1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
|
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
@c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@setfilename ../info/display
@node Display, System Interface, Processes, Top
@chapter Emacs Display
This chapter describes a number of features related to the display
that Emacs presents to the user.
@menu
* Refresh Screen:: Clearing the screen and redrawing everything on it.
* Forcing Redisplay:: Forcing redisplay.
* Truncation:: Folding or wrapping long text lines.
* The Echo Area:: Displaying messages at the bottom of the screen.
* Warnings:: Displaying warning messages for the user.
* Invisible Text:: Hiding part of the buffer text.
* Selective Display:: Hiding part of the buffer text (the old way).
* Temporary Displays:: Displays that go away automatically.
* Overlays:: Use overlays to highlight parts of the buffer.
* Width:: How wide a character or string is on the screen.
* Line Height:: Controlling the height of lines.
* Faces:: A face defines a graphics style for text characters:
font, colors, etc.
* Fringes:: Controlling window fringes.
* Scroll Bars:: Controlling vertical scroll bars.
* Display Property:: Enabling special display features.
* Images:: Displaying images in Emacs buffers.
* Buttons:: Adding clickable buttons to Emacs buffers.
* Abstract Display:: Emacs' Widget for Object Collections.
* Blinking:: How Emacs shows the matching open parenthesis.
* Usual Display:: The usual conventions for displaying nonprinting chars.
* Display Tables:: How to specify other conventions.
* Beeping:: Audible signal to the user.
* Window Systems:: Which window system is being used.
@end menu
@node Refresh Screen
@section Refreshing the Screen
The function @code{redraw-frame} clears and redisplays the entire
contents of a given frame (@pxref{Frames}). This is useful if the
screen is corrupted.
@c Emacs 19 feature
@defun redraw-frame frame
This function clears and redisplays frame @var{frame}.
@end defun
Even more powerful is @code{redraw-display}:
@deffn Command redraw-display
This function clears and redisplays all visible frames.
@end deffn
This function calls for redisplay of certain windows, the next time
redisplay is done, but does not clear them first.
@defun force-window-update &optional object
This function forces some or all windows to be updated on next redisplay.
If @var{object} is a window, it forces redisplay of that window. If
@var{object} is a buffer or buffer name, it forces redisplay of all
windows displaying that buffer. If @var{object} is @code{nil} (or
omitted), it forces redisplay of all windows.
@end defun
Processing user input takes absolute priority over redisplay. If you
call these functions when input is available, they do nothing
immediately, but a full redisplay does happen eventually---after all the
input has been processed.
Normally, suspending and resuming Emacs also refreshes the screen.
Some terminal emulators record separate contents for display-oriented
programs such as Emacs and for ordinary sequential display. If you are
using such a terminal, you might want to inhibit the redisplay on
resumption.
@defvar no-redraw-on-reenter
@cindex suspend (cf. @code{no-redraw-on-reenter})
@cindex resume (cf. @code{no-redraw-on-reenter})
This variable controls whether Emacs redraws the entire screen after it
has been suspended and resumed. Non-@code{nil} means there is no need
to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
@end defvar
@node Forcing Redisplay
@section Forcing Redisplay
@cindex forcing redisplay
Emacs redisplay normally stops if input arrives, and does not happen
at all if input is available before it starts. Most of the time, this
is exactly what you want. However, you can prevent preemption by
binding @code{redisplay-dont-pause} to a non-@code{nil} value.
@defvar redisplay-preemption-period
This variable specifies how many seconds Emacs waits between checks
for new input during redisplay. (The default is 0.1 seconds.) If
input has arrived when Emacs checks, it pre-empts redisplay and
processes the available input before trying again to redisplay.
If this variable is @code{nil}, Emacs does not check for input during
redisplay, and redisplay cannot be preempted by input.
This variable is only obeyed on graphical terminals. For
text terminals, see @ref{Terminal Output}.
@end defvar
@defvar redisplay-dont-pause
If this variable is non-@code{nil}, pending input does not
prevent or halt redisplay; redisplay occurs, and finishes,
regardless of whether input is available.
@end defvar
@defun redisplay &optional force
This function performs an immediate redisplay provided there are no
pending input events. This is equivalent to @code{(sit-for 0)}.
If the optional argument @var{force} is non-@code{nil}, it forces an
immediate and complete redisplay even if input is available.
Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
@end defun
@node Truncation
@section Truncation
@cindex line wrapping
@cindex line truncation
@cindex continuation lines
@cindex @samp{$} in display
@cindex @samp{\} in display
When a line of text extends beyond the right edge of a window, Emacs
can @dfn{continue} the line (make it ``wrap'' to the next screen
line), or @dfn{truncate} the line (limit it to one screen line). The
additional screen lines used to display a long text line are called
@dfn{continuation} lines. Continuation is not the same as filling;
continuation happens on the screen only, not in the buffer contents,
and it breaks a line precisely at the right margin, not at a word
boundary. @xref{Filling}.
On a graphical display, tiny arrow images in the window fringes
indicate truncated and continued lines (@pxref{Fringes}). On a text
terminal, a @samp{$} in the rightmost column of the window indicates
truncation; a @samp{\} on the rightmost column indicates a line that
``wraps.'' (The display table can specify alternate characters to use
for this; @pxref{Display Tables}).
@defopt truncate-lines
This buffer-local variable controls how Emacs displays lines that extend
beyond the right edge of the window. The default is @code{nil}, which
specifies continuation. If the value is non-@code{nil}, then these
lines are truncated.
If the variable @code{truncate-partial-width-windows} is non-@code{nil},
then truncation is always used for side-by-side windows (within one
frame) regardless of the value of @code{truncate-lines}.
@end defopt
@defopt default-truncate-lines
This variable is the default value for @code{truncate-lines}, for
buffers that do not have buffer-local values for it.
@end defopt
@defopt truncate-partial-width-windows
This variable controls display of lines that extend beyond the right
edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
If it is non-@code{nil}, these lines are truncated; otherwise,
@code{truncate-lines} says what to do with them.
@end defopt
When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
a window, that forces truncation.
If your buffer contains @emph{very} long lines, and you use
continuation to display them, just thinking about them can make Emacs
redisplay slow. The column computation and indentation functions also
become slow. Then you might find it advisable to set
@code{cache-long-line-scans} to @code{t}.
@defvar cache-long-line-scans
If this variable is non-@code{nil}, various indentation and motion
functions, and Emacs redisplay, cache the results of scanning the
buffer, and consult the cache to avoid rescanning regions of the buffer
unless they are modified.
Turning on the cache slows down processing of short lines somewhat.
This variable is automatically buffer-local in every buffer.
@end defvar
@node The Echo Area
@section The Echo Area
@cindex error display
@cindex echo area
The @dfn{echo area} is used for displaying error messages
(@pxref{Errors}), for messages made with the @code{message} primitive,
and for echoing keystrokes. It is not the same as the minibuffer,
despite the fact that the minibuffer appears (when active) in the same
place on the screen as the echo area. The @cite{GNU Emacs Manual}
specifies the rules for resolving conflicts between the echo area and
the minibuffer for use of that screen space (@pxref{Minibuffer,, The
Minibuffer, emacs, The GNU Emacs Manual}).
You can write output in the echo area by using the Lisp printing
functions with @code{t} as the stream (@pxref{Output Functions}), or
explicitly.
@menu
* Displaying Messages:: Explicitly displaying text in the echo area.
* Progress:: Informing user about progress of a long operation.
* Logging Messages:: Echo area messages are logged for the user.
* Echo Area Customization:: Controlling the echo area.
@end menu
@node Displaying Messages
@subsection Displaying Messages in the Echo Area
@cindex display message in echo area
This section describes the functions for explicitly producing echo
area messages. Many other Emacs features display messages there, too.
@defun message format-string &rest arguments
This function displays a message in the echo area. The argument
@var{format-string} is similar to a C language @code{printf} format
string. See @code{format} in @ref{Formatting Strings}, for the details
on the conversion specifications. @code{message} returns the
constructed string.
In batch mode, @code{message} prints the message text on the standard
error stream, followed by a newline.
If @var{format-string}, or strings among the @var{arguments}, have
@code{face} text properties, these affect the way the message is displayed.
@c Emacs 19 feature
If @var{format-string} is @code{nil} or the empty string,
@code{message} clears the echo area; if the echo area has been
expanded automatically, this brings it back to its normal size.
If the minibuffer is active, this brings the minibuffer contents back
onto the screen immediately.
@example
@group
(message "Minibuffer depth is %d."
(minibuffer-depth))
@print{} Minibuffer depth is 0.
@result{} "Minibuffer depth is 0."
@end group
@group
---------- Echo Area ----------
Minibuffer depth is 0.
---------- Echo Area ----------
@end group
@end example
To automatically display a message in the echo area or in a pop-buffer,
depending on its size, use @code{display-message-or-buffer} (see below).
@end defun
@defmac with-temp-message message &rest body
This construct displays a message in the echo area temporarily, during
the execution of @var{body}. It displays @var{message}, executes
@var{body}, then returns the value of the last body form while restoring
the previous echo area contents.
@end defmac
@defun message-or-box format-string &rest arguments
This function displays a message like @code{message}, but may display it
in a dialog box instead of the echo area. If this function is called in
a command that was invoked using the mouse---more precisely, if
@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
@code{nil} or a list---then it uses a dialog box or pop-up menu to
display the message. Otherwise, it uses the echo area. (This is the
same criterion that @code{y-or-n-p} uses to make a similar decision; see
@ref{Yes-or-No Queries}.)
You can force use of the mouse or of the echo area by binding
@code{last-nonmenu-event} to a suitable value around the call.
@end defun
@defun message-box format-string &rest arguments
@anchor{message-box}
This function displays a message like @code{message}, but uses a dialog
box (or a pop-up menu) whenever that is possible. If it is impossible
to use a dialog box or pop-up menu, because the terminal does not
support them, then @code{message-box} uses the echo area, like
@code{message}.
@end defun
@defun display-message-or-buffer message &optional buffer-name not-this-window frame
This function displays the message @var{message}, which may be either a
string or a buffer. If it is shorter than the maximum height of the
echo area, as defined by @code{max-mini-window-height}, it is displayed
in the echo area, using @code{message}. Otherwise,
@code{display-buffer} is used to show it in a pop-up buffer.
Returns either the string shown in the echo area, or when a pop-up
buffer is used, the window used to display it.
If @var{message} is a string, then the optional argument
@var{buffer-name} is the name of the buffer used to display it when a
pop-up buffer is used, defaulting to @samp{*Message*}. In the case
where @var{message} is a string and displayed in the echo area, it is
not specified whether the contents are inserted into the buffer anyway.
The optional arguments @var{not-this-window} and @var{frame} are as for
@code{display-buffer}, and only used if a buffer is displayed.
@end defun
@defun current-message
This function returns the message currently being displayed in the
echo area, or @code{nil} if there is none.
@end defun
@node Progress
@subsection Reporting Operation Progress
@cindex progress reporting
When an operation can take a while to finish, you should inform the
user about the progress it makes. This way the user can estimate
remaining time and clearly see that Emacs is busy working, not hung.
Functions listed in this section provide simple and efficient way of
reporting operation progress. Here is a working example that does
nothing useful:
@smallexample
(let ((progress-reporter
(make-progress-reporter "Collecting mana for Emacs..."
0 500)))
(dotimes (k 500)
(sit-for 0.01)
(progress-reporter-update progress-reporter k))
(progress-reporter-done progress-reporter))
@end smallexample
@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
This function creates and returns a @dfn{progress reporter}---an
object you will use as an argument for all other functions listed
here. The idea is to precompute as much data as possible to make
progress reporting very fast.
When this progress reporter is subsequently used, it will display
@var{message} in the echo area, followed by progress percentage.
@var{message} is treated as a simple string. If you need it to depend
on a filename, for instance, use @code{format} before calling this
function.
@var{min-value} and @var{max-value} arguments stand for starting and
final states of your operation. For instance, if you scan a buffer,
they should be the results of @code{point-min} and @code{point-max}
correspondingly. It is required that @var{max-value} is greater than
@var{min-value}. If you create progress reporter when some part of
the operation has already been completed, then specify
@var{current-value} argument. But normally you should omit it or set
it to @code{nil}---it will default to @var{min-value} then.
Remaining arguments control the rate of echo area updates. Progress
reporter will wait for at least @var{min-change} more percents of the
operation to be completed before printing next message.
@var{min-time} specifies the minimum time in seconds to pass between
successive prints. It can be fractional. Depending on Emacs and
system capabilities, progress reporter may or may not respect this
last argument or do it with varying precision. Default value for
@var{min-change} is 1 (one percent), for @var{min-time}---0.2
(seconds.)
This function calls @code{progress-reporter-update}, so the first
message is printed immediately.
@end defun
@defun progress-reporter-update reporter value
This function does the main work of reporting progress of your
operation. It displays the message of @var{reporter}, followed by
progress percentage determined by @var{value}. If percentage is zero,
or close enough according to the @var{min-change} and @var{min-time}
arguments, then it is omitted from the output.
@var{reporter} must be the result of a call to
@code{make-progress-reporter}. @var{value} specifies the current
state of your operation and must be between @var{min-value} and
@var{max-value} (inclusive) as passed to
@code{make-progress-reporter}. For instance, if you scan a buffer,
then @var{value} should be the result of a call to @code{point}.
This function respects @var{min-change} and @var{min-time} as passed
to @code{make-progress-reporter} and so does not output new messages
on every invocation. It is thus very fast and normally you should not
try to reduce the number of calls to it: resulting overhead will most
likely negate your effort.
@end defun
@defun progress-reporter-force-update reporter value &optional new-message
This function is similar to @code{progress-reporter-update} except
that it prints a message in the echo area unconditionally.
The first two arguments have the same meaning as for
@code{progress-reporter-update}. Optional @var{new-message} allows
you to change the message of the @var{reporter}. Since this functions
always updates the echo area, such a change will be immediately
presented to the user.
@end defun
@defun progress-reporter-done reporter
This function should be called when the operation is finished. It
prints the message of @var{reporter} followed by word ``done'' in the
echo area.
You should always call this function and not hope for
@code{progress-reporter-update} to print ``100%.'' Firstly, it may
never print it, there are many good reasons for this not to happen.
Secondly, ``done'' is more explicit.
@end defun
@defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
This is a convenience macro that works the same way as @code{dotimes}
does, but also reports loop progress using the functions described
above. It allows you to save some typing.
You can rewrite the example in the beginning of this node using
this macro this way:
@example
(dotimes-with-progress-reporter
(k 500)
"Collecting some mana for Emacs..."
(sit-for 0.01))
@end example
@end defmac
@node Logging Messages
@subsection Logging Messages in @samp{*Messages*}
@cindex logging echo-area messages
Almost all the messages displayed in the echo area are also recorded
in the @samp{*Messages*} buffer so that the user can refer back to
them. This includes all the messages that are output with
@code{message}.
@defopt message-log-max
This variable specifies how many lines to keep in the @samp{*Messages*}
buffer. The value @code{t} means there is no limit on how many lines to
keep. The value @code{nil} disables message logging entirely. Here's
how to display a message and prevent it from being logged:
@example
(let (message-log-max)
(message @dots{}))
@end example
@end defopt
To make @samp{*Messages*} more convenient for the user, the logging
facility combines successive identical messages. It also combines
successive related messages for the sake of two cases: question
followed by answer, and a series of progress messages.
A ``question followed by an answer'' means two messages like the
ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
and the second is @samp{@var{question}...@var{answer}}. The first
message conveys no additional information beyond what's in the second,
so logging the second message discards the first from the log.
A ``series of progress messages'' means successive messages like
those produced by @code{make-progress-reporter}. They have the form
@samp{@var{base}...@var{how-far}}, where @var{base} is the same each
time, while @var{how-far} varies. Logging each message in the series
discards the previous one, provided they are consecutive.
The functions @code{make-progress-reporter} and @code{y-or-n-p}
don't have to do anything special to activate the message log
combination feature. It operates whenever two consecutive messages
are logged that share a common prefix ending in @samp{...}.
@node Echo Area Customization
@subsection Echo Area Customization
These variables control details of how the echo area works.
@defvar cursor-in-echo-area
This variable controls where the cursor appears when a message is
displayed in the echo area. If it is non-@code{nil}, then the cursor
appears at the end of the message. Otherwise, the cursor appears at
point---not in the echo area at all.
The value is normally @code{nil}; Lisp programs bind it to @code{t}
for brief periods of time.
@end defvar
@defvar echo-area-clear-hook
This normal hook is run whenever the echo area is cleared---either by
@code{(message nil)} or for any other reason.
@end defvar
@defvar echo-keystrokes
This variable determines how much time should elapse before command
characters echo. Its value must be an integer or floating point number,
which specifies the
number of seconds to wait before echoing. If the user types a prefix
key (such as @kbd{C-x}) and then delays this many seconds before
continuing, the prefix key is echoed in the echo area. (Once echoing
begins in a key sequence, all subsequent characters in the same key
sequence are echoed immediately.)
If the value is zero, then command input is not echoed.
@end defvar
@defvar message-truncate-lines
Normally, displaying a long message resizes the echo area to display
the entire message. But if the variable @code{message-truncate-lines}
is non-@code{nil}, the echo area does not resize, and the message is
truncated to fit it, as in Emacs 20 and before.
@end defvar
The variable @code{max-mini-window-height}, which specifies the
maximum height for resizing minibuffer windows, also applies to the
echo area (which is really a special use of the minibuffer window.
@xref{Minibuffer Misc}.
@node Warnings
@section Reporting Warnings
@cindex warnings
@dfn{Warnings} are a facility for a program to inform the user of a
possible problem, but continue running.
@menu
* Warning Basics:: Warnings concepts and functions to report them.
* Warning Variables:: Variables programs bind to customize their warnings.
* Warning Options:: Variables users set to control display of warnings.
@end menu
@node Warning Basics
@subsection Warning Basics
@cindex severity level
Every warning has a textual message, which explains the problem for
the user, and a @dfn{severity level} which is a symbol. Here are the
possible severity levels, in order of decreasing severity, and their
meanings:
@table @code
@item :emergency
A problem that will seriously impair Emacs operation soon
if you do not attend to it promptly.
@item :error
A report of data or circumstances that are inherently wrong.
@item :warning
A report of data or circumstances that are not inherently wrong, but
raise suspicion of a possible problem.
@item :debug
A report of information that may be useful if you are debugging.
@end table
When your program encounters invalid input data, it can either
signal a Lisp error by calling @code{error} or @code{signal} or report
a warning with severity @code{:error}. Signaling a Lisp error is the
easiest thing to do, but it means the program cannot continue
processing. If you want to take the trouble to implement a way to
continue processing despite the bad data, then reporting a warning of
severity @code{:error} is the right way to inform the user of the
problem. For instance, the Emacs Lisp byte compiler can report an
error that way and continue compiling other functions. (If the
program signals a Lisp error and then handles it with
@code{condition-case}, the user won't see the error message; it could
show the message to the user by reporting it as a warning.)
@cindex warning type
Each warning has a @dfn{warning type} to classify it. The type is a
list of symbols. The first symbol should be the custom group that you
use for the program's user options. For example, byte compiler
warnings use the warning type @code{(bytecomp)}. You can also
subcategorize the warnings, if you wish, by using more symbols in the
list.
@defun display-warning type message &optional level buffer-name
This function reports a warning, using @var{message} as the message
and @var{type} as the warning type. @var{level} should be the
severity level, with @code{:warning} being the default.
@var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
for logging the warning. By default, it is @samp{*Warnings*}.
@end defun
@defun lwarn type level message &rest args
This function reports a warning using the value of @code{(format
@var{message} @var{args}...)} as the message. In other respects it is
equivalent to @code{display-warning}.
@end defun
@defun warn message &rest args
This function reports a warning using the value of @code{(format
@var{message} @var{args}...)} as the message, @code{(emacs)} as the
type, and @code{:warning} as the severity level. It exists for
compatibility only; we recommend not using it, because you should
specify a specific warning type.
@end defun
@node Warning Variables
@subsection Warning Variables
Programs can customize how their warnings appear by binding
the variables described in this section.
@defvar warning-levels
This list defines the meaning and severity order of the warning
severity levels. Each element defines one severity level,
and they are arranged in order of decreasing severity.
Each element has the form @code{(@var{level} @var{string}
@var{function})}, where @var{level} is the severity level it defines.
@var{string} specifies the textual description of this level.
@var{string} should use @samp{%s} to specify where to put the warning
type information, or it can omit the @samp{%s} so as not to include
that information.
The optional @var{function}, if non-@code{nil}, is a function to call
with no arguments, to get the user's attention.
Normally you should not change the value of this variable.
@end defvar
@defvar warning-prefix-function
If non-@code{nil}, the value is a function to generate prefix text for
warnings. Programs can bind the variable to a suitable function.
@code{display-warning} calls this function with the warnings buffer
current, and the function can insert text in it. That text becomes
the beginning of the warning message.
The function is called with two arguments, the severity level and its
entry in @code{warning-levels}. It should return a list to use as the
entry (this value need not be an actual member of
@code{warning-levels}). By constructing this value, the function can
change the severity of the warning, or specify different handling for
a given severity level.
If the variable's value is @code{nil} then there is no function
to call.
