1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
|
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000
@c Free Software Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@setfilename ../info/display
@node Display, Calendar, Processes, Top
@chapter Emacs Display
This chapter describes a number of features related to the display
that Emacs presents to the user.
@menu
* Refresh Screen:: Clearing the screen and redrawing everything on it.
* Forcing Redisplay:: Forcing redisplay.
* Truncation:: Folding or wrapping long text lines.
* The Echo Area:: Where messages are displayed.
* Invisible Text:: Hiding part of the buffer text.
* Selective Display:: Hiding part of the buffer text (the old way).
* Overlay Arrow:: Display of an arrow to indicate position.
* Temporary Displays:: Displays that go away automatically.
* Overlays:: Use overlays to highlight parts of the buffer.
* Width:: How wide a character or string is on the screen.
* Faces:: A face defines a graphics style for text characters:
font, colors, etc.
* Display Property:: Enabling special display features.
* Images:: Displaying images in Emacs buffers.
* Blinking:: How Emacs shows the matching open parenthesis.
* Inverse Video:: Specifying how the screen looks.
* Usual Display:: The usual conventions for displaying nonprinting chars.
* Display Tables:: How to specify other conventions.
* Beeping:: Audible signal to the user.
* Window Systems:: Which window system is being used.
@end menu
@node Refresh Screen
@section Refreshing the Screen
The function @code{redraw-frame} redisplays the entire contents of a
given frame (@pxref{Frames}).
@c Emacs 19 feature
@defun redraw-frame frame
This function clears and redisplays frame @var{frame}.
@end defun
Even more powerful is @code{redraw-display}:
@deffn Command redraw-display
This function clears and redisplays all visible frames.
@end deffn
Processing user input takes absolute priority over redisplay. If you
call these functions when input is available, they do nothing
immediately, but a full redisplay does happen eventually---after all the
input has been processed.
Normally, suspending and resuming Emacs also refreshes the screen.
Some terminal emulators record separate contents for display-oriented
programs such as Emacs and for ordinary sequential display. If you are
using such a terminal, you might want to inhibit the redisplay on
resumption.
@defvar no-redraw-on-reenter
@cindex suspend (cf. @code{no-redraw-on-reenter})
@cindex resume (cf. @code{no-redraw-on-reenter})
This variable controls whether Emacs redraws the entire screen after it
has been suspended and resumed. Non-@code{nil} means there is no need
to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
@end defvar
@node Forcing Redisplay
@section Forcing Redisplay
@cindex forcing redisplay
Emacs redisplay normally stops if input arrives, and does not happen
at all if input is available before it starts. Most of the time, this
is exactly what you want. However, you can prevent preemption by
binding @code{redisplay-dont-pause} to a non-@code{nil} value.
@tindex redisplay-dont-pause
@defvar redisplay-dont-pause
If this variable is non-@code{nil}, pending input does not
prevent or halt redisplay; redisplay occurs, and finishes,
regardless of whether input is available. This feature is available
as of Emacs 21.
@end defvar
You can request a display update, but only if no input is pending,
with @code{(sit-for 0)}. To force a display update even when input is
pending, do this:
@example
(let ((redisplay-dont-pause t))
(sit-for 0))
@end example
@node Truncation
@section Truncation
@cindex line wrapping
@cindex continuation lines
@cindex @samp{$} in display
@cindex @samp{\} in display
When a line of text extends beyond the right edge of a window, the
line can either be continued on the next screen line, or truncated to
one screen line. The additional screen lines used to display a long
text line are called @dfn{continuation} lines. Normally, a @samp{$} in
the rightmost column of the window indicates truncation; a @samp{\} on
the rightmost column indicates a line that ``wraps'' onto the next line,
which is also called @dfn{continuing} the line. (The display table can
specify alternative indicators; see @ref{Display Tables}.)
Note that continuation is different from filling; continuation happens
on the screen only, not in the buffer contents, and it breaks a line
precisely at the right margin, not at a word boundary. @xref{Filling}.
@defopt truncate-lines
This buffer-local variable controls how Emacs displays lines that extend
beyond the right edge of the window. The default is @code{nil}, which
specifies continuation. If the value is non-@code{nil}, then these
lines are truncated.
If the variable @code{truncate-partial-width-windows} is non-@code{nil},
then truncation is always used for side-by-side windows (within one
frame) regardless of the value of @code{truncate-lines}.
@end defopt
@defopt default-truncate-lines
This variable is the default value for @code{truncate-lines}, for
buffers that do not have buffer-local values for it.
@end defopt
@defopt truncate-partial-width-windows
This variable controls display of lines that extend beyond the right
edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
If it is non-@code{nil}, these lines are truncated; otherwise,
@code{truncate-lines} says what to do with them.
@end defopt
When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
a window, that forces truncation.
You can override the glyphs that indicate continuation or truncation
using the display table; see @ref{Display Tables}.
If your buffer contains @emph{very} long lines, and you use
continuation to display them, just thinking about them can make Emacs
redisplay slow. The column computation and indentation functions also
become slow. Then you might find it advisable to set
@code{cache-long-line-scans} to @code{t}.
@defvar cache-long-line-scans
If this variable is non-@code{nil}, various indentation and motion
functions, and Emacs redisplay, cache the results of scanning the
buffer, and consult the cache to avoid rescanning regions of the buffer
unless they are modified.
Turning on the cache slows down processing of short lines somewhat.
This variable is automatically buffer-local in every buffer.
@end defvar
@node The Echo Area
@section The Echo Area
@cindex error display
@cindex echo area
The @dfn{echo area} is used for displaying messages made with the
@code{message} primitive, and for echoing keystrokes. It is not the
same as the minibuffer, despite the fact that the minibuffer appears
(when active) in the same place on the screen as the echo area. The
@cite{GNU Emacs Manual} specifies the rules for resolving conflicts
between the echo area and the minibuffer for use of that screen space
(@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
Error messages appear in the echo area; see @ref{Errors}.
You can write output in the echo area by using the Lisp printing
functions with @code{t} as the stream (@pxref{Output Functions}), or as
follows:
@defun message string &rest arguments
This function displays a one-line message in the echo area. The
argument @var{string} is similar to a C language @code{printf} control
string. See @code{format} in @ref{String Conversion}, for the details
on the conversion specifications. @code{message} returns the
constructed string.
In batch mode, @code{message} prints the message text on the standard
error stream, followed by a newline.
If @var{string}, or strings among the @var{arguments}, have @code{face}
text properties, these affect the way the message is displayed.
@c Emacs 19 feature
If @var{string} is @code{nil}, @code{message} clears the echo area; if
the echo area has been expanded automatically, this brings it back to
its normal size. If the minibuffer is active, this brings the
minibuffer contents back onto the screen immediately.
@example
@group
(message "Minibuffer depth is %d."
(minibuffer-depth))
@print{} Minibuffer depth is 0.
@result{} "Minibuffer depth is 0."
@end group
@group
---------- Echo Area ----------
Minibuffer depth is 0.
---------- Echo Area ----------
@end group
@end example
To automatically display a message in the echo area or in a pop-buffer,
depending on its size, use @code{display-message-or-buffer}.
@end defun
@tindex with-temp-message
@defmac with-temp-message message &rest body
This construct displays a message in the echo area temporarily, during
the execution of @var{body}. It displays @var{message}, executes
@var{body}, then returns the value of the last body form while restoring
the previous echo area contents.
@end defmac
@defun message-or-box string &rest arguments
This function displays a message like @code{message}, but may display it
in a dialog box instead of the echo area. If this function is called in
a command that was invoked using the mouse---more precisely, if
@code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
@code{nil} or a list---then it uses a dialog box or pop-up menu to
display the message. Otherwise, it uses the echo area. (This is the
same criterion that @code{y-or-n-p} uses to make a similar decision; see
@ref{Yes-or-No Queries}.)
You can force use of the mouse or of the echo area by binding
@code{last-nonmenu-event} to a suitable value around the call.
@end defun
@defun message-box string &rest arguments
This function displays a message like @code{message}, but uses a dialog
box (or a pop-up menu) whenever that is possible. If it is impossible
to use a dialog box or pop-up menu, because the terminal does not
support them, then @code{message-box} uses the echo area, like
@code{message}.
@end defun
@defun display-message-or-buffer message &optional buffer-name not-this-window frame
@tindex display-message-or-buffer
This function displays the message @var{message}, which may be either a
string or a buffer. If it is shorter than the maximum height of the
echo area, as defined by @code{max-mini-window-height}, it is displayed
in the echo area, using @code{message}. Otherwise,
@code{display-buffer} is used to show it in a pop-up buffer.
Returns either the string shown in the echo area, or when a pop-up
buffer is used, the window used to display it.
If @var{message} is a string, then the optional argument
@var{buffer-name} is the name of the buffer used to display it when a
pop-up buffer is used, defaulting to @samp{*Message*}. In the case
where @var{message} is a string and displayed in the echo area, it is
not specified whether the contents are inserted into the buffer anyway.
The optional arguments @var{not-this-window} and @var{frame} are as for
@code{display-buffer}, and only used if a buffer is displayed.
@end defun
@defun current-message
This function returns the message currently being displayed in the
echo area, or @code{nil} if there is none.
@end defun
@defvar cursor-in-echo-area
This variable controls where the cursor appears when a message is
displayed in the echo area. If it is non-@code{nil}, then the cursor
appears at the end of the message. Otherwise, the cursor appears at
point---not in the echo area at all.
The value is normally @code{nil}; Lisp programs bind it to @code{t}
for brief periods of time.
@end defvar
@defvar echo-area-clear-hook
This normal hook is run whenever the echo area is cleared---either by
@code{(message nil)} or for any other reason.
@end defvar
Almost all the messages displayed in the echo area are also recorded
in the @samp{*Messages*} buffer.
@defopt message-log-max
This variable specifies how many lines to keep in the @samp{*Messages*}
buffer. The value @code{t} means there is no limit on how many lines to
keep. The value @code{nil} disables message logging entirely. Here's
how to display a message and prevent it from being logged:
@example
(let (message-log-max)
(message @dots{}))
@end example
@end defopt
@defvar echo-keystrokes
This variable determines how much time should elapse before command
characters echo. Its value must be an integer or floating point number,
which specifies the
number of seconds to wait before echoing. If the user types a prefix
key (such as @kbd{C-x}) and then delays this many seconds before
continuing, the prefix key is echoed in the echo area. (Once echoing
begins in a key sequence, all subsequent characters in the same key
sequence are echoed immediately.)
If the value is zero, then command input is not echoed.
@end defvar
@node Invisible Text
@section Invisible Text
@cindex invisible text
You can make characters @dfn{invisible}, so that they do not appear on
the screen, with the @code{invisible} property. This can be either a
text property (@pxref{Text Properties}) or a property of an overlay
(@pxref{Overlays}).
In the simplest case, any non-@code{nil} @code{invisible} property makes
a character invisible. This is the default case---if you don't alter
the default value of @code{buffer-invisibility-spec}, this is how the
@code{invisible} property works.
More generally, you can use the variable @code{buffer-invisibility-spec}
to control which values of the @code{invisible} property make text
invisible. This permits you to classify the text into different subsets
in advance, by giving them different @code{invisible} values, and
subsequently make various subsets visible or invisible by changing the
value of @code{buffer-invisibility-spec}.
Controlling visibility with @code{buffer-invisibility-spec} is
especially useful in a program to display the list of entries in a
database. It permits the implementation of convenient filtering
commands to view just a part of the entries in the database. Setting
this variable is very fast, much faster than scanning all the text in
the buffer looking for properties to change.
@defvar buffer-invisibility-spec
This variable specifies which kinds of @code{invisible} properties
actually make a character invisible.
@table @asis
@item @code{t}
A character is invisible if its @code{invisible} property is
non-@code{nil}. This is the default.
@item a list
Each element of the list specifies a criterion for invisibility; if a
character's @code{invisible} property fits any one of these criteria,
the character is invisible. The list can have two kinds of elements:
@table @code
@item @var{atom}
A character is invisible if its @code{invisible} property value
is @var{atom} or if it is a list with @var{atom} as a member.
@item (@var{atom} . t)
A character is invisible if its @code{invisible} property value
is @var{atom} or if it is a list with @var{atom} as a member.
Moreover, if this character is at the end of a line and is followed
by a visible newline, it displays an ellipsis.
@end table
@end table
@end defvar
Two functions are specifically provided for adding elements to
@code{buffer-invisibility-spec} and removing elements from it.
@defun add-to-invisibility-spec element
Add the element @var{element} to @code{buffer-invisibility-spec}
(if it is not already present in that list).
@end defun
@defun remove-from-invisibility-spec element
Remove the element @var{element} from @code{buffer-invisibility-spec}.
This does nothing if @var{element} is not in the list.
