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-@c -*-texinfo-*-
-@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
-@c See the file elisp.texi for copying conditions.
-@setfilename ../info/objects
-@node Types of Lisp Object, Numbers, Introduction, Top
-@chapter Lisp Data Types
-@cindex object
-@cindex Lisp object
-@cindex type
-@cindex data type
-
- A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
-programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
-possible objects.
-
- Every object belongs to at least one type. Objects of the same type
-have similar structures and may usually be used in the same contexts.
-Types can overlap, and objects can belong to two or more types.
-Consequently, we can ask whether an object belongs to a particular type,
-but not for ``the'' type of an object.
-
-@cindex primitive type
- A few fundamental object types are built into Emacs. These, from
-which all other types are constructed, are called @dfn{primitive
-types}. Each object belongs to one and only one primitive type. These
-types include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
-@dfn{string}, @dfn{vector}, @dfn{subr}, @dfn{byte-code function}, and
-several special types, such as @dfn{buffer}, that are related to
-editing. (@xref{Editing Types}.)
-
- Each primitive type has a corresponding Lisp function that checks
-whether an object is a member of that type.
-
- Note that Lisp is unlike many other languages in that Lisp objects are
-@dfn{self-typing}: the primitive type of the object is implicit in the
-object itself. For example, if an object is a vector, nothing can treat
-it as a number; Lisp knows it is a vector, not a number.
-
- In most languages, the programmer must declare the data type of each
-variable, and the type is known by the compiler but not represented in
-the data. Such type declarations do not exist in Emacs Lisp. A Lisp
-variable can have any type of value, and remembers the type of any value
-you store in it.
-
- This chapter describes the purpose, printed representation, and read
-syntax of each of the standard types in GNU Emacs Lisp. Details on how
-to use these types can be found in later chapters.
-
-@menu
-* Printed Representation:: How Lisp objects are represented as text.
-* Comments:: Comments and their formatting conventions.
-* Programming Types:: Types found in all Lisp systems.
-* Editing Types:: Types specific to Emacs.
-* Type Predicates:: Tests related to types.
-* Equality Predicates:: Tests of equality between any two objects.
-@end menu
-
-@node Printed Representation
-@comment node-name, next, previous, up
-@section Printed Representation and Read Syntax
-@cindex printed representation
-@cindex read syntax
-
- The @dfn{printed representation} of an object is the format of the
-output generated by the Lisp printer (the function @code{prin1}) for
-that object. The @dfn{read syntax} of an object is the format of the
-input accepted by the Lisp reader (the function @code{read}) for that
-object. Most objects have more than one possible read syntax. Some
-types of object have no read syntax; except for these cases, the printed
-representation of an object is also a read syntax for it.
-
- In other languages, an expression is text; it has no other form. In
-Lisp, an expression is primarily a Lisp object and only secondarily the
-text that is the object's read syntax. Often there is no need to
-emphasize this distinction, but you must keep it in the back of your
-mind, or you will occasionally be very confused.
-
-@cindex hash notation
- Every type has a printed representation. Some types have no read
-syntax, since it may not make sense to enter objects of these types
-directly in a Lisp program. For example, the buffer type does not have
-a read syntax. Objects of these types are printed in @dfn{hash
-notation}: the characters @samp{#<} followed by a descriptive string
-(typically the type name followed by the name of the object), and closed
-with a matching @samp{>}. Hash notation cannot be read at all, so the
-Lisp reader signals the error @code{invalid-read-syntax} whenever it
-encounters @samp{#<}.
-@kindex invalid-read-syntax
-
-@example
-(current-buffer)
- @result{} #<buffer objects.texi>
-@end example
-
- When you evaluate an expression interactively, the Lisp interpreter
-first reads the textual representation of it, producing a Lisp object,
-and then evaluates that object (@pxref{Evaluation}). However,
-evaluation and reading are separate activities. Reading returns the
-Lisp object represented by the text that is read; the object may or may
-not be evaluated later. @xref{Input Functions}, for a description of
-@code{read}, the basic function for reading objects.
-
-@node Comments
-@comment node-name, next, previous, up
-@section Comments
-@cindex comments
-@cindex @samp{;} in comment
-
- A @dfn{comment} is text that is written in a program only for the sake
-of humans that read the program, and that has no effect on the meaning
-of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
-is not within a string or character constant. The comment continues to
-the end of line. The Lisp reader discards comments; they do not become
-part of the Lisp objects which represent the program within the Lisp
-system.
-
- @xref{Comment Tips}, for conventions for formatting comments.
-
-@node Programming Types
-@section Programming Types
-@cindex programming types
-
- There are two general categories of types in Emacs Lisp: those having
-to do with Lisp programming, and those having to do with editing. The
-former exist in many Lisp implementations, in one form or another. The
-latter are unique to Emacs Lisp.
-
-@menu
-* Integer Type:: Numbers without fractional parts.
-* Floating Point Type:: Numbers with fractional parts and with a large range.
-* Character Type:: The representation of letters, numbers and
- control characters.
-* Sequence Type:: Both lists and arrays are classified as sequences.
-* List Type:: Lists gave Lisp its name (not to mention reputation).
-* Array Type:: Arrays include strings and vectors.
-* String Type:: An (efficient) array of characters.
-* Vector Type:: One-dimensional arrays.
-* Symbol Type:: A multi-use object that refers to a function,
- variable, property list, or itself.
-* Lisp Function Type:: A piece of executable code you can call from elsewhere.
-* Lisp Macro Type:: A method of expanding an expression into another
- expression, more fundamental but less pretty.
-* Primitive Function Type:: A function written in C, callable from Lisp.
-* Byte-Code Type:: A function written in Lisp, then compiled.
-* Autoload Type:: A type used for automatically loading seldom-used
- functions.
-@end menu
-
-@node Integer Type
-@subsection Integer Type
-
- Integers were the only kind of number in Emacs version 18. The range
-of values for integers is @minus{}8388608 to 8388607 (24 bits; i.e.,
-@ifinfo
--2**23
-@end ifinfo
-@tex
-$-2^{23}$
-@end tex
-to
-@ifinfo
-2**23 - 1)
-@end ifinfo
-@tex
-$2^{23}-1$)
-@end tex
-on most machines, but is 25 or 26 bits on some systems. It is important
-to note that the Emacs Lisp arithmetic functions do not check for
-overflow. Thus @code{(1+ 8388607)} is @minus{}8388608 on 24-bit
-implementations.@refill
-
- The read syntax for numbers is a sequence of (base ten) digits with an
-optional sign at the beginning and an optional period at the end. The
-printed representation produced by the Lisp interpreter never has a
-leading @samp{+} or a final @samp{.}.
