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-@c -*-texinfo-*-
-@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
-@c 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
-@c See the file elisp.texi for copying conditions.
-@setfilename ../info/windows
-@node Windows, Frames, Buffers, Top
-@chapter Windows
-
- This chapter describes most of the functions and variables related to
-Emacs windows. See @ref{Display}, for information on how text is
-displayed in windows.
-
-@menu
-* Basic Windows:: Basic information on using windows.
-* Splitting Windows:: Splitting one window into two windows.
-* Deleting Windows:: Deleting a window gives its space to other windows.
-* Selecting Windows:: The selected window is the one that you edit in.
-* Cyclic Window Ordering:: Moving around the existing windows.
-* Buffers and Windows:: Each window displays the contents of a buffer.
-* Displaying Buffers:: Higher-level functions for displaying a buffer
- and choosing a window for it.
-* Choosing Window:: How to choose a window for displaying a buffer.
-* Window Point:: Each window has its own location of point.
-* Window Start:: The display-start position controls which text
- is on-screen in the window.
-* Textual Scrolling:: Moving text up and down through the window.
-* Vertical Scrolling:: Moving the contents up and down on the window.
-* Horizontal Scrolling:: Moving the contents sideways on the window.
-* Size of Window:: Accessing the size of a window.
-* Resizing Windows:: Changing the size of a window.
-* Coordinates and Windows:: Converting coordinates to windows.
-* Window Tree:: The layout and sizes of all windows in a frame.
-* Window Configurations:: Saving and restoring the state of the screen.
-* Window Hooks:: Hooks for scrolling, window size changes,
- redisplay going past a certain point,
- or window configuration changes.
-@end menu
-
-@node Basic Windows
-@section Basic Concepts of Emacs Windows
-@cindex window
-@cindex selected window
-
- A @dfn{window} in Emacs is the physical area of the screen in which a
-buffer is displayed. The term is also used to refer to a Lisp object that
-represents that screen area in Emacs Lisp. It should be
-clear from the context which is meant.
-
- Emacs groups windows into frames. A frame represents an area of
-screen available for Emacs to use. Each frame always contains at least
-one window, but you can subdivide it vertically or horizontally into
-multiple nonoverlapping Emacs windows.
-
- In each frame, at any time, one and only one window is designated as
-@dfn{selected within the frame}. The frame's cursor appears in that
-window, but the other windows have ``non-selected'' cursors, normally
-less visible. (@pxref{Cursor Parameters}, for customization of this.)
-At any time, one frame is the selected frame; and the window selected
-within that frame is @dfn{the selected window}. The selected window's
-buffer is usually the current buffer (except when @code{set-buffer}
-has been used). @xref{Current Buffer}.
-
- For practical purposes, a window exists only while it is displayed in
-a frame. Once removed from the frame, the window is effectively deleted
-and should not be used, @emph{even though there may still be references
-to it} from other Lisp objects. Restoring a saved window configuration
-is the only way for a window no longer on the screen to come back to
-life. (@xref{Deleting Windows}.)
-
- Each window has the following attributes:
-
-@itemize @bullet
-@item
-containing frame
-
-@item
-window height
-
-@item
-window width
-
-@item
-window edges with respect to the screen or frame
-
-@item
-the buffer it displays
-
-@item
-position within the buffer at the upper left of the window
-
-@item
-amount of horizontal scrolling, in columns
-
-@item
-point
-
-@item
-the mark
-
-@item
-how recently the window was selected
-
-@item
-fringe settings
-
-@item
-display margins
-
-@item
-scroll-bar settings
-@end itemize
-
-@cindex multiple windows
- Users create multiple windows so they can look at several buffers at
-once. Lisp libraries use multiple windows for a variety of reasons, but
-most often to display related information. In Rmail, for example, you
-can move through a summary buffer in one window while the other window
-shows messages one at a time as they are reached.
-
- The meaning of ``window'' in Emacs is similar to what it means in the
-context of general-purpose window systems such as X, but not identical.
-The X Window System places X windows on the screen; Emacs uses one or
-more X windows as frames, and subdivides them into
-Emacs windows. When you use Emacs on a character-only terminal, Emacs
-treats the whole terminal screen as one frame.
-
-@cindex terminal screen
-@cindex screen of terminal
-@cindex tiled windows
- Most window systems support arbitrarily located overlapping windows.
-In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
-together they fill the whole screen or frame. Because of the way in
-which Emacs creates new windows and resizes them, not all conceivable
-tilings of windows on an Emacs frame are actually possible.
-@xref{Splitting Windows}, and @ref{Size of Window}.
-
- @xref{Display}, for information on how the contents of the
-window's buffer are displayed in the window.
-
-@defun windowp object
-This function returns @code{t} if @var{object} is a window.
-@end defun
-
-@node Splitting Windows
-@section Splitting Windows
-@cindex splitting windows
-@cindex window splitting
-
- The functions described here are the primitives used to split a window
-into two windows. Two higher level functions sometimes split a window,
-but not always: @code{pop-to-buffer} and @code{display-buffer}
-(@pxref{Displaying Buffers}).
-
- The functions described here do not accept a buffer as an argument.
-The two ``halves'' of the split window initially display the same buffer
-previously visible in the window that was split.
-
-@deffn Command split-window &optional window size horizontal
-This function splits a new window out of @var{window}'s screen area.
-It returns the new window.
-
-If @var{horizontal} is non-@code{nil}, then @var{window} splits into
-two side by side windows. The original window @var{window} keeps the
-leftmost @var{size} columns, and gives the rest of the columns to the
-new window. Otherwise, it splits into windows one above the other, and
-@var{window} keeps the upper @var{size} lines and gives the rest of the
-lines to the new window. The original window is therefore the
-left-hand or upper of the two, and the new window is the right-hand or
-lower.
-
-If @var{window} is omitted or @code{nil}, that stands for the selected
-window. When you split the selected window, it remains selected.
-
-If @var{size} is omitted or @code{nil}, then @var{window} is divided
-evenly into two parts. (If there is an odd line, it is allocated to
-the new window.) When @code{split-window} is called interactively,
-all its arguments are @code{nil}.
-
-If splitting would result in making a window that is smaller than
-@code{window-min-height} or @code{window-min-width}, the function
-signals an error and does not split the window at all.
-
-The following example starts with one window on a screen that is 50
-lines high by 80 columns wide; then it splits the window.
-
-@smallexample
-@group
-(setq w (selected-window))
- @result{} #<window 8 on windows.texi>
-(window-edges) ; @r{Edges in order:}
- @result{} (0 0 80 50) ; @r{left--top--right--bottom}
-@end group
-
-@group
-;; @r{Returns window created}
-(setq w2 (split-window w 15))
- @result{} #<window 28 on windows.texi>
-@end group
-@group
-(window-edges w2)
- @result{} (0 15 80 50) ; @r{Bottom window;}
- ; @r{top is line 15}
-@end group
-@group
-(window-edges w)
- @result{} (0 0 80 15) ; @r{Top window}
-@end group
-@end smallexample
-
-The screen looks like this:
-
-@smallexample
-@group
- __________
- | | line 0
- | w |
- |__________|
- | | line 15
- | w2 |
- |__________|
- line 50
- column 0 column 80
-@end group
-@end smallexample
-
-Next, split the top window horizontally:
-
-@smallexample
-@group
-(setq w3 (split-window w 35 t))
- @result{} #<window 32 on windows.texi>
-@end group
-@group
-(window-edges w3)
- @result{} (35 0 80 15) ; @r{Left edge at column 35}
-@end group
-@group
-(window-edges w)
- @result{} (0 0 35 15) ; @r{Right edge at column 35}
-@end group
-@group
-(window-edges w2)
- @result{} (0 15 80 50) ; @r{Bottom window unchanged}
-@end group
-@end smallexample
-
-@need 3000
-Now the screen looks like this:
-
-@smallexample
-@group
- column 35
- __________
- | | | line 0
- | w | w3 |
- |___|______|
- | | line 15
- | w2 |
- |__________|
- line 50
- column 0 column 80
-@end group
-@end smallexample
-
-Normally, Emacs indicates the border between two side-by-side windows
-with a scroll bar (@pxref{Layout Parameters,Scroll Bars}) or @samp{|}
-characters. The display table can specify alternative border
-characters; see @ref{Display Tables}.
-@end deffn
-
-@deffn Command split-window-vertically &optional size
-This function splits the selected window into two windows, one above the
-other, leaving the upper of the two windows selected, with @var{size}
-lines. (If @var{size} is negative, then the lower of the two windows
-gets @minus{} @var{size} lines and the upper window gets the rest, but
-the upper window is still the one selected.) However, if
-@code{split-window-keep-point} (see below) is @code{nil}, then either
-window can be selected.
-
-In other respects, this function is similar to @code{split-window}.
-In particular, the upper window is the original one and the return
-value is the new, lower window.
-@end deffn
-
-@defopt split-window-keep-point
-If this variable is non-@code{nil} (the default), then
-@code{split-window-vertically} behaves as described above.
-
-If it is @code{nil}, then @code{split-window-vertically} adjusts point
-in each of the two windows to avoid scrolling. (This is useful on
-slow terminals.) It selects whichever window contains the screen line
-that point was previously on.
-
-This variable only affects the behavior of @code{split-window-vertically}.
-It has no effect on the other functions described here.
-@end defopt
-
-@deffn Command split-window-horizontally &optional size
-This function splits the selected window into two windows
-side-by-side, leaving the selected window on the left with @var{size}
-columns. If @var{size} is negative, the rightmost window gets
-@minus{} @var{size} columns, but the leftmost window still remains
-selected.
-
-This function is basically an interface to @code{split-window}.
-You could define a simplified version of the function like this:
-
-@smallexample
-@group
-(defun split-window-horizontally (&optional arg)
- "Split selected window into two windows, side by side..."
- (interactive "P")
-@end group
-@group
- (let ((size (and arg (prefix-numeric-value arg))))
- (and size (< size 0)
- (setq size (+ (window-width) size)))
- (split-window nil size t)))
-@end group
-@end smallexample
-@end deffn
-
-@defun one-window-p &optional no-mini all-frames
-This function returns non-@code{nil} if there is only one window. The
-argument @var{no-mini}, if non-@code{nil}, means don't count the
-minibuffer even if it is active; otherwise, the minibuffer window is
-counted when it is active.
-
-The argument @var{all-frames} specifies which frames to consider. Here
-are the possible values and their meanings:
-
-@table @asis
-@item @code{nil}
-Count the windows in the selected frame, plus the minibuffer used
-by that frame even if it lies in some other frame.
