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@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990-1995, 1998-1999, 2001-2013 Free Software
@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Sequences Arrays Vectors
@chapter Sequences, Arrays, and Vectors
@cindex sequence
The @dfn{sequence} type is the union of two other Lisp types: lists
and arrays. In other words, any list is a sequence, and any array is
a sequence. The common property that all sequences have is that each
is an ordered collection of elements.
An @dfn{array} is a fixed-length object with a slot for each of its
elements. All the elements are accessible in constant time. The four
types of arrays are strings, vectors, char-tables and bool-vectors.
A list is a sequence of elements, but it is not a single primitive
object; it is made of cons cells, one cell per element. Finding the
@var{n}th element requires looking through @var{n} cons cells, so
elements farther from the beginning of the list take longer to access.
But it is possible to add elements to the list, or remove elements.
The following diagram shows the relationship between these types:
@example
@group
_____________________________________________
| |
| Sequence |
| ______ ________________________________ |
| | | | | |
| | List | | Array | |
| | | | ________ ________ | |
| |______| | | | | | | |
| | | Vector | | String | | |
| | |________| |________| | |
| | ____________ _____________ | |
| | | | | | | |
| | | Char-table | | Bool-vector | | |
| | |____________| |_____________| | |
| |________________________________| |
|_____________________________________________|
@end group
@end example
@menu
* Sequence Functions:: Functions that accept any kind of sequence.
* Arrays:: Characteristics of arrays in Emacs Lisp.
* Array Functions:: Functions specifically for arrays.
* Vectors:: Special characteristics of Emacs Lisp vectors.
* Vector Functions:: Functions specifically for vectors.
* Char-Tables:: How to work with char-tables.
* Bool-Vectors:: How to work with bool-vectors.
* Rings:: Managing a fixed-size ring of objects.
@end menu
@node Sequence Functions
@section Sequences
This section describes functions that accept any kind of sequence.
@defun sequencep object
This function returns @code{t} if @var{object} is a list, vector,
string, bool-vector, or char-table, @code{nil} otherwise.
@end defun
@defun length sequence
@cindex string length
@cindex list length
@cindex vector length
@cindex sequence length
@cindex char-table length
This function returns the number of elements in @var{sequence}. If
@var{sequence} is a dotted list, a @code{wrong-type-argument} error is
signaled. Circular lists may cause an infinite loop. For a
char-table, the value returned is always one more than the maximum
Emacs character code.
@xref{Definition of safe-length}, for the related function @code{safe-length}.
@example
@group
(length '(1 2 3))
@result{} 3
@end group
@group
(length ())
@result{} 0
@end group
@group
(length "foobar")
@result{} 6
@end group
@group
(length [1 2 3])
@result{} 3
@end group
@group
(length (make-bool-vector 5 nil))
@result{} 5
@end group
@end example
@end defun
@noindent
See also @code{string-bytes}, in @ref{Text Representations}.
If you need to compute the width of a string on display, you should
use @code{string-width} (@pxref{Width}), not @code{length}, since
@code{length} only counts the number of characters, but does not
account for the display width of each character.
@defun elt sequence index
@cindex elements of sequences
This function returns the element of @var{sequence} indexed by
@var{index}. Legitimate values of @var{index} are integers ranging
from 0 up to one less than the length of @var{sequence}. If
@var{sequence} is a list, out-of-range values behave as for
@code{nth}. @xref{Definition of nth}. Otherwise, out-of-range values
trigger an @code{args-out-of-range} error.
@example
@group
(elt [1 2 3 4] 2)
@result{} 3
@end group
@group
(elt '(1 2 3 4) 2)
@result{} 3
@end group
@group
;; @r{We use @code{string} to show clearly which character @code{elt} returns.}
(string (elt "1234" 2))
@result{} "3"
@end group
@group
(elt [1 2 3 4] 4)
@error{} Args out of range: [1 2 3 4], 4
@end group
@group
(elt [1 2 3 4] -1)
@error{} Args out of range: [1 2 3 4], -1
@end group
@end example
This function generalizes @code{aref} (@pxref{Array Functions}) and
@code{nth} (@pxref{Definition of nth}).
@end defun
@defun copy-sequence sequence
@cindex copying sequences
This function returns a copy of @var{sequence}. The copy is the same
type of object as the original sequence, and it has the same elements
in the same order.