@end defun
One convention about the use of @code{buffer-invisibility-spec} is
that a major mode should use the mode's own name as an element of
@code{buffer-invisibility-spec} and as the value of the @code{invisible}
property:
@example
;; @r{If you want to display an ellipsis:}
(add-to-invisibility-spec '(my-symbol . t))
;; @r{If you don't want ellipsis:}
(add-to-invisibility-spec 'my-symbol)
(overlay-put (make-overlay beginning end)
'invisible 'my-symbol)
;; @r{When done with the overlays:}
(remove-from-invisibility-spec '(my-symbol . t))
;; @r{Or respectively:}
(remove-from-invisibility-spec 'my-symbol)
@end example
@vindex line-move-ignore-invisible
Ordinarily, commands that operate on text or move point do not care
whether the text is invisible. The user-level line motion commands
explicitly ignore invisible newlines if
@code{line-move-ignore-invisible} is non-@code{nil}, but only because
they are explicitly programmed to do so.
Incremental search can make invisible overlays visible temporarily
and/or permanently when a match includes invisible text. To enable
this, the overlay should have a non-@code{nil}
@code{isearch-open-invisible} property. The property value should be a
function to be called with the overlay as an argument. This function
should make the overlay visible permanently; it is used when the match
overlaps the overlay on exit from the search.
During the search, such overlays are made temporarily visible by
temporarily modifying their invisible and intangible properties. If you
want this to be done differently for a certain overlay, give it an
@code{isearch-open-invisible-temporary} property which is a function.
The function is called with two arguments: the first is the overlay, and
the second is @code{nil} to make the overlay visible, or @code{t} to
make it invisible again.
@node Selective Display
@section Selective Display
@cindex selective display
@dfn{Selective display} refers to a pair of related features for
hiding certain lines on the screen.
The first variant, explicit selective display, is designed for use in
a Lisp program: it controls which lines are hidden by altering the text.
The invisible text feature (@pxref{Invisible Text}) has partially
replaced this feature.
In the second variant, the choice of lines to hide is made
automatically based on indentation. This variant is designed to be a
user-level feature.
The way you control explicit selective display is by replacing a
newline (control-j) with a carriage return (control-m). The text that
was formerly a line following that newline is now invisible. Strictly
speaking, it is temporarily no longer a line at all, since only newlines
can separate lines; it is now part of the previous line.
Selective display does not directly affect editing commands. For
example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
invisible text. However, the replacement of newline characters with
carriage return characters affects some editing commands. For example,
@code{next-line} skips invisible lines, since it searches only for
newlines. Modes that use selective display can also define commands
that take account of the newlines, or that make parts of the text
visible or invisible.
When you write a selectively displayed buffer into a file, all the
control-m's are output as newlines. This means that when you next read
in the file, it looks OK, with nothing invisible. The selective display
effect is seen only within Emacs.
@defvar selective-display
This buffer-local variable enables selective display. This means that
lines, or portions of lines, may be made invisible.
@itemize @bullet
@item
If the value of @code{selective-display} is @code{t}, then the character
control-m marks the start of invisible text; the control-m, and the rest
of the line following it, are not displayed. This is explicit selective
display.
@item
If the value of @code{selective-display} is a positive integer, then
lines that start with more than that many columns of indentation are not
displayed.
@end itemize
When some portion of a buffer is invisible, the vertical movement
commands operate as if that portion did not exist, allowing a single
@code{next-line} command to skip any number of invisible lines.
However, character movement commands (such as @code{forward-char}) do
not skip the invisible portion, and it is possible (if tricky) to insert
or delete text in an invisible portion.
In the examples below, we show the @emph{display appearance} of the
buffer @code{foo}, which changes with the value of
@code{selective-display}. The @emph{contents} of the buffer do not
change.
@example
@group
(setq selective-display nil)
@result{} nil
---------- Buffer: foo ----------
1 on this column
2on this column
3n this column
3n this column
2on this column
1 on this column
---------- Buffer: foo ----------
@end group
@group
(setq selective-display 2)
@result{} 2
---------- Buffer: foo ----------
1 on this column
2on this column
2on this column
1 on this column
---------- Buffer: foo ----------
@end group
@end example
@end defvar
@defvar selective-display-ellipses
If this buffer-local variable is non-@code{nil}, then Emacs displays
@samp{@dots{}} at the end of a line that is followed by invisible text.
This example is a continuation of the previous one.
@example
@group
(setq selective-display-ellipses t)
@result{} t
---------- Buffer: foo ----------
1 on this column
2on this column ...
2on this column
1 on this column
---------- Buffer: foo ----------
@end group
@end example
You can use a display table to substitute other text for the ellipsis
(@samp{@dots{}}). @xref{Display Tables}.
@end defvar
@node Overlay Arrow
@section The Overlay Arrow
@cindex overlay arrow
The @dfn{overlay arrow} is useful for directing the user's attention
to a particular line in a buffer. For example, in the modes used for
interface to debuggers, the overlay arrow indicates the line of code
about to be executed.
@defvar overlay-arrow-string
This variable holds the string to display to call attention to a
particular line, or @code{nil} if the arrow feature is not in use.
On a graphical display the contents of the string are ignored; instead a
glyph is displayed in the fringe area to the left of the display area.
@end defvar
@defvar overlay-arrow-position
This variable holds a marker that indicates where to display the overlay
arrow. It should point at the beginning of a line. On a non-graphical
display the arrow text
appears at the beginning of that line, overlaying any text that would
otherwise appear. Since the arrow is usually short, and the line
usually begins with indentation, normally nothing significant is
overwritten.
The overlay string is displayed only in the buffer that this marker
points into. Thus, only one buffer can have an overlay arrow at any
given time.
@c !!! overlay-arrow-position: but the overlay string may remain in the display
@c of some other buffer until an update is required. This should be fixed
@c now. Is it?
@end defvar
You can do a similar job by creating an overlay with a
@code{before-string} property. @xref{Overlay Properties}.
@node Temporary Displays
@section Temporary Displays
Temporary displays are used by Lisp programs to put output into a
buffer and then present it to the user for perusal rather than for
editing. Many help commands use this feature.
@defspec with-output-to-temp-buffer buffer-name forms@dots{}
This function executes @var{forms} while arranging to insert any output
they print into the buffer named @var{buffer-name}, which is first
created if necessary, and put into Help mode. Finally, the buffer is
displayed in some window, but not selected.
If the @var{forms} do not change the major mode in the output buffer, so
that it is still Help mode at the end of their execution, then
@code{with-output-to-temp-buffer} makes this buffer read-only at the
end, and also scans it for function and variable names to make them into
clickable cross-references.
The string @var{buffer-name} specifies the temporary buffer, which
need not already exist. The argument must be a string, not a buffer.
The buffer is erased initially (with no questions asked), and it is
marked as unmodified after @code{with-output-to-temp-buffer} exits.
@code{with-output-to-temp-buffer} binds @code{standard-output} to the
temporary buffer, then it evaluates the forms in @var{forms}. Output
using the Lisp output functions within @var{forms} goes by default to
that buffer (but screen display and messages in the echo area, although
they are ``output'' in the general sense of the word, are not affected).
@xref{Output Functions}.
Several hooks are available for customizing the behavior
of this construct; they are listed below.
The value of the last form in @var{forms} is returned.
@example
@group
---------- Buffer: foo ----------
This is the contents of foo.
---------- Buffer: foo ----------
@end group
@group
(with-output-to-temp-buffer "foo"
(print 20)
(print standard-output))
@result{} #<buffer foo>
---------- Buffer: foo ----------
20
#<buffer foo>
---------- Buffer: foo ----------
@end group
@end example
@end defspec
@defvar temp-buffer-show-function
If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
calls it as a function to do the job of displaying a help buffer. The
function gets one argument, which is the buffer it should display.
It is a good idea for this function to run @code{temp-buffer-show-hook}
just as @code{with-output-to-temp-buffer} normally would, inside of
@code{save-selected-window} and with the chosen window and buffer
selected.
@end defvar
@defvar temp-buffer-setup-hook
@tindex temp-buffer-setup-hook
This normal hook is run by @code{with-output-to-temp-buffer} before
evaluating @var{body}. When the hook runs, the help buffer is current.
This hook is normally set up with a function to put the buffer in Help
mode.
@end defvar
@defvar temp-buffer-show-hook
This normal hook is run by @code{with-output-to-temp-buffer} after
displaying the help buffer. When the hook runs, the help buffer is
current, and the window it was displayed in is selected. This hook is
normally set up with a function to make the buffer read only, and find
function names and variable names in it, provided the major mode is
still Help mode.
@end defvar
@defun momentary-string-display string position &optional char message
This function momentarily displays @var{string} in the current buffer at
@var{position}. It has no effect on the undo list or on the buffer's
modification status.
The momentary display remains until the next input event. If the next
input event is @var{char}, @code{momentary-string-display} ignores it
and returns. Otherwise, that event remains buffered for subsequent use
as input. Thus, typing @var{char} will simply remove the string from
the display, while typing (say) @kbd{C-f} will remove the string from
the display and later (presumably) move point forward. The argument
@var{char} is a space by default.
The return value of @code{momentary-string-display} is not meaningful.
If the string @var{string} does not contain control characters, you can
do the same job in a more general way by creating (and then subsequently
deleting) an overlay with a @code{before-string} property.
@xref{Overlay Properties}.
If @var{message} is non-@code{nil}, it is displayed in the echo area
while @var{string} is displayed in the buffer. If it is @code{nil}, a
default message says to type @var{char} to continue.
In this example, point is initially located at the beginning of the
second line:
@example
@group
---------- Buffer: foo ----------
This is the contents of foo.
@point{}Second line.
---------- Buffer: foo ----------
@end group
@group
(momentary-string-display
"**** Important Message! ****"
(point) ?\r
"Type RET when done reading")
@result{} t
@end group
@group
---------- Buffer: foo ----------
This is the contents of foo.
**** Important Message! ****Second line.
---------- Buffer: foo ----------
---------- Echo Area ----------
Type RET when done reading
---------- Echo Area ----------
@end group
@end example
@end defun
@node Overlays
@section Overlays
@cindex overlays
You can use @dfn{overlays} to alter the appearance of a buffer's text on
the screen, for the sake of presentation features. An overlay is an
object that belongs to a particular buffer, and has a specified
beginning and end. It also has properties that you can examine and set;
these affect the display of the text within the overlay.
@menu
* Overlay Properties:: How to read and set properties.
What properties do to the screen display.
* Managing Overlays:: Creating and moving overlays.
* Finding Overlays:: Searching for overlays.
@end menu
@node Overlay Properties
@subsection Overlay Properties
Overlay properties are like text properties in that the properties that
alter how a character is displayed can come from either source. But in
most respects they are different. Text properties are considered a part
of the text; overlays are specifically considered not to be part of the
text. Thus, copying text between various buffers and strings preserves
text properties, but does not try to preserve overlays. Changing a
buffer's text properties marks the buffer as modified, while moving an
overlay or changing its properties does not. Unlike text property
changes, overlay changes are not recorded in the buffer's undo list.
@xref{Text Properties}, for comparison.
These functions are used for reading and writing the properties of an
overlay:
@defun overlay-get overlay prop
This function returns the value of property @var{prop} recorded in
@var{overlay}, if any. If @var{overlay} does not record any value for
that property, but it does have a @code{category} property which is a
symbol, that symbol's @var{prop} property is used. Otherwise, the value
is @code{nil}.
@end defun
@defun overlay-put overlay prop value
This function sets the value of property @var{prop} recorded in
@var{overlay} to @var{value}. It returns @var{value}.
@end defun
See also the function @code{get-char-property} which checks both
overlay properties and text properties for a given character.
@xref{Examining Properties}.
Many overlay properties have special meanings; here is a table
of them:
@table @code
@item priority
@kindex priority @r{(overlay property)}
This property's value (which should be a nonnegative number) determines
the priority of the overlay. The priority matters when two or more
overlays cover the same character and both specify a face for display;
the one whose @code{priority} value is larger takes priority over the
other, and its face attributes override the face attributes of the lower
priority overlay.
Currently, all overlays take priority over text properties. Please
avoid using negative priority values, as we have not yet decided just
what they should mean.
@item window
@kindex window @r{(overlay property)}
If the @code{window} property is non-@code{nil}, then the overlay
applies only on that window.
@item category
@kindex category @r{(overlay property)}
If an overlay has a @code{category} property, we call it the
@dfn{category} of the overlay. It should be a symbol. The properties
of the symbol serve as defaults for the properties of the overlay.
@item face
@kindex face @r{(overlay property)}
This property controls the way text is displayed---for example, which
font and which colors. @xref{Faces}, for more information.
In the simplest case, the value is a face name. It can also be a list;
then each element can be any of these possibilities:
@itemize @bullet
@item
A face name (a symbol or string).
@item
Starting in Emacs 21, a property list of face attributes. This has the
form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
face attribute name and @var{value} is a meaningful value for that
attribute. With this feature, you do not need to create a face each
time you want to specify a particular attribute for certain text.
@xref{Face Attributes}.
@item
A cons cell of the form @code{(foreground-color . @var{color-name})} or
@code{(background-color . @var{color-name})}. These elements specify
just the foreground color or just the background color.
