1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
|
/* Definitions and headers for communication on the Microsoft W32 API.
Copyright (C) 1995, 2001 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* Added by Kevin Gallo */
#include "w32gui.h"
/* The class of this X application. */
#define EMACS_CLASS "Emacs"
#define BLACK_PIX_DEFAULT(f) PALETTERGB(0,0,0)
#define WHITE_PIX_DEFAULT(f) PALETTERGB(255,255,255)
#define FONT_WIDTH(f) \
((f)->bdf ? (f)->bdf->width : (f)->tm.tmAveCharWidth)
#define FONT_HEIGHT(f) \
((f)->bdf ? (f)->bdf->height : (f)->tm.tmHeight)
#define FONT_BASE(f) \
((f)->bdf ? (f)->bdf->ury : (f)->tm.tmAscent)
#define FONT_DESCENT(f) \
((f)->bdf ? -((f)->bdf->lly) : (f)->tm.tmDescent)
#define FONT_MAX_WIDTH(f) \
((f)->bdf ? (f)->bdf->width : (f)->tm.tmMaxCharWidth)
#define CP_DEFAULT 1004
/* Special pseudo-codepages. */
#define CP_8BIT -1
#define CP_UNICODE -2
#define CP_UNKNOWN -3
#define CHECK_W32_FRAME(f, frame) \
if (NILP (frame)) \
f = SELECTED_FRAME (); \
else \
{ \
CHECK_LIVE_FRAME (frame, 0); \
f = XFRAME (frame); \
} \
if (! FRAME_W32_P (f))
/* Indicates whether we are in the readsocket call and the message we
are processing in the current loop */
extern MSG CurMsg;
extern BOOL bUseDflt;
extern struct frame *x_window_to_frame ();
enum text_cursor_kinds {
NO_CURSOR = -1,
FILLED_BOX_CURSOR,
HOLLOW_BOX_CURSOR,
BAR_CURSOR
};
/* Structure recording bitmaps and reference count.
If REFCOUNT is 0 then this record is free to be reused. */
struct w32_bitmap_record
{
Pixmap pixmap;
char *file;
HINSTANCE hinst; /* Used to load the file */
int refcount;
/* Record some info about this pixmap. */
int height, width, depth;
};
/* Palette book-keeping stuff for mapping requested colors into the
system palette. Keep a ref-counted list of requested colors and
regenerate the app palette whenever the requested list changes. */
extern Lisp_Object Vw32_enable_palette;
struct w32_palette_entry {
struct w32_palette_entry * next;
PALETTEENTRY entry;
#if 0
unsigned refcount;
#endif
};
extern void w32_regenerate_palette(struct frame *f);
/* For each display (currently only one on w32), we have a structure that
records information about it. */
struct w32_display_info
{
/* Chain of all w32_display_info structures. */
struct w32_display_info *next;
/* This is a cons cell of the form (NAME . FONT-LIST-CACHE).
The same cons cell also appears in x_display_name_list. */
Lisp_Object name_list_element;
/* Number of frames that are on this display. */
int reference_count;
/* Dots per inch of the screen. */
double resx, resy;
/* Number of planes on this screen. */
int n_planes;
/* Number of bits per pixel on this screen. */
int n_cbits;
/* Dimensions of this screen. */
int height, width;
int height_in,width_in;
/* Mask of things that cause the mouse to be grabbed. */
int grabbed;
/* Emacs bitmap-id of the default icon bitmap for this frame.
