1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
|
;;; pong.el --- classical implementation of pong
;; Copyright 1999, 2000, 2001, 2005 by Free Software Foundation, Inc.
;; Author: Benjamin Drieu <bdrieu@april.org>
;; Keywords: games
;; This file is part of GNU Emacs.
;; GNU Emacs is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2, or (at your option)
;; any later version.
;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
;; Boston, MA 02110-1301, USA.
;;; Commentary:
;; This is an implementation of the classical game pong.
;;; Code:
(eval-when-compile (require 'cl))
(require 'gamegrid)
;;; Customization
(defgroup pong nil
"Emacs-Lisp implementation of the classical game pong."
:tag "Pong"
:group 'games)
(defcustom pong-buffer-name "*Pong*"
"*Name of the buffer used to play."
:group 'pong
:type '(string))
(defcustom pong-width 50
"*Width of the playfield."
:group 'pong
:type '(integer))
(defcustom pong-height (min 30 (- (frame-height) 6))
"*Height of the playfield."
:group 'pong
:type '(integer))
(defcustom pong-bat-width 3
"*Width of the bats for pong."
:group 'pong
:type '(integer))
(defcustom pong-blank-color "black"
"*Color used for background."
:group 'pong
:type 'color)
(defcustom pong-bat-color "yellow"
"*Color used for bats."
:group 'pong
:type 'color)
(defcustom pong-ball-color "red"
"*Color used for the ball."
:group 'pong
:type 'color)
(defcustom pong-border-color "white"
"*Color used for pong borders."
:group 'pong
:type 'color)
(defcustom pong-left-key "4"
"*Alternate key to press for bat 1 to go up (primary one is [left])."
:group 'pong
:type '(restricted-sexp :match-alternatives (stringp vectorp)))
(defcustom pong-right-key "6"
"*Alternate key to press for bat 1 to go down (primary one is [right])."
:group 'pong
:type '(restricted-sexp :match-alternatives (stringp vectorp)))
(defcustom pong-up-key "8"
"*Alternate key to press for bat 2 to go up (primary one is [up])."
:group 'pong
:type '(restricted-sexp :match-alternatives (stringp vectorp)))
(defcustom pong-down-key "2"
"*Alternate key to press for bat 2 to go down (primary one is [down])."
:group 'pong
:type '(restricted-sexp :match-alternatives (stringp vectorp)))
(defcustom pong-quit-key "q"
"*Key to press to quit pong."
:group 'pong
:type '(restricted-sexp :match-alternatives (stringp vectorp)))
(defcustom pong-pause-key "p"
"Key to press to pause pong."
:group 'pong
:type '(restricted-sexp :match-alternatives (stringp vectorp)))
(defcustom pong-resume-key "p"
"*Key to press to resume pong."
:group 'pong
:type '(restricted-sexp :match-alternatives (stringp vectorp)))
(defcustom pong-timer-delay 0.1
"*Time to wait between every cycle."
:group 'pong
:type 'number)
;;; This is black magic. Define colors used
(defvar pong-blank-options
'(((glyph colorize)
(t ?\040))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [0 0 0])
(color-tty pong-blank-color))))
(defvar pong-bat-options
'(((glyph colorize)
(emacs-tty ?O)
(t ?\040))
((color-x color-x)
(mono-x mono-x)
(color-tty color-tty)
(mono-tty mono-tty))
(((glyph color-x) [1 1 0])
(color-tty pong-bat-color))))
(defvar pong-ball-options
'(((glyph colorize)
(t ?\*))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [1 0 0])
(color-tty pong-ball-color))))
(defvar pong-border-options
'(((glyph colorize)
(t ?\+))
((color-x color-x)
(mono-x grid-x)
(color-tty color-tty))
(((glyph color-x) [0.5 0.5 0.5])
(color-tty pong-border-color))))
(defconst pong-blank 0)
(defconst pong-bat 1)
(defconst pong-ball 2)
(defconst pong-border 3)
;;; Determine initial positions for bats and ball
(defvar pong-xx nil
"Horizontal speed of the ball.")