@end defvar
@defvar warning-series
Programs can bind this variable to @code{t} to say that the next
warning should begin a series. When several warnings form a series,
that means to leave point on the first warning of the series, rather
than keep moving it for each warning so that it appears on the last one.
The series ends when the local binding is unbound and
@code{warning-series} becomes @code{nil} again.
The value can also be a symbol with a function definition. That is
equivalent to @code{t}, except that the next warning will also call
the function with no arguments with the warnings buffer current. The
function can insert text which will serve as a header for the series
of warnings.
Once a series has begun, the value is a marker which points to the
buffer position in the warnings buffer of the start of the series.
The variable's normal value is @code{nil}, which means to handle
each warning separately.
@end defvar
@defvar warning-fill-prefix
When this variable is non-@code{nil}, it specifies a fill prefix to
use for filling each warning's text.
@end defvar
@defvar warning-type-format
This variable specifies the format for displaying the warning type
in the warning message. The result of formatting the type this way
gets included in the message under the control of the string in the
entry in @code{warning-levels}. The default value is @code{" (%s)"}.
If you bind it to @code{""} then the warning type won't appear at
all.
@end defvar
@node Warning Options
@subsection Warning Options
These variables are used by users to control what happens
when a Lisp program reports a warning.
@defopt warning-minimum-level
This user option specifies the minimum severity level that should be
shown immediately to the user. The default is @code{:warning}, which
means to immediately display all warnings except @code{:debug}
warnings.
@end defopt
@defopt warning-minimum-log-level
This user option specifies the minimum severity level that should be
logged in the warnings buffer. The default is @code{:warning}, which
means to log all warnings except @code{:debug} warnings.
@end defopt
@defopt warning-suppress-types
This list specifies which warning types should not be displayed
immediately for the user. Each element of the list should be a list
of symbols. If its elements match the first elements in a warning
type, then that warning is not displayed immediately.
@end defopt
@defopt warning-suppress-log-types
This list specifies which warning types should not be logged in the
warnings buffer. Each element of the list should be a list of
symbols. If it matches the first few elements in a warning type, then
that warning is not logged.
@end defopt
@node Invisible Text
@section Invisible Text
@cindex invisible text
You can make characters @dfn{invisible}, so that they do not appear on
the screen, with the @code{invisible} property. This can be either a
text property (@pxref{Text Properties}) or a property of an overlay
(@pxref{Overlays}). Cursor motion also partly ignores these
characters; if the command loop finds point within them, it moves
point to the other side of them.
In the simplest case, any non-@code{nil} @code{invisible} property makes
a character invisible. This is the default case---if you don't alter
the default value of @code{buffer-invisibility-spec}, this is how the
@code{invisible} property works. You should normally use @code{t}
as the value of the @code{invisible} property if you don't plan
to set @code{buffer-invisibility-spec} yourself.
More generally, you can use the variable @code{buffer-invisibility-spec}
to control which values of the @code{invisible} property make text
invisible. This permits you to classify the text into different subsets
in advance, by giving them different @code{invisible} values, and
subsequently make various subsets visible or invisible by changing the
value of @code{buffer-invisibility-spec}.
Controlling visibility with @code{buffer-invisibility-spec} is
especially useful in a program to display the list of entries in a
database. It permits the implementation of convenient filtering
commands to view just a part of the entries in the database. Setting
this variable is very fast, much faster than scanning all the text in
the buffer looking for properties to change.
@defvar buffer-invisibility-spec
This variable specifies which kinds of @code{invisible} properties
actually make a character invisible. Setting this variable makes it
buffer-local.
@table @asis
@item @code{t}
A character is invisible if its @code{invisible} property is
non-@code{nil}. This is the default.
@item a list
Each element of the list specifies a criterion for invisibility; if a
character's @code{invisible} property fits any one of these criteria,
the character is invisible. The list can have two kinds of elements:
@table @code
@item @var{atom}
A character is invisible if its @code{invisible} property value
is @var{atom} or if it is a list with @var{atom} as a member.
@item (@var{atom} . t)
A character is invisible if its @code{invisible} property value is
@var{atom} or if it is a list with @var{atom} as a member. Moreover,
a sequence of such characters displays as an ellipsis.
@end table
@end table
@end defvar
Two functions are specifically provided for adding elements to
@code{buffer-invisibility-spec} and removing elements from it.
@defun add-to-invisibility-spec element
This function adds the element @var{element} to
@code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
was @code{t}, it changes to a list, @code{(t)}, so that text whose
@code{invisible} property is @code{t} remains invisible.
@end defun
@defun remove-from-invisibility-spec element
This removes the element @var{element} from
@code{buffer-invisibility-spec}. This does nothing if @var{element}
is not in the list.
@end defun
A convention for use of @code{buffer-invisibility-spec} is that a
major mode should use the mode's own name as an element of
@code{buffer-invisibility-spec} and as the value of the
@code{invisible} property:
@example
;; @r{If you want to display an ellipsis:}
(add-to-invisibility-spec '(my-symbol . t))
;; @r{If you don't want ellipsis:}
(add-to-invisibility-spec 'my-symbol)
(overlay-put (make-overlay beginning end)
'invisible 'my-symbol)
;; @r{When done with the overlays:}
(remove-from-invisibility-spec '(my-symbol . t))
;; @r{Or respectively:}
(remove-from-invisibility-spec 'my-symbol)
@end example
@vindex line-move-ignore-invisible
Ordinarily, functions that operate on text or move point do not care
whether the text is invisible. The user-level line motion commands
explicitly ignore invisible newlines if
@code{line-move-ignore-invisible} is non-@code{nil} (the default), but
only because they are explicitly programmed to do so.
However, if a command ends with point inside or immediately before
invisible text, the main editing loop moves point further forward or
further backward (in the same direction that the command already moved
it) until that condition is no longer true. Thus, if the command
moved point back into an invisible range, Emacs moves point back to
the beginning of that range, and then back one more character. If the
command moved point forward into an invisible range, Emacs moves point
forward up to the first visible character that follows the invisible
text.
Incremental search can make invisible overlays visible temporarily
and/or permanently when a match includes invisible text. To enable
this, the overlay should have a non-@code{nil}
@code{isearch-open-invisible} property. The property value should be a
function to be called with the overlay as an argument. This function
should make the overlay visible permanently; it is used when the match
overlaps the overlay on exit from the search.
During the search, such overlays are made temporarily visible by
temporarily modifying their invisible and intangible properties. If you
want this to be done differently for a certain overlay, give it an
@code{isearch-open-invisible-temporary} property which is a function.
The function is called with two arguments: the first is the overlay, and
the second is @code{nil} to make the overlay visible, or @code{t} to
make it invisible again.
@node Selective Display
@section Selective Display
@c @cindex selective display Duplicates selective-display
@dfn{Selective display} refers to a pair of related features for
hiding certain lines on the screen.
The first variant, explicit selective display, is designed for use
in a Lisp program: it controls which lines are hidden by altering the
text. This kind of hiding in some ways resembles the effect of the
@code{invisible} property (@pxref{Invisible Text}), but the two
features are different and do not work the same way.
In the second variant, the choice of lines to hide is made
automatically based on indentation. This variant is designed to be a
user-level feature.
The way you control explicit selective display is by replacing a
newline (control-j) with a carriage return (control-m). The text that
was formerly a line following that newline is now hidden. Strictly
speaking, it is temporarily no longer a line at all, since only
newlines can separate lines; it is now part of the previous line.
Selective display does not directly affect editing commands. For
example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
into hidden text. However, the replacement of newline characters with
carriage return characters affects some editing commands. For
example, @code{next-line} skips hidden lines, since it searches only
for newlines. Modes that use selective display can also define
commands that take account of the newlines, or that control which
parts of the text are hidden.
When you write a selectively displayed buffer into a file, all the
control-m's are output as newlines. This means that when you next read
in the file, it looks OK, with nothing hidden. The selective display
effect is seen only within Emacs.
@defvar selective-display
This buffer-local variable enables selective display. This means that
lines, or portions of lines, may be made hidden.
@itemize @bullet
@item
If the value of @code{selective-display} is @code{t}, then the character
control-m marks the start of hidden text; the control-m, and the rest
of the line following it, are not displayed. This is explicit selective
display.
@item
If the value of @code{selective-display} is a positive integer, then
lines that start with more than that many columns of indentation are not
displayed.
@end itemize
When some portion of a buffer is hidden, the vertical movement
commands operate as if that portion did not exist, allowing a single
@code{next-line} command to skip any number of hidden lines.
However, character movement commands (such as @code{forward-char}) do
not skip the hidden portion, and it is possible (if tricky) to insert
or delete text in an hidden portion.
In the examples below, we show the @emph{display appearance} of the
buffer @code{foo}, which changes with the value of
@code{selective-display}. The @emph{contents} of the buffer do not
change.
@example
@group
(setq selective-display nil)
@result{} nil
---------- Buffer: foo ----------
1 on this column
2on this column
3n this column
3n this column
2on this column
1 on this column
---------- Buffer: foo ----------
@end group
@group
(setq selective-display 2)
@result{} 2
---------- Buffer: foo ----------
1 on this column
2on this column
2on this column
1 on this column
---------- Buffer: foo ----------
@end group
@end example
@end defvar
@defvar selective-display-ellipses
If this buffer-local variable is non-@code{nil}, then Emacs displays
@samp{@dots{}} at the end of a line that is followed by hidden text.
This example is a continuation of the previous one.
@example
@group
(setq selective-display-ellipses t)
@result{} t
---------- Buffer: foo ----------
1 on this column
2on this column ...
2on this column
1 on this column
---------- Buffer: foo ----------
@end group
@end example
You can use a display table to substitute other text for the ellipsis
(@samp{@dots{}}). @xref{Display Tables}.
@end defvar
@node Temporary Displays
@section Temporary Displays
Temporary displays are used by Lisp programs to put output into a
buffer and then present it to the user for perusal rather than for
editing. Many help commands use this feature.
@defspec with-output-to-temp-buffer buffer-name forms@dots{}
This function executes @var{forms} while arranging to insert any output
they print into the buffer named @var{buffer-name}, which is first
created if necessary, and put into Help mode. Finally, the buffer is
displayed in some window, but not selected.
If the @var{forms} do not change the major mode in the output buffer,
so that it is still Help mode at the end of their execution, then
@code{with-output-to-temp-buffer} makes this buffer read-only at the
end, and also scans it for function and variable names to make them
into clickable cross-references. @xref{Docstring hyperlinks, , Tips
for Documentation Strings}, in particular the item on hyperlinks in
documentation strings, for more details.
The string @var{buffer-name} specifies the temporary buffer, which
need not already exist. The argument must be a string, not a buffer.
The buffer is erased initially (with no questions asked), and it is
marked as unmodified after @code{with-output-to-temp-buffer} exits.
@code{with-output-to-temp-buffer} binds @code{standard-output} to the
temporary buffer, then it evaluates the forms in @var{forms}. Output
using the Lisp output functions within @var{forms} goes by default to
that buffer (but screen display and messages in the echo area, although
they are ``output'' in the general sense of the word, are not affected).
@xref{Output Functions}.
Several hooks are available for customizing the behavior
of this construct; they are listed below.
The value of the last form in @var{forms} is returned.
@example
@group
---------- Buffer: foo ----------
This is the contents of foo.
---------- Buffer: foo ----------
@end group
@group
(with-output-to-temp-buffer "foo"
(print 20)
(print standard-output))
@result{} #<buffer foo>
---------- Buffer: foo ----------
20
#<buffer foo>
---------- Buffer: foo ----------
@end group
@end example
@end defspec
@defvar temp-buffer-show-function
If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
calls it as a function to do the job of displaying a help buffer. The
function gets one argument, which is the buffer it should display.
It is a good idea for this function to run @code{temp-buffer-show-hook}
just as @code{with-output-to-temp-buffer} normally would, inside of
@code{save-selected-window} and with the chosen window and buffer
selected.
@end defvar
@defvar temp-buffer-setup-hook
This normal hook is run by @code{with-output-to-temp-buffer} before
evaluating @var{body}. When the hook runs, the temporary buffer is
current. This hook is normally set up with a function to put the
buffer in Help mode.
@end defvar
@defvar temp-buffer-show-hook
This normal hook is run by @code{with-output-to-temp-buffer} after
displaying the temporary buffer. When the hook runs, the temporary buffer
is current, and the window it was displayed in is selected. This hook
is normally set up with a function to make the buffer read only, and
find function names and variable names in it, provided the major mode
is Help mode.
@end defvar
@defun momentary-string-display string position &optional char message
This function momentarily displays @var{string} in the current buffer at
@var{position}. It has no effect on the undo list or on the buffer's
modification status.
The momentary display remains until the next input event. If the next
input event is @var{char}, @code{momentary-string-display} ignores it
and returns. Otherwise, that event remains buffered for subsequent use
as input. Thus, typing @var{char} will simply remove the string from
the display, while typing (say) @kbd{C-f} will remove the string from
the display and later (presumably) move point forward. The argument
@var{char} is a space by default.
The return value of @code{momentary-string-display} is not meaningful.
If the string @var{string} does not contain control characters, you can
do the same job in a more general way by creating (and then subsequently
deleting) an overlay with a @code{before-string} property.
@xref{Overlay Properties}.
If @var{message} is non-@code{nil}, it is displayed in the echo area
while @var{string} is displayed in the buffer. If it is @code{nil}, a
default message says to type @var{char} to continue.
In this example, point is initially located at the beginning of the
second line:
@example
@group
---------- Buffer: foo ----------
This is the contents of foo.
@point{}Second line.
---------- Buffer: foo ----------
@end group
@group
(momentary-string-display
"**** Important Message! ****"
(point) ?\r
"Type RET when done reading")
@result{} t
@end group
@group
---------- Buffer: foo ----------
This is the contents of foo.
**** Important Message! ****Second line.
---------- Buffer: foo ----------
---------- Echo Area ----------
Type RET when done reading
---------- Echo Area ----------
@end group
@end example
@end defun
@node Overlays
@section Overlays
@cindex overlays
You can use @dfn{overlays} to alter the appearance of a buffer's text on
the screen, for the sake of presentation features. An overlay is an
object that belongs to a particular buffer, and has a specified
beginning and end. It also has properties that you can examine and set;
these affect the display of the text within the overlay.
An overlay uses markers to record its beginning and end; thus,
editing the text of the buffer adjusts the beginning and end of each
overlay so that it stays with the text. When you create the overlay,
you can specify whether text inserted at the beginning should be
inside the overlay or outside, and likewise for the end of the overlay.
@menu
* Managing Overlays:: Creating and moving overlays.
* Overlay Properties:: How to read and set properties.
What properties do to the screen display.
* Finding Overlays:: Searching for overlays.
@end menu
@node Managing Overlays
@subsection Managing Overlays
This section describes the functions to create, delete and move
overlays, and to examine their contents. Overlay changes are not
recorded in the buffer's undo list, since the overlays are not
part of the buffer's contents.
@defun overlayp object
This function returns @code{t} if @var{object} is an overlay.
@end defun
@defun make-overlay start end &optional buffer front-advance rear-advance
This function creates and returns an overlay that belongs to
@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
and @var{end} must specify buffer positions; they may be integers or
markers. If @var{buffer} is omitted, the overlay is created in the
current buffer.
The arguments @var{front-advance} and @var{rear-advance} specify the
marker insertion type for the start of the overlay and for the end of
the overlay, respectively. @xref{Marker Insertion Types}. If they
are both @code{nil}, the default, then the overlay extends to include
any text inserted at the beginning, but not text inserted at the end.
If @var{front-advance} is non-@code{nil}, text inserted at the
beginning of the overlay is excluded from the overlay. If
@var{rear-advance} is non-@code{nil}, text inserted at the end of the
overlay is included in the overlay.
@end defun
@defun overlay-start overlay
This function returns the position at which @var{overlay} starts,
as an integer.
@end defun
@defun overlay-end overlay
This function returns the position at which @var{overlay} ends,
as an integer.
@end defun
@defun overlay-buffer overlay
This function returns the buffer that @var{overlay} belongs to. It
returns @code{nil} if @var{overlay} has been deleted.
@end defun
@defun delete-overlay overlay
This function deletes @var{overlay}. The overlay continues to exist as
a Lisp object, and its property list is unchanged, but it ceases to be
attached to the buffer it belonged to, and ceases to have any effect on
display.
A deleted overlay is not permanently disconnected. You can give it a
position in a buffer again by calling @code{move-overlay}.
@end defun
@defun move-overlay overlay start end &optional buffer
This function moves @var{overlay} to @var{buffer}, and places its bounds
at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
must specify buffer positions; they may be integers or markers.
If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
was already associated with; if @var{overlay} was deleted, it goes into
the current buffer.
The return value is @var{overlay}.
This is the only valid way to change the endpoints of an overlay. Do
not try modifying the markers in the overlay by hand, as that fails to
update other vital data structures and can cause some overlays to be
``lost.''
@end defun
@defun remove-overlays &optional start end name value
This function removes all the overlays between @var{start} and
@var{end} whose property @var{name} has the value @var{value}. It can
move the endpoints of the overlays in the region, or split them.
If @var{name} is omitted or @code{nil}, it means to delete all overlays in
the specified region. If @var{start} and/or @var{end} are omitted or
@code{nil}, that means the beginning and end of the buffer respectively.
Therefore, @code{(remove-overlays)} removes all the overlays in the
current buffer.
@end defun
Here are some examples:
@example
;; @r{Create an overlay.}
(setq foo (make-overlay 1 10))
@result{} #<overlay from 1 to 10 in display.texi>
(overlay-start foo)
@result{} 1
(overlay-end foo)
@result{} 10
(overlay-buffer foo)
@result{} #<buffer display.texi>
;; @r{Give it a property we can check later.}
(overlay-put foo 'happy t)
@result{} t
;; @r{Verify the property is present.}
(overlay-get foo 'happy)
@result{} t
;; @r{Move the overlay.}
(move-overlay foo 5 20)
@result{} #<overlay from 5 to 20 in display.texi>
(overlay-start foo)
@result{} 5
(overlay-end foo)
@result{} 20
;; @r{Delete the overlay.}
(delete-overlay foo)
@result{} nil
;; @r{Verify it is deleted.}
foo
@result{} #<overlay in no buffer>
;; @r{A deleted overlay has no position.}
(overlay-start foo)
@result{} nil
(overlay-end foo)
@result{} nil
(overlay-buffer foo)
@result{} nil
;; @r{Undelete the overlay.}
(move-overlay foo 1 20)
@result{} #<overlay from 1 to 20 in display.texi>
;; @r{Verify the results.}
(overlay-start foo)
@result{} 1
(overlay-end foo)
@result{} 20
(overlay-buffer foo)
@result{} #<buffer display.texi>
;; @r{Moving and deleting the overlay does not change its properties.}
(overlay-get foo 'happy)
@result{} t
@end example
Emacs stores the overlays of each buffer in two lists, divided
around an arbitrary ``center position.'' One list extends backwards
through the buffer from that center position, and the other extends
forwards from that center position. The center position can be anywhere
in the buffer.
@defun overlay-recenter pos
This function recenters the overlays of the current buffer around
position @var{pos}. That makes overlay lookup faster for positions
near @var{pos}, but slower for positions far away from @var{pos}.
@end defun
A loop that scans the buffer forwards, creating overlays, can run
faster if you do @code{(overlay-recenter (point-max))} first.
@node Overlay Properties
@subsection Overlay Properties
Overlay properties are like text properties in that the properties that
alter how a character is displayed can come from either source. But in
most respects they are different. @xref{Text Properties}, for comparison.
Text properties are considered a part of the text; overlays and
their properties are specifically considered not to be part of the
text. Thus, copying text between various buffers and strings
preserves text properties, but does not try to preserve overlays.
Changing a buffer's text properties marks the buffer as modified,
while moving an overlay or changing its properties does not. Unlike
text property changes, overlay property changes are not recorded in
the buffer's undo list.
These functions read and set the properties of an overlay:
@defun overlay-get overlay prop
This function returns the value of property @var{prop} recorded in
@var{overlay}, if any. If @var{overlay} does not record any value for
that property, but it does have a @code{category} property which is a
symbol, that symbol's @var{prop} property is used. Otherwise, the value
is @code{nil}.
@end defun
@defun overlay-put overlay prop value
This function sets the value of property @var{prop} recorded in
@var{overlay} to @var{value}. It returns @var{value}.
@end defun
@defun overlay-properties overlay
This returns a copy of the property list of @var{overlay}.
@end defun
See also the function @code{get-char-property} which checks both
overlay properties and text properties for a given character.
@xref{Examining Properties}.
Many overlay properties have special meanings; here is a table
of them:
@table @code
@item priority
@kindex priority @r{(overlay property)}
This property's value (which should be a nonnegative integer number)
determines the priority of the overlay. The priority matters when two
or more overlays cover the same character and both specify the same
property; the one whose @code{priority} value is larger takes priority
over the other. For the @code{face} property, the higher priority
value does not completely replace the other; instead, its face
attributes override the face attributes of the lower priority
@code{face} property.
Currently, all overlays take priority over text properties. Please
avoid using negative priority values, as we have not yet decided just
what they should mean.
@item window
@kindex window @r{(overlay property)}
If the @code{window} property is non-@code{nil}, then the overlay
applies only on that window.