Or -1 if none has been allocated yet. */
int icon_bitmap_id;
/* The root window of this screen. */
Window root_window;
/* The cursor to use for vertical scroll bars. */
Cursor vertical_scroll_bar_cursor;
/* color palette information. */
int has_palette;
struct w32_palette_entry * color_list;
unsigned num_colors;
HPALETTE palette;
/* deferred action flags checked when starting frame update. */
int regen_palette;
/* Keystroke that has been faked by Emacs and will be ignored when
received; value is reset after key is received. */
int faked_key;
/* A table of all the fonts we have already loaded. */
struct font_info *font_table;
/* The current capacity of font_table. */
int font_table_size;
/* Minimum width over all characters in all fonts in font_table. */
int smallest_char_width;
/* Minimum font height over all fonts in font_table. */
int smallest_font_height;
/* Reusable Graphics Context for drawing a cursor in a non-default face. */
XGCValues *scratch_cursor_gc;
/* These variables describe the range of text currently shown in its
mouse-face, together with the window they apply to. As long as
the mouse stays within this range, we need not redraw anything on
its account. Rows and columns are glyph matrix positions in
MOUSE_FACE_WINDOW. */
int mouse_face_beg_row, mouse_face_beg_col;
int mouse_face_beg_x, mouse_face_beg_y;
int mouse_face_end_row, mouse_face_end_col;
int mouse_face_end_x, mouse_face_end_y;
int mouse_face_past_end;
Lisp_Object mouse_face_window;
int mouse_face_face_id;
/* 1 if a mouse motion event came and we didn't handle it right away because
gc was in progress. */
int mouse_face_deferred_gc;
/* FRAME and X, Y position of mouse when last checked for
highlighting. X and Y can be negative or out of range for the frame. */
struct frame *mouse_face_mouse_frame;
int mouse_face_mouse_x, mouse_face_mouse_y;
/* Nonzero means defer mouse-motion highlighting. */
int mouse_face_defer;
int mouse_face_image_state;
char *w32_id_name;
/* The number of fonts actually stored in w32_font_table.
font_table[n] is used and valid iff 0 <= n < n_fonts. 0 <=
n_fonts <= font_table_size. and font_table[i].name != 0. */
int n_fonts;
/* Pointer to bitmap records. */
struct w32_bitmap_record *bitmaps;
/* Allocated size of bitmaps field. */
int bitmaps_size;
/* Last used bitmap index. */
int bitmaps_last;
/* The frame (if any) which has the window that has keyboard focus.
Zero if none. This is examined by Ffocus_frame in w32fns.c. Note
that a mere EnterNotify event can set this; if you need to know the
last frame specified in a FocusIn or FocusOut event, use
w32_focus_event_frame. */
struct frame *w32_focus_frame;
/* The last frame mentioned in a FocusIn or FocusOut event. This is
separate from w32_focus_frame, because whether or not LeaveNotify
events cause us to lose focus depends on whether or not we have
received a FocusIn event for it. */
struct frame *w32_focus_event_frame;
/* The frame which currently has the visual highlight, and should get
keyboard input (other sorts of input have the frame encoded in the
event). It points to the focus frame's selected window's
frame. It differs from w32_focus_frame when we're using a global
minibuffer. */
struct frame *w32_highlight_frame;
/* Cache of images. */
struct image_cache *image_cache;
};
/* This is a chain of structures for all the displays currently in use. */
extern struct w32_display_info one_w32_display_info;
/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
one for each element of w32_display_list and in the same order.
NAME is the name of the frame.
FONT-LIST-CACHE records previous values returned by x-list-fonts. */
extern Lisp_Object w32_display_name_list;
/* Regexp matching a font name whose width is the same as `PIXEL_SIZE'. */
extern Lisp_Object Vx_pixel_size_width_font_regexp;
/* A flag to control how to display unibyte 8-bit character. */
extern int unibyte_display_via_language_environment;
struct w32_display_info *x_display_info_for_name ();
extern struct w32_display_info *w32_term_init ();
extern Lisp_Object w32_list_fonts P_ ((struct frame *, Lisp_Object, int, int));
extern struct font_info *w32_get_font_info (), *w32_query_font ();
extern void w32_cache_char_metrics (XFontStruct *font);
extern void w32_find_ccl_program();
#define PIX_TYPE COLORREF
/* Each W32 frame object points to its own struct w32_display object
in the output_data.w32 field. The w32_display structure contains all
the information that is specific to W32 windows. */
/* Put some things in x_output for compatibility.
NTEMACS_TODO: Move all common things here to eliminate unneccesary
diffs between X and w32 code. */
struct x_output
{
PIX_TYPE background_pixel;
PIX_TYPE foreground_pixel;
};
struct w32_output
{
/* Placeholder for things accessed through output_data.x. */
struct x_output x_compatibile;
/* Menubar "widget" handle. */
HMENU menubar_widget;
/* Original palette (used to deselect real palette after drawing) */
HPALETTE old_palette;
/* Position of the W32 window (x and y offsets in root window). */
int left_pos;
int top_pos;
/* Border width of the W32 window as known by the window system. */
int border_width;
/* Size of the W32 window in pixels. */
int pixel_height, pixel_width;
/* Height of a line, in pixels. */
int line_height;
/* Here are the Graphics Contexts for the default font. */
XGCValues *cursor_gc; /* cursor drawing */
/* Width of the internal border. This is a line of background color
just inside the window's border. When the frame is selected,
a highlighting is displayed inside the internal border. */
int internal_border_width;
/* The window used for this frame.
