1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
|
/* "Face" primitives.
Copyright (C) 1993 Free Software Foundation.
This file is part of GNU Emacs.
GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
/* This is derived from work by Lucid (some parts very loosely so). */
#include <sys/types.h>
#include <sys/stat.h>
#include <config.h>
#include "lisp.h"
#ifdef HAVE_X_WINDOWS
#include "xterm.h"
#include "buffer.h"
#include "dispextern.h"
#include "frame.h"
#include "blockinput.h"
#include "window.h"
/* Compensate for bug in Xos.h on some systems, on which it requires
time.h. On some such systems, Xos.h tries to redefine struct
timeval and struct timezone if USG is #defined while it is
#included. */
#ifdef XOS_NEEDS_TIME_H
#include <time.h>
#undef USG
#include <X11/Xos.h>
#define USG
#define __TIMEVAL__
#else
#include <X11/Xos.h>
#endif
/* An explanation of the face data structures. */
/* ========================= Face Data Structures =========================
Let FACE-NAME be a symbol naming a face.
Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME))
FACE-VECTOR is either nil, or a vector of the form
[face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
where
face is the symbol `face',
NAME is the symbol with which this vector is associated (a backpointer),
ID is the face ID, an integer used internally by the C code to identify
the face,
FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
to use with the face,
BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
use right now, and
UNDERLINE-P is non-nil if the face should be underlined.
If any of these elements are nil, that parameter is considered
unspecified; parameters from faces specified by lower-priority
overlays or text properties, or the parameters of the frame itself,
can show through. (lisp/faces.el maintains these lists.)
(assq FACE-NAME global-face-data) returns a vector describing the
global parameters for that face.
Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)].
PARAM_FACE is a struct face whose members are the Xlib analogues of
the parameters in FACE-VECTOR. If an element of FACE-VECTOR is
nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT.
These faces are called "parameter faces", because they're the ones
lisp manipulates to control what gets displayed. Elements 0 and 1
of FRAME->display.x->param_faces are special - they describe the
default and mode line faces. None of the faces in param_faces have
GC's. (See src/dispextern.h for the definiton of struct face.
lisp/faces.el maintains the isomorphism between face_alist and
param_faces.)
The functions compute_char_face and compute_glyph_face find and
combine the parameter faces associated with overlays and text
properties. The resulting faces are called "computed faces"; none
of their members are FACE_DEFAULT; they are completely specified.
They then call intern_compute_face to search
FRAME->display.x->computed_faces for a matching face, add one if
none is found, and return the index into
FRAME->display.x->computed_faces. FRAME's glyph matrices use these
indices to record the faces of the matrix characters, and the X
display hooks consult compute_faces to decide how to display these
characters. Elements 0 and 1 of computed_faces always describe the
default and mode-line faces.
Elements 0 and 1 of computed_faces have GC's; all the other faces
in computed_faces do not. The global array face_vector contains
faces with their GC's set. Given a computed_face, the function
intern_face finds (or adds) an element of face_vector with
equivalent parameters, and returns a pointer to that face, whose GC
can then be used for display.
Constraints:
Symbols naming faces must have associations on all frames; for any
FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist
FRAME)) is non-nil, it must be non-nil for all frames.
Analogously, indices into param_faces must be valid on all frames;
if param_faces[i] is a non-zero face pointer on one frame, then it
must be filled in on all frames. Code assumes that face ID's can
be used on any frame.
Some subtleties:
Why do we keep param_faces and computed_faces separate?
computed_faces contains an element for every combination of facial
parameters we have ever displayed. indices into param_faces have
to be valid on all frames. If they were the same array, then that
array would grow very large on all frames, because any facial
combination displayed on any frame would need to be a valid entry
on all frames.
Since face_vector is just a cache --- there are no pointers into it
from the rest of the code, and everyone accesses it through
intern_face --- we could just free its GC's and throw the whole
thing away without breaking anything. This gives us a simple way
to garbage-collect old GC's nobody's using any more - we can just
purge face_vector, and then let subsequent calls to intern_face
refill it as needed. The function clear_face_vector performs this
purge.
We're often applying intern_face to faces in computed_faces -
for example, we do this while sending GLYPHs from a struct
frame_glyphs to X during redisplay. It would be nice to avoid
searching all of face_vector every time we intern a frame's face.