-
-@item @code{t}
-Count all windows in all existing frames.
-
-@item @code{visible}
-Count all windows in all visible frames.
-
-@item 0
-Count all windows in all visible or iconified frames.
-
-@item anything else
-Count precisely the windows in the selected frame, and no others.
-@end table
-@end defun
-
-@node Deleting Windows
-@section Deleting Windows
-@cindex deleting windows
-
-A window remains visible on its frame unless you @dfn{delete} it by
-calling certain functions that delete windows. A deleted window cannot
-appear on the screen, but continues to exist as a Lisp object until
-there are no references to it. There is no way to cancel the deletion
-of a window aside from restoring a saved window configuration
-(@pxref{Window Configurations}). Restoring a window configuration also
-deletes any windows that aren't part of that configuration.
-
- When you delete a window, the space it took up is given to one
-adjacent sibling.
-
-@c Emacs 19 feature
-@defun window-live-p window
-This function returns @code{nil} if @var{window} is deleted, and
-@code{t} otherwise.
-
-@strong{Warning:} Erroneous information or fatal errors may result from
-using a deleted window as if it were live.
-@end defun
-
-@deffn Command delete-window &optional window
-This function removes @var{window} from display, and returns @code{nil}.
-If @var{window} is omitted, then the selected window is deleted. An
-error is signaled if there is only one window when @code{delete-window}
-is called.
-@end deffn
-
-@deffn Command delete-other-windows &optional window
-This function makes @var{window} the only window on its frame, by
-deleting the other windows in that frame. If @var{window} is omitted or
-@code{nil}, then the selected window is used by default.
-
-The return value is @code{nil}.
-@end deffn
-
-@deffn Command delete-windows-on buffer-or-name &optional frame
-This function deletes all windows showing @var{buffer-or-name}. If
-there are no windows showing @var{buffer-or-name}, it does nothing.
-@var{buffer-or-name} must be a buffer or the name of an existing
-buffer.
-
-@code{delete-windows-on} operates frame by frame. If a frame has
-several windows showing different buffers, then those showing
-@var{buffer-or-name} are removed, and the others expand to fill the
-space. If all windows in some frame are showing @var{buffer-or-name}
-(including the case where there is only one window), then the frame
-winds up with a single window showing another buffer chosen with
-@code{other-buffer}. @xref{The Buffer List}.
-
-The argument @var{frame} controls which frames to operate on. This
-function does not use it in quite the same way as the other functions
-which scan all windows; specifically, the values @code{t} and @code{nil}
-have the opposite of their meanings in other functions. Here are the
-full details:
-
-@itemize @bullet
-@item
-If it is @code{nil}, operate on all frames.
-@item
-If it is @code{t}, operate on the selected frame.
-@item
-If it is @code{visible}, operate on all visible frames.
-@item
-If it is 0, operate on all visible or iconified frames.
-@item
-If it is a frame, operate on that frame.
-@end itemize
-
-This function always returns @code{nil}.
-@end deffn
-
-@node Selecting Windows
-@section Selecting Windows
-@cindex selecting a window
-
- When a window is selected, the buffer in the window becomes the current
-buffer, and the cursor will appear in it.
-
-@defun selected-window
-This function returns the selected window. This is the window in
-which the cursor appears and to which many commands apply.
-@end defun
-
-@defun select-window window &optional norecord
-This function makes @var{window} the selected window. The cursor then
-appears in @var{window} (on redisplay). Unless @var{window} was
-already selected, @code{select-window} makes @var{window}'s buffer the
-current buffer.
-
-Normally @var{window}'s selected buffer is moved to the front of the
-buffer list, but if @var{norecord} is non-@code{nil}, the buffer list
-order is unchanged.
-
-The return value is @var{window}.
-
-@example
-@group
-(setq w (next-window))
-(select-window w)
- @result{} #<window 65 on windows.texi>
-@end group
-@end example
-@end defun
-
-@defmac save-selected-window forms@dots{}
-This macro records the selected frame, as well as the selected window
-of each frame, executes @var{forms} in sequence, then restores the
-earlier selected frame and windows. It also saves and restores the
-current buffer. It returns the value of the last form in @var{forms}.
-
-This macro does not save or restore anything about the sizes,
-arrangement or contents of windows; therefore, if the @var{forms}
-change them, the change persists. If the previously selected window
-of some frame is no longer live at the time of exit from @var{forms},
-that frame's selected window is left alone. If the previously
-selected window is no longer live, then whatever window is selected at
-the end of @var{forms} remains selected.
-@end defmac
-
-@defmac with-selected-window window forms@dots{}
-This macro selects @var{window} (without changing the buffer list),
-executes @var{forms} in sequence, then restores the previously
-selected window and current buffer. It is just like
-@code{save-selected-window}, except that it explicitly selects
-@var{window}, also without altering the buffer list sequence.
-@end defmac
-
-@cindex finding windows
- The following functions choose one of the windows on the screen,
-offering various criteria for the choice.
-
-@defun get-lru-window &optional frame dedicated
-This function returns the window least recently ``used'' (that is,
-selected). If any full-width windows are present, it only considers
-these. The selected window is always the most recently used window.
-
-The selected window can be the least recently used window if it is the
-only window. A newly created window becomes the least recently used
-window until it is selected. A minibuffer window is never a
-candidate. Dedicated windows are never candidates unless the
-@var{dedicated} argument is non-@code{nil}, so if all
-existing windows are dedicated, the value is @code{nil}.
-
-The argument @var{frame} controls which windows are considered.
-
-@itemize @bullet
-@item
-If it is @code{nil}, consider windows on the selected frame.
-@item
-If it is @code{t}, consider windows on all frames.
-@item
-If it is @code{visible}, consider windows on all visible frames.
-@item
-If it is 0, consider windows on all visible or iconified frames.
-@item
-If it is a frame, consider windows on that frame.
-@end itemize
-@end defun
-
-@defun get-largest-window &optional frame dedicated
-This function returns the window with the largest area (height times
-width). If there are no side-by-side windows, then this is the window
-with the most lines. A minibuffer window is never a candidate.
-Dedicated windows are never candidates unless the
-@var{dedicated} argument is non-@code{nil}, so if all existing windows
-are dedicated, the value is @code{nil}.
-
-If there are two candidate windows of the same size, this function
-prefers the one that comes first in the cyclic ordering of windows
-(see following section), starting from the selected window.
-
-The argument @var{frame} controls which set of windows to
-consider. See @code{get-lru-window}, above.
-@end defun
-
-@cindex window that satisfies a predicate
-@cindex conditional selection of windows
-@defun get-window-with-predicate predicate &optional minibuf all-frames default
-This function returns a window satisfying @var{predicate}. It cycles
-through all visible windows using @code{walk-windows} (@pxref{Cyclic
-Window Ordering}), calling @var{predicate} on each one of them
-with that window as its argument. The function returns the first
-window for which @var{predicate} returns a non-@code{nil} value; if
-that never happens, it returns @var{default}.
-
-The optional arguments @var{minibuf} and @var{all-frames} specify the
-set of windows to include in the scan. See the description of
-@code{next-window} in @ref{Cyclic Window Ordering}, for details.
-@end defun
-
-@node Cyclic Window Ordering
-@comment node-name, next, previous, up
-@section Cyclic Ordering of Windows
-@cindex cyclic ordering of windows
-@cindex ordering of windows, cyclic
-@cindex window ordering, cyclic
-
- When you use the command @kbd{C-x o} (@code{other-window}) to select
-the next window, it moves through all the windows on the screen in a
-specific cyclic order. For any given configuration of windows, this
-order never varies. It is called the @dfn{cyclic ordering of windows}.
-
- This ordering generally goes from top to bottom, and from left to
-right. But it may go down first or go right first, depending on the
-order in which the windows were split.
-
- If the first split was vertical (into windows one above each other),
-and then the subwindows were split horizontally, then the ordering is
-left to right in the top of the frame, and then left to right in the
-next lower part of the frame, and so on. If the first split was
-horizontal, the ordering is top to bottom in the left part, and so on.
-In general, within each set of siblings at any level in the window tree,
-the order is left to right, or top to bottom.
-
-@defun next-window &optional window minibuf all-frames
-@cindex minibuffer window, and @code{next-window}
-This function returns the window following @var{window} in the cyclic
-ordering of windows. This is the window that @kbd{C-x o} would select
-if typed when @var{window} is selected. If @var{window} is the only
-window visible, then this function returns @var{window}. If omitted,
-@var{window} defaults to the selected window.
-
-The value of the argument @var{minibuf} determines whether the
-minibuffer is included in the window order. Normally, when
-@var{minibuf} is @code{nil}, the minibuffer is included if it is
-currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
-window is active while the minibuffer is in use. @xref{Minibuffers}.)
-
-If @var{minibuf} is @code{t}, then the cyclic ordering includes the
-minibuffer window even if it is not active.
-
-If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
-window is not included even if it is active.
-
-The argument @var{all-frames} specifies which frames to consider. Here
-are the possible values and their meanings:
-
-@table @asis
-@item @code{nil}
-Consider all the windows in @var{window}'s frame, plus the minibuffer
-used by that frame even if it lies in some other frame. If the
-minibuffer counts (as determined by @var{minibuf}), then all windows on
-all frames that share that minibuffer count too.
-
-@item @code{t}
-Consider all windows in all existing frames.
-
-@item @code{visible}
-Consider all windows in all visible frames. (To get useful results, you
-must ensure @var{window} is in a visible frame.)
-
-@item 0
-Consider all windows in all visible or iconified frames.
-
-@item a frame
-Consider all windows on that frame.
-
-@item anything else
-Consider precisely the windows in @var{window}'s frame, and no others.
-@end table
-
-This example assumes there are two windows, both displaying the
-buffer @samp{windows.texi}:
-
-@example
-@group
-(selected-window)
- @result{} #<window 56 on windows.texi>
-@end group
-@group
-(next-window (selected-window))
- @result{} #<window 52 on windows.texi>
-@end group
-@group
-(next-window (next-window (selected-window)))
- @result{} #<window 56 on windows.texi>
-@end group
-@end example
-@end defun
-
-@defun previous-window &optional window minibuf all-frames
-This function returns the window preceding @var{window} in the cyclic
-ordering of windows. The other arguments specify which windows to
-include in the cycle, as in @code{next-window}.