@code{(foreground-color . @var{color-name})} is equivalent to
@code{(:foreground @var{color-name})}, and likewise for the background.
@end itemize
@item mouse-face
@kindex mouse-face @r{(overlay property)}
This property is used instead of @code{face} when the mouse is within
the range of the overlay.
@item display
@kindex display @r{(overlay property)}
This property activates various features that change the
way text is displayed. For example, it can make text appear taller
or shorter, higher or lower, wider or narror, or replaced with an image.
@xref{Display Property}.
@item help-echo
@kindex help-echo @r{(text property)}
If an overlay has a @code{help-echo} property, then when you move the
mouse onto the text in the overlay, Emacs displays a help string in the
echo area, or in the tooltip window. For details see @ref{Text
help-echo}. This feature is available starting in Emacs 21.
@item modification-hooks
@kindex modification-hooks @r{(overlay property)}
This property's value is a list of functions to be called if any
character within the overlay is changed or if text is inserted strictly
within the overlay.
The hook functions are called both before and after each change.
If the functions save the information they receive, and compare notes
between calls, they can determine exactly what change has been made
in the buffer text.
When called before a change, each function receives four arguments: the
overlay, @code{nil}, and the beginning and end of the text range to be
modified.
When called after a change, each function receives five arguments: the
overlay, @code{t}, the beginning and end of the text range just
modified, and the length of the pre-change text replaced by that range.
(For an insertion, the pre-change length is zero; for a deletion, that
length is the number of characters deleted, and the post-change
beginning and end are equal.)
@item insert-in-front-hooks
@kindex insert-in-front-hooks @r{(overlay property)}
This property's value is a list of functions to be called before and
after inserting text right at the beginning of the overlay. The calling
conventions are the same as for the @code{modification-hooks} functions.
@item insert-behind-hooks
@kindex insert-behind-hooks @r{(overlay property)}
This property's value is a list of functions to be called before and
after inserting text right at the end of the overlay. The calling
conventions are the same as for the @code{modification-hooks} functions.
@item invisible
@kindex invisible @r{(overlay property)}
The @code{invisible} property can make the text in the overlay
invisible, which means that it does not appear on the screen.
@xref{Invisible Text}, for details.
@item intangible
@kindex intangible @r{(overlay property)}
The @code{intangible} property on an overlay works just like the
@code{intangible} text property. @xref{Special Properties}, for details.
@item isearch-open-invisible
This property tells incremental search how to make an invisible overlay
visible, permanently, if the final match overlaps it. @xref{Invisible
Text}.
@item isearch-open-invisible-temporary
This property tells incremental search how to make an invisible overlay
visible, temporarily, during the search. @xref{Invisible Text}.
@item before-string
@kindex before-string @r{(overlay property)}
This property's value is a string to add to the display at the beginning
of the overlay. The string does not appear in the buffer in any
sense---only on the screen.
@item after-string
@kindex after-string @r{(overlay property)}
This property's value is a string to add to the display at the end of
the overlay. The string does not appear in the buffer in any
sense---only on the screen.
@item evaporate
@kindex evaporate @r{(overlay property)}
If this property is non-@code{nil}, the overlay is deleted automatically
if it ever becomes empty (i.e., if it spans no characters).
@item local-map
@cindex keymap of character (and overlays)
@kindex local-map @r{(overlay property)}
If this property is non-@code{nil}, it specifies a keymap for a portion
of the text. The property's value replaces the buffer's local map, when
the character after point is within the overlay. @xref{Active Keymaps}.
@item keymap
@kindex keymap @r{(overlay property)}
The @code{keymap} property is similar to @code{local-map} but overrides the
buffer's local map (and the map specified by the @code{local-map}
property) rather than replacing it.
@end table
@node Managing Overlays
@subsection Managing Overlays
This section describes the functions to create, delete and move
overlays, and to examine their contents.
@defun make-overlay start end &optional buffer front-advance rear-advance
This function creates and returns an overlay that belongs to
@var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
and @var{end} must specify buffer positions; they may be integers or
markers. If @var{buffer} is omitted, the overlay is created in the
current buffer.
The arguments @var{front-advance} and @var{rear-advance} specify the
insertion type for the start of the overlay and for the end of the
overlay, respectively. @xref{Marker Insertion Types}.
@end defun
@defun overlay-start overlay
This function returns the position at which @var{overlay} starts,
as an integer.
@end defun
@defun overlay-end overlay
This function returns the position at which @var{overlay} ends,
as an integer.
@end defun
@defun overlay-buffer overlay
This function returns the buffer that @var{overlay} belongs to.
@end defun
@defun delete-overlay overlay
This function deletes @var{overlay}. The overlay continues to exist as
a Lisp object, and its property list is unchanged, but it ceases to be
attached to the buffer it belonged to, and ceases to have any effect on
display.
A deleted overlay is not permanently disconnected. You can give it a
position in a buffer again by calling @code{move-overlay}.
@end defun
@defun move-overlay overlay start end &optional buffer
This function moves @var{overlay} to @var{buffer}, and places its bounds
at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
must specify buffer positions; they may be integers or markers.
If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
was already associated with; if @var{overlay} was deleted, it goes into
the current buffer.
The return value is @var{overlay}.
This is the only valid way to change the endpoints of an overlay. Do
not try modifying the markers in the overlay by hand, as that fails to
update other vital data structures and can cause some overlays to be
``lost''.
@end defun
Here are some examples:
@example
;; @r{Create an overlay.}
(setq foo (make-overlay 1 10))
@result{} #<overlay from 1 to 10 in display.texi>
(overlay-start foo)
@result{} 1
(overlay-end foo)
@result{} 10
(overlay-buffer foo)
@result{} #<buffer display.texi>
;; @r{Give it a property we can check later.}
(overlay-put foo 'happy t)
@result{} t
;; @r{Verify the property is present.}
(overlay-get foo 'happy)
@result{} t
;; @r{Move the overlay.}
(move-overlay foo 5 20)
@result{} #<overlay from 5 to 20 in display.texi>
(overlay-start foo)
@result{} 5
(overlay-end foo)
@result{} 20
;; @r{Delete the overlay.}
(delete-overlay foo)
@result{} nil
;; @r{Verify it is deleted.}
foo
@result{} #<overlay in no buffer>
;; @r{A deleted overlay has no position.}
(overlay-start foo)
@result{} nil
(overlay-end foo)
@result{} nil
(overlay-buffer foo)
@result{} nil
;; @r{Undelete the overlay.}
(move-overlay foo 1 20)
@result{} #<overlay from 1 to 20 in display.texi>
;; @r{Verify the results.}
(overlay-start foo)
@result{} 1
(overlay-end foo)
@result{} 20
(overlay-buffer foo)
@result{} #<buffer display.texi>
;; @r{Moving and deleting the overlay does not change its properties.}
(overlay-get foo 'happy)
@result{} t
@end example
@node Finding Overlays
@subsection Searching for Overlays
@defun overlays-at pos
This function returns a list of all the overlays that cover the
character at position @var{pos} in the current buffer. The list is in
no particular order. An overlay contains position @var{pos} if it
begins at or before @var{pos}, and ends after @var{pos}.
To illustrate usage, here is a Lisp function that returns a list of the
overlays that specify property @var{prop} for the character at point:
@smallexample
(defun find-overlays-specifying (prop)
(let ((overlays (overlays-at (point)))
found)
(while overlays
(let ((overlay (cdr overlays)))
(if (overlay-get overlay prop)
(setq found (cons overlay found))))
(setq overlays (cdr overlays)))
found))
@end smallexample
@end defun
@defun overlays-in beg end
This function returns a list of the overlays that overlap the region
@var{beg} through @var{end}. ``Overlap'' means that at least one
character is contained within the overlay and also contained within the
specified region; however, empty overlays are included in the result if
they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
@end defun
@defun next-overlay-change pos
This function returns the buffer position of the next beginning or end
of an overlay, after @var{pos}.
@end defun
@defun previous-overlay-change pos
This function returns the buffer position of the previous beginning or
end of an overlay, before @var{pos}.
@end defun
Here's an easy way to use @code{next-overlay-change} to search for the
next character which gets a non-@code{nil} @code{happy} property from
either its overlays or its text properties (@pxref{Property Search}):
@smallexample
(defun find-overlay-prop (prop)
(save-excursion
(while (and (not (eobp))
(not (get-char-property (point) 'happy)))
(goto-char (min (next-overlay-change (point))
(next-single-property-change (point) 'happy))))
(point)))
@end smallexample
@node Width
@section Width
Since not all characters have the same width, these functions let you
check the width of a character. @xref{Primitive Indent}, and
@ref{Screen Lines}, for related functions.
@defun char-width char
This function returns the width in columns of the character @var{char},
if it were displayed in the current buffer and the selected window.
@end defun
@defun string-width string
This function returns the width in columns of the string @var{string},
if it were displayed in the current buffer and the selected window.
@end defun
@defun truncate-string-to-width string width &optional start-column padding
This function returns the part of @var{string} that fits within
@var{width} columns, as a new string.
If @var{string} does not reach @var{width}, then the result ends where
@var{string} ends. If one multi-column character in @var{string}
extends across the column @var{width}, that character is not included in
the result. Thus, the result can fall short of @var{width} but cannot
go beyond it.
The optional argument @var{start-column} specifies the starting column.
If this is non-@code{nil}, then the first @var{start-column} columns of
the string are omitted from the value. If one multi-column character in
@var{string} extends across the column @var{start-column}, that
character is not included.
The optional argument @var{padding}, if non-@code{nil}, is a padding
character added at the beginning and end of the result string, to extend
it to exactly @var{width} columns. The padding character is used at the
end of the result if it falls short of @var{width}. It is also used at
the beginning of the result if one multi-column character in
@var{string} extends across the column @var{start-column}.
@example
(truncate-string-to-width "\tab\t" 12 4)
@result{} "ab"
(truncate-string-to-width "\tab\t" 12 4 ?\ )
@result{} " ab "
@end example
@end defun
@node Faces
@section Faces
@cindex face
A @dfn{face} is a named collection of graphical attributes: font
family, foreground color, background color, optional underlining, and
many others. Faces are used in Emacs to control the style of display of
particular parts of the text or the frame.
@cindex face id
Each face has its own @dfn{face number}, which distinguishes faces at
low levels within Emacs. However, for most purposes, you refer to
faces in Lisp programs by their names.
@defun facep object
This function returns @code{t} if @var{object} is a face name symbol (or
if it is a vector of the kind used internally to record face data). It
returns @code{nil} otherwise.
@end defun
Each face name is meaningful for all frames, and by default it has the
same meaning in all frames. But you can arrange to give a particular
face name a special meaning in one frame if you wish.
@menu
* Standard Faces:: The faces Emacs normally comes with.
* Defining Faces:: How to define a face with @code{defface}.
* Face Attributes:: What is in a face?
* Attribute Functions:: Functions to examine and set face attributes.
* Merging Faces:: How Emacs combines the faces specified for a character.
* Font Selection:: Finding the best available font for a face.
* Face Functions:: How to define and examine faces.
* Auto Faces:: Hook for automatic face assignment.
* Font Lookup:: Looking up the names of available fonts
and information about them.
* Fontsets:: A fontset is a collection of fonts
that handle a range of character sets.
@end menu
@node Standard Faces
@subsection Standard Faces
This table lists all the standard faces and their uses. Most of them
are used for displaying certain parts of the frames or certain kinds of
text; you can control how those places look by customizing these faces.
@table @code
@item default
@kindex default @r{(face name)}
This face is used for ordinary text.
@item mode-line
@kindex mode-line @r{(face name)}
This face is used for mode lines, and for menu bars when toolkit menus
are not used---but only if @code{mode-line-inverse-video} is
non-@code{nil}.
@item modeline
@kindex modeline @r{(face name)}
This is an alias for the @code{mode-line} face, for compatibility with
old Emacs versions.
@item header-line
@kindex header-line @r{(face name)}
This face is used for the header lines of windows that have them.
@item menu
This face controls the display of menus, both their colors and their
font. (This works only on certain systems.)
@item fringe
@kindex fringe @r{(face name)}
This face controls the colors of window fringes, the thin areas on
either side that are used to display continuation and truncation glyphs.
@item scroll-bar
@kindex scroll-bar @r{(face name)}
This face controls the colors for display of scroll bars.
@item tool-bar
@kindex tool-bar @r{(face name)}
This face is used for display of the tool bar, if any.
@item region
@kindex region @r{(face name)}
This face is used for highlighting the region in Transient Mark mode.
@item secondary-selection
@kindex secondary-selection @r{(face name)}
This face is used to show any secondary selection you have made.
@item highlight
@kindex highlight @r{(face name)}
This face is meant to be used for highlighting for various purposes.
@item trailing-whitespace
@kindex trailing-whitespace @r{(face name)}
This face is used to display excess whitespace at the end of a line,
if @code{show-trailing-whitespace} is non-@code{nil}.