So, when intern_face finds a match for FACE in face_vector, it
stores the index of the match in FACE's cached_index member, and
checks there first next time. */
/* Definitions and declarations. */
/* A table of display faces. */
static struct face **face_vector;
/* The length in use of the table. */
static int nfaces;
/* The allocated length of the table. */
static int nfaces_allocated;
/* The number of face-id's in use (same for all frames). */
int next_face_id;
/* The number of the face to use to indicate the region. */
int region_face;
/* This is what appears in a slot in a face to signify that the face
does not specify that display aspect. */
#define FACE_DEFAULT (~0)
Lisp_Object Qface, Qwindow, Qpriority;
static void build_face ( /* FRAME_PTR, struct face * */ );
int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ );
struct face *intern_face ( /* FRAME_PTR, struct face * */ );
static int new_computed_face ( /* FRAME_PTR, struct face * */ );
static int intern_computed_face ( /* FRAME_PTR, struct face * */ );
static void ensure_face_ready ( /* FRAME_PTR, int id */ );
void recompute_basic_faces ( /* FRAME_PTR f */ );
/* Allocating, copying, and comparing struct faces. */
/* Allocate a new face */
static struct face *
allocate_face ()
{
struct face *result = (struct face *) xmalloc (sizeof (struct face));
bzero (result, sizeof (struct face));
result->font = (XFontStruct *) FACE_DEFAULT;
result->foreground = FACE_DEFAULT;
result->background = FACE_DEFAULT;
result->stipple = FACE_DEFAULT;
return result;
}
/* Make a new face that's a copy of an existing one. */
static struct face *
copy_face (face)
struct face *face;
{
struct face *result = allocate_face ();
result->font = face->font;
result->foreground = face->foreground;
result->background = face->background;
result->stipple = face->stipple;
result->underline = face->underline;
return result;
}
static int
face_eql (face1, face2)
struct face *face1, *face2;
{
return ( face1->font == face2->font
&& face1->foreground == face2->foreground
&& face1->background == face2->background
&& face1->stipple == face2->stipple
&& face1->underline == face2->underline);
}
/* Interning faces in the `face_vector' cache, and clearing that cache. */
/* Return the unique display face corresponding to the user-level face FACE.
If there isn't one, make one, and find a slot in the face_vector to
put it in. */
static struct face *
get_cached_face (f, face)
struct frame *f;
struct face *face;
{
int i, empty = -1;
struct face *result;
/* Perhaps FACE->cached_index is valid; this could happen if FACE is
in a frame's face list. */
if (face->cached_index >= 0
&& face->cached_index < nfaces
&& face_eql (face_vector[face->cached_index], face))
return face_vector[face->cached_index];
/* Look for an existing display face that does the job.
Also find an empty slot if any. */
for (i = 0; i < nfaces; i++)
{
if (face_eql (face_vector[i], face))
return face_vector[i];
if (face_vector[i] == 0)
empty = i;
}
/* If no empty slots, make one. */
if (empty < 0 && nfaces == nfaces_allocated)
{
int newsize = nfaces + 20;
face_vector
= (struct face **) xrealloc (face_vector,
newsize * sizeof (struct face *));
nfaces_allocated = newsize;
}
if (empty < 0)
empty = nfaces++;
/* Put a new display face in the empty slot. */
result = copy_face (face);
face_vector[empty] = result;
/* Make a graphics context for it. */
build_face (f, result);
return result;
}
/* Given a computed face, return an equivalent display face
(one which has a graphics context). */
struct face *
intern_face (f, face)
struct frame *f;
struct face *face;
{
/* If it's equivalent to the default face, use that. */
if (face_eql (face, FRAME_DEFAULT_FACE (f)))
{
if (!FRAME_DEFAULT_FACE (f)->gc)
build_face (f, FRAME_DEFAULT_FACE (f));
return FRAME_DEFAULT_FACE (f);
}
/* If it's equivalent to the mode line face, use that. */
if (face_eql (face, FRAME_MODE_LINE_FACE (f)))
{
if (!FRAME_MODE_LINE_FACE (f)->gc)
build_face (f, FRAME_MODE_LINE_FACE (f));
return FRAME_MODE_LINE_FACE (f);
}
/* If it's not one of the frame's default faces, it shouldn't have a GC. */
if (face->gc)
abort ();
/* Get a specialized display face. */
return get_cached_face (f, face);
}
/* Clear out face_vector and start anew.