-@end defun
-
-@deffn Command other-window count &optional all-frames
-This function selects the @var{count}th following window in the cyclic
-order. If count is negative, then it moves back @minus{}@var{count}
-windows in the cycle, rather than forward. It returns @code{nil}.
-
-The argument @var{all-frames} has the same meaning as in
-@code{next-window}, but the @var{minibuf} argument of @code{next-window}
-is always effectively @code{nil}.
-
-In an interactive call, @var{count} is the numeric prefix argument.
-@end deffn
-
-@c Emacs 19 feature
-@defun walk-windows proc &optional minibuf all-frames
-This function cycles through all windows. It calls the function
-@code{proc} once for each window, with the window as its sole
-argument.
-
-The optional arguments @var{minibuf} and @var{all-frames} specify the
-set of windows to include in the scan. See @code{next-window}, above,
-for details.
-@end defun
-
-@defun window-list &optional frame minibuf window
-This function returns a list of the windows on @var{frame}, starting
-with @var{window}. If @var{frame} is @code{nil} or omitted,
-@code{window-list} uses the selected frame instead; if @var{window} is
-@code{nil} or omitted, it uses the selected window.
-
-The value of @var{minibuf} determines if the minibuffer window is
-included in the result list. If @var{minibuf} is @code{t}, the result
-always includes the minibuffer window. If @var{minibuf} is @code{nil}
-or omitted, that includes the minibuffer window if it is active. If
-@var{minibuf} is neither @code{nil} nor @code{t}, the result never
-includes the minibuffer window.
-@end defun
-
-@node Buffers and Windows
-@section Buffers and Windows
-@cindex examining windows
-@cindex windows, controlling precisely
-@cindex buffers, controlled in windows
-
- This section describes low-level functions to examine windows or to
-display buffers in windows in a precisely controlled fashion.
-@iftex
-See the following section for
-@end iftex
-@ifnottex
-@xref{Displaying Buffers}, for
-@end ifnottex
-related functions that find a window to use and specify a buffer for it.
-The functions described there are easier to use than these, but they
-employ heuristics in choosing or creating a window; use these functions
-when you need complete control.
-
-@defun set-window-buffer window buffer-or-name &optional keep-margins
-This function makes @var{window} display @var{buffer-or-name} as its
-contents. It returns @code{nil}. @var{buffer-or-name} must be a
-buffer, or the name of an existing buffer. This is the fundamental
-primitive for changing which buffer is displayed in a window, and all
-ways of doing that call this function.
-
-@example
-@group
-(set-window-buffer (selected-window) "foo")
- @result{} nil
-@end group
-@end example
-
-Normally, displaying @var{buffer} in @var{window} resets the window's
-display margins, fringe widths, scroll bar settings, and position
-based on the local variables of @var{buffer}. However, if
-@var{keep-margins} is non-@code{nil}, the display margins and fringe
-widths of @var{window} remain unchanged. @xref{Fringes}.
-@end defun
-
-@defvar buffer-display-count
-This buffer-local variable records the number of times a buffer is
-displayed in a window. It is incremented each time
-@code{set-window-buffer} is called for the buffer.
-@end defvar
-
-@defun window-buffer &optional window
-This function returns the buffer that @var{window} is displaying. If
-@var{window} is omitted, this function returns the buffer for the
-selected window.
-
-@example
-@group
-(window-buffer)
- @result{} #<buffer windows.texi>
-@end group
-@end example
-@end defun
-
-@defun get-buffer-window buffer-or-name &optional all-frames
-This function returns a window currently displaying
-@var{buffer-or-name}, or @code{nil} if there is none. If there are
-several such windows, then the function returns the first one in the
-cyclic ordering of windows, starting from the selected window.
-@xref{Cyclic Window Ordering}.
-
-The argument @var{all-frames} controls which windows to consider.
-
-@itemize @bullet
-@item
-If it is @code{nil}, consider windows on the selected frame.
-@item
-If it is @code{t}, consider windows on all frames.
-@item
-If it is @code{visible}, consider windows on all visible frames.
-@item
-If it is 0, consider windows on all visible or iconified frames.
-@item
-If it is a frame, consider windows on that frame.
-@end itemize
-@end defun
-
-@defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
-This function returns a list of all the windows currently displaying
-@var{buffer-or-name}.
-
-The two optional arguments work like the optional arguments of
-@code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
-like the single optional argument of @code{get-buffer-window}. Perhaps
-we should change @code{get-buffer-window} in the future to make it
-compatible with the other functions.
-@end defun
-
-@defvar buffer-display-time
-This variable records the time at which a buffer was last made visible
-in a window. It is always local in each buffer; each time
-@code{set-window-buffer} is called, it sets this variable to
-@code{(current-time)} in the specified buffer (@pxref{Time of Day}).
-When a buffer is first created, @code{buffer-display-time} starts out
-with the value @code{nil}.
-@end defvar
-
-@node Displaying Buffers
-@section Displaying Buffers in Windows
-@cindex switching to a buffer
-@cindex displaying a buffer
-
- In this section we describe convenient functions that choose a window
-automatically and use it to display a specified buffer. These functions
-can also split an existing window in certain circumstances. We also
-describe variables that parameterize the heuristics used for choosing a
-window.
-@iftex
-See the preceding section for
-@end iftex
-@ifnottex
-@xref{Buffers and Windows}, for
-@end ifnottex
-low-level functions that give you more precise control. All of these
-functions work by calling @code{set-window-buffer}.
-
- Do not use the functions in this section in order to make a buffer
-current so that a Lisp program can access or modify it; they are too
-drastic for that purpose, since they change the display of buffers in
-windows, which would be gratuitous and surprise the user. Instead, use
-@code{set-buffer} and @code{save-current-buffer} (@pxref{Current
-Buffer}), which designate buffers as current for programmed access
-without affecting the display of buffers in windows.
-
-@deffn Command switch-to-buffer buffer-or-name &optional norecord
-This function makes @var{buffer-or-name} the current buffer, and also
-displays the buffer in the selected window. This means that a human can
-see the buffer and subsequent keyboard commands will apply to it.
-Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
-the current buffer but does not display it in the selected window.
-@xref{Current Buffer}.
-
-If @var{buffer-or-name} does not identify an existing buffer, then a new
-buffer by that name is created. The major mode for the new buffer is
-set according to the variable @code{default-major-mode}. @xref{Auto
-Major Mode}. If @var{buffer-or-name} is @code{nil},
-@code{switch-to-buffer} chooses a buffer using @code{other-buffer}.
-
-Normally the specified buffer is put at the front of the buffer list
-(both the selected frame's buffer list and the frame-independent buffer
-list). This affects the operation of @code{other-buffer}. However, if
-@var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
-List}.
-
-The @code{switch-to-buffer} function is often used interactively, as
-the binding of @kbd{C-x b}. It is also used frequently in programs. It
-returns the buffer that it switched to.
-@end deffn
-
-The next two functions are similar to @code{switch-to-buffer}, except
-for the described features.
-
-@deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
-This function makes @var{buffer-or-name} the current buffer and
-displays it in a window not currently selected. It then selects that
-window. The handling of the buffer is the same as in
-@code{switch-to-buffer}.
-
-The currently selected window is absolutely never used to do the job.
-If it is the only window, then it is split to make a distinct window for
-this purpose. If the selected window is already displaying the buffer,
-then it continues to do so, but another window is nonetheless found to
-display it in as well.
-
-This function updates the buffer list just like @code{switch-to-buffer}
-unless @var{norecord} is non-@code{nil}.
-@end deffn
-
-@defun pop-to-buffer buffer-or-name &optional other-window norecord
-This function makes @var{buffer-or-name} the current buffer and
-switches to it in some window, preferably not the window previously
-selected. The ``popped-to'' window becomes the selected window within
-its frame. The return value is the buffer that was switched to.
-If @var{buffer-or-name} is @code{nil}, that means to choose some
-other buffer, but you don't specify which.
-
-If the variable @code{pop-up-frames} is non-@code{nil},
-@code{pop-to-buffer} looks for a window in any visible frame already
-displaying the buffer; if there is one, it returns that window and makes
-it be selected within its frame. If there is none, it creates a new
-frame and displays the buffer in it.
-
-If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
-operates entirely within the selected frame. (If the selected frame has
-just a minibuffer, @code{pop-to-buffer} operates within the most
-recently selected frame that was not just a minibuffer.)
-
-If the variable @code{pop-up-windows} is non-@code{nil}, windows may
-be split to create a new window that is different from the original
-window. For details, see @ref{Choosing Window}.
-
-If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
-creates another window even if @var{buffer-or-name} is already visible
-in the selected window. Thus @var{buffer-or-name} could end up
-displayed in two windows. On the other hand, if @var{buffer-or-name} is
-already displayed in the selected window and @var{other-window} is
-@code{nil}, then the selected window is considered sufficient display
-for @var{buffer-or-name}, so that nothing needs to be done.
-
-All the variables that affect @code{display-buffer} affect
-@code{pop-to-buffer} as well. @xref{Choosing Window}.
-
-If @var{buffer-or-name} is a string that does not name an existing
-buffer, a buffer by that name is created. The major mode for the new
-buffer is set according to the variable @code{default-major-mode}.
-@xref{Auto Major Mode}.
-
-This function updates the buffer list just like @code{switch-to-buffer}
-unless @var{norecord} is non-@code{nil}.
-@end defun
-
-@deffn Command replace-buffer-in-windows buffer-or-name
-This function replaces @var{buffer-or-name} with some other buffer in all
-windows displaying it. It chooses the other buffer with
-@code{other-buffer}. In the usual applications of this function, you
-don't care which other buffer is used; you just want to make sure that
-@var{buffer-or-name} is no longer displayed.
-
-This function returns @code{nil}.
-@end deffn
-
-@node Choosing Window
-@section Choosing a Window for Display
-
- This section describes the basic facility that chooses a window to
-display a buffer in---@code{display-buffer}. All the higher-level
-functions and commands use this subroutine. Here we describe how to use
-@code{display-buffer} and how to customize it.
-
-@deffn Command display-buffer buffer-or-name &optional not-this-window frame
-This command makes @var{buffer-or-name} appear in some window, like
-@code{pop-to-buffer}, but it does not select that window and does not
-make the buffer current. The identity of the selected window is
-unaltered by this function. @var{buffer-or-name} must be a buffer, or
-the name of an existing buffer.
-
-If @var{not-this-window} is non-@code{nil}, it means to display the
-specified buffer in a window other than the selected one, even if it is
-already on display in the selected window. This can cause the buffer to
-appear in two windows at once. Otherwise, if @var{buffer-or-name} is
-already being displayed in any window, that is good enough, so this
-function does nothing.