-
-@example
-@group
--1 ; @r{The integer -1.}
-1 ; @r{The integer 1.}
-1. ; @r{Also The integer 1.}
-+1 ; @r{Also the integer 1.}
-16777217 ; @r{Also the integer 1!}
- ; @r{ (on a 24-bit or 25-bit implementation)}
-@end group
-@end example
-
- @xref{Numbers}, for more information.
-
-@node Floating Point Type
-@subsection Floating Point Type
-
- Emacs version 19 supports floating point numbers (though there is a
-compilation option to disable them). The precise range of floating
-point numbers is machine-specific.
-
- The printed representation for floating point numbers requires either
-a decimal point (with at least one digit following), an exponent, or
-both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
-@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
-number whose value is 1500. They are all equivalent.
-
- @xref{Numbers}, for more information.
-
-@node Character Type
-@subsection Character Type
-@cindex @sc{ASCII} character codes
-
- A @dfn{character} in Emacs Lisp is nothing more than an integer. In
-other words, characters are represented by their character codes. For
-example, the character @kbd{A} is represented as the @w{integer 65}.
-
- Individual characters are not often used in programs. It is far more
-common to work with @emph{strings}, which are sequences composed of
-characters. @xref{String Type}.
-
- Characters in strings, buffers, and files are currently limited to the
-range of 0 to 255---eight bits. If you store a larger integer into a
-string, buffer or file, it is truncated to that range. Characters that
-represent keyboard input have a much wider range.
-
-@cindex read syntax for characters
-@cindex printed representation for characters
-@cindex syntax for characters
- Since characters are really integers, the printed representation of a
-character is a decimal number. This is also a possible read syntax for
-a character, but writing characters that way in Lisp programs is a very
-bad idea. You should @emph{always} use the special read syntax formats
-that Emacs Lisp provides for characters. These syntax formats start
-with a question mark.
-
- The usual read syntax for alphanumeric characters is a question mark
-followed by the character; thus, @samp{?A} for the character
-@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
-character @kbd{a}.
-
- For example:
-
-@example
-?Q @result{} 81 ?q @result{} 113
-@end example
-
- You can use the same syntax for punctuation characters, but it is
-often a good idea to add a @samp{\} to prevent Lisp mode from getting
-confused. For example, @samp{?\ } is the way to write the space
-character. If the character is @samp{\}, you @emph{must} use a second
-@samp{\} to quote it: @samp{?\\}.
-
-@cindex whitespace
-@cindex bell character
-@cindex @samp{\a}
-@cindex backspace
-@cindex @samp{\b}
-@cindex tab
-@cindex @samp{\t}
-@cindex vertical tab
-@cindex @samp{\v}
-@cindex formfeed
-@cindex @samp{\f}
-@cindex newline
-@cindex @samp{\n}
-@cindex return
-@cindex @samp{\r}
-@cindex escape
-@cindex @samp{\e}
- You can express the characters Control-g, backspace, tab, newline,
-vertical tab, formfeed, return, and escape as @samp{?\a}, @samp{?\b},
-@samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f}, @samp{?\r}, @samp{?\e},
-respectively. Those values are 7, 8, 9, 10, 11, 12, 13, and 27 in
-decimal. Thus,
-
-@example
-?\a @result{} 7 ; @r{@kbd{C-g}}
-?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
-?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
-?\n @result{} 10 ; @r{newline, @key{LFD}, @kbd{C-j}}
-?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
-?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
-?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
-?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
-?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
-@end example
-
-@cindex escape sequence
- These sequences which start with backslash are also known as
-@dfn{escape sequences}, because backslash plays the role of an escape
-character; this usage has nothing to do with the character @key{ESC}.
-
-@cindex control characters
- Control characters may be represented using yet another read syntax.
-This consists of a question mark followed by a backslash, caret, and the
-corresponding non-control character, in either upper or lower case. For
-example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
-character @kbd{C-i}, the character whose value is 9.
-
- Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
-equivalent to @samp{?\^I} and to @samp{?\^i}:
-
-@example
-?\^I @result{} 9 ?\C-I @result{} 9
-@end example
-
- For use in strings and buffers, you are limited to the control
-characters that exist in @sc{ASCII}, but for keyboard input purposes,
-you can turn any character into a control character with @samp{C-}. The
-character codes for these non-@sc{ASCII} control characters include the
-2**22 bit as well as the code for the corresponding non-control
-character. Ordinary terminals have no way of generating non-@sc{ASCII}
-control characters, but you can generate them straightforwardly using an
-X terminal.
-
- You can think of the @key{DEL} character as @kbd{Control-?}:
-
-@example
-?\^? @result{} 127 ?\C-? @result{} 127
-@end example
-
- For representing control characters to be found in files or strings,
-we recommend the @samp{^} syntax; for control characters in keyboard
-input, we prefer the @samp{C-} syntax. This does not affect the meaning
-of the program, but may guide the understanding of people who read it.
-
-@cindex meta characters
- A @dfn{meta character} is a character typed with the @key{META}
-modifier key. The integer that represents such a character has the
-2**23 bit set (which on most machines makes it a negative number). We
-use high bits for this and other modifiers to make possible a wide range
-of basic character codes.
-
- In a string, the 2**7 bit indicates a meta character, so the meta
-characters that can fit in a string have codes in the range from 128 to
-255, and are the meta versions of the ordinary @sc{ASCII} characters.
-(In Emacs versions 18 and older, this convention was used for characters
-outside of strings as well.)
-
- The read syntax for meta characters uses @samp{\M-}. For example,
-@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
-octal codes, @samp{\C-}, or any other syntax for a character. Thus, you
-can write @kbd{M-A} as @samp{?\M-A}, or as @samp{?\M-\101}. Likewise,
-you can write @kbd{C-M-b} as @samp{?\M-\C-b}, @samp{?\C-\M-b}, or
-@samp{?\M-\002}.