@end table
In contrast, these faces are provided to change the appearance of text
in specific ways. You can use them on specific text, when you want
the effects they produce.
@table @code
@item bold
@kindex bold @r{(face name)}
This face uses a bold font, if possible. It uses the bold variant of
the frame's font, if it has one. It's up to you to choose a default
font that has a bold variant, if you want to use one.
@item italic
@kindex italic @r{(face name)}
This face uses the italic variant of the frame's font, if it has one.
@item bold-italic
@kindex bold-italic @r{(face name)}
This face uses the bold italic variant of the frame's font, if it has
one.
@item underline
@kindex underline @r{(face name)}
This face underlines text.
@item fixed-patch
@kindex fixed-patch @r{(face name)}
This face forces use of a particular fixed-width font.
@item variable-patch
@kindex variable-patch @r{(face name)}
This face forces use of a particular variable-width font. It's
reasonable to customize this to use a different variable-width font, if
you like, but you should not make it a fixed-width font.
@end table
@defvar show-trailing-whitespace
@tindex show-trailing-whitespace
If this variable is non-@code{nil}, Emacs uses the
@code{trailing-whitespace} face to display any spaces and tabs at the
end of a line.
@end defvar
@node Defining Faces
@subsection Defining Faces
The way to define a new face is with @code{defface}. This creates a
kind of customization item (@pxref{Customization}) which the user can
customize using the Customization buffer (@pxref{Easy Customization,,,
emacs, The GNU Emacs Manual}).
@defmac defface face spec doc [keyword value]...
This declares @var{face} as a customizable face that defaults according
to @var{spec}. You should not quote the symbol @var{face}. The
argument @var{doc} specifies the face documentation. The keywords you
can use in @code{defface} are the same ones that are meaningful in both
@code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
When @code{defface} executes, it defines the face according to
@var{spec}, then uses any customizations that were read from the
init file (@pxref{Init File}) to override that specification.
The purpose of @var{spec} is to specify how the face should appear on
different kinds of terminals. It should be an alist whose elements have
the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
@var{display}, specifies a class of terminals. The element's second element,
@var{atts}, is a list of face attributes and their values; it specifies
what the face should look like on that kind of terminal. The possible
attributes are defined in the value of @code{custom-face-attributes}.
The @var{display} part of an element of @var{spec} determines which
frames the element applies to. If more than one element of @var{spec}
matches a given frame, the first matching element is the only one used
for that frame. There are two possibilities for @var{display}:
@table @asis
@item @code{t}
This element of @var{spec} matches all frames. Therefore, any
subsequent elements of @var{spec} are never used. Normally
@code{t} is used in the last (or only) element of @var{spec}.
@item a list
If @var{display} is a list, each element should have the form
@code{(@var{characteristic} @var{value}@dots{})}. Here
@var{characteristic} specifies a way of classifying frames, and the
@var{value}s are possible classifications which @var{display} should
apply to. Here are the possible values of @var{characteristic}:
@table @code
@item type
The kind of window system the frame uses---either @code{graphic} (any
graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
@code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
display).
@item class
What kinds of colors the frame supports---either @code{color},
@code{grayscale}, or @code{mono}.
@item background
The kind of background---either @code{light} or @code{dark}.
@end table
If an element of @var{display} specifies more than one @var{value} for a
given @var{characteristic}, any of those values is acceptable. If
@var{display} has more than one element, each element should specify a
different @var{characteristic}; then @emph{each} characteristic of the
frame must match one of the @var{value}s specified for it in
@var{display}.
@end table
@end defmac
Here's how the standard face @code{region} is defined:
@example
@group
(defface region
`((((type tty) (class color))
(:background "blue" :foreground "white"))
@end group
(((type tty) (class mono))
(:inverse-video t))
(((class color) (background dark))
(:background "blue"))
(((class color) (background light))
(:background "lightblue"))
(t (:background "gray")))
@group
"Basic face for highlighting the region."
:group 'basic-faces)
@end group
@end example
Internally, @code{defface} uses the symbol property
@code{face-defface-spec} to record the face attributes specified in
@code{defface}, @code{saved-face} for the attributes saved by the user
with the customization buffer, and @code{face-documentation} for the
documentation string.
@defopt frame-background-mode
This option, if non-@code{nil}, specifies the background type to use for
interpreting face definitions. If it is @code{dark}, then Emacs treats
all frames as if they had a dark background, regardless of their actual
background colors. If it is @code{light}, then Emacs treats all frames
as if they had a light background.
@end defopt
@node Face Attributes
@subsection Face Attributes
@cindex face attributes
The effect of using a face is determined by a fixed set of @dfn{face
attributes}. This table lists all the face attributes, and what they
mean. Note that in general, more than one face can be specified for a
given piece of text; when that happens, the attributes of all the faces
are merged to specify how to display the text. @xref{Merging Faces}.
In Emacs 21, any attribute in a face can have the value
@code{unspecified}. This means the face doesn't specify that attribute.
In face merging, when the first face fails to specify a particular
attribute, that means the next face gets a chance. However, the
@code{default} face must specify all attributes.
Some of these font attributes are meaningful only on certain kinds of
displays---if your display cannot handle a certain attribute, the
attribute is ignored. (The attributes @code{:family}, @code{:width},
@code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
an X Logical Font Descriptor.)
@table @code
@item :family
Font family name, or fontset name (@pxref{Fontsets}). If you specify a
font family name, the wild-card characters @samp{*} and @samp{?} are
allowed.
@item :width
Relative proportionate width, also known as the character set width or
set width. This should be one of the symbols @code{ultra-condensed},
@code{extra-condensed}, @code{condensed}, @code{semi-condensed},
@code{normal}, @code{semi-expanded}, @code{expanded},
@code{extra-expanded}, or @code{ultra-expanded}.
@item :height
Either the font height, an integer in units of 1/10 point, a floating
point number specifying the amount by which to scale the height of any
underlying face, or a function, which is called with the old height
(from the underlying face), and should return the new height.
@item :weight
Font weight---a symbol from this series (from most dense to most faint):
@code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
@code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
or @code{ultra-light}.
On a text-only terminal, any weight greater than normal is displayed as
extra bright, and any weight less than normal is displayed as
half-bright (provided the terminal supports the feature).
@item :slant
Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
@code{reverse-italic}, or @code{reverse-oblique}.
On a text-only terminal, slanted text is displayed as half-bright, if
the terminal supports the feature.
@item :foreground
Foreground color, a string.
@item :background
Background color, a string.
@item :inverse-video
Whether or not characters should be displayed in inverse video. The
value should be @code{t} (yes) or @code{nil} (no).
@item :stipple
The background stipple, a bitmap.
The value can be a string; that should be the name of a file containing
external-format X bitmap data. The file is found in the directories
listed in the variable @code{x-bitmap-file-path}.
Alternatively, the value can specify the bitmap directly, with a list of
the form @code{(@var{width} @var{height} @var{data})}. Here,
@var{width} and @var{height} specify the size in pixels, and @var{data}
is a string containing the raw bits of the bitmap, row by row. Each row
occupies @math{(@var{width} + 7) / 8} consecutie bytes in the string
(which should be a unibyte string for best results).
If the value is @code{nil}, that means use no stipple pattern.
Normally you do not need to set the stipple attribute, because it is
used automatically to handle certain shades of gray.
@item :underline
Whether or not characters should be underlined, and in what color. If
the value is @code{t}, underlining uses the foreground color of the
face. If the value is a string, underlining uses that color. The
value @code{nil} means do not underline.
@item :overline
Whether or not characters should be overlined, and in what color.
The value is used like that of @code{:underline}.
@item :strike-through
Whether or not characters should be strike-through, and in what
color. The value is used like that of @code{:underline}.
@item :inherit
The name of a face from which to inherit attributes, or a list of face
names. Attributes from inherited faces are merged into the face like an
underlying face would be, with higher priority than underlying faces.
@item :box
Whether or not a box should be drawn around characters, its color, the
width of the box lines, and 3D appearance.
@end table
Here are the possible values of the @code{:box} attribute, and what
they mean:
@table @asis
@item @code{nil}
Don't draw a box.
@item @code{t}
Draw a box with lines of width 1, in the foreground color.
@item @var{color}
Draw a box with lines of width 1, in color @var{color}.
@item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
This way you can explicitly specify all aspects of the box. The value
@var{width} specifies the width of the lines to draw; it defaults to 1.
The value @var{color} specifies the color to draw with. The default is
the foreground color of the face for simple boxes, and the background
color of the face for 3D boxes.
The value @var{style} specifies whether to draw a 3D box. If it is
@code{released-button}, the box looks like a 3D button that is not being
pressed. If it is @code{pressed-button}, the box looks like a 3D button
that is being pressed. If it is @code{nil} or omitted, a plain 2D box
is used.
@end table
The attributes @code{:overline}, @code{:strike-through} and
@code{:box} are new in Emacs 21. The attributes @code{:family},
@code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
new; previous versions used the following attributes, now semi-obsolete,
to specify some of the same information:
@table @code
@item :font
This attribute specifies the font name.
@item :bold
A non-@code{nil} value specifies a bold font.
@item :italic
A non-@code{nil} value specifies an italic font.
@end table
For compatibility, you can still set these ``attributes'' in Emacs 21,
even though they are not real face attributes. Here is what that does:
@table @code
@item :font
You can specify an X font name as the ``value'' of this ``attribute'';
that sets the @code{:family}, @code{:width}, @code{:height},
@code{:weight}, and @code{:slant} attributes according to the font name.
If the value is a pattern with wildcards, the first font that matches
the pattern is used to set these attributes.
@item :bold
A non-@code{nil} makes the face bold; @code{nil} makes it normal.
This actually works by setting the @code{:weight} attribute.
@item :italic
A non-@code{nil} makes the face italic; @code{nil} makes it normal.
This actually works by setting the @code{:slant} attribute.
@end table
@defvar x-bitmap-file-path
This variable specifies a list of directories for searching
for bitmap files, for the @code{:stipple} attribute.
@end defvar
@defun bitmap-spec-p object
This returns @code{t} if @var{object} is a valid bitmap
specification, suitable for use with @code{:stipple}.
It returns @code{nil} otherwise.
@end defun
@node Attribute Functions
@subsection Face Attribute Functions
You can modify the attributes of an existing face with the following
functions. If you specify @var{frame}, they affect just that frame;
otherwise, they affect all frames as well as the defaults that apply to
new frames.
@tindex set-face-attribute
@defun set-face-attribute face frame &rest arguments
This function sets one or more attributes of face @var{face}
for frame @var{frame}. If @var{frame} is @code{nil}, it sets
the attribute for all frames, and the defaults for new frames.
The extra arguments @var{arguments} specify the attributes to set, and
the values for them. They should consist of alternating attribute names
(such as @code{:family} or @code{:underline}) and corresponding values.
Thus,
@example
(set-face-attribute 'foo nil
:width :extended
:weight :bold
:underline "red")
@end example
@noindent
sets the attributes @code{:width}, @code{:weight} and @code{:underline}
to the corresponding values.
@end defun
@tindex face-attribute
@defun face-attribute face attribute &optional frame
This returns the value of the @var{attribute} attribute of face
@var{face} on @var{frame}. If @var{frame} is @code{nil},
that means the selected frame.
If @var{frame} is @code{t}, the value is the default for
@var{face} for new frames.
For example,
@example
(face-attribute 'bold :weight)
@result{} bold
@end example
@end defun
The functions above did not exist before Emacs 21. For compatibility
with older Emacs versions, you can use the following functions to set
and examine the face attributes which existed in those versions.
@defun set-face-foreground face color &optional frame
@defunx set-face-background face color &optional frame
These functions set the foreground (or background, respectively) color
of face @var{face} to @var{color}. The argument @var{color} should be a
string, the name of a color.
Certain shades of gray are implemented by stipple patterns on
black-and-white screens.
@end defun
@defun set-face-stipple face pattern &optional frame
This function sets the background stipple pattern of face @var{face} to
@var{pattern}. The argument @var{pattern} should be the name of a
stipple pattern defined by the X server, or @code{nil} meaning don't use
stipple.
Normally there is no need to pay attention to stipple patterns, because
they are used automatically to handle certain shades of gray.
@end defun
@defun set-face-font face font &optional frame
This function sets the font of face @var{face}.
In Emacs 21, this actually sets the attributes @code{:family},
@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
according to the font name @var{font}.
In Emacs 20, this sets the font attribute. Once you set the font
explicitly, the bold and italic attributes cease to have any effect,
because the precise font that you specified is used.
@end defun
@defun set-face-bold-p face bold-p &optional frame
This function specifies whether @var{face} should be bold. If
@var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
In Emacs 21, this sets the @code{:weight} attribute.
In Emacs 20, it sets the @code{:bold} attribute.
@end defun
@defun set-face-italic-p face italic-p &optional frame
This function specifies whether @var{face} should be italic. If
@var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
In Emacs 21, this sets the @code{:slant} attribute.