This should be done from time to time just to avoid
keeping too many graphics contexts in face_vector
that are no longer needed. */
void
clear_face_vector ()
{
Lisp_Object rest;
Display *dpy = x_current_display;
int i;
BLOCK_INPUT;
/* Free the display faces in the face_vector. */
for (i = 0; i < nfaces; i++)
{
struct face *face = face_vector[i];
if (face->gc)
XFreeGC (dpy, face->gc);
xfree (face);
}
nfaces = 0;
UNBLOCK_INPUT;
}
/* Allocating and freeing X resources for display faces. */
/* Make a graphics context for face FACE, which is on frame F,
if that can be done. */
static void
build_face (f, face)
struct frame *f;
struct face *face;
{
GC gc;
XGCValues xgcv;
unsigned long mask;
BLOCK_INPUT;
if (face->foreground != FACE_DEFAULT)
xgcv.foreground = face->foreground;
else
xgcv.foreground = f->display.x->foreground_pixel;
if (face->background != FACE_DEFAULT)
xgcv.background = face->background;
else
xgcv.background = f->display.x->background_pixel;
if (face->font && (int) face->font != FACE_DEFAULT)
xgcv.font = face->font->fid;
else
xgcv.font = f->display.x->font->fid;
xgcv.graphics_exposures = 0;
mask = GCForeground | GCBackground | GCFont | GCGraphicsExposures;
gc = XCreateGC (x_current_display, FRAME_X_WINDOW (f),
mask, &xgcv);
#if 0
if (face->stipple && face->stipple != FACE_DEFAULT)
XSetStipple (x_current_display, gc, face->stipple);
#endif
face->gc = gc;
UNBLOCK_INPUT;
}
/* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */
static XFontStruct *
load_font (f, name)
struct frame *f;
Lisp_Object name;
{
XFontStruct *font;
if (NILP (name))
return (XFontStruct *) FACE_DEFAULT;
CHECK_STRING (name, 0);
BLOCK_INPUT;
font = XLoadQueryFont (x_current_display, (char *) XSTRING (name)->data);
UNBLOCK_INPUT;
if (! font)
Fsignal (Qerror, Fcons (build_string ("undefined font"),
Fcons (name, Qnil)));
return font;
}
static void
unload_font (f, font)
struct frame *f;
XFontStruct *font;
{
if (!font || font == ((XFontStruct *) FACE_DEFAULT))
return;
BLOCK_INPUT;
XFreeFont (x_current_display, font);
UNBLOCK_INPUT;
}
static unsigned long
load_color (f, name)
struct frame *f;
Lisp_Object name;
{
Display *dpy = x_current_display;
Colormap cmap;
XColor color;
int result;
if (NILP (name))
return FACE_DEFAULT;
cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
CHECK_STRING (name, 0);
BLOCK_INPUT;
result = XParseColor (dpy, cmap, (char *) XSTRING (name)->data, &color);
UNBLOCK_INPUT;
if (! result)
Fsignal (Qerror, Fcons (build_string ("undefined color"),
Fcons (name, Qnil)));
BLOCK_INPUT;
result = XAllocColor (dpy, cmap, &color);
UNBLOCK_INPUT;
if (! result)
Fsignal (Qerror, Fcons (build_string ("X server cannot allocate color"),
Fcons (name, Qnil)));
return (unsigned long) color.pixel;
}
static void
unload_color (f, pixel)
struct frame *f;
unsigned long pixel;
{
/* Since faces get built by copying parameters from other faces, the
allocation counts for the colors get all screwed up. I don't see
any solution that will take less than 10 minutes, and it's better
to have a color leak than a crash, so I'm just dyking this out.