(defvar pong-yy nil
"Vertical speed of the ball.")
(defvar pong-x nil
"Horizontal position of the ball.")
(defvar pong-y nil
"Vertical position of the ball.")
(defvar pong-bat-player1 nil
"Vertical position of bat 1.")
(defvar pong-bat-player2 nil
"Vertical position of bat 2.")
(defvar pong-score-player1 nil)
(defvar pong-score-player2 nil)
;;; Initialize maps
(defvar pong-mode-map
(make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
(defvar pong-null-map
(make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
(define-key pong-mode-map [left] 'pong-move-left)
(define-key pong-mode-map [right] 'pong-move-right)
(define-key pong-mode-map [up] 'pong-move-up)
(define-key pong-mode-map [down] 'pong-move-down)
(define-key pong-mode-map pong-left-key 'pong-move-left)
(define-key pong-mode-map pong-right-key 'pong-move-right)
(define-key pong-mode-map pong-up-key 'pong-move-up)
(define-key pong-mode-map pong-down-key 'pong-move-down)
(define-key pong-mode-map pong-quit-key 'pong-quit)
(define-key pong-mode-map pong-pause-key 'pong-pause)
;;; Fun stuff -- The code
(defun pong-display-options ()
"Computes display options (required by gamegrid for colors)."
(let ((options (make-vector 256 nil)))
(loop for c from 0 to 255 do
(aset options c
(cond ((= c pong-blank)
pong-blank-options)
((= c pong-bat)
pong-bat-options)
((= c pong-ball)
pong-ball-options)
((= c pong-border)
pong-border-options)
(t
'(nil nil nil)))))
options))
(defun pong-init-buffer ()
"Initialize pong buffer and draw stuff thanks to gamegrid library."
(interactive)
(get-buffer-create pong-buffer-name)
(switch-to-buffer pong-buffer-name)
(use-local-map pong-mode-map)
(setq gamegrid-use-glyphs t)
(setq gamegrid-use-color t)
(gamegrid-init (pong-display-options))
(gamegrid-init-buffer pong-width
(+ 2 pong-height)
1)
(let ((buffer-read-only nil))
(loop for y from 0 to (1- pong-height) do
(loop for x from 0 to (1- pong-width) do
(gamegrid-set-cell x y pong-border)))
(loop for y from 1 to (- pong-height 2) do
(loop for x from 1 to (- pong-width 2) do
(gamegrid-set-cell x y pong-blank))))
(loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
(gamegrid-set-cell 2 y pong-bat))
(loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
(gamegrid-set-cell (- pong-width 3) y pong-bat)))
(defun pong-move-left ()
"Move bat 2 up.
This is called left for historical reasons, since in some pong
implementations you move with left/right paddle."
(interactive)
(if (> pong-bat-player1 1)
(and
(setq pong-bat-player1 (1- pong-bat-player1))
(pong-update-bat 2 pong-bat-player1))))
(defun pong-move-right ()
"Move bat 2 up."
(interactive)
(if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
(and
(setq pong-bat-player1 (1+ pong-bat-player1))
(pong-update-bat 2 pong-bat-player1))))
(defun pong-move-up ()
"Move bat 2 up."
(interactive)
(if (> pong-bat-player2 1)
(and
(setq pong-bat-player2 (1- pong-bat-player2))
(pong-update-bat (- pong-width 3) pong-bat-player2))))
(defun pong-move-down ()
"Move bat 2 down."
(interactive)
(if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
(and
(setq pong-bat-player2 (1+ pong-bat-player2))
(pong-update-bat (- pong-width 3) pong-bat-player2))))
(defun pong-update-bat (x y)
"Move a bat (suppress a cell and draw another one on the other side)."
(cond
((string-equal (buffer-name (current-buffer)) pong-buffer-name)
(gamegrid-set-cell x y pong-bat)
(gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
(if (> y 1)
(gamegrid-set-cell x (1- y) pong-blank))
(if (< (+ y pong-bat-width) (1- pong-height))
(gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
(defun pong-init ()
"Initialize a game."