In Emacs 20, it sets the @code{:italic} attribute.
@end defun
@defun set-face-underline-p face underline-p &optional frame
This function sets the underline attribute of face @var{face}.
Non-@code{nil} means do underline; @code{nil} means don't.
@end defun
@defun invert-face face &optional frame
This function inverts the @code{:inverse-video} attribute of face
@var{face}. If the attribute is @code{nil}, this function sets it to
@code{t}, and vice versa.
@end defun
These functions examine the attributes of a face. If you don't
specify @var{frame}, they refer to the default data for new frames.
They return the symbol @code{unspecified} if the face doesn't define any
value for that attribute.
@defun face-foreground face &optional frame
@defunx face-background face &optional frame
These functions return the foreground color (or background color,
respectively) of face @var{face}, as a string.
@end defun
@defun face-stipple face &optional frame
This function returns the name of the background stipple pattern of face
@var{face}, or @code{nil} if it doesn't have one.
@end defun
@defun face-font face &optional frame
This function returns the name of the font of face @var{face}.
@end defun
@defun face-bold-p face &optional frame
This function returns @code{t} if @var{face} is bold---that is, if it is
bolder than normal. It returns @code{nil} otherwise.
@end defun
@defun face-italic-p face &optional frame
This function returns @code{t} if @var{face} is italic or oblique,
@code{nil} otherwise.
@end defun
@defun face-underline-p face &optional frame
This function returns the @code{:underline} attribute of face @var{face}.
@end defun
@defun face-inverse-video-p face &optional frame
This function returns the @code{:inverse-video} attribute of face @var{face}.
@end defun
@node Merging Faces
@subsection Merging Faces for Display
Here are the ways to specify which faces to use for display of text:
@itemize @bullet
@item
With defaults. The @code{default} face is used as the ultimate
default for all text. (In Emacs 19 and 20, the @code{default}
face is used only when no other face is specified.)
For a mode line or header line, the face @code{modeline} or
@code{header-line} is used just before @code{default}.
@item
With text properties. A character can have a @code{face} property; if
so, the faces and face attributes specified there apply. @xref{Special
Properties}.
If the character has a @code{mouse-face} property, that is used instead
of the @code{face} property when the mouse is ``near enough'' to the
character.
@item
With overlays. An overlay can have @code{face} and @code{mouse-face}
properties too; they apply to all the text covered by the overlay.
@item
With a region that is active. In Transient Mark mode, the region is
highlighted with the face @code{region} (@pxref{Standard Faces}).
@item
With special glyphs. Each glyph can specify a particular face
number. @xref{Glyphs}.
@end itemize
If these various sources together specify more than one face for a
particular character, Emacs merges the attributes of the various faces
specified. The attributes of the faces of special glyphs come first;
then comes the face for region highlighting, if appropriate;
then come attributes of faces from overlays, followed by those from text
properties, and last the default face.
When multiple overlays cover one character, an overlay with higher
priority overrides those with lower priority. @xref{Overlays}.
In Emacs 20, if an attribute such as the font or a color is not
specified in any of the above ways, the frame's own font or color is
used. In newer Emacs versions, this cannot happen, because the
@code{default} face specifies all attributes---in fact, the frame's own
font and colors are synonymous with those of the default face.
@node Font Selection
@subsection Font Selection
@dfn{Selecting a font} means mapping the specified face attributes for
a character to a font that is available on a particular display. The
face attributes, as determined by face merging, specify most of the
font choice, but not all. Part of the choice depends on what character
it is.
For multibyte characters, typically each font covers only one
character set. So each character set (@pxref{Character Sets}) specifies
a registry and encoding to use, with the character set's
@code{x-charset-registry} property. Its value is a string containing
the registry and the encoding, with a dash between them:
@example
(plist-get (charset-plist 'latin-iso8859-1)
'x-charset-registry)
@result{} "ISO8859-1"
@end example
Unibyte text does not have character sets, so displaying a unibyte
character takes the registry and encoding from the variable
@code{face-default-registry}.
@defvar face-default-registry
This variable specifies which registry and encoding to use in choosing
fonts for unibyte characters. The value is initialized at Emacs startup
time from the font the user specified for Emacs.
@end defvar
If the face specifies a fontset name, that fontset determines a
pattern for fonts of the given charset. If the face specifies a font
family, a font pattern is constructed.
Emacs tries to find an available font for the given face attributes
and character's registry and encoding. If there is a font that matches
exactly, it is used, of course. The hard case is when no available font
exactly fits the specification. Then Emacs looks for one that is
``close''---one attribute at a time. You can specify the order to
consider the attributes. In the case where a specified font family is
not available, you can specify a set of mappings for alternatives to
try.
@defvar face-font-selection-order
@tindex face-font-selection-order
This variable specifies the order of importance of the face attributes
@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
value should be a list containing those four symbols, in order of
decreasing importance.
Font selection first finds the best available matches for the first
attribute listed; then, among the fonts which are best in that way, it
searches for the best matches in the second attribute, and so on.
The attributes @code{:weight} and @code{:width} have symbolic values in
a range centered around @code{normal}. Matches that are more extreme
(farther from @code{normal}) are somewhat preferred to matches that are
less extreme (closer to @code{normal}); this is designed to ensure that
non-normal faces contrast with normal ones, whenever possible.
The default is @code{(:width :height :weight :slant)}, which means first
find the fonts closest to the specified @code{:width}, then---among the
fonts with that width---find a best match for the specified font height,
and so on.
One example of a case where this variable makes a difference is when the
default font has no italic equivalent. With the default ordering, the
@code{italic} face will use a non-italic font that is similar to the
default one. But if you put @code{:slant} before @code{:height}, the
@code{italic} face will use an italic font, even if its height is not
quite right.
@end defvar
@defvar face-font-family-alternatives
@tindex face-font-family-alternatives
This variable lets you specify alternative font families to try, if a
given family is specified and doesn't exist. Each element should have
this form:
@example
(@var{family} @var{alternate-families}@dots{})
@end example
If @var{family} is specified but not available, Emacs will try the other
families given in @var{alternate-families}, one by one, until it finds a
family that does exist.
@end defvar
@defvar face-font-registry-alternatives
@tindex face-font-registry-alternatives
This variable lets you specify alternative font registries to try, if a
given registry is specified and doesn't exist. Each element should have
this form:
@example
(@var{registry} @var{alternate-registries}@dots{})
@end example
If @var{registry} is specified but not available, Emacs will try the
other registries given in @var{alternate-registries}, one by one,
until it finds a registry that does exist.
@end defvar
Emacs can make use of scalable fonts, but by default it does not use
them, since the use of too many or too big scalable fonts can crash
XFree86 servers.
@defvar scalable-fonts-allowed
@tindex scalable-fonts-allowed
This variable controls which scalable fonts to use. A value of
@code{nil}, the default, means do not use scalable fonts. @code{t}
means to use any scalable font that seems appropriate for the text.
Otherwise, the value must be a list of regular expressions. Then a
scalable font is enabled for use if its name matches any regular
expression in the list. For example,
@example
(setq scalable-fonts-allowed '("muleindian-2$"))
@end example
@noindent
allows the use of scalable fonts with registry @code{muleindian-2}.
@end defvar
@defun clear-face-cache &optional unload-p
@tindex clear-face-cache
This function clears the face cache for all frames.
If @var{unload-p} is non-@code{nil}, that means to unload
all unused fonts as well.
@end defun
@node Face Functions
@subsection Functions for Working with Faces
Here are additional functions for creating and working with faces.
@defun make-face name
This function defines a new face named @var{name}, initially with all
attributes @code{nil}. It does nothing if there is already a face named
@var{name}.
@end defun
@defun face-list
This function returns a list of all defined face names.
@end defun
@defun copy-face old-face new-name &optional frame new-frame
This function defines the face @var{new-name} as a copy of the existing
face named @var{old-face}. It creates the face @var{new-name} if that
doesn't already exist.
If the optional argument @var{frame} is given, this function applies
only to that frame. Otherwise it applies to each frame individually,
copying attributes from @var{old-face} in each frame to @var{new-face}
in the same frame.
If the optional argument @var{new-frame} is given, then @code{copy-face}
copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
in @var{new-frame}.
@end defun
@defun face-id face
This function returns the face number of face @var{face}.
@end defun
@defun face-documentation face
This function returns the documentation string of face @var{face}, or
@code{nil} if none was specified for it.
@end defun
@defun face-equal face1 face2 &optional frame
This returns @code{t} if the faces @var{face1} and @var{face2} have the
same attributes for display.
@end defun
@defun face-differs-from-default-p face &optional frame
This returns @code{t} if the face @var{face} displays differently from
the default face. A face is considered to be ``the same'' as the
default face if each attribute is either the same as that of the default
face, or unspecified (meaning to inherit from the default).
@end defun
@node Auto Faces
@subsection Automatic Face Assignment
@cindex automatic face assignment
@cindex faces, automatic choice
@cindex Font-Lock mode
Starting with Emacs 21, a hook is available for automatically
assigning faces to text in the buffer. This hook is used for part of
the implementation of Font-Lock mode.
@tindex fontification-functions
@defvar fontification-functions
This variable holds a list of functions that are called by Emacs
redisplay as needed to assign faces automatically to text in the buffer.
The functions are called in the order listed, with one argument, a
buffer position @var{pos}. Each function should attempt to assign faces
to the text in the current buffer starting at @var{pos}.
Each function should record the faces they assign by setting the
@code{face} property. It should also add a non-@code{nil}
@code{fontified} property for all the text it has assigned faces to.
That property tells redisplay that faces have been assigned to that text
already.
It is probably a good idea for each function to do nothing if the
character after @var{pos} already has a non-@code{nil} @code{fontified}
property, but this is not required. If one function overrides the
assignments made by a previous one, the properties as they are
after the last function finishes are the ones that really matter.
For efficiency, we recommend writing these functions so that they
usually assign faces to around 400 to 600 characters at each call.
@end defvar
@node Font Lookup
@subsection Looking Up Fonts
@defun x-list-fonts pattern &optional face frame maximum
This function returns a list of available font names that match
@var{pattern}. If the optional arguments @var{face} and @var{frame} are
specified, then the list is limited to fonts that are the same size as
@var{face} currently is on @var{frame}.
The argument @var{pattern} should be a string, perhaps with wildcard
characters: the @samp{*} character matches any substring, and the
@samp{?} character matches any single character. Pattern matching
of font names ignores case.
If you specify @var{face} and @var{frame}, @var{face} should be a face name
(a symbol) and @var{frame} should be a frame.
The optional argument @var{maximum} sets a limit on how many fonts to
return. If this is non-@code{nil}, then the return value is truncated
after the first @var{maximum} matching fonts. Specifying a small value
for @var{maximum} can make this function much faster, in cases where
many fonts match the pattern.
@end defun
These additional functions are available starting in Emacs 21.
@defun x-family-fonts &optional family frame
@tindex x-family-fonts
This function returns a list describing the available fonts for family
@var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
this list applies to all families, and therefore, it contains all
available fonts. Otherwise, @var{family} must be a string; it may
contain the wildcards @samp{?} and @samp{*}.
The list describes the display that @var{frame} is on; if @var{frame} is
omitted or @code{nil}, it applies to the selected frame's display.
The list contains a vector of the following form for each font:
@example
[@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
@var{fixed-p} @var{full} @var{registry-and-encoding}]
@end example
The first five elements correspond to face attributes; if you
specify these attributes for a face, it will use this font.
The last three elements give additional information about the font.
@var{fixed-p} is non-nil if the font is fixed-pitch. @var{full} is the
full name of the font, and @var{registry-and-encoding} is a string
giving the registry and encoding of the font.
The result list is sorted according to the current face font sort order.
@end defun
@defun x-font-family-list &optional frame
@tindex x-font-family-list
This function returns a list of the font families available for
@var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
describes the selected frame's display.
The value is a list of elements of this form:
@example
(@var{family} . @var{fixed-p})
@end example
@noindent
Here @var{family} is a font family, and @var{fixed-p} is
non-@code{nil} if fonts of that family are fixed-pitch.
@end defun
@defvar font-list-limit
@tindex font-list-limit
This variable specifies maximum number of fonts to consider in font
matching. The function @code{x-family-fonts} will not return more than
that many fonts, and font selection will consider only that many fonts
when searching a matching font for face attributes. The default is
currently 100.
@end defvar
@node Fontsets
@subsection Fontsets
A @dfn{fontset} is a list of fonts, each assigned to a range of
character codes. An individual font cannot display the whole range of
characters that Emacs supports, but a fontset can. Fontsets have names,
just as fonts do, and you can use a fontset name in place of a font name
when you specify the ``font'' for a frame or a face. Here is
information about defining a fontset under Lisp program control.
@defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
This function defines a new fontset according to the specification
string @var{fontset-spec}. The string should have this format:
@smallexample
@var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
@end smallexample
@noindent
Whitespace characters before and after the commas are ignored.