This isn't really a color leak, anyway - if we ask for it again,
we'll get the same pixel. */
#if 0
Colormap cmap;
Display *dpy = x_current_display;
if (pixel == FACE_DEFAULT
|| pixel == BLACK_PIX_DEFAULT
|| pixel == WHITE_PIX_DEFAULT)
return;
cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
BLOCK_INPUT;
XFreeColors (dpy, cmap, &pixel, 1, 0);
UNBLOCK_INPUT;
#endif
}
/* Managing parameter face arrays for frames. */
void
init_frame_faces (f)
FRAME_PTR f;
{
ensure_face_ready (f, 0);
ensure_face_ready (f, 1);
new_computed_face (f, FRAME_PARAM_FACES (f)[0]);
new_computed_face (f, FRAME_PARAM_FACES (f)[1]);
recompute_basic_faces (f);
/* Find another X frame. */
{
Lisp_Object tail, frame, result;
result = Qnil;
FOR_EACH_FRAME (tail, frame)
if (FRAME_X_P (XFRAME (frame))
&& XFRAME (frame) != f)
{
result = frame;
break;
}
/* If we didn't find any X frames other than f, then we don't need
any faces other than 0 and 1, so we're okay. Otherwise, make
sure that all faces valid on the selected frame are also valid
on this new frame. */
if (FRAMEP (result))
{
int i;
int n_faces = FRAME_N_PARAM_FACES (XFRAME (result));
struct face **faces = FRAME_PARAM_FACES (XFRAME (result));
for (i = 2; i < n_faces; i++)
if (faces[i])
ensure_face_ready (f, i);
}
}
}
/* Called from Fdelete_frame. */
void
free_frame_faces (f)
struct frame *f;
{
Display *dpy = x_current_display;
int i;
BLOCK_INPUT;
for (i = 0; i < FRAME_N_PARAM_FACES (f); i++)
{
struct face *face = FRAME_PARAM_FACES (f) [i];
if (face)
{
if (face->gc)
XFreeGC (dpy, face->gc);
unload_font (f, face->font);
unload_color (f, face->foreground);
unload_color (f, face->background);
#if 0
unload_pixmap (f, face->stipple);
#endif
xfree (face);
}
}
xfree (FRAME_PARAM_FACES (f));
FRAME_PARAM_FACES (f) = 0;
FRAME_N_PARAM_FACES (f) = 0;
/* All faces in FRAME_COMPUTED_FACES use resources copied from
FRAME_PARAM_FACES; we can free them without fuss. */
xfree (FRAME_COMPUTED_FACES (f));
FRAME_COMPUTED_FACES (f) = 0;
FRAME_N_COMPUTED_FACES (f) = 0;
UNBLOCK_INPUT;
}
/* Interning faces in a frame's face array. */
static int
new_computed_face (f, new_face)
struct frame *f;
struct face *new_face;
{
int i = FRAME_N_COMPUTED_FACES (f);
if (i >= FRAME_SIZE_COMPUTED_FACES (f))
{
int new_size = i + 32;
FRAME_COMPUTED_FACES (f)
= (struct face **)
(FRAME_SIZE_COMPUTED_FACES (f) == 0
? xmalloc (new_size * sizeof (struct face *))
: xrealloc (FRAME_COMPUTED_FACES (f),
new_size * sizeof (struct face *)));
FRAME_SIZE_COMPUTED_FACES (f) = new_size;
}
i = FRAME_N_COMPUTED_FACES (f)++;
FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face);
return i;
}
/* Find a match for NEW_FACE in a FRAME's computed face array, and add
it if we don't find one. */
static int
intern_computed_face (f, new_face)
struct frame *f;
struct face *new_face;
{
int len = FRAME_N_COMPUTED_FACES (f);
int i;
/* Search for a computed face already on F equivalent to FACE. */
for (i = 0; i < len; i++)
{
if (! FRAME_COMPUTED_FACES (f)[i])
abort ();
if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i]))
return i;
}
/* We didn't find one; add a new one. */
return new_computed_face (f, new_face);
}
/* Make parameter face id ID valid on frame F. */
static void
ensure_face_ready (f, id)
struct frame *f;
int id;
{
if (FRAME_N_PARAM_FACES (f) <= id)
{
int n = id + 10;
int i;
if (!FRAME_N_PARAM_FACES (f))
FRAME_PARAM_FACES (f)
= (struct face **) xmalloc (sizeof (struct face *) * n);
else
FRAME_PARAM_FACES (f)
= (struct face **) xrealloc (FRAME_PARAM_FACES (f),
sizeof (struct face *) * n);
bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f),
(n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *));
FRAME_N_PARAM_FACES (f) = n;
}
if (FRAME_PARAM_FACES (f) [id] == 0)
FRAME_PARAM_FACES (f) [id] = allocate_face ();
}
/* Computing faces appropriate for a given piece of text in a buffer. */
/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
We assume that they're both character-cell fonts. */
int
same_size_fonts (font1, font2)
XFontStruct *font1, *font2;
{
XCharStruct *bounds1 = &font1->min_bounds;
XCharStruct *bounds2 = &font2->min_bounds;
return (bounds1->width == bounds2->width);
/* Checking the following caused bad results in some cases
when fonts that should be the same size
actually have very slightly different size.