May be zero while the frame object is being created
and the window has not yet been created. */
Window window_desc;
/* The window that is the parent of this window.
Usually this is a window that was made by the window manager,
but it can be the root window, and it can be explicitly specified
(see the explicit_parent field, below). */
Window parent_desc;
/* Default ASCII font of this frame. */
XFontStruct *font;
/* The baseline offset of the default ASCII font. */
int baseline_offset;
/* If a fontset is specified for this frame instead of font, this
value contains an ID of the fontset, else -1. */
int fontset;
/* Pixel values used for various purposes.
border_pixel may be -1 meaning use a gray tile. */
COLORREF cursor_pixel;
COLORREF border_pixel;
COLORREF mouse_pixel;
COLORREF cursor_foreground_pixel;
/* Foreground color for scroll bars. A value of -1 means use the
default (black for non-toolkit scroll bars). */
COLORREF scroll_bar_foreground_pixel;
/* Background color for scroll bars. A value of -1 means use the
default (background color of the frame for non-toolkit scroll
bars). */
COLORREF scroll_bar_background_pixel;
/* Descriptor for the cursor in use for this window. */
Cursor text_cursor;
Cursor nontext_cursor;
Cursor modeline_cursor;
Cursor cross_cursor;
Cursor hourglass_cursor;
Cursor horizontal_drag_cursor;
/* Window whose cursor is hourglass_cursor. This window is
temporarily mapped to display an hourglass cursor. */
Window hourglass_window;
/* Non-zero means hourglass cursor is currently displayed. */
unsigned hourglass_p : 1;
/* Flag to set when the window needs to be completely repainted. */
int needs_exposure;
/* What kind of text cursor is drawn in this window right now?
(If there is no cursor (phys_cursor_x < 0), then this means nothing.) */
enum text_cursor_kinds current_cursor;
/* What kind of text cursor should we draw in the future?
This should always be filled_box_cursor or bar_cursor. */
enum text_cursor_kinds desired_cursor;
/* Width of bar cursor (if we are using that). */
int cursor_width;
DWORD dwStyle;
/* The size of the extra width currently allotted for vertical
scroll bars, in pixels. */
int vertical_scroll_bar_extra;
/* The extra width currently allotted for the areas in which
truncation marks, continuation marks, and overlay arrows are
displayed. */
int flags_areas_extra;
/* This is the gravity value for the specified window position. */
int win_gravity;
/* The geometry flags for this window. */
int size_hint_flags;
/* This is the Emacs structure for the display this frame is on. */
/* struct w32_display_info *display_info; */
/* Nonzero means our parent is another application's window
and was explicitly specified. */
char explicit_parent;
/* Nonzero means tried already to make this frame visible. */
char asked_for_visible;
/* Nonzero means menubar is currently active. */
char menubar_active;
/* Nonzero means menubar is about to become active, but should be
brought up to date first. */
volatile char pending_menu_activation;
/* Relief GCs, colors etc. */
struct relief
{
XGCValues *gc;
unsigned long pixel;
int allocated_p;
}
black_relief, white_relief;
/* The background for which the above relief GCs were set up.