Storing a new element into the copy does not affect the original
@var{sequence}, and vice versa. However, the elements of the new
sequence are not copies; they are identical (@code{eq}) to the elements
of the original. Therefore, changes made within these elements, as
found via the copied sequence, are also visible in the original
sequence.
If the sequence is a string with text properties, the property list in
the copy is itself a copy, not shared with the original's property
list. However, the actual values of the properties are shared.
@xref{Text Properties}.
This function does not work for dotted lists. Trying to copy a
circular list may cause an infinite loop.
See also @code{append} in @ref{Building Lists}, @code{concat} in
@ref{Creating Strings}, and @code{vconcat} in @ref{Vector Functions},
for other ways to copy sequences.
@example
@group
(setq bar '(1 2))
@result{} (1 2)
@end group
@group
(setq x (vector 'foo bar))
@result{} [foo (1 2)]
@end group
@group
(setq y (copy-sequence x))
@result{} [foo (1 2)]
@end group
@group
(eq x y)
@result{} nil
@end group
@group
(equal x y)
@result{} t
@end group
@group
(eq (elt x 1) (elt y 1))
@result{} t
@end group
@group
;; @r{Replacing an element of one sequence.}
(aset x 0 'quux)
x @result{} [quux (1 2)]
y @result{} [foo (1 2)]
@end group
@group
;; @r{Modifying the inside of a shared element.}
(setcar (aref x 1) 69)
x @result{} [quux (69 2)]
y @result{} [foo (69 2)]
@end group
@end example
@end defun
@node Arrays
@section Arrays
@cindex array
An @dfn{array} object has slots that hold a number of other Lisp
objects, called the elements of the array. Any element of an array
may be accessed in constant time. In contrast, the time to access an
element of a list is proportional to the position of that element in
the list.
Emacs defines four types of array, all one-dimensional:
@dfn{strings} (@pxref{String Type}), @dfn{vectors} (@pxref{Vector
Type}), @dfn{bool-vectors} (@pxref{Bool-Vector Type}), and
@dfn{char-tables} (@pxref{Char-Table Type}). Vectors and char-tables
can hold elements of any type, but strings can only hold characters,
and bool-vectors can only hold @code{t} and @code{nil}.
All four kinds of array share these characteristics:
@itemize @bullet
@item
The first element of an array has index zero, the second element has
index 1, and so on. This is called @dfn{zero-origin} indexing. For
example, an array of four elements has indices 0, 1, 2, @w{and 3}.
@item
The length of the array is fixed once you create it; you cannot
change the length of an existing array.
@item
For purposes of evaluation, the array is a constant---i.e.,
it evaluates to itself.
@item
The elements of an array may be referenced or changed with the functions
@code{aref} and @code{aset}, respectively (@pxref{Array Functions}).
@end itemize
When you create an array, other than a char-table, you must specify
its length. You cannot specify the length of a char-table, because that
is determined by the range of character codes.
In principle, if you want an array of text characters, you could use
either a string or a vector. In practice, we always choose strings for
such applications, for four reasons:
@itemize @bullet
@item
They occupy one-fourth the space of a vector of the same elements.
@item
Strings are printed in a way that shows the contents more clearly
as text.
@item
Strings can hold text properties. @xref{Text Properties}.
@item
Many of the specialized editing and I/O facilities of Emacs accept only
strings. For example, you cannot insert a vector of characters into a
buffer the way you can insert a string. @xref{Strings and Characters}.
@end itemize
By contrast, for an array of keyboard input characters (such as a key
sequence), a vector may be necessary, because many keyboard input
characters are outside the range that will fit in a string. @xref{Key
Sequence Input}.
@node Array Functions
@section Functions that Operate on Arrays
In this section, we describe the functions that accept all types of
arrays.
@defun arrayp object
This function returns @code{t} if @var{object} is an array (i.e., a
vector, a string, a bool-vector or a char-table).
@example
@group
(arrayp [a])
@result{} t
(arrayp "asdf")
@result{} t
(arrayp (syntax-table)) ;; @r{A char-table.}
@result{} t
@end group
@end example
@end defun
@defun aref array index
@cindex array elements
This function returns the @var{index}th element of @var{array}. The
first element is at index zero.