The first part of the string, @var{fontpattern}, should have the form of
a standard X font name, except that the last two fields should be
@samp{fontset-@var{alias}}.
The new fontset has two names, one long and one short. The long name is
@var{fontpattern} in its entirety. The short name is
@samp{fontset-@var{alias}}. You can refer to the fontset by either
name. If a fontset with the same name already exists, an error is
signaled, unless @var{noerror} is non-@code{nil}, in which case this
function does nothing.
If optional argument @var{style-variant-p} is non-@code{nil}, that says
to create bold, italic and bold-italic variants of the fontset as well.
These variant fontsets do not have a short name, only a long one, which
is made by altering @var{fontpattern} to indicate the bold or italic
status.
The specification string also says which fonts to use in the fontset.
See below for the details.
@end defun
The construct @samp{@var{charset}:@var{font}} specifies which font to
use (in this fontset) for one particular character set. Here,
@var{charset} is the name of a character set, and @var{font} is the font
to use for that character set. You can use this construct any number of
times in the specification string.
For the remaining character sets, those that you don't specify
explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
@samp{fontset-@var{alias}} with a value that names one character set.
For the @sc{ascii} character set, @samp{fontset-@var{alias}} is replaced
with @samp{ISO8859-1}.
In addition, when several consecutive fields are wildcards, Emacs
collapses them into a single wildcard. This is to prevent use of
auto-scaled fonts. Fonts made by scaling larger fonts are not usable
for editing, and scaling a smaller font is not useful because it is
better to use the smaller font in its own size, which Emacs does.
Thus if @var{fontpattern} is this,
@example
-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
@end example
@noindent
the font specification for @sc{ascii} characters would be this:
@example
-*-fixed-medium-r-normal-*-24-*-ISO8859-1
@end example
@noindent
and the font specification for Chinese GB2312 characters would be this:
@example
-*-fixed-medium-r-normal-*-24-*-gb2312*-*
@end example
You may not have any Chinese font matching the above font
specification. Most X distributions include only Chinese fonts that
have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
such a case, @samp{Fontset-@var{n}} can be specified as below:
@smallexample
Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
@end smallexample
@noindent
Then, the font specifications for all but Chinese GB2312 characters have
@samp{fixed} in the @var{family} field, and the font specification for
Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
field.
@node Display Property
@section The @code{display} Property
@cindex display specification
@kindex display @r{(text property)}
The @code{display} text property (or overlay property) is used to
insert images into text, and also control other aspects of how text
displays. These features are available starting in Emacs 21. The value
of the @code{display} property should be a display specification, or a
list or vector containing several display specifications. The rest of
this section describes several kinds of display specifications and what
they mean.
@menu
* Specified Space:: Displaying one space with a specified width.
* Other Display Specs:: Displaying an image; magnifying text; moving it
up or down on the page; adjusting the width
of spaces within text.
* Display Margins:: Displaying text or images to the side of the main text.
* Conditional Display:: Making any of the above features conditional
depending on some Lisp expression.
@end menu
@node Specified Space
@subsection Specified Spaces
@cindex spaces, specified height or width
@cindex specified spaces
@cindex variable-width spaces
To display a space of specified width and/or height, use a display
specification of the form @code{(space . @var{props})}, where
@var{props} is a property list (a list of alternating properties and
values). You can put this property on one or more consecutive
characters; a space of the specified height and width is displayed in
place of @emph{all} of those characters. These are the properties you
can use to specify the weight of the space:
@table @code
@item :width @var{width}
Specifies that the space width should be @var{width} times the normal
character width. @var{width} can be an integer or floating point
number.
@item :relative-width @var{factor}
Specifies that the width of the stretch should be computed from the
first character in the group of consecutive characters that have the
same @code{display} property. The space width is the width of that
character, multiplied by @var{factor}.
@item :align-to @var{hpos}
Specifies that the space should be wide enough to reach @var{hpos}. The
value @var{hpos} is measured in units of the normal character width. It
may be an interer or a floating point number.
@end table
Exactly one of the above properties should be used. You can also
specify the height of the space, with other properties:
@table @code
@item :height @var{height}
Specifies the height of the space, as @var{height},
measured in terms of the normal line height.
@item :relative-height @var{factor}
Specifies the height of the space, multiplying the ordinary height
of the text having this display specification by @var{factor}.
@item :ascent @var{ascent}
Specifies that @var{ascent} percent of the height of the space should be
considered as the ascent of the space---that is, the part above the
baseline. The value of @var{ascent} must be a non-negative number no
greater than 100.
@end table
You should not use both @code{:height} and @code{:relative-height}
together.
@node Other Display Specs
@subsection Other Display Specifications
@table @code
@item (image . @var{image-props})
This is in fact an image descriptor (@pxref{Images}). When used as a
display specification, it means to display the image instead of the text
that has the display specification.
@item ((margin nil) @var{string})
@itemx @var{string}
A display specification of this form means to display @var{string}
instead of the text that has the display specification, at the same
position as that text. This is a special case of marginal display
(@pxref{Display Margins}).
@item (space-width @var{factor})
This display specification affects all the space characters within the
text that has the specification. It displays all of these spaces
@var{factor} times as wide as normal. The element @var{factor} should
be an integer or float. Characters other than spaces are not affected
at all; in particular, this has no effect on tab characters.
@item (height @var{height})
This display specification makes the text taller or shorter.
Here are the possibilities for @var{height}:
@table @asis
@item @code{(+ @var{n})}
This means to use a font that is @var{n} steps larger. A ``step'' is
defined by the set of available fonts---specifically, those that match
what was otherwise specified for this text, in all attributes except
height. Each size for which a suitable font is available counts as
another step. @var{n} should be an integer.
@item @code{(- @var{n})}
This means to use a font that is @var{n} steps smaller.
@item a number, @var{factor}
A number, @var{factor}, means to use a font that is @var{factor} times
as tall as the default font.
@item a symbol, @var{function}
A symbol is a function to compute the height. It is called with the
current height as argument, and should return the new height to use.
@item anything else, @var{form}
If the @var{height} value doesn't fit the previous possibilities, it is
a form. Emacs evaluates it to get the new height, with the symbol
@code{height} bound to the current specified font height.
@end table
@item (raise @var{factor})
This kind of display specification raises or lowers the text
it applies to, relative to the baseline of the line.
@var{factor} must be a number, which is interpreted as a multiple of the
height of the affected text. If it is positive, that means to display
the characters raised. If it is negative, that means to display them
lower down.
If the text also has a @code{height} display specification, that does
not affect the amount of raising or lowering, which is based on the
faces used for the text.
@end table
@node Display Margins
@subsection Displaying in the Margins
@cindex display margins
@cindex margins, display
A buffer can have blank areas called @dfn{display margins} on the left
and on the right. Ordinary text never appears in these areas, but you
can put things into the display margins using the @code{display}
property.
To put text in the left or right display margin of the window, use a
display specification of the form @code{(margin right-margin)} or
@code{(margin left-margin)} on it. To put an image in a display margin,
use that display specification along with the display specification for
the image.
Before the display margins can display anything, you must give
them a nonzero width. The usual way to do that is to set these
variables:
@defvar left-margin-width
@tindex left-margin-width
This variable specifies the width of the left margin.
It is buffer-local in all buffers.
@end defvar
@defvar right-margin-width
@tindex right-margin-width
This variable specifies the width of the right margin.
It is buffer-local in all buffers.
@end defvar
Setting these variables does not immediately affect the window. These
variables are checked when a new buffer is displayed in the window.
Thus, you can make changes take effect by calling
@code{set-window-buffer}.
You can also set the margin widths immediately.
@defun set-window-margins window left right
@tindex set-window-margins
This function specifies the margin widths for window @var{window}.
The argument @var{left} controls the left margin and
@var{right} controls the right margin.
@end defun
@defun window-margins &optional window
@tindex window-margins
This function returns the left and right margins of @var{window}
as a cons cell of the form @code{(@var{left} . @var{right})}.
If @var{window} is @code{nil}, the selected window is used.
@end defun
@node Conditional Display
@subsection Conditional Display Specifications
@cindex conditional display specifications
You can make any display specification conditional. To do that,
package it in another list of the form @code{(when @var{condition} .
@var{spec})}. Then the specification @var{spec} applies only when
@var{condition} evaluates to a non-@code{nil} value. During the
evaluation, point is temporarily set at the end position of the text
having this conditional display specification.
@node Images
@section Images
@cindex images in buffers
To display an image in an Emacs buffer, you must first create an image
descriptor, then use it as a display specifier in the @code{display}
property of text that is displayed (@pxref{Display Property}). Like the
@code{display} property, this feature is available starting in Emacs 21.
Emacs can display a number of different image formats; some of them
are supported only if particular support libraries are installed on your
machine. The supported image formats include XBM, XPM (needing the
libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
@code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
@code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
and PNG (needing @code{libpng} 1.0.2).
You specify one of these formats with an image type symbol. The image
type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
@code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
@defvar image-types
This variable contains a list of those image type symbols that are
supported in the current configuration.
@end defvar
@menu
* Image Descriptors:: How to specify an image for use in @code{:display}.
* XBM Images:: Special features for XBM format.
* XPM Images:: Special features for XPM format.
* GIF Images:: Special features for GIF format.
* Postscript Images:: Special features for Postscript format.
* Other Image Types:: Various other formats are supported.
* Defining Images:: Convenient ways to define an image for later use.
* Showing Images:: Convenient ways to display an image once it is defined.
* Image Cache:: Internal mechanisms of image display.
@end menu
@node Image Descriptors
@subsection Image Descriptors
@cindex image descriptor
An image description is a list of the form @code{(image
. @var{props})}, where @var{props} is a property list containing
alternating keyword symbols (symbols whose names start with a colon) and
their values. You can use any Lisp object as a property, but the only
properties that have any special meaning are certain symbols, all of
them keywords.
Every image descriptor must contain the property @code{:type
@var{type}} to specify the format of the image. The value of @var{type}
should be an image type symbol; for example, @code{xpm} for an image in
XPM format.
Here is a list of other properties that are meaningful for all image
types:
@table @code
@item :ascent @var{ascent}
The @code{:ascent} property specifies the amount of the image's
height to use for its ascent---that is, the part above the baseline.
The value, @var{ascent}, must be a number in the range 0 to 100, or
the symbol @code{center}.
If @var{ascent} is a number, that percentage of the image's height is
used for its ascent.
If @var{ascent} is @code{center}, the image is vertically centered
around a centerline which would be the vertical centerline of text drawn
at the position of the image, in the manner specified by the text
properties and overlays that apply to the image.
If this property is omitted, it defaults to 50.
@item :margin @var{margin}
The @code{:margin} property specifies how many pixels to add as an
extra margin around the image. The value, @var{margin}, must be a a
non-negative number, or a pair @code{(@var{x} . @var{y})} of such
numbers. If it is a pair, @var{x} specifies how many pixels to add
horizontally, and @var{y} specifies how many pixels to add vertically.
If @code{:margin} is not specified, the default is zero.
@item :relief @var{relief}
The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
around the image. The value, @var{relief}, specifies the width of the
shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
so that the image appears as a pressed button; otherwise, it appears as
an unpressed button.
@item :algorithm @var{algorithm}
The @code{:algorithm} property, if non-@code{nil}, specifies a
conversion algorithm that should be applied to the image before it is
displayed; the value, @var{algorithm}, specifies which algorithm.
@table @code
@item laplace
@itemx emboss
Specifies the Laplace edge detection algorithm, which blurs out small
differences in color while highlighting larger differences. People
sometimes consider this useful for displaying the image for a
``disabled'' button.
@item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
Specifies a general edge-detection algorithm. @var{matrix} must be
either a nine-element list or a nine-element vector of numbers. A pixel
at position @math{x/y} in the transformed image is computed from
original pixels around that position. @var{matrix} specifies, for each
pixel in the neighborhood of @math{x/y}, a factor with which that pixel
will influence the transformed pixel; element @math{0} specifies the
factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
the pixel at @math{x/y-1} etc., as shown below:
@iftex
@tex
$$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
x-1/y & x/y & x+1/y \cr
x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
@end tex
@end iftex
@ifnottex
@display
(x-1/y-1 x/y-1 x+1/y-1
x-1/y x/y x+1/y
x-1/y+1 x/y+1 x+1/y+1)
@end display
@end ifnottex
The resulting pixel is computed from the color intensity of the color
resulting from summing up the RGB values of surrounding pixels,
multiplied by the specified factors, and dividing that sum by the sum
of the factors' absolute values.
Laplace edge-detection currently uses a matrix of
@iftex
@tex
$$\pmatrix{1 & 0 & 0 \cr
0& 0 & 0 \cr
9 & 9 & -1 \cr}$$
@end tex
@end iftex
@ifnottex
@display
(1 0 0
0 0 0
9 9 -1)
@end display
@end ifnottex
Emboss edge-detection uses a matrix of
@iftex
@tex
$$\pmatrix{ 2 & -1 & 0 \cr
-1 & 0 & 1 \cr
0 & 1 & -2 \cr}$$
@end tex
@end iftex
@ifnottex
@display
( 2 -1 0
-1 0 1
0 1 -2)
@end display
@end ifnottex
@item disabled
Specifies transforming the image so that it looks ``disabled''.
