eo_obj, pd);
- return EINA_TRUE;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_playing_get(const Eo *eo_obj EINA_UNUSED, Efl_Canvas_Animation_Player_Data *pd)
-{
- return pd->is_play;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_paused_set(Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd,
- Eina_Bool paused)
-{
- paused = !!paused;
- /* can't pause if not playing */
- if (!pd->is_play) return EINA_FALSE;
- if (pd->is_paused == paused) return EINA_TRUE;
- pd->is_paused = paused;
- if (!paused)
- {
- //TODO: check this case is correct.
- if (pd->start_delay_timer) return EINA_FALSE;
-
- pd->time.prev = ecore_loop_time_get();
- pd->animator = ecore_evas_animator_add(pd->target, _animator_cb, eo_obj);
-
- _animator_cb(eo_obj);
- }
- else
- {
- ecore_timer_del(pd->start_delay_timer);
- pd->start_delay_timer = NULL;
- ecore_animator_del(pd->animator);
- pd->animator = NULL;
- }
- return EINA_TRUE;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_player_paused_get(const Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd)
-{
- return pd->is_paused;
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_playable_playable_get(const Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd EINA_UNUSED)
-{
- Efl_Canvas_Animation *anim = efl_animation_player_animation_get(eo_obj);
-
- return efl_playable_get(anim);
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_player_playback_position_get(const Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd EINA_UNUSED)
-{
- //TODO: this is not correct
- Efl_Canvas_Animation *anim = efl_animation_player_animation_get(eo_obj);
- double length = efl_animation_duration_get(anim);
-
- return length * efl_player_playback_progress_get(eo_obj);
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_efl_player_playback_position_set(Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd EINA_UNUSED,
- double sec)
-{
- //TODO: this is not correct
- if (!efl_playable_seekable_get(eo_obj))
- return;
-
- EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
- double length = efl_animation_duration_get(anim);
- pd->progress = sec / length;
-
- /* The previously applied map effect should be reset before applying the
- * current map effect. Otherwise, the incrementally added map effects
- * increase numerical error. */
- efl_gfx_mapping_reset(efl_animation_player_target_get(eo_obj));
- efl_animation_apply(anim, pd->progress, efl_animation_player_target_get(eo_obj));
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_player_playback_progress_get(const Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd)
-{
- return pd->progress;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_efl_player_playback_speed_set(Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd,
- double play_speed)
-{
- //TODO: check reverse play case.
- if (play_speed < 0)
- return;
- pd->play_speed = play_speed;
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_player_playback_speed_get(const Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd)
-{
- return pd->play_speed;
-}
-
-EOLIAN static double
-_efl_canvas_animation_player_efl_playable_length_get(const Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd EINA_UNUSED)
-{
- EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
- return efl_playable_length_get(anim);
-}
-
-EOLIAN static Eina_Bool
-_efl_canvas_animation_player_efl_playable_seekable_get(const Eo *eo_obj EINA_UNUSED,
- Efl_Canvas_Animation_Player_Data *pd EINA_UNUSED)
-{
- EFL_ANIMATION_PLAYER_ANIMATION_GET(eo_obj, anim);
- return efl_playable_seekable_get(anim);
-}
-
-EOLIAN static Efl_Object *
-_efl_canvas_animation_player_efl_object_constructor(Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd)
-{
- eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS));
-
- pd->time.begin = 0.0;
- pd->time.current = 0.0;
-
- pd->animation = NULL;
-
- pd->progress = 0.0;
-
- //pd->auto_del = EINA_TRUE;
-
- return eo_obj;
-}
-
-EOLIAN static void
-_efl_canvas_animation_player_efl_object_destructor(Eo *eo_obj,
- Efl_Canvas_Animation_Player_Data *pd)
-{
- if (pd->animator)
- {
- ecore_animator_del(pd->animator);
- pd->animator = NULL;
-
- //Reset the state of the target to the initial state
- efl_player_playing_set(eo_obj, EINA_FALSE);
-
- efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, NULL);
- }
- efl_unref(pd->animation);
-
- efl_destructor(efl_super(eo_obj, MY_CLASS));
-}
-
-EWAPI const Efl_Event_Description _EFL_ANIMATION_PLAYER_EVENT_PRE_STARTED =
- EFL_EVENT_DESCRIPTION("pre_started");
-
-#include "efl_canvas_animation_player.eo.c"
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player.eo b/src/lib/evas/canvas/efl_canvas_animation_player.eo
deleted file mode 100644
index 9a391cb874..0000000000
--- a/src/lib/evas/canvas/efl_canvas_animation_player.eo
+++ /dev/null
@@ -1,62 +0,0 @@
-class @beta Efl.Canvas.Animation_Player extends Efl.Object implements Efl.Player, Efl.Playable
-{
- [[Player object for playing canvas animations.
-
- This player object can be used to play animations on a @.target canvas object.