@example
@group
(setq primes [2 3 5 7 11 13])
@result{} [2 3 5 7 11 13]
(aref primes 4)
@result{} 11
@end group
@group
(aref "abcdefg" 1)
@result{} 98 ; @r{@samp{b} is @acronym{ASCII} code 98.}
@end group
@end example
See also the function @code{elt}, in @ref{Sequence Functions}.
@end defun
@defun aset array index object
This function sets the @var{index}th element of @var{array} to be
@var{object}. It returns @var{object}.
@example
@group
(setq w [foo bar baz])
@result{} [foo bar baz]
(aset w 0 'fu)
@result{} fu
w
@result{} [fu bar baz]
@end group
@group
(setq x "asdfasfd")
@result{} "asdfasfd"
(aset x 3 ?Z)
@result{} 90
x
@result{} "asdZasfd"
@end group
@end example
If @var{array} is a string and @var{object} is not a character, a
@code{wrong-type-argument} error results. The function converts a
unibyte string to multibyte if necessary to insert a character.
@end defun
@defun fillarray array object
This function fills the array @var{array} with @var{object}, so that
each element of @var{array} is @var{object}. It returns @var{array}.
@example
@group
(setq a [a b c d e f g])
@result{} [a b c d e f g]
(fillarray a 0)
@result{} [0 0 0 0 0 0 0]
a
@result{} [0 0 0 0 0 0 0]
@end group
@group
(setq s "When in the course")
@result{} "When in the course"
(fillarray s ?-)
@result{} "------------------"
@end group
@end example
If @var{array} is a string and @var{object} is not a character, a
@code{wrong-type-argument} error results.
@end defun
The general sequence functions @code{copy-sequence} and @code{length}
are often useful for objects known to be arrays. @xref{Sequence Functions}.
@node Vectors
@section Vectors
@cindex vector (type)
A @dfn{vector} is a general-purpose array whose elements can be any
Lisp objects. (By contrast, the elements of a string can only be
characters. @xref{Strings and Characters}.) Vectors are used in
Emacs for many purposes: as key sequences (@pxref{Key Sequences}), as
symbol-lookup tables (@pxref{Creating Symbols}), as part of the
representation of a byte-compiled function (@pxref{Byte Compilation}),
and more.
Like other arrays, vectors use zero-origin indexing: the first
element has index 0.
Vectors are printed with square brackets surrounding the elements.
Thus, a vector whose elements are the symbols @code{a}, @code{b} and
@code{a} is printed as @code{[a b a]}. You can write vectors in the
same way in Lisp input.
A vector, like a string or a number, is considered a constant for
evaluation: the result of evaluating it is the same vector. This does
not evaluate or even examine the elements of the vector.
@xref{Self-Evaluating Forms}.
Here are examples illustrating these principles:
@example
@group
(setq avector [1 two '(three) "four" [five]])
@result{} [1 two (quote (three)) "four" [five]]
(eval avector)
@result{} [1 two (quote (three)) "four" [five]]
(eq avector (eval avector))
@result{} t
@end group
@end example
@node Vector Functions
@section Functions for Vectors
Here are some functions that relate to vectors:
@defun vectorp object
This function returns @code{t} if @var{object} is a vector.
@example
@group
(vectorp [a])
@result{} t
(vectorp "asdf")
@result{} nil
@end group
@end example
@end defun
@defun vector &rest objects
This function creates and returns a vector whose elements are the
arguments, @var{objects}.
@example
@group
(vector 'foo 23 [bar baz] "rats")
@result{} [foo 23 [bar baz] "rats"]
(vector)
@result{} []
@end group
@end example
@end defun
@defun make-vector length object
This function returns a new vector consisting of @var{length} elements,
each initialized to @var{object}.
@example
@group
(setq sleepy (make-vector 9 'Z))
@result{} [Z Z Z Z Z Z Z Z Z]
@end group
@end example
@end defun
@defun vconcat &rest sequences
@cindex copying vectors
This function returns a new vector containing all the elements of
@var{sequences}. The arguments @var{sequences} may be true lists,
vectors, strings or bool-vectors. If no @var{sequences} are given, an
empty vector is returned.