It is possible that this reintroduces the bug whereby line positions
were not right. However, the right way to fix that is to change xterm.c
so that the vertical positions of lines
depend only on the height of the frame's font.
&& bounds1->ascent == bounds2->ascent
&& bounds1->descent == bounds2->descent); */
}
/* Modify face TO by copying from FROM all properties which have
nondefault settings. */
static void
merge_faces (from, to)
struct face *from, *to;
{
/* Only merge the font if it's the same size as the base font. */
if (from->font != (XFontStruct *) FACE_DEFAULT
&& same_size_fonts (from->font, to->font))
to->font = from->font;
if (from->foreground != FACE_DEFAULT)
to->foreground = from->foreground;
if (from->background != FACE_DEFAULT)
to->background = from->background;
if (from->stipple != FACE_DEFAULT)
to->stipple = from->stipple;
if (from->underline)
to->underline = from->underline;
}
/* Set up the basic set of facial parameters, based on the frame's
data; all faces are deltas applied to this. */
static void
compute_base_face (f, face)
FRAME_PTR f;
struct face *face;
{
struct x_display *d = f->display.x;
face->gc = 0;
face->foreground = d->foreground_pixel;
face->background = d->background_pixel;
face->font = d->font;
face->stipple = 0;
face->underline = 0;
/* Avoid a face comparison by making this invalid. */
face->cached_index = -1;
}
struct sortvec
{
Lisp_Object overlay;
int beg, end;
int priority;
};
static int
sort_overlays (s1, s2)
struct sortvec *s1, *s2;
{
if (s1->priority != s2->priority)
return s1->priority - s2->priority;
if (s1->beg != s2->beg)
return s1->beg - s2->beg;
if (s1->end != s2->end)
return s2->end - s1->end;
return 0;
}
/* Return the face ID associated with a buffer position POS.
Store into *ENDPTR the position at which a different face is needed.
This does not take account of glyphs that specify their own face codes.
F is the frame in use for display, and W is a window displaying
the current buffer.
REGION_BEG, REGION_END delimit the region, so it can be highlighted.
LIMIT is a position not to scan beyond. That is to limit
the time this function can take. */
int
compute_char_face (f, w, pos, region_beg, region_end, endptr, limit)
struct frame *f;
struct window *w;
int pos;
int region_beg, region_end;
int *endptr;
int limit;
{
struct face face;
Lisp_Object prop, position;
int i, j, noverlays;
int facecode;
Lisp_Object *overlay_vec;
struct sortvec *sortvec;
Lisp_Object frame;
int endpos;
/* W must display the current buffer. We could write this function
to use the frame and buffer of W, but right now it doesn't. */
if (XBUFFER (w->buffer) != current_buffer)
abort ();
XSET (frame, Lisp_Frame, f);
endpos = ZV;
if (pos < region_beg && region_beg < endpos)
endpos = region_beg;
XFASTINT (position) = pos;
prop = Fget_text_property (position, Qface, w->buffer);
{
Lisp_Object limit1, end;
XFASTINT (limit1) = (limit < endpos ? limit : endpos);
end = Fnext_single_property_change (position, Qface, w->buffer, limit1);
if (INTEGERP (end))
endpos = XINT (end);
}
{
int next_overlay;
int len;
/* First try with room for 40 overlays. */
len = 40;
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
/* If there are more than 40,
make enough space for all, and try again. */
if (noverlays > len)
{
len = noverlays;
overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
}
if (next_overlay < endpos)
endpos = next_overlay;
}
*endptr = endpos;
/* Optimize the default case. */
if (noverlays == 0 && NILP (prop)
&& !(pos >= region_beg && pos < region_end))
return 0;
compute_base_face (f, &face);
if (!NILP (prop))
{
facecode = face_name_id_number (f, prop);
if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