(define-key pong-mode-map pong-pause-key 'pong-pause)
(add-hook 'kill-buffer-hook 'pong-quit nil t)
;; Initialization of some variables
(setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
(setq pong-bat-player2 pong-bat-player1)
(setq pong-xx -1)
(setq pong-yy 0)
(setq pong-x (/ pong-width 2))
(setq pong-y (/ pong-height 2))
(pong-init-buffer)
(gamegrid-kill-timer)
(gamegrid-start-timer pong-timer-delay 'pong-update-game)
(pong-update-score))
(defun pong-update-game (pong-buffer)
"\"Main\" function for pong.
It is called every pong-cycle-delay seconds and
updates ball and bats positions. It is responsible of collision
detection and checks if a player scores."
(if (not (eq (current-buffer) pong-buffer))
(pong-pause)
(let ((old-x pong-x)
(old-y pong-y))
(setq pong-x (+ pong-x pong-xx))
(setq pong-y (+ pong-y pong-yy))
(if (and (> old-y 0)
(< old-y (- pong-height 1)))
(gamegrid-set-cell old-x old-y pong-blank))
(if (and (> pong-y 0)
(< pong-y (- pong-height 1)))
(gamegrid-set-cell pong-x pong-y pong-ball))
(cond
((or (= pong-x 3) (= pong-x 2))
(if (and (>= pong-y pong-bat-player1)
(< pong-y (+ pong-bat-player1 pong-bat-width)))
(and
(setq pong-yy (+ pong-yy
(cond
((= pong-y pong-bat-player1) -1)
((= pong-y (1+ pong-bat-player1)) 0)
(t 1))))
(setq pong-xx (- pong-xx)))))
((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
(if (and (>= pong-y pong-bat-player2)
(< pong-y (+ pong-bat-player2 pong-bat-width)))
(and
(setq pong-yy (+ pong-yy
(cond
((= pong-y pong-bat-player2) -1)
((= pong-y (1+ pong-bat-player2)) 0)
(t 1))))
(setq pong-xx (- pong-xx)))))
((<= pong-y 1)
(setq pong-yy (- pong-yy)))
((>= pong-y (- pong-height 2))
(setq pong-yy (- pong-yy)))
((< pong-x 1)
(setq pong-score-player2 (1+ pong-score-player2))
(pong-init))
((>= pong-x (- pong-width 1))
(setq pong-score-player1 (1+ pong-score-player1))
(pong-init))))))
(defun pong-update-score ()
"Update score and print it on bottom of the game grid."
(let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
(len (length string)))
(loop for x from 0 to (1- len) do
(if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
(gamegrid-set-cell x
pong-height
(aref string x))))))
(defun pong-pause ()
"Pause the game."
(interactive)
(gamegrid-kill-timer)
;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
;; jobs it is made for. So I have to do it "by hand". Anyway, next
;; line is harmless.
(cancel-function-timers 'pong-update-game)
(define-key pong-mode-map pong-resume-key 'pong-resume))
(defun pong-resume ()
"Resume a paused game."
(interactive)
(define-key pong-mode-map pong-pause-key 'pong-pause)
(gamegrid-start-timer pong-timer-delay 'pong-update-game))
(defun pong-quit ()
"Quit the game and kill the pong buffer."
(interactive)
(gamegrid-kill-timer)
;; Be sure not to draw things in another buffer and wait for some
;; time.
(run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
;;;###autoload
(defun pong ()
"Play pong and waste time.
This is an implementation of the classical game pong.
Move left and right bats and try to bounce the ball to your opponent.
pong-mode keybindings:\\<pong-mode-map>
\\{pong-mode-map}"
(interactive)
(setq pong-score-player1 0)
(setq pong-score-player2 0)
(pong-init))
(provide 'pong)
;;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3
;;; pong.el ends here
|