-
- The case of an ordinary letter is indicated by its character code as
-part of @sc{ASCII}, but @sc{ASCII} has no way to represent whether a
-control character is upper case or lower case. Emacs uses the 2**21 bit
-to indicate that the shift key was used for typing a control character.
-This distinction is possible only when you use X terminals or other
-special terminals; ordinary terminals do not indicate the distinction to
-the computer in any way.
-
-@cindex hyper characters
-@cindex super characters
-@cindex alt characters
- The X Window System defines three other modifier bits that can be set
-in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
-for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. Thus,
-@samp{?\H-\M-\A-x} represents @kbd{Alt-Hyper-Meta-x}. Numerically, the
-bit values are 2**18 for alt, 2**19 for super and 2**20 for hyper.
-
-@cindex @samp{?} in character constant
-@cindex question mark in character constant
-@cindex @samp{\} in character constant
-@cindex backslash in character constant
-@cindex octal character code
- Finally, the most general read syntax consists of a question mark
-followed by a backslash and the character code in octal (up to three
-octal digits); thus, @samp{?\101} for the character @kbd{A},
-@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
-character @kbd{C-b}. Although this syntax can represent any @sc{ASCII}
-character, it is preferred only when the precise octal value is more
-important than the @sc{ASCII} representation.
-
-@example
-@group
-?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
-?\101 @result{} 65 ?A @result{} 65
-@end group
-@end example
-
- A backslash is allowed, and harmless, preceding any character without
-a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
-There is no reason to add a backslash before most characters. However,
-you should add a backslash before any of the characters
-@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
-Lisp code. Also add a backslash before whitespace characters such as
-space, tab, newline and formfeed. However, it is cleaner to use one of
-the easily readable escape sequences, such as @samp{\t}, instead of an
-actual whitespace character such as a tab.
-
-@node Sequence Type
-@subsection Sequence Types
-
- A @dfn{sequence} is a Lisp object that represents an ordered set of
-elements. There are two kinds of sequence in Emacs Lisp, lists and
-arrays. Thus, an object of type list or of type array is also
-considered a sequence.
-
- Arrays are further subdivided into strings and vectors. Vectors can
-hold elements of any type, but string elements must be characters in the
-range from 0 to 255. However, the characters in a string can have text
-properties; vectors do not support text properties even when their
-elements happen to be characters.
-
- Lists, strings and vectors are different, but they have important
-similarities. For example, all have a length @var{l}, and all have
-elements which can be indexed from zero to @var{l} minus one. Also,
-several functions, called sequence functions, accept any kind of
-sequence. For example, the function @code{elt} can be used to extract
-an element of a sequence, given its index. @xref{Sequences Arrays
-Vectors}.
-
- It is impossible to read the same sequence twice, since sequences are
-always created anew upon reading. If you read the read syntax for a
-sequence twice, you get two sequences with equal contents. There is one
-exception: the empty list @code{()} always stands for the same object,
-@code{nil}.
-
-@node List Type
-@subsection List Type
-@cindex address field of register
-@cindex decrement field of register
-
- A @dfn{list} is a series of cons cells, linked together. A @dfn{cons
-cell} is an object comprising two pointers named the @sc{car} and the
-@sc{cdr}. Each of them can point to any Lisp object, but when the cons
-cell is part of a list, the @sc{cdr} points either to another cons cell
-or to the empty list. @xref{Lists}, for functions that work on lists.
-
- The names @sc{car} and @sc{cdr} have only historical meaning now. The
-original Lisp implementation ran on an @w{IBM 704} computer which
-divided words into two parts, called the ``address'' part and the
-``decrement''; @sc{car} was an instruction to extract the contents of
-the address part of a register, and @sc{cdr} an instruction to extract
-the contents of the decrement. By contrast, ``cons cells'' are named
-for the function @code{cons} that creates them, which in turn is named
-for its purpose, the construction of cells.
-
-@cindex atom
- Because cons cells are so central to Lisp, we also have a word for
-``an object which is not a cons cell''. These objects are called
-@dfn{atoms}.
-
-@cindex parenthesis
- The read syntax and printed representation for lists are identical, and
-consist of a left parenthesis, an arbitrary number of elements, and a
-right parenthesis.
-
- Upon reading, each object inside the parentheses becomes an element
-of the list. That is, a cons cell is made for each element. The
-@sc{car} of the cons cell points to the element, and its @sc{cdr} points
-to the next cons cell which holds the next element in the list. The
-@sc{cdr} of the last cons cell is set to point to @code{nil}.
-
-@cindex box diagrams, for lists
-@cindex diagrams, boxed, for lists
- A list can be illustrated by a diagram in which the cons cells are
-shown as pairs of boxes. (The Lisp reader cannot read such an
-illustration; unlike the textual notation, which can be understood both
-humans and computers, the box illustrations can only be understood by
-humans.) The following represents the three-element list @code{(rose
-violet buttercup)}:
-
-@example
-@group
- ___ ___ ___ ___ ___ ___
- |___|___|--> |___|___|--> |___|___|--> nil
- | | |
- | | |
- --> rose --> violet --> buttercup
-@end group
-@end example
-
- In this diagram, each box represents a slot that can refer to any Lisp
-object. Each pair of boxes represents a cons cell. Each arrow is a
-reference to a Lisp object, either an atom or another cons cell.
-
- In this example, the first box, the @sc{car} of the first cons cell,
-refers to or ``contains'' @code{rose} (a symbol). The second box, the
-@sc{cdr} of the first cons cell, refers to the next pair of boxes, the
-second cons cell. The @sc{car} of the second cons cell refers to
-@code{violet} and the @sc{cdr} refers to the third cons cell. The
-@sc{cdr} of the third (and last) cons cell refers to @code{nil}.
-
-Here is another diagram of the same list, @code{(rose violet
-buttercup)}, sketched in a different manner:
-
-@smallexample
-@group
- --------------- ---------------- -------------------
-| car | cdr | | car | cdr | | car | cdr |
-| rose | o-------->| violet | o-------->| buttercup | nil |
-| | | | | | | | |
- --------------- ---------------- -------------------
-@end group
-@end smallexample
-
-@cindex @samp{(@dots{})} in lists
-@cindex @code{nil} in lists
-@cindex empty list
- A list with no elements in it is the @dfn{empty list}; it is identical
-to the symbol @code{nil}. In other words, @code{nil} is both a symbol
-and a list.