The value is a newly constructed vector that is not @code{eq} to any
existing vector.
@example
@group
(setq a (vconcat '(A B C) '(D E F)))
@result{} [A B C D E F]
(eq a (vconcat a))
@result{} nil
@end group
@group
(vconcat)
@result{} []
(vconcat [A B C] "aa" '(foo (6 7)))
@result{} [A B C 97 97 foo (6 7)]
@end group
@end example
The @code{vconcat} function also allows byte-code function objects as
arguments. This is a special feature to make it easy to access the entire
contents of a byte-code function object. @xref{Byte-Code Objects}.
For other concatenation functions, see @code{mapconcat} in @ref{Mapping
Functions}, @code{concat} in @ref{Creating Strings}, and @code{append}
in @ref{Building Lists}.
@end defun
The @code{append} function also provides a way to convert a vector into a
list with the same elements:
@example
@group
(setq avector [1 two (quote (three)) "four" [five]])
@result{} [1 two (quote (three)) "four" [five]]
(append avector nil)
@result{} (1 two (quote (three)) "four" [five])
@end group
@end example
@node Char-Tables
@section Char-Tables
@cindex char-tables
@cindex extra slots of char-table
A char-table is much like a vector, except that it is indexed by
character codes. Any valid character code, without modifiers, can be
used as an index in a char-table. You can access a char-table's
elements with @code{aref} and @code{aset}, as with any array. In
addition, a char-table can have @dfn{extra slots} to hold additional
data not associated with particular character codes. Like vectors,
char-tables are constants when evaluated, and can hold elements of any
type.
@cindex subtype of char-table
Each char-table has a @dfn{subtype}, a symbol, which serves two
purposes:
@itemize @bullet
@item
The subtype provides an easy way to tell what the char-table is for.
For instance, display tables are char-tables with @code{display-table}
as the subtype, and syntax tables are char-tables with
@code{syntax-table} as the subtype. The subtype can be queried using
the function @code{char-table-subtype}, described below.
@item
The subtype controls the number of @dfn{extra slots} in the
char-table. This number is specified by the subtype's
@code{char-table-extra-slots} symbol property (@pxref{Symbol
Properties}), whose value should be an integer between 0 and 10. If
the subtype has no such symbol property, the char-table has no extra
slots.
@end itemize
@cindex parent of char-table
A char-table can have a @dfn{parent}, which is another char-table. If
it does, then whenever the char-table specifies @code{nil} for a
particular character @var{c}, it inherits the value specified in the
parent. In other words, @code{(aref @var{char-table} @var{c})} returns
the value from the parent of @var{char-table} if @var{char-table} itself
specifies @code{nil}.
@cindex default value of char-table
A char-table can also have a @dfn{default value}. If so, then
@code{(aref @var{char-table} @var{c})} returns the default value
whenever the char-table does not specify any other non-@code{nil} value.
@defun make-char-table subtype &optional init
Return a newly-created char-table, with subtype @var{subtype} (a
symbol). Each element is initialized to @var{init}, which defaults to
@code{nil}. You cannot alter the subtype of a char-table after the
char-table is created.
There is no argument to specify the length of the char-table, because
all char-tables have room for any valid character code as an index.
If @var{subtype} has the @code{char-table-extra-slots} symbol
property, that specifies the number of extra slots in the char-table.
This should be an integer between 0 and 10; otherwise,
@code{make-char-table} raises an error. If @var{subtype} has no
@code{char-table-extra-slots} symbol property (@pxref{Property
Lists}), the char-table has no extra slots.
@end defun
@defun char-table-p object
This function returns @code{t} if @var{object} is a char-table, and
@code{nil} otherwise.
@end defun
@defun char-table-subtype char-table
This function returns the subtype symbol of @var{char-table}.
@end defun
There is no special function to access default values in a char-table.
To do that, use @code{char-table-range} (see below).
@defun char-table-parent char-table
This function returns the parent of @var{char-table}. The parent is
always either @code{nil} or another char-table.
@end defun
@defun set-char-table-parent char-table new-parent
This function sets the parent of @var{char-table} to @var{new-parent}.
@end defun
@defun char-table-extra-slot char-table n
This function returns the contents of extra slot @var{n} of
@var{char-table}. The number of extra slots in a char-table is
determined by its subtype.