-
-@code{display-buffer} returns the window chosen to display
-@var{buffer-or-name}.
-
-If the argument @var{frame} is non-@code{nil}, it specifies which frames
-to check when deciding whether the buffer is already displayed. If the
-buffer is already displayed in some window on one of these frames,
-@code{display-buffer} simply returns that window. Here are the possible
-values of @var{frame}:
-
-@itemize @bullet
-@item
-If it is @code{nil}, consider windows on the selected frame.
-(Actually, the last non-minibuffer frame.)
-@item
-If it is @code{t}, consider windows on all frames.
-@item
-If it is @code{visible}, consider windows on all visible frames.
-@item
-If it is 0, consider windows on all visible or iconified frames.
-@item
-If it is a frame, consider windows on that frame.
-@end itemize
-
-Precisely how @code{display-buffer} finds or creates a window depends on
-the variables described below.
-@end deffn
-
-@defopt display-buffer-reuse-frames
-If this variable is non-@code{nil}, @code{display-buffer} searches
-existing frames for a window displaying the buffer. If the buffer is
-already displayed in a window in some frame, @code{display-buffer} makes
-the frame visible and raises it, to use that window. If the buffer is
-not already displayed, or if @code{display-buffer-reuse-frames} is
-@code{nil}, @code{display-buffer}'s behavior is determined by other
-variables, described below.
-@end defopt
-
-@defopt pop-up-windows
-This variable controls whether @code{display-buffer} makes new windows.
-If it is non-@code{nil} and there is only one window, then that window
-is split. If it is @code{nil}, then @code{display-buffer} does not
-split the single window, but uses it whole.
-@end defopt
-
-@defopt split-height-threshold
-This variable determines when @code{display-buffer} may split a window,
-if there are multiple windows. @code{display-buffer} always splits the
-largest window if it has at least this many lines. If the largest
-window is not this tall, it is split only if it is the sole window and
-@code{pop-up-windows} is non-@code{nil}.
-@end defopt
-
-@defopt even-window-heights
-This variable determines if @code{display-buffer} should even out window
-heights if the buffer gets displayed in an existing window, above or
-beneath another existing window. If @code{even-window-heights} is
-@code{t}, the default, window heights will be evened out. If
-@code{even-window-heights} is @code{nil}, the original window heights
-will be left alone.
-@end defopt
-
-@c Emacs 19 feature
-@defopt pop-up-frames
-This variable controls whether @code{display-buffer} makes new frames.
-If it is non-@code{nil}, @code{display-buffer} looks for an existing
-window already displaying the desired buffer, on any visible frame. If
-it finds one, it returns that window. Otherwise it makes a new frame.
-The variables @code{pop-up-windows} and @code{split-height-threshold} do
-not matter if @code{pop-up-frames} is non-@code{nil}.
-
-If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
-splits a window or reuses one.
-
-@xref{Frames}, for more information.
-@end defopt
-
-@c Emacs 19 feature
-@defopt pop-up-frame-function
-This variable specifies how to make a new frame if @code{pop-up-frames}
-is non-@code{nil}.
-
-Its value should be a function of no arguments. When
-@code{display-buffer} makes a new frame, it does so by calling that
-function, which should return a frame. The default value of the
-variable is a function that creates a frame using parameters from
-@code{pop-up-frame-alist}.
-@end defopt
-
-@defopt pop-up-frame-alist
-This variable holds an alist specifying frame parameters used when
-@code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
-more information about frame parameters.
-@end defopt
-
-@defopt special-display-buffer-names
-A list of buffer names for buffers that should be displayed specially.
-If the buffer's name is in this list, @code{display-buffer} handles the
-buffer specially.
-
-By default, special display means to give the buffer a dedicated frame.
-
-If an element is a list, instead of a string, then the @sc{car} of the
-list is the buffer name, and the rest of the list says how to create
-the frame. There are two possibilities for the rest of the list (its
-@sc{cdr}). It can be an alist, specifying frame parameters, or it can
-contain a function and arguments to give to it. (The function's first
-argument is always the buffer to be displayed; the arguments from the
-list come after that.)
-
-For example:
-
-@example
-(("myfile" (minibuffer) (menu-bar-lines . 0)))
-@end example
-
-@noindent
-specifies to display a buffer named @samp{myfile} in a dedicated frame
-with specified @code{minibuffer} and @code{menu-bar-lines} parameters.
-
-The list of frame parameters can also use the phony frame parameters
-@code{same-frame} and @code{same-window}. If the specified frame
-parameters include @code{(same-window . @var{value})} and @var{value}
-is non-@code{nil}, that means to display the buffer in the current
-selected window. Otherwise, if they include @code{(same-frame .
-@var{value})} and @var{value} is non-@code{nil}, that means to display
-the buffer in a new window in the currently selected frame.
-@end defopt
-
-@defopt special-display-regexps
-A list of regular expressions that specify buffers that should be
-displayed specially. If the buffer's name matches any of the regular
-expressions in this list, @code{display-buffer} handles the buffer
-specially.
-
-By default, special display means to give the buffer a dedicated frame.
-
-If an element is a list, instead of a string, then the @sc{car} of the
-list is the regular expression, and the rest of the list says how to
-create the frame. See above, under @code{special-display-buffer-names}.
-@end defopt
-
-@defun special-display-p buffer-name
-This function returns non-@code{nil} if displaying a buffer
-named @var{buffer-name} with @code{display-buffer} would
-create a special frame. The value is @code{t} if it would
-use the default frame parameters, or else the specified list
-of frame parameters.
-@end defun
-
-@defvar special-display-function
-This variable holds the function to call to display a buffer specially.
-It receives the buffer as an argument, and should return the window in
-which it is displayed.
-
-The default value of this variable is
-@code{special-display-popup-frame}.
-@end defvar
-
-@defun special-display-popup-frame buffer &optional args
-This function makes @var{buffer} visible in a frame of its own. If
-@var{buffer} is already displayed in a window in some frame, it makes
-the frame visible and raises it, to use that window. Otherwise, it
-creates a frame that will be dedicated to @var{buffer}. This
-function returns the window it used.
-
-If @var{args} is an alist, it specifies frame parameters for the new
-frame.
-
-If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
-@var{args})} is called as a function to actually create and set up the
-frame; it is called with @var{buffer} as first argument, and @code{(cdr
-@var{args})} as additional arguments.
-
-This function always uses an existing window displaying @var{buffer},
-whether or not it is in a frame of its own; but if you set up the above
-variables in your init file, before @var{buffer} was created, then
-presumably the window was previously made by this function.
-@end defun
-
-@defopt special-display-frame-alist
-@anchor{Definition of special-display-frame-alist}
-This variable holds frame parameters for
-@code{special-display-popup-frame} to use when it creates a frame.
-@end defopt
-
-@defopt same-window-buffer-names
-A list of buffer names for buffers that should be displayed in the
-selected window. If the buffer's name is in this list,
-@code{display-buffer} handles the buffer by switching to it in the
-selected window.
-@end defopt
-
-@defopt same-window-regexps
-A list of regular expressions that specify buffers that should be
-displayed in the selected window. If the buffer's name matches any of
-the regular expressions in this list, @code{display-buffer} handles the
-buffer by switching to it in the selected window.
-@end defopt
-
-@defun same-window-p buffer-name
-This function returns @code{t} if displaying a buffer
-named @var{buffer-name} with @code{display-buffer} would
-put it in the selected window.
-@end defun
-
-@c Emacs 19 feature
-@defvar display-buffer-function
-This variable is the most flexible way to customize the behavior of
-@code{display-buffer}. If it is non-@code{nil}, it should be a function
-that @code{display-buffer} calls to do the work. The function should
-accept two arguments, the first two arguments that @code{display-buffer}
-received. It should choose or create a window, display the specified
-buffer in it, and then return the window.
-
-This hook takes precedence over all the other options and hooks
-described above.
-@end defvar
-
-@c Emacs 19 feature
-@cindex dedicated window
-A window can be marked as ``dedicated'' to its buffer. Then
-@code{display-buffer} will not try to use that window to display any
-other buffer.
-
-@defun window-dedicated-p window
-This function returns non-@code{nil} if @var{window} is marked as
-dedicated; otherwise @code{nil}.
-@end defun
-
-@defun set-window-dedicated-p window flag
-This function marks @var{window} as dedicated if @var{flag} is
-non-@code{nil}, and nondedicated otherwise.
-@end defun
-
-@node Window Point
-@section Windows and Point
-@cindex window position
-@cindex window point
-@cindex position in window
-@cindex point in window
-
- Each window has its own value of point, independent of the value of
-point in other windows displaying the same buffer. This makes it useful
-to have multiple windows showing one buffer.
-
-@itemize @bullet
-@item
-The window point is established when a window is first created; it is
-initialized from the buffer's point, or from the window point of another
-window opened on the buffer if such a window exists.
-
-@item
-Selecting a window sets the value of point in its buffer from the
-window's value of point. Conversely, deselecting a window sets the
-window's value of point from that of the buffer. Thus, when you switch
-between windows that display a given buffer, the point value for the
-selected window is in effect in the buffer, while the point values for
-the other windows are stored in those windows.
-
-@item
-As long as the selected window displays the current buffer, the window's
-point and the buffer's point always move together; they remain equal.
-@end itemize
-
-@noindent
-@xref{Positions}, for more details on buffer positions.
-
-@cindex cursor
- As far as the user is concerned, point is where the cursor is, and
-when the user switches to another buffer, the cursor jumps to the
-position of point in that buffer.
-
-@defun window-point &optional window
-This function returns the current position of point in @var{window}.
-For a nonselected window, this is the value point would have (in that
-window's buffer) if that window were selected. If @var{window} is
-@code{nil}, the selected window is used.
-
-When @var{window} is the selected window and its buffer is also the
-current buffer, the value returned is the same as point in that buffer.
-
-Strictly speaking, it would be more correct to return the
-``top-level'' value of point, outside of any @code{save-excursion}
-forms. But that value is hard to find.
-@end defun
-
-@defun set-window-point window position
-This function positions point in @var{window} at position
-@var{position} in @var{window}'s buffer. It returns @var{position}.
-
-If @var{window} is selected, and its buffer is current,
-this simply does @code{goto-char}.