-
- Here are examples of lists written in Lisp syntax:
-
-@example
-(A 2 "A") ; @r{A list of three elements.}
-() ; @r{A list of no elements (the empty list).}
-nil ; @r{A list of no elements (the empty list).}
-("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
-(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
-(A nil) ; @r{Equivalent to the previous.}
-((A B C)) ; @r{A list of one element}
- ; @r{(which is a list of three elements).}
-@end example
-
- Here is the list @code{(A ())}, or equivalently @code{(A nil)},
-depicted with boxes and arrows:
-
-@example
-@group
- ___ ___ ___ ___
- |___|___|--> |___|___|--> nil
- | |
- | |
- --> A --> nil
-@end group
-@end example
-
-@menu
-* Dotted Pair Notation:: An alternative syntax for lists.
-* Association List Type:: A specially constructed list.
-@end menu
-
-@node Dotted Pair Notation
-@comment node-name, next, previous, up
-@subsubsection Dotted Pair Notation
-@cindex dotted pair notation
-@cindex @samp{.} in lists
-
- @dfn{Dotted pair notation} is an alternative syntax for cons cells
-that represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
-@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
-the object @var{a}, and whose @sc{cdr} is the object @var{b}. Dotted
-pair notation is therefore more general than list syntax. In the dotted
-pair notation, the list @samp{(1 2 3)} is written as @samp{(1 . (2 . (3
-. nil)))}. For @code{nil}-terminated lists, the two notations produce
-the same result, but list notation is usually clearer and more
-convenient when it is applicable. When printing a list, the dotted pair
-notation is only used if the @sc{cdr} of a cell is not a list.
-
- Here's how box notation can illustrate dotted pairs. This example
-shows the pair @code{(rose . violet)}:
-
-@example
-@group
- ___ ___
- |___|___|--> violet
- |
- |
- --> rose
-@end group
-@end example
-
- Dotted pair notation can be combined with list notation to represent a
-chain of cons cells with a non-@code{nil} final @sc{cdr}. For example,
-@code{(rose violet . buttercup)} is equivalent to @code{(rose . (violet
-. buttercup))}. The object looks like this:
-
-@example
-@group
- ___ ___ ___ ___
- |___|___|--> |___|___|--> buttercup
- | |
- | |
- --> rose --> violet
-@end group
-@end example
-
- These diagrams make it evident why @w{@code{(rose .@: violet .@:
-buttercup)}} is invalid syntax; it would require a cons cell that has
-three parts rather than two.
-
- The list @code{(rose violet)} is equivalent to @code{(rose . (violet))}
-and looks like this:
-
-@example
-@group
- ___ ___ ___ ___
- |___|___|--> |___|___|--> nil
- | |
- | |
- --> rose --> violet
-@end group
-@end example
-
- Similarly, the three-element list @code{(rose violet buttercup)}
-is equivalent to @code{(rose . (violet . (buttercup)))}.
-@ifinfo
-It looks like this:
-
-@example
-@group
- ___ ___ ___ ___ ___ ___
- |___|___|--> |___|___|--> |___|___|--> nil
- | | |
- | | |
- --> rose --> violet --> buttercup
-@end group
-@end example
-@end ifinfo
-
-@node Association List Type
-@comment node-name, next, previous, up
-@subsubsection Association List Type
-
- An @dfn{association list} or @dfn{alist} is a specially-constructed
-list whose elements are cons cells. In each element, the @sc{car} is
-considered a @dfn{key}, and the @sc{cdr} is considered an
-@dfn{associated value}. (In some cases, the associated value is stored
-in the @sc{car} of the @sc{cdr}.) Association lists are often used as
-stacks, since it is easy to add or remove associations at the front of
-the list.
-
- For example,
-
-@example
-(setq alist-of-colors
- '((rose . red) (lily . white) (buttercup . yellow)))
-@end example
-
-@noindent
-sets the variable @code{alist-of-colors} to an alist of three elements. In the
-first element, @code{rose} is the key and @code{red} is the value.
-
- @xref{Association Lists}, for a further explanation of alists and for
-functions that work on alists.
-
-@node Array Type
-@subsection Array Type
-
- An @dfn{array} is composed of an arbitrary number of slots for
-referring to other Lisp objects, arranged in a contiguous block of
-memory. Accessing any element of an array takes a the same amount of
-time. In contrast, accessing an element of a list requires time
-proportional to the position of the element in the list. (Elements at
-the end of a list take longer to access than elements at the beginning
-of a list.)
-
- Emacs defines two types of array, strings and vectors. A string is an
-array of characters and a vector is an array of arbitrary objects. Both
-are one-dimensional. (Most other programming languages support
-multidimensional arrays, but they are not essential; you can get the
-same effect with an array of arrays.) Each type of array has its own
-read syntax; see @ref{String Type}, and @ref{Vector Type}.
-
- An array may have any length up to the largest integer; but once
-created, it has a fixed size. The first element of an array has index
-zero, the second element has index 1, and so on. This is called
-@dfn{zero-origin} indexing. For example, an array of four elements has
-indices 0, 1, 2, @w{and 3}.
-
- The array type is contained in the sequence type and contains both the
-string type and the vector type.
-
-@node String Type
-@subsection String Type
-
- A @dfn{string} is an array of characters. Strings are used for many
-purposes in Emacs, as can be expected in a text editor; for example, as
-the names of Lisp symbols, as messages for the user, and to represent
-text extracted from buffers. Strings in Lisp are constants: evaluation
-of a string returns the same string.
-
-@cindex @samp{"} in strings
-@cindex double-quote in strings
-@cindex @samp{\} in strings
-@cindex backslash in strings
- The read syntax for strings is a double-quote, an arbitrary number of
-characters, and another double-quote, @code{"like this"}. The Lisp
-reader accepts the same formats for reading the characters of a string
-as it does for reading single characters (without the question mark that
-begins a character literal). You can enter a nonprinting character such
-as tab, @kbd{C-a} or @kbd{M-C-A} using the convenient escape sequences,
-like this: @code{"\t, \C-a, \M-\C-a"}. You can include a double-quote
-in a string by preceding it with a backslash; thus, @code{"\""} is a
-string containing just a single double-quote character.