&& FRAME_PARAM_FACES (f) [facecode] != 0)
merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
}
/* Put the valid and relevant overlays into sortvec. */
sortvec = (struct sortvec *) alloca (noverlays * sizeof (struct sortvec));
for (i = 0, j = 0; i < noverlays; i++)
{
Lisp_Object overlay = overlay_vec[i];
if (OVERLAY_VALID (overlay)
&& OVERLAY_POSITION (OVERLAY_START (overlay)) > 0
&& OVERLAY_POSITION (OVERLAY_END (overlay)) > 0)
{
Lisp_Object window;
window = Foverlay_get (overlay, Qwindow);
/* Also ignore overlays limited to one window
if it's not the window we are using. */
if (XTYPE (window) != Lisp_Window
|| XWINDOW (window) == w)
{
Lisp_Object tem;
/* This overlay is good and counts:
put it in sortvec. */
sortvec[j].overlay = overlay;
sortvec[j].beg = OVERLAY_POSITION (OVERLAY_START (overlay));
sortvec[j].end = OVERLAY_POSITION (OVERLAY_END (overlay));
tem = Foverlay_get (overlay, Qpriority);
if (INTEGERP (tem))
sortvec[j].priority = XINT (tem);
else
sortvec[j].priority = 0;
j++;
}
}
}
noverlays = j;
/* Sort the overlays into the proper order: increasing priority. */
if (noverlays > 1)
qsort (sortvec, noverlays, sizeof (struct sortvec), sort_overlays);
/* Now merge the overlay data in that order. */
for (i = 0; i < noverlays; i++)
{
prop = Foverlay_get (sortvec[i].overlay, Qface);
if (!NILP (prop))
{
Lisp_Object oend;
int oendpos;
facecode = face_name_id_number (f, prop);
if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
&& FRAME_PARAM_FACES (f) [facecode] != 0)
merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
oend = OVERLAY_END (sortvec[i].overlay);
oendpos = OVERLAY_POSITION (oend);
if (oendpos < endpos)
endpos = oendpos;
}
}
if (pos >= region_beg && pos < region_end)
{
if (region_end < endpos)
endpos = region_end;
if (region_face >= 0 && region_face < next_face_id)
merge_faces (FRAME_PARAM_FACES (f) [region_face], &face);
}
*endptr = endpos;
return intern_computed_face (f, &face);
}
/* Return the face ID to use to display a special glyph which selects
FACE_CODE as the face ID, assuming that ordinarily the face would
be BASIC_FACE. F is the frame. */
int
compute_glyph_face (f, face_code)
struct frame *f;
int face_code;
{
struct face face;
compute_base_face (f, &face);
if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f)
&& FRAME_PARAM_FACES (f) [face_code] != 0)
merge_faces (FRAME_PARAM_FACES (f) [face_code], &face);
return intern_computed_face (f, &face);
}
/* Recompute the GC's for the default and modeline faces.
We call this after changing frame parameters on which those GC's
depend. */
void
recompute_basic_faces (f)
FRAME_PTR f;
{
/* If the frame's faces haven't been initialized yet, don't worry about
this stuff. */
if (FRAME_N_PARAM_FACES (f) < 2)
return;
BLOCK_INPUT;
if (FRAME_DEFAULT_FACE (f)->gc)
XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
if (FRAME_MODE_LINE_FACE (f)->gc)
XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
compute_base_face (f, FRAME_DEFAULT_FACE (f));
compute_base_face (f, FRAME_MODE_LINE_FACE (f));
merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f));
merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f));
build_face (f, FRAME_DEFAULT_FACE (f));
build_face (f, FRAME_MODE_LINE_FACE (f));
UNBLOCK_INPUT;
}
/* Lisp interface. */
DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
"")
(frame)
Lisp_Object frame;
{
CHECK_FRAME (frame, 0);
return XFRAME (frame)->face_alist;
}
DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist,
2, 2, 0, "")
(frame, value)
Lisp_Object frame, value;
{
CHECK_FRAME (frame, 0);
XFRAME (frame)->face_alist = value;
return value;
}
DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0,
"Create face number FACE-ID on all frames.")