-@end defun
-
-@node Window Start
-@section The Window Start Position
-@cindex window start position
-
- Each window contains a marker used to keep track of a buffer position
-that specifies where in the buffer display should start. This position
-is called the @dfn{display-start} position of the window (or just the
-@dfn{start}). The character after this position is the one that appears
-at the upper left corner of the window. It is usually, but not
-inevitably, at the beginning of a text line.
-
-@defun window-start &optional window
-@cindex window top line
-This function returns the display-start position of window
-@var{window}. If @var{window} is @code{nil}, the selected window is
-used. For example,
-
-@example
-@group
-(window-start)
- @result{} 7058
-@end group
-@end example
-
-When you create a window, or display a different buffer in it, the
-display-start position is set to a display-start position recently used
-for the same buffer, or 1 if the buffer doesn't have any.
-
-Redisplay updates the window-start position (if you have not specified
-it explicitly since the previous redisplay)---for example, to make sure
-point appears on the screen. Nothing except redisplay automatically
-changes the window-start position; if you move point, do not expect the
-window-start position to change in response until after the next
-redisplay.
-
-For a realistic example of using @code{window-start}, see the
-description of @code{count-lines}. @xref{Definition of count-lines}.
-@end defun
-
-@defun window-end &optional window update
-This function returns the position of the end of the display in window
-@var{window}. If @var{window} is @code{nil}, the selected window is
-used.
-
-Simply changing the buffer text or moving point does not update the
-value that @code{window-end} returns. The value is updated only when
-Emacs redisplays and redisplay completes without being preempted.
-
-If the last redisplay of @var{window} was preempted, and did not finish,
-Emacs does not know the position of the end of display in that window.
-In that case, this function returns @code{nil}.
-
-If @var{update} is non-@code{nil}, @code{window-end} always returns an
-up-to-date value for where the window ends, based on the current
-@code{window-start} value. If the saved value is valid,
-@code{window-end} returns that; otherwise it computes the correct
-value by scanning the buffer text.
-
-Even if @var{update} is non-@code{nil}, @code{window-end} does not
-attempt to scroll the display if point has moved off the screen, the
-way real redisplay would do. It does not alter the
-@code{window-start} value. In effect, it reports where the displayed
-text will end if scrolling is not required.
-@end defun
-
-@defun set-window-start window position &optional noforce
-This function sets the display-start position of @var{window} to
-@var{position} in @var{window}'s buffer. It returns @var{position}.
-
-The display routines insist that the position of point be visible when a
-buffer is displayed. Normally, they change the display-start position
-(that is, scroll the window) whenever necessary to make point visible.
-However, if you specify the start position with this function using
-@code{nil} for @var{noforce}, it means you want display to start at
-@var{position} even if that would put the location of point off the
-screen. If this does place point off screen, the display routines move
-point to the left margin on the middle line in the window.
-
-For example, if point @w{is 1} and you set the start of the window @w{to
-2}, then point would be ``above'' the top of the window. The display
-routines will automatically move point if it is still 1 when redisplay
-occurs. Here is an example:
-
-@example
-@group
-;; @r{Here is what @samp{foo} looks like before executing}
-;; @r{the @code{set-window-start} expression.}
-@end group
-
-@group
----------- Buffer: foo ----------
-@point{}This is the contents of buffer foo.
-2
-3
-4
-5
-6
----------- Buffer: foo ----------
-@end group
-
-@group
-(set-window-start
- (selected-window)
- (1+ (window-start)))
-@result{} 2
-@end group
-
-@group
-;; @r{Here is what @samp{foo} looks like after executing}
-;; @r{the @code{set-window-start} expression.}
----------- Buffer: foo ----------
-his is the contents of buffer foo.
-2
-3
-@point{}4
-5
-6
----------- Buffer: foo ----------
-@end group
-@end example
-
-If @var{noforce} is non-@code{nil}, and @var{position} would place point
-off screen at the next redisplay, then redisplay computes a new window-start
-position that works well with point, and thus @var{position} is not used.
-@end defun
-
-@defun pos-visible-in-window-p &optional position window partially
-This function returns non-@code{nil} if @var{position} is within the
-range of text currently visible on the screen in @var{window}. It
-returns @code{nil} if @var{position} is scrolled vertically out of
-view. Locations that are partially obscured are not considered
-visible unless @var{partially} is non-@code{nil}. The argument
-@var{position} defaults to the current position of point in
-@var{window}; @var{window}, to the selected window.
-
-If @var{position} is @code{t}, that means to check the last visible
-position in @var{window}.
-
-The @code{pos-visible-in-window-p} function considers only vertical
-scrolling. If @var{position} is out of view only because @var{window}
-has been scrolled horizontally, @code{pos-visible-in-window-p} returns
-non-@code{nil} anyway. @xref{Horizontal Scrolling}.
-
-If @var{position} is visible, @code{pos-visible-in-window-p} returns
-@code{t} if @var{partially} is @code{nil}; if @var{partially} is
-non-@code{nil}, and the character after @var{position} is fully
-visible, it returns a list of the form @code{(@var{x} @var{y})}, where
-@var{x} and @var{y} are the pixel coordinates relative to the top left
-corner of the window; otherwise it returns an extended list of the
-form @code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh}
-@var{vpos})}, where the @var{rtop} and @var{rbot} specify the number
-of off-window pixels at the top and bottom of the row at
-@var{position}, @var{rowh} specifies the visible height of that row,
-and @var{vpos} specifies the vertical position (zero-based row number)
-of that row.
-
-Here is an example:
-
-@example
-@group
-;; @r{If point is off the screen now, recenter it now.}
-(or (pos-visible-in-window-p
- (point) (selected-window))
- (recenter 0))
-@end group
-@end example
-@end defun
-
-@defun window-line-height &optional line window
-This function returns information about text line @var{line} in @var{window}.
-If @var{line} is one of @code{header-line} or @code{mode-line},
-@code{window-line-height} returns information about the corresponding
-line of the window. Otherwise, @var{line} is a text line number
-starting from 0. A negative number counts from the end of the window.
-The argument @var{line} defaults to the current line in @var{window};
-@var{window}, to the selected window.
-
-If the display is not up to date, @code{window-line-height} returns
-@code{nil}. In that case, @code{pos-visible-in-window-p} may be used
-to obtain related information.
-
-If there is no line corresponding to the specified @var{line},
-@code{window-line-height} returns @code{nil}. Otherwise, it returns
-a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
-where @var{height} is the height in pixels of the visible part of the
-line, @var{vpos} and @var{ypos} are the vertical position in lines and
-pixels of the line relative to the top of the first text line, and
-@var{offbot} is the number of off-window pixels at the bottom of the
-text line. If there are off-window pixels at the top of the (first)
-text line, @var{ypos} is negative.
-@end defun
-
-@node Textual Scrolling
-@section Textual Scrolling
-@cindex textual scrolling
-@cindex scrolling textually
-
- @dfn{Textual scrolling} means moving the text up or down through a
-window. It works by changing the value of the window's display-start
-location. It may also change the value of @code{window-point} to keep
-point on the screen.
-
- Textual scrolling was formerly called ``vertical scrolling,'' but we
-changed its name to distinguish it from the new vertical fractional
-scrolling feature (@pxref{Vertical Scrolling}).
-
- In the commands @code{scroll-up} and @code{scroll-down}, the directions
-``up'' and ``down'' refer to the motion of the text in the buffer at which
-you are looking through the window. Imagine that the text is
-written on a long roll of paper and that the scrolling commands move the
-paper up and down. Thus, if you are looking at text in the middle of a
-buffer and repeatedly call @code{scroll-down}, you will eventually see
-the beginning of the buffer.
-
- Some people have urged that the opposite convention be used: they
-imagine that the window moves over text that remains in place. Then
-``down'' commands would take you to the end of the buffer. This view is
-more consistent with the actual relationship between windows and the
-text in the buffer, but it is less like what the user sees. The
-position of a window on the terminal does not move, and short scrolling
-commands clearly move the text up or down on the screen. We have chosen
-names that fit the user's point of view.
-
- The textual scrolling functions (aside from
-@code{scroll-other-window}) have unpredictable results if the current
-buffer is different from the buffer that is displayed in the selected
-window. @xref{Current Buffer}.
-
- If the window contains a row which is taller than the height of the
-window (for example in the presence of a large image), the scroll
-functions will adjust the window vscroll to scroll the partially
-visible row. To disable this feature, Lisp code may bind the variable
-`auto-window-vscroll' to @code{nil} (@pxref{Vertical Scrolling}).
-
-@deffn Command scroll-up &optional count
-This function scrolls the text in the selected window upward
-@var{count} lines. If @var{count} is negative, scrolling is actually
-downward.
-
-If @var{count} is @code{nil} (or omitted), then the length of scroll
-is @code{next-screen-context-lines} lines less than the usable height of
-the window (not counting its mode line).
-
-@code{scroll-up} returns @code{nil}, unless it gets an error
-because it can't scroll any further.
-@end deffn
-
-@deffn Command scroll-down &optional count
-This function scrolls the text in the selected window downward
-@var{count} lines. If @var{count} is negative, scrolling is actually
-upward.
-
-If @var{count} is omitted or @code{nil}, then the length of the scroll
-is @code{next-screen-context-lines} lines less than the usable height of
-the window (not counting its mode line).
-
-@code{scroll-down} returns @code{nil}, unless it gets an error because
-it can't scroll any further.
-@end deffn
-
-@deffn Command scroll-other-window &optional count
-This function scrolls the text in another window upward @var{count}
-lines. Negative values of @var{count}, or @code{nil}, are handled
-as in @code{scroll-up}.
-
-You can specify which buffer to scroll by setting the variable
-@code{other-window-scroll-buffer} to a buffer. If that buffer isn't
-already displayed, @code{scroll-other-window} displays it in some
-window.
-
-When the selected window is the minibuffer, the next window is normally
-the one at the top left corner. You can specify a different window to
-scroll, when the minibuffer is selected, by setting the variable
-@code{minibuffer-scroll-window}. This variable has no effect when any
-other window is selected. When it is non-@code{nil} and the
-minibuffer is selected, it takes precedence over
-@code{other-window-scroll-buffer}. @xref{Definition of
-minibuffer-scroll-window}.
-
-When the minibuffer is active, it is the next window if the selected
-window is the one at the bottom right corner. In this case,
-@code{scroll-other-window} attempts to scroll the minibuffer. If the
-minibuffer contains just one line, it has nowhere to scroll to, so the
-line reappears after the echo area momentarily displays the message
-@samp{Beginning of buffer}.
-@end deffn
-
-@c Emacs 19 feature
-@defvar other-window-scroll-buffer
-If this variable is non-@code{nil}, it tells @code{scroll-other-window}
-which buffer to scroll.