@end table
@item :mask @var{mask}
If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
a clipping mask for the image, so that the background of a frame is
visible behind the image. If @var{bg} is not specified, or if @var{bg}
is @code{t}, determine the background color of the image by looking at
the four corners of the image, assuming the most frequently occurring
color from the corners is the background color of the image. Otherwise,
@var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
specifying the color to assume for the background of the image.
If @var{mask} is nil, remove a mask from the image, if it has one. Images
in some formats include a mask which can be removed by specifying
@code{:mask nil}.
@item :file @var{file}
The @code{:file} property specifies to load the image from file
@var{file}. If @var{file} is not an absolute file name, it is expanded
in @code{data-directory}.
@item :data @var{data}
The @code{:data} property specifies the actual contents of the image.
Each image must use either @code{:data} or @code{:file}, but not both.
For most image types, the value of the @code{:data} property should be a
string containing the image data; we recommend using a unibyte string.
Before using @code{:data}, look for further information in the section
below describing the specific image format. For some image types,
@code{:data} may not be supported; for some, it allows other data types;
for some, @code{:data} alone is not enough, so you need to use other
image properties along with @code{:data}.
@end table
@defun image-mask-p spec &optional frame
@tindex image-mask-p
This function returns @code{t} if image @var{spec} has a mask bitmap.
@var{frame} is the frame on which the image will be displayed.
@var{frame} @code{nil} or omitted means to use the selected frame.
@end defun
@node XBM Images
@subsection XBM Images
@cindex XBM
To use XBM format, specify @code{xbm} as the image type. This image
format doesn't require an external library, so images of this type are
always supported.
Additional image properties supported for the @code{xbm} image type are:
@table @code
@item :foreground @var{foreground}
The value, @var{foreground}, should be a string specifying the image
foreground color. This color is used for each pixel in the XBM that is
1. The default is the frame's foreground color.
@item :background @var{background}
The value, @var{background}, should be a string specifying the image
background color. This color is used for each pixel in the XBM that is
0. The default is the frame's background color.
@end table
If you specify an XBM image using data within Emacs instead of an
external file, use the following three properties:
@table @code
@item :data @var{data}
The value, @var{data}, specifies the contents of the image.
There are three formats you can use for @var{data}:
@itemize @bullet
@item
A vector of strings or bool-vectors, each specifying one line of the
image. Do specify @code{:height} and @code{:width}.
@item
A string containing the same byte sequence as an XBM file would contain.
You must not specify @code{:height} and @code{:width} in this case,
because omitting them is what indicates the data has the format of an
XBM file. The file contents specify the height and width of the image.
@item
A string or a bool-vector containing the bits of the image (plus perhaps
some extra bits at the end that will not be used). It should contain at
least @var{width} * @code{height} bits. In this case, you must specify
@code{:height} and @code{:width}, both to indicate that the string
contains just the bits rather than a whole XBM file, and to specify the
size of the image.
@end itemize
@item :width @var{width}
The value, @var{width}, specifies the width of the image, in pixels.
@item :height @var{height}
The value, @var{height}, specifies the height of the image, in pixels.
@end table
@node XPM Images
@subsection XPM Images
@cindex XPM
To use XPM format, specify @code{xpm} as the image type. The
additional image property @code{:color-symbols} is also meaningful with
the @code{xpm} image type:
@table @code
@item :color-symbols @var{symbols}
The value, @var{symbols}, should be an alist whose elements have the
form @code{(@var{name} . @var{color})}. In each element, @var{name} is
the name of a color as it appears in the image file, and @var{color}
specifies the actual color to use for displaying that name.
@end table
@node GIF Images
@subsection GIF Images
@cindex GIF
For GIF images, specify image type @code{gif}. Because of the patents
in the US covering the LZW algorithm, the continued use of GIF format is
a problem for the whole Internet; to end this problem, it is a good idea
for everyone, even outside the US, to stop using GIFS right away
(@uref{http://www.burnallgifs.org/}). But if you still want to use
them, Emacs can display them.
@table @code
@item :index @var{index}
You can use @code{:index} to specify one image from a GIF file that
contains more than one image. This property specifies use of image
number @var{index} from the file. An error is signaled if the GIF file
doesn't contain an image with index @var{index}.
@end table
@ignore
This could be used to implement limited support for animated GIFs.
For example, the following function displays a multi-image GIF file
at point-min in the current buffer, switching between sub-images
every 0.1 seconds.
(defun show-anim (file max)
"Display multi-image GIF file FILE which contains MAX subimages."
(display-anim (current-buffer) file 0 max t))
(defun display-anim (buffer file idx max first-time)
(when (= idx max)
(setq idx 0))
(let ((img (create-image file nil :image idx)))
(save-excursion
(set-buffer buffer)
(goto-char (point-min))
(unless first-time (delete-char 1))
(insert-image img))
(run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
@end ignore
@node Postscript Images
@subsection Postscript Images
@cindex Postscript images
To use Postscript for an image, specify image type @code{postscript}.
This works only if you have Ghostscript installed. You must always use
these three properties:
@table @code
@item :pt-width @var{width}
The value, @var{width}, specifies the width of the image measured in
points (1/72 inch). @var{width} must be an integer.
@item :pt-height @var{height}
The value, @var{height}, specifies the height of the image in points
(1/72 inch). @var{height} must be an integer.
@item :bounding-box @var{box}
The value, @var{box}, must be a list or vector of four integers, which
specifying the bounding box of the Postscript image, analogous to the
@samp{BoundingBox} comment found in Postscript files.
@example
%%BoundingBox: 22 171 567 738
@end example
@end table
Displaying Postscript images from Lisp data is not currently
implemented, but it may be implemented by the time you read this.
See the @file{etc/NEWS} file to make sure.
@node Other Image Types
@subsection Other Image Types
@cindex PBM
For PBM images, specify image type @code{pbm}. Color, gray-scale and
monochromatic images are supported. For mono PBM images, two additional
image properties are supported.
@table @code
@item :foreground @var{foreground}
The value, @var{foreground}, should be a string specifying the image
foreground color. This color is used for each pixel in the XBM that is
1. The default is the frame's foreground color.
@item :background @var{background}
The value, @var{background}, should be a string specifying the image
background color. This color is used for each pixel in the XBM that is
0. The default is the frame's background color.
@end table
For JPEG images, specify image type @code{jpeg}.
For TIFF images, specify image type @code{tiff}.
For PNG images, specify image type @code{png}.
@node Defining Images
@subsection Defining Images
The functions @code{create-image}, @code{defimage} and
@code{find-image} provide convenient ways to create image descriptors.
@defun create-image file &optional type &rest props
@tindex create-image
This function creates and returns an image descriptor which uses the
data in @var{file}.
The optional argument @var{type} is a symbol specifying the image type.
If @var{type} is omitted or @code{nil}, @code{create-image} tries to
determine the image type from the file's first few bytes, or else
from the file's name.
The remaining arguments, @var{props}, specify additional image
properties---for example,
@example
(create-image "foo.xpm" 'xpm :heuristic-mask t)
@end example
The function returns @code{nil} if images of this type are not
supported. Otherwise it returns an image descriptor.
@end defun
@defmac defimage variable doc &rest specs
@tindex defimage
This macro defines @var{variable} as an image name. The second argument,
@var{doc}, is an optional documentation string. The remaining
arguments, @var{specs}, specify alternative ways to display the image.
Each argument in @var{specs} has the form of a property list, and each
one should specify at least the @code{:type} property and the
@code{:file} property. Here is an example:
@example
(defimage test-image
'((:type xpm :file "~/test1.xpm")
(:type xbm :file "~/test1.xbm")))
@end example
@code{defimage} tests each argument, one by one, to see if it is
usable---that is, if the type is supported and the file exists. The
first usable argument is used to make an image descriptor which is
stored in the variable @var{variable}.
If none of the alternatives will work, then @var{variable} is defined
as @code{nil}.
@end defmac
@defun find-image specs
@tindex find-image
This function provides a convenient way to find an image satisfying one
of a list of image specifications @var{specs}.
Each specification in @var{specs} is a property list with contents
depending on image type. All specifications must at least contain the
properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
image from, and @var{data} is a string containing the actual image data.
The first specification in the list whose @var{type} is supported, and
@var{file} exists, is used to construct the image specification to be
returned. If no specification is satisfied, @code{nil} is returned.
The image is looked for first on @code{load-path} and then in
@code{data-directory}.
@end defun
@node Showing Images
@subsection Showing Images
You can use an image descriptor by setting up the @code{display}
property yourself, but it is easier to use the functions in this
section.
@defun insert-image image &optional string area
This function inserts @var{image} in the current buffer at point. The
value @var{image} should be an image descriptor; it could be a value
returned by @code{create-image}, or the value of a symbol defined with
@code{defimage}. The argument @var{string} specifies the text to put in
the buffer to hold the image.
The argument @var{area} specifies whether to put the image in a margin.
If it is @code{left-margin}, the image appears in the left margin;
@code{right-margin} specifies the right margin. If @var{area} is
@code{nil} or omitted, the image is displayed at point within the
buffer's text.
Internally, this function inserts @var{string} in the buffer, and gives
it a @code{display} property which specifies @var{image}. @xref{Display
Property}.
@end defun
@defun put-image image pos &optional string area
This function puts image @var{image} in front of @var{pos} in the
current buffer. The argument @var{pos} should be an integer or a
marker. It specifies the buffer position where the image should appear.
The argument @var{string} specifies the text that should hold the image
as an alternative to the default.
The argument @var{image} must be an image descriptor, perhaps returned
by @code{create-image} or stored by @code{defimage}.
The argument @var{area} specifies whether to put the image in a margin.
If it is @code{left-margin}, the image appears in the left margin;
@code{right-margin} specifies the right margin. If @var{area} is
@code{nil} or omitted, the image is displayed at point within the
buffer's text.
Internally, this function creates an overlay, and gives it a
@code{before-string} property containing text that has a @code{display}
property whose value is the image. (Whew!)
@end defun
@defun remove-images start end &optional buffer
This function removes images in @var{buffer} between positions
@var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
images are removed from the current buffer.
This removes only images that were put into @var{buffer} the way
@code{put-image} does it, not images that were inserted with
@code{insert-image} or in other ways.
@end defun
@defun image-size spec &optional pixels frame
@tindex image-size
This function returns the size of an image as a pair
@w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
specification. @var{pixels} non-nil means return sizes measured in
pixels, otherwise return sizes measured in canonical character units
(fractions of the width/height of the frame's default font).
@var{frame} is the frame on which the image will be displayed.
@var{frame} null or omitted means use the selected frame.
@end defun
@node Image Cache
@subsection Image Cache
Emacs stores images in an image cache when it displays them, so it can
display them again more efficiently. It removes an image from the cache
when it hasn't been displayed for a specified period of time.
When an image is looked up in the cache, its specification is compared
with cached image specifications using @code{equal}. This means that
all images with equal specifications share the same image in the cache.
@defvar image-cache-eviction-delay
@tindex image-cache-eviction-delay
This variable specifies the number of seconds an image can remain in the
cache without being displayed. When an image is not displayed for this
length of time, Emacs removes it from the image cache.
If the value is @code{nil}, Emacs does not remove images from the cache
except when you explicitly clear it. This mode can be useful for
debugging.
@end defvar
@defun clear-image-cache &optional frame
@tindex clear-image-cache
This function clears the image cache. If @var{frame} is non-@code{nil},
only the cache for that frame is cleared. Otherwise all frames' caches
are cleared.
@end defun
@node Blinking
@section Blinking Parentheses
@cindex parenthesis matching
@cindex blinking
@cindex balancing parentheses
@cindex close parenthesis
This section describes the mechanism by which Emacs shows a matching
open parenthesis when the user inserts a close parenthesis.
@defvar blink-paren-function
The value of this variable should be a function (of no arguments) to
be called whenever a character with close parenthesis syntax is inserted.
The value of @code{blink-paren-function} may be @code{nil}, in which
case nothing is done.
@end defvar
@defopt blink-matching-paren
If this variable is @code{nil}, then @code{blink-matching-open} does
nothing.
@end defopt
@defopt blink-matching-paren-distance
This variable specifies the maximum distance to scan for a matching
parenthesis before giving up.
@end defopt
@defopt blink-matching-delay
This variable specifies the number of seconds for the cursor to remain
at the matching parenthesis. A fraction of a second often gives
good results, but the default is 1, which works on all systems.
@end defopt
@deffn Command blink-matching-open
This function is the default value of @code{blink-paren-function}. It
assumes that point follows a character with close parenthesis syntax and
moves the cursor momentarily to the matching opening character. If that
character is not already on the screen, it displays the character's
context in the echo area. To avoid long delays, this function does not
search farther than @code{blink-matching-paren-distance} characters.