@item category
@kindex category @r{(overlay property)}
If an overlay has a @code{category} property, we call it the
@dfn{category} of the overlay. It should be a symbol. The properties
of the symbol serve as defaults for the properties of the overlay.
@item face
@kindex face @r{(overlay property)}
This property controls the way text is displayed---for example, which
font and which colors. @xref{Faces}, for more information.
In the simplest case, the value is a face name. It can also be a list;
then each element can be any of these possibilities:
@itemize @bullet
@item
A face name (a symbol or string).
@item
A property list of face attributes. This has the form (@var{keyword}
@var{value} @dots{}), where each @var{keyword} is a face attribute
name and @var{value} is a meaningful value for that attribute. With
this feature, you do not need to create a face each time you want to
specify a particular attribute for certain text. @xref{Face
Attributes}.
@item
A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
@code{(background-color . @var{color-name})}. These elements specify
just the foreground color or just the background color.
@code{(foreground-color . @var{color-name})} has the same effect as
@code{(:foreground @var{color-name})}; likewise for the background.
@end itemize
@item mouse-face
@kindex mouse-face @r{(overlay property)}
This property is used instead of @code{face} when the mouse is within
the range of the overlay.
@item display
@kindex display @r{(overlay property)}
This property activates various features that change the
way text is displayed. For example, it can make text appear taller
or shorter, higher or lower, wider or narrower, or replaced with an image.
@xref{Display Property}.
@item help-echo
@kindex help-echo @r{(overlay property)}
If an overlay has a @code{help-echo} property, then when you move the
mouse onto the text in the overlay, Emacs displays a help string in the
echo area, or in the tooltip window. For details see @ref{Text
help-echo}.
@item modification-hooks
@kindex modification-hooks @r{(overlay property)}
This property's value is a list of functions to be called if any
character within the overlay is changed or if text is inserted strictly
within the overlay.
The hook functions are called both before and after each change.
If the functions save the information they receive, and compare notes
between calls, they can determine exactly what change has been made
in the buffer text.
When called before a change, each function receives four arguments: the
overlay, @code{nil}, and the beginning and end of the text range to be
modified.
When called after a change, each function receives five arguments: the
overlay, @code{t}, the beginning and end of the text range just
modified, and the length of the pre-change text replaced by that range.
(For an insertion, the pre-change length is zero; for a deletion, that
length is the number of characters deleted, and the post-change
beginning and end are equal.)
If these functions modify the buffer, they should bind
@code{inhibit-modification-hooks} to @code{t} around doing so, to
avoid confusing the internal mechanism that calls these hooks.
@item insert-in-front-hooks
@kindex insert-in-front-hooks @r{(overlay property)}
This property's value is a list of functions to be called before and
after inserting text right at the beginning of the overlay. The calling
conventions are the same as for the @code{modification-hooks} functions.
@item insert-behind-hooks
@kindex insert-behind-hooks @r{(overlay property)}
This property's value is a list of functions to be called before and
after inserting text right at the end of the overlay. The calling
conventions are the same as for the @code{modification-hooks} functions.
@item invisible
@kindex invisible @r{(overlay property)}
The @code{invisible} property can make the text in the overlay
invisible, which means that it does not appear on the screen.
@xref{Invisible Text}, for details.
@item intangible
@kindex intangible @r{(overlay property)}
The @code{intangible} property on an overlay works just like the
@code{intangible} text property. @xref{Special Properties}, for details.
@item isearch-open-invisible
This property tells incremental search how to make an invisible overlay
visible, permanently, if the final match overlaps it. @xref{Invisible
Text}.
@item isearch-open-invisible-temporary
This property tells incremental search how to make an invisible overlay
visible, temporarily, during the search. @xref{Invisible Text}.
@item before-string
@kindex before-string @r{(overlay property)}
This property's value is a string to add to the display at the beginning
of the overlay. The string does not appear in the buffer in any
sense---only on the screen.
@item after-string
@kindex after-string @r{(overlay property)}
This property's value is a string to add to the display at the end of
the overlay. The string does not appear in the buffer in any
sense---only on the screen.
@item evaporate
@kindex evaporate @r{(overlay property)}
If this property is non-@code{nil}, the overlay is deleted automatically
if it becomes empty (i.e., if its length becomes zero). If you give
an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
it immediately.
@item local-map
@cindex keymap of character (and overlays)
@kindex local-map @r{(overlay property)}
If this property is non-@code{nil}, it specifies a keymap for a portion
of the text. The property's value replaces the buffer's local map, when
the character after point is within the overlay. @xref{Active Keymaps}.
@item keymap
@kindex keymap @r{(overlay property)}
The @code{keymap} property is similar to @code{local-map} but overrides the
buffer's local map (and the map specified by the @code{local-map}
property) rather than replacing it.
@end table
@node Finding Overlays
@subsection Searching for Overlays
@defun overlays-at pos
This function returns a list of all the overlays that cover the
character at position @var{pos} in the current buffer. The list is in
no particular order. An overlay contains position @var{pos} if it
begins at or before @var{pos}, and ends after @var{pos}.
To illustrate usage, here is a Lisp function that returns a list of the
overlays that specify property @var{prop} for the character at point:
@smallexample
(defun find-overlays-specifying (prop)
(let ((overlays (overlays-at (point)))
found)
(while overlays
(let ((overlay (car overlays)))
(if (overlay-get overlay prop)
(setq found (cons overlay found))))
(setq overlays (cdr overlays)))
found))
@end smallexample
@end defun
@defun overlays-in beg end
This function returns a list of the overlays that overlap the region
@var{beg} through @var{end}. ``Overlap'' means that at least one
character is contained within the overlay and also contained within the
specified region; however, empty overlays are included in the result if
they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
@end defun
@defun next-overlay-change pos
This function returns the buffer position of the next beginning or end
of an overlay, after @var{pos}. If there is none, it returns
@code{(point-max)}.
@end defun
@defun previous-overlay-change pos
This function returns the buffer position of the previous beginning or
end of an overlay, before @var{pos}. If there is none, it returns
@code{(point-min)}.
@end defun
As an example, here's a simplified (and inefficient) version of the
primitive function @code{next-single-char-property-change}
(@pxref{Property Search}). It searches forward from position
@var{pos} for the next position where the value of a given property
@code{prop}, as obtained from either overlays or text properties,
changes.
@smallexample
(defun next-single-char-property-change (position prop)
(save-excursion
(goto-char position)
(let ((propval (get-char-property (point) prop)))
(while (and (not (eobp))
(eq (get-char-property (point) prop) propval))
(goto-char (min (next-overlay-change (point))
(next-single-property-change (point) prop)))))
(point)))
@end smallexample
@node Width
@section Width
Since not all characters have the same width, these functions let you
check the width of a character. @xref{Primitive Indent}, and
@ref{Screen Lines}, for related functions.
@defun char-width char
This function returns the width in columns of the character @var{char},
if it were displayed in the current buffer and the selected window.
@end defun
@defun string-width string
This function returns the width in columns of the string @var{string},
if it were displayed in the current buffer and the selected window.
@end defun
@defun truncate-string-to-width string width &optional start-column padding ellipsis
This function returns the part of @var{string} that fits within
@var{width} columns, as a new string.
If @var{string} does not reach @var{width}, then the result ends where
@var{string} ends. If one multi-column character in @var{string}
extends across the column @var{width}, that character is not included in
the result. Thus, the result can fall short of @var{width} but cannot
go beyond it.
The optional argument @var{start-column} specifies the starting column.
If this is non-@code{nil}, then the first @var{start-column} columns of
the string are omitted from the value. If one multi-column character in
@var{string} extends across the column @var{start-column}, that
character is not included.
The optional argument @var{padding}, if non-@code{nil}, is a padding
character added at the beginning and end of the result string, to extend
it to exactly @var{width} columns. The padding character is used at the
end of the result if it falls short of @var{width}. It is also used at
the beginning of the result if one multi-column character in
@var{string} extends across the column @var{start-column}.
If @var{ellipsis} is non-@code{nil}, it should be a string which will
replace the end of @var{str} (including any padding) if it extends
beyond @var{end-column}, unless the display width of @var{str} is
equal to or less than the display width of @var{ellipsis}. If
@var{ellipsis} is non-@code{nil} and not a string, it stands for
@code{"..."}.
@example
(truncate-string-to-width "\tab\t" 12 4)
@result{} "ab"
(truncate-string-to-width "\tab\t" 12 4 ?\s)
@result{} " ab "
@end example
@end defun
@node Line Height
@section Line Height
@cindex line height
The total height of each display line consists of the height of the
contents of the line, plus optional additional vertical line spacing
above or below the display line.
The height of the line contents is the maximum height of any
character or image on that display line, including the final newline
if there is one. (A display line that is continued doesn't include a
final newline.) That is the default line height, if you do nothing to
specify a greater height. (In the most common case, this equals the
height of the default frame font.)
There are several ways to explicitly specify a larger line height,
either by specifying an absolute height for the display line, or by
specifying vertical space. However, no matter what you specify, the
actual line height can never be less than the default.
@kindex line-height @r{(text property)}
A newline can have a @code{line-height} text or overlay property
that controls the total height of the display line ending in that
newline.
If the property value is @code{t}, the newline character has no
effect on the displayed height of the line---the visible contents
alone determine the height. This is useful for tiling small images
(or image slices) without adding blank areas between the images.
If the property value is a list of the form @code{(@var{height}
@var{total})}, that adds extra space @emph{below} the display line.
First Emacs uses @var{height} as a height spec to control extra space
@emph{above} the line; then it adds enough space @emph{below} the line
to bring the total line height up to @var{total}. In this case, the
other ways to specify the line spacing are ignored.
Any other kind of property value is a height spec, which translates
into a number---the specified line height. There are several ways to
write a height spec; here's how each of them translates into a number:
@table @code
@item @var{integer}
If the height spec is a positive integer, the height value is that integer.
@item @var{float}
If the height spec is a float, @var{float}, the numeric height value
is @var{float} times the frame's default line height.
@item (@var{face} . @var{ratio})
If the height spec is a cons of the format shown, the numeric height
is @var{ratio} times the height of face @var{face}. @var{ratio} can
be any type of number, or @code{nil} which means a ratio of 1.
If @var{face} is @code{t}, it refers to the current face.
@item (nil . @var{ratio})
If the height spec is a cons of the format shown, the numeric height
is @var{ratio} times the height of the contents of the line.
@end table
Thus, any valid height spec determines the height in pixels, one way
or another. If the line contents' height is less than that, Emacs
adds extra vertical space above the line to achieve the specified
total height.
If you don't specify the @code{line-height} property, the line's
height consists of the contents' height plus the line spacing.
There are several ways to specify the line spacing for different
parts of Emacs text.
@vindex default-line-spacing
You can specify the line spacing for all lines in a frame with the
@code{line-spacing} frame parameter (@pxref{Layout Parameters}).
However, if the variable @code{default-line-spacing} is
non-@code{nil}, it overrides the frame's @code{line-spacing}
parameter. An integer value specifies the number of pixels put below
lines on graphical displays. A floating point number specifies the
spacing relative to the frame's default line height.
@vindex line-spacing
You can specify the line spacing for all lines in a buffer via the
buffer-local @code{line-spacing} variable. An integer value specifies
the number of pixels put below lines on graphical displays. A floating
point number specifies the spacing relative to the default frame line
height. This overrides line spacings specified for the frame.
@kindex line-spacing @r{(text property)}
Finally, a newline can have a @code{line-spacing} text or overlay
property that overrides the default frame line spacing and the buffer
local @code{line-spacing} variable, for the display line ending in
that newline.
One way or another, these mechanisms specify a Lisp value for the
spacing of each line. The value is a height spec, and it translates
into a Lisp value as described above. However, in this case the
numeric height value specifies the line spacing, rather than the line
height.
@node Faces
@section Faces
@cindex faces
A @dfn{face} is a named collection of graphical attributes: font
family, foreground color, background color, optional underlining, and
many others. Faces are used in Emacs to control the style of display of
particular parts of the text or the frame. @xref{Standard Faces,,,
emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
comes with.
@cindex face id
Each face has its own @dfn{face number}, which distinguishes faces at
low levels within Emacs. However, for most purposes, you refer to
faces in Lisp programs by the symbols that name them.
@defun facep object
This function returns @code{t} if @var{object} is a face name string
or symbol (or if it is a vector of the kind used internally to record
face data). It returns @code{nil} otherwise.
@end defun
Each face name is meaningful for all frames, and by default it has the
same meaning in all frames. But you can arrange to give a particular
face name a special meaning in one frame if you wish.
@menu
* Defining Faces:: How to define a face with @code{defface}.
* Face Attributes:: What is in a face?
* Attribute Functions:: Functions to examine and set face attributes.
* Displaying Faces:: How Emacs combines the faces specified for a character.
* Font Selection:: Finding the best available font for a face.
* Face Functions:: How to define and examine faces.
* Auto Faces:: Hook for automatic face assignment.
* Font Lookup:: Looking up the names of available fonts
and information about them.
* Fontsets:: A fontset is a collection of fonts
that handle a range of character sets.
@end menu
@node Defining Faces
@subsection Defining Faces
The way to define a new face is with @code{defface}. This creates a
kind of customization item (@pxref{Customization}) which the user can
customize using the Customization buffer (@pxref{Easy Customization,,,
emacs, The GNU Emacs Manual}).
@defmac defface face spec doc [keyword value]@dots{}
This declares @var{face} as a customizable face that defaults
according to @var{spec}. You should not quote the symbol @var{face},
and it should not end in @samp{-face} (that would be redundant). The
argument @var{doc} specifies the face documentation. The keywords you
can use in @code{defface} are the same as in @code{defgroup} and
@code{defcustom} (@pxref{Common Keywords}).
When @code{defface} executes, it defines the face according to
@var{spec}, then uses any customizations that were read from the
init file (@pxref{Init File}) to override that specification.
The purpose of @var{spec} is to specify how the face should appear on
different kinds of terminals. It should be an alist whose elements
have the form @code{(@var{display} @var{atts})}. Each element's
@sc{car}, @var{display}, specifies a class of terminals. (The first
element, if its @sc{car} is @code{default}, is special---it specifies
defaults for the remaining elements). The element's @sc{cadr},
@var{atts}, is a list of face attributes and their values; it
specifies what the face should look like on that kind of terminal.
The possible attributes are defined in the value of
@code{custom-face-attributes}.
The @var{display} part of an element of @var{spec} determines which
frames the element matches. If more than one element of @var{spec}
matches a given frame, the first element that matches is the one used
for that frame. There are three possibilities for @var{display}:
@table @asis
@item @code{default}
This element of @var{spec} doesn't match any frames; instead, it
specifies defaults that apply to all frames. This kind of element, if
used, must be the first element of @var{spec}. Each of the following
elements can override any or all of these defaults.
@item @code{t}
This element of @var{spec} matches all frames. Therefore, any
subsequent elements of @var{spec} are never used. Normally
@code{t} is used in the last (or only) element of @var{spec}.
@item a list
If @var{display} is a list, each element should have the form
@code{(@var{characteristic} @var{value}@dots{})}. Here
@var{characteristic} specifies a way of classifying frames, and the
@var{value}s are possible classifications which @var{display} should
apply to. Here are the possible values of @var{characteristic}:
@table @code
@item type
The kind of window system the frame uses---either @code{graphic} (any
graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
@code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
display), or @code{tty} (a non-graphics-capable display).
@xref{Window Systems, window-system}.
@item class
What kinds of colors the frame supports---either @code{color},
@code{grayscale}, or @code{mono}.
@item background
The kind of background---either @code{light} or @code{dark}.
@item min-colors
An integer that represents the minimum number of colors the frame
should support. This matches a frame if its
@code{display-color-cells} value is at least the specified integer.
@item supports
Whether or not the frame can display the face attributes given in
@var{value}@dots{} (@pxref{Face Attributes}). See the documentation
for the function @code{display-supports-face-attributes-p} for more
information on exactly how this testing is done. @xref{Display Face
Attribute Testing}.
@end table
If an element of @var{display} specifies more than one @var{value} for a
given @var{characteristic}, any of those values is acceptable. If
@var{display} has more than one element, each element should specify a
different @var{characteristic}; then @emph{each} characteristic of the
frame must match one of the @var{value}s specified for it in
@var{display}.
@end table
@end defmac
Here's how the standard face @code{region} is defined:
@example
@group
(defface region
'((((class color) (min-colors 88) (background dark))
:background "blue3")
@end group
(((class color) (min-colors 88) (background light))
:background "lightgoldenrod2")
(((class color) (min-colors 16) (background dark))
:background "blue3")
(((class color) (min-colors 16) (background light))
:background "lightgoldenrod2")
(((class color) (min-colors 8))
:background "blue" :foreground "white")
(((type tty) (class mono))
:inverse-video t)
(t :background "gray"))
@group
"Basic face for highlighting the region."
:group 'basic-faces)
@end group
@end example
Internally, @code{defface} uses the symbol property
@code{face-defface-spec} to record the face attributes specified in
@code{defface}, @code{saved-face} for the attributes saved by the user
with the customization buffer, @code{customized-face} for the
attributes customized by the user for the current session, but not
saved, and @code{face-documentation} for the documentation string.
@defopt frame-background-mode
This option, if non-@code{nil}, specifies the background type to use for
interpreting face definitions. If it is @code{dark}, then Emacs treats
all frames as if they had a dark background, regardless of their actual
background colors. If it is @code{light}, then Emacs treats all frames
as if they had a light background.
@end defopt
@node Face Attributes
@subsection Face Attributes
@cindex face attributes
The effect of using a face is determined by a fixed set of @dfn{face
attributes}. This table lists all the face attributes, and what they
mean. You can specify more than one face for a given piece of text;
Emacs merges the attributes of all the faces to determine how to
display the text. @xref{Displaying Faces}.
Any attribute in a face can have the value @code{unspecified}. This
means the face doesn't specify that attribute. In face merging, when
the first face fails to specify a particular attribute, that means the
next face gets a chance. However, the @code{default} face must
specify all attributes.
Some of these font attributes are meaningful only on certain kinds of
displays---if your display cannot handle a certain attribute, the
attribute is ignored. (The attributes @code{:family}, @code{:width},
@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
an X Logical Font Descriptor.)
@table @code
@item :family
Font family name, or fontset name (@pxref{Fontsets}). If you specify a
font family name, the wild-card characters @samp{*} and @samp{?} are
allowed.
@item :width
Relative proportionate width, also known as the character set width or
set width. This should be one of the symbols @code{ultra-condensed},
@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
@code{normal}, @code{semi-expanded}, @code{expanded},
@code{extra-expanded}, or @code{ultra-expanded}.
@item :height
Either the font height, an integer in units of 1/10 point, a floating
point number specifying the amount by which to scale the height of any
underlying face, or a function, which is called with the old height
(from the underlying face), and should return the new height.
@item :weight
Font weight---a symbol from this series (from most dense to most faint):
@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
or @code{ultra-light}.
On a text-only terminal, any weight greater than normal is displayed as
extra bright, and any weight less than normal is displayed as
half-bright (provided the terminal supports the feature).
@item :slant
Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
@code{reverse-italic}, or @code{reverse-oblique}.
On a text-only terminal, slanted text is displayed as half-bright, if
the terminal supports the feature.
@item :foreground
Foreground color, a string. The value can be a system-defined color
name, or a hexadecimal color specification of the form
@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
blue, and @samp{#ffffff} is white.)
@item :background
Background color, a string, like the foreground color.
@item :inverse-video
Whether or not characters should be displayed in inverse video. The
value should be @code{t} (yes) or @code{nil} (no).
@item :stipple
The background stipple, a bitmap.
The value can be a string; that should be the name of a file containing
external-format X bitmap data. The file is found in the directories
listed in the variable @code{x-bitmap-file-path}.
Alternatively, the value can specify the bitmap directly, with a list
of the form @code{(@var{width} @var{height} @var{data})}. Here,
@var{width} and @var{height} specify the size in pixels, and
@var{data} is a string containing the raw bits of the bitmap, row by
row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
in the string (which should be a unibyte string for best results).
This means that each row always occupies at least one whole byte.
If the value is @code{nil}, that means use no stipple pattern.
Normally you do not need to set the stipple attribute, because it is
used automatically to handle certain shades of gray.
@item :underline
Whether or not characters should be underlined, and in what color. If
the value is @code{t}, underlining uses the foreground color of the
face. If the value is a string, underlining uses that color. The
value @code{nil} means do not underline.
@item :overline
Whether or not characters should be overlined, and in what color.
The value is used like that of @code{:underline}.
@item :strike-through
Whether or not characters should be strike-through, and in what
color. The value is used like that of @code{:underline}.
@item :inherit
The name of a face from which to inherit attributes, or a list of face
names. Attributes from inherited faces are merged into the face like an
underlying face would be, with higher priority than underlying faces.
If a list of faces is used, attributes from faces earlier in the list
override those from later faces.
@item :box
Whether or not a box should be drawn around characters, its color, the
width of the box lines, and 3D appearance.
@end table
Here are the possible values of the @code{:box} attribute, and what
they mean:
@table @asis
@item @code{nil}
Don't draw a box.
@item @code{t}
Draw a box with lines of width 1, in the foreground color.
@item @var{color}
Draw a box with lines of width 1, in color @var{color}.
@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
This way you can explicitly specify all aspects of the box. The value
@var{width} specifies the width of the lines to draw; it defaults to 1.