-@end defvar
-
-@defopt scroll-margin
-This option specifies the size of the scroll margin---a minimum number
-of lines between point and the top or bottom of a window. Whenever
-point gets within this many lines of the top or bottom of the window,
-redisplay scrolls the text automatically (if possible) to move point
-out of the margin, closer to the center of the window.
-@end defopt
-
-@defopt scroll-conservatively
-This variable controls how scrolling is done automatically when point
-moves off the screen (or into the scroll margin). If the value is a
-positive integer @var{n}, then redisplay scrolls the text up to
-@var{n} lines in either direction, if that will bring point back into
-proper view. This action is called @dfn{conservative scrolling}.
-Otherwise, scrolling happens in the usual way, under the control of
-other variables such as @code{scroll-up-aggressively} and
-@code{scroll-down-aggressively}.
-
-The default value is zero, which means that conservative scrolling
-never happens.
-@end defopt
-
-@defopt scroll-down-aggressively
-The value of this variable should be either @code{nil} or a fraction
-@var{f} between 0 and 1. If it is a fraction, that specifies where on
-the screen to put point when scrolling down. More precisely, when a
-window scrolls down because point is above the window start, the new
-start position is chosen to put point @var{f} part of the window
-height from the top. The larger @var{f}, the more aggressive the
-scrolling.
-
-A value of @code{nil} is equivalent to .5, since its effect is to center
-point. This variable automatically becomes buffer-local when set in any
-fashion.
-@end defopt
-
-@defopt scroll-up-aggressively
-Likewise, for scrolling up. The value, @var{f}, specifies how far
-point should be placed from the bottom of the window; thus, as with
-@code{scroll-up-aggressively}, a larger value scrolls more aggressively.
-@end defopt
-
-@defopt scroll-step
-This variable is an older variant of @code{scroll-conservatively}. The
-difference is that it if its value is @var{n}, that permits scrolling
-only by precisely @var{n} lines, not a smaller number. This feature
-does not work with @code{scroll-margin}. The default value is zero.
-@end defopt
-
-@defopt scroll-preserve-screen-position
-If this option is @code{t}, scrolling which would move the current
-point position out of the window chooses the new position of point
-so that the vertical position of the cursor is unchanged, if possible.
-
-If it is non-@code{nil} and not @code{t}, then the scrolling functions
-always preserve the vertical position of point, if possible.
-@end defopt
-
-@defopt next-screen-context-lines
-The value of this variable is the number of lines of continuity to
-retain when scrolling by full screens. For example, @code{scroll-up}
-with an argument of @code{nil} scrolls so that this many lines at the
-bottom of the window appear instead at the top. The default value is
-@code{2}.
-@end defopt
-
-@deffn Command recenter &optional count
-@cindex centering point
-This function scrolls the text in the selected window so that point is
-displayed at a specified vertical position within the window. It does
-not ``move point'' with respect to the text.
-
-If @var{count} is a nonnegative number, that puts the line containing
-point @var{count} lines down from the top of the window. If
-@var{count} is a negative number, then it counts upward from the
-bottom of the window, so that @minus{}1 stands for the last usable
-line in the window. If @var{count} is a non-@code{nil} list, then it
-stands for the line in the middle of the window.
-
-If @var{count} is @code{nil}, @code{recenter} puts the line containing
-point in the middle of the window, then clears and redisplays the entire
-selected frame.
-
-When @code{recenter} is called interactively, @var{count} is the raw
-prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
-@var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
-@var{count} to 4, which positions the current line four lines from the
-top.
-
-With an argument of zero, @code{recenter} positions the current line at
-the top of the window. This action is so handy that some people make a
-separate key binding to do this. For example,
-
-@example
-@group
-(defun line-to-top-of-window ()
- "Scroll current line to top of window.
-Replaces three keystroke sequence C-u 0 C-l."
- (interactive)
- (recenter 0))
-
-(global-set-key [kp-multiply] 'line-to-top-of-window)
-@end group
-@end example
-@end deffn
-
-@node Vertical Scrolling
-@section Vertical Fractional Scrolling
-@cindex vertical fractional scrolling
-
- @dfn{Vertical fractional scrolling} means shifting the image in the
-window up or down by a specified multiple or fraction of a line.
-Each window has a @dfn{vertical scroll position},
-which is a number, never less than zero. It specifies how far to raise
-the contents of the window. Raising the window contents generally makes
-all or part of some lines disappear off the top, and all or part of some
-other lines appear at the bottom. The usual value is zero.
-
- The vertical scroll position is measured in units of the normal line
-height, which is the height of the default font. Thus, if the value is
-.5, that means the window contents are scrolled up half the normal line
-height. If it is 3.3, that means the window contents are scrolled up
-somewhat over three times the normal line height.
-
- What fraction of a line the vertical scrolling covers, or how many
-lines, depends on what the lines contain. A value of .5 could scroll a
-line whose height is very short off the screen, while a value of 3.3
-could scroll just part of the way through a tall line or an image.
-
-@defun window-vscroll &optional window pixels-p
-This function returns the current vertical scroll position of
-@var{window}. If @var{window} is @code{nil}, the selected window is
-used. If @var{pixels-p} is non-@code{nil}, the return value is
-measured in pixels, rather than in units of the normal line height.
-
-@example
-@group
-(window-vscroll)
- @result{} 0
-@end group
-@end example
-@end defun
-
-@defun set-window-vscroll window lines &optional pixels-p
-This function sets @var{window}'s vertical scroll position to
-@var{lines}. The argument @var{lines} should be zero or positive; if
-not, it is taken as zero.
-
-If @var{window} is @code{nil}, the selected window is used.
-
-The actual vertical scroll position must always correspond
-to an integral number of pixels, so the value you specify
-is rounded accordingly.
-
-The return value is the result of this rounding.
-
-@example
-@group
-(set-window-vscroll (selected-window) 1.2)
- @result{} 1.13
-@end group
-@end example
-
-If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
-pixels. In this case, the return value is @var{lines}.
-@end defun
-
-@defvar auto-window-vscroll
-If this variable is non-@code{nil}, the line-move, scroll-up, and
-scroll-down functions will automatically modify the window vscroll to
-scroll through display rows that are taller that the height of the
-window, for example in the presence of large images.
-@end defvar
-
-@node Horizontal Scrolling
-@section Horizontal Scrolling
-@cindex horizontal scrolling
-
- @dfn{Horizontal scrolling} means shifting the image in the window left
-or right by a specified multiple of the normal character width. Each
-window has a @dfn{horizontal scroll position}, which is a number, never
-less than zero. It specifies how far to shift the contents left.
-Shifting the window contents left generally makes all or part of some
-characters disappear off the left, and all or part of some other
-characters appear at the right. The usual value is zero.
-
- The horizontal scroll position is measured in units of the normal
-character width, which is the width of space in the default font. Thus,
-if the value is 5, that means the window contents are scrolled left by 5
-times the normal character width. How many characters actually
-disappear off to the left depends on their width, and could vary from
-line to line.
-
- Because we read from side to side in the ``inner loop,'' and from top
-to bottom in the ``outer loop,'' the effect of horizontal scrolling is
-not like that of textual or vertical scrolling. Textual scrolling
-involves selection of a portion of text to display, and vertical
-scrolling moves the window contents contiguously; but horizontal
-scrolling causes part of @emph{each line} to go off screen.
-
- Usually, no horizontal scrolling is in effect; then the leftmost
-column is at the left edge of the window. In this state, scrolling to
-the right is meaningless, since there is no data to the left of the edge
-to be revealed by it; so this is not allowed. Scrolling to the left is
-allowed; it scrolls the first columns of text off the edge of the window
-and can reveal additional columns on the right that were truncated
-before. Once a window has a nonzero amount of leftward horizontal
-scrolling, you can scroll it back to the right, but only so far as to
-reduce the net horizontal scroll to zero. There is no limit to how far
-left you can scroll, but eventually all the text will disappear off the
-left edge.
-
-@vindex auto-hscroll-mode
- If @code{auto-hscroll-mode} is set, redisplay automatically alters
-the horizontal scrolling of a window as necessary to ensure that point
-is always visible. However, you can still set the horizontal
-scrolling value explicitly. The value you specify serves as a lower
-bound for automatic scrolling, i.e. automatic scrolling will not
-scroll a window to a column less than the specified one.
-
-@deffn Command scroll-left &optional count set-minimum
-This function scrolls the selected window @var{count} columns to the
-left (or to the right if @var{count} is negative). The default
-for @var{count} is the window width, minus 2.
-
-The return value is the total amount of leftward horizontal scrolling in
-effect after the change---just like the value returned by
-@code{window-hscroll} (below).
-
-Once you scroll a window as far right as it can go, back to its normal
-position where the total leftward scrolling is zero, attempts to scroll
-any farther right have no effect.
-
-If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
-the lower bound for automatic scrolling; that is, automatic scrolling
-will not scroll a window to a column less than the value returned by
-this function. Interactive calls pass non-@code{nil} for
-@var{set-minimum}.
-@end deffn
-
-@deffn Command scroll-right &optional count set-minimum
-This function scrolls the selected window @var{count} columns to the
-right (or to the left if @var{count} is negative). The default
-for @var{count} is the window width, minus 2. Aside from the direction
-of scrolling, this works just like @code{scroll-left}.
-@end deffn
-
-@defun window-hscroll &optional window
-This function returns the total leftward horizontal scrolling of
-@var{window}---the number of columns by which the text in @var{window}
-is scrolled left past the left margin.
-
-The value is never negative. It is zero when no horizontal scrolling
-has been done in @var{window} (which is usually the case).
-
-If @var{window} is @code{nil}, the selected window is used.
-
-@example
-@group
-(window-hscroll)
- @result{} 0
-@end group
-@group
-(scroll-left 5)
- @result{} 5
-@end group
-@group
-(window-hscroll)
- @result{} 5
-@end group
-@end example
-@end defun
-
-@defun set-window-hscroll window columns
-This function sets horizontal scrolling of @var{window}. The value of
-@var{columns} specifies the amount of scrolling, in terms of columns
-from the left margin. The argument @var{columns} should be zero or
-positive; if not, it is taken as zero. Fractional values of
-@var{columns} are not supported at present.
-
-Note that @code{set-window-hscroll} may appear not to work if you test
-it by evaluating a call with @kbd{M-:} in a simple way. What happens
-is that the function sets the horizontal scroll value and returns, but
-then redisplay adjusts the horizontal scrolling to make point visible,
-and this overrides what the function did. You can observe the
-function's effect if you call it while point is sufficiently far from
-the left margin that it will remain visible.