Here is an example of calling this function explicitly.
@smallexample
@group
(defun interactive-blink-matching-open ()
@c Do not break this line! -- rms.
@c The first line of a doc string
@c must stand alone.
"Indicate momentarily the start of sexp before point."
(interactive)
@end group
@group
(let ((blink-matching-paren-distance
(buffer-size))
(blink-matching-paren t))
(blink-matching-open)))
@end group
@end smallexample
@end deffn
@node Inverse Video
@section Inverse Video
@cindex Inverse Video
@defopt inverse-video
@cindex highlighting
This variable controls whether Emacs uses inverse video for all text
on the screen. Non-@code{nil} means yes, @code{nil} means no. The
default is @code{nil}.
@end defopt
@defopt mode-line-inverse-video
This variable controls the use of inverse video for mode lines and menu
bars. If it is non-@code{nil}, then these lines are displayed in
inverse video. Otherwise, these lines are displayed normally, just like
other text. The default is @code{t}.
For window frames, this feature actually applies the face named
@code{mode-line}; that face is normally set up as the inverse of the
default face, unless you change it.
@end defopt
@node Usual Display
@section Usual Display Conventions
The usual display conventions define how to display each character
code. You can override these conventions by setting up a display table
(@pxref{Display Tables}). Here are the usual display conventions:
@itemize @bullet
@item
Character codes 32 through 126 map to glyph codes 32 through 126.
Normally this means they display as themselves.
@item
Character code 9 is a horizontal tab. It displays as whitespace
up to a position determined by @code{tab-width}.
@item
Character code 10 is a newline.
@item
All other codes in the range 0 through 31, and code 127, display in one
of two ways according to the value of @code{ctl-arrow}. If it is
non-@code{nil}, these codes map to sequences of two glyphs, where the
first glyph is the @sc{ascii} code for @samp{^}. (A display table can
specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
just like the codes in the range 128 to 255.
On MS-DOS terminals, Emacs arranges by default for the character code
127 to be mapped to the glyph code 127, which normally displays as an
empty polygon. This glyph is used to display non-@sc{ascii} characters
that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
emacs, The GNU Emacs Manual}.
@item
Character codes 128 through 255 map to sequences of four glyphs, where
the first glyph is the @sc{ascii} code for @samp{\}, and the others are
digit characters representing the character code in octal. (A display
table can specify a glyph to use instead of @samp{\}.)
@item
Multibyte character codes above 256 are displayed as themselves, or as a
question mark or empty box if the terminal cannot display that
character.
@end itemize
The usual display conventions apply even when there is a display
table, for any character whose entry in the active display table is
@code{nil}. Thus, when you set up a display table, you need only
specify the characters for which you want special behavior.
These display rules apply to carriage return (character code 13), when
it appears in the buffer. But that character may not appear in the
buffer where you expect it, if it was eliminated as part of end-of-line
conversion (@pxref{Coding System Basics}).
These variables affect the way certain characters are displayed on the
screen. Since they change the number of columns the characters occupy,
they also affect the indentation functions. These variables also affect
how the mode line is displayed; if you want to force redisplay of the
mode line using the new values, call the function
@code{force-mode-line-update} (@pxref{Mode Line Format}).
@defopt ctl-arrow
@cindex control characters in display
This buffer-local variable controls how control characters are
displayed. If it is non-@code{nil}, they are displayed as a caret
followed by the character: @samp{^A}. If it is @code{nil}, they are
displayed as a backslash followed by three octal digits: @samp{\001}.
@end defopt
@c Following may have overfull hbox.
@defvar default-ctl-arrow
The value of this variable is the default value for @code{ctl-arrow} in
buffers that do not override it. @xref{Default Value}.
@end defvar
@defopt indicate-empty-lines
@tindex indicate-empty-lines
When this is non-@code{nil}, Emacs displays a special glyph in
each empty line at the end of the buffer, on terminals that
support it (window systems).
@end defopt
@defopt tab-width
The value of this variable is the spacing between tab stops used for
displaying tab characters in Emacs buffers. The value is in units of
columns, and the default is 8. Note that this feature is completely
independent of the user-settable tab stops used by the command
@code{tab-to-tab-stop}. @xref{Indent Tabs}.
@end defopt
@node Display Tables
@section Display Tables
@cindex display table
You can use the @dfn{display table} feature to control how all possible
character codes display on the screen. This is useful for displaying
European languages that have letters not in the @sc{ascii} character
set.
The display table maps each character code into a sequence of
@dfn{glyphs}, each glyph being a graphic that takes up one character
position on the screen. You can also define how to display each glyph
on your terminal, using the @dfn{glyph table}.
Display tables affect how the mode line is displayed; if you want to
force redisplay of the mode line using a new display table, call
@code{force-mode-line-update} (@pxref{Mode Line Format}).
@menu
* Display Table Format:: What a display table consists of.
* Active Display Table:: How Emacs selects a display table to use.
* Glyphs:: How to define a glyph, and what glyphs mean.
@end menu
@node Display Table Format
@subsection Display Table Format
A display table is actually a char-table (@pxref{Char-Tables}) with
@code{display-table} as its subtype.
@defun make-display-table
This creates and returns a display table. The table initially has
@code{nil} in all elements.
@end defun
The ordinary elements of the display table are indexed by character
codes; the element at index @var{c} says how to display the character
code @var{c}. The value should be @code{nil} or a vector of glyph
values (@pxref{Glyphs}). If an element is @code{nil}, it says to
display that character according to the usual display conventions
(@pxref{Usual Display}).
If you use the display table to change the display of newline
characters, the whole buffer will be displayed as one long ``line.''
The display table also has six ``extra slots'' which serve special
purposes. Here is a table of their meanings; @code{nil} in any slot
means to use the default for that slot, as stated below.
@table @asis
@item 0
The glyph for the end of a truncated screen line (the default for this
is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
display arrows to indicate truncation---the display table has no effect
in these situations.
@item 1
The glyph for the end of a continued line (the default is @samp{\}).
Newer Emacs versions, on some platforms, display curved arrows to
indicate truncation---the display table has no effect in these
situations.
@item 2
The glyph for indicating a character displayed as an octal character
code (the default is @samp{\}).
@item 3
The glyph for indicating a control character (the default is @samp{^}).
@item 4
A vector of glyphs for indicating the presence of invisible lines (the
default is @samp{...}). @xref{Selective Display}.
@item 5
The glyph used to draw the border between side-by-side windows (the
default is @samp{|}). @xref{Splitting Windows}. This takes effect only
when there are no scroll bars; if scroll bars are supported and in use,
a scroll bar separates the two windows.
@end table
For example, here is how to construct a display table that mimics the
effect of setting @code{ctl-arrow} to a non-@code{nil} value:
@example
(setq disptab (make-display-table))
(let ((i 0))
(while (< i 32)
(or (= i ?\t) (= i ?\n)
(aset disptab i (vector ?^ (+ i 64))))
(setq i (1+ i)))
(aset disptab 127 (vector ?^ ??)))
@end example
@defun display-table-slot display-table slot
This function returns the value of the extra slot @var{slot} of
@var{display-table}. The argument @var{slot} may be a number from 0 to
5 inclusive, or a slot name (symbol). Valid symbols are
@code{truncation}, @code{wrap}, @code{escape}, @code{control},
@code{selective-display}, and @code{vertical-border}.
@end defun
@defun set-display-table-slot display-table slot value
This function stores @var{value} in the extra slot @var{slot} of
@var{display-table}. The argument @var{slot} may be a number from 0 to
5 inclusive, or a slot name (symbol). Valid symbols are
@code{truncation}, @code{wrap}, @code{escape}, @code{control},
@code{selective-display}, and @code{vertical-border}.
@end defun
@defun describe-display-table display-table
@tindex describe-display-table
This function displays a description of the display table
@var{display-table} in a help buffer.
@end defun
@deffn Command describe-current-display-table
@tindex describe-current-display-table
This command displays a description of the current display table in a
help buffer.
@end deffn
@node Active Display Table
@subsection Active Display Table
@cindex active display table
Each window can specify a display table, and so can each buffer. When
a buffer @var{b} is displayed in window @var{w}, display uses the
display table for window @var{w} if it has one; otherwise, the display
table for buffer @var{b} if it has one; otherwise, the standard display
table if any. The display table chosen is called the @dfn{active}
display table.
@defun window-display-table window
This function returns @var{window}'s display table, or @code{nil}
if @var{window} does not have an assigned display table.
@end defun
@defun set-window-display-table window table
This function sets the display table of @var{window} to @var{table}.
The argument @var{table} should be either a display table or
@code{nil}.
@end defun
@defvar buffer-display-table
This variable is automatically buffer-local in all buffers; its value in
a particular buffer specifies the display table for that buffer. If it
is @code{nil}, that means the buffer does not have an assigned display
table.
@end defvar
@defvar standard-display-table
This variable's value is the default display table, used whenever a
window has no display table and neither does the buffer displayed in
that window. This variable is @code{nil} by default.
@end defvar
If there is no display table to use for a particular window---that is,
if the window specifies none, its buffer specifies none, and
@code{standard-display-table} is @code{nil}---then Emacs uses the usual
display conventions for all character codes in that window. @xref{Usual
Display}.
A number of functions for changing the standard display table
are defined in the library @file{disp-table}.
@node Glyphs
@subsection Glyphs
@cindex glyph
A @dfn{glyph} is a generalization of a character; it stands for an
image that takes up a single character position on the screen. Glyphs
are represented in Lisp as integers, just as characters are.
@cindex glyph table
The meaning of each integer, as a glyph, is defined by the glyph
table, which is the value of the variable @code{glyph-table}.
@defvar glyph-table
The value of this variable is the current glyph table. It should be a
vector; the @var{g}th element defines glyph code @var{g}. If the value
is @code{nil} instead of a vector, then all glyphs are simple (see
below).
@end defvar
Here are the possible types of elements in the glyph table:
@table @asis
@item @var{string}
Send the characters in @var{string} to the terminal to output
this glyph. This alternative is available on character terminals,
but not under a window system.
@item @var{integer}
Define this glyph code as an alias for glyph code @var{integer}. You
can use an alias to specify a face code for the glyph; see below.
@item @code{nil}
This glyph is simple. On an ordinary terminal, the glyph code mod
524288 is the character to output. In a window system, the glyph code
mod 524288 is the character to output, and the glyph code divided by
524288 specifies the face number (@pxref{Face Functions}) to use while
outputting it. (524288 is
@ifnottex
2**19.)
@end ifnottex
@tex
$2^{19}$.)
@end tex
@xref{Faces}.
@end table
If a glyph code is greater than or equal to the length of the glyph
table, that code is automatically simple.
@defun create-glyph string
@tindex create-glyph
This function returns a newly-allocated glyph code which is set up to
display by sending @var{string} to the terminal.
@end defun
@node Beeping
@section Beeping
@cindex beeping
@cindex bell
This section describes how to make Emacs ring the bell (or blink the
screen) to attract the user's attention. Be conservative about how
often you do this; frequent bells can become irritating. Also be
careful not to use just beeping when signaling an error is more
appropriate. (@xref{Errors}.)
@defun ding &optional do-not-terminate
@cindex keyboard macro termination
This function beeps, or flashes the screen (see @code{visible-bell} below).
It also terminates any keyboard macro currently executing unless
@var{do-not-terminate} is non-@code{nil}.
@end defun
@defun beep &optional do-not-terminate
This is a synonym for @code{ding}.
@end defun
@defopt visible-bell
This variable determines whether Emacs should flash the screen to
represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
is effective on a window system, and on a character-only terminal
provided the terminal's Termcap entry defines the visible bell
capability (@samp{vb}).
@end defopt
@defvar ring-bell-function
If this is non-@code{nil}, it specifies how Emacs should ``ring the
bell.'' Its value should be a function of no arguments. If this is
non-@code{nil}, it takes precedence over the @code{visible-bell}
variable.
@end defvar
@node Window Systems
@section Window Systems
Emacs works with several window systems, most notably the X Window
System. Both Emacs and X use the term ``window'', but use it
differently. An Emacs frame is a single window as far as X is
concerned; the individual Emacs windows are not known to X at all.
@defvar window-system
This variable tells Lisp programs what window system Emacs is running
under. The possible values are
@table @code
@item x
@cindex X Window System
Emacs is displaying using X.
@item pc
Emacs is displaying using MS-DOS.
@item w32
Emacs is displaying using Windows.
@item mac
Emacs is displaying using a Macintosh.
@item nil
Emacs is using a character-based terminal.
@end table
@end defvar
@defvar window-setup-hook
This variable is a normal hook which Emacs runs after handling the
initialization files. Emacs runs this hook after it has completed
loading your init file, the default initialization file (if
any), and the terminal-specific Lisp code, and running the hook
@code{term-setup-hook}.
This hook is used for internal purposes: setting up communication with
the window system, and creating the initial window. Users should not
interfere with it.
@end defvar
|