The value @var{color} specifies the color to draw with. The default is
the foreground color of the face for simple boxes, and the background
color of the face for 3D boxes.
The value @var{style} specifies whether to draw a 3D box. If it is
@code{released-button}, the box looks like a 3D button that is not being
pressed. If it is @code{pressed-button}, the box looks like a 3D button
that is being pressed. If it is @code{nil} or omitted, a plain 2D box
is used.
@end table
In older versions of Emacs, before @code{:family}, @code{:height},
@code{:width}, @code{:weight}, and @code{:slant} existed, these
attributes were used to specify the type face. They are now
semi-obsolete, but they still work:
@table @code
@item :font
This attribute specifies the font name.
@item :bold
A non-@code{nil} value specifies a bold font.
@item :italic
A non-@code{nil} value specifies an italic font.
@end table
For compatibility, you can still set these ``attributes,'' even
though they are not real face attributes. Here is what that does:
@table @code
@item :font
You can specify an X font name as the ``value'' of this ``attribute'';
that sets the @code{:family}, @code{:width}, @code{:height},
@code{:weight}, and @code{:slant} attributes according to the font name.
If the value is a pattern with wildcards, the first font that matches
the pattern is used to set these attributes.
@item :bold
A non-@code{nil} makes the face bold; @code{nil} makes it normal.
This actually works by setting the @code{:weight} attribute.
@item :italic
A non-@code{nil} makes the face italic; @code{nil} makes it normal.
This actually works by setting the @code{:slant} attribute.
@end table
@defvar x-bitmap-file-path
This variable specifies a list of directories for searching
for bitmap files, for the @code{:stipple} attribute.
@end defvar
@defun bitmap-spec-p object
This returns @code{t} if @var{object} is a valid bitmap specification,
suitable for use with @code{:stipple} (see above). It returns
@code{nil} otherwise.
@end defun
@node Attribute Functions
@subsection Face Attribute Functions
This section describes the functions for accessing and modifying the
attributes of an existing face.
@defun set-face-attribute face frame &rest arguments
This function sets one or more attributes of face @var{face} for frame
@var{frame}. The attributes you specify this way override whatever
the @code{defface} says.
The extra arguments @var{arguments} specify the attributes to set, and
the values for them. They should consist of alternating attribute names
(such as @code{:family} or @code{:underline}) and corresponding values.
Thus,
@example
(set-face-attribute 'foo nil
:width 'extended
:weight 'bold
:underline "red")
@end example
@noindent
sets the attributes @code{:width}, @code{:weight} and @code{:underline}
to the corresponding values.
If @var{frame} is @code{t}, this function sets the default attributes
for new frames. Default attribute values specified this way override
the @code{defface} for newly created frames.
If @var{frame} is @code{nil}, this function sets the attributes for
all existing frames, and the default for new frames.
@end defun
@defun face-attribute face attribute &optional frame inherit
This returns the value of the @var{attribute} attribute of face
@var{face} on @var{frame}. If @var{frame} is @code{nil},
that means the selected frame (@pxref{Input Focus}).
If @var{frame} is @code{t}, this returns whatever new-frames default
value you previously specified with @code{set-face-attribute} for the
@var{attribute} attribute of @var{face}. If you have not specified
one, it returns @code{nil}.
If @var{inherit} is @code{nil}, only attributes directly defined by
@var{face} are considered, so the return value may be
@code{unspecified}, or a relative value. If @var{inherit} is
non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
with the faces specified by its @code{:inherit} attribute; however the
return value may still be @code{unspecified} or relative. If
@var{inherit} is a face or a list of faces, then the result is further
merged with that face (or faces), until it becomes specified and
absolute.
To ensure that the return value is always specified and absolute, use
a value of @code{default} for @var{inherit}; this will resolve any
unspecified or relative values by merging with the @code{default} face
(which is always completely specified).
For example,
@example
(face-attribute 'bold :weight)
@result{} bold
@end example
@end defun
@defun face-attribute-relative-p attribute value
This function returns non-@code{nil} if @var{value}, when used as the
value of the face attribute @var{attribute}, is relative. This means
it would modify, rather than completely override, any value that comes
from a subsequent face in the face list or that is inherited from
another face.
@code{unspecified} is a relative value for all attributes.
For @code{:height}, floating point values are also relative.
For example:
@example
(face-attribute-relative-p :height 2.0)
@result{} t
@end example
@end defun
@defun merge-face-attribute attribute value1 value2
If @var{value1} is a relative value for the face attribute
@var{attribute}, returns it merged with the underlying value
@var{value2}; otherwise, if @var{value1} is an absolute value for the
face attribute @var{attribute}, returns @var{value1} unchanged.
@end defun
The functions above did not exist before Emacs 21. For compatibility
with older Emacs versions, you can use the following functions to set
and examine the face attributes which existed in those versions.
They use values of @code{t} and @code{nil} for @var{frame}
just like @code{set-face-attribute} and @code{face-attribute}.
@defun set-face-foreground face color &optional frame
@defunx set-face-background face color &optional frame
These functions set the foreground (or background, respectively) color
of face @var{face} to @var{color}. The argument @var{color} should be a
string, the name of a color.
Certain shades of gray are implemented by stipple patterns on
black-and-white screens.
@end defun
@defun set-face-stipple face pattern &optional frame
This function sets the background stipple pattern of face @var{face}
to @var{pattern}. The argument @var{pattern} should be the name of a
stipple pattern defined by the X server, or actual bitmap data
(@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
Normally there is no need to pay attention to stipple patterns, because
they are used automatically to handle certain shades of gray.
@end defun
@defun set-face-font face font &optional frame
This function sets the font of face @var{face}. This actually sets
the attributes @code{:family}, @code{:width}, @code{:height},
@code{:weight}, and @code{:slant} according to the font name
@var{font}.
@end defun
@defun set-face-bold-p face bold-p &optional frame
This function specifies whether @var{face} should be bold. If
@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
This actually sets the @code{:weight} attribute.
@end defun
@defun set-face-italic-p face italic-p &optional frame
This function specifies whether @var{face} should be italic. If
@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
This actually sets the @code{:slant} attribute.
@end defun
@defun set-face-underline-p face underline &optional frame
This function sets the underline attribute of face @var{face}.
Non-@code{nil} means do underline; @code{nil} means don't.
If @var{underline} is a string, underline with that color.
@end defun
@defun set-face-inverse-video-p face inverse-video-p &optional frame
This function sets the @code{:inverse-video} attribute of face
@var{face}.
@end defun
@defun invert-face face &optional frame
This function swaps the foreground and background colors of face
@var{face}.
@end defun
These functions examine the attributes of a face. If you don't
specify @var{frame}, they refer to the selected frame; @code{t} refers
to the default data for new frames. They return the symbol
@code{unspecified} if the face doesn't define any value for that
attribute.
@defun face-foreground face &optional frame inherit
@defunx face-background face &optional frame inherit
These functions return the foreground color (or background color,
respectively) of face @var{face}, as a string.
If @var{inherit} is @code{nil}, only a color directly defined by the face is
returned. If @var{inherit} is non-@code{nil}, any faces specified by its
@code{:inherit} attribute are considered as well, and if @var{inherit}
is a face or a list of faces, then they are also considered, until a
specified color is found. To ensure that the return value is always
specified, use a value of @code{default} for @var{inherit}.
@end defun
@defun face-stipple face &optional frame inherit
This function returns the name of the background stipple pattern of face
@var{face}, or @code{nil} if it doesn't have one.
If @var{inherit} is @code{nil}, only a stipple directly defined by the
face is returned. If @var{inherit} is non-@code{nil}, any faces
specified by its @code{:inherit} attribute are considered as well, and
if @var{inherit} is a face or a list of faces, then they are also
considered, until a specified stipple is found. To ensure that the
return value is always specified, use a value of @code{default} for
@var{inherit}.
@end defun
@defun face-font face &optional frame
This function returns the name of the font of face @var{face}.
@end defun
@defun face-bold-p face &optional frame
This function returns @code{t} if @var{face} is bold---that is, if it is
bolder than normal. It returns @code{nil} otherwise.
@end defun
@defun face-italic-p face &optional frame
This function returns @code{t} if @var{face} is italic or oblique,
@code{nil} otherwise.
@end defun
@defun face-underline-p face &optional frame
This function returns the @code{:underline} attribute of face @var{face}.
@end defun
@defun face-inverse-video-p face &optional frame
This function returns the @code{:inverse-video} attribute of face @var{face}.
@end defun
@node Displaying Faces
@subsection Displaying Faces
Here are the ways to specify which faces to use for display of text:
@itemize @bullet
@item
With defaults. The @code{default} face is used as the ultimate
default for all text. (In Emacs 19 and 20, the @code{default}
face is used only when no other face is specified.)
@item
For a mode line or header line, the face @code{mode-line} or
@code{mode-line-inactive}, or @code{header-line}, is merged in just
before @code{default}.
@item
With text properties. A character can have a @code{face} property; if
so, the faces and face attributes specified there apply. @xref{Special
Properties}.
If the character has a @code{mouse-face} property, that is used instead
of the @code{face} property when the mouse is ``near enough'' to the
character.
@item
With overlays. An overlay can have @code{face} and @code{mouse-face}
properties too; they apply to all the text covered by the overlay.
@item
With a region that is active. In Transient Mark mode, the region is
highlighted with the face @code{region} (@pxref{Standard Faces,,,
emacs, The GNU Emacs Manual}).
@item
With special glyphs. Each glyph can specify a particular face
number. @xref{Glyphs}.
@end itemize
If these various sources together specify more than one face for a
particular character, Emacs merges the attributes of the various faces
specified. For each attribute, Emacs tries first the face of any
special glyph; then the face for region highlighting, if appropriate;
then the faces specified by overlays, followed by those specified by
text properties, then the @code{mode-line} or
@code{mode-line-inactive} or @code{header-line} face (if in a mode
line or a header line), and last the @code{default} face.
When multiple overlays cover one character, an overlay with higher
priority overrides those with lower priority. @xref{Overlays}.
@node Font Selection
@subsection Font Selection
@dfn{Selecting a font} means mapping the specified face attributes for
a character to a font that is available on a particular display. The
face attributes, as determined by face merging, specify most of the
font choice, but not all. Part of the choice depends on what character
it is.
If the face specifies a fontset name, that fontset determines a
pattern for fonts of the given charset. If the face specifies a font
family, a font pattern is constructed.
Emacs tries to find an available font for the given face attributes
and character's registry and encoding. If there is a font that matches
exactly, it is used, of course. The hard case is when no available font
exactly fits the specification. Then Emacs looks for one that is
``close''---one attribute at a time. You can specify the order to
consider the attributes. In the case where a specified font family is
not available, you can specify a set of mappings for alternatives to
try.
@defvar face-font-selection-order
This variable specifies the order of importance of the face attributes
@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
value should be a list containing those four symbols, in order of
decreasing importance.
Font selection first finds the best available matches for the first
attribute listed; then, among the fonts which are best in that way, it
searches for the best matches in the second attribute, and so on.
The attributes @code{:weight} and @code{:width} have symbolic values in
a range centered around @code{normal}. Matches that are more extreme
(farther from @code{normal}) are somewhat preferred to matches that are
less extreme (closer to @code{normal}); this is designed to ensure that
non-normal faces contrast with normal ones, whenever possible.
The default is @code{(:width :height :weight :slant)}, which means first
find the fonts closest to the specified @code{:width}, then---among the
fonts with that width---find a best match for the specified font height,
and so on.
One example of a case where this variable makes a difference is when the
default font has no italic equivalent. With the default ordering, the
@code{italic} face will use a non-italic font that is similar to the
default one. But if you put @code{:slant} before @code{:height}, the
@code{italic} face will use an italic font, even if its height is not
quite right.
@end defvar
@defvar face-font-family-alternatives
This variable lets you specify alternative font families to try, if a
given family is specified and doesn't exist. Each element should have
this form:
@example
(@var{family} @var{alternate-families}@dots{})
@end example
If @var{family} is specified but not available, Emacs will try the other
families given in @var{alternate-families}, one by one, until it finds a
family that does exist.
@end defvar
@defvar face-font-registry-alternatives
This variable lets you specify alternative font registries to try, if a
given registry is specified and doesn't exist. Each element should have
this form:
@example
(@var{registry} @var{alternate-registries}@dots{})
@end example
If @var{registry} is specified but not available, Emacs will try the
other registries given in @var{alternate-registries}, one by one,
until it finds a registry that does exist.
@end defvar
Emacs can make use of scalable fonts, but by default it does not use
them, since the use of too many or too big scalable fonts can crash
XFree86 servers.
@defvar scalable-fonts-allowed
This variable controls which scalable fonts to use. A value of
@code{nil}, the default, means do not use scalable fonts. @code{t}
means to use any scalable font that seems appropriate for the text.
Otherwise, the value must be a list of regular expressions. Then a
scalable font is enabled for use if its name matches any regular
expression in the list. For example,
@example
(setq scalable-fonts-allowed '("muleindian-2$"))
@end example
@noindent
allows the use of scalable fonts with registry @code{muleindian-2}.
@end defvar
@defvar face-font-rescale-alist
This variable specifies scaling for certain faces. Its value should
be a list of elements of the form
@example
(@var{fontname-regexp} . @var{scale-factor})
@end example
If @var{fontname-regexp} matches the font name that is about to be
used, this says to choose a larger similar font according to the
factor @var{scale-factor}. You would use this feature to normalize
the font size if certain fonts are bigger or smaller than their
nominal heights and widths would suggest.
@end defvar
@node Face Functions
@subsection Functions for Working with Faces
Here are additional functions for creating and working with faces.
@defun make-face name
This function defines a new face named @var{name}, initially with all
attributes @code{nil}. It does nothing if there is already a face named
@var{name}.
@end defun
@defun face-list
This function returns a list of all defined face names.
@end defun
@defun copy-face old-face new-name &optional frame new-frame
This function defines a face named @var{new-name} as a copy of the existing
face named @var{old-face}. It creates the face @var{new-name} if that
doesn't already exist.
If the optional argument @var{frame} is given, this function applies
only to that frame. Otherwise it applies to each frame individually,
copying attributes from @var{old-face} in each frame to @var{new-face}
in the same frame.
If the optional argument @var{new-frame} is given, then @code{copy-face}
copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
in @var{new-frame}.
@end defun
@defun face-id face
This function returns the face number of face @var{face}.
@end defun
@defun face-documentation face
This function returns the documentation string of face @var{face}, or
@code{nil} if none was specified for it.
@end defun
@defun face-equal face1 face2 &optional frame
This returns @code{t} if the faces @var{face1} and @var{face2} have the
same attributes for display.
@end defun
@defun face-differs-from-default-p face &optional frame
This returns non-@code{nil} if the face @var{face} displays
differently from the default face.
@end defun
@cindex face alias
A @dfn{face alias} provides an equivalent name for a face. You can
define a face alias by giving the alias symbol the @code{face-alias}
property, with a value of the target face name. The following example
makes @code{modeline} an alias for the @code{mode-line} face.
@example
(put 'modeline 'face-alias 'mode-line)
@end example
@node Auto Faces
@subsection Automatic Face Assignment
@cindex automatic face assignment
@cindex faces, automatic choice
This hook is used for automatically assigning faces to text in the
buffer. It is part of the implementation of Font-Lock mode.
@defvar fontification-functions
This variable holds a list of functions that are called by Emacs
redisplay as needed to assign faces automatically to text in the buffer.
The functions are called in the order listed, with one argument, a
buffer position @var{pos}. Each function should attempt to assign faces
to the text in the current buffer starting at @var{pos}.
Each function should record the faces they assign by setting the
@code{face} property. It should also add a non-@code{nil}
@code{fontified} property for all the text it has assigned faces to.
That property tells redisplay that faces have been assigned to that text
already.
It is probably a good idea for each function to do nothing if the
character after @var{pos} already has a non-@code{nil} @code{fontified}
property, but this is not required. If one function overrides the
assignments made by a previous one, the properties as they are
after the last function finishes are the ones that really matter.
For efficiency, we recommend writing these functions so that they
usually assign faces to around 400 to 600 characters at each call.
@end defvar
@node Font Lookup
@subsection Looking Up Fonts
@defun x-list-fonts pattern &optional face frame maximum
This function returns a list of available font names that match
@var{pattern}. If the optional arguments @var{face} and @var{frame} are
specified, then the list is limited to fonts that are the same size as
@var{face} currently is on @var{frame}.
The argument @var{pattern} should be a string, perhaps with wildcard
characters: the @samp{*} character matches any substring, and the
@samp{?} character matches any single character. Pattern matching
of font names ignores case.
If you specify @var{face} and @var{frame}, @var{face} should be a face name
(a symbol) and @var{frame} should be a frame.
The optional argument @var{maximum} sets a limit on how many fonts to
return. If this is non-@code{nil}, then the return value is truncated
after the first @var{maximum} matching fonts. Specifying a small value
for @var{maximum} can make this function much faster, in cases where
many fonts match the pattern.
@end defun
@defun x-family-fonts &optional family frame
This function returns a list describing the available fonts for family
@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
this list applies to all families, and therefore, it contains all
available fonts. Otherwise, @var{family} must be a string; it may
contain the wildcards @samp{?} and @samp{*}.
The list describes the display that @var{frame} is on; if @var{frame} is
omitted or @code{nil}, it applies to the selected frame's display
(@pxref{Input Focus}).
The list contains a vector of the following form for each font:
@example
[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
@var{fixed-p} @var{full} @var{registry-and-encoding}]
@end example
The first five elements correspond to face attributes; if you
specify these attributes for a face, it will use this font.
The last three elements give additional information about the font.
@var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
@var{full} is the full name of the font, and
@var{registry-and-encoding} is a string giving the registry and
encoding of the font.
The result list is sorted according to the current face font sort order.
@end defun
@defun x-font-family-list &optional frame
This function returns a list of the font families available for
@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
describes the selected frame's display (@pxref{Input Focus}).
The value is a list of elements of this form:
@example
(@var{family} . @var{fixed-p})
@end example
@noindent
Here @var{family} is a font family, and @var{fixed-p} is
non-@code{nil} if fonts of that family are fixed-pitch.
@end defun
@defvar font-list-limit
This variable specifies maximum number of fonts to consider in font
matching. The function @code{x-family-fonts} will not return more than
that many fonts, and font selection will consider only that many fonts
when searching a matching font for face attributes. The default is
currently 100.
@end defvar
@node Fontsets
@subsection Fontsets
A @dfn{fontset} is a list of fonts, each assigned to a range of
character codes. An individual font cannot display the whole range of
characters that Emacs supports, but a fontset can. Fontsets have names,
just as fonts do, and you can use a fontset name in place of a font name
when you specify the ``font'' for a frame or a face. Here is
information about defining a fontset under Lisp program control.
@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
This function defines a new fontset according to the specification
string @var{fontset-spec}. The string should have this format:
@smallexample
@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
@end smallexample
@noindent
Whitespace characters before and after the commas are ignored.
The first part of the string, @var{fontpattern}, should have the form of
a standard X font name, except that the last two fields should be
@samp{fontset-@var{alias}}.
The new fontset has two names, one long and one short. The long name is
@var{fontpattern} in its entirety. The short name is
@samp{fontset-@var{alias}}. You can refer to the fontset by either
name. If a fontset with the same name already exists, an error is
signaled, unless @var{noerror} is non-@code{nil}, in which case this
function does nothing.
If optional argument @var{style-variant-p} is non-@code{nil}, that says
to create bold, italic and bold-italic variants of the fontset as well.
These variant fontsets do not have a short name, only a long one, which
is made by altering @var{fontpattern} to indicate the bold or italic
status.
The specification string also says which fonts to use in the fontset.
See below for the details.
@end defun
The construct @samp{@var{charset}:@var{font}} specifies which font to
use (in this fontset) for one particular character set. Here,
@var{charset} is the name of a character set, and @var{font} is the font
to use for that character set. You can use this construct any number of
times in the specification string.
For the remaining character sets, those that you don't specify
explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
@samp{fontset-@var{alias}} with a value that names one character set.
For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
with @samp{ISO8859-1}.
In addition, when several consecutive fields are wildcards, Emacs
collapses them into a single wildcard. This is to prevent use of
auto-scaled fonts. Fonts made by scaling larger fonts are not usable
for editing, and scaling a smaller font is not useful because it is
better to use the smaller font in its own size, which Emacs does.
Thus if @var{fontpattern} is this,
@example
-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
@end example
@noindent
the font specification for @acronym{ASCII} characters would be this:
@example
-*-fixed-medium-r-normal-*-24-*-ISO8859-1
@end example
@noindent
and the font specification for Chinese GB2312 characters would be this:
@example
-*-fixed-medium-r-normal-*-24-*-gb2312*-*
@end example
You may not have any Chinese font matching the above font
specification. Most X distributions include only Chinese fonts that
have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
such a case, @samp{Fontset-@var{n}} can be specified as below:
@smallexample
Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
@end smallexample
@noindent
Then, the font specifications for all but Chinese GB2312 characters have
@samp{fixed} in the @var{family} field, and the font specification for
Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
field.
@defun set-fontset-font name character fontname &optional frame
This function modifies the existing fontset @var{name} to
use the font name @var{fontname} for the character @var{character}.