-
-The value returned is @var{columns}.
-
-@example
-@group
-(set-window-hscroll (selected-window) 10)
- @result{} 10
-@end group
-@end example
-@end defun
-
- Here is how you can determine whether a given position @var{position}
-is off the screen due to horizontal scrolling:
-
-@example
-@group
-(defun hscroll-on-screen (window position)
- (save-excursion
- (goto-char position)
- (and
- (>= (- (current-column) (window-hscroll window)) 0)
- (< (- (current-column) (window-hscroll window))
- (window-width window)))))
-@end group
-@end example
-
-@node Size of Window
-@section The Size of a Window
-@cindex window size
-@cindex size of window
-
- An Emacs window is rectangular, and its size information consists of
-the height (the number of lines) and the width (the number of character
-positions in each line). The mode line is included in the height. But
-the width does not count the scroll bar or the column of @samp{|}
-characters that separates side-by-side windows.
-
- The following three functions return size information about a window:
-
-@defun window-height &optional window
-This function returns the number of lines in @var{window}, including
-its mode line and header line, if any. If @var{window} fills its
-entire frame except for the echo area, this is typically one less than
-the value of @code{frame-height} on that frame.
-
-If @var{window} is @code{nil}, the function uses the selected window.
-
-@example
-@group
-(window-height)
- @result{} 23
-@end group
-@group
-(split-window-vertically)
- @result{} #<window 4 on windows.texi>
-@end group
-@group
-(window-height)
- @result{} 11
-@end group
-@end example
-@end defun
-
-@defun window-body-height &optional window
-Like @code{window-height} but the value does not include the
-mode line (if any) or the header line (if any).
-@end defun
-
-@defun window-width &optional window
-This function returns the number of columns in @var{window}. If
-@var{window} fills its entire frame, this is the same as the value of
-@code{frame-width} on that frame. The width does not include the
-window's scroll bar or the column of @samp{|} characters that separates
-side-by-side windows.
-
-If @var{window} is @code{nil}, the function uses the selected window.
-
-@example
-@group
-(window-width)
- @result{} 80
-@end group
-@end example
-@end defun
-
-@defun window-full-width-p &optional window
-This function returns non-@code{nil} if @var{window} is as wide as
-the frame that contains it; otherwise @code{nil}.
-If @var{window} is @code{nil}, the function uses the selected window.
-@end defun
-
-@defun window-edges &optional window
-This function returns a list of the edge coordinates of @var{window}.
-If @var{window} is @code{nil}, the selected window is used.
-
-The order of the list is @code{(@var{left} @var{top} @var{right}
-@var{bottom})}, all elements relative to 0, 0 at the top left corner of
-the frame. The element @var{right} of the value is one more than the
-rightmost column used by @var{window}, and @var{bottom} is one more than
-the bottommost row used by @var{window} and its mode-line.
-
-The edges include the space used by the window's scroll bar, display
-margins, fringes, header line, and mode line, if it has them. Also,
-if the window has a neighbor on the right, its right edge value
-includes the width of the separator line between the window and that
-neighbor. Since the width of the window does not include this
-separator, the width does not usually equal the difference between the
-right and left edges.
-@end defun
-
-@defun window-inside-edges &optional window
-This is similar to @code{window-edges}, but the edge values
-it returns include only the text area of the window. They
-do not include the header line, mode line, scroll bar or
-vertical separator, fringes, or display margins.
-@end defun
-
-Here are the results obtained on a typical 24-line terminal with just
-one window, with menu bar enabled:
-
-@example
-@group
-(window-edges (selected-window))
- @result{} (0 1 80 23)
-@end group
-@group
-(window-inside-edges (selected-window))
- @result{} (0 1 80 22)
-@end group
-@end example
-
-@noindent
-The bottom edge is at line 23 because the last line is the echo area.
-The bottom inside edge is at line 22, which is the window's mode line.
-
-If @var{window} is at the upper left corner of its frame, and there is
-no menu bar, then @var{bottom} returned by @code{window-edges} is the
-same as the value of @code{(window-height)}, @var{right} is almost the
-same as the value of @code{(window-width)}, and @var{top} and
-@var{left} are zero. For example, the edges of the following window
-are @w{@samp{0 0 8 5}}. Assuming that the frame has more than 8
-columns, the last column of the window (column 7) holds a border
-rather than text. The last row (row 4) holds the mode line, shown
-here with @samp{xxxxxxxxx}.
-
-@example
-@group
- 0
- _______
- 0 | |
- | |
- | |
- | |
- xxxxxxxxx 4
-
- 7
-@end group
-@end example
-
-In the following example, let's suppose that the frame is 7
-columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
-and the edges of the right window are @w{@samp{4 0 7 3}}.
-The inside edges of the left window are @w{@samp{0 0 3 2}},
-and the inside edges of the right window are @w{@samp{4 0 7 2}},
-
-@example
-@group
- ___ ___
- | | |
- | | |
- xxxxxxxxx
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-@end group
-@end example
-
-@defun window-pixel-edges &optional window
-This function is like @code{window-edges} except that, on a graphical
-display, the edge values are measured in pixels instead of in
-character lines and columns.
-@end defun
-
-@defun window-inside-pixel-edges &optional window
-This function is like @code{window-inside-edges} except that, on a
-graphical display, the edge values are measured in pixels instead of
-in character lines and columns.
-@end defun
-
-@node Resizing Windows
-@section Changing the Size of a Window
-@cindex window resizing
-@cindex resize window
-@cindex changing window size
-@cindex window size, changing
-
- The window size functions fall into two classes: high-level commands
-that change the size of windows and low-level functions that access
-window size. Emacs does not permit overlapping windows or gaps between
-windows, so resizing one window affects other windows.
-
-@deffn Command enlarge-window size &optional horizontal
-This function makes the selected window @var{size} lines taller,
-stealing lines from neighboring windows. It takes the lines from one
-window at a time until that window is used up, then takes from another.
-If a window from which lines are stolen shrinks below
-@code{window-min-height} lines, that window disappears.
-
-If @var{horizontal} is non-@code{nil}, this function makes
-@var{window} wider by @var{size} columns, stealing columns instead of
-lines. If a window from which columns are stolen shrinks below
-@code{window-min-width} columns, that window disappears.
-
-If the requested size would exceed that of the window's frame, then the
-function makes the window occupy the entire height (or width) of the
-frame.
-
-If there are various other windows from which lines or columns can be
-stolen, and some of them specify fixed size (using
-@code{window-size-fixed}, see below), they are left untouched while
-other windows are ``robbed.'' If it would be necessary to alter the
-size of a fixed-size window, @code{enlarge-window} gets an error
-instead.
-
-If @var{size} is negative, this function shrinks the window by
-@minus{}@var{size} lines or columns. If that makes the window smaller
-than the minimum size (@code{window-min-height} and
-@code{window-min-width}), @code{enlarge-window} deletes the window.
-
-@code{enlarge-window} returns @code{nil}.
-@end deffn
-
-@deffn Command enlarge-window-horizontally columns
-This function makes the selected window @var{columns} wider.
-It could be defined as follows:
-
-@example
-@group
-(defun enlarge-window-horizontally (columns)
- (interactive "p")
- (enlarge-window columns t))
-@end group
-@end example
-@end deffn
-
-@deffn Command shrink-window size &optional horizontal
-This function is like @code{enlarge-window} but negates the argument
-@var{size}, making the selected window smaller by giving lines (or
-columns) to the other windows. If the window shrinks below
-@code{window-min-height} or @code{window-min-width}, then it disappears.
-
-If @var{size} is negative, the window is enlarged by @minus{}@var{size}
-lines or columns.
-@end deffn
-
-@deffn Command shrink-window-horizontally columns
-This function makes the selected window @var{columns} narrower.
-It could be defined as follows:
-
-@example
-@group
-(defun shrink-window-horizontally (columns)
- (interactive "p")
- (shrink-window columns t))
-@end group
-@end example
-@end deffn
-
-@defun adjust-window-trailing-edge window delta horizontal
-This function makes the selected window @var{delta} lines taller or
-@var{delta} columns wider, by moving the bottom or right edge. This
-function does not delete other windows; if it cannot make the
-requested size adjustment, it signals an error. On success, this
-function returns @code{nil}.
-@end defun
-
-@defun fit-window-to-buffer &optional window max-height min-height
-This function makes @var{window} the right height to display its
-contents exactly. If @var{window} is omitted or @code{nil}, it uses
-the selected window.
-
-The argument @var{max-height} specifies the maximum height the window
-is allowed to be; @code{nil} means use the frame height. The argument
-@var{min-height} specifies the minimum height for the window;
-@code{nil} means use @code{window-min-height}. All these height
-values include the mode-line and/or header-line.
-@end defun
-
-@deffn Command shrink-window-if-larger-than-buffer &optional window
-This command shrinks @var{window} vertically to be as small as
-possible while still showing the full contents of its buffer---but not
-less than @code{window-min-height} lines. If @var{window} is not
-given, it defaults to the selected window.
-
-However, the command does nothing if the window is already too small to
-display the whole text of the buffer, or if part of the contents are
-currently scrolled off screen, or if the window is not the full width of
-its frame, or if the window is the only window in its frame.
-
-This command returns non-@code{nil} if it actually shrank the window
-and @code{nil} otherwise.
-@end deffn
-
-@defvar window-size-fixed
-If this variable is non-@code{nil}, in any given buffer,
-then the size of any window displaying the buffer remains fixed
-unless you explicitly change it or Emacs has no other choice.
-
-If the value is @code{height}, then only the window's height is fixed;
-if the value is @code{width}, then only the window's width is fixed.
-Any other non-@code{nil} value fixes both the width and the height.
-
-This variable automatically becomes buffer-local when set.
-
-Explicit size-change functions such as @code{enlarge-window}
-get an error if they would have to change a window size which is fixed.
-Therefore, when you want to change the size of such a window,
-you should bind @code{window-size-fixed} to @code{nil}, like this:
-
-@example
-(let ((window-size-fixed nil))
- (enlarge-window 10))
-@end example
-
-Note that changing the frame size will change the size of a
-fixed-size window, if there is no other alternative.
-@end defvar
-
-@cindex minimum window size
- The following two variables constrain the window-structure-changing
-functions to a minimum height and width.