-(@xref{Character Type}, for a description of the read syntax for
-characters.)
-
- If you use the @samp{\M-} syntax to indicate a meta character in a
-string constant, this sets the 2**7 bit of the character in the string.
-This is not the same representation that the meta modifier has in a
-character on its own (not inside a string). @xref{Character Type}.
-
- Strings cannot hold characters that have the hyper, super or alt
-modifiers; they can hold @sc{ASCII} control characters, but no others.
-They do not distinguish case in @sc{ASCII} control characters.
-
- In contrast with the C programming language, Emacs Lisp allows
-newlines in string literals. But an escaped newline---one that is
-preceded by @samp{\}---does not become part of the string; i.e., the
-Lisp reader ignores an escaped newline in a string literal.
-@cindex newline in strings
-
-@example
-"It is useful to include newlines
-in documentation strings,
-but the newline is \
-ignored if escaped."
- @result{} "It is useful to include newlines
-in documentation strings,
-but the newline is ignored if escaped."
-@end example
-
- The printed representation of a string consists of a double-quote, the
-characters it contains, and another double-quote. However, any
-backslash or double-quote characters in the string are preceded with a
-backslash like this: @code{"this \" is an embedded quote"}.
-
- A string can hold properties of the text it contains, in addition to
-the characters themselves. This enables programs that copy text between
-strings and buffers to preserve the properties with no special effort.
-@xref{Text Properties}. Strings with text properties have a special
-read and print syntax:
-
-@example
-#("@var{characters}" @var{property-data}...)
-@end example
-
-@noindent
-where @var{property-data} consists of zero or more elements, in groups
-of three as follows:
-
-@example
-@var{beg} @var{end} @var{plist}
-@end example
-
-@noindent
-The elements @var{beg} and @var{end} are integers, and together specify
-a range of indices in the string; @var{plist} is the property list for
-that range.
-
- @xref{Strings and Characters}, for functions that work on strings.
-
-@node Vector Type
-@subsection Vector Type
-
- A @dfn{vector} is a one-dimensional array of elements of any type. It
-takes a constant amount of time to access any element of a vector. (In
-a list, the access time of an element is proportional to the distance of
-the element from the beginning of the list.)
-
- The printed representation of a vector consists of a left square
-bracket, the elements, and a right square bracket. This is also the
-read syntax. Like numbers and strings, vectors are considered constants
-for evaluation.
-
-@example
-[1 "two" (three)] ; @r{A vector of three elements.}
- @result{} [1 "two" (three)]
-@end example
-
- @xref{Vectors}, for functions that work with vectors.
-
-@node Symbol Type
-@subsection Symbol Type
-
- A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The symbol
-name serves as the printed representation of the symbol. In ordinary
-use, the name is unique---no two symbols have the same name.
-
- A symbol can serve as a variable, as a function name, or to hold a
-property list. Or it may serve only to be distinct from all other Lisp
-objects, so that its presence in a data structure may be recognized
-reliably. In a given context, usually only one of these uses is
-intended. But you can use one symbol in all of these ways,
-independently.
-
-@cindex @samp{\} in symbols
-@cindex backslash in symbols
- A symbol name can contain any characters whatever. Most symbol names
-are written with letters, digits, and the punctuation characters
-@samp{-+=*/}. Such names require no special punctuation; the characters
-of the name suffice as long as the name does not look like a number.
-(If it does, write a @samp{\} at the beginning of the name to force
-interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}} are
-less often used but also require no special punctuation. Any other
-characters may be included in a symbol's name by escaping them with a
-backslash. In contrast to its use in strings, however, a backslash in
-the name of a symbol quotes the single character that follows the
-backslash, without conversion. For example, in a string, @samp{\t}
-represents a tab character; in the name of a symbol, however, @samp{\t}
-merely quotes the letter @kbd{t}. To have a symbol with a tab character
-in its name, you must actually use a tab (preceded with a backslash).
-But it's rare to do such a thing.
-
-@cindex CL note---case of letters
-@quotation
-@b{Common Lisp note:} in Common Lisp, lower case letters are always
-``folded'' to upper case, unless they are explicitly escaped. This is
-in contrast to Emacs Lisp, in which upper case and lower case letters
-are distinct.
-@end quotation
-
- Here are several examples of symbol names. Note that the @samp{+} in
-the fifth example is escaped to prevent it from being read as a number.
-This is not necessary in the last example because the rest of the name
-makes it invalid as a number.
-
-@example
-@group
-foo ; @r{A symbol named @samp{foo}.}
-FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
-char-to-string ; @r{A symbol named @samp{char-to-string}.}
-@end group
-@group
-1+ ; @r{A symbol named @samp{1+}}
- ; @r{(not @samp{+1}, which is an integer).}
-@end group
-@group
-\+1 ; @r{A symbol named @samp{+1}}
- ; @r{(not a very readable name).}
-@end group
-@group
-\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
-@c the @'s in this next line use up three characters, hence the
-@c apparent misalignment of the comment.
-+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
- ; @r{These characters need not be escaped.}
-@end group
-@end example
-
-@node Lisp Function Type
-@subsection Lisp Function Type
-
- Just as functions in other programming languages are executable,
-@dfn{Lisp function} objects are pieces of executable code. However,
-functions in Lisp are primarily Lisp objects, and only secondarily the
-text which represents them. These Lisp objects are lambda expressions:
-lists whose first element is the symbol @code{lambda} (@pxref{Lambda
-Expressions}).
-
- In most programming languages, it is impossible to have a function
-without a name. In Lisp, a function has no intrinsic name. A lambda
-expression is also called an @dfn{anonymous function} (@pxref{Anonymous
-Functions}). A named function in Lisp is actually a symbol with a valid
-function in its function cell (@pxref{Defining Functions}).
-
- Most of the time, functions are called when their names are written in
-Lisp expressions in Lisp programs. However, you can construct or obtain
-a function object at run time and then call it with the primitive
-functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
-
-@node Lisp Macro Type
-@subsection Lisp Macro Type
-
- A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
-language. It is represented as an object much like a function, but with
-different parameter-passing semantics. A Lisp macro has the form of a
-list whose first element is the symbol @code{macro} and whose @sc{cdr}
-is a Lisp function object, including the @code{lambda} symbol.