If @var{name} is @code{nil}, this function modifies the default
fontset, whose short name is @samp{fontset-default}.
@var{character} may be a cons; @code{(@var{from} . @var{to})}, where
@var{from} and @var{to} are non-generic characters. In that case, use
@var{fontname} for all characters in the range @var{from} and @var{to}
(inclusive).
@var{character} may be a charset. In that case, use
@var{fontname} for all character in the charsets.
@var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
where @var{family} is a family name of a font (possibly including a
foundry name at the head), @var{registry} is a registry name of a font
(possibly including an encoding name at the tail).
For instance, this changes the default fontset to use a font of which
registry name is @samp{JISX0208.1983} for all characters belonging to
the charset @code{japanese-jisx0208}.
@smallexample
(set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
@end smallexample
@end defun
@defun char-displayable-p char
This function returns @code{t} if Emacs ought to be able to display
@var{char}. More precisely, if the selected frame's fontset has a
font to display the character set that @var{char} belongs to.
Fontsets can specify a font on a per-character basis; when the fontset
does that, this function's value may not be accurate.
@end defun
@node Fringes
@section Fringes
@cindex fringes
The @dfn{fringes} of a window are thin vertical strips down the
sides that are used for displaying bitmaps that indicate truncation,
continuation, horizontal scrolling, and the overlay arrow.
@menu
* Fringe Size/Pos:: Specifying where to put the window fringes.
* Fringe Indicators:: Displaying indicator icons in the window fringes.
* Fringe Cursors:: Displaying cursors in the right fringe.
* Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
* Overlay Arrow:: Display of an arrow to indicate position.
@end menu
@node Fringe Size/Pos
@subsection Fringe Size and Position
The following buffer-local variables control the position and width
of the window fringes.
@defvar fringes-outside-margins
The fringes normally appear between the display margins and the window
text. If the value is non-@code{nil}, they appear outside the display
margins. @xref{Display Margins}.
@end defvar
@defvar left-fringe-width
This variable, if non-@code{nil}, specifies the width of the left
fringe in pixels. A value of @code{nil} means to use the left fringe
width from the window's frame.
@end defvar
@defvar right-fringe-width
This variable, if non-@code{nil}, specifies the width of the right
fringe in pixels. A value of @code{nil} means to use the right fringe
width from the window's frame.
@end defvar
The values of these variables take effect when you display the
buffer in a window. If you change them while the buffer is visible,
you can call @code{set-window-buffer} to display it once again in the
same window, to make the changes take effect.
@defun set-window-fringes window left &optional right outside-margins
This function sets the fringe widths of window @var{window}.
If @var{window} is @code{nil}, the selected window is used.
The argument @var{left} specifies the width in pixels of the left
fringe, and likewise @var{right} for the right fringe. A value of
@code{nil} for either one stands for the default width. If
@var{outside-margins} is non-@code{nil}, that specifies that fringes
should appear outside of the display margins.
@end defun
@defun window-fringes &optional window
This function returns information about the fringes of a window
@var{window}. If @var{window} is omitted or @code{nil}, the selected
window is used. The value has the form @code{(@var{left-width}
@var{right-width} @var{outside-margins})}.
@end defun
@node Fringe Indicators
@subsection Fringe Indicators
@cindex fringe indicators
@cindex indicators, fringe
The @dfn{fringe indicators} are tiny icons Emacs displays in the
window fringe (on a graphic display) to indicate truncated or
continued lines, buffer boundaries, overlay arrow, etc.
@defopt indicate-empty-lines
@cindex fringes, and empty line indication
When this is non-@code{nil}, Emacs displays a special glyph in the
fringe of each empty line at the end of the buffer, on graphical
displays. @xref{Fringes}. This variable is automatically
buffer-local in every buffer.
@end defopt
@defvar indicate-buffer-boundaries
This buffer-local variable controls how the buffer boundaries and
window scrolling are indicated in the window fringes.
Emacs can indicate the buffer boundaries---that is, the first and last
line in the buffer---with angle icons when they appear on the screen.
In addition, Emacs can display an up-arrow in the fringe to show
that there is text above the screen, and a down-arrow to show
there is text below the screen.
There are three kinds of basic values:
@table @asis
@item @code{nil}
Don't display any of these fringe icons.
@item @code{left}
Display the angle icons and arrows in the left fringe.
@item @code{right}
Display the angle icons and arrows in the right fringe.
@item any non-alist
Display the angle icons in the left fringe
and don't display the arrows.
@end table
Otherwise the value should be an alist that specifies which fringe
indicators to display and where. Each element of the alist should
have the form @code{(@var{indicator} . @var{position})}. Here,
@var{indicator} is one of @code{top}, @code{bottom}, @code{up},
@code{down}, and @code{t} (which covers all the icons not yet
specified), while @var{position} is one of @code{left}, @code{right}
and @code{nil}.
For example, @code{((top . left) (t . right))} places the top angle
bitmap in left fringe, and the bottom angle bitmap as well as both
arrow bitmaps in right fringe. To show the angle bitmaps in the left
fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
@end defvar
@defvar default-indicate-buffer-boundaries
The value of this variable is the default value for
@code{indicate-buffer-boundaries} in buffers that do not override it.
@end defvar
@defvar fringe-indicator-alist
This buffer-local variable specifies the mapping from logical fringe
indicators to the actual bitmaps displayed in the window fringes.
These symbols identify the logical fringe indicators:
@table @asis
@item Truncation and continuation line indicators:
@code{truncation}, @code{continuation}.
@item Buffer position indicators:
@code{up}, @code{down},
@code{top}, @code{bottom},
@code{top-bottom}.
@item Empty line indicator:
@code{empty-line}.
@item Overlay arrow indicator:
@code{overlay-arrow}.
@item Unknown bitmap indicator:
@code{unknown}.
@end table
The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
specifies the fringe bitmaps used to display a specific logical
fringe indicator.
Here, @var{indicator} specifies the logical indicator type, and
@var{bitmaps} is list of symbols @code{(@var{left} @var{right}
[@var{left1} @var{right1}])} which specifies the actual bitmap shown
in the left or right fringe for the logical indicator.
The @var{left} and @var{right} symbols specify the bitmaps shown in
the left and/or right fringe for the specific indicator. The
@var{left1} or @var{right1} bitmaps are used only for the `bottom' and
`top-bottom indicators when the last (only) line in has no final
newline. Alternatively, @var{bitmaps} may be a single symbol which is
used in both left and right fringes.
When @code{fringe-indicator-alist} has a buffer-local value, and there
is no bitmap defined for a logical indicator, or the bitmap is
@code{t}, the corresponding value from the (non-local)
@code{default-fringe-indicator-alist} is used.
To completely hide a specific indicator, set the bitmap to @code{nil}.
@end defvar
@defvar default-fringe-indicator-alist
The value of this variable is the default value for
@code{fringe-indicator-alist} in buffers that do not override it.
@end defvar
Standard fringe bitmaps for indicators:
@example
left-arrow right-arrow up-arrow down-arrow
left-curly-arrow right-curly-arrow
left-triangle right-triangle
top-left-angle top-right-angle
bottom-left-angle bottom-right-angle
left-bracket right-bracket
filled-rectangle hollow-rectangle
filled-square hollow-square
vertical-bar horizontal-bar
empty-line question-mark
@end example
@node Fringe Cursors
@subsection Fringe Cursors
@cindex fringe cursors
@cindex cursor, fringe
When a line is exactly as wide as the window, Emacs displays the
cursor in the right fringe instead of using two lines. Different
bitmaps are used to represent the cursor in the fringe depending on
the current buffer's cursor type.
@table @asis
@item Logical cursor types:
@code{box} , @code{hollow}, @code{bar},
@code{hbar}, @code{hollow-small}.
@end table
The @code{hollow-small} type is used instead of @code{hollow} when the
normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
display line.
@defvar overflow-newline-into-fringe
If this is non-@code{nil}, lines exactly as wide as the window (not
counting the final newline character) are not continued. Instead,
when point is at the end of the line, the cursor appears in the right
fringe.
@end defvar
@defvar fringe-cursor-alist
This variable specifies the mapping from logical cursor type to the
actual fringe bitmaps displayed in the right fringe. The value is an
alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
the fringe bitmaps used to display a specific logical cursor type in
the fringe. Here, @var{cursor} specifies the logical cursor type and
@var{bitmap} is a symbol specifying the fringe bitmap to be displayed
for that logical cursor type.
When @code{fringe-cursor-alist} has a buffer-local value, and there is
no bitmap defined for a cursor type, the corresponding value from the
(non-local) @code{default-fringes-indicator-alist} is used.
@end defvar
@defvar default-fringes-cursor-alist
The value of this variable is the default value for
@code{fringe-cursor-alist} in buffers that do not override it.
@end defvar
Standard bitmaps for displaying the cursor in right fringe:
@example
filled-rectangle hollow-rectangle filled-square hollow-square
vertical-bar horizontal-bar
@end example
@node Fringe Bitmaps
@subsection Fringe Bitmaps
@cindex fringe bitmaps
@cindex bitmaps, fringe
The @dfn{fringe bitmaps} are the actual bitmaps which represent the
logical fringe indicators for truncated or continued lines, buffer
boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
name space. The fringe bitmaps are shared by all frames and windows.
You can redefine the built-in fringe bitmaps, and you can define new
fringe bitmaps.
The way to display a bitmap in the left or right fringes for a given
line in a window is by specifying the @code{display} property for one
of the characters that appears in it. Use a display specification of
the form @code{(left-fringe @var{bitmap} [@var{face}])} or
@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
want, and @var{face} (which is optional) is the name of the face whose
colors should be used for displaying the bitmap, instead of the
default @code{fringe} face. @var{face} is automatically merged with
the @code{fringe} face, so normally @var{face} need only specify the
foreground color for the bitmap.
@defun fringe-bitmaps-at-pos &optional pos window
This function returns the fringe bitmaps of the display line
containing position @var{pos} in window @var{window}. The return
value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
is the symbol for the fringe bitmap in the left fringe (or @code{nil}
if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
is non-@code{nil} if there is an overlay arrow in the left fringe.
The value is @code{nil} if @var{pos} is not visible in @var{window}.
If @var{window} is @code{nil}, that stands for the selected window.
If @var{pos} is @code{nil}, that stands for the value of point in
@var{window}.
@end defun
@node Customizing Bitmaps
@subsection Customizing Fringe Bitmaps
@defun define-fringe-bitmap bitmap bits &optional height width align
This function defines the symbol @var{bitmap} as a new fringe bitmap,
or replaces an existing bitmap with that name.
The argument @var{bits} specifies the image to use. It should be
either a string or a vector of integers, where each element (an
integer) corresponds to one row of the bitmap. Each bit of an integer
corresponds to one pixel of the bitmap, where the low bit corresponds
to the rightmost pixel of the bitmap.
The height is normally the length of @var{bits}. However, you
can specify a different height with non-@code{nil} @var{height}. The width
is normally 8, but you can specify a different width with non-@code{nil}
@var{width}. The width must be an integer between 1 and 16.
The argument @var{align} specifies the positioning of the bitmap
relative to the range of rows where it is used; the default is to
center the bitmap. The allowed values are @code{top}, @code{center},
or @code{bottom}.
The @var{align} argument may also be a list @code{(@var{align}
@var{periodic})} where @var{align} is interpreted as described above.
If @var{periodic} is non-@code{nil}, it specifies that the rows in
@code{bits} should be repeated enough times to reach the specified
height.
@end defun
@defun destroy-fringe-bitmap bitmap
This function destroy the fringe bitmap identified by @var{bitmap}.
If @var{bitmap} identifies a standard fringe bitmap, it actually
restores the standard definition of that bitmap, instead of
eliminating it entirely.
@end defun
@defun set-fringe-bitmap-face bitmap &optional face
This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
If @var{face} is @code{nil}, it selects the @code{fringe} face. The
bitmap's face controls the color to draw it in.
@var{face} is merged with the @code{fringe} face, so normally
@var{face} should specify only the foreground color.
@end defun
@node Overlay Arrow
@subsection The Overlay Arrow
@c @cindex overlay arrow Duplicates variable names
The @dfn{overlay arrow} is useful for directing the user's attention
to a particular line in a buffer. For example, in the modes used for
interface to debuggers, the overlay arrow indicates the line of code
about to be executed. This feature has nothing to do with
@dfn{overlays} (@pxref{Overlays}).
@defvar overlay-arrow-string
This variable holds the string to display to call attention to a
particular line, or @code{nil} if the arrow feature is not in use.
On a graphical display the contents of the string are ignored; instead a
glyph is displayed in the fringe area to the left of the display area.
@end defvar
@defvar overlay-arrow-position
This variable holds a marker that indicates where to display the overlay
arrow. It should point at the beginning of a line. On a non-graphical
display the arrow text
appears at the beginning of that line, overlaying any text that would
otherwise appear. Since the arrow is usually short, and the line
usually begins with indentation, normally nothing significant is
overwritten.
The overlay-arrow string is displayed in any given buffer if the value
of @code{overlay-arrow-position} in that buffer points into that
buffer. Thus, it works to can display multiple overlay arrow strings
by creating buffer-local bindings of @code{overlay-arrow-position}.
However, it is usually cleaner to use
@code{overlay-arrow-variable-list} to achieve this result.
@c !!! overlay-arrow-position: but the overlay string may remain in the display
@c of some other buffer until an update is required. This should be fixed
@c now. Is it?
@end defvar
You can do a similar job by creating an overlay with a
@code{before-string} property. @xref{Overlay Properties}.
You can define multiple overlay arrows via the variable
@code{overlay-arrow-variable-list}.
@defvar overlay-arrow-variable-list
This variable's value is a list of variables, each of which specifies
the position of an overlay arrow. The variable
@code{overlay-arrow-position} has its normal meaning because it is on
this list.
@end defvar
Each variable on this list can have properties
@code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
specify an overlay arrow string (for text-only terminals) or fringe
bitmap (for graphical terminals) to display at the corresponding
overlay arrow position. If either property is not set, the default
@code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
is used.
@node Scroll Bars
@section Scroll Bars
@cindex scroll bars
Normally the frame parameter @code{vertical-scroll-bars} controls
whether the windows in the frame have vertical scroll bars, and
whether they are on the left or right. The frame parameter
@code{scroll-bar-width} specifies how wide they are (@code{nil}
meaning the default). @xref{Layout Parameters}.
@defun frame-current-scroll-bars &optional frame
This function reports the scroll bar type settings for frame
@var{frame}. The value is a cons cell
@code{(@var{vertical-type} .@: @var{horizontal-type})}, where
@var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
(which means no scroll bar.) @var{horizontal-type} is meant to
specify the horizontal scroll bar type, but since they are not
implemented, it is always @code{nil}.
@end defun
@vindex vertical-scroll-bar
You can enable or disable scroll bars for a particular buffer,
by setting the variable @code{vertical-scroll-bar}. This variable
automatically becomes buffer-local when set. The possible values are
@code{left}, @code{right}, @code{t}, which means to use the
frame's default, and @code{nil} for no scroll bar.
You can also control this for individual windows. Call the function
@code{set-window-scroll-bars} to specify what to do for a specific window:
@defun set-window-scroll-bars window width &optional vertical-type horizontal-type
This function sets the width and type of scroll bars for window
@var{window}.
@var{width} specifies the scroll bar width in pixels (@code{nil} means
use the width specified for the frame). @var{vertical-type} specifies
whether to have a vertical scroll bar and, if so, where. The possible
values are @code{left}, @code{right} and @code{nil}, just like the
values of the @code{vertical-scroll-bars} frame parameter.
The argument @var{horizontal-type} is meant to specify whether and
where to have horizontal scroll bars, but since they are not
implemented, it has no effect. If @var{window} is @code{nil}, the
selected window is used.
@end defun
@defun window-scroll-bars &optional window
Report the width and type of scroll bars specified for @var{window}.
If @var{window} is omitted or @code{nil}, the selected window is used.
The value is a list of the form @code{(@var{width}
@var{cols} @var{vertical-type} @var{horizontal-type})}. The value
@var{width} is the value that was specified for the width (which may
be @code{nil}); @var{cols} is the number of columns that the scroll
bar actually occupies.
@var{horizontal-type} is not actually meaningful.
@end defun
If you don't specify these values for a window with
@code{set-window-scroll-bars}, the buffer-local variables
@code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
displayed control the window's vertical scroll bars. The function
@code{set-window-buffer} examines these variables. If you change them
in a buffer that is already visible in a window, you can make the
window take note of the new values by calling @code{set-window-buffer}
specifying the same buffer that is already displayed.
@defvar scroll-bar-mode
This variable, always local in all buffers, controls whether and where
to put scroll bars in windows displaying the buffer. The possible values
are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
the left, and @code{right} to put a scroll bar on the right.
@end defvar
@defun window-current-scroll-bars &optional window
This function reports the scroll bar type for window @var{window}.
If @var{window} is omitted or @code{nil}, the selected window is used.
The value is a cons cell
@code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
@code{window-scroll-bars}, this reports the scroll bar type actually
used, once frame defaults and @code{scroll-bar-mode} are taken into
account.
@end defun
@defvar scroll-bar-width
This variable, always local in all buffers, specifies the width of the
buffer's scroll bars, measured in pixels. A value of @code{nil} means
to use the value specified by the frame.
@end defvar
@node Display Property
@section The @code{display} Property
@cindex display specification
@kindex display @r{(text property)}
The @code{display} text property (or overlay property) is used to
insert images into text, and also control other aspects of how text
displays. The value of the @code{display} property should be a
display specification, or a list or vector containing several display
specifications.
Some kinds of @code{display} properties specify something to display
instead of the text that has the property. In this case, ``the text''
means all the consecutive characters that have the same Lisp object as
their @code{display} property; these characters are replaced as a
single unit. By contrast, characters that have similar but distinct
Lisp objects as their @code{display} properties are handled
separately. Here's a function that illustrates this point:
@smallexample
(defun foo ()
(goto-char (point-min))
(dotimes (i 5)
(let ((string (concat "A")))
(put-text-property (point) (1+ (point)) 'display string)
(forward-char 1)
(put-text-property (point) (1+ (point)) 'display string)
(forward-char 1))))
@end smallexample
@noindent
It gives each of the first ten characters in the buffer string
@code{"A"} as the @code{display} property, but they don't all get the
same string. The first two characters get the same string, so they
together are replaced with one @samp{A}. The next two characters get
a second string, so they together are replaced with one @samp{A}.
Likewise for each following pair of characters. Thus, the ten
characters appear as five A's. This function would have the same
results:
@smallexample
(defun foo ()
(goto-char (point-min))
(dotimes (i 5)
(let ((string (concat "A")))
(put-text-property (point) (2+ (point)) 'display string)
(put-text-property (point) (1+ (point)) 'display string)
(forward-char 2))))
@end smallexample
@noindent
This illustrates that what matters is the property value for
each character. If two consecutive characters have the same
object as the @code{display} property value, it's irrelevant
whether they got this property from a single call to
@code{put-text-property} or from two different calls.
The rest of this section describes several kinds of
display specifications and what they mean.
@menu
* Specified Space:: Displaying one space with a specified width.
* Pixel Specification:: Specifying space width or height in pixels.
* Other Display Specs:: Displaying an image; magnifying text; moving it
up or down on the page; adjusting the width
of spaces within text.
* Display Margins:: Displaying text or images to the side of the main text.
@end menu
@node Specified Space
@subsection Specified Spaces
@cindex spaces, specified height or width
@cindex variable-width spaces
To display a space of specified width and/or height, use a display
specification of the form @code{(space . @var{props})}, where
@var{props} is a property list (a list of alternating properties and
values). You can put this property on one or more consecutive
characters; a space of the specified height and width is displayed in
place of @emph{all} of those characters. These are the properties you
can use in @var{props} to specify the weight of the space:
@table @code
@item :width @var{width}
If @var{width} is an integer or floating point number, it specifies
that the space width should be @var{width} times the normal character
width. @var{width} can also be a @dfn{pixel width} specification
(@pxref{Pixel Specification}).
@item :relative-width @var{factor}
Specifies that the width of the stretch should be computed from the
first character in the group of consecutive characters that have the
same @code{display} property. The space width is the width of that
character, multiplied by @var{factor}.
@item :align-to @var{hpos}
Specifies that the space should be wide enough to reach @var{hpos}.
If @var{hpos} is a number, it is measured in units of the normal
character width. @var{hpos} can also be a @dfn{pixel width}
specification (@pxref{Pixel Specification}).
@end table
You should use one and only one of the above properties. You can
also specify the height of the space, with these properties:
@table @code
@item :height @var{height}
Specifies the height of the space.
If @var{height} is an integer or floating point number, it specifies
that the space height should be @var{height} times the normal character
height. The @var{height} may also be a @dfn{pixel height} specification
(@pxref{Pixel Specification}).
@item :relative-height @var{factor}
Specifies the height of the space, multiplying the ordinary height
of the text having this display specification by @var{factor}.
@item :ascent @var{ascent}
If the value of @var{ascent} is a non-negative number no greater than
100, it specifies that @var{ascent} percent of the height of the space
should be considered as the ascent of the space---that is, the part
above the baseline. The ascent may also be specified in pixel units
with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
@end table
Don't use both @code{:height} and @code{:relative-height} together.