@end defun
@defun set-char-table-extra-slot char-table n value
This function stores @var{value} in extra slot @var{n} of
@var{char-table}.
@end defun
A char-table can specify an element value for a single character code;
it can also specify a value for an entire character set.
@defun char-table-range char-table range
This returns the value specified in @var{char-table} for a range of
characters @var{range}. Here are the possibilities for @var{range}:
@table @asis
@item @code{nil}
Refers to the default value.
@item @var{char}
Refers to the element for character @var{char}
(supposing @var{char} is a valid character code).
@item @code{(@var{from} . @var{to})}
A cons cell refers to all the characters in the inclusive range
@samp{[@var{from}..@var{to}]}.
@end table
@end defun
@defun set-char-table-range char-table range value
This function sets the value in @var{char-table} for a range of
characters @var{range}. Here are the possibilities for @var{range}:
@table @asis
@item @code{nil}
Refers to the default value.
@item @code{t}
Refers to the whole range of character codes.
@item @var{char}
Refers to the element for character @var{char}
(supposing @var{char} is a valid character code).
@item @code{(@var{from} . @var{to})}
A cons cell refers to all the characters in the inclusive range
@samp{[@var{from}..@var{to}]}.
@end table
@end defun
@defun map-char-table function char-table
This function calls its argument @var{function} for each element of
@var{char-table} that has a non-@code{nil} value. The call to
@var{function} is with two arguments, a key and a value. The key
is a possible @var{range} argument for @code{char-table-range}---either
a valid character or a cons cell @code{(@var{from} . @var{to})},
specifying a range of characters that share the same value. The value is
what @code{(char-table-range @var{char-table} @var{key})} returns.
Overall, the key-value pairs passed to @var{function} describe all the
values stored in @var{char-table}.
The return value is always @code{nil}; to make calls to
@code{map-char-table} useful, @var{function} should have side effects.
For example, here is how to examine the elements of the syntax table:
@example
(let (accumulator)
(map-char-table
#'(lambda (key value)
(setq accumulator
(cons (list
(if (consp key)
(list (car key) (cdr key))
key)
value)
accumulator)))
(syntax-table))
accumulator)
@result{}
(((2597602 4194303) (2)) ((2597523 2597601) (3))
... (65379 (5 . 65378)) (65378 (4 . 65379)) (65377 (1))
... (12 (0)) (11 (3)) (10 (12)) (9 (0)) ((0 8) (3)))
@end example
@end defun
@node Bool-Vectors
@section Bool-vectors
@cindex Bool-vectors
A bool-vector is much like a vector, except that it stores only the
values @code{t} and @code{nil}. If you try to store any non-@code{nil}
value into an element of the bool-vector, the effect is to store
@code{t} there. As with all arrays, bool-vector indices start from 0,
and the length cannot be changed once the bool-vector is created.
Bool-vectors are constants when evaluated.
There are two special functions for working with bool-vectors; aside
from that, you manipulate them with same functions used for other kinds
of arrays.
@defun make-bool-vector length initial
Return a new bool-vector of @var{length} elements,
each one initialized to @var{initial}.
@end defun
@defun bool-vector-p object
This returns @code{t} if @var{object} is a bool-vector,
and @code{nil} otherwise.
@end defun
There are also some bool-vector set operation functions, described below:
@defun bool-vector-exclusive-or a b &optional c
Return @dfn{bitwise exclusive or} of bool vectors @var{a} and @var{b}.
If optional argument @var{c} is given, the result of this operation is
stored into @var{c}. All arguments should be bool vectors of the same length.
@end defun
@defun bool-vector-union a b &optional c
Return @dfn{bitwise or} of bool vectors @var{a} and @var{b}. If
optional argument @var{c} is given, the result of this operation is
stored into @var{c}. All arguments should be bool vectors of the same length.
@end defun
@defun bool-vector-intersection a b &optional c
Return @dfn{bitwise and} of bool vectors @var{a} and @var{b}. If
optional argument @var{c} is given, the result of this operation is
stored into @var{c}. All arguments should be bool vectors of the same length.
@end defun
@defun bool-vector-set-difference a b &optional c
Return @dfn{set difference} of bool vectors @var{a} and @var{b}. If
optional argument @var{c} is given, the result of this operation is
stored into @var{c}. All arguments should be bool vectors of the same length.