-
- Lisp macro objects are usually defined with the built-in
-@code{defmacro} function, but any list that begins with @code{macro} is
-a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
-of how to write a macro.
-
-@node Primitive Function Type
-@subsection Primitive Function Type
-@cindex special forms
-
- A @dfn{primitive function} is a function callable from Lisp but
-written in the C programming language. Primitive functions are also
-called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
-derived from ``subroutine''.) Most primitive functions evaluate all
-their arguments when they are called. A primitive function that does
-not evaluate all its arguments is called a @dfn{special form}
-(@pxref{Special Forms}).@refill
-
- It does not matter to the caller of a function whether the function is
-primitive. However, this does matter if you try to substitute a
-function written in Lisp for a primitive of the same name. The reason
-is that the primitive function may be called directly from C code.
-Calls to the redefined function from Lisp will use the new definition,
-but calls from C code may still use the built-in definition.
-
- The term @dfn{function} refers to all Emacs functions, whether written
-in Lisp or C. @xref{Lisp Function Type}, for information about the
-functions written in Lisp.@refill
-
- Primitive functions have no read syntax and print in hash notation
-with the name of the subroutine.
-
-@example
-@group
-(symbol-function 'car) ; @r{Access the function cell}
- ; @r{of the symbol.}
- @result{} #<subr car>
-(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
- @result{} t ; @r{Yes.}
-@end group
-@end example
-
-@node Byte-Code Type
-@subsection Byte-Code Function Type
-
-The byte compiler produces @dfn{byte-code function objects}.
-Internally, a byte-code function object is much like a vector; however,
-the evaluator handles this data type specially when it appears as a
-function to be called. @xref{Byte Compilation}, for information about
-the byte compiler.
-
-The printed representation for a byte-code function object is like that
-for a vector, with an additional @samp{#} before the opening @samp{[}.
-
-@node Autoload Type
-@subsection Autoload Type
-
- An @dfn{autoload object} is a list whose first element is the symbol
-@code{autoload}. It is stored as the function definition of a symbol as
-a placeholder for the real definition; it says that the real definition
-is found in a file of Lisp code that should be loaded when necessary.
-The autoload object contains the name of the file, plus some other
-information about the real definition.
-
- After the file has been loaded, the symbol should have a new function
-definition that is not an autoload object. The new definition is then
-called as if it had been there to begin with. From the user's point of
-view, the function call works as expected, using the function definition
-in the loaded file.
-
- An autoload object is usually created with the function
-@code{autoload}, which stores the object in the function cell of a
-symbol. @xref{Autoload}, for more details.
-
-@node Editing Types
-@section Editing Types
-@cindex editing types
-
- The types in the previous section are common to many Lisp dialects.
-Emacs Lisp provides several additional data types for purposes connected
-with editing.
-
-@menu
-* Buffer Type:: The basic object of editing.
-* Marker Type:: A position in a buffer.
-* Window Type:: Buffers are displayed in windows.
-* Frame Type:: Windows subdivide frames.
-* Window Configuration Type:: Recording the way a frame is subdivided.
-* Process Type:: A process running on the underlying OS.
-* Stream Type:: Receive or send characters.
-* Keymap Type:: What function a keystroke invokes.
-* Syntax Table Type:: What a character means.
-* Display Table Type:: How display tables are represented.
-* Overlay Type:: How an overlay is represented.
-@end menu
-
-@node Buffer Type
-@subsection Buffer Type
-
- A @dfn{buffer} is an object that holds text that can be edited
-(@pxref{Buffers}). Most buffers hold the contents of a disk file
-(@pxref{Files}) so they can be edited, but some are used for other
-purposes. Most buffers are also meant to be seen by the user, and
-therefore displayed, at some time, in a window (@pxref{Windows}). But a
-buffer need not be displayed in any window.
-
- The contents of a buffer are much like a string, but buffers are not
-used like strings in Emacs Lisp, and the available operations are
-different. For example, insertion of text into a buffer is very
-efficient, whereas ``inserting'' text into a string requires
-concatenating substrings, and the result is an entirely new string
-object.
-
- Each buffer has a designated position called @dfn{point}
-(@pxref{Positions}). At any time, one buffer is the @dfn{current
-buffer}. Most editing commands act on the contents of the current
-buffer in the neighborhood of point. Many other functions manipulate or
-test the characters in the current buffer; a whole chapter in this
-manual is devoted to describing these functions (@pxref{Text}).
-
- Several other data structures are associated with each buffer:
-
-@itemize @bullet
-@item
-a local syntax table (@pxref{Syntax Tables});
-
-@item
-a local keymap (@pxref{Keymaps}); and,
-
-@item
-a local variable binding list (@pxref{Buffer-Local Variables}).
-@end itemize
-
-@noindent
-The local keymap and variable list contain entries which individually
-override global bindings or values. These are used to customize the
-behavior of programs in different buffers, without actually changing the
-programs.
-
- Buffers have no read syntax. They print in hash notation with the
-buffer name.
-
-@example
-@group
-(current-buffer)
- @result{} #<buffer objects.texi>
-@end group
-@end example
-
-@node Marker Type
-@subsection Marker Type
-
- A @dfn{marker} denotes a position in a specific buffer. Markers
-therefore have two components: one for the buffer, and one for the
-position. Changes in the buffer's text automatically relocate the
-position value as necessary to ensure that the marker always points
-between the same two characters in the buffer.
-
- Markers have no read syntax. They print in hash notation, giving the
-current character position and the name of the buffer.
-
-@example
-@group
-(point-marker)
- @result{} #<marker at 10779 in objects.texi>
-@end group
-@end example
-
-@xref{Markers}, for information on how to test, create, copy, and move
-markers.
-
-@node Window Type
-@subsection Window Type
-
- A @dfn{window} describes the portion of the terminal screen that Emacs
-uses to display a buffer. Every window has one associated buffer, whose
-contents appear in the window. By contrast, a given buffer may appear
-in one window, no window, or several windows.