The @code{:width} and @code{:align-to} properties are supported on
non-graphic terminals, but the other space properties in this section
are not.
@node Pixel Specification
@subsection Pixel Specification for Spaces
@cindex spaces, pixel specification
The value of the @code{:width}, @code{:align-to}, @code{:height},
and @code{:ascent} properties can be a special kind of expression that
is evaluated during redisplay. The result of the evaluation is used
as an absolute number of pixels.
The following expressions are supported:
@smallexample
@group
@var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
@var{num} ::= @var{integer} | @var{float} | @var{symbol}
@var{unit} ::= in | mm | cm | width | height
@end group
@group
@var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
| scroll-bar | text
@var{pos} ::= left | center | right
@var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
@var{op} ::= + | -
@end group
@end smallexample
The form @var{num} specifies a fraction of the default frame font
height or width. The form @code{(@var{num})} specifies an absolute
number of pixels. If @var{num} is a symbol, @var{symbol}, its
buffer-local variable binding is used.
The @code{in}, @code{mm}, and @code{cm} units specify the number of
pixels per inch, millimeter, and centimeter, respectively. The
@code{width} and @code{height} units correspond to the default width
and height of the current face. An image specification @code{image}
corresponds to the width or height of the image.
The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
@code{right-margin}, @code{scroll-bar}, and @code{text} elements
specify to the width of the corresponding area of the window.
The @code{left}, @code{center}, and @code{right} positions can be
used with @code{:align-to} to specify a position relative to the left
edge, center, or right edge of the text area.
Any of the above window elements (except @code{text}) can also be
used with @code{:align-to} to specify that the position is relative to
the left edge of the given area. Once the base offset for a relative
position has been set (by the first occurrence of one of these
symbols), further occurrences of these symbols are interpreted as the
width of the specified area. For example, to align to the center of
the left-margin, use
@example
:align-to (+ left-margin (0.5 . left-margin))
@end example
If no specific base offset is set for alignment, it is always relative
to the left edge of the text area. For example, @samp{:align-to 0} in a
header-line aligns with the first text column in the text area.
A value of the form @code{(@var{num} . @var{expr})} stands for the
product of the values of @var{num} and @var{expr}. For example,
@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
@var{image})} specifies half the width (or height) of the specified
image.
The form @code{(+ @var{expr} ...)} adds up the value of the
expressions. The form @code{(- @var{expr} ...)} negates or subtracts
the value of the expressions.
@node Other Display Specs
@subsection Other Display Specifications
Here are the other sorts of display specifications that you can use
in the @code{display} text property.
@table @code
@item @var{string}
Display @var{string} instead of the text that has this property.
Recursive display specifications are not supported---@var{string}'s
@code{display} properties, if any, are not used.
@item (image . @var{image-props})
This kind of display specification is an image descriptor (@pxref{Images}).
When used as a display specification, it means to display the image
instead of the text that has the display specification.
@item (slice @var{x} @var{y} @var{width} @var{height})
This specification together with @code{image} specifies a @dfn{slice}
(a partial area) of the image to display. The elements @var{y} and
@var{x} specify the top left corner of the slice, within the image;
@var{width} and @var{height} specify the width and height of the
slice. Integer values are numbers of pixels. A floating point number
in the range 0.0--1.0 stands for that fraction of the width or height
of the entire image.
@item ((margin nil) @var{string})
A display specification of this form means to display @var{string}
instead of the text that has the display specification, at the same
position as that text. It is equivalent to using just @var{string},
but it is done as a special case of marginal display (@pxref{Display
Margins}).
@item (space-width @var{factor})
This display specification affects all the space characters within the
text that has the specification. It displays all of these spaces
@var{factor} times as wide as normal. The element @var{factor} should
be an integer or float. Characters other than spaces are not affected
at all; in particular, this has no effect on tab characters.
@item (height @var{height})
This display specification makes the text taller or shorter.
Here are the possibilities for @var{height}:
@table @asis
@item @code{(+ @var{n})}
This means to use a font that is @var{n} steps larger. A ``step'' is
defined by the set of available fonts---specifically, those that match
what was otherwise specified for this text, in all attributes except
height. Each size for which a suitable font is available counts as
another step. @var{n} should be an integer.
@item @code{(- @var{n})}
This means to use a font that is @var{n} steps smaller.
@item a number, @var{factor}
A number, @var{factor}, means to use a font that is @var{factor} times
as tall as the default font.
@item a symbol, @var{function}
A symbol is a function to compute the height. It is called with the
current height as argument, and should return the new height to use.
@item anything else, @var{form}
If the @var{height} value doesn't fit the previous possibilities, it is
a form. Emacs evaluates it to get the new height, with the symbol
@code{height} bound to the current specified font height.
@end table
@item (raise @var{factor})
This kind of display specification raises or lowers the text
it applies to, relative to the baseline of the line.
@var{factor} must be a number, which is interpreted as a multiple of the
height of the affected text. If it is positive, that means to display
the characters raised. If it is negative, that means to display them
lower down.
If the text also has a @code{height} display specification, that does
not affect the amount of raising or lowering, which is based on the
faces used for the text.
@end table
@c We put all the `@code{(when ...)}' on one line to encourage
@c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
@c was at eol; the info file ended up w/ two spaces rendered after it.
You can make any display specification conditional. To do that,
package it in another list of the form
@code{(when @var{condition} . @var{spec})}.
Then the specification @var{spec} applies only when
@var{condition} evaluates to a non-@code{nil} value. During the
evaluation, @code{object} is bound to the string or buffer having the
conditional @code{display} property. @code{position} and
@code{buffer-position} are bound to the position within @code{object}
and the buffer position where the @code{display} property was found,
respectively. Both positions can be different when @code{object} is a
string.
@node Display Margins
@subsection Displaying in the Margins
@cindex display margins
@cindex margins, display
A buffer can have blank areas called @dfn{display margins} on the left
and on the right. Ordinary text never appears in these areas, but you
can put things into the display margins using the @code{display}
property.
To put text in the left or right display margin of the window, use a
display specification of the form @code{(margin right-margin)} or
@code{(margin left-margin)} on it. To put an image in a display margin,
use that display specification along with the display specification for
the image. Unfortunately, there is currently no way to make
text or images in the margin mouse-sensitive.
If you put such a display specification directly on text in the
buffer, the specified margin display appears @emph{instead of} that
buffer text itself. To put something in the margin @emph{in
association with} certain buffer text without preventing or altering
the display of that text, put a @code{before-string} property on the
text and put the display specification on the contents of the
before-string.
Before the display margins can display anything, you must give
them a nonzero width. The usual way to do that is to set these
variables:
@defvar left-margin-width
This variable specifies the width of the left margin.
It is buffer-local in all buffers.
@end defvar
@defvar right-margin-width
This variable specifies the width of the right margin.
It is buffer-local in all buffers.
@end defvar
Setting these variables does not immediately affect the window. These
variables are checked when a new buffer is displayed in the window.
Thus, you can make changes take effect by calling
@code{set-window-buffer}.
You can also set the margin widths immediately.
@defun set-window-margins window left &optional right
This function specifies the margin widths for window @var{window}.
The argument @var{left} controls the left margin and
@var{right} controls the right margin (default @code{0}).
@end defun
@defun window-margins &optional window
This function returns the left and right margins of @var{window}
as a cons cell of the form @code{(@var{left} . @var{right})}.
If @var{window} is @code{nil}, the selected window is used.
@end defun
@node Images
@section Images
@cindex images in buffers
To display an image in an Emacs buffer, you must first create an image
descriptor, then use it as a display specifier in the @code{display}
property of text that is displayed (@pxref{Display Property}).
Emacs is usually able to display images when it is run on a
graphical terminal. Images cannot be displayed in a text terminal, on
certain graphical terminals that lack the support for this, or if
Emacs is compiled without image support. You can use the function
@code{display-images-p} to determine if images can in principle be
displayed (@pxref{Display Feature Testing}).
Emacs can display a number of different image formats; some of them
are supported only if particular support libraries are installed on
your machine. In some environments, Emacs can load image
libraries on demand; if so, the variable @code{image-library-alist}
can be used to modify the set of known names for these dynamic
libraries (though it is not possible to add new image formats).
The supported image formats include XBM, XPM (this requires the
libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
@code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
@code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
v3.4), and PNG (requiring @code{libpng} 1.0.2).
You specify one of these formats with an image type symbol. The image
type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
@defvar image-types
This variable contains a list of those image type symbols that are
potentially supported in the current configuration.
@emph{Potentially} here means that Emacs knows about the image types,
not necessarily that they can be loaded (they could depend on
unavailable dynamic libraries, for example).
To know which image types are really available, use
@code{image-type-available-p}.
@end defvar
@defvar image-library-alist
This in an alist of image types vs external libraries needed to
display them.
Each element is a list @code{(@var{image-type} @var{library}...)},
where the car is a supported image format from @code{image-types}, and
the rest are strings giving alternate filenames for the corresponding
external libraries to load.
Emacs tries to load the libraries in the order they appear on the
list; if none is loaded, the running session of Emacs won't support
the image type. @code{pbm} and @code{xbm} don't need to be listed;
they're always supported.
This variable is ignored if the image libraries are statically linked
into Emacs.
@end defvar
@defun image-type-available-p type
@findex image-type-available-p
This function returns non-@code{nil} if image type @var{type} is
available, i.e., if images of this type can be loaded and displayed in
Emacs. @var{type} should be one of the types contained in
@code{image-types}.
For image types whose support libraries are statically linked, this
function always returns @code{t}; for other image types, it returns
@code{t} if the dynamic library could be loaded, @code{nil} otherwise.
@end defun
@menu
* Image Descriptors:: How to specify an image for use in @code{:display}.
* XBM Images:: Special features for XBM format.
* XPM Images:: Special features for XPM format.
* GIF Images:: Special features for GIF format.
* PostScript Images:: Special features for PostScript format.
* Other Image Types:: Various other formats are supported.
* Defining Images:: Convenient ways to define an image for later use.
* Showing Images:: Convenient ways to display an image once it is defined.
* Image Cache:: Internal mechanisms of image display.
@end menu
@node Image Descriptors
@subsection Image Descriptors
@cindex image descriptor
An image description is a list of the form @code{(image . @var{props})},
where @var{props} is a property list containing alternating keyword
symbols (symbols whose names start with a colon) and their values.
You can use any Lisp object as a property, but the only properties
that have any special meaning are certain symbols, all of them keywords.
Every image descriptor must contain the property @code{:type
@var{type}} to specify the format of the image. The value of @var{type}
should be an image type symbol; for example, @code{xpm} for an image in
XPM format.
Here is a list of other properties that are meaningful for all image
types:
@table @code
@item :file @var{file}
The @code{:file} property says to load the image from file
@var{file}. If @var{file} is not an absolute file name, it is expanded
in @code{data-directory}.
@item :data @var{data}
The @code{:data} property says the actual contents of the image.
Each image must use either @code{:data} or @code{:file}, but not both.
For most image types, the value of the @code{:data} property should be a
string containing the image data; we recommend using a unibyte string.
Before using @code{:data}, look for further information in the section
below describing the specific image format. For some image types,
@code{:data} may not be supported; for some, it allows other data types;
for some, @code{:data} alone is not enough, so you need to use other
image properties along with @code{:data}.
@item :margin @var{margin}
The @code{:margin} property specifies how many pixels to add as an
extra margin around the image. The value, @var{margin}, must be a
non-negative number, or a pair @code{(@var{x} . @var{y})} of such
numbers. If it is a pair, @var{x} specifies how many pixels to add
horizontally, and @var{y} specifies how many pixels to add vertically.
If @code{:margin} is not specified, the default is zero.
@item :ascent @var{ascent}
The @code{:ascent} property specifies the amount of the image's
height to use for its ascent---that is, the part above the baseline.
The value, @var{ascent}, must be a number in the range 0 to 100, or
the symbol @code{center}.
If @var{ascent} is a number, that percentage of the image's height is
used for its ascent.
If @var{ascent} is @code{center}, the image is vertically centered
around a centerline which would be the vertical centerline of text drawn
at the position of the image, in the manner specified by the text
properties and overlays that apply to the image.
If this property is omitted, it defaults to 50.
@item :relief @var{relief}
The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
around the image. The value, @var{relief}, specifies the width of the
shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
so that the image appears as a pressed button; otherwise, it appears as
an unpressed button.
@item :conversion @var{algorithm}
The @code{:conversion} property, if non-@code{nil}, specifies a
conversion algorithm that should be applied to the image before it is
displayed; the value, @var{algorithm}, specifies which algorithm.
@table @code
@item laplace
@itemx emboss
Specifies the Laplace edge detection algorithm, which blurs out small
differences in color while highlighting larger differences. People
sometimes consider this useful for displaying the image for a
``disabled'' button.
@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
Specifies a general edge-detection algorithm. @var{matrix} must be
either a nine-element list or a nine-element vector of numbers. A pixel
at position @math{x/y} in the transformed image is computed from
original pixels around that position. @var{matrix} specifies, for each
pixel in the neighborhood of @math{x/y}, a factor with which that pixel
will influence the transformed pixel; element @math{0} specifies the
factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
the pixel at @math{x/y-1} etc., as shown below:
@iftex
@tex
$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
x-1/y & x/y & x+1/y \cr
x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
@end tex
@end iftex
@ifnottex
@display
(x-1/y-1 x/y-1 x+1/y-1
x-1/y x/y x+1/y
x-1/y+1 x/y+1 x+1/y+1)
@end display
@end ifnottex
The resulting pixel is computed from the color intensity of the color
resulting from summing up the RGB values of surrounding pixels,
multiplied by the specified factors, and dividing that sum by the sum
of the factors' absolute values.
Laplace edge-detection currently uses a matrix of
@iftex
@tex
$$\pmatrix{1 & 0 & 0 \cr
0& 0 & 0 \cr
9 & 9 & -1 \cr}$$
@end tex
@end iftex
@ifnottex
@display
(1 0 0
0 0 0
9 9 -1)
@end display
@end ifnottex
Emboss edge-detection uses a matrix of
@iftex
@tex
$$\pmatrix{ 2 & -1 & 0 \cr
-1 & 0 & 1 \cr
0 & 1 & -2 \cr}$$
@end tex
@end iftex
@ifnottex
@display
( 2 -1 0
-1 0 1
0 1 -2)
@end display
@end ifnottex
@item disabled
Specifies transforming the image so that it looks ``disabled.''
@end table
@item :mask @var{mask}
If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
a clipping mask for the image, so that the background of a frame is
visible behind the image. If @var{bg} is not specified, or if @var{bg}
is @code{t}, determine the background color of the image by looking at
the four corners of the image, assuming the most frequently occurring
color from the corners is the background color of the image. Otherwise,
@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
specifying the color to assume for the background of the image.
If @var{mask} is @code{nil}, remove a mask from the image, if it has
one. Images in some formats include a mask which can be removed by
specifying @code{:mask nil}.
@item :pointer @var{shape}
This specifies the pointer shape when the mouse pointer is over this
image. @xref{Pointer Shape}, for available pointer shapes.
@item :map @var{map}
This associates an image map of @dfn{hot spots} with this image.
An image map is an alist where each element has the format
@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
as either a rectangle, a circle, or a polygon.
A rectangle is a cons
@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
which specifies the pixel coordinates of the upper left and bottom right
corners of the rectangle area.
A circle is a cons
@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
which specifies the center and the radius of the circle; @var{r} may
be a float or integer.
A polygon is a cons
@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
where each pair in the vector describes one corner in the polygon.
When the mouse pointer lies on a hot-spot area of an image, the
@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
property, that defines a tool-tip for the hot-spot, and if it contains
a @code{pointer} property, that defines the shape of the mouse cursor when
it is on the hot-spot.
@xref{Pointer Shape}, for available pointer shapes.
When you click the mouse when the mouse pointer is over a hot-spot, an
event is composed by combining the @var{id} of the hot-spot with the
mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
@var{id} is @code{area4}.
@end table
@defun image-mask-p spec &optional frame
This function returns @code{t} if image @var{spec} has a mask bitmap.
@var{frame} is the frame on which the image will be displayed.
@var{frame} @code{nil} or omitted means to use the selected frame
(@pxref{Input Focus}).
@end defun
@node XBM Images
@subsection XBM Images
@cindex XBM
To use XBM format, specify @code{xbm} as the image type. This image
format doesn't require an external library, so images of this type are
always supported.
Additional image properties supported for the @code{xbm} image type are:
@table @code
@item :foreground @var{foreground}
The value, @var{foreground}, should be a string specifying the image
foreground color, or @code{nil} for the default color. This color is
used for each pixel in the XBM that is 1. The default is the frame's
foreground color.
@item :background @var{background}
The value, @var{background}, should be a string specifying the image
background color, or @code{nil} for the default color. This color is
used for each pixel in the XBM that is 0. The default is the frame's
background color.
@end table
If you specify an XBM image using data within Emacs instead of an
external file, use the following three properties:
@table @code
@item :data @var{data}
The value, @var{data}, specifies the contents of the image.
There are three formats you can use for @var{data}:
@itemize @bullet
@item
A vector of strings or bool-vectors, each specifying one line of the
image. Do specify @code{:height} and @code{:width}.
@item
A string containing the same byte sequence as an XBM file would contain.
You must not specify @code{:height} and @code{:width} in this case,
because omitting them is what indicates the data has the format of an
XBM file. The file contents specify the height and width of the image.
@item
A string or a bool-vector containing the bits of the image (plus perhaps
some extra bits at the end that will not be used). It should contain at
least @var{width} * @code{height} bits. In this case, you must specify
@code{:height} and @code{:width}, both to indicate that the string
contains just the bits rather than a whole XBM file, and to specify the
size of the image.
@end itemize
@item :width @var{width}
The value, @var{width}, specifies the width of the image, in pixels.
@item :height @var{height}
The value, @var{height}, specifies the height of the image, in pixels.
@end table
@node XPM Images
@subsection XPM Images
@cindex XPM
To use XPM format, specify @code{xpm} as the image type. The
additional image property @code{:color-symbols} is also meaningful with
the @code{xpm} image type:
@table @code
@item :color-symbols @var{symbols}
The value, @var{symbols}, should be an alist whose elements have the
form @code{(@var{name} . @var{color})}. In each element, @var{name} is
the name of a color as it appears in the image file, and @var{color}
specifies the actual color to use for displaying that name.
@end table
@node GIF Images
@subsection GIF Images
@cindex GIF
For GIF images, specify image type @code{gif}.
@table @code
@item :index @var{index}
You can use @code{:index} to specify one image from a GIF file that
contains more than one image. This property specifies use of image
number @var{index} from the file. If the GIF file doesn't contain an
image with index @var{index}, the image displays as a hollow box.
@end table
@ignore
This could be used to implement limited support for animated GIFs.
For example, the following function displays a multi-image GIF file
at point-min in the current buffer, switching between sub-images
every 0.1 seconds.
(defun show-anim (file max)
"Display multi-image GIF file FILE which contains MAX subimages."
(display-anim (current-buffer) file 0 max t))
(defun display-anim (buffer file idx max first-time)
(when (= idx max)
(setq idx 0))
(let ((img (create-image file nil :image idx)))
(save-excursion
(set-buffer buffer)
(goto-char (point-min))
(unless first-time (delete-char 1))
(insert-image img))
(run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
@end ignore
@node PostScript Images
@subsection PostScript Images
@cindex postscript images
To use PostScript for an image, specify image type @code{postscript}.
This works only if you have Ghostscript installed. You must always use
these three properties:
@table @code
@item :pt-width @var{width}
The value, @var{width}, specifies the width of the image measured in
points (1/72 inch). @var{width} must be an integer.
@item :pt-height @var{height}
The value, @var{height}, specifies the height of the image in points
(1/72 inch). @var{height} must be an integer.
@item :bounding-box @var{box}
The value, @var{box}, must be a list or vector of four integers, which
specifying the bounding box of the PostScript image, analogous to the
@samp{BoundingBox} comment found in PostScript files.
@example
%%BoundingBox: 22 171 567 738
@end example
@end table
Displaying PostScript images from Lisp data is not currently
implemented, but it may be implemented by the time you read this.
See the @file{etc/NEWS} file to make sure.
@node Other Image Types
@subsection Other Image Types
@cindex PBM
For PBM images, specify image type @code{pbm}. Color, gray-scale and
monochromatic images are supported. For mono PBM images, two additional
image properties are supported.
@table @code
@item :foreground @var{foreground}
The value, @var{foreground}, should be a string specifying the image
foreground color, or @code{nil} for the default color. This color is
used for each pixel in the XBM that is 1. The default is the frame's
foreground color.
@item :background @var{background}
The value, @var{background}, should be a string specifying the image
background color, or @code{nil} for the default color. This color is
used for each pixel in the XBM that is 0. The default is the frame's
background color.
@end table
For JPEG images, specify image type @code{jpeg}.
For TIFF images, specify image type @code{tiff}.
For PNG images, specify image type @code{png}.
@node Defining Images
@subsection Defining Images
The functions @code{create-image}, @code{defimage} and
@code{find-image} provide convenient ways to create image descriptors.
@defun create-image file-or-data &optional type data-p &rest props
This function creates and returns an image descriptor which uses the
data in @var{file-or-data}. @var{file-or-data} can be a file name or
a string containing the image data; @var{data-p} should be @code{nil}
for the former case, non-@code{nil} for the latter case.