@end defun
@defun bool-vector-not a &optional b
Return @dfn{set complement} of bool vector @var{a}. If optional
argument @var{b} is given, the result of this operation is stored into
@var{b}. All arguments should be bool vectors of the same length.
@end defun
@defun bool-vector-subsetp a b
Return @code{t} if every @code{t} value in @var{a} is also t in
@var{b}, nil otherwise. All arguments should be bool vectors of the
same length.
@end defun
@defun bool-vector-count-consecutive a b i
Return the number of consecutive elements in @var{a} equal @var{b}
starting at @var{i}. @code{a} is a bool vector, @var{b} is @code{t}
or @code{nil}, and @var{i} is an index into @code{a}.
@end defun
@defun bool-vector-count-population a
Return the number of elements that are @code{t} in bool vector @var{a}.
@end defun
Here is an example of creating, examining, and updating a
bool-vector. Note that the printed form represents up to 8 boolean
values as a single character.
@example
(setq bv (make-bool-vector 5 t))
@result{} #&5"^_"
(aref bv 1)
@result{} t
(aset bv 3 nil)
@result{} nil
bv
@result{} #&5"^W"
@end example
@noindent
These results make sense because the binary codes for control-_ and
control-W are 11111 and 10111, respectively.
@node Rings
@section Managing a Fixed-Size Ring of Objects
@cindex ring data structure
A @dfn{ring} is a fixed-size data structure that supports insertion,
deletion, rotation, and modulo-indexed reference and traversal. An
efficient ring data structure is implemented by the @code{ring}
package. It provides the functions listed in this section.
Note that several ``rings'' in Emacs, like the kill ring and the
mark ring, are actually implemented as simple lists, @emph{not} using
the @code{ring} package; thus the following functions won't work on
them.
@defun make-ring size
This returns a new ring capable of holding @var{size} objects.
@var{size} should be an integer.
@end defun
@defun ring-p object
This returns @code{t} if @var{object} is a ring, @code{nil} otherwise.
@end defun
@defun ring-size ring
This returns the maximum capacity of the @var{ring}.
@end defun
@defun ring-length ring
This returns the number of objects that @var{ring} currently contains.
The value will never exceed that returned by @code{ring-size}.
@end defun
@defun ring-elements ring
This returns a list of the objects in @var{ring}, in order, newest first.
@end defun
@defun ring-copy ring
This returns a new ring which is a copy of @var{ring}.
The new ring contains the same (@code{eq}) objects as @var{ring}.
@end defun
@defun ring-empty-p ring
This returns @code{t} if @var{ring} is empty, @code{nil} otherwise.
@end defun
The newest element in the ring always has index 0. Higher indices
correspond to older elements. Indices are computed modulo the ring
length. Index @minus{}1 corresponds to the oldest element, @minus{}2
to the next-oldest, and so forth.
@defun ring-ref ring index
This returns the object in @var{ring} found at index @var{index}.
@var{index} may be negative or greater than the ring length. If
@var{ring} is empty, @code{ring-ref} signals an error.
@end defun
@defun ring-insert ring object
This inserts @var{object} into @var{ring}, making it the newest
element, and returns @var{object}.
If the ring is full, insertion removes the oldest element to
make room for the new element.
@end defun
@defun ring-remove ring &optional index
Remove an object from @var{ring}, and return that object. The
argument @var{index} specifies which item to remove; if it is
@code{nil}, that means to remove the oldest item. If @var{ring} is
empty, @code{ring-remove} signals an error.
@end defun
@defun ring-insert-at-beginning ring object
This inserts @var{object} into @var{ring}, treating it as the oldest
element. The return value is not significant.
If the ring is full, this function removes the newest element to make
room for the inserted element.
@end defun
@cindex fifo data structure
If you are careful not to exceed the ring size, you can
use the ring as a first-in-first-out queue. For example:
@lisp
(let ((fifo (make-ring 5)))
(mapc (lambda (obj) (ring-insert fifo obj))
'(0 one "two"))
(list (ring-remove fifo) t
(ring-remove fifo) t
(ring-remove fifo)))
@result{} (0 t one t "two")
@end lisp
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