-
- Though many windows may exist simultaneously, at any time one window
-is designated the @dfn{selected window}. This is the window where the
-cursor is (usually) displayed when Emacs is ready for a command. The
-selected window usually displays the current buffer, but this is not
-necessarily the case.
-
- Windows are grouped on the screen into frames; each window belongs to
-one and only one frame. @xref{Frame Type}.
-
- Windows have no read syntax. They print in hash notation, giving the
-window number and the name of the buffer being displayed. The window
-numbers exist to identify windows uniquely, since the buffer displayed
-in any given window can change frequently.
-
-@example
-@group
-(selected-window)
- @result{} #<window 1 on objects.texi>
-@end group
-@end example
-
- @xref{Windows}, for a description of the functions that work on windows.
-
-@node Frame Type
-@subsection Frame Type
-
- A @var{frame} is a rectangle on the screen that contains one or more
-Emacs windows. A frame initially contains a single main window (plus
-perhaps a minibuffer window) which you can subdivide vertically or
-horizontally into smaller windows.
-
- Frames have no read syntax. They print in hash notation, giving the
-frame's title, plus its address in core (useful to identify the frame
-uniquely).
-
-@example
-@group
-(selected-frame)
- @result{} #<frame xemacs@@mole.gnu.ai.mit.edu 0xdac80>
-@end group
-@end example
-
- @xref{Frames}, for a description of the functions that work on frames.
-
-@node Window Configuration Type
-@subsection Window Configuration Type
-@cindex screen layout
-
- A @dfn{window configuration} stores information about the positions,
-sizes, and contents of the windows in a frame, so you can recreate the
-same arrangement of windows later.
-
- Window configurations do not have a read syntax. They print as
-@samp{#<window-configuration>}. @xref{Window Configurations}, for a
-description of several functions related to window configurations.
-
-@node Process Type
-@subsection Process Type
-
- The word @dfn{process} usually means a running program. Emacs itself
-runs in a process of this sort. However, in Emacs Lisp, a process is a
-Lisp object that designates a subprocess created by the Emacs process.
-Programs such as shells, GDB, ftp, and compilers, running in
-subprocesses of Emacs, extend the capabilities of Emacs.
-
- An Emacs subprocess takes textual input from Emacs and returns textual
-output to Emacs for further manipulation. Emacs can also send signals
-to the subprocess.
-
- Process objects have no read syntax. They print in hash notation,
-giving the name of the process:
-
-@example
-@group
-(process-list)
- @result{} (#<process shell>)
-@end group
-@end example
-
-@xref{Processes}, for information about functions that create, delete,
-return information about, send input or signals to, and receive output
-from processes.
-
-@node Stream Type
-@subsection Stream Type
-
- A @dfn{stream} is an object that can be used as a source or sink for
-characters---either to supply characters for input or to accept them as
-output. Many different types can be used this way: markers, buffers,
-strings, and functions. Most often, input streams (character sources)
-obtain characters from the keyboard, a buffer, or a file, and output
-streams (character sinks) send characters to a buffer, such as a
-@file{*Help*} buffer, or to the echo area.
-
- The object @code{nil}, in addition to its other meanings, may be used
-as a stream. It stands for the value of the variable
-@code{standard-input} or @code{standard-output}. Also, the object
-@code{t} as a stream specifies input using the minibuffer
-(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
-Area}).
-
- Streams have no special printed representation or read syntax, and
-print as whatever primitive type they are.
-
- @xref{Streams}, for a description of various functions related to
-streams, including various parsing and printing functions.
-
-@node Keymap Type
-@subsection Keymap Type
-
- A @dfn{keymap} maps keys typed by the user to commands. This mapping
-controls how the user's command input is executed. A keymap is actually
-a list whose @sc{car} is the symbol @code{keymap}.
-
- @xref{Keymaps}, for information about creating keymaps, handling prefix
-keys, local as well as global keymaps, and changing key bindings.
-
-@node Syntax Table Type
-@subsection Syntax Table Type
-
- A @dfn{syntax table} is a vector of 256 integers. Each element of the
-vector defines how one character is interpreted when it appears in a
-buffer. For example, in C mode (@pxref{Major Modes}), the @samp{+}
-character is punctuation, but in Lisp mode it is a valid character in a
-symbol. These modes specify different interpretations by changing the
-syntax table entry for @samp{+}, at index 43 in the syntax table.
-
- Syntax tables are only used for scanning text in buffers, not for
-reading Lisp expressions. The table the Lisp interpreter uses to read
-expressions is built into the Emacs source code and cannot be changed;
-thus, to change the list delimiters to be @samp{@{} and @samp{@}}
-instead of @samp{(} and @samp{)} would be impossible.
-
- @xref{Syntax Tables}, for details about syntax classes and how to make
-and modify syntax tables.
-
-@node Display Table Type
-@subsection Display Table Type
-
- A @dfn{display table} specifies how to display each character code.
-Each buffer and each window can have its own display table. A display
-table is actually a vector of length 261. @xref{Display Tables}.
-
-@node Overlay Type
-@subsection Overlay Type
-
- An @dfn{overlay} specifies temporary alteration of the display
-appearance of a part of a buffer. It contains markers delimiting a
-range of the buffer, plus a property list (a list whose elements are
-alternating property names and values). Overlays are used to present
-parts of the buffer temporarily in a different display style.
-
- @xref{Overlays}, for how to create and use overlays. They have no
-read syntax, and print in hash notation, giving the buffer name and
-range of positions.
-
-@node Type Predicates
-@section Type Predicates
-@cindex predicates
-@cindex type checking
-@kindex wrong-type-argument
-
- The Emacs Lisp interpreter itself does not perform type checking on
-the actual arguments passed to functions when they are called. It could
-not do so, since function arguments in Lisp do not have declared data
-types, as they do in other programming languages. It is therefore up to
-the individual function to test whether each actual argument belongs to
-a type that the function can use.
-
- All built-in functions do check the types of their actual arguments
-when appropriate, and signal a @code{wrong-type-argument} error if an
-argument is of the wrong type. For example, here is what happens if you
-pass an argument to @code{+} which it cannot handle:
-
-@example
-@group
-(+ 2 'a)
- @error{} Wrong type argument: integer-or-marker-p, a
-@end group
-@end example
-
-@cindex type predicates
-@cindex testing types
- Lisp provides functions, called @dfn{type predicates}, to test whether
-an object is a member of a given type. (Following a convention of long
-standing, the names of most Emacs Lisp predicates end in @samp{p}.)