They are changed only when a different background is involved. */
unsigned long relief_background;
};
extern struct w32_output w32term_display;
/* Return the window associated with the frame F. */
#define FRAME_W32_WINDOW(f) ((f)->output_data.w32->window_desc)
#define FRAME_FOREGROUND_PIXEL(f) ((f)->output_data.x->foreground_pixel)
#define FRAME_BACKGROUND_PIXEL(f) ((f)->output_data.x->background_pixel)
#define FRAME_FONT(f) ((f)->output_data.w32->font)
#define FRAME_FONTSET(f) ((f)->output_data.w32->fontset)
#define FRAME_INTERNAL_BORDER_WIDTH(f) ((f)->output_data.w32->internal_border_width)
#define FRAME_LINE_HEIGHT(f) ((f)->output_data.w32->line_height)
/* Width of the default font of frame F. Must be defined by each
terminal specific header. */
#define FRAME_DEFAULT_FONT_WIDTH(F) FONT_WIDTH (FRAME_FONT (F))
#define FRAME_BASELINE_OFFSET(f) ((f)->output_data.w32->baseline_offset)
/* This gives the w32_display_info structure for the display F is on. */
#define FRAME_W32_DISPLAY_INFO(f) (&one_w32_display_info)
#define FRAME_X_DISPLAY_INFO(f) (&one_w32_display_info)
/* This is the 'font_info *' which frame F has. */
#define FRAME_W32_FONT_TABLE(f) (FRAME_W32_DISPLAY_INFO (f)->font_table)
/* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}. */
#define PIXEL_WIDTH(f) ((f)->output_data.w32->pixel_width)
#define PIXEL_HEIGHT(f) ((f)->output_data.w32->pixel_height)
#define FRAME_DESIRED_CURSOR(f) ((f)->output_data.w32->desired_cursor)
/* Value is the smallest width of any character in any font on frame F. */
#define FRAME_SMALLEST_CHAR_WIDTH(F) \
FRAME_W32_DISPLAY_INFO(F)->smallest_char_width
/* Value is the smallest height of any font on frame F. */
#define FRAME_SMALLEST_FONT_HEIGHT(F) \
FRAME_W32_DISPLAY_INFO(F)->smallest_font_height
/* Return a pointer to the image cache of frame F. */
#define FRAME_X_IMAGE_CACHE(F) FRAME_W32_DISPLAY_INFO ((F))->image_cache
/* Pixel width of the bitmaps drawn to indicate truncation,
continuation etc. */
#define FRAME_FLAGS_BITMAP_WIDTH(f) 8
#define FRAME_FLAGS_BITMAP_HEIGHT(f) 8
/* Total width of areas reserved for drawing truncation bitmaps,
continuation bitmaps and alike. The width is in canonical char
units of the frame. This must currently be the case because window
sizes aren't pixel values. If it weren't the case, we wouldn't be
able to split windows horizontally nicely. */
#define FRAME_X_FLAGS_AREA_COLS(F) \
((2 * FRAME_FLAGS_BITMAP_WIDTH ((F)) + CANON_X_UNIT ((F)) - 1) \
/ CANON_X_UNIT ((F)))
/* Total width of flags areas in pixels. */
#define FRAME_X_FLAGS_AREA_WIDTH(F) \
(FRAME_X_FLAGS_AREA_COLS ((F)) * CANON_X_UNIT ((F)))
/* Pixel-width of the left flags area. */
#define FRAME_X_LEFT_FLAGS_AREA_WIDTH(F) \
(FRAME_X_FLAGS_AREA_WIDTH (F) / 2)
/* Pixel-width of the right flags area. Note that we are doing
integer arithmetic here, so don't loose a pixel if the total
width is an odd number. */
#define FRAME_X_RIGHT_FLAGS_AREA_WIDTH(F) \
(FRAME_X_FLAGS_AREA_WIDTH (F) - FRAME_X_FLAGS_AREA_WIDTH (F) / 2)
/* W32-specific scroll bar stuff. */
/* We represent scroll bars as lisp vectors. This allows us to place
references to them in windows without worrying about whether we'll
end up with windows referring to dead scroll bars; the garbage
collector will free it when its time comes.
We use struct scroll_bar as a template for accessing fields of the
vector. */
struct scroll_bar {
/* These fields are shared by all vectors. */
EMACS_INT size_from_Lisp_Vector_struct;
struct Lisp_Vector *next_from_Lisp_Vector_struct;
/* The window we're a scroll bar for. */
Lisp_Object window;
/* The next and previous in the chain of scroll bars in this frame. */
Lisp_Object next, prev;
/* The window representing this scroll bar. Since this is a full
32-bit quantity, we store it split into two 32-bit values. */
Lisp_Object w32_window_low, w32_window_high;
/* Same as above for the widget. */
Lisp_Object w32_widget_low, w32_widget_high;
/* The position and size of the scroll bar in pixels, relative to the
frame. */
Lisp_Object top, left, width, height;
/* The starting and ending positions of the handle, relative to the
handle area (i.e. zero is the top position, not
SCROLL_BAR_TOP_BORDER). If they're equal, that means the handle
hasn't been drawn yet.