The optional argument @var{type} is a symbol specifying the image type.
If @var{type} is omitted or @code{nil}, @code{create-image} tries to
determine the image type from the file's first few bytes, or else
from the file's name.
The remaining arguments, @var{props}, specify additional image
properties---for example,
@example
(create-image "foo.xpm" 'xpm nil :heuristic-mask t)
@end example
The function returns @code{nil} if images of this type are not
supported. Otherwise it returns an image descriptor.
@end defun
@defmac defimage symbol specs &optional doc
This macro defines @var{symbol} as an image name. The arguments
@var{specs} is a list which specifies how to display the image.
The third argument, @var{doc}, is an optional documentation string.
Each argument in @var{specs} has the form of a property list, and each
one should specify at least the @code{:type} property and either the
@code{:file} or the @code{:data} property. The value of @code{:type}
should be a symbol specifying the image type, the value of
@code{:file} is the file to load the image from, and the value of
@code{:data} is a string containing the actual image data. Here is an
example:
@example
(defimage test-image
((:type xpm :file "~/test1.xpm")
(:type xbm :file "~/test1.xbm")))
@end example
@code{defimage} tests each argument, one by one, to see if it is
usable---that is, if the type is supported and the file exists. The
first usable argument is used to make an image descriptor which is
stored in @var{symbol}.
If none of the alternatives will work, then @var{symbol} is defined
as @code{nil}.
@end defmac
@defun find-image specs
This function provides a convenient way to find an image satisfying one
of a list of image specifications @var{specs}.
Each specification in @var{specs} is a property list with contents
depending on image type. All specifications must at least contain the
properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
image from, and @var{data} is a string containing the actual image data.
The first specification in the list whose @var{type} is supported, and
@var{file} exists, is used to construct the image specification to be
returned. If no specification is satisfied, @code{nil} is returned.
The image is looked for in @code{image-load-path}.
@end defun
@defvar image-load-path
This variable's value is a list of locations in which to search for
image files. If an element is a string or a variable symbol whose
value is a string, the string is taken to be the name of a directory
to search. If an element is a variable symbol whose value is a list,
that is taken to be a list of directory names to search.
The default is to search in the @file{images} subdirectory of the
directory specified by @code{data-directory}, then the directory
specified by @code{data-directory}, and finally in the directories in
@code{load-path}. Subdirectories are not automatically included in
the search, so if you put an image file in a subdirectory, you have to
supply the subdirectory name explicitly. For example, to find the
image @file{images/foo/bar.xpm} within @code{data-directory}, you
should specify the image as follows:
@example
(defimage foo-image '((:type xpm :file "foo/bar.xpm")))
@end example
@end defvar
@defun image-load-path-for-library library image &optional path no-error
This function returns a suitable search path for images used by the
Lisp package @var{library}.
The function searches for @var{image} first using @code{image-load-path},
excluding @file{@code{data-directory}/images}, and then in
@code{load-path}, followed by a path suitable for @var{library}, which
includes @file{../../etc/images} and @file{../etc/images} relative to
the library file itself, and finally in
@file{@code{data-directory}/images}.
Then this function returns a list of directories which contains first
the directory in which @var{image} was found, followed by the value of
@code{load-path}. If @var{path} is given, it is used instead of
@code{load-path}.
If @var{no-error} is non-@code{nil} and a suitable path can't be
found, don't signal an error. Instead, return a list of directories as
before, except that @code{nil} appears in place of the image directory.
Here is an example that uses a common idiom to provide compatibility
with versions of Emacs that lack the variable @code{image-load-path}:
@example
(defvar image-load-path) ; shush compiler
(let* ((load-path (image-load-path-for-library
"mh-e" "mh-logo.xpm"))
(image-load-path (cons (car load-path)
(when (boundp 'image-load-path)
image-load-path))))
(mh-tool-bar-folder-buttons-init))
@end example
@end defun
@node Showing Images
@subsection Showing Images
You can use an image descriptor by setting up the @code{display}
property yourself, but it is easier to use the functions in this
section.
@defun insert-image image &optional string area slice
This function inserts @var{image} in the current buffer at point. The
value @var{image} should be an image descriptor; it could be a value
returned by @code{create-image}, or the value of a symbol defined with
@code{defimage}. The argument @var{string} specifies the text to put
in the buffer to hold the image. If it is omitted or @code{nil},
@code{insert-image} uses @code{" "} by default.
The argument @var{area} specifies whether to put the image in a margin.
If it is @code{left-margin}, the image appears in the left margin;
@code{right-margin} specifies the right margin. If @var{area} is
@code{nil} or omitted, the image is displayed at point within the
buffer's text.
The argument @var{slice} specifies a slice of the image to insert. If
@var{slice} is @code{nil} or omitted the whole image is inserted.
Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
@var{height})} which specifies the @var{x} and @var{y} positions and
@var{width} and @var{height} of the image area to insert. Integer
values are in units of pixels. A floating point number in the range
0.0--1.0 stands for that fraction of the width or height of the entire
image.
Internally, this function inserts @var{string} in the buffer, and gives
it a @code{display} property which specifies @var{image}. @xref{Display
Property}.
@end defun
@defun insert-sliced-image image &optional string area rows cols
This function inserts @var{image} in the current buffer at point, like
@code{insert-image}, but splits the image into @var{rows}x@var{cols}
equally sized slices.
@end defun
@defun put-image image pos &optional string area
This function puts image @var{image} in front of @var{pos} in the
current buffer. The argument @var{pos} should be an integer or a
marker. It specifies the buffer position where the image should appear.
The argument @var{string} specifies the text that should hold the image
as an alternative to the default.
The argument @var{image} must be an image descriptor, perhaps returned
by @code{create-image} or stored by @code{defimage}.
The argument @var{area} specifies whether to put the image in a margin.
If it is @code{left-margin}, the image appears in the left margin;
@code{right-margin} specifies the right margin. If @var{area} is
@code{nil} or omitted, the image is displayed at point within the
buffer's text.
Internally, this function creates an overlay, and gives it a
@code{before-string} property containing text that has a @code{display}
property whose value is the image. (Whew!)
@end defun
@defun remove-images start end &optional buffer
This function removes images in @var{buffer} between positions
@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
images are removed from the current buffer.
This removes only images that were put into @var{buffer} the way
@code{put-image} does it, not images that were inserted with
@code{insert-image} or in other ways.
@end defun
@defun image-size spec &optional pixels frame
This function returns the size of an image as a pair
@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
specification. @var{pixels} non-@code{nil} means return sizes
measured in pixels, otherwise return sizes measured in canonical
character units (fractions of the width/height of the frame's default
font). @var{frame} is the frame on which the image will be displayed.
@var{frame} null or omitted means use the selected frame (@pxref{Input
Focus}).
@end defun
@defvar max-image-size
This variable is used to define the maximum size of image that Emacs
will load. Emacs will refuse to load (and display) any image that is
larger than this limit.
If the value is an integer, it directly specifies the maximum
image height and width, measured in pixels. If it is a floating
point number, it specifies the maximum image height and width
as a ratio to the frame height and width. If the value is
non-numeric, there is no explicit limit on the size of images.
The purpose of this variable is to prevent unreasonably large images
from accidentally being loaded into Emacs. It only takes effect the
first time an image is loaded. Once an image is placed in the image
cache, it can always be displayed, even if the value of
@var{max-image-size} is subsequently changed (@pxref{Image Cache}).
@end defvar
@node Image Cache
@subsection Image Cache
@cindex image cache
Emacs stores images in an image cache when it displays them, so it can
display them again more efficiently. It removes an image from the cache
when it hasn't been displayed for a specified period of time.
When an image is looked up in the cache, its specification is compared
with cached image specifications using @code{equal}. This means that
all images with equal specifications share the same image in the cache.
@defvar image-cache-eviction-delay
This variable specifies the number of seconds an image can remain in the
cache without being displayed. When an image is not displayed for this
length of time, Emacs removes it from the image cache.
If the value is @code{nil}, Emacs does not remove images from the cache
except when you explicitly clear it. This mode can be useful for
debugging.
@end defvar
@defun clear-image-cache &optional frame
This function clears the image cache. If @var{frame} is non-@code{nil},
only the cache for that frame is cleared. Otherwise all frames' caches
are cleared.
@end defun
@node Buttons
@section Buttons
@cindex buttons in buffers
@cindex clickable buttons in buffers
The @emph{button} package defines functions for inserting and
manipulating clickable (with the mouse, or via keyboard commands)
buttons in Emacs buffers, such as might be used for help hyper-links,
etc. Emacs uses buttons for the hyper-links in help text and the like.
A button is essentially a set of properties attached (via text
properties or overlays) to a region of text in an Emacs buffer. These
properties are called @dfn{button properties}.
One of these properties (@code{action}) is a function, which will
be called when the user invokes it using the keyboard or the mouse.
The invoked function may then examine the button and use its other
properties as desired.
In some ways the Emacs button package duplicates functionality offered
by the widget package (@pxref{Top, , Introduction, widget, The Emacs
Widget Library}), but the button package has the advantage that it is
much faster, much smaller, and much simpler to use (for elisp
programmers---for users, the result is about the same). The extra
speed and space savings are useful mainly if you need to create many
buttons in a buffer (for instance an @code{*Apropos*} buffer uses
buttons to make entries clickable, and may contain many thousands of
entries).
@menu
* Button Properties:: Button properties with special meanings.
* Button Types:: Defining common properties for classes of buttons.
* Making Buttons:: Adding buttons to Emacs buffers.
* Manipulating Buttons:: Getting and setting properties of buttons.
* Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
@end menu
@node Button Properties
@subsection Button Properties
@cindex button properties
Buttons have an associated list of properties defining their
appearance and behavior, and other arbitrary properties may be used
for application specific purposes. Some properties that have special
meaning to the button package include:
@table @code
@item action
@kindex action @r{(button property)}
The function to call when the user invokes the button, which is passed
the single argument @var{button}. By default this is @code{ignore},
which does nothing.
@item mouse-action
@kindex mouse-action @r{(button property)}
This is similar to @code{action}, and when present, will be used
instead of @code{action} for button invocations resulting from
mouse-clicks (instead of the user hitting @key{RET}). If not
present, mouse-clicks use @code{action} instead.
@item face
@kindex face @r{(button property)}
This is an Emacs face controlling how buttons of this type are
displayed; by default this is the @code{button} face.
@item mouse-face
@kindex mouse-face @r{(button property)}
This is an additional face which controls appearance during
mouse-overs (merged with the usual button face); by default this is
the usual Emacs @code{highlight} face.
@item keymap
@kindex keymap @r{(button property)}
The button's keymap, defining bindings active within the button
region. By default this is the usual button region keymap, stored
in the variable @code{button-map}, which defines @key{RET} and
@key{mouse-2} to invoke the button.
@item type
@kindex type @r{(button property)}
The button-type of the button. When creating a button, this is
usually specified using the @code{:type} keyword argument.
@xref{Button Types}.
@item help-echo
@kindex help-index @r{(button property)}
A string displayed by the Emacs tool-tip help system; by default,
@code{"mouse-2, RET: Push this button"}.
@item follow-link
@kindex follow-link @r{(button property)}
The follow-link property, defining how a @key{Mouse-1} click behaves
on this button, @xref{Links and Mouse-1}.
@item button
@kindex button @r{(button property)}
All buttons have a non-@code{nil} @code{button} property, which may be useful
in finding regions of text that comprise buttons (which is what the
standard button functions do).
@end table
There are other properties defined for the regions of text in a
button, but these are not generally interesting for typical uses.
@node Button Types
@subsection Button Types
@cindex button types
Every button has a button @emph{type}, which defines default values
for the button's properties. Button types are arranged in a
hierarchy, with specialized types inheriting from more general types,
so that it's easy to define special-purpose types of buttons for
specific tasks.
@defun define-button-type name &rest properties
Define a `button type' called @var{name}. The remaining arguments
form a sequence of @var{property value} pairs, specifying default
property values for buttons with this type (a button's type may be set
by giving it a @code{type} property when creating the button, using
the @code{:type} keyword argument).
In addition, the keyword argument @code{:supertype} may be used to
specify a button-type from which @var{name} inherits its default
property values. Note that this inheritance happens only when
@var{name} is defined; subsequent changes to a supertype are not
reflected in its subtypes.
@end defun
Using @code{define-button-type} to define default properties for
buttons is not necessary---buttons without any specified type use the
built-in button-type @code{button}---but it is encouraged, since
doing so usually makes the resulting code clearer and more efficient.
@node Making Buttons
@subsection Making Buttons
@cindex making buttons
Buttons are associated with a region of text, using an overlay or
text properties to hold button-specific information, all of which are
initialized from the button's type (which defaults to the built-in
button type @code{button}). Like all Emacs text, the appearance of
the button is governed by the @code{face} property; by default (via
the @code{face} property inherited from the @code{button} button-type)
this is a simple underline, like a typical web-page link.
For convenience, there are two sorts of button-creation functions,
those that add button properties to an existing region of a buffer,
called @code{make-...button}, and those that also insert the button
text, called @code{insert-...button}.
The button-creation functions all take the @code{&rest} argument
@var{properties}, which should be a sequence of @var{property value}
pairs, specifying properties to add to the button; see @ref{Button
Properties}. In addition, the keyword argument @code{:type} may be
used to specify a button-type from which to inherit other properties;
see @ref{Button Types}. Any properties not explicitly specified
during creation will be inherited from the button's type (if the type
defines such a property).
The following functions add a button using an overlay
(@pxref{Overlays}) to hold the button properties:
@defun make-button beg end &rest properties
This makes a button from @var{beg} to @var{end} in the
current buffer, and returns it.
@end defun
@defun insert-button label &rest properties
This insert a button with the label @var{label} at point,
and returns it.
@end defun
The following functions are similar, but use Emacs text properties
(@pxref{Text Properties}) to hold the button properties, making the
button actually part of the text instead of being a property of the
buffer. Buttons using text properties do not create markers into the
buffer, which is important for speed when you use extremely large
numbers of buttons. Both functions return the position of the start
of the new button:
@defun make-text-button beg end &rest properties
This makes a button from @var{beg} to @var{end} in the current buffer, using
text properties.
@end defun
@defun insert-text-button label &rest properties
This inserts a button with the label @var{label} at point, using text
properties.
@end defun
@node Manipulating Buttons
@subsection Manipulating Buttons
@cindex manipulating buttons
These are functions for getting and setting properties of buttons.
Often these are used by a button's invocation function to determine
what to do.
Where a @var{button} parameter is specified, it means an object
referring to a specific button, either an overlay (for overlay
buttons), or a buffer-position or marker (for text property buttons).
Such an object is passed as the first argument to a button's
invocation function when it is invoked.
@defun button-start button
Return the position at which @var{button} starts.
@end defun
@defun button-end button
Return the position at which @var{button} ends.
@end defun
@defun button-get button prop
Get the property of button @var{button} named @var{prop}.
@end defun
@defun button-put button prop val
Set @var{button}'s @var{prop} property to @var{val}.
@end defun
@defun button-activate button &optional use-mouse-action
Call @var{button}'s @code{action} property (i.e., invoke it). If
@var{use-mouse-action} is non-@code{nil}, try to invoke the button's
@code{mouse-action} property instead of @code{action}; if the button
has no @code{mouse-action} property, use @code{action} as normal.
@end defun
@defun button-label button
Return @var{button}'s text label.
@end defun
@defun button-type button
Return @var{button}'s button-type.
@end defun
@defun button-has-type-p button type
Return @code{t} if @var{button} has button-type @var{type}, or one of
@var{type}'s subtypes.
@end defun
@defun button-at pos
Return the button at position @var{pos} in the current buffer, or @code{nil}.
@end defun
@defun button-type-put type prop val
Set the button-type @var{type}'s @var{prop} property to @var{val}.
@end defun
@defun button-type-get type prop
Get the property of button-type @var{type} named @var{prop}.
@end defun
@defun button-type-subtype-p type supertype
Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
@end defun
@node Button Buffer Commands
@subsection Button Buffer Commands
@cindex button buffer commands
These are commands and functions for locating and operating on
buttons in an Emacs buffer.
@code{push-button} is the command that a user uses to actually `push'
a button, and is bound by default in the button itself to @key{RET}
and to @key{mouse-2} using a region-specific keymap. Commands
that are useful outside the buttons itself, such as
@code{forward-button} and @code{backward-button} are additionally
available in the keymap stored in @code{button-buffer-map}; a mode
which uses buttons may want to use @code{button-buffer-map} as a
parent keymap for its keymap.
If the button has a non-@code{nil} @code{follow-link} property, and
@var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
will also activate the @code{push-button} command.
@xref{Links and Mouse-1}.
@deffn Command push-button &optional pos use-mouse-action
Perform the action specified by a button at location @var{pos}.
@var{pos} may be either a buffer position or a mouse-event. If
@var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
mouse-event (@pxref{Mouse Events}), try to invoke the button's
@code{mouse-action} property instead of @code{action}; if the button
has no @code{mouse-action} property, use @code{action} as normal.
@var{pos} defaults to point, except when @code{push-button} is invoked
interactively as the result of a mouse-event, in which case, the mouse
event's position is used. If there's no button at @var{pos}, do
nothing and return @code{nil}, otherwise return @code{t}.
@end deffn
@deffn Command forward-button n &optional wrap display-message
Move to the @var{n}th next button, or @var{n}th previous button if
@var{n} is negative. If @var{n} is zero, move to the start of any
button at point. If @var{wrap} is non-@code{nil}, moving past either
end of the buffer continues from the other end. If
@var{display-message} is non-@code{nil}, the button's help-echo string
is displayed. Any button with a non-@code{nil} @code{skip} property
is skipped over. Returns the button found.
@end deffn
@deffn Command backward-button n &optional wrap display-message
Move to the @var{n}th previous button, or @var{n}th next button if
@var{n} is negative. If @var{n} is zero, move to the start of any
button at point. If @var{wrap} is non-@code{nil}, moving past either
end of the buffer continues from the other end. If
@var{display-message} is non-@code{nil}, the button's help-echo string
is displayed. Any button with a non-@code{nil} @code{skip} property
is skipped over. Returns the button found.
@end deffn
@defun next-button pos &optional count-current
@defunx previous-button pos &optional count-current
Return the next button after (for @code{next-button} or before (for
@code{previous-button}) position @var{pos} in the current buffer. If
@var{count-current} is non-@code{nil}, count any button at @var{pos}
in the search, instead of starting at the next button.
@end defun
@node Abstract Display
@section Abstract Display
@cindex ewoc
@cindex display, abstract
@cindex display, arbitrary objects
@cindex model/view/controller
@cindex view part, model/view/controller
The Ewoc package constructs buffer text that represents a structure
of Lisp objects, and updates the text to follow changes in that
structure. This is like the ``view'' component in the
``model/view/controller'' design paradigm.
An @dfn{ewoc} is a structure that organizes information required to
construct buffer text that represents certain Lisp data. The buffer
text of the ewoc has three parts, in order: first, fixed @dfn{header}
text; next, textual descriptions of a series of data elements (Lisp
objects that you specify); and last, fixed @dfn{footer} text.
Specifically, an ewoc contains information on:
@itemize @bullet
@item
The buffer which its text is generated in.
@item
The text's start position in the buffer.
@item
The header and footer strings.
@item
A doubly-linked chain of @dfn{nodes}, each of which contains:
@itemize
@item
A @dfn{data element}, a single Lisp object.
@item
Links to the preceding and following nodes in the chain.
@end itemize
@item
A @dfn{pretty-printer} function which is responsible for
inserting the textual representation of a data
element value into the current buffer.
@end itemize
Typically, you define an ewoc with @code{ewoc-create}, and then pass
the resulting ewoc structure to other functions in the Ewoc package to
build nodes within it, and display it in the buffer. Once it is
displayed in the buffer, other functions determine the correspondance
between buffer positions and nodes, move point from one node's textual
representation to another, and so forth. @xref{Abstract Display
Functions}.
A node @dfn{encapsulates} a data element much the way a variable
holds a value. Normally, encapsulation occurs as a part of adding a
node to the ewoc. You can retrieve the data element value and place a
new value in its place, like so:
@lisp
(ewoc-data @var{node})
@result{} value
(ewoc-set-data @var{node} @var{new-value})
@result{} @var{new-value}
@end lisp
@noindent
You can also use, as the data element value, a Lisp object (list or
vector) that is a container for the ``real'' value, or an index into
some other structure. The example (@pxref{Abstract Display Example})
uses the latter approach.
When the data changes, you will want to update the text in the
buffer. You can update all nodes by calling @code{ewoc-refresh}, or
just specific nodes using @code{ewoc-invalidate}, or all nodes
satisfying a predicate using @code{ewoc-map}. Alternatively, you can
delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
and add new nodes in their place. Deleting a node from an ewoc deletes
its associated textual description from buffer, as well.
@menu
* Abstract Display Functions::
* Abstract Display Example::
@end menu
@node Abstract Display Functions
@subsection Abstract Display Functions
In this subsection, @var{ewoc} and @var{node} stand for the
structures described above (@pxref{Abstract Display}), while
@var{data} stands for an arbitrary Lisp object used as a data element.