-
-Here is a table of predefined type predicates, in alphabetical order,
-with references to further information.
-
-@table @code
-@item atom
-@xref{List-related Predicates, atom}.
-
-@item arrayp
-@xref{Array Functions, arrayp}.
-
-@item bufferp
-@xref{Buffer Basics, bufferp}.
-
-@item byte-code-function-p
-@xref{Byte-Code Type, byte-code-function-p}.
-
-@item case-table-p
-@xref{Case Table, case-table-p}.
-
-@item char-or-string-p
-@xref{Predicates for Strings, char-or-string-p}.
-
-@item commandp
-@xref{Interactive Call, commandp}.
-
-@item consp
-@xref{List-related Predicates, consp}.
-
-@item floatp
-@xref{Predicates on Numbers, floatp}.
-
-@item frame-live-p
-@xref{Deleting Frames, frame-live-p}.
-
-@item framep
-@xref{Frames, framep}.
-
-@item integer-or-marker-p
-@xref{Predicates on Markers, integer-or-marker-p}.
-
-@item integerp
-@xref{Predicates on Numbers, integerp}.
-
-@item keymapp
-@xref{Creating Keymaps, keymapp}.
-
-@item listp
-@xref{List-related Predicates, listp}.
-
-@item markerp
-@xref{Predicates on Markers, markerp}.
-
-@item natnump
-@xref{Predicates on Numbers, natnump}.
-
-@item nlistp
-@xref{List-related Predicates, nlistp}.
-
-@item numberp
-@xref{Predicates on Numbers, numberp}.
-
-@item number-or-marker-p
-@xref{Predicates on Markers, number-or-marker-p}.
-
-@item overlayp
-@xref{Overlays, overlayp}.
-
-@item processp
-@xref{Processes, processp}.
-
-@item sequencep
-@xref{Sequence Functions, sequencep}.
-
-@item stringp
-@xref{Predicates for Strings, stringp}.
-
-@item subrp
-@xref{Function Cells, subrp}.
-
-@item symbolp
-@xref{Symbols, symbolp}.
-
-@item syntax-table-p
-@xref{Syntax Tables, syntax-table-p}.
-
-@item user-variable-p
-@xref{Defining Variables, user-variable-p}.
-
-@item vectorp
-@xref{Vectors, vectorp}.
-
-@item window-configuration-p
-@xref{Window Configurations, window-configuration-p}.
-
-@item window-live-p
-@xref{Deleting Windows, window-live-p}.
-
-@item windowp
-@xref{Basic Windows, windowp}.
-@end table
-
-@node Equality Predicates
-@section Equality Predicates
-@cindex equality
-
- Here we describe two functions that test for equality between any two
-objects. Other functions test equality between objects of specific
-types, e.g., strings. See the appropriate chapter describing the data
-type for these predicates.
-
-@defun eq object1 object2
-This function returns @code{t} if @var{object1} and @var{object2} are
-the same object, @code{nil} otherwise. The ``same object'' means that a
-change in one will be reflected by the same change in the other.
-
-@code{eq} returns @code{t} if @var{object1} and @var{object2} are
-integers with the same value. Also, since symbol names are normally
-unique, if the arguments are symbols with the same name, they are
-@code{eq}. For other types (e.g., lists, vectors, strings), two
-arguments with the same contents or elements are not necessarily
-@code{eq} to each other: they are @code{eq} only if they are the same
-object.
-
-(The @code{make-symbol} function returns an uninterned symbol that is
-not interned in the standard @code{obarray}. When uninterned symbols
-are in use, symbol names are no longer unique. Distinct symbols with
-the same name are not @code{eq}. @xref{Creating Symbols}.)
-
-@example
-@group
-(eq 'foo 'foo)
- @result{} t
-@end group
-
-@group
-(eq 456 456)
- @result{} t
-@end group
-
-@group
-(eq "asdf" "asdf")
- @result{} nil
-@end group
-
-@group
-(eq '(1 (2 (3))) '(1 (2 (3))))
- @result{} nil
-@end group
-
-@group
-(setq foo '(1 (2 (3))))
- @result{} (1 (2 (3)))
-(eq foo foo)
- @result{} t
-(eq foo '(1 (2 (3))))
- @result{} nil
-@end group
-
-@group
-(eq [(1 2) 3] [(1 2) 3])
- @result{} nil
-@end group
-
-@group
-(eq (point-marker) (point-marker))
- @result{} nil
-@end group
-@end example
-
-@end defun
-
-@defun equal object1 object2
-This function returns @code{t} if @var{object1} and @var{object2} have
-equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
-arguments are the same object, @code{equal} looks inside nonidentical
-arguments to see if their elements are the same. So, if two objects are
-@code{eq}, they are @code{equal}, but the converse is not always true.
-
-@example
-@group
-(equal 'foo 'foo)
- @result{} t
-@end group
-
-@group
-(equal 456 456)
- @result{} t
-@end group
-
-@group
-(equal "asdf" "asdf")
- @result{} t
-@end group
-@group
-(eq "asdf" "asdf")
- @result{} nil
-@end group
-
-@group
-(equal '(1 (2 (3))) '(1 (2 (3))))
- @result{} t
-@end group
-@group
-(eq '(1 (2 (3))) '(1 (2 (3))))
- @result{} nil
-@end group
-
-@group
-(equal [(1 2) 3] [(1 2) 3])
- @result{} t
-@end group
-@group
-(eq [(1 2) 3] [(1 2) 3])
- @result{} nil
-@end group
-
-@group
-(equal (point-marker) (point-marker))
- @result{} t
-@end group
-
-@group
-(eq (point-marker) (point-marker))
- @result{} nil
-@end group
-@end example
-
-Comparison of strings uses @code{string=}, and is case-sensitive.
-
-@example
-@group
-(equal "asdf" "ASDF")
- @result{} nil
-@end group
-@end example
-@end defun
-
- The test for equality is implemented recursively, and circular lists may
-therefore cause infinite recursion (leading to an error).