These are not actually the locations where the beginning and end
are drawn; in order to keep handles from becoming invisible when
editing large files, we establish a minimum height by always
drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
where they would be normally; the bottom and top are in a
different co-ordinate system. */
Lisp_Object start, end;
/* If the scroll bar handle is currently being dragged by the user,
this is the number of pixels from the top of the handle to the
place where the user grabbed it. If the handle isn't currently
being dragged, this is Qnil. */
Lisp_Object dragging;
};
/* The number of elements a vector holding a struct scroll_bar needs. */
#define SCROLL_BAR_VEC_SIZE \
((sizeof (struct scroll_bar) \
- sizeof (EMACS_INT) - sizeof (struct Lisp_Vector *)) \
/ sizeof (Lisp_Object))
/* Turning a lisp vector value into a pointer to a struct scroll_bar. */
#define XSCROLL_BAR(vec) ((struct scroll_bar *) XVECTOR (vec))
/* Building a 32-bit C integer from two 16-bit lisp integers. */
#define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
/* Setting two lisp integers to the low and high words of a 32-bit C int. */
#define SCROLL_BAR_UNPACK(low, high, int32) \
(XSETINT ((low), (int32) & 0xffff), \
XSETINT ((high), ((int32) >> 16) & 0xffff))
/* Extract the window id of the scroll bar from a struct scroll_bar. */
#define SCROLL_BAR_W32_WINDOW(ptr) \
((Window) SCROLL_BAR_PACK ((ptr)->w32_window_low, (ptr)->w32_window_high))
/* Store a window id in a struct scroll_bar. */
#define SET_SCROLL_BAR_W32_WINDOW(ptr, id) \
(SCROLL_BAR_UNPACK ((ptr)->w32_window_low, (ptr)->w32_window_high, (int) id))
/* Extract the X widget of the scroll bar from a struct scroll_bar. */
#define SCROLL_BAR_X_WIDGET(ptr) \
((Widget) SCROLL_BAR_PACK ((ptr)->x_widget_low, (ptr)->x_widget_high))
/* Store a widget id in a struct scroll_bar. */
#define SET_SCROLL_BAR_X_WIDGET(ptr, w) \
(SCROLL_BAR_UNPACK ((ptr)->x_widget_low, (ptr)->x_widget_high, (int) w))
/* Return the inside width of a vertical scroll bar, given the outside
width. */
#define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(f,width) \
((width) \
- VERTICAL_SCROLL_BAR_LEFT_BORDER \
- VERTICAL_SCROLL_BAR_RIGHT_BORDER \
- VERTICAL_SCROLL_BAR_WIDTH_TRIM * 2)
/* Return the length of the rectangle within which the top of the
handle must stay. This isn't equivalent to the inside height,
because the scroll bar handle has a minimum height.
This is the real range of motion for the scroll bar, so when we're
scaling buffer positions to scroll bar positions, we use this, not
VERTICAL_SCROLL_BAR_INSIDE_HEIGHT. */
#define VERTICAL_SCROLL_BAR_TOP_RANGE(f,height) \
(VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (f, height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
/* Return the inside height of vertical scroll bar, given the outside
height. See VERTICAL_SCROLL_BAR_TOP_RANGE too. */
#define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(f,height) \
((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
/* Border widths for scroll bars.
Scroll bar windows don't have any borders; their border width is
set to zero, and we redraw borders ourselves. This makes the code
a bit cleaner, since we don't have to convert between outside width
(used when relating to the rest of the screen) and inside width
(used when sizing and drawing the scroll bar window itself).
The handle moves up and down/back and forth in a rectangle inset
from the edges of the scroll bar. These are widths by which we
inset the handle boundaries from the scroll bar edges. */
#define VERTICAL_SCROLL_BAR_LEFT_BORDER (0)
#define VERTICAL_SCROLL_BAR_RIGHT_BORDER (0)
#define VERTICAL_SCROLL_BAR_TOP_BORDER (vertical_scroll_bar_top_border)
#define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (vertical_scroll_bar_bottom_border)
/* Minimum lengths for scroll bar handles, in pixels. */
#define VERTICAL_SCROLL_BAR_MIN_HANDLE (vertical_scroll_bar_min_handle)
/* Trimming off a few pixels from each side prevents
text from glomming up against the scroll bar */
#define VERTICAL_SCROLL_BAR_WIDTH_TRIM (0)
/* Manipulating pixel sizes and character sizes.