-
-@defopt window-min-height
-The value of this variable determines how short a window may become
-before it is automatically deleted. Making a window smaller than
-@code{window-min-height} automatically deletes it, and no window may
-be created shorter than this. The default value is 4.
-
-The absolute minimum window height is one; actions that change window
-sizes reset this variable to one if it is less than one.
-@end defopt
-
-@defopt window-min-width
-The value of this variable determines how narrow a window may become
-before it is automatically deleted. Making a window smaller than
-@code{window-min-width} automatically deletes it, and no window may be
-created narrower than this. The default value is 10.
-
-The absolute minimum window width is two; actions that change window
-sizes reset this variable to two if it is less than two.
-@end defopt
-
-@node Coordinates and Windows
-@section Coordinates and Windows
-
-This section describes how to relate screen coordinates to windows.
-
-@defun window-at x y &optional frame
-This function returns the window containing the specified cursor
-position in the frame @var{frame}. The coordinates @var{x} and @var{y}
-are measured in characters and count from the top left corner of the
-frame. If they are out of range, @code{window-at} returns @code{nil}.
-
-If you omit @var{frame}, the selected frame is used.
-@end defun
-
-@defun coordinates-in-window-p coordinates window
-This function checks whether a particular frame position falls within
-the window @var{window}.
-
-The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
-. @var{y})}. The coordinates @var{x} and @var{y} are measured in
-characters, and count from the top left corner of the screen or frame.
-
-The value returned by @code{coordinates-in-window-p} is non-@code{nil}
-if the coordinates are inside @var{window}. The value also indicates
-what part of the window the position is in, as follows:
-
-@table @code
-@item (@var{relx} . @var{rely})
-The coordinates are inside @var{window}. The numbers @var{relx} and
-@var{rely} are the equivalent window-relative coordinates for the
-specified position, counting from 0 at the top left corner of the
-window.
-
-@item mode-line
-The coordinates are in the mode line of @var{window}.
-
-@item header-line
-The coordinates are in the header line of @var{window}.
-
-@item vertical-line
-The coordinates are in the vertical line between @var{window} and its
-neighbor to the right. This value occurs only if the window doesn't
-have a scroll bar; positions in a scroll bar are considered outside the
-window for these purposes.
-
-@item left-fringe
-@itemx right-fringe
-The coordinates are in the left or right fringe of the window.
-
-@item left-margin
-@itemx right-margin
-The coordinates are in the left or right margin of the window.
-
-@item nil
-The coordinates are not in any part of @var{window}.
-@end table
-
-The function @code{coordinates-in-window-p} does not require a frame as
-argument because it always uses the frame that @var{window} is on.
-@end defun
-
-@node Window Tree
-@section The Window Tree
-@cindex window tree
-
- A @dfn{window tree} specifies the layout, size, and relationship
-between all windows in one frame.
-
-@defun window-tree &optional frame
-This function returns the window tree for frame @var{frame}.
-If @var{frame} is omitted, the selected frame is used.
-
-The return value is a list of the form @code{(@var{root} @var{mini})},
-where @var{root} represents the window tree of the frame's
-root window, and @var{mini} is the frame's minibuffer window.
-
-If the root window is not split, @var{root} is the root window itself.
-Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
-@var{w2} ...)} where @var{dir} is @code{nil} for a horizontal split,
-and @code{t} for a vertical split, @var{edges} gives the combined size and
-position of the subwindows in the split, and the rest of the elements
-are the subwindows in the split. Each of the subwindows may again be
-a window or a list representing a window split, and so on. The
-@var{edges} element is a list @code{(@var{left}@var{ top}@var{ right}@var{ bottom})}
-similar to the value returned by @code{window-edges}.
-@end defun
-
-@node Window Configurations
-@section Window Configurations
-@cindex window configurations
-@cindex saving window information
-
- A @dfn{window configuration} records the entire layout of one
-frame---all windows, their sizes, which buffers they contain, how
-those buffers are scrolled, and their values of point and the mark;
-also their fringes, margins, and scroll bar settings. It also
-includes the values of @code{window-min-height},
-@code{window-min-width} and @code{minibuffer-scroll-window}. As a
-special exception, the window configuration does not record the value
-of point in the selected window for the current buffer.
-
- You can bring back an entire previous layout by restoring a window
-configuration previously saved. If you want to record all frames
-instead of just one, use a frame configuration instead of a window
-configuration. @xref{Frame Configurations}.
-
-@defun current-window-configuration &optional frame
-This function returns a new object representing @var{frame}'s current
-window configuration. If @var{frame} is omitted, the selected frame
-is used.
-@end defun
-
-@defun set-window-configuration configuration
-This function restores the configuration of windows and buffers as
-specified by @var{configuration}, for the frame that @var{configuration}
-was created for.
-
-The argument @var{configuration} must be a value that was previously
-returned by @code{current-window-configuration}. This configuration is
-restored in the frame from which @var{configuration} was made, whether
-that frame is selected or not. This always counts as a window size
-change and triggers execution of the @code{window-size-change-functions}
-(@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
-know how to tell whether the new configuration actually differs from the
-old one.
-
-If the frame which @var{configuration} was saved from is dead, all this
-function does is restore the three variables @code{window-min-height},
-@code{window-min-width} and @code{minibuffer-scroll-window}. In this
-case, the function returns @code{nil}. Otherwise, it returns @code{t}.
-
-Here is a way of using this function to get the same effect
-as @code{save-window-excursion}:
-
-@example
-@group
-(let ((config (current-window-configuration)))
- (unwind-protect
- (progn (split-window-vertically nil)
- @dots{})
- (set-window-configuration config)))
-@end group
-@end example
-@end defun
-
-@defspec save-window-excursion forms@dots{}
-This special form records the window configuration, executes @var{forms}
-in sequence, then restores the earlier window configuration. The window
-configuration includes, for each window, the value of point and the
-portion of the buffer that is visible. It also includes the choice of
-selected window. However, it does not include the value of point in
-the current buffer; use @code{save-excursion} also, if you wish to
-preserve that.
-
-Don't use this construct when @code{save-selected-window} is sufficient.
-
-Exit from @code{save-window-excursion} always triggers execution of the
-@code{window-size-change-functions}. (It doesn't know how to tell
-whether the restored configuration actually differs from the one in
-effect at the end of the @var{forms}.)
-
-The return value is the value of the final form in @var{forms}.
-For example:
-
-@example
-@group
-(split-window)
- @result{} #<window 25 on control.texi>
-@end group
-@group
-(setq w (selected-window))
- @result{} #<window 19 on control.texi>
-@end group
-@group
-(save-window-excursion
- (delete-other-windows w)
- (switch-to-buffer "foo")
- 'do-something)
- @result{} do-something
- ;; @r{The screen is now split again.}
-@end group
-@end example
-@end defspec
-
-@defun window-configuration-p object
-This function returns @code{t} if @var{object} is a window configuration.
-@end defun
-
-@defun compare-window-configurations config1 config2
-This function compares two window configurations as regards the
-structure of windows, but ignores the values of point and mark and the
-saved scrolling positions---it can return @code{t} even if those
-aspects differ.
-
-The function @code{equal} can also compare two window configurations; it
-regards configurations as unequal if they differ in any respect, even a
-saved point or mark.
-@end defun
-
-@defun window-configuration-frame config
-This function returns the frame for which the window configuration
-@var{config} was made.
-@end defun
-
- Other primitives to look inside of window configurations would make
-sense, but are not implemented because we did not need them. See the
-file @file{winner.el} for some more operations on windows
-configurations.
-
-@node Window Hooks
-@section Hooks for Window Scrolling and Changes
-@cindex hooks for window operations
-
-This section describes how a Lisp program can take action whenever a
-window displays a different part of its buffer or a different buffer.
-There are three actions that can change this: scrolling the window,
-switching buffers in the window, and changing the size of the window.
-The first two actions run @code{window-scroll-functions}; the last runs
-@code{window-size-change-functions}.
-
-@defvar window-scroll-functions
-This variable holds a list of functions that Emacs should call before
-redisplaying a window with scrolling. It is not a normal hook, because
-each function is called with two arguments: the window, and its new
-display-start position.
-
-Displaying a different buffer in the window also runs these functions.
-
-These functions must be careful in using @code{window-end}
-(@pxref{Window Start}); if you need an up-to-date value, you must use
-the @var{update} argument to ensure you get it.
-
-@strong{Warning:} don't use this feature to alter the way the window
-is scrolled. It's not designed for that, and such use probably won't
-work.
-@end defvar
-
-@defvar window-size-change-functions
-This variable holds a list of functions to be called if the size of any
-window changes for any reason. The functions are called just once per
-redisplay, and just once for each frame on which size changes have
-occurred.
-
-Each function receives the frame as its sole argument. There is no
-direct way to find out which windows on that frame have changed size, or
-precisely how. However, if a size-change function records, at each
-call, the existing windows and their sizes, it can also compare the
-present sizes and the previous sizes.
-
-Creating or deleting windows counts as a size change, and therefore
-causes these functions to be called. Changing the frame size also
-counts, because it changes the sizes of the existing windows.
-
-It is not a good idea to use @code{save-window-excursion} (@pxref{Window
-Configurations}) in these functions, because that always counts as a
-size change, and it would cause these functions to be called over and
-over. In most cases, @code{save-selected-window} (@pxref{Selecting
-Windows}) is what you need here.
-@end defvar
-
-@defvar redisplay-end-trigger-functions
-This abnormal hook is run whenever redisplay in a window uses text that
-extends past a specified end trigger position. You set the end trigger
-position with the function @code{set-window-redisplay-end-trigger}. The
-functions are called with two arguments: the window, and the end trigger
-position. Storing @code{nil} for the end trigger position turns off the
-feature, and the trigger value is automatically reset to @code{nil} just
-after the hook is run.
-@end defvar
-
-@defun set-window-redisplay-end-trigger window position
-This function sets @var{window}'s end trigger position at
-@var{position}.
-@end defun
-
-@defun window-redisplay-end-trigger &optional window
-This function returns @var{window}'s current end trigger position.
-If @var{window} is @code{nil} or omitted, it uses the selected window.
-@end defun
-
-@defvar window-configuration-change-hook
-A normal hook that is run every time you change the window configuration
-of an existing frame. This includes splitting or deleting windows,
-changing the sizes of windows, or displaying a different buffer in a
-window. The frame whose window configuration has changed is the
-selected frame when this hook runs.
-@end defvar
-
-@ignore
- arch-tag: 3f6c36e8-df49-4986-b757-417feed88be3
-@end ignore