@defun ewoc-create pretty-printer &optional header footer nosep
This constructs and returns a new ewoc, with no nodes (and thus no data
elements). @var{pretty-printer} should be a function that takes one
argument, a data element of the sort you plan to use in this ewoc, and
inserts its textual description at point using @code{insert} (and never
@code{insert-before-markers}, because that would interfere with the
Ewoc package's internal mechanisms).
Normally, a newline is automatically inserted after the header,
the footer and every node's textual description. If @var{nosep}
is non-@code{nil}, no newline is inserted. This may be useful for
displaying an entire ewoc on a single line, for example, or for
making nodes ``invisible'' by arranging for @var{pretty-printer}
to do nothing for those nodes.
An ewoc maintains its text in the buffer that is current when
you create it, so switch to the intended buffer before calling
@code{ewoc-create}.
@end defun
@defun ewoc-buffer ewoc
This returns the buffer where @var{ewoc} maintains its text.
@end defun
@defun ewoc-get-hf ewoc
This returns a cons cell @code{(@var{header} . @var{footer})}
made from @var{ewoc}'s header and footer.
@end defun
@defun ewoc-set-hf ewoc header footer
This sets the header and footer of @var{ewoc} to the strings
@var{header} and @var{footer}, respectively.
@end defun
@defun ewoc-enter-first ewoc data
@defunx ewoc-enter-last ewoc data
These add a new node encapsulating @var{data}, putting it, respectively,
at the beginning or end of @var{ewoc}'s chain of nodes.
@end defun
@defun ewoc-enter-before ewoc node data
@defunx ewoc-enter-after ewoc node data
These add a new node encapsulating @var{data}, adding it to
@var{ewoc} before or after @var{node}, respectively.
@end defun
@defun ewoc-prev ewoc node
@defunx ewoc-next ewoc node
These return, respectively, the previous node and the next node of @var{node}
in @var{ewoc}.
@end defun
@defun ewoc-nth ewoc n
This returns the node in @var{ewoc} found at zero-based index @var{n}.
A negative @var{n} means count from the end. @code{ewoc-nth} returns
@code{nil} if @var{n} is out of range.
@end defun
@defun ewoc-data node
This extracts the data encapsulated by @var{node} and returns it.
@end defun
@defun ewoc-set-data node data
This sets the data encapsulated by @var{node} to @var{data}.
@end defun
@defun ewoc-locate ewoc &optional pos guess
This determines the node in @var{ewoc} which contains point (or
@var{pos} if specified), and returns that node. If @var{ewoc} has no
nodes, it returns @code{nil}. If @var{pos} is before the first node,
it returns the first node; if @var{pos} is after the last node, it returns
the last node. The optional third arg @var{guess}
should be a node that is likely to be near @var{pos}; this doesn't
alter the result, but makes the function run faster.
@end defun
@defun ewoc-location node
This returns the start position of @var{node}.
@end defun
@defun ewoc-goto-prev ewoc arg
@defunx ewoc-goto-next ewoc arg
These move point to the previous or next, respectively, @var{arg}th node
in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
moves past the last node, returning @code{nil}. Excepting this special
case, these functions return the node moved to.
@end defun
@defun ewoc-goto-node ewoc node
This moves point to the start of @var{node} in @var{ewoc}.
@end defun
@defun ewoc-refresh ewoc
This function regenerates the text of @var{ewoc}. It works by
deleting the text between the header and the footer, i.e., all the
data elements' representations, and then calling the pretty-printer
function for each node, one by one, in order.
@end defun
@defun ewoc-invalidate ewoc &rest nodes
This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
@var{ewoc} are updated instead of the entire set.
@end defun
@defun ewoc-delete ewoc &rest nodes
This deletes each node in @var{nodes} from @var{ewoc}.
@end defun
@defun ewoc-filter ewoc predicate &rest args
This calls @var{predicate} for each data element in @var{ewoc} and
deletes those nodes for which @var{predicate} returns @code{nil}.
Any @var{args} are passed to @var{predicate}.
@end defun
@defun ewoc-collect ewoc predicate &rest args
This calls @var{predicate} for each data element in @var{ewoc}
and returns a list of those elements for which @var{predicate}
returns non-@code{nil}. The elements in the list are ordered
as in the buffer. Any @var{args} are passed to @var{predicate}.
@end defun
@defun ewoc-map map-function ewoc &rest args
This calls @var{map-function} for each data element in @var{ewoc} and
updates those nodes for which @var{map-function} returns non-@code{nil}.
Any @var{args} are passed to @var{map-function}.
@end defun
@node Abstract Display Example
@subsection Abstract Display Example
Here is a simple example using functions of the ewoc package to
implement a ``color components display,'' an area in a buffer that
represents a vector of three integers (itself representing a 24-bit RGB
value) in various ways.
@example
(setq colorcomp-ewoc nil
colorcomp-data nil
colorcomp-mode-map nil
colorcomp-labels ["Red" "Green" "Blue"])
(defun colorcomp-pp (data)
(if data
(let ((comp (aref colorcomp-data data)))
(insert (aref colorcomp-labels data) "\t: #x"
(format "%02X" comp) " "
(make-string (ash comp -2) ?#) "\n"))
(let ((cstr (format "#%02X%02X%02X"
(aref colorcomp-data 0)
(aref colorcomp-data 1)
(aref colorcomp-data 2)))
(samp " (sample text) "))
(insert "Color\t: "
(propertize samp 'face `(foreground-color . ,cstr))
(propertize samp 'face `(background-color . ,cstr))
"\n"))))
(defun colorcomp (color)
"Allow fiddling with COLOR in a new buffer.
The buffer is in Color Components mode."
(interactive "sColor (name or #RGB or #RRGGBB): ")
(when (string= "" color)
(setq color "green"))
(unless (color-values color)
(error "No such color: %S" color))
(switch-to-buffer
(generate-new-buffer (format "originally: %s" color)))
(kill-all-local-variables)
(setq major-mode 'colorcomp-mode
mode-name "Color Components")
(use-local-map colorcomp-mode-map)
(erase-buffer)
(buffer-disable-undo)
(let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
(color-values color))))
(ewoc (ewoc-create 'colorcomp-pp
"\nColor Components\n\n"
(substitute-command-keys
"\n\\@{colorcomp-mode-map@}"))))
(set (make-local-variable 'colorcomp-data) data)
(set (make-local-variable 'colorcomp-ewoc) ewoc)
(ewoc-enter-last ewoc 0)
(ewoc-enter-last ewoc 1)
(ewoc-enter-last ewoc 2)
(ewoc-enter-last ewoc nil)))
@end example
@cindex controller part, model/view/controller
This example can be extended to be a ``color selection widget'' (in
other words, the controller part of the ``model/view/controller''
design paradigm) by defining commands to modify @code{colorcomp-data}
and to ``finish'' the selection process, and a keymap to tie it all
together conveniently.
@smallexample
(defun colorcomp-mod (index limit delta)
(let ((cur (aref colorcomp-data index)))
(unless (= limit cur)
(aset colorcomp-data index (+ cur delta)))
(ewoc-invalidate
colorcomp-ewoc
(ewoc-nth colorcomp-ewoc index)
(ewoc-nth colorcomp-ewoc -1))))
(defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
(defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
(defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
(defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
(defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
(defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
(defun colorcomp-copy-as-kill-and-exit ()
"Copy the color components into the kill ring and kill the buffer.
The string is formatted #RRGGBB (hash followed by six hex digits)."
(interactive)
(kill-new (format "#%02X%02X%02X"
(aref colorcomp-data 0)
(aref colorcomp-data 1)
(aref colorcomp-data 2)))
(kill-buffer nil))
(setq colorcomp-mode-map
(let ((m (make-sparse-keymap)))
(suppress-keymap m)
(define-key m "i" 'colorcomp-R-less)
(define-key m "o" 'colorcomp-R-more)
(define-key m "k" 'colorcomp-G-less)
(define-key m "l" 'colorcomp-G-more)
(define-key m "," 'colorcomp-B-less)
(define-key m "." 'colorcomp-B-more)
(define-key m " " 'colorcomp-copy-as-kill-and-exit)
m))
@end smallexample
Note that we never modify the data in each node, which is fixed when the
ewoc is created to be either @code{nil} or an index into the vector
@code{colorcomp-data}, the actual color components.
@node Blinking
@section Blinking Parentheses
@cindex parenthesis matching
@cindex blinking parentheses
@cindex balancing parentheses
This section describes the mechanism by which Emacs shows a matching
open parenthesis when the user inserts a close parenthesis.
@defvar blink-paren-function
The value of this variable should be a function (of no arguments) to
be called whenever a character with close parenthesis syntax is inserted.
The value of @code{blink-paren-function} may be @code{nil}, in which
case nothing is done.
@end defvar
@defopt blink-matching-paren
If this variable is @code{nil}, then @code{blink-matching-open} does
nothing.
@end defopt
@defopt blink-matching-paren-distance
This variable specifies the maximum distance to scan for a matching
parenthesis before giving up.
@end defopt
@defopt blink-matching-delay
This variable specifies the number of seconds for the cursor to remain
at the matching parenthesis. A fraction of a second often gives
good results, but the default is 1, which works on all systems.
@end defopt
@deffn Command blink-matching-open
This function is the default value of @code{blink-paren-function}. It
assumes that point follows a character with close parenthesis syntax and
moves the cursor momentarily to the matching opening character. If that
character is not already on the screen, it displays the character's
context in the echo area. To avoid long delays, this function does not
search farther than @code{blink-matching-paren-distance} characters.
Here is an example of calling this function explicitly.
@smallexample
@group
(defun interactive-blink-matching-open ()
@c Do not break this line! -- rms.
@c The first line of a doc string
@c must stand alone.
"Indicate momentarily the start of sexp before point."
(interactive)
@end group
@group
(let ((blink-matching-paren-distance
(buffer-size))
(blink-matching-paren t))
(blink-matching-open)))
@end group
@end smallexample
@end deffn
@node Usual Display
@section Usual Display Conventions
The usual display conventions define how to display each character
code. You can override these conventions by setting up a display table
(@pxref{Display Tables}). Here are the usual display conventions:
@itemize @bullet
@item
Character codes 32 through 126 map to glyph codes 32 through 126.
Normally this means they display as themselves.
@item
Character code 9 is a horizontal tab. It displays as whitespace
up to a position determined by @code{tab-width}.
@item
Character code 10 is a newline.
@item
All other codes in the range 0 through 31, and code 127, display in one
of two ways according to the value of @code{ctl-arrow}. If it is
non-@code{nil}, these codes map to sequences of two glyphs, where the
first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
just like the codes in the range 128 to 255.
On MS-DOS terminals, Emacs arranges by default for the character code
127 to be mapped to the glyph code 127, which normally displays as an
empty polygon. This glyph is used to display non-@acronym{ASCII} characters
that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
emacs, The GNU Emacs Manual}.
@item
Character codes 128 through 255 map to sequences of four glyphs, where
the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
digit characters representing the character code in octal. (A display
table can specify a glyph to use instead of @samp{\}.)
@item
Multibyte character codes above 256 are displayed as themselves, or as a
question mark or empty box if the terminal cannot display that
character.
@end itemize
The usual display conventions apply even when there is a display
table, for any character whose entry in the active display table is
@code{nil}. Thus, when you set up a display table, you need only
specify the characters for which you want special behavior.
These display rules apply to carriage return (character code 13), when
it appears in the buffer. But that character may not appear in the
buffer where you expect it, if it was eliminated as part of end-of-line
conversion (@pxref{Coding System Basics}).
These variables affect the way certain characters are displayed on the
screen. Since they change the number of columns the characters occupy,
they also affect the indentation functions. These variables also affect
how the mode line is displayed; if you want to force redisplay of the
mode line using the new values, call the function
@code{force-mode-line-update} (@pxref{Mode Line Format}).
@defopt ctl-arrow
@cindex control characters in display
This buffer-local variable controls how control characters are
displayed. If it is non-@code{nil}, they are displayed as a caret
followed by the character: @samp{^A}. If it is @code{nil}, they are
displayed as a backslash followed by three octal digits: @samp{\001}.
@end defopt
@c Following may have overfull hbox.
@defvar default-ctl-arrow
The value of this variable is the default value for @code{ctl-arrow} in
buffers that do not override it. @xref{Default Value}.
@end defvar
@defopt tab-width
The value of this buffer-local variable is the spacing between tab
stops used for displaying tab characters in Emacs buffers. The value
is in units of columns, and the default is 8. Note that this feature
is completely independent of the user-settable tab stops used by the
command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
@end defopt
@node Display Tables
@section Display Tables
@cindex display table
You can use the @dfn{display table} feature to control how all possible
character codes display on the screen. This is useful for displaying
European languages that have letters not in the @acronym{ASCII} character
set.
The display table maps each character code into a sequence of
@dfn{glyphs}, each glyph being a graphic that takes up one character
position on the screen. You can also define how to display each glyph
on your terminal, using the @dfn{glyph table}.
Display tables affect how the mode line is displayed; if you want to
force redisplay of the mode line using a new display table, call
@code{force-mode-line-update} (@pxref{Mode Line Format}).
@menu
* Display Table Format:: What a display table consists of.
* Active Display Table:: How Emacs selects a display table to use.
* Glyphs:: How to define a glyph, and what glyphs mean.
@end menu
@node Display Table Format
@subsection Display Table Format
A display table is actually a char-table (@pxref{Char-Tables}) with
@code{display-table} as its subtype.
@defun make-display-table
This creates and returns a display table. The table initially has
@code{nil} in all elements.
@end defun
The ordinary elements of the display table are indexed by character
codes; the element at index @var{c} says how to display the character
code @var{c}. The value should be @code{nil} or a vector of the
glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
character @var{c} according to the usual display conventions
(@pxref{Usual Display}).
@strong{Warning:} if you use the display table to change the display
of newline characters, the whole buffer will be displayed as one long
``line.''
The display table also has six ``extra slots'' which serve special
purposes. Here is a table of their meanings; @code{nil} in any slot
means to use the default for that slot, as stated below.
@table @asis
@item 0
The glyph for the end of a truncated screen line (the default for this
is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
arrows in the fringes to indicate truncation, so the display table has
no effect.
@item 1
The glyph for the end of a continued line (the default is @samp{\}).
On graphical terminals, Emacs uses curved arrows in the fringes to
indicate continuation, so the display table has no effect.
@item 2
The glyph for indicating a character displayed as an octal character
code (the default is @samp{\}).
@item 3
The glyph for indicating a control character (the default is @samp{^}).
@item 4
A vector of glyphs for indicating the presence of invisible lines (the
default is @samp{...}). @xref{Selective Display}.
@item 5
The glyph used to draw the border between side-by-side windows (the
default is @samp{|}). @xref{Splitting Windows}. This takes effect only
when there are no scroll bars; if scroll bars are supported and in use,
a scroll bar separates the two windows.
@end table
For example, here is how to construct a display table that mimics the
effect of setting @code{ctl-arrow} to a non-@code{nil} value:
@example
(setq disptab (make-display-table))
(let ((i 0))
(while (< i 32)
(or (= i ?\t) (= i ?\n)
(aset disptab i (vector ?^ (+ i 64))))
(setq i (1+ i)))
(aset disptab 127 (vector ?^ ??)))
@end example
@defun display-table-slot display-table slot
This function returns the value of the extra slot @var{slot} of
@var{display-table}. The argument @var{slot} may be a number from 0 to
5 inclusive, or a slot name (symbol). Valid symbols are
@code{truncation}, @code{wrap}, @code{escape}, @code{control},
@code{selective-display}, and @code{vertical-border}.
@end defun
@defun set-display-table-slot display-table slot value
This function stores @var{value} in the extra slot @var{slot} of
@var{display-table}. The argument @var{slot} may be a number from 0 to
5 inclusive, or a slot name (symbol). Valid symbols are
@code{truncation}, @code{wrap}, @code{escape}, @code{control},
@code{selective-display}, and @code{vertical-border}.
@end defun
@defun describe-display-table display-table
This function displays a description of the display table
@var{display-table} in a help buffer.
@end defun
@deffn Command describe-current-display-table
This command displays a description of the current display table in a
help buffer.
@end deffn
@node Active Display Table
@subsection Active Display Table
@cindex active display table
Each window can specify a display table, and so can each buffer. When
a buffer @var{b} is displayed in window @var{w}, display uses the
display table for window @var{w} if it has one; otherwise, the display
table for buffer @var{b} if it has one; otherwise, the standard display
table if any. The display table chosen is called the @dfn{active}
display table.
@defun window-display-table &optional window
This function returns @var{window}'s display table, or @code{nil}
if @var{window} does not have an assigned display table. The default
for @var{window} is the selected window.
@end defun
@defun set-window-display-table window table
This function sets the display table of @var{window} to @var{table}.
The argument @var{table} should be either a display table or
@code{nil}.
@end defun
@defvar buffer-display-table
This variable is automatically buffer-local in all buffers; its value in
a particular buffer specifies the display table for that buffer. If it
is @code{nil}, that means the buffer does not have an assigned display
table.
@end defvar
@defvar standard-display-table
This variable's value is the default display table, used whenever a
window has no display table and neither does the buffer displayed in
that window. This variable is @code{nil} by default.
@end defvar
If there is no display table to use for a particular window---that is,
if the window specifies none, its buffer specifies none, and
@code{standard-display-table} is @code{nil}---then Emacs uses the usual
display conventions for all character codes in that window. @xref{Usual
Display}.
A number of functions for changing the standard display table
are defined in the library @file{disp-table}.
@node Glyphs
@subsection Glyphs
@cindex glyph
A @dfn{glyph} is a generalization of a character; it stands for an
image that takes up a single character position on the screen. Normally
glyphs come from vectors in the display table (@pxref{Display Tables}).
A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
simple glyph code is just a way of specifying a character and a face
to output it in. @xref{Faces}.
The following functions are used to manipulate simple glyph codes:
@defun make-glyph-code char &optional face
This function returns a simple glyph code representing char @var{char}
with face @var{face}.
@end defun
@defun glyph-char glyph
This function returns the character of simple glyph code @var{glyph}.
@end defun
@defun glyph-face glyph
This function returns face of simple glyph code @var{glyph}, or
@code{nil} if @var{glyph} has the default face (face-id 0).
@end defun
On character terminals, you can set up a @dfn{glyph table} to define
the meaning of glyph codes (represented as small integers).
@defvar glyph-table
The value of this variable is the current glyph table. It should be
@code{nil} or a vector whose @var{g}th element defines glyph code
@var{g}.
If a glyph code is greater than or equal to the length of the glyph
table, that code is automatically simple. If @code{glyph-table} is
@code{nil} then all glyph codes are simple.
The glyph table is used only on character terminals. On graphical
displays, all glyph codes are simple.
@end defvar
Here are the meaningful types of elements in the glyph table:
@table @asis
@item @var{string}
Send the characters in @var{string} to the terminal to output
this glyph code.
@item @var{code}
Define this glyph code as an alias for glyph code @var{code} created
by @code{make-glyph-code}. You can use such an alias to define a
small-numbered glyph code which specifies a character with a face.
@item @code{nil}
This glyph code is simple.
@end table
@defun create-glyph string
This function returns a newly-allocated glyph code which is set up to
display by sending @var{string} to the terminal.
@end defun
@node Beeping
@section Beeping
@c @cindex beeping "beep" is adjacent
@cindex bell
This section describes how to make Emacs ring the bell (or blink the
screen) to attract the user's attention. Be conservative about how
often you do this; frequent bells can become irritating. Also be
careful not to use just beeping when signaling an error is more
appropriate. (@xref{Errors}.)
@defun ding &optional do-not-terminate
@cindex keyboard macro termination
This function beeps, or flashes the screen (see @code{visible-bell} below).
It also terminates any keyboard macro currently executing unless
@var{do-not-terminate} is non-@code{nil}.
@end defun
@defun beep &optional do-not-terminate
This is a synonym for @code{ding}.
@end defun
@defopt visible-bell
This variable determines whether Emacs should flash the screen to
represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
is effective on graphical displays, and on text-only terminals
provided the terminal's Termcap entry defines the visible bell
capability (@samp{vb}).
@end defopt
@defvar ring-bell-function
If this is non-@code{nil}, it specifies how Emacs should ``ring the
bell.'' Its value should be a function of no arguments. If this is
non-@code{nil}, it takes precedence over the @code{visible-bell}
variable.
@end defvar
@node Window Systems
@section Window Systems
Emacs works with several window systems, most notably the X Window
System. Both Emacs and X use the term ``window,'' but use it
differently. An Emacs frame is a single window as far as X is
concerned; the individual Emacs windows are not known to X at all.
@defvar window-system
This variable tells Lisp programs what window system Emacs is running
under. The possible values are
@table @code
@item x
@cindex X Window System
Emacs is displaying using X.
@item pc
Emacs is displaying using MS-DOS.
@item w32
Emacs is displaying using Windows.
@item mac
Emacs is displaying using a Macintosh.
@item nil
Emacs is using a character-based terminal.
@end table
@end defvar
@defvar window-setup-hook
This variable is a normal hook which Emacs runs after handling the
initialization files. Emacs runs this hook after it has completed
loading your init file, the default initialization file (if
any), and the terminal-specific Lisp code, and running the hook
@code{term-setup-hook}.
This hook is used for internal purposes: setting up communication with
the window system, and creating the initial window. Users should not
interfere with it.
@end defvar
@ignore
arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
@end ignore
|