Knowledge of which factors affect the overall size of the window should
be hidden in these macros, if that's possible.
Return the upper/left pixel position of the character cell on frame F
at ROW/COL. */
#define CHAR_TO_PIXEL_ROW(f, row) \
((f)->output_data.w32->internal_border_width \
+ (row) * (f)->output_data.w32->line_height)
#define CHAR_TO_PIXEL_COL(f, col) \
((f)->output_data.w32->internal_border_width \
+ (col) * FONT_WIDTH ((f)->output_data.w32->font))
/* Return the pixel width/height of frame F if it has
WIDTH columns/HEIGHT rows. */
#define CHAR_TO_PIXEL_WIDTH(f, width) \
(CHAR_TO_PIXEL_COL (f, width) \
+ (f)->output_data.w32->vertical_scroll_bar_extra \
+ (f)->output_data.w32->flags_areas_extra \
+ (f)->output_data.w32->internal_border_width)
#define CHAR_TO_PIXEL_HEIGHT(f, height) \
(CHAR_TO_PIXEL_ROW (f, height) \
+ (f)->output_data.w32->internal_border_width)
/* Return the row/column (zero-based) of the character cell containing
the pixel on FRAME at ROW/COL. */
#define PIXEL_TO_CHAR_ROW(f, row) \
(((row) - (f)->output_data.w32->internal_border_width) \
/ (f)->output_data.w32->line_height)
#define PIXEL_TO_CHAR_COL(f, col) \
(((col) - (f)->output_data.w32->internal_border_width) \
/ FONT_WIDTH ((f)->output_data.w32->font))
/* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
frame F? */
#define PIXEL_TO_CHAR_WIDTH(f, width) \
(PIXEL_TO_CHAR_COL (f, ((width) \
- (f)->output_data.w32->internal_border_width \
- (f)->output_data.w32->flags_areas_extra \
- (f)->output_data.w32->vertical_scroll_bar_extra)))
#define PIXEL_TO_CHAR_HEIGHT(f, height) \
(PIXEL_TO_CHAR_ROW (f, ((height) \
- (f)->output_data.w32->internal_border_width)))
extern void w32_fill_rect ();
extern void w32_clear_window ();
#define w32_fill_area(f,hdc,pix,x,y,nx,ny) \
{ \
RECT rect; \
rect.left = x; \
rect.top = y; \
rect.right = x + nx; \
rect.bottom = y + ny; \
w32_fill_rect (f,hdc,pix,&rect); \
}
#define w32_clear_rect(f,hdc,lprect) \
w32_fill_rect (f,hdc,f->output_data.x->background_pixel,lprect)
#define w32_clear_area(f,hdc,px,py,nx,ny) \
w32_fill_area (f,hdc,f->output_data.x->background_pixel,px,py,nx,ny)
extern struct font_info *w32_load_font ();
extern void w32_unload_font ();
/* Define for earlier versions of Visual C */
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL (WM_MOUSELAST + 1)
#endif /* WM_MOUSEWHEEL */
#ifndef MSH_MOUSEWHEEL
#define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG"
#endif /* MSH_MOUSEWHEEL */
#define WM_EMACS_START (WM_USER + 1)
#define WM_EMACS_KILL (WM_EMACS_START + 0)
#define WM_EMACS_CREATEWINDOW (WM_EMACS_START + 1)
#define WM_EMACS_DONE (WM_EMACS_START + 2)
#define WM_EMACS_CREATESCROLLBAR (WM_EMACS_START + 3)
#define WM_EMACS_SHOWWINDOW (WM_EMACS_START + 4)
#define WM_EMACS_SETWINDOWPOS (WM_EMACS_START + 5)
#define WM_EMACS_DESTROYWINDOW (WM_EMACS_START + 6)
#define WM_EMACS_TRACKPOPUPMENU (WM_EMACS_START + 7)
#define WM_EMACS_SETFOCUS (WM_EMACS_START + 8)
#define WM_EMACS_SETFOREGROUND (WM_EMACS_START + 9)
#define WM_EMACS_SETLOCALE (WM_EMACS_START + 10)