(face_id)
Lisp_Object face_id;
{
Lisp_Object rest;
int id = XINT (face_id);
CHECK_NUMBER (face_id, 0);
if (id < 0 || id >= next_face_id)
error ("Face id out of range");
for (rest = Vframe_list; !NILP (rest); rest = XCONS (rest)->cdr)
{
struct frame *f = XFRAME (XCONS (rest)->car);
if (FRAME_X_P (f))
ensure_face_ready (f, id);
}
return Qnil;
}
DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
Sset_face_attribute_internal, 4, 4, 0, "")
(face_id, attr_name, attr_value, frame)
Lisp_Object face_id, attr_name, attr_value, frame;
{
struct face *face;
struct frame *f;
int magic_p;
int id;
CHECK_FRAME (frame, 0);
CHECK_NUMBER (face_id, 0);
CHECK_SYMBOL (attr_name, 0);
f = XFRAME (frame);
id = XINT (face_id);
if (id < 0 || id >= next_face_id)
error ("Face id out of range");
if (! FRAME_X_P (f))
return;
ensure_face_ready (f, id);
face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)];
if (EQ (attr_name, intern ("font")))
{
XFontStruct *font = load_font (f, attr_value);
if (face->font != f->display.x->font)
unload_font (f, face->font);
face->font = font;
}
else if (EQ (attr_name, intern ("foreground")))
{
unsigned long new_color = load_color (f, attr_value);
unload_color (f, face->foreground);
face->foreground = new_color;
}
else if (EQ (attr_name, intern ("background")))
{
unsigned long new_color = load_color (f, attr_value);
unload_color (f, face->background);
face->background = new_color;
}
#if 0
else if (EQ (attr_name, intern ("background-pixmap")))
{
unsigned int w, h, d;
unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h, &d, 0);
unload_pixmap (f, face->stipple);
if (NILP (attr_value))
new_pixmap = 0;
face->stipple = new_pixmap;
face->pixmap_w = w;
face->pixmap_h = h;
/* face->pixmap_depth = d; */
}
#endif /* 0 */
else if (EQ (attr_name, intern ("underline")))
{
int new = !NILP (attr_value);
face->underline = new;
}
else
error ("unknown face attribute");
if (id == 0 || id == 1)
recompute_basic_faces (f);
/* If we're modifying either of the frame's display faces, that
means that we're changing the parameters of a fixed face code;
since the color/font/whatever is changed but the face ID hasn't,
redisplay won't know to redraw the affected sections. Give it a
kick. */
if (id == 0 || id == 1)
SET_FRAME_GARBAGED (f);
else
/* Otherwise, it's enough to tell it to redisplay the text. */
windows_or_buffers_changed = 1;
return Qnil;
}
DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id,
0, 0, 0, "")
()
{
return make_number (next_face_id++);
}
/* Return the face id for name NAME on frame FRAME.
(It should be the same for all frames,
but it's as easy to use the "right" frame to look it up
as to use any other one.) */
int
face_name_id_number (f, name)
FRAME_PTR f;
Lisp_Object name;
{
Lisp_Object tem;
tem = Fcdr (assq_no_quit (name, f->face_alist));
if (NILP (tem))
return 0;
CHECK_VECTOR (tem, 0);
tem = XVECTOR (tem)->contents[2];
CHECK_NUMBER (tem, 0);
return XINT (tem);
}
/* Emacs initialization. */
void
syms_of_xfaces ()
{
Qwindow = intern ("window");
staticpro (&Qwindow);
Qface = intern ("face");
staticpro (&Qface);
Qpriority = intern ("priority");
staticpro (&Qpriority);
DEFVAR_INT ("region-face", ®ion_face,
"Face number to use to highlight the region\n\
The region is highlighted with this face\n\
when Transient Mark mode is enabled and the mark is active.");
defsubr (&Sframe_face_alist);
defsubr (&Sset_frame_face_alist);
defsubr (&Smake_face_internal);
defsubr (&Sset_face_attribute_internal);
defsubr (&Sinternal_next_face_id);
}
#endif /* HAVE_X_WINDOWS */
|