- The type of animation depends on the @.animation object.
- ]]
- c_prefix: efl_animation_player;
- methods {
- @property animation {
- [[The animation to play.
-
- This animation object will be used to change the visual state of the @.target object.
- ]]
- values {
- animation: Efl.Canvas.Animation; [[An already-configured animation object.]]
- }
- }
- @property auto_del {
- [[Auto delete property]]
- set {
- }
- get {
- }
- values {
- auto_del: bool; [[$true to delete animation object automatically when animation is finished or animation is
- cancelled, $false otherwise.]]
- }
- }
- @property target {
- [[The canvas object to apply the effects of the @.animation object on.
-
- The @.animation object can change several properties of the $target.
- You should ensure that nothing else is trying to change them too.
- ]]
- values {
- target: Efl.Canvas.Object; [[Canvas object to animate.]]
- }
- }
- }
- implements {
- Efl.Object.constructor;
- Efl.Object.destructor;
- Efl.Player.playing { get; set; }
- Efl.Player.paused { get; set; }
- Efl.Playable.playable { get; }
- Efl.Player.playback_position { get; set; }
- Efl.Player.playback_progress { get;}
- Efl.Player.playback_speed { get; set; }
- //Efl.Player.volume { get; set; }
- //Efl.Player.mute { get; set; }
- Efl.Playable.length { get; }
- Efl.Playable.seekable { get; }
- }
- events {
- /* FIXME: This event is similar to Efl.Canvas.Object.anim_started but with different type, might be confusing. */
- started: void; [[Animation is started.]]
- running: Efl.Canvas.Object_Animation_Event; [[Animation is running.]]
- /* FIXME: This event is similar to Efl.Canvas.Object.anim_ended but with different type, might be confusing. */
- ended: void; [[Animation is ended.]]
- }
-}
diff --git a/src/lib/evas/canvas/efl_canvas_animation_player_private.h b/src/lib/evas/canvas/efl_canvas_animation_player_private.h
deleted file mode 100644
index aff74db408..0000000000
--- a/src/lib/evas/canvas/efl_canvas_animation_player_private.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#define EFL_ANIMATION_PLAYER_PROTECTED
-
-#include "evas_common_private.h"
-#include <Ecore.h>
-
-#define MY_CLASS EFL_CANVAS_ANIMATION_PLAYER_CLASS
-#define MY_CLASS_NAME efl_class_name_get(MY_CLASS)
-
-#if 0
-typedef struct _Target_State
-{
- Evas_Coord x, y, w, h;
- int r, g, b, a;
-
- Evas_Map *map;
- Eina_Bool enable_map : 1;
-} Target_State;
-#endif
-
-typedef struct _Efl_Canvas_Animation_Player_Data
-{
- Ecore_Animator *animator;
- Ecore_Timer *start_delay_timer;
-
- struct {
- double prev;
- double begin;
- double current;
- double pause_begin;
- } time;
-
- Efl_Canvas_Animation *animation;
- Efl_Canvas_Object *target;
-
- double progress;
- double play_speed;
-
- int remaining_repeat_count;
-
- Efl_Interpolator *interpolator;
-
- Eina_Bool auto_del : 1;
- Eina_Bool is_play : 1;
- Eina_Bool is_paused : 1;
- Eina_Bool keep_final_state : 1;
- Eina_Bool is_direction_forward : 1;
-} Efl_Canvas_Animation_Player_Data;
-
-#define EFL_ANIMATION_PLAYER_DATA_GET(o, pd) \
- Efl_Canvas_Animation_Player_Data *pd = efl_data_scope_get(o, EFL_CANVAS_ANIMATION_PLAYER_CLASS)
-
-#define EFL_ANIMATION_PLAYER_ANIMATION_GET(o, anim) \
- Efl_Canvas_Animation *anim = efl_animation_player_animation_get(o)
diff --git a/src/lib/evas/canvas/meson.build b/src/lib/evas/canvas/meson.build
index c13d3335a7..67134caed9 100644
--- a/src/lib/evas/canvas/meson.build
+++ b/src/lib/evas/canvas/meson.build
@@ -39,7 +39,6 @@ pub_eo_files = [
'efl_canvas_animation_group.eo',
'efl_canvas_animation_group_parallel.eo',
'efl_canvas_animation_group_sequential.eo',
- 'efl_canvas_animation_player.eo',
'efl_canvas_text_factory.eo',
'efl_canvas_rectangle.eo',
'efl_canvas_object.eo',
@@ -185,7 +184,6 @@ evas_src += files([
'efl_canvas_animation_group.c',
'efl_canvas_animation_group_parallel.c',
'efl_canvas_animation_group_sequential.c',
- 'efl_canvas_animation_player.c',
'efl_gfx_vg_value_provider.c',
'efl_canvas_vg_object.c',
'efl_canvas_vg_node.c',