#define WM_EMACS_SETKEYBOARDLAYOUT (WM_EMACS_START + 11)
#define WM_EMACS_REGISTER_HOT_KEY (WM_EMACS_START + 12)
#define WM_EMACS_UNREGISTER_HOT_KEY (WM_EMACS_START + 13)
#define WM_EMACS_TOGGLE_LOCK_KEY (WM_EMACS_START + 14)
#define WM_EMACS_END (WM_EMACS_START + 15)
#define WND_FONTWIDTH_INDEX (0)
#define WND_LINEHEIGHT_INDEX (4)
#define WND_BORDER_INDEX (8)
#define WND_SCROLLBAR_INDEX (12)
#define WND_BACKGROUND_INDEX (16)
#define WND_LAST_INDEX (20)
#define WND_EXTRA_BYTES (WND_LAST_INDEX)
extern DWORD dwWindowsThreadId;
extern HANDLE hWindowsThread;
extern DWORD dwMainThreadId;
extern HANDLE hMainThread;
typedef struct W32Msg {
MSG msg;
DWORD dwModifiers;
RECT rect;
} W32Msg;
/* Structure for recording message when input thread must return a
result that depends on lisp thread to compute. Lisp thread can
complete deferred messages out of order. */
typedef struct deferred_msg
{
struct deferred_msg * next;
W32Msg w32msg;
LRESULT result;
int completed;
} deferred_msg;
extern CRITICAL_SECTION critsect;
extern void init_crit ();
extern void delete_crit ();
extern void signal_quit ();
#define enter_crit() EnterCriticalSection (&critsect)
#define leave_crit() LeaveCriticalSection (&critsect)
extern void select_palette (struct frame * f, HDC hdc);
extern void deselect_palette (struct frame * f, HDC hdc);
extern HDC get_frame_dc (struct frame * f);
extern int release_frame_dc (struct frame * f, HDC hDC);
extern void drain_message_queue ();
extern BOOL get_next_msg ();
extern BOOL post_msg ();
extern void complete_deferred_msg (HWND hwnd, UINT msg, LRESULT result);
extern void wait_for_sync ();
extern BOOL parse_button ();
/* Keypad command key support. W32 doesn't have virtual keys defined
for the function keys on the keypad (they are mapped to the standard
fuction keys), so we define our own. */
#define VK_NUMPAD_BEGIN 0x92
#define VK_NUMPAD_CLEAR (VK_NUMPAD_BEGIN + 0)
#define VK_NUMPAD_ENTER (VK_NUMPAD_BEGIN + 1)
#define VK_NUMPAD_PRIOR (VK_NUMPAD_BEGIN + 2)
#define VK_NUMPAD_NEXT (VK_NUMPAD_BEGIN + 3)
#define VK_NUMPAD_END (VK_NUMPAD_BEGIN + 4)
#define VK_NUMPAD_HOME (VK_NUMPAD_BEGIN + 5)
#define VK_NUMPAD_LEFT (VK_NUMPAD_BEGIN + 6)
#define VK_NUMPAD_UP (VK_NUMPAD_BEGIN + 7)
#define VK_NUMPAD_RIGHT (VK_NUMPAD_BEGIN + 8)
#define VK_NUMPAD_DOWN (VK_NUMPAD_BEGIN + 9)
#define VK_NUMPAD_INSERT (VK_NUMPAD_BEGIN + 10)
#define VK_NUMPAD_DELETE (VK_NUMPAD_BEGIN + 11)
#ifndef VK_LWIN
/* Older compiler environments don't have these defined. */
#define VK_LWIN 0x5B
#define VK_RWIN 0x5C
#define VK_APPS 0x5D
#endif
/* Support for treating Windows and Apps keys as modifiers. These
constants must not overlap with any of the dwControlKeyState flags in
KEY_EVENT_RECORD. */
#define LEFT_WIN_PRESSED 0x8000
#define RIGHT_WIN_PRESSED 0x4000
#define APPS_PRESSED 0x2000
XGCValues *XCreateGC (void *, Window, unsigned long, XGCValues *);
struct frame * check_x_frame (Lisp_Object);
EXFUN (Fx_display_color_p, 1);
EXFUN (Fx_display_grayscale_p, 1);
int image_ascent P_ ((struct image *